"Visual Novel" is a medium, not a genre. Most bad takes from both players and devs are from getting that backwards.
But there's a reason for that: VNs are one of the few subsets of games where broad/common mechanics do ~not~ denote genre.
To use an example from a category that is a genre, when you say something is a FPS, you're immediately saying something about the core unit of interaction. Let's get even more specific and say something is a boomer shooter.
When you hear something is a boomer shooter you know:
1. You'll be spending a lot of time shooting.
2. That shooting will be fast-paced.
3. Aggressive movement
You can also generally assume the aesthetic theme will be something adjacent to sci-fi or horror.
When you hear that a game is a visual novel you know:
1. That you will read.
2. You might make narrative choices (but you also might not)
That's it. That's all you know. It's the equivalent of writing a book and then telling people "this is a book." Lots of things are books!
This is because the core unit of interaction in a visual novel is ~not~ a mechanic. It's the narrative. Which means that as a dev, you need to sell the fantasy of your VN, not its loose identity.
And as a player, "I don't like books a lot of books are smut" isn't substantial.
But because most categories of games do sell genre, it means a lot of devs market their work poorly and miss out on a large cut of potential players, and a lot of players miss out on some great narratives they might have loved.
Ya en Youtube un repaso cronológico con gafas moradas a la historia. del videojuego A lo largo de media hora hacemos un repaso cronológico a cómo se han vendido los videojuegos para mostar que el marketing ha sido clave para alejar a las mujeres del medio.
Es uno de los vídeos más ambiciosos que he hecho en los últimos años, espero que os guste.
So, let me get this straight. Blizzard's plan for regaining audience goodwill with the 1.0 release of Overwatch 2 is to open with a heavily promoted PvE mission pack (i.e., thereby reminding everyone of the vapourware PvE campaign they built Overwatch 2's entire marketing strategy around, then quietly axed once they had everybody's money), and the premise of this PvE mission pack is basically doubling down on the broadly disliked "our heroes put down a slave rebellion" PvE storyline from the first game? Have I got all that right?
I got hit with a pretty big E.R bill for my daughter (thanks healthcare) and my computer after only a year, is already on the fritz. All of this before the holidays and, surprise surprise, my husband is going to be laid off for a bit right after Christmas. Most of you have already bought my game and stories but reblogs would be wonderful.
Welcome to the Night Market. Book 1 in a series. The Night Market is an interactive fiction novel in which you awaken to a lantern filled world with no memory of how you got there. Desperate to get home, you must find the gate that leads back to your world, while navigating a foreign land, rife with political intrigue, arbitrary rules and secrets designed to keep you distracted. Nine barons rule the market , a place so vast that not even they can truly know its scope. But, one baron holds the key to your safe return home. Yet, no one has seen or heard from them in over a decade.
Book 1 Steam
Book 1 Itch.io
The companion piece to the Night Market with dozens of stories and works of art, all relating to book 1. Find out what each of the RO's was thinking and doing when MC was not around and dive further into the world of the Night Market itself.
Buy on itch.io
Welcome to a Night Market Kristus story. My holiday story for this year. A fully interactive story featuring MC, the RO's, and some new characters that have been introduced in the WIP of book 2. Enjoy this fun romp through a holiday horror show and have a few soft moments with your chosen romance.
Buy on itch.io
Join my Patreon. Here you will receive monthly lore posts. Short stories each month. Decision making on polls. The occasional development blog. And early access to any of the chapters that are coming out for book 2. Join a high enough tier and I will even write a short story or a lore post for you.
YA novels these days are always named some cool sounding shit like "queen of blood and bone" or "the dragon assassin" but then contain neither goth necromancer royalty nor dragons, just the same cut and paste characters and tropes in different situations. it's like clickbait for books.
Techbro marketing's conflation of generative language models with the term "artifical intelligence" to the point that many laypersons now think that's what AI is definitely sucks for, like, literally everybody who's working in genuine AI research, but I have to grant the way it's gotten tangled up with other historically inappropriate uses of the term "artificial intelligence" is a little bit funny. I've seen multiple unconnected discussions involving people seizing on the "AI is inherently unethical" talking point and getting heated about bad guys in single-player video games having "AI", and, like, I'd be fascinated to know what the alternative is. I'm trying to imagine a world where it's feasible for every individual goomba in Super Mario Bros. to be directed by a human operator, and I'm not sure I can, but it's definitely a place I'd like to visit.
i really hope dead cells fans do not buy the 'windblown' game by motion twin just because it's "by the creators of dead cells", since motion twin actually cancelled evil empire's* plans for future dead cells content which was planned for at least until 2025 including at least one dlc.
(*evil empire have been developing dead cells since 2019/patch 1.3 of dead cells, for those unaware)
in this announcement post MT claims that they decided the game is finished as it is or whatever and don't want any more updates as to not make the game 'bloated', which sounds pretty reasonable until you remember that all the updates from evil empire are unique and distinct & that motion twin doesn't even make the game anymore as of 2019. so personally i think this 'reasoning' is just random shit they made up to not sound as evil as they are.
not to mention that the whole "by the creators of dead cells" thing they put in their marketing is VERY misleading. obviously motion twin initially created dead cells, yes, but by now there are only about ~3 ppl at motion twin who worked on dead cells. there are ~50 names in the credits of dead cells.
of course i can't stop anyone from buying whatever they want, but i urge people to at least read this blog post by a former dead cells dev. i feel like it's important context a fan might want to know before potentially buying motion twin's new game.