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#adventure art
anim-ttrpgs · 4 months
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A.N.I.M. Adventure Art: Benadetta (not to be confused with Burnadette)
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Art by @theblackwarden
Meet Benadetta. Benadetta is a 30-something-year-old OSHA inspector who used to chain smoke but now vapes(this is mechanically important, it’s why she has very poor Athletics and other Physical skills and also is tied to her “Comfort Item” Trait.).
This art has been posted here with permission as part of A.N.I.M.’s Adventure Art initiative in our TTRPG book club.
Benadetta is a PC from Eureka: Investigative Urban Fantasy by A.N.I.M.
If you’d like to join the A.N.I.M. TTRPG Book Club, you can find the discord invite on our website.
If your art fits he parameters outlined on this post, and you’d like it featured here, tag us or post it in the book club’s Adventure Art channel on discord.
If you’d like to support us and get a prerelease copy of Eureka: Investigative Urban Fantasy, check out our Patreon! Our Kickstarter is planned for launch in April 2024!
Mild spoilers under the cut, details kept vague so as not to spoil the adventure module this we are using for this adventure, it's a Call of Cthuhlu adventure module (Eureka is compatible with those without much tweaking!) not one of our own.
Benadetta was the one who OSHA inspected the warehouse that then blew up like a week later, inciting the mystery. She feels like she could’ve been responsible for the explosion by not being thorough enough and that’s why she went out of her way to try and find out the cause—along with this weird woman, Yvette, whom she thinks is a V:TM LARPer(she went on like one date with a guy like that in college who also never broke character) from the Internet she met on r/warehouseexplosions.
Investigation ensued.
They found out that Benadetta was not responsible, it was actually a bomb, and this is part of an organized crime thing that much later they have discovered is a radical cult.
Also this weird woman from the Internet has been buying Benadetta things at the drop of a hat, like meals and a whole form-fitting biker suit that costs like $600(was part of a disguise) and Benadetta has been...not discouraging her at all.
Benadetta has been losing Composure rapidly throughout the adventure and is now constantly hovering between 0 and 2. Yvette is...really bad for the Composure of people around her.
The problem is that regular people restore 2 Composure at the end of every day, plus composure from the comfort of fellow investigators. However, Yvette just plain cannot do this. She has a -4 in that skill.
She found out a little more recently that 1. Yvette is a real vampire. and 2. Yvette murdered three armed organized crime enforcers with hardly a second thought when left to her own devices. This brought her Composure down again.
In the morning of the most recent session they went to an architect’s house to get some blueprints, only for Yvette to be lured away from the living room and blasted apart with a shotgun by one of the guy’s assistants with a shotgun upstairs(that’s a whole story), while the other assistant attacked Benadetta with a knife and cut her arm open.
Yvette showed back up in the nick of time, now holding that shotgun, and punched the teeth out of the knife-wielding assistant.
It turned out that the architect had no idea about any of this, the assistants were members of the cult whose job it was to spy on him, and murder anyone who showed up asking about those blueprints.
After visiting an Urgent Care for the knife wound and Yvette treated Benadetta to an expensive meal after Benadetta basically snapped at her and insisted she owed her for dragging her around into involvement with a deadly cult, so they went to a nice restaurant.
They later went to Chili’s after Yvette left Benadetta alone for a few hours to lay on her bed and cry at 0 Composure.) Oh and also Benadetta owns 4 pet rats that she cried with. She has not allowed Yvette to see them.
They had to go to Chili’s because through some cyberstalking they found out a member of the cult frequents it and Yvette thinks this specific guy has information and might even be receiving a bomb to deliver to a certain location soon. (Yvette wants that bomb so she can drop it in the mailbox of the cult HQ, which is something I think Benadetta doesn’t fully realize.)
Benadetta, however, only came along meaning to be moral support while making Yvette do all the work. Benadetta is just getting drunk on watered down bottomless appletinis. But, even drunk, she is quickly realizing what a mistake it was to send Yvette to talk to this guy alone.
Because Yvette’s Interpersonal skills are -3 or worse almost across the board.
Benadetta ended up having to pull Yvette away when Yvette wasn’t checking her text messages (texts like “HE IS TRYING TO FUCK YOU”) and try to talk a mortified Yvette into proposing a ‘ménage à trois’, so that they could get this guy to bring them home and get him even more drunk so they could just search his house. Yvette *could not* do it so Benadetta has to call him over and say it herself while seductively unbuttoning her dress shirt—despite looking almost literally as disheveled as one can look in Eureka(0 Composure) and being drunk and even failing the Seduce roll resulting in her belching loudly and then dying inside, they were just two-drunk-beautiful-women-proposing-a-threesome-to-meathead-dude-out-of-nowhere enough to pull it off and get him to take them home.
I think Benadetta could’ve done anything short of shit her pants and this guy would’ve still taken them home.
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itsabear · 4 months
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I have only recently started really making art, but these are the pieces I am most happy with, just made some things for Christmas. Two cool furries and two fantastic fantasy tabletop role players.
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siseliestudio · 1 year
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"There's adventure out there, waiting to be found". Some new art that proved quite the challenge for sure. Not used to drawing horses often, especially ones in such a dramatic pose so this one was a battle. I think it turned out alright overall though, and I hope you guys like it as well!
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majasartchamber · 11 months
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Wanderlust friends  🧭 🌙
by Maja Pučko
Instagram
Etsy for art prints
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rideroftherange · 1 year
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My D&D party’s lawful (nerdy) characters take an evening at Undercovers Gentledrow’s Club. What adventurers will they find here?
I asked the bard(’s player) what I should draw for April Fools, and this is the result…
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lordowsky · 1 year
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I'm a Vampire!
*Nibble nibble*
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Self-ship art with Mr. Fox again! ✨
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themadhamster · 1 year
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Happy New Year! I don’t usually write much here but with it being a New Year, it’s a time for people to review the year gone and look to the future and generally take a moment for self-reflection. This, I believe, is very important, but there’s going to be some irony now (is irony the right word?) as I tell you to do something instead of doing my own self-reflection, but I’ve noticed a common theme when talking to a lot people about self-improvement or when they’re generally reviewing themselves and I’ve come up with some advice based on it and it’s this: Please be kinder to yourself.
I’m not going to act like I’m an expert on this but too many people put themselves down because they haven’t made “obvious” progress, and I don’t think there’s anything wrong with doubting or worrying, it’s usually a sign that you care about the task at hand and want to do it right. But a lot of people I’ve spoken to usually end up being too harsh on themselves and don’t seem to realise how incredible they truly are. And as this seems to be a running theme with a lot of people I know, and myself included, I’m going assume this is the case for many people. So, if you find yourself feeling like you haven’t improved or haven’t done anything of significant this year, you’ll probably find you’re on your way, you just haven’t passed that milestone yet. Or, to take another approach, that simply living and having a new year of experiences on the way is really all you really need.
I’ll leave it on this bit from an old episode from the Simpsons that sums it up – “Self-improvement can be achieved, but not with a quick fix: it's a long, arduous journey of personal and spiritual discovery.” – Lisa “That's what I've been saying! We're all fine the way we are!” - Homer
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chericecraft · 1 year
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Waiting for Adventure. I still love this image inspired by my little sister. I've got it hanging proudly on my wall. :D
Prints available on INPRNT
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chrismho · 2 years
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To the Princess
A lone knight rides quietly through the forest, towards a castle where perhaps waits his only hope of saving his people. 
printz
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anim-ttrpgs · 4 months
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A.N.I.M. Adventure Art: The Seedtown Party
Meet the Seedtown Party. This is a cast of investigator PCs from one of the earliest test runs for Eureka: Investigative Urban Fantasy, back in late 2021. It didn’t even have any sort of combat system when this campaign started, that was written hastily somewhere in the middle of the campaign, somewhere around February 2022.
This campaign is maybe the longest we’ve ever done with Eureka, lasting 6 months with a session nearly every week, and it was amazing.
Four investigators find themselves one way or another in a small town in the mountains of Arkansas, coming together by chance due to shared interest in a series of seemingly related missing persons cases.
It pains me greatly that I cannot remember exactly what was said, but the way that this group of characters came together and agree to work with each other to locate these missing persons in the first session was the single most natural and organic way I’ve ever seen a TTRPG party form.
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Eunica, an actual professional private investigator from the big city, here on a personal mission, as one of the missing people is her own nephew.
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Joseph, an extremely friendly local bartender who has been manning his brother’s establishment since his brother’s death more than ten years ago.
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Sarah, a moviestar who sought to disappear from the spotlight and run away to a quieter life, only to find that some of the missing persons posters feature *her* face, and did before she even arrived.
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And finally Alice (pronounced in the French way, sounds more like “Elise”), a cheerful and energetic young Cajun-French biker claiming to be a friend of one of the missing people. She was definitely the youngest of the party, appearing to be in her early twenties, with the next youngest investigator being Eunica in her late thirties. Alice had the rest of the party in love with her sweetness, energy, and optimistic attitude, as well as many weird but endearing quirks like how sarcasm and jokes always flew right over her head, her insistance that her food never have any spices whatsoever, and the fact she wore the same part of sunglasses day and night. In fact, they never actually even saw her sleep, she was always awake when they went to bed and always awake in the morning when they woke up. Alice was “the baby of the group”, and all of the older investigators went out of their way to protect her and curb her bold and reckless actions, despite her insistence that they didn’t need to.
Art by @theblackwarden
This art has been posted here with permission as part of A.N.I.M.’s Adventure Art initiative in our TTRPG book club.
All of these characters are PCs from Eureka: Investigative Urban Fantasy by A.N.I.M.
If you’d like to join the A.N.I.M. TTRPG Book Club, you can find the discord invite on our website.
If your art fits he parameters outlined on this post, and you’d like it featured here, tag us or post it in the book club’s Adventure Art channel on discord.
If you’d like to support us and get a prerelease copy of Eureka: Investigative Urban Fantasy, check out our Patreon! Our Kickstarter is planned for launch in April 2024!
This group of investigators followed what clues they could through local urban legends, organized crime, police corruption, and finally occult ritual among the state’s wealthy elite in a remote manor in the mountains, ending in a high-stakes shootout as the gang attempted to flee the premises after disrupting a plot that could’ve brought the world as we know it to its knees, and then a confrontation with the source of the aforementioned urban legends. For the most part, the investigators got out unscathed, except for Alice, who caught three bullets during the shootout, way more than enough to kill an investigator, or most any character, in Eureka. She also did most of the killing in this shootout.
Alice near flat-out refused medical attention, instead sneaking away as soon as the others’ backs were turned, leaving a farewell message at the bar before getting on her bike, and riding away. There was no way to track her or find out where she went, who she was, or if she was even still alive. They never even learned her last name.
Not only was this a test run of Eureka in general, but also the origin of its unique approach to supernatural characters, wherein not even other players sitting around the table know which members of the party are supernatural or not. With exceptions that I’ll get to in a moment, none of the IRL people playing this game except the Game Master knew that there would be any supernatural element to this mystery, let alone within the very investigative party itself. Nearly all of the players were relative strangers to each other before the group was brought together for session 0, not knowing each others’ interests or original characters, so there was little chance of guessing anything was amiss before the session even began.
Eunica shocked everyone about a two-thirds into the investigation, after the involvement of occult ritual started to become apparent, by revealing that she was no ordinary private detective, but really one of a more magical variety, capable of more than a little magic herself, and the person you’d go to if you needed someone to, say, hunt and slay a vampire. This took some time to process for everyone and Alice had what seemed like a hundred rapid-fire questions about the truth or the supernatural.
Alice, on the other hand, didn’t shock anyone, no one suspected a thing. No one, not PCs nor Players, ever guessed that sweet “Alice”, “the baby of the group”, was actually the oldest of them all, an 800-year-old vampire named Yvette Preux. The other players didn’t find this out until a month after the campaign ended. In between regular sessions, secret one-on-one sessions between GM and player were being run while the rest of the party slept, wherein “Alice” did some investigating, and other things like drinking blood, on her own during the night, the findings from which she would sprinkle in casually during discussions of the case the next morning, subtly enough that no one ever asked where she got this information or why she was so sure of it. On a few occasions she even did a lot more than investigating during these nights, like when a crime boss, who had told the investigators that he would have them disappeared if he saw them in town again, mysteriously turned up dead the next day, never seeing any of them again. What a lucky coincidence for everyone else.
Alice actually clocked Eunica as some kind of vampire hunter or the like right away, on the very first day they met, which didn’t really concern her at all. If so-called vampire hunters were any good at their “job”, she wouldn’t be around to laugh about it, would she?
Really, in hindsight, she could hardly have been more obviously a vampire—the sunglasses at all hours; avoidance of garlic, onions, and any other spices on food; hoe she never seemed to sleep; how she always seemed to have something in front of her mouth when she talked; her avoidance of mirrors; taking risks like she was invincible; and always running ahead every time the party was about to enter a private domicile so that she could directly ask to come inside. She even at one point when the party needed to disguise themselves as occultists, revealed that she just *already had* a fine hooded cloak with black on the outside and bright red on the inside in her luggage. That was all pretty weird, but it turns out, when nobody tells you to look for vampires, they actually become extremely hard to stop! This isn’t even a massive failing on Eunica’s part, if it weren’t near impossible to identify them, vampires wouldn’t be considered just a silly superstition in the modern age.
In truth, “Alice” reveled in just being herself right under a wannabe vampire-hunter’s nose, feigning shock when Eunica revealed this, and going out of her way to ask as many questions as she could about real vampires and what they’re like.
This is the ultimate Eureka experience, what starts as a mundane investigation spiraling into sprawling madness, and if what the people you thought you knew could reveal about themselves will shock you to your core, imagine what they keep to themselves. They might not even be playing by the same rules as you, it’s always who you least expect.
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landsccape · 2 months
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sabertoothwalrus · 8 months
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I wanted to revisit sock princess
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mebssann · 7 months
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local old man finally gets new clothes
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jamjoob · 7 months
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I would've done anything for another fancy dinner episode
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