Whoop I finished my reverse Damsel idea. I briefly discussed her in two other posts but I’m going to go further into her here with a better grasp on what she’s about
Pretty long ramble below, so watch out.
Basically, instead of warning her/resisting the Narrator in chapter 1, you, thinking you can’t overpower him, attempt to slay yourself. The Princesses stares at you in horror as you cut into your own neck (this is the route where you don’t initially bring the knife so she’s the more sympathetic version).
She attempts to wrench the blade from you because she has no idea why you’re doing this and doesn’t want you to die. Whether or not she gets the knife though doesn’t matter, because it’s too late and you die.
(Still am stuck on what sort of voice I want. Had a lot of suggestions on stuff like a Martyr sort of voice or one similar to the old Meek voice but the problem mostly stems from characterizing them in a different way to the other voices, which is something I can’t figure out given the situation).
Chapter 2 is titled “The Fae”.
The main room is primarily made of stone, with many unidentifiable chiseled metals and rock, but you don’t stay here for long, nor get given the option of taking the blade, as choosing to approach the blade or the basement will activate a trapdoor that will send you falling to your death. Just as you’re about to meet your demise, something grabs your palm. Looking up, you see the princess, swinging from the ceiling with you in hand.
The Fae is strange, originally she was going to be similarly shallow in nature like the Damsel, but I would compare her uncanniness more to the Razor, with a constant smile, eerie stare, and maybe an off putting voice.
She’s pretty blunt on what she wants, the satisfaction of saving you from this awful cabin and leaving together! Despite her more than ginger attitude towards you (she acts like you are made of glass), she’s actually quite egotistical, with her occasionally praising herself and puffing up whenever she receives applause from you.
She makes unintentional jabs at your incompetency and reminds you “it’s not your fault you’re not cut out for this, really! I’ll get us out of here my handsome corvid!” and sort of talks down to you and always acts like she’s the smartest in the room (and she probably is depending on what voice I make up for the route). She’s also weirdly fixated on your safety and goes above and beyond to protect you from even the smallest splinter, she’d act like you were dying if you got so much as a scratch.
(All of her traits are exacerbated to a worse degree in chapter 3).
Edit: I forgot to mention all of her behavior is inspired by the fae. I forgot that some people aren’t as well versed in fae lore. Fae are, from what I have heard, pretty selfish, manipulative, and possessive all while being downright ethereal, so I gave her a dose of all of those traits and toned it down a smidge.
Her appearance is also meant to be slightly unnerving. She has long elf like ears and eyes that are surrounded by shadow, with large black pits in the center of her eye that are impossible to tell if they are part of her pupil or not. She also gives off a very faint, white light, it’s almost imperceptible but it’s there.
Her dress is more of a skirt than anything with a sash that has long ribbon like ends that are every length all at once at any given time. They easily wrap themselves around objects even if it shouldn’t be physically possible, and she uses them to swing from the ceiling (spider princesses). Her “crown” is made up of a few translucent butterflies that seem attracted to her like magnets, occasionally they flutter about but usually they sit on her head.
I like to think that there are hints to the fact her butterflies aren’t real, just extensions of herself. They might flicker in and out of existence if she’s upset with you or stressed about something.
Another thing of note, like with some other princesses like Nightmare or Thorn or something, she has no chain. (Maybe there’s some creepy dialogue option where she reveals she broke it with her teeth or something more crazy).
Anyway, the princesses states that everything is fine and that this time around she’s going to be the one to rescue you. She fully intends for both of you to escape, and for you to just follow her lead, because she’s going to make sure you’re alright and that nothing will hurt you.
If you follow along she will save you from the dangers ahead, the basement of the cabin has been increased in size and there are rooms with rolling boulders, pits of spikes, etc. These sections aren’t too long, there’s probably like five explore options along with two or three choices you can make per room and there’s only like three of said rooms.
At the end she literally carries you out of the cabin and swings you around all like “We did it! I’m out and you’re safe! Not even a scratch on you, didn’t I do a good job?” Before mentioning how cold it is and getting taken to Ohio by the Shifting Mound.
There is another way this can end however. There are two potential ways to get to this I think.
If you keep questioning her when shes says something’s wrong at some point you get killed by some random trap while you’re distracted. You get killed and probably end up with the Skeptic.
If you don’t let her do the work and instead try to do too many things yourself you also eventually get killed by a trap and probably end up with Stubborn or Contrarian depending on your actions.
There might be a different third chapter that you can get to from another princess but idk what it would be so I’m sticking with the more direct continuation chapter.
You still don’t get the knife here and fall through another trapdoor. This time she doesn’t catch you and instead has already prepared something beneath where you fall to catch you. It’s probably just a plush room, somewhat reminiscent of the Stranger route’s soft stairs, but less existentially horrifying.
Here the princess thinks that maybe leaving the cabin with her is why you keep dying and so tries to convince you staying is the only option and that something bigger is trying to kill you off when you try to leave with her (she’s not wrong that there’s something bigger at play but she isn’t exactly right either). She’s too selfish to just let you leave without her even if her weird logic states that you’d be fine as long as she doesn’t leave with you, so all protests are shut down and she tries to force you if you complain.
If you got Skeptic there is the option of actually convincing her and that no matter what you’ll listen to her every word and you’ll escape together. She’ll listen and similar events to last time will play out, only this time the traps are deadlier but are made much more traversable due to the fact that she gives no fucks and will destroy every obstacle with ease. This time you actually leave and once again Ohio comes and gets her (I like to imagine The Narrator pulls the locked basement door trick and here she just punches through it and stares expectantly at you to turn handle from the other side with the newly created hole).
If you have Stubborn you can attempt to fight her. It probably won’t work at first because she’s the literal fae. But the Narrator, knowing you’re trying to fight now, will make the blade magically fall from the same trapdoor you fell from. And its iron touch can sizzle faerie skin. She doesn’t necessarily want to fight you, but if she has to rough you up some to get you to see things her way, she’ll do it. If you fuck up you’ll probably break something that you need to move or attack with and lose the fight, and she gets taken. If you don’t fuck up and win, same result except she’s got a knife in her chest when the mound comes and nabs her.
With Contrarian you choose to stay with her because funny boy wants to mess with the Narrator. I think maybe one of the traps somehow ends up infiltrating whatever “safe room” you’re in (probably because you’re thoughts spiraling on the thought of not actually being safe and dying again because that’s all you’ve done so far, so your perception kills you. Not sure what trap would kill you, maybe the rolling boulder crashes through the roof or something idk) and ends up fatally wounding you, making it the third time she couldn’t protect you, she stands over your body because “I had this planned, you should’ve been safe, how could this happen???” Before Ohio comes.
Whatever ending you get, she will make for a courageous heart.
I like to think you can kill her with Contrarian and get stuck with her with Stubborn, it’s just that they’d prefer and encourage you to do the opposite. The Skeptic is the only one where you can actually try to leave with her, again you can do the other options but having him is the only path where you can try to escape in the 3rd chapter.
I do have a 3rd chapter design in mind, but I’ll probably need to work on it some.
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