i miss lilith she should have michaels (adams) credit card forever and max it out regularly buying stupid shit and i think she and gabriel should go for brunch and pay with said credit card for the rest of eternity. that would punish michael more than the empty i think
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shounen romances are for men who call women mommy its so wild
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original thief series basso & garrett :)
ngl, it's about quality over quantity for me. an npc can have a total of three minutes of screen time, but if they have a cool name, they can live rent free in my head and I'll spend several hours trying to decipher drawable features from a blurry screenshot of pixels
there is a vague hint of a story here, and that's because every time I try to play thi4f, I get incredibly frustrated with how Not Fun the game play is. like, is the story good? well. but it has a PLAGUE. that should've given it instant 'I'll replay this once a year' status in my heart, but the game play sucks so bad that I've never finished it. I can't believe Not Fun gameplay beat out my obsession with narrative plagues.
anyway, the idea is basically if the original era had a game with a plague centric narrative and some other stuff I liked out of thi4f thrown into a narrative blender, with a heavy dash of horror thrown in because some parts of the thief games were scarier to me than entire dedicated horror genre games.
⭐ places I’m at! bsky / pixiv / pillowfort /cohost / cara.app
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No, but this is definitely my most controversial opinion, but the whole thing with Buck and Eddie being the same age comes back to the fact that they are mirrors of each other. Down to the tattoos with mirrored placement, yes, but like, narratively speaking too. They've been running parallel to each other their whole lives and them being the same age makes that even more intense. Eddie had to grow up too fast and Buck didn't have to grow up at all. Eddie was forced to take care of more than he could and Buck was never allowed to care as much as he wanted. Both of them ran because their lives were overwhelming. Buck gives Eddie the tools to slow down for the first time in years while Eddie gives Buck something he's allowed to care about. They're two sides of the same coin. They complement each other. They're each other's missing piece. And that's so much better when they're the same age.
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can you imagine being Essek and watching this tiefling on a total power trip turn into a 10 feet tall--incredibly ripped??--god and kill the boy you're catching feelings for?? And brand you with some kind of evil cursed hivemind magic you're worried might corrupt you forever?? This thing that your friends swear was once family, but all you see is something monstrous and otherworldly and tearing himself apart at the seams, screaming when all their loved ones call out to him??
Just. the way it must have felt to see Lucien go from that to. Just the most sweet and affectionate little tiefling. Gentle and curious and so full of joy and wonder. He's got the brightest smile and warm eyes and this mischievous playfulness. He runs off at first--startled, scared. But then once he's calmed, the first real word he says other than Empty is Love. And right after that he calls out for his Magician, for this man who did everything he could to save him, held him close and kissed him so tenderly on the forehead--
And Caleb throws his arms around Essek and Veth and just watches the Nein all descend on Tealeaf and embrace him amidst laughter and tears and Molly's starting to smile again and Caleb's so so happy just to see him finally alive and.
In that moment, Essek understands why they came all this way--
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*lays down* im thinking about minecraft again and the empty spaces you create. the flat lands. the grand halls. the picture perfect buildings and towns that no one lives in.
have you ever entered a multiplayer world and found an empty town? it's like. people were there. there were players there, once, and maybe there will be players there again, but there aren't any now. now there are only empty buildings and straight-lined roads where forest used to be.
have you ever made a building that's just too Large? four chunks, one empty room. Or maybe found a megabase from the ground. you are so small, and the world you've and your players have made is so big.
i've seen so many people talk about how empty and lonely single player worlds are, but my favourite world is a single player one. i live in a valley and I've killed the dragon, and i live in a cave. it's messy and its homey and nothing fits together. i go to large multiplayer worlds with giant towns for hubs and its perfect. no one lives in any of the houses, no one explores them. we are all journeymen, never locals. "life" is a prop we hold up against the void so we don't keep staring into its depths.
or what about the big churches? the monuments? the gorgeous, sprawling builds that take hours and hours and are stunning and are so empty. when they're finished the builder moves on to the next project and the building stays. do you understand? the buildings are always lit up so nothing will spawn but nothing will spawn anyway because there's no one there. there are skyscrapers with a few chests and a crafting table inside. the purpose of the building is to be built and once its purpose is fulfilled it doesn't just go away. the buildings haunt their own halls, perfectly pretty and lovingly made and eventually forgotten.
i dont know. ive played this game for a decade. i've beat the ender dragon twice. i start a world and i restart them and i restart them and i restart them. there are posts going around that say that the world itself is not for you, but sometimes the things you build aren't for you, either
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