In this sonification of Perseus. the sound waves astronomers previously identified were extracted and made audible for the first time. The sound waves were extracted outward from the center. (source)
Space is a near-perfect vacuum, but it’s not entirely empty. A small list of matter include :
a few hydrogen atoms here and there (less than one hydrogen atom per cubic meter)
Dark Matter — an enigma that was recently discovered in the 20th century. It doesn’t interact with the normal matter that we’re used to (eg. solid, gas, liquid). We can’t see it since it doesn't interact with light or any electromagnetic radiation. However, it does exist and makes up about 27% of the universe.
Neutrinos — neutral subatomic particles with little mass and no electric charge. They’re from atoms that come together (nuclear fusion) or break apart (nuclear fission)
Electromagnetic radiation and magnetic fields
There are other things that exist in outer space but they’re usually not normal matter and don’t make space very dense at all. It’s okay because space is never truly empty but it can still be very close to empty, making it a far better vacuum than the best ones we can make on earth.
This is not an issue for electromagnetic waves (like light and radio waves) that can travel through space unhindered because they don’t need any medium to propagate.
Sound waves are different since they're mechanical waves, which is just vibrating matter. Hence, they need a medium to travel through to be heard. In space there is no air or medium for sound waves to travel through. This means that no one can hear you scream in space :)
How to make a visible mesh / wireframe that's looser than its underlying geometry without being low-poly in Cinema 4D. #C4D
(That's also procedural / geometric / spline-based, not texture, and without expensive plugins.)
Different shapes need different approaches, but the basic setups there will work for similar things.
WHY?
For gravitational deformations in spacetime, gravitational waves black holes, wormholes, "Mexican Hat" potential, etc. where you need a smooth shape but don't want a dense wireframe. Examples:
Another way I typically do this is using the Vonc Suite Selections plugin:
These are just some fast, cheap, geometry-based methods. There are other ways of doing this. Using textures is one, but has other drawbacks and issues. There's also another plugin that gets recommended: Rocketlasso's Mesh to Spline; I haven't tried it myself and it's ~$100.
"I want to walk with you on the beach, maybe make love in the sea with ocean waves lapping at us.. under a sunset exploding with pink's and purple's. I want to walk with you under the stars, a deep expanse of them.. so deep that we get lost among the galaxies. I want to hear your voice as I experience this, listening to you talk about all of the things that you are passionate about.. I just want to be with you in an awe inspiring environment, cause quite frankly.. I want to show you that you are more beautiful than any and everything. It's all about you.. you, you, you. You are so gorgeous that I can't stop thinking about you, you are embedded in my thoughts.. more beautiful than the stars, more so than the moon.. and no sunset or sunrise could ever touch you."
Lunaegender — A xenogender that feels spacey and celestial, baring a similarity to vampires. During the night, it soaks in the radiance of the moon and is unidentifiably gendered, while during the day, it turns into ash and becomes void / genderless.