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#into the wyrd and wild
wehavekookies · 1 year
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New books, new books!
Two from Wet Ink Games arrived last week. System neutral, one about the Woods that will eat, the other one about the City, that will also eat you.
Beautiful stuff. Very excited to dive into both.
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dicestew · 12 days
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This pamphlet adventure is an adaptation of the Irish folklore about the deity Aine, also known as the Fairy Queen, and Olom. Their relationship is extremely toxic and the fallout of this conflict will change the woods forever.
Designed for use with Into the Wyrd and Wild by Charles Ferguson-Avery, but can be adapted for any OSR game with modification.
Content warning: the folklore does have sexual violence, but the game can be interpreted differently to exclude this type of content.
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skyhawkinsart · 7 months
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CRAPPY FEELS THE HEAD THAT WEARS THE CROWN
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trombint · 11 hours
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i've been blankly staring at my keyboard trying to think of how i can type the post "i just found out i already owned a pdf of a book i recently bought" and i can't. like even now i'm making the post about my inability to write posts instead of the thing i wanted to talk about what the hell
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THEME: System-Neutral Settings (Fantasy Edition)
Sometimes what you need, rather than a new ruleset, is a setting that makes your system sing. These are a series of system-neutral settings that you can pick up, borrow from, or use wholesale in a game of your choice! 
All of these settings would work very well in fantasy or fantasy-like games.
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Into the Riverlands, by Ostrichmonkey Games.
The Riverlands rests at the heart of the world. A great current of life and movement that winds and weaves its way through the mountains and valleys of the central continent. The Riverlands stretch from the south to the far north, acting as the lifeblood of continental travel and trade.
The Riverlands are a region of vibrancy and mystery. A colorful mosaic of peoples that call it home, and the strange twilight forest that surrounds it. Explore the bustling and vibrant City of Bridges, the mysterious and primeval Forest, the distant and crumbling Empire, and even further afield.
The backgrounds of The Riverlands have interesting themes, from the mercurial Trickster-Poet to the strange Forest Dweller, to the patient Marsh Apiarist. Picking up a game that is very light on rules, such as Tunnel Goons or Into the Odd, would allow you to slot in a character that fits inside the Riverlands without having to carry as much of the dungeon-delving as traditional OSR games. 
Ultraviolet Grasslands and the Black City, by WTF Studio.
The Ultraviolet Grasslands and the Black City is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of ‘heroes’ into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.
This game is designed with a d20 game in mind but much of the setting feels very fitting for an OSR-style regardless of the dice you use. There are 200 pages of interesting locations with encounter tables and plot seeds. Some of the locations in this city include The Porcelain Citadel, The Steppe of the Lime Nomads, The Glass Bridge and The Forest of Meat. The world is weird and resists the tones of high fantasy by populating the world with insectoids, fungal colonies, strange drugs and ancient machines. If you want acid fantasy that mixes the in a bit of weird science or post-apocalypse, this is the setting for you. The designer of this setting also has a free player guide, as well as a creature generator supplement. 
Into the Wyrd and Wild, by Feral Indie Studio.
Beyond the reach of roads, past the scope of mortals there is a darkened place. A shadowed tree-line where no-one dares cross and whose boundaries go undisturbed.
This is not the woods of peaceful fey and beast, but the dark and twisted children’s tale that kept you full of terror. It is a world of fear, madness, and bloodshed; ruled over by the uncaring watch of ancient trees. There is no bargaining with the primal forces that rule the uncivilized world, as you have nothing they could ever want.
The woods do not care for you. Never forget that.
Another dark fantasy setting, Into the Wyrd and Wild includes more than a list of beasts and NPCs for the characters to encounter. It includes a way to think about money in the setting, how to emphasize exhaustion, and various other rules that demonstrate the danger and violence to be found inside the Wilds. One of my favourite sections of the book is about the Court of Broken Branches, a faction built out of abandoned children, stitched up with silver stitches and led by a magical Queen. An incredibly evocative setting and a top-tier piece of work in terms of design.
Guidebook to the Viridian Maw, by Orbis Tertius Press.
This 24-page PDF of the digest-sized zine contains fodder for a wilderness sandbox campaign in the Viridian Maw: an overgrown meteor crater, mutated and reshaped by fungal influence. To get a sense of it, check out the free download for the one-page version of the setting.
Everything is system neutral & stats agnostic, though the material is written with genre assumptions leaning toward D&D/OSR games (but usable for games like Apocalypse World or Dungeon World, too).
If you want a game that sinks your players deep into a thick, dangerous forest, this is a great option for you. There are tons of great descriptions of beasts and plants that your characters can encounter, including Driftnettle, a floating kelp-like creature that prey on the unaware and asleep, and the Sporehorn elk, a symbiotic partnership between an elk and a colony of fungi. Much of the encounters you’ll find in this zine will prompt changes to characters that make them weirder, so it might be a good idea to let your players know about that before playing in this setting.
This game works for dark fantasy, but I’ve also used it as inspiration for a Changeling: the Lost game as well!
Into the Sea Woods, by Diwata Ng Manila. 
The Sea-Woods is the way it has always been: just beyond the village, across a wall that bars the rest of the roots from coming forward. No one ever knew why that wall was built. Was it meant to keep the Woods out or keep the Village in? One thing's for sure, things changed when a tree stood up from its spot and punched a part of the wall until it collapsed. It then promptly walked deeper into the woods, clearing through a small path.
Never heard of a tree walking before? Ah, then you really must be new here, aren't you?
This is a small collection of micro-settings that are whimsical and evocative. This is more of a friendly forest than a scary one - great for setting a Studio-Ghibli kind of tone. There’s a bit of a formatting issue with the current version, but the ideas present in each setting give a great amount of inspiration for making locations that feel safe and yet unique for your play group. My favourite is the Cabin, a house that always has a warm cup of tea and a freshly made bed, despite having no visible caretaker. Rumour has it the Keeper only appears at night, and if she does, she’ll bet her heart on a game of poker. I've also used inspiration from this setting in a Changeling game before, to great success!
The Gardens of Ynn, by Dying Stylishly Games.
The Gardens of Ynn is a point-crawl adventure set in an ever-shifting extradimensional garden. Each expodition generates its route as it explores, resulting in new vistas being unlocked with every visit. It's a big garden full of whimsy and delight and surreal perils. 
The Gardens of Ynn are a constantly re-arranging set of gardens that act as a magical maze. As a point-crawl adventure, this is a great option for a point-crawl game, but it might also be an interesting piece of inspiration for a horror game of some kind. This book begins with some basic lore about the Gardens themselves, followed by a d20 table that adds how deep you are in the Gardens to determine which area you happen upon next. Each area has a description, and many areas have additional roll tables to determine what can be found, or what kinds of encounters you might find within.
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shadybirdwombat · 4 months
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So this is a crack theory.
Hofas spoilers
What if Lucien and Elain have been mind talking or together for awhile.
After the battle of Hybern. Feyre told them to wash up together.
We need got that scene. What if she told her about her using truth teller. What it actually can do ?
I believe lucien already knows about his biological father. I believe Helion didn't let that slip accidentally from his lips.
He did it for a reason. Maybe day court royals can block out daementi. Lucien hasn't been an emissary for this many years without being observant. He figured out Feyre was suspicious right away.
Anyways he let Feyre read his mind for what he allowed.
Going back to after the battle. What if Lucien already knows about great objects of power. He as raised in autumn. I'm sure Eris and loa taught him. Maybe even Beron.
So Elain tells him. She also tells him of all her visions.
So he tells her they can talk through the bond. So they pretend to hate each other. Can't stand each other. Till all her visions come true.
So lulu flirts with Vassa in front of Feyre. Elain acts with Azriel and the necklace. To see about his loyalties.
Which I believe will also tie into Nesta and the dusk court. Maybe Azriel will switch courts. Elain also pushing him towards Gwyn. She knows mates are stronger together .
Sly Fox that's Lucien. Sjm has says he's the her smartest characters. Also she said Lucien and Dorian would be friends. Dorian who tricked Maeve.
Helion is playing along because his court knows about seers. Also he loves loa. He would never put her at risk. Neither would Eris or Lucien by revealing the truth.
Elain's story could go back to the beginning. I also believe papa archeron had gifts of seeing.
Feyre did before she turned fae. She painted that dresser. I believe Nesta did as well.
That's why Papa archeron went immediately to find Vassa.
Maybe he knew he had to play the horrible parent. Not being there. So his daughters Feyre and Nesta would become rulers. Elain my be the only one to know about it.
I believe Elain also knew Tamlin was fae. She did t forget. Just pretended.
This has to do with the goddess of fate urd or wyrd. Aka all those drawings on the cottage.
Which are to protect them from Asteri.
So in Elain and Lucien book. We will see them during each part of main events. Waiting for the right time.
Which I believe lucien will come get Elain before or after Bryce goes back to migard.
Helion will say. I have books about seers etc. This will lead to the death of Beron and defeat of Koschei.
I believe Vassa and Jurian would know Elain and Lucien are together. Jurian is adept at lying. Plus he would have knowledge of many things. He wasn't eye and not paying attention for no reason
Vassa knows the game because she's royal.
Eris always has he taught Lucien. Doesn't he say he should have taught brothers about blocking out mind readers. Throw them off his scent maybe. Lie lie lie.
This would be wild. Support my theory. That bring a seer is horrible. Family may hate you. Because if you change fate. Does it cause more problems. Elain wasn't blessed by the cauldron for no reason. It purrs and it never attacked her on the battlefield.
What if the pure mother's wyrd saw Elain in the cauldron. She awoken her.
Nesta took most the asteri bad parts . Though the mother blessed her not to become corrupt through love. Thus Nesta becoming high lady of dusk.
I don't believe Lucien will become high lord of day for awhile. Elain and Lucien maybe to become world walkers. Say emissaries to other worlds.
Maybe Tam even knows. He's acting more crazy to their them off. He told Feyre to be happy and saved Rhys life. Plus doesn't have a painting of the cauldron before the asteri.
Helion would teach Lucien about a spell to mask the mating bond.
Which I believe he does to protect the lady of autumn from Beron.
Explains why Azriel smells something off about their bond.
Why lulu look solemn at solstice. Cause Elain had to play Azriel. Knowing Rhys would find out. Pushing Azriel too see Gwyn. Not a crush like he does with Mor and Elain.
Mates. Though because Azriel had been through much in his life. He doesn't understand the mating bond for himself.
Also they would be the greatest actors since Aelin
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allthingstamriel · 5 months
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Bangkorai
ESO region aesthetic board More >
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore.
"Where they travel, the forest slowly withers and dies. We will drive Uela and her Dark Witnesses from here or we will die. Unfortunately, the old hag is no stranger to Wyrd magic. She has constructed foul totems that suppress our power." – Wyress Freyda
[x] [x] [x] [x] [Cosplay: Lightning Cosplay]    
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ladytabletop · 8 months
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Hey, I want to run my next campaign focusing on wilderness exploration and survival. I have been using Dungeon World, which I love, and I want to keep the fantasy elements, but the rules aren't really set up for what I want. Any recommendations?
So, if you do want to stick with DW, you can check out Perilous Wilds if you haven't already - it's more exploration focused than the base game.
If you don't want much combat, Ryuutama might fit your needs!
Relic was recently funded on KS and touts itself as a Breath of the Wild style game.
Ryne is an absolutely breathtaking game that has a lot of setting focus and could very very easily fit what you want.
Into the Wyrd and Wild (and to a lesser degree, Into the Cess and Citadel) are both relatively system agnostic and focused on places for you to explore.
I'm sure there are tons more out there, but these all have some neat mechanical and flavorful options for you!
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seafoamreadings · 1 year
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week of june 4th, 2023
aries: venus into leo is great for you in romance and art, not so great for money this week as there is a jupiter square first up and it reflects some overindulgence financially or materially. but give that some time and the money and resources get a nice boost as well!
taurus: the dominant vibes all week are venus and earth. and while it doesn't mostly involve your sign directly, you are the platonic ideal of earthy venusian. kick back and enjoy the good auspices, but avoid overindulging too much. pleasure is good until it leads to a tummyache or a financial deficit. do temperance, just a bit.
gemini: mercury starts out the week on some serious underworld business, which has you involved in some shady or at minimum secretive dealings. but it isn't long before he heads for your sign, and back up to the fresh air and the light of day. so act with integrity and good character as you go about your secrecy.
cancerians: it's a loosely supportive week featuring mainly the more external, social parts of your chart. it won't do to be *too* independent at this time. it is also wise, always but especially now, to be generous with your resources BUT without being excessively so. financial losses are more likely at this time than generally.
leo: venus moves into your sign this week, which is a huge blessing and boosts your glamorousness a hundred times. if you want a little help with self image she provides it, and otherwise she casts the rose gold shine of charisma and magnetism on you.
virgo: mercury-ceres-neptune activity might be a wild ride this week for you, while others perceive it as a gentle nurturing time. but this is all about your relationships, a friends-to-lovers scenario, or love at first sight, or meeting someone who becomes very important to you later on, but for now you only perceive them as though they're in a dream.
libra: your ruling planet venus moves into leo - nice - to immediately oppose pluto - less nice. your social circles are aglow with love and beauty and yet there is some destruction to a romantic or creative process. on the other hand, no creation is possible without a little destruction. weak foundations won't survive.
scorpio: it's a plutonic week. heavy, deep. nothing small occurs. what seems small is a fractal of something bigger, an omen. after pluto retrogrades into capricorn for another brief stay there, you feel like you've gone back in time. you'll wake up later on fast forwarded into the future.
sagittarius: the advent of venus into leo, a more or less yearly passage beginning this week, is a huge blessing for sagittarians of all ilk (sun, rising, anything.) it is beautiful, feisty, smart, and in your 9th house, which has a natural affinity with your sign. read a book. they say not to judge books by their covers but you *do* want a pretty one right now.
capricorn: you may have thought you were done with pluto when it moved into aquarius. mostly, you are. things are not the way they used to be. but pluto's retrograde takes it back into your sign for a short visit. echoes of the era from 2008-just recently fill your ears, metaphorically. don't let them spook you. that era has ended.
aquarius: pluto has been on your threshold for weeks. this week he makes a little detour before entering your parlor and heads, briefly, back for the last degrees of capricorn. in a sense it's welcome but there is also a foreboding feeling that you're only delaying the inevitable.
pisces: a relationship that is not quite headed where it ought to be going takes the stage. you are thus tasked with deciding whether you think it is likely to correct its course, or whether this is a sign from the wyrd universal forces that you're being protected from something that isn't all it seems to be.
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vintagerpg · 1 year
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UK5: Eye of the Serpent (1984) is an unusual module, in that it is designed to be one-on-one between a DM and a single player. This is doubly unusual, because there is a product code for one-on-one adventures, the O-series, which also contains a UK-produced module, O2: Blade of Vengeance (1984). Why did this adventure get filed to the UK-series? Unlike the other O-series modules, this one is arranged around a PC in a party with three NPCs (which means it is pretty easy to convert this to a regular module). Further, the other O-series PCs were tied to specific classes, O1 the thief, O2 the elf, but UK5 was open to rangers, druids and…monks? Weird. [also, I’m an idiot — when I originally wrote this, I forgot that the O-series was for Basic D&D, and the UK-series for AD&D. Good to know that distinction is still confusing nearly 40 years later.]
Anyway. Rather than a hex crawl, this wilderness adventure is arranged as a flowchart, with different routes usable by different character types (which allows for, say, ranger-specific encounters). That’s neat, and anticipates some modern designs, like the forest navigation of Into the Wyrd & Wild. This makes sense, because the thrust of the adventure is to get off a mountain top after being flown there by a roc, so the exploration of hexes feels inappropriate. On the descent are a series of interesting encounter locations. It’s pretty straightforward, really.
It is also the most British-feeling of the UK modules so far. Bold graphic design, illustrated section headers at the top of most pages, big boxless illustrations integrated into the text (I don’t think you really start seeing that in US D&D until the 90s). Tim Sell is the artist (SELL not SALE). I don’t know his work really outside of a couple Fighting Fantasy books, but I love it. It is really right on the tip of the UK balance between gritty and cartoonish, which Games Workshop would shortly encode (and sadly abandon) for Warhammer.
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acidheaddd · 2 months
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༺♰༻ 𝐬 𝐝 𝐯 𝐦 𝐨 𝐝 𝐬 ༺♰༻
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SMAPI
Alternative Textures
CJB Cheats Menu
CJB Item Spawner
Content Patcher
Fashion Sense
Furniture Adjustment
Generic Mod Config Menu
More Grass
Smart Building
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Elle’s Buildings
Elle’s Kitchen Replacement
Elle's Town Buildings
Elle's Town Animals
CC’s Unique Horses
Coii’s Girls Sets Pack
Coii’s Hats Pack
Coii’s Hair Sets Pack
Cuter Coops and Better Barns
DaisyNiko's Earthy Recolour
DaisyNiko’s Earthy Interface
DaisyNiko’s Earthy Interiors
EllieVidia’s Darker Crops
Gwen’s Paths
H&W Fairy Garden Furniture
Hats Won’t Mess Up Hair
IdaIda Furniture Recolor
Seasonal Cute Characters
Sweet Skin Tones
Wyrd’s Seasonal Mailboxes
Shyzie’s String Lights
Cozy Scarves
Hairstyles by Kkunma
Luoli’s Hair Collection
SB’s Lighter Oversized Sleeves
Seasonal Hats
Shardust’s Hairstyles
The Coquette Collection
Witch Hats
Yomi’s Golden Princess Hairstyle
Yomi’s Retro Colored Dress
Wildflower Grass Field
Dynamic Reflections
SH's Wild Animals
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lacependragon · 2 months
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Went ahead and restarted Stardew because of weird character/gender feelings. Decided to make a new dude.
This is Beck of Maverick Farms. 27, He/Him. Queer as folk (heh).
Beck is a very curious, knowledge driven guy who is fascinated by life cycles and nature and Science. He also loves mechanics and building. If you're looking for Beck, try around the forests and the animals, down in the mines, or out by the water. He's always looking to learn new things and adores the beauty in the world.
Beck never wanted to work for Joja and got trapped there trying to pay off student loans for a college degree he never finished, for a program he dropped out of, for a school he ultimately left. He still has those debts and is even more in debt now, because of how loans are bullshit.
With the opportunity to start fresh, Beck is going to take his earth sciences knowledge and desire to learn to be laid back and see what he can do in Stardew Valley.
His only plans are to care for animals, pay off his loans, adopt as many dogs as humanly possible, make some friends, and learn to relax.
Who knows, maybe he'll even fall in love and start a family!
His favourite gifts are Earth Crystal, Cheese Cauliflower, Strawberry Jelly, Ginger Ale, & Squid. He hates Joja Cola, Pepper Poppers, Coal, and Tuna. His favourite part of farming is the chickens.
He hates Joja and wants to burn it to the ground and rescue all of its employees. Maybe even Morris. If Morris will let him.
Yeah this is my new Stardew farmer. Enjoy. I hope you like him. You'll be hearing a LOT about him and his adventures.
Selected Modlist: (not comprehensive)
Bean's Pet Overhaul
Bigger Silo Size
Blue Eggs and Golden Mayo
Cornucopia More Crops/More Flowers
Darkroom Portrait Shop
Elle's Cuter Barn Animals, Cats, Coop Animals, Dogs, Horses, and Grass Replacement
Frog Friends
H&W Furniture Sets
Tractor Mod/Questable Tractor/Lily's Rustic Tractor Garage
Stardew Valley Expanded
Ridgeside Village
SD's Mushroom Dig Spot
The Geology Mod
Wyrd's Seasonal Mailbox
Bigger Backpack
Lookup Anything
CJB Cheats Menu
Distant Lands - Witch Swamp Overhaul
Dust Overhaul
Dynamic Night Time
Dynamic Reflections
Ferngill Fashion Festival
Grandpa's Tools
Grandpa's Farm
Happy Birthday
Horse Overhaul
Legacy Community Centre Bundles
Luuna Astray
Marry Morris
NPC Map Locations
Passable Crops
Ranching Tool Upgrades
Secret Woods Extra Area
Sit for Stamina Mod
The Last Smoluanu
Visible Fish
Wild Animals
Visit Mt. Vapius
Little Red Schoolhouse
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fwipination · 10 months
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Artfight may have ended, but I've got a boatload of attacks and revenges still to post! Hope you enjoy them while the lovely mods tally up the scores and we wait for a winner to be announced! (Like we don't all already know hahaha)
Artfight Attack #17 for @wyrdle of their despairing dragon Wyrd! Their backstory really gutted me so I went a bit wild with this one! Don't ramble too near to his crumbling keep...
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wizzycore · 11 months
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Nonhuman Showdown Round 3
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Why you should vote for each of them and full art below!
Wood/Woodie/Woodrow (species: construct, by @aberrantparadox, art by @kurofae)
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"Woodrow isn't a human, and Woodie isn't a person, though they do like to roleplay as one. Are they cool? What are they? They aren't even sure. Woodie, Woodrow.... they're not even the being's names, simply names extrapolated from the common answer they give to the question of they are ("....uhm....I'm wood"). They're human shaped but not human looking, with a human heart but not human emotions, they're a machine in a literal sense but also a metaphorical one as they do do their duty as told, but they're also doing it of their free will - theyre certainly a thinking person but they aren't. It would be wrong though to say they're looking for real personhood, though, or to be utterly rid of personhood also - they're searching for something beyond that, and beyond the spiral too, they think. Something like the jungle of stardust they always see in their "dreams".
There's the factual part - as in, they're a wood mannequin made by Merle Ambrose to fight off Malistaire and other threats. Well, they're actually just plucked from Golem Tower and altered. Their concept was brought up before Malistaire went rogue, and then abandoned. Woodie is the golem, and the magic possessing it, and the heart of the fallen champion of Bartleby, and the heads. He is also none of these at any given time. It isn't his heart - it lives in their chest cavity with all their gears, things that belong to them, indubitably, and is theirs, as much as their heads are or aren't.
Their heads - each professor made a different swappable head distinctly tuned to their school of magic, so that their new champion could perfectly and easily master all the schools. They're necessary to channel the magic inherent in other tools, for someone/thing who otherwise has no magic within them. Each head feels different to use for Woodrow, gives different consequences and a different mindset, but the spirit doesn't become different beings, unless you define a being by its personality and magical energy - a common definition. Woodrow leaves it open. They can see out of any of the heads, or all at the same time, having 7-fold (and eventually 9-fold) vision. They don't need any attached to their body to move, think, or function, but they do need them to cast spells, and when in the field its better to keep at least one head attached just in case. Their weird sight also lets them see stranger things, like invisible beings, currents of magic, and other phenomena. They can't gape at any of that though, because they don't have a face, and they wouldnt anyway, because they came into the world that way and none of this is surprising. But it is a bit lonely.
Feelings are difficult when youre made of wood and don't have human sensations. Most emotions Woodie experiences are muted and overlaid with boredom or a sort of diffuse nothingness. But occasionally they do feel something properly, and that is the most vast thing in the world to them. They deeply care about other beings and will readily use violence to keep the majority safe. They're unsympathetic to those who hurt others out of hurt, but aren't cruel. Every being, secure in their self, breathing with lungs and gills and magic, even the evil ones, are a wonder to Woodrow, and like the person who once had his-but-not-his heart, protecting those beings in their perfect imperfection - just to look at them - just to look at them, it's everything, just to look at them...."
Quinn Soulthorn (species: dryad, by @sentient-cloud)
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"Quinn Soulthorn, a dryad of one of those spooky death trees that seem to be everywhere. He grew up in Avalon’s Wyrd over the corpse of one an unlucky member of the wild hunt, the spine of which makes up his harp, along with his own wood. He’s delighted to be allowed into Ravenwood and learn about the world outside of the Wyrd, even if he’s still really learning how people work. He’s not beating the unseelie allegations.
People tend to find him off putting. He’s far too eager to tell people about the beauty and inevitability of death, and he brings a kind of “stop raising so much undead you’re disturbing the role decomposition plays in the perpetual cycle of existence” vibe the other necromancers don’t like. Merle is especially wary of him, after all, was the Wyrd not the source of the horned crown that damned Avalon and introduced his pupil to Shadow magic in the first place?
He’s doing his best, he isn’t as oblivious to people’s hesitancy towards him as some may think. Additional fun facts: his pet “ghulture” is an undead Avalon crow that hung around the spooky death tm graveyard he popped up in. Whenever he takes root he leaves behind a mushroom circle. He even has trans swag. TtM (tree to male)"
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rebelrebelwrites · 1 year
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Fic authors self-rec! ✨ When you get this, reply with your favorite five fics that you’ve written, then pass on to at least five other writers ❤️
Thanks for the tags @bad-surprise and @wyrd-syster
Mine are all from other fandoms, but just in case any Reylos still follow me or your sexual awakening was also Jareth the Goblin King 😂, I'll share my 5 favorite fics that I’ve written w/ all the old shit I made for them:
1. when the moon met the sun in the sky [reylo fantasy au | E | 71k | 20/20] — To date my proudest work, just because it was fun to try and attempt to evoke a Miyazaki-style fantasy world, and the world-building was so much fun.
"Who?" Rey asked.
She knew who. But she didn't know what else to say.
The man called Kylo Ren — Ben, her mind whispered — rolled his shoulders, a tick she'd seen before, a thousand times at least; an echo of a boy she used to know.
He seemed to notice. He took a tentative step toward her. When she flinched in response, he froze.
"Don't do that," he said, soft as a psalm. His dark eyes darted over every inch of her.
"Do what?" she asked.
"Lie."
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2. Boon [reylogan heist au | E | 39k | 12/20] — This is such a niche fic in the first place because it’s a crossover between SW and Logan Lucky, but man, it was so fun and Rey/Clyde are so soft. I’d never attempted to write a heist and I obviously didn’t finish but I still have a fondness for this (permanently? IDK) on hiatus little fic.
“Your jar looks like it’s full of stars,” Sadie said, gaping at it.
“It does,” Clyde agreed. He raised his own. “Time to set them free?”
Sadie nodded, skipping into the night to release hers. As Rey turned to follow, Clyde snaked his good hand around her wrist.
“Follow me.”
He led her around the house, where the night felt denser, darker, somehow warmer. Underfoot, wild daisies swayed in the dying summer breeze.
“Here,” he murmured. She smiled at him, then twisted the top of her jar off. He followed suit. Together, they shook the little bugs free — to fly away, blinking little lights in the darkness; hazy yellow stars they might touch.
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3. Crown Glass [reylo fantasy au | M | 4k | 1/1] — I love this one because it just sort of came into being; a prompt/gift one-shot that took on a mind of its own, but I got to play more with present tense and some high-fantasy elements bouncing around in my brain.
She shouldn’t be able to find it. But she does.
It stands tall, tucked away in the back of the cellar; she weaves through abandoned armor, crusted cauldrons, and shelves and shelves of spellbooks to reach it. It’s old, ancient even; she can feel that, even if she’d never set eyes on it, full-length and ringed in circles of crown glass that shimmer in the gloom.
She reaches out a hand, skimming the surface–
And then a world appears on the other side.
A room, awash in milky moonlight. A desk, buried by books. A bed…
And a man.
She draws her hand back, heart thumping as loud as the magic in her ears.
The world flickers and fades back into blackness.
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4. This is the Sign You've Been Looking For [reylo modern au | E | 29k | 10/10] — My first real Reylo fic and what got me back into writing after years away, so I have to give it credit! Also my first ever AU, and Virgin artist Ben Solo and sign maker Rey were so sweet and sad but with a nice HEA.
"I'm sorry," Rey murmured, drawing close. She could only seem to look at her feet.
He pressed a large palm to her face, tilting her head up to look at him. The music filtering in from the living room was noticeably softer; vaguely, Rey recognized Elton's "Your Song" playing in the background and decided it was a good idea to rest her hands on Ben's hips.
He glanced down at her touch, swallowing hard.
"Don't be," he hummed.
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5. Muse [Labyrinth canonverse fic | E | 82k | 20/20] — I have a lot of Feelings about this fic, but I have to include it even though a part of me wants to edit it into oblivion, haha. I feel like I’ve come so far as a writer since finishing this in my early twenties, but I’ll always appreciate this for how it helped me improve, for how it gave me an avenue to do more with fantasy world-building, and for the nice response it got in a small little fandom.
"Why did you give me the peach?"
He stared at her, his expression unfathomable.
"Are you going to answer me?" asked Sarah quietly.
"You know why I gave it to you," replied Jareth, "To make you forget."
"No," continued Sarah, "I know. That wasn't what I meant. Why did you give me the peach, knowing that I would never be able to leave after taking a bite?"
Tagging: @demonscantgothere @scriberated @myrsinemezzo @thrillofhope and @formerlyir
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theresattrpgforthat · 10 months
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Is there a ttrpg like Blades in the Dark but with more character options & mechanical depth?
THEME: Crunchy Dark Victorian
Hello friend! I am assuming that this request is asking about genre, which I'd classify as dark fantasy/steampunk or fantasy/Victorian. I have a few ideas for this game, going in a few different directions. (I'm also interested to see if any of my followers have something they can add to this list!)
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Malifaux, by Wyrd Miniatures.
Welcome to Malifaux, a twisted mirror of an alternate Earth in the 1900s; a world of gothic horror, Victorian structures, steampunk constructs, and wild west gunslingers. Rife with undead amalgamations, monstrous vengeful apparitions, and other creatures that bump in the night, these near-lawless lands are still worth treading for some, as the Soulstones deep within the cavernous catacombs are worth more than the sweat and blood it takes to obtain them.
I don’t know how I feel about equating tactical gameplay with mechanical depth but right now it’s still the first thing I think of when that term shows up describing ttrpgs. You will need a map to play this game, and something to represent buildings, trees, and other types of terrain. You will also need small figurines to represent your characters as you track the battle. Players manage Crews, rather than a single player character. Each member of a crew will have a stat card that will help you track things such as Cost, Characteristics, Health, Abilities and Stats. I think it’s very unique that this game uses playing cards rather than dice to help you determine what happens during play.
This is a setting full of assassins, mercenaries, necromancers, and scoundrels, all who contribute differently to the battles that you’ll play in. If you want a game that’s more like a tabletop game than a skirmish game, then you might want to look at Through the Breach instead (or alongside Malifaux), published by the same company.
Cthulhu by Gaslight, by Chaosium.
IN THE 1890s, Cthulhu and his minions share the globe with the mighty British Empire. But they owe allegiance to an empire of their own — a dark and cruel design on ownership of the world and on the dreams of humanity. Even among the green fields of rural England, only thoughtful and energetic intervention keeps the shadows at bay.
This is a supplement to help you play Call of Cthulhu in a Victorian setting. Call of Cthulhu uses a percentile system, in which you must roll under your skill number to succeed. This means that if you have a stealth skill of 50, you have a 50% chance of success. Characters are expected to die and die quick in Call of Cthulhu, so it’s recommended that each player creates a cast, with plausible reasons for each character to be drawn into the mystery as you play.
The book’s main purpose it to set the original game into a new setting, so it contains a primer on the Cthulhu mythos in Victorian England, as well as tips on running the campaign, a selection of friends and foes, as well as a couple of scenarios that you can drop into a Cthulhu game. If you’re a fan of making your dark game even more horrific, you might want to check this out!
Bloodclotte, by Nick Duff.
Bloodclotte is a tabletop RPG about doctors in a world of Gothic horror, where alchemy, reanimation and medical astronomy are used to save lives every day. Player characters work in a war hospital settled inside an abandoned castle, treating the soldier and civilian casualties of a continent in violent chaos. As patients develop unusual symptoms, the war unfolds, supply lines falter, and morale breaks down, the doctors must work together to keep the hospital from being overwhelmed.
Bloodclotte uses the Resistance Toolkit, which rolls small pools of d10s, with staggered successes to replicate layered storytelling. It has a great amount of potential for varied and interesting character classes, such as a Yellow Chemist, a Metaphysician, or a Death Priest. There are varying levels of Difficulty, and a resource called stress that pushes you closer and closer to Fallout.
I haven’t played a Resistance game so I don’t know how complex it is mechanically to Blades in the Dark. I don’t think it’s less complex than Blades - but it’s definitely different, so I think this system its at least worth checking out. To get an idea of how the system works, you can always look at the Resistance Toolkit, on Rowan, Rook & Decard’s website.
Also...
I've done a similar recommendation for Fallen London games before, many of which lean towards a streamlined or narrative kind of play, but I talk about Unhallowed Metropolis, by Strix Publishing there. You can read more about it in that post, but it's basically a zombie apocalypse happening during Victorian times, and it's definitely on the crunchier side. Worth checking out!
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