Me: hey brain, can we think normal things tonight?
Brain: PALEONTOLOGIST!DEAN FINDS AN ANGEL THAT GOT BURIED DURING THE EXTINCTION OF THE DINOSAURS.
Me: *quietly* ...what the fuck
Brain: Dean is working on an excavation in a cave system when he uncovers this. fcking HUMAN BEING WITH *WINGS* AND *TOO MANY EYES*. PRESERVED IN ROCK IN THE SAME STRATA AS THE DINOSAURS. And ofc Dean is really freaked out and scared of this thing, but then he notices that the figure is curled forward over something, and as he looks closer he sees the skeletons of a nest of baby raptors that the "human" figure was holding tight to its chest, like it was trying to shield them from something. And he realizes that this... Thing... died protecting them.
Except the "human" figure isnt a skeleton, its preserved fully in the rock. Or perhaps...
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Some toddler au drawings because I couldn't stop myself
Featuring :
Kyle "the outside world is scary don't you dare put me down or worse, give me to the weird moustache man" Garrick,
Nik- "ahah I'm now both our children's favourite dad" -olai (do we even know his last name?)
Jonathan "😭😭😭" Price
Simon "side foot walking autism representation instead of toe-walking bc I very very rarely see it and it's what I do, also he's just a baby and he breaks my heart and I want to hug him really badly" Riley
John "nice frog, anyway, I think I'm about to jump into this puddle, and I'm not gonna do anything to stop it, even while knowing perfectly well that I am gonna cry about my socks being wet right after" MacTavish
and finally, Gary "do I show the weird moustache man my frog or do I put it in my mouth?" Sanderson.
And none of them have shoes because they all hate them and get rid of them as soon as the adults try to put them on. (Simon didn't, but he started crying silently as soon as they were on so they took them off immediately)
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New oc based on an outfit I made in sploon :3
This is Duckie!! They're a lil blue-ring octopus that loves all things ducks, and they main is the new Nautilus 79 :D
They tend not to speak and communicate with rubber duckies, of which they squeak when annoyed and gift to people they like 💖 they also decorate their mask with duck stickers and have duck patches and badges on their jacket
They rarely show their face since they're embarrassed by their prominent facial markings...makes them look like a baby duck tho~
I hope u guys like them!! I'll draw them digital eventually, pen scribbles for now ( ´ ꒳ ` )
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Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
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