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#great analysis
fireflysongbirdperson · 4 months
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This video breaks it all down perfectly, and it’s exactly what we need to hear in 2024. Being a barb after everything Nicki has said and done is just pure nonsense. I stand behind Megan thee Stallion and Jennifer Hough and fuck all the abuse apologists and cult-like stans who will say otherwise
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thursdayplaid · 7 months
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Goncharov (1973) video essay
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appa-yeet-yeet · 2 months
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king-paimon · 2 years
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If Adamant realized Phos is the professors's reincarnation, then this HAS to be when it happened. His reaction to the eye, falling to his knees, and saying those things have so much double meaning under this interpretation.
I really hope you're right about Adamant playing Aechmea. This chapter has be wondering if he's acting as a kind of double agent. It'd make me much happier with where his character went.
Oooooh I think you're right!! This makes so much sense if that is the moment Adamant makes that connection! Ooh, that makes me excited! I hope we're right!
And about Adamant playing Aechmea, yeah, I really really hope that's the case. It'd make me happy too.
Edit: Now I’m wondering...Did Ms. Ichikawa draw that odd cloud on the last page like that on purpose? Because it sort of reminds me of the human particles from chapter 56. Hmmmm... Interesting.
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theprologues · 2 years
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I think this link should work!
https://at.tumblr.com/kkarmaismygirlfriend/i-agree-though-with-how-advanced-taylors/bwj7rtnsikve
💙
LINK
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icubud · 2 years
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Where votes were the focus, the Biden administration suffered losses.  Where ballots were the focus, the Biden administration won.
Perhaps the two states most reflective of ‘ballots’ being more important than ‘votes’ are Michigan and Pennsylvania.  Despite negative polling and public opinion toward two specific candidates in those states, Michigan Governor Gretchen Whitmer and Pennsylvania Senate candidate John Fetterman achieved victories.
Whitmer and Fetterman were not campaigning for votes, that is old school. Instead, the machinery behind both candidates focused on the modern path. The Democrat machines in both states focused on ballot collection and ignored the irrelevant votes as cast.
It should be emphasized; these are two distinctly different election systems.
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descendant-of-truth · 10 months
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Shipping is fun and all but I swear every single time someone makes a comment, whether as a joke or in a legitimate analysis, about there being "no other explanation" for a pair's interactions, I lose just a bit more of my sanity
Like, no, you guys don't get it. Romance is not about the Amount of devotion, it's about the COLOR. the FLAVOR of it all. a character can be just as devoted to their platonic friend as they are to their romantic partner, and they don't love either of them more, just differently.
But because the majority of people still have it stuck in their minds that romance exists on the highest tier of love, I'm stuck seeing endless takes that boil down to "these two care about each other too much for it to NOT be romantic" as if that's the core determining factor to how literally any of this works
In conclusion: stop telling me that I don't understand the story if I don't interpret the leads as romantic, I am TIRED
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thetrashiestbaby · 11 months
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Rolling on the floor at the concept that Ambrosius is canonically a weird ass name, like in-universe it’s not a normal fucking name
Ambrosius Goldenloin
HIS NAME IS IMMORTAL BIGDICK
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ambrosiagourmet · 3 months
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Not sure how widely recognized this is but it’s fucking wild to me that miss kui just quietly snuck in the fact that most (if not all) of the differences between races only exist because of wishes they made to the Winged Lion.
Dwarves being strong? Lion wish. Elves being good at magic? Lion wish. All lifespan differences???? Lion wish, babey!
Not that the elves superiority shtick isn’t already BS, but it’s even funnier with the context that the only difference between them and humans is that, thousands of years ago, their leaders made a greedier wish to the demon that wanted to eat them.
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dungeons-and-dictions · 3 months
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Alastor despises Susan, and dislikes Vaggie.
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So, he dresses Vaggie like Susan (but fancy) as a very discreet insult during his reprise sequence in the pilot. I just noticed this.
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ariasphirance · 9 days
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reposting this texty picture since i lost the older post. it's a summary of how most of the tropes i like coincidentally fit into malleus perfectly, and the ones not being included in canons are his common headcanons.
i'm going mental rn
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ilk-insolence · 6 months
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Raph Is A Great Strategist
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Numerous times in the show Raph has shown to have a preference for straightforwardly punching his problems away rather than think up a more complex solution. Like how his immediate fix to getting Mayhem out of the mirror in Mystic Library was to punch everything in the bathroom but the mirror. However, when Raph understands the situation requires more in depth strategy, he’s shown to be an incredibly capable tactician.
(long post ahead!)
In nearly all the plot heavy episodes like Shadow of Evil, Many Unhappy Returns, and the season finales, Raph gets moments where he’s highlighted for his strategic thinking. In Insane in the Mama Train, he’s the one who figures out which eyeball-button goes to the front car with the dark armor, because “‘it was the only button [the Foot Clan] didn’t want me to press!’” [21:05]. He’s also the one who came up with the scheme to defeat all the (known) combatants in the train, with Leo specifically attributing Raph as the deviser during their mind meld [19:46]. In Many Unhappy Returns, after spending a single night waylaying the Shredder, Raph formulated a plan using all the tricks the team learned, seamlessly transitioning the mystic collar Leo acquired into it [19:53], to defeating the Shredder. Additionally, he’s repeatedly called for a retreat during fights, like in Shadow of Evil, Shreddy or Not (Finale pt 2), and the movie, when he can tactically recognize that a battle couldn’t be won. Each time, the show/movie implied that that was the right call, for the family to lose the fight but win the war.
And it’s not just that Raph is good at strategy when he’s pushed to be more serious; the show characterizes him as passionate about creating plans, he enjoys doing it. Literally in the first episode, Mystic Mayhem, after the turtles’ initial plan failed of getting Splinter out of the living room to touch his Do-Not-Touch Cabinet, Raph immediately started devising a new plan that involved “ten chickens [and] a gallon of rubber cement” [9:35]. It was convoluted, sure, and they didn’t end up using it, but it was inventive and the opposite of reluctant. This is also shown in Bug Busters, where Raph planned out dousing Mikey in honey to attract the oozequitoes [2:52]; Snow Day, with the idea to freeze Ghost Bear like in Jupiter Jim Pluto Vacation 4; and Raph’s Ride-Along (and also Bad Hair Day), where Mind Raph created multiple schemes to get the criminals arrested. The show wouldn’t have made Raph be so creative with his plans if they were trying to characterize him as someone who didn’t like strategizing.
So does why Raph do stupid shit sometimes where he doesn’t think things through at all? Well, even though Raph is good at strategy and enjoys doing it, it’s clear his immediate impulse is still “punch the problem in the face”. In fact, all the turtle boys contain the fascinating dichotomy of being incredibly smart in some areas, and the dumbest teenagers alive in others. Just look at Donnie. It’s also how Raph is a loving protective older brother, and the guy who shoved Leo into a wall so hard he disappeared in one frame for shits and giggles (The Mutant Menace x). None of this means that Raph is bad at strategy though.
tldr: Yeah, Raph has a lot of dumb and, frankly, insane moments in the show, but he’s still an incredible tactician who’s plans consistently saved his family and sometimes the world. He's a great strategist.
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inbarfink · 3 months
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I think a lot about the Concept of ‘choices that matter’ in video games. Like, in terms of what it is that makes a choice ‘really matter’, what do we perceive as a choice that matters or has a consequence, how do different games with different amounts of branching or non-branching storylines play with those ideas…  Especially because Undertale is one of my favorite games of all time, and it has often been hyped as ‘a game where your choices REALLY matter’ and… honestly, I dunno if all of this hype was fully conducive to Undertale.  Because the way it handles the concept of Video Game Choices is actually a lot more interesting and complex than that simplistic descriptor makes it seem.
Because Undertale actually has a lot of choices that ‘don’t really matter’! Lots of dialogue choices and silly little decisions that on a first playthrough seem like they’re some sort of moral choice or a branching plotline but end up always leading to basically the same result regardless of what you do!
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And the game doesn’t really try to hide the fact that these choices are kinda 'Fake'. I mean, on a first playthrough a player might assume there’s gonna be some Massive Consequences for picking the ‘wrong’ drink on Undyne’s date, but the game’s narrative expects for there to be multiple playthroughs and pretty much every Choice that Doesn’t Matter is peppered with that Undertale brand of wacky character-focused humor that inherently makes the moment memorable. Papyrus leading Undyne straight to you no matter what you do is basically a cross-timeline running gag.
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On some level I see this as a sort of gag that serves as meta-commentary about the expectations around Choices That Matter in Video Games. As in, a lot of games have their Moral Choices happen in clearly easily marked ‘this is a Moral Choice!’ moments within the story, while the actual gameplay (and any violence the player might cause as part of said gameplay) is basically entirely divorced from any element of narrative-branching and doesn't effect the story at all. Undertale basically entirely inverts this dynamic; the most important factor for which Route you’re own is how you handle your FIGHTs, and what seems like clearly-marked and obvious Moral Choices are just goofy insubstantial minor changes in dialogue. 
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But also… there is also a level where you must ask yourself ‘what does it mean when we say that these choices Don’t Matter’. I mean, it’s not like they didn't change anything about the game, the Player still made the character say that other thing, the choice probably led to an alternate piece of dialogue, probably a joke with a call-back at the end of the game… The line between a one-off joke and an actual story-changing moment can be a little blurry if you look at it too deeply.
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For example, near the end of the Waterfall part of the game, the Player is given the choice to save Monster Kid even at the risk of having to face down Undyne.
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Pretty much anyone who isn’t deliberately trying to be an asshole is going to rush to save them and obviously that includes the Pacifist Route Players. But you can actually leave Monster Kid to die without it 'mattering' in the sense that it wouldn't divert you from the Pacifist Route. Undyne saves them instead of you, and ends up with slightly less HP for her battle (which might Matter for Runs when you try and FIGHT her but obviously not in Pacifist Runs) and… by the end of the game, during the extremely happy True Pacifist Ending, they still clearly remember that you abandoned them and are upset by it.
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So… does saving Monster Kid ‘matter’ or not? On one hand, choosing not to save them mostly just changes a few lines of dialogue but… these lines of dialogue kinda recontextualize this happy ending and the Player’s actions in general. Despite the True Pacifist Ending otherwise portraying the Player/Frisk as a kind-hearted and brave hero... they still did this undeniably cowardly (and perhaps even cruel) act to one of their friends .
Was running away and leaving Monster Kid to die a brief but significant moment of weakness that the Player regrets and has cost them what could’ve been the start of a lovely friendship? Or is that simply that being a True Pacifist was always more of a matter of pragmatism rather than ideals? Were they only acting as a Pacifist to get that promised 'Best Ending', and only Monster Kid has an inkling they are not as heroic or kind as everyone thinks they are?
And then there’s the Snowman ‘quest’.
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A free healing item given early in the game, with your mission being to carry it along in your inventory for as long as you can without ever consuming it. The only reward you will ever see from it is a few lines of dialogue…
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But for many, it is more than enough of an incentive to preserve the Snowman’s Piece. You can do whatever you want with the Snowman without it ‘mattering’ in terms of Ending or consequences. You could carry it through all of your adventures with care and kindness... or you could eat it while he can’t see you and then go back to him and tell him that you ‘lost’ it and then get another piece and eat that as well, you could eat it right in front of his face, horrifying him. 
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And much like with Monster Kid, you can STILL get the True Pacifist Ending after doing that, all that would change is a few optional pieces of dialogue from the Snowman… 
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And a total recontextualization of the Player’s behavior and the ending. The Snowman sees the Player as a cruel and heartless person who is just pretending to be good so they can be liked - the way they acted with this immobile, powerless Snowman who could do nothing for them and their reputation reveals their true self. And he says their friends will realize that too one day...
Doing a True Reset on the Pacifist Ending is, by definition, a (almost) consequence-free action and yet it changes future Pacifist Routes immeasurably. Turning the Player into a Hypocrite doing the exact same thing they were trying to stop Flowey/Asriel from doing - trapping all of their friends into a time-loop so they can play with them forever while never actually letting them to enjoy freedom on the surface, simply because they are not willing to move on or put their friends' wishes and agency above their own. Nothing in the game actually changes, not one character can even suspect that you did something like that, and yet for the Player - this choice makes the entire Meaning of the game flip on its head. 
Even the most famous and heavily-toted Big Consequence in the whole game - selling your soul to Chara after completing a Murder Route… mostly what it does is just… recontextualize the ending of the Game.
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As a game, ‘Undertale’ is very much about the ways in which a Player engages with a game can radically recontextualize it. The huge chasm of difference between the Pacifist and Muder Routes is just the most literal example of it. But, in a way, even the tiny little Dialogue Options - where the lack of real choice and consequences is Obviously a Joke - matter. Because of the way they can recontextualize the Player Character’s behavior.
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(Okay, maybe not this one, but hear me out…)
Do you trust Papyrus to not betray you, even after you spied on him with Undyne?
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Do you have the integrity to admit you forgot something or got it wrong even when there’s no consequences for just lying about it?
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Are you a hypocrite for trying to get Alphys to be truthful with Undyne only to then immediately turn around and lie to Undyne yourself?  
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None of these choices matter for the ending, some of them don’t even get, like, a call-back joke or anything, but… if you are engaged in this story as a narrative, if you are invested in these characters as if they were people, if you are honestly trying to be the best person you can be, if you are trying to self-reflect at the way you approach this game… even the silliest little dialogue option can suddenly be imbued with deep implications and you can make them matter. 
Undertale is one of the best demonstrations of this concept, but this is absolutely not exclusive to it. For example….
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‘Ace Attorney’ is pretty much as far away as you can get from a ‘branching narrative’ within the video game sphere. It is a heavily-linear Visual Novel where 70% of the time it won’t even let you talk to random characters at anything but the exact order it expects you to and any ‘Bad Endings’ are basically just glorified Game Over Screens. (... because this is the Internet and something something piss on the poor, I should probably specify that I am talking about ‘Ace Attorney’ because I love Ace Attorney and these are neutral descriptions of the game and not complaints. There’s nothing wrong with a game being linear.) 
If there’s any Dialogue Choice in AA, it’s generally a very basic ‘right answer-wrong answer’ choice between Progress and a Penalty, or a total non-choice that just gets you to the same final result regardless. Except… Well… as we just talked about, getting to the same final result doesn’t necessarily mean a choice is ‘meaningless’, does it?
There’s actually a lot of great storytelling moments where Ace Attorney, despite its otherwise strict linearity, uses this exact sort of recontextualizing mindset I’ve talked about with Undertale to make choices with some really powerful emotional impact…. Even if technically, the ending is the same ending. It can be something as basic as ‘even if picking this Wrong Answer doesn’t get me a penalty, it still embarrassed my character and disappointed my friends/rivals and thus I feel bad for picking it’. Consequences as recontextualizing your character as more incompetent than they should’ve come across at that moment.
And then there’s moments like the iconic ending of ‘Justice for All’. That moment before Franziska bursts into the Courtroom with the case-making evidence and saves the day. The moment where it seems like Phoenix really is gonna have to pick between protecting his best friend and carrying out a rightful sentence.
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The player gets to pick between the two options, but Phoenix never gets to say his choice out loud before Franziska comes running in... and yet… he, and the player, still made that choice. Even if no one ever has to experience the consequences of your choice, even if the rest of the world has no idea what Phoenix Wright would’ve chosen if the Miracle hadn’t happened, we know what we picked and that knowledge of the choice matters. Because of how we feel about this choice and what it says about our interpretation of Phoenix… and about us.
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There’s also a bit of this ludonarrative device in ‘The Great Ace Attorney: Adventures’. During “The Adventures of the Runaway Room”, when you investigate the Omnibus for the second time and start finding things that… don’t quite fit together. When you’re finally starting to make progress with proving McGilded’s innocence, while also maybe starting to notice that something is… wrong with these pieces of evidence. 
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The unchanging linear narrative of the game is that Ryunosuke does eventually realizes McGilded's trickery, puts truth ahead of victory in court and yet, despite his effort and good intentions - the case still ends with a false Not Guilty verdict. And yet, the Player has the choice to... tweak the details.
There are several points where Ryunosuke can object, where he can call out the inconsistencies even though they help his case, where he can support Van Zieks in his accusations of tempered evidence... or he can not. Not necessarily intentionally misleading the Court as much as subconsciously trying to ignore the inconsistencies in the name of trusting his client.
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And yet… in the end it doesn’t matter. Maybe Susato calls out the inconsistency instead of him, maybe Van Zieks does, maybe it remains uncontested but... no matter what you do, the case will end with a Not Guilty verdict (I mean, I guess you can deliberately fail the game but that will not progress the plot), McGilded doesn’t seem like he held a grudge (in the few minutes he had left to live), and a few cases later - Ryunosuke would always be punished for his part at this false verdict.
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So it doesn’t really matter what Ryunosuke did back then? Does it matter if he did his best and called out every single inconsistencies or if he kinda half-assed it until he (and the Player) had to? He’s still going to suffer the same consequences down the line. And yet….
And yet, I think there’s something so powerful about giving us that option. About knowing that Ryunosuke, and we, did try and do something about McGilded's dirty tricks- even if it didn’t work. Or alternative, knowing that there was more that Ryunosuke and us could’ve done even if it was not nearly enough. Even if in the eyes of the game and the British Justice system there is no difference, the fact that we know what did and what we could’ve done can radically change the way the player feels about all of the later scenes concerning the truth about McGilded’s trial. It can radically change the way the player interpret Ryunosuke’s feelings about it as well.
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Because even though the game itself keeps playing along with the same script regardless, that trial had irrevocable consequences for the Player.
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marching-weirdo · 2 months
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"zukos character arc is best-
"no aangs flirting skills are-"
"You forgot sokkas hair-"
YALL FORGOT KORRA
SHE WENT FROM THIS
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TO THIS
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AND STILL GIRLBOSSED HER WYA THROUGH EVERYTHING WHILE ALSO FINDING LOVE AND GAINING BACK THAT MUSCLE!
she also showed a lot of people, like me, that mental health recovery isn't linear. like, girl, that show has problems BUT DAMN IT IF IT ISNT BETTER THAN MoST THINGS YOU SEE
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ATSV Fun Fact!! - Mumbattan Cultural Details
Gayatri & Inspector Singh follow the Sikh Religion
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Have you ever heard of Punjabi Sikhs?
If you don't know - Sikhism is a religion that originates in northern India, specifically Punjab.
The turban Gayatri's father wears - along with his last name 'Singh' implies that her father is most likely a Punjabi Sikh.
I notice this the first time watching ATSV and was like 'wow that's so cool :)'
It only hit me today that 'Oh wait I don't think a lot of people know about this very-specific, rarely-mentioned religion maybe i should say something,'
And because I LOVE yelling about world culture, LET'S GO!!!
[a SHORT essay where I explain the basics of Sikhism, a religion built on equality and justice. And details in The Singhs design, and exactly why Sikh Representation matters]
So What's Sikhism about?
Often mistaken for Muslims - Sikhs are actually a non-Abrahamic religion, with 20 million followers worldwide.
But even with so many visible practicing members, most people know very very little about this beautiful religion!
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Sikhs believe in equality and unity - and defending the oppressed. Their book of faith, The Guru Granth Sahib Ji, is called 'Guru' for a reason - Sikhs see the book as not just a code of conduct, but as a living, breathing teacher for every practicioner;
From Wikipedia on Guru Granth Sahib: Sikhs since then [1708] have accepted the Guru Granth Sahib, the sacred scripture, as their eternal-living guru, as the embodiment of the ten Sikh Gurus, the highest religious and spiritual guide for Sikhs. It plays a central role in guiding the Sikh's way of life.
The Guru Granth Sahib is the spiritual leader of Sikhism, and it's treated as such.
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That's why in Gurdwaras - their place of worship - it's treated as such, being clothed and held in ornate structure, constantly fanned throughout it's readings (the fan you can see in the left picture).
They believe that by following the Guru Granth Sahib Ji, they can cultivate compassion, peace, and harmony in their communities, while diminishing 'Mara' - concepts like hatred or violence.
Sikhs believe that every Sikh should revere themselves as champions of unity. And because of this many Sikhs have the same last name -
Kaur for women (Meaning Princess) and Singh for men (Meaning Lion).
Having the same last name also does away with the Indian caste system, making it another point of equality.
In ATSV Gayatri last name is Singh. However from my understanding, her name would most likely be Gayatri Kaur in reality.
I think they kept her last name as Singh as a deliberate choice to keep her initials as GS, like Gwen Stacy.
So is Gayatri Sikh?
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Maybe - most likely.
But we can't be sure. Mainly because of her hair.
Gayatri has a short bob haircut, and while that might not seem like it matters, it does!
In Sikhism there are the '5K's - different aspects Sikhs wear to show their faith.
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Notice the first one?
'Kesh' is the practice of leaving ones hair completely uncut. That's why you may see a lot of Sikh men with long, long beards!
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And hence, the large turbans.
It's done as respect for God's creation - leaving it unaltered.
[Fun Fact! - Rastafarians, a Jamaican religion, also don't cut their hair for this reason. Think Bob Marley. Rastas call God - Jah]
So, Gayatri having short hair means she doesn't keep Kesh.
However, Sikh is a super accepting and open religion, and it's main focus is on acceptance of difference, not conformity - so she could entirely follow the faith without doing all of any of the 5Ks.
Also, if you're curious about the steel sword K - Kirpan, yes that's a thing!
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Sikhs of all genders are encouraged to carry a small ceremonial blade with them.
Instead it's a symbol of the commitment to fighting for what's right - and defending those who cannot defend themselves.
A Kirpan can ONLY be used to defend the life of yourself or others, which is incredibly rare.
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Why is this all so rad, cool, and important?
If you haven't noticed by now, Sikhism is a religion driven by justice. Not just in theory, but in really life as well.
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That's why you may see many Sikh police officers and politicians, even here in the West. Most of them wearing the emblem on their turbans.
In fact, Canada has SO MANY Sikh politicians, that in 2019 they elected 18 of them.
For centuries Sikhs have been dedicated to justice, and developing systems of support, whether that be political involvement or feeding those in need.
The biggest Gurdwara (a place of Sikh worship) The Golden Temple feeds over 100,000 people A DAY.
For FREE.
It's a practice called Langar. A communal meal anyone can enjoy. And of course, Langar food is vegetarian.
Making Inspector Singh a Sikh - and showing him saving people and being warm to his daughter on screen is great representation for a community so often overlooked! Despite the fact they are over 20 million practicing Sikhs.
It's a great detail for Indian and Punjabi representation in specific. It accurate shows their beliefs and commitment towards helping others, no matter the cost.
And from what we can tell, this choice came later in development. We know this because ALL of his concept art shows him with a turban, not keeping Kesh.
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It seems like someone later on down the line said 'Wait if his name is Singh I think he's Sikh and if he's Sikh then we're gonna have to redesign him and make that obvious oops'.
That, dear audience, is why you always have an Anthropologist in the writing room. Or some amateur anthropologist like me :)
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I hope you enjoyed reading this, I really enjoyed writing it!! Sikhism is one of my favorite religions and if you have never heard anything from the Guru Granth Sahib I HIGHLY recommend it, it's very optimistic and compassionate. Sikhnet(.)com is also a great resource!
I have no idea if this will pique anyone's interest, but I hardly ever see Sikhs reflected in media and I know many many people may confuse them with Muslim, especially since many women Sikhs keep kesh and cover their hair as well.
But if you ever wanted to know the difference, here it is! If you read this far, thank you SO MUCH. And if you're a Sikh and reading this, I LOVE YOU SO MUCH.
As usual, here's a photo of Hobie for your travels.
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BYE.
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agentc0rn · 5 months
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He dared to fly high and beyond
With a will that burned hotter than the sun itself
Outstretched his hand
Just to feel a modicum of its light
Longing to possess its brilliance, power, legacy
Enveloped and overwhelmed
His wings of crystals cracked and he fell
Down into the heart of the sea
Just before the tides claimed him
From the skies, came down them
and reached a hand for his.
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