okay, that was. an unexpected antisemitism moment yesterday.
cw for discussion of antisemitism and attempted murder of a Jewish person mentioned in wap 1.2.2
but yeah, the fact that Dólokhov apparently “almost killed a Jew” and that it’s only seen as a showcase of his capriciousness and not as a Bad Thing and a reason to dismiss or at least discipline him…
like, it shows that the soldiers are given a lot of leeway, i suppose, in how they can treat civilians, and i dont know a lot abt military history but it does fit into the little i do know?
but yeah, that line still really shocked me-
like, i feel like tolstoy so far has been really good at portraying characters realistically. and generally i think that’s to the book’s advantage since it, e.g., allows the female characters to have depth even even if they live in a deeply sexist society.
but it also shows that Dólokhov, a soldier who is popular and beloved but just parties a bit too wildly, is antisemitic to the point of attempted manslaughter. and apparently no one minds it all that much
like, i think it does put into perspective that we’re looking into the lives of a lot of v privileged and bigoted characters. And that our protagonist are not Good People, even if they are drawn as sympathetic
(altho it is also telling that this was just dropped in one line and nothing more, as the audience is apparently meant to also not mind)
tldr: this book sure does reflect the time it writes abt
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wait omg i’m curious about your unpopular thoughts about temenos writing wise.. i love when people discuss octopath writing it’s really enriching to see what we all have to say about certain story elements. plus you’re like a temenos representative to me. your thoughts about temenos make me go “so true!”
Aw, thank you! It took a while for me to decide on what to write here, since honestly I could go on for… frankly any aspect of this guy, especially in regards to treatment in fanon. But for now, I'll focus on my thoughts regarding how people treat tragedy in Temenos' story— namely, Crick's death— and why I personally dislike it as a writing decision and why I disagree with the idea that it is necessary.
Note: Goes without saying, but this is my personal opinion. If you believe otherwise, then that's all good. I'm not writing this to say that any one person is wrong, just to talk about an issue I have with the game's writing itself.
To start, I'll say that my main reason for disliking Crick's death in SH route is a matter of practicality. Killing him off causes Temenos to lose the main person that he had a fantastic relationship and banter with, and in my opinion, Temenos works best when he's bouncing off another person; not unlike most under the Sherlock-archetype.
Also, genuinely? It works wonders to keep Crick alive, if just because it provides a fantastic avenue to explore Temenos' institutional trauma. Having a character that's lived a different experience but within the same harmful institution opens up ways to explore the scope of its harm. And yes, this is for Crick specifically; not Ort, not the travelers, but Crick.
I think it really adds something that Temenos was raised by the church while Crick converted as a teenager during a really difficult time in his life. These two are good for each other. Crick sure as hell makes it a lot easier to write Temenos in fic.
(If you have a different experience, again, that's cool. I'm glad for you. I, however, will never fail to take the easy way out.)
(This is a lie, I'm over here making up fantasy church law for fic stuff but that's not related to this answer.)
I won't pretend that disliking Crick's death is an unpopular opinion. I mean, "Stormhail Fix-it" is an entire genre of fic on the OT2 Ao3 tag. What I do feel tends to go unaddressed though, is the fact that the idea that Crick's death is canon, therefore it is necessary, therefore it is the best decision; an idea that I wholeheartedly disagree with.
Within the text itself, Crick is killed off in order to give Temenos a personal reason to pursue Kaldena, thus putting him at odds with Kaldena's motivations being driven by her ideology and worldview that, "because humans committed the massacre, it was the gods' mistake to put us here". I also won't pretend that Kaldena's writing here isn't fucking awful, because Crick's death is also a device to make the player want Kaldena defeated even though she is just as much as a victim of the church; and that's to say nothing of her portrayal as an indigenous and dark-skinned woman.
These decisions are ones I disagree with. Killing Crick off was unnecessary to give Temenos reason to pursue the culprit, because Temenos already had someone close to him killed; and that's Pontiff Jörg. He raised Temenos from infancy, but due to the lack of focus on him outside of banter conversations, it's never relevant to his motivations outside of the desire for truth because a crime was committed.
We also didn't need to kill Crick off to show that the church was a terrible institution, because Roi already went missing in action. The Sacred Guard is the main body of law within Eastern Solistia, it's not unreasonable to think that the reason why Temenos dislikes them is because they clearly didn't do shit to investigate his disappearance.
However, one thing I really don't agree with is the idea that Crick's death is necessary because Temenos' story is a tragedy. And if you asked me why, I'd ask this in turn: why is death the only form of tragedy? Furthermore, why must a tragedy contain only tragic events? That in mind, what gives anything value in a tragedy, then?
Pretend we cannot completely rewrite Temenos' story. Even then, changing Crick's death to a permanent injury, a coma, or whatever is still a tragic event; and that's nothing to say of living with the consequences. Isn't losing your faith a tragedy? Isn't losing something you worked for years to do a tragedy?
Similarly, I'd still argue that it's more valuable to make Stormhail a near-death experience because not only does it show Temenos succeeding in making someone question the church but also the terror that is feeling like you're doomed to repeat tragedy. Even if you really aren't, it's hard to dismiss that feeling; especially when it has to do with being victimized by institutions.
And before someone says, "but bad things happen to good people in real life", I'm not treating these characters as living, breathing people who are subject to things like gravity, hunger, and exhaustion. I'm treating them as choices, and choices made that I disagree with.
It's why I make different choices. I choose to make Crick have to deal with chronic pain onwards. I choose to make Temenos realize change is still possible. I choose to let them both leave Stormhail alive. Are these better choices? I don't know. But I'll never stop questioning the ones made by the writers regardless; much less stop disagreeing with them.
So, in summary: I dislike Crick's death. I dislike Temenos having to spend the rest of the story without someone he can talk to so easily because Crick's absence weakens a lot of his scenes in Temenos 4. But more than that, I dislike the idea that tragedy is necessary on top of the idea that it is superior. Tragedy's good, I adore the genre; but written in mindful doses and all that.
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(1/?) @infamous-if mcs <3
Arthur De Luna (they/them)
Performer at heart. They have a deep love for Arthurian legends and have since taken to playing as the risen king. They enjoy cosplaying and are barely seen out of it when onstage or in front of a camera. Off stage and away from public view Arthur, or Artie, is much more quiet compared to their onstage persona.
The band, Resurrect, takes inspiration from: Queen, Ghost, Siouxsie and the Banshees, & Echo and the Bunnymen. (playlist)
LINK TO PICREW !!
more stuff abt arthur cause i got excited-
rapid fire:
most def has wrote a song (or two) about Guinevere. they would never reveal who Guinevere is but long time fans and those close to them could probably connect the dots that its about Seven. song(s) would've been written after their break-up.
most notable cosplays that get recycled the most include: Ghostface, Luke Skywalker, Beast Boy, Grelle Sutcliff, Tuxedo Mask, & Howl ~ (attire)
wears white colored contacts for performing and when in front of a camera. no reason for it they just think it looks sick lol.
would most def refer to their fans/fandom as the knights of round. or knights of resurrect. would also create a whole "knighting" thing where'd they pick a random person to be "officially knighted". (maya would def be knighted).
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a random OC ask for you (for zaihala): what is your OC's favorite memory?
also: if they were dropped in a random city for a day with a pouch full of gold/relevant currency and no obligations whatsoever, what would they be doing?
aah omg this is so sweet ehehe, thank you for the qs :3c
i like to imagine that zaihala is an avid stonemason and mosaicist .. i think she is enraptured by the idea of taking something so resilient in nature and molding it under the guide of mallet and chisel . she's a humanist intrigued by the natural world, by geology.. by the incredible craftsmanship that goes into such a trade .
if she were to be dropped into some random city with the freedom of both time and money, i think you could find her in the market , sourcing materials or tesserae she couldnt otherwise acquire at her local workshop. . glass, shells, ceramics etc from vendors or acquainting herself with quarry tradesmen in order 2 procure the stone that best fits her vision.its an obsession..u literally have to pull her away or she'll be there all day
as for her FAVORITE MEMORY!!! omg.. i keep picturing her as this fresh face in baldurs gate, having just moved there on her own , sworn to independence but feeling like maybee she made a mistake. . maybe she was too impulsive, chasing her desire to pursue stonework on a whim, not having thought abt the consequences or the finances or what have u .. but she takes the chance to meet up with some local artists on an outing just outside the city .and its just sooo .. reaffirming to her in that moment. to be surrounded by people who are drunk on wine & laughter and to see the sprawling city just before her as the sun is setting..and the wind is warm..gentle...and it leaves her feeling so content..like a feeling of peace that swells up within her and lets her know tht she made the right choice. that it will be OKAYYU!!!!!!!!!! i think that's gotta be in one of her top ten.. perhaps.
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how serviceable is the machine translation for volfoss? it seems like you’re able to understand the plot fairly well using it if i’m right. and what is the gameplay like? i’m more interested in playing it from your posts, i’ve always wanted to but never got around to it
FUCK YESSS ok so. A few things. I am pretty used to working with machine translation and kind of working with how stilted it can be. I've translated comics this way and it can be a massive pain at times. From the last time I tried to do this with a game -> now (maybe 8 months or so?) Google translate has really upped their game with getting more accurate/good translations. I use a mix of Google translate and Yandex, and then match it with checking a Japanese to English dictionary when I need to (sometimes Google and Yandex completely disagree on something, so using a dictionary helps a lot in those cases). Volfoss itself is kind of a peculiar beast with translation solely because of names. The machine translation does not play nice with names because they are spelled odd. For example, an enemy called Iron Meiden will NEVER get translated with the proper spelling. The protagonist, Shalvas, gets translated as MANY different names, so it's kind of a pain to work with that. Places have the same issue. Where a machine translation might put Korel as Kolel or anything in that range, it rarely gets it right. One of the major locations, Caldealand, gets spelled 5 different ways and there is never any reason for it. Thankfully, the in game gallery has the English names for creatures and characters, and the map I just got has the proper English for the places. This is probably not like. A big issue for most people but it's something that I'm pretty anal about because I don't want the translations to be super bad and inaccurate. In the guide I'm working on, I have a massive glossary for the names and places due to how finicky this is.
All of that to be said, I definitely do understand the plot with this, but there are a LOT of frustrating things when you're first getting used to it. I can send you the guide as it is right now if that would help, as I think the long list of characters and the summary of the first route I've nearly completed could be helpful :) I'm also here to help anytime.
As for gameplay, it's a trpg, so you move your characters from tile to tile and choose attacks. It's kind of hard to explain but from what I understand it's similar to fire emblem (haven't ever played it but my friend who has says it's similar). It's honestly not too bad after you get used to the combat, there's just a LOT of story crammed in there if you're bothering to translate all of it. There's a lot of specific systems that from what I can tell are pretty unique to volfoss (you get gems and can make combos with them, and that's how you can make your attacks/defense have certain attributes. Not explaining that well at all but. There's a lot of weird stuff to it I think. There's also a system for getting enemies to join your team both temporarily and permanently and just a lot of other stuff that can make it complex to give a short summary of gameplay).
Tldr: machine translation is definitely viable, however, when it comes to proper nouns it is a VERY scary experience. This was my first trpg and I got used to it pretty easily so I wouldn't say it's too bad?
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