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#found family fantasy
ewwww-what · 2 months
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You are not a coward. You have a goddamn medical condition, alright?
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vytamins · 1 year
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a gift from alphinaud :>
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20sideddick · 9 days
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Fantasy high has unlocked a secondary level to the found family trope that is found family becomes legit family through an elaborate web of romantically involved single parents and emancipated teens
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desolecairo · 2 months
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I couldn't care less about the LTD stuff around ff7, but something I absolutely love about Aerith and her relationship with Cloud is how genuinely loving she is without turning their connection into something romantic. Like, she is very supportive and understanding, she cared about who Cloud was behind his mask and still holds him accountable when it's needed. In return, Cloud grows as a person, he shows empathy and tries to connect with those around him (and it shows while handling his conflict with Tifa, listening to her and asking for her forgiveness); he learns.
Like, every relationship Cloud has with each character is important for him in different ways, but with Aerith? It's kind and soft, probably even healing.
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sleeperagentclone · 12 days
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Fig started the series as an only child with arguably one parent, she now has:
A bio dad
An adoptive dad
A step dad
A bio mom
A step mom
A 3rd mom that's not technically her mom but they do live in the same home and she does do motherly things for her
3 sisters
Between 1-4 brothers
Possibly another sibling on the way
And a girlfriend who may or may not be waiting for Fig and one of the aforementioned sisters to release her from a geocache
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haunted-xander · 1 year
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I already know, so why won't you just say it?
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to-be-a-dreamer · 6 days
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I will never know peace until the Bad Kids are all legally siblings in some way via Jawbone adoption and/or their parents’ insane polycule. Idk how Gorgug gets involved there but his parents are canonically swingers so he can be a step sibling in spirit if not by law.
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alvivaarts · 18 days
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finally an up to date Plagas Leon design. I think it's pretty solid now! Toe beans, scars, moles and all! (Ignore the fact that he's still got the lab tag in his ear)
For my fic Simulation Swarm on AO3
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halfphoenix · 20 days
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The fact that the bad kids are so keen on PVP is peak high school friend group
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poisonquinzell · 20 days
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Okay last thought for tonight. The rat grinders could be a few levels higher than the bad kids, however, the bad kids have been fighting together. I can’t imagine if all you’re doing is killing rats you need to be strategically fighting with your teammates. Like they’re just punching rats right? While kipperkeytle saw the bad kids fight, she also saw them FIGHT. Plus they saved the world twice. Really the thing that is probably the most different is the bad kids know how to work together. They help each other with portents, and bardics, and bless. They have each others backs and I don’t know that the rat grinders do or would even know how to when they needed it most.
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innocentlymacabre · 1 month
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then boy howdy, is The Crescent of Fools and Forgotten Time the movie for you!
(majorly appreciate any reblogs and signal boosting!)
Jayce and Lott find themselves in the twisted grasp of Lucille Carmine, one of the most dangerous Overlords of the criminal world, in a fantasy-heist, splicing the thrill of walking the edge of a knife with fantastical malevolence.
full intro here
And the best part is that you can get it made! Literally all you have to do is head to this link, read the script (you can also listen if that's more your style), and vote with your honest opinions. The winner of the competition gets their movie fully funded and produced!
I've found that the listening tool is more reliable than reading, so to make sure your vote counts in one go, just hit play and mute the tab while you read. Feel free to reach out to me if you run into any issues!
So go forth and read! Tell your friends! Tell your family! Tell that annoying guy you always see at your bus stop in the morning!
P.S. If you send me a screenshot of your vote, I'll do everything I possibly can to get your name added to the credits :)
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sunrisesunsetqueen · 2 months
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Im so sorry if all my posts have been about the bad kids, I’m just obsessed with fanart of them where it looks like they’re taking pictures of themselves hanging out together.
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shady-tavern · 1 month
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Preview for "The Magic of Consequences" the April Patreon Short Story
(warnings ahead for temporary, implied child death and implied abuse. Please take care of yourselves)
*.*.*
See, the thing about being a witch was that people had misconceptions about your profession. They thought you were busy cooking soup made of eyes and frog feet, or bottling the souls of whoever pissed you off to sell them to monsters and demons.
And sure, sometimes you handled disgusting ingredients – some made you whisper 'ew ew ew ew' under your breath the entire time. And sure, sometimes you made deals with unsavory, strange creatures. And, yeah, alright sometimes you did bottle souls, but you had never cut off a poor frog's feet. Or plucked out someone's eyes.
The sad part was, despite your best attempts to polish your reputation, people rarely sought you out for good reasons. You had made so many health tonics at the beginning of your career, excited to go around and make things a little better, only to be semi-gently reminded by reality that you should have gone and become a herbalist instead.
But herbalists had little to no magic and wasting your talent for the arcane had seemed stupid at the time. You hadn't had the money for the mage schools growing up and when a hedge witch had found you spelling apples to turn your bully's hair a bright, ugly color, you had found yourself with an impromptu teacher instead.
By now you were used to being sought out for less than savory deals, people appearing in your shop with hooded cloaks and shifty eyes and overly-obvious glances around for any witnesses. The utterly unimpressed face you greeted them with tended to make them even more shifty.
More often than not you managed to talk them down from their really, really dumb ideas – like desiring to love-potion-trap a prince in marriage or robbing a barony – but the rest of the time people were too intent on their dumb decisions.
Everything had consequences. You had written that in big, big bold letters on everything you sold. You pointed it out verbally as well every time someone bought an ill-advised potion or spell from you.
"Why did I become I witch," you groused to yourself as you bottled a potion that made flowers smell like rotting corpses and beer-farts, because some asshole two towns over knew he wouldn't win the flower presentation competition next week with honest, hard work. What a loser.
"Oh, I'll help people, I said," you grumbled, stuffing a cork into the bottle and almost making it spill in the process. "Oh, I'll make people happy, I said."
You set the bottle aside and started to clean the cauldron when you heard the bell of the front door jingle. "I'll be with you in a moment!"
After cleaning up and making a face at something squishy that squelched beneath your foot – some things liked to bubble over and this potion had just been an all-around headache – you walked to the front of your shop.
A very young woman, clearly a noble considering the stupidly fancy clothes and jewelry, was waiting for you, peering at some of the bottles for sale.
See, nobles were trouble. Nothing but trouble. If the farmer wanted to take revenge on his cheating wife, fine. If a bandit wanted to conjure a storm for his robbery, whatever. If a miner wanted to steal jewels from his employer unnoticed, it was none of your business. 
You could deny those people whatever you wanted or grant them whatever you wanted. At the end of the day, they were just normal people who were more or less stab-happy.
But nobles? Ugh. 
They had mages in their employ to deal with many problems, Astrologers who could tell their fortunes, treasurers who ensured they could afford nearly anything they wanted and there were other nobles they were allied with. In short, they had power and if they showed up at your doorstep it meant they wanted things that their already impressive collection of options couldn't grant them.
Which was curses.
"I hear you're quite the competent witch," the young noble said and you eyed her warily. She looked like she was barely eighteen, it wouldn't surprise you if her wedding was in, like, a month or something. 
Nobles always got married to someone, last you heard, which made many lads and lasses, no matter their station, sigh and day-dream about one day being chosen as a spouse, no matter how impossible that dream was in some cases.
What, did she want to ensure her future spouse wouldn't cheat? Or had she been spurned and turned away in favor of someone else and now she wanted to get rid of the competition before she had to officially cancel the wedding? It happened sometimes and people really loved to gossip when nobles chose a different partner than their intended.
"I guess," you said, barely keeping a sour tone in check. This young woman probably wanted nothing good from you. Great.
You really should stop stocking healing tonics. For some reason, people always thought they would turn them ugly or give them illnesses or crooked dicks. 
The young woman frowned. "You don't sound very sure about that." She then pressed her lips together. "But no matter, you are my last resort." 
She turned to face you fully, her fancy dress sweeping dramatically with the movement and she raised her chin, proud and confident and it could almost hide the anxious shine in her eyes. "I need a curse."
Outwardly you nodded sagely. Inwardly you sighed so dramatically and theatrically that you had to bite down on the urge to whine like a spoiled child. You didn't want to do curses. Curses fucking sucked. But who were you to deny a customer? Especially one with both the money and the ability to make your life either better or a living hell.
Because, surprise surprise, plenty of the ingredients you needed for potions or spells did not come cheap. No one had ever bothered to tell you that being a witch in general was not cheap in the slightest. All the stories about witches in walking huts or in cottages in the woods had really set you up for disappointment.
"What kind of curse?" you asked and then pointed at the sign hung right behind and above you. 'Everything has Consequences' was written in big, big letters by a really fancy hand. 
You had even paid a fairy to make it glitter a bit. People liked glittery stuff, right? So far the glitter certainly had made sure everyone read the signs, but that was it. At least, the ones that could read did.
The young woman read it quickly too, then focused on you with more determination. "I need a curse that turns a princess into a monster."
Oh. Uh. That was...well, you could do it, but... "That's a very hefty curse, with equally hefty consequences," you said cautiously. "Maybe there are other ways to get you what you want? Maybe a temporary transformation spell? Perhaps something to pretty you up to catch a prince's eye, not that you need it, of course."
You were not in the business of selling love potions, because ew. Same with those annoying sleeping-beauty potions that required the asleep one to be kissed awake. Look, you were an asshole and you had cursed a couple of people already, but you did draw the line at all that non-consensual love stuff.
Even witches needed to draw lines somewhere.
"No, I need a curse," the young woman said, with a voice firm enough to give mithril a run for its money. 
You considered saying no, before you remembered all the reasons why you shouldn't. If you refused her you'd probably have to escape her wrath, uproot your life and settle down elsewhere.
You were lazy, though, and you didn't want to do that unless it became necessary. Besides, every curse could be broken and you'd just give this curse a really easy way to get out of it. You did that for every curse you sold, because you weren't asshole enough to leave people stuck in some horrible reality for years on end.
"Do you want the monster to be sentient or not?" you asked. In case she didn't, you'd make sure the curse could be broken by, like, drinking water or something. 
The young woman blinked, then seemed to perk up, looking suddenly eager. "I can decide what the monster is?"
"If you're willing to pay more," you said with a shrug. You were a good witch and curses, for as little as you liked to cast them most of the time, had always been your best subject.
You threw your health tonics a forlorn look, noting the faint dust that had started to gather on the shelves around them and a bit on the bottles themselves.
"I'll pay you anything you want," the noble lady said, her eyes suddenly filled with a hopeful gleam and a smile appeared on her face for the first time. It made her look even younger and you realized just how grim she had been previously. Huh.
You leaned against the counter to be more comfortable and reached for a piece of paper and a quill to write down what she wanted. The young woman was downright grinning by the time she had the curse tailored to her every whim.
"Wait here," you said, studying the list of demands as you ducked into the backroom. Thankfully, you had bought a couple of rare ingredients just a couple of days ago, so you managed to cobble together what you needed for the spell.
Fairy wings – not plucked, because again, you weren't that kind of asshole and a number of fairies had to molt their wings a number of times as they grew and some even every spring - wolf teeth and a griffin feather.
You carried everything out, the young woman watching curiously as you ground the teeth and wings to fine dust which you then rubbed thoroughly onto the feather. All that was left was the transformation spell that would complete the curse.
Dark magic flowed through you easily enough, the wood around you graying and the very air itself growing cold and hungry, like a drooling beast was gnashing its teeth, bright eyes focused on the tooth-and-fairy-wing-dusted feather. 
Once the spell was completed, your surroundings returning to normal, you put the feather into a silk bag and handed it over.
"Put it under the pillow of the one you want to curse, they must sleep on it for six hours straight," you told the young woman. "And remember, consequences."
The young woman clearly wasn't listening anymore, accepting the bag while she absentmindedly set down a pouch of coin. You started to count out the gold you'd need, since she had brought more than enough, when you heard the bell and the door closing.
Looking up, the young woman was gone.
Huh. Well, you weren't going to say no to all that extra money. You scooped everything up and dropped it off in a spelled chest to protect your most precious possessions from sticky fingers. That taken care of, you returned to cleaning up the backroom, especially the squishy smear on the ground.
A couple of days later you heard of the terrible curse that had befallen the kingdom's princess and how the wedding between her and some kind of far-away prince was off the table for the time being.
The thing with your curses was, the cursed one instinctively knew the cure the moment they got cursed. You ensured that, to give them the chance to go and fix the problem themselves. None of that 'someone must fall in love with you' nonsense. This particular curse could be fixed by seeking the nearest doorway, doing a little chicken-dance and clapping trice afterwards and et voilá, the curse was gone.
Easy-peasy. The princess should be back to her old self in no time.
You quickly got distracted by some asshole teenagers that wanted to buy itching-powder to prank someone and just as they left with a vial of the stuff in tow, a little boy hurried inside with tears on his face. He put down three copper, looking very, very scared and asked in a wavering voice if you could fix his dog, holding up a tiny and very weak puppy.
It was the first time someone had asked you for that kind of help. To heal. You grabbed harpy feather and reached out to rest your fingertips on the tiny puppy's tiny, feverishly hot head and the light magic spell you used felt like a warm embrace. As though someone powerful was wrapping their arms around you and the boy and the puppy with endless kindness and soft reassurance.
It was the most beautiful spell you had ever gotten to perform and the moment you were done, the feather turned to dust in your fingers, the puppy opened its eyes. It wagged its tiny little tail like mad and when the boy broke out into tears, it licked the tears away.
"Thank you," he sobbed and you gave the boy's head a few pats, resisting the urge to tear up yourself.
"Of course," you said, pretending like you weren't touched and glad and emotional. There was just so much dust in this stupid shop. That was all.
You gave him back the copper, telling him that he got the spell for free if he promised to take great care of the dog and to bring it to you if something bad happened to it again.
The little boy grinned, so relieved and happy you swore he was the reason sun shone through the window in that moment, before leaving with his puppy who looked perky and awake again.
You puttered around, restocking some things and you set the health tonics up by the counter, hoping that maybe now someone would buy them. 
When, a couple of days later, a merchant asked for a spell that turned all his copper to gold, you heavily considered getting 'consequences' embroidered on your clothes as well. But he really wanted the spell so you gave it to him and of course he didn't want to buy a health tonic.
You were sulking on your counter when the door opened and a very fancy young man entered. You resisted the urge to groan like a blacksmith's bellows. A noble, again. Nothing but trouble.
"Good witch," he said with a small bow, the fancy feathers on his fancy hat bouncing perkily. "May I trouble you for a curse?"
You waved grandly at the sign behind you. "You may. Please read the fine print." The very big, very bold fine print.
He did, nodding solemnly. "I hear you offer curses that turn people into monsters?"
He must be a friend of that young lady. Lovely. Now that you thought about it, you hadn't heard anything else about the princess. Was her wedding off the table for good? Surely not, she had to have broken her curse by now. 
Or had that noble lady pounced on the far-away prince instead and there would be a wedding announcement once a proper amount of time had passed to avoid rumors from spreading? Maybe the princess would go and marry another prince. Well, it was none of your business.
*.*.*
Would you like to read more? Would you like to check out other, already published short stories of mine? Would you like to support an artist so more stories can be written and published more often? Feel free to head over to my patreon and check it out!
If you'd like to read more of my other stories available here on Tumblr, give my Masterpost a shake! Every story is written with passion and love and I hope you have great time reading!
And lastly, thank you all so much for your support! Be it a patreon membership, leaving a like or reblogging with or without tags (and yes, I do read them all) or sending me messages, it all makes me so happy. It encourages me to keep going and it makes creating and sharing those creations with you all an absolute joy.
Truly, from the bottom of my heart, thank you. I hope you have a wonderful day, lots of love to you all!
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sea-buns · 2 months
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Adaine using her divination to help Gorgug why are they all so fucking sweet I'm gonna cry ;-;
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noahhawthorneauthor · 4 months
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Time to flip the status quo. 🏳️‍🌈⚔️🔥
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Wait im sorry if like youve talked about this before but what is everyones roles in the fantasy au 👁️👁️ or jobs?
i've just Thought Aloud in bits and pieces but hey. i feel like talking today so i'll put it all in one place with Updated Thinkings
(i like to imagine that they all kinda Quit their initial jobs/lives to go adventuring with each other, either by choice or... not. except Howdy, who's a multitasking king). the Neighborhood party earns their wages by completing jobs/quests, though some of them have minor supplemental ways of adding to the coin collection
Wally, of course, didn't really have much of a Before. he didn't intend on becoming a warlock/wizard - that choice was kinda made for him by the circumstances of his existence. but Wally had to pretend to be a wizard for his own safety, and wizards have a sort of societal expectation to be Helpful and Magical and Wise and Existing For Public Service. so while Wally would have rather just been a painter, he's obligated to be a wizard - that's technically his role/job. within the Neighborhood party, he's a bit of a distance fighter/support! he doesn't really do the whole up-close / physical aspect of battle, though he technically knows how. He casts spells from afar, which tend to be widely benign. artsy little cantrips and inconveniences to make it harder for the enemy to fight. he's also a bit of a bloodhound - illusions don't trick him, he can "see" most magic, and he's really good at getting around unnoticed. if they're stuck somewhere, Wally can probably get them out
Barnaby's "job" before going adventuring with Wally - it started out as just the two of them! - was just working on the farm with Ms. Beagle, where he had been his entire life. Sure he'd sometimes do public performances/acts in town, which would earn him extra coin, but that was more of a paying hobby than anything (a paying hobby he will Continue) in the Neighborhood, he's... uh. their cheerleader? that's not entirely inaccurate! he's not big on combat or effort i'd reckon, so he prefers to just keep morale high. offer background music, funny commentary, jokes to lighten the mood, mediate tensions, etc. if necessary, he makes good backup - he has his illusions of course, and he Does pack a mighty punch if need be! he's also very helpful when retreating - he can grab the smaller party members and run
Wormie is the group mascot <3
Sally was a bit lost before joining the party - i like to think that she was constantly on the move as part of a traveling theater troupe, but she wasn't the star or director. she was just part of the group, uninspired and with a full well of untapped potential. one day she up and left (dramatically) to find her own inspiration/muse & path to stardom, which ended up being several years of wandering until she happened across the budding Neighborhood and went "this! this will be the source of my stories!" as for her role, she's a bit of an everyman. front lines fighter, entertainer, mediator, etc. she views herself as the party "leader", or rather, their Manager. she keeps the party entertained with stories, and bolsters their reputation in the same manner. in a battle she's a bit of a powerhouse - her light magic is useful both in combat and entertainment! she keeps a "book" of the Neighborhood's exploits (she swears it will be edited/published someday) holy shit she's moominpappa, and in their Extended downtime she writes and throws plays inspired by their adventures at their home base (town).
Eddie was still, originally, a mailman. or i suppose in a fantasy setting - a courier! until one day he saw a group of people being attacked by some bandits, managed to fight them off, and immediately got roped into helping rescue the folks' entire town from the bigger group of bandits. then they told others about Eddie's help, they wanted his help too, one thing after another and now he's got a full set of armor, a sword, a shield, and his whole thing is saving people. huh? how did that happen? he was delivering letters a month ago! if i had to give him a title... i'd say he's a Protector! he seems like the type! he always has his fellow adventurer's backs - i bet he has his hands full trying to cover everyone at once. outside of combat, he's still very helpful and does whatever is asked of him / needed. collecting firewood! pitching tents! stirring soup! getting Frank to remove a centipede from camp! in downtime he probably takes small bodyguarding gigs. he also is a minor healer - he took some sorta oath for some sorta god (or virtue) that he can't remember, but he has minor healing/cleansing powers. he's also good at sniffing out evil & dark magic! some would joke that he's the party's guard dog
Frank was raised in a monastery that believes in "using your body to fight for the greater good". this was not his job when they became old enough to actually Act on his training! nah they ran away in his mid teens because they wanted to fight things on his own terms. also they want to study bugs more than anything, which he does! for a long time! then they meet a certain princess, befriends her, and helps her run away. he only joins the Neighborhood because Julie wants to, and it's a good way to travel - read: study more arthropods - and earn coin. fighting is a bonus aspect Frank's role is... front line fighter, bookkeeper, and the Guy Who Knows Things! what monster are they dealing with? what are its strengths/weaknesses? Frank probably knows! can they afford a room or two at an Inn? Frank knows (no, they cannot)! who's throwing themself into direct mortal danger with gusto? it's Frank! no but really, Frank is like their resident nerd who can beat pretty much all of them in hand-to-hand. in downtime he probably has a garden purposefully full of plants that can be left alone for long periods of time... maybe they sell half the things grown for extra coin!
Julie, of course, was a princess! that was her whole job! it was incredibly boring and restricting, so she ran away with the help of a funny nerd. after that her whole life was just "avoid getting recognized while figuring out how to live in a world without the comforts/ease of castle life". i'd think she much prefers her new one! as a role, Julie joins Barn and Sally in the "entertainment category". while they entertain with humor/stories respectively, Julie goes straight for games and activities to fill the lull between action. keep the blood pumping, spirits high, and bonds Solid! camp games, road games, locked-in-a-dungeon games! in combat, she's on the front lines with her oversized sword. i think another fitting role would be "navigator" - she can ask plants for directions! technically Julie is a secret powerhouse. her flora magic is insanely powerful, though she prefers not to use it for several reasons
Poppy, i like to think, did indeed have a bakery. it was well-loved in her community, her staff were wonderful people, and it all burned down in a night due to raiders. luckily for Poppy and her town, Eddie was nearby and got on the case to get rid of their problem - maybe Poppy felt obligated to help in some shape or form, and Eddie wound up inspiring her to learn healing magic. She moved into the town that would become the not-yet-existing Neighborhood's HQ to try and restart her business, but it just wasn't the same, and she had gotten a taste of what it would be like to directly save/heal people Poppy is the party's cook, healer, and ultimate voice of caution! the most she'll do in battle is sprint into danger to drag an injured person to safety for healing - she doesn't have a combative bone in her body i'd guess! does she enjoy being in the Neighborhood? eh... it's stressful and terrifying, but she couldn't live with herself if she let them all brave the wild without an adequate healer OR an adequate cook. i like to think that she saw the state they were traveling in and went "oh no"
Howdy, of course, has his tavern! it's a popular hub for travelers, townsfolk, pretty much anyone and everyone. of course it helps that it's the only tavern in town! the only reason Barnaby managed to convince Howdy to join the Neighborhood on one of their jobs is because Howdy realized that he can widen his net & sell to new people On The Go. finally, a use for that magic backpack collecting dust in his room! Howdy got a taste for adventuring and joins the Neighborhood every once in a while, usually only for shorter jobs - he doesn't want to be away from his tavern for too long his roles are support, professional haggler, sarcastic commentary. he doesn't have a crumb of magic in him, but he's clever! he's learned how to make his own support items - including his fancy revolvers with magical crayonsbullets. Howdy rarely fights, choosing to watch over his pack, dole out items when needed, and listen to Barnaby's running commentary. when it is necessary that he join in on combat, he can usually clear the playing field in a matter of moments. he's skilled with both the revolvers and using his own items - he's a one man four armed army!
Home's job is "keep Wally upright and powered". they prefer to be an observer in all situations, even after their existence becomes common knowledge to the Neighborhood. the most Home will do is nudge Wally in the right direction or alert him to something important. Home's literally just hanging out behind Wally's eyes w/ a bucket of popcorn. unless something happens to his beloved little puppet, in which case Home becomes the biggest baddest bitch around and sends everyone else to the bench
tl;dr: Wally: support fighter, magic geiger counter, escape artist Barnaby: entertainer, backup Wormie: mascot Sally: storyteller, fighter, Manager Eddie: protector, minor healer, "paladin" Frank: bookkeeper, fighter, scholar Julie: activities director, navigator, fighter Poppy: cook, healer, overthinker Howdy: tavernkeeper, inventor, support Home: just keeping an eye out
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