What do you think you add? Do you think you make a poignant post better when after scrolling down through it we see someone saying it's "official"?
I'm choosing to interpret this ask as a genuine question (albeit one that's been worded a bit rudely) instead of a hate anon, because I wouldn't want to tarnish people's dashboards with hate anons.
Now, to answer your genuine question... The "Discworld Heritage Post" tagline I add to the end of posts has as much validity as I have authority to bestow it: none. Do I think my tagline makes posts better? Of course not! And I certainly don't think I make them official, (and neither my url or my pinned post claim that I do so).
I don't know what reasons other people had to start their own Heritage Posts blogs for other fandoms, but I will gladly tell you mine: I got into Discworld. I discovered the Discworld fandom in Tumblr. And, one day, while scrolling down some Discworld related tags, the idea just popped into my head. After checking that there wasn't a Discworld Heritage Posts blog already, I decided to make one.
I personally follow a few Heritage Posts blogs, and my reason to do so is probably the same as to why many people follow this blog: I wanted to see that kind of content. Tracking tags and being up to date on the most popular posts of a fandom is doable, but doing so for the dozens upon dozens of media I'm into is impossible, so I like to follow some Heritage Posts blogs to get some of those posts directly into my dashboard (it's also worth mentioning that sometimes, some iconic posts are made when people comment stuff on them, and those don't appear in the search tags, so following blogs that post about a certain fandom is the best way to come across some of those collaborative posts, because otherwise you'd rarely get to see them). So yes, I created a blog that, had it already existed, I would have liked to follow. Also, while other blogs with this gimmick usually limit themselves to reblogging, let's call them the "greatest hits", I've said since the beginning that I didn't care about how many notes something had. Be it cool art or a funny or insightful post, if I like it, I send it to my drafts.
However, none of those reasons are the main reason why I made this blog. The main reason is that I did it for myself. After exhausting all the content that showed up in the Popular Posts tab, I couldn't help but think of all the gold and treasure that wasn't there, buried and hidden due to the way Tumblr's search engine works. If you're familiar with the Discworld concept of "lies-to-children", that's what the "top posts of all time" is in Tumblr. A 20k post from 2016 will not be there, but a six month old post with 400 notes will show up. Surely there had been amazing Discworld posts and art posted in 2015 and 2013, but I wasn't going to find most of them unless I expressly went looking for them. And this blog was the perfect excuse to do so. As of replying to this ask, there's nearly 600 posts sitting in my drafts, and if I didn't have this blog I would have never discovered 90% of them. And those are the ones I've seen. I still have dozens of places I haven't searched.
I know that if I reblog a month old post with over 2k notes, a lot of people in the fandom will have already seen it. However, a 2k notes post from 2014, or a drawing with 40 notes from 2012 is something that is less likely to have hit people's dashes recently, or at all. When you come across the "Discworld Heritage Post" tagline in a post, please don't picture me as an uppity monarch performing the Tumblr equivalent of a knighting ceremony, or a stuffy museum curator deigning a piece worthy of being included in an exhibition. Picture me as a kid enthusiastically jumping and flailing my arms around while yelling "holy shit guys check out what I just found!!", because that's how I feel running this blog.
Ultimately, whether one of my posts does better or worse is indifferent to me, because they aren't my posts, or memes, or drawings. I'm just the intermediary. That being said, of course it's not indifferent to me, because more engagement means that was a post many people hadn't seen before, or had forgotten about, and one of my goals was to run a blog that would allow people to find those hidden or long forgotten gems.
When all is said and done, Heritage Post blogs are just another one of Tumblr's gimmicks. If we're not your cup of tea, you're free to ignore or block us. If you want to reblog something and don't want the tagline, you can reblog it directly from OP (or from another reblog if OP has deactivated their account).
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As someone who has steadily kept up on almost all Watcher shows and side projects, this backlash really does come down to how out of touch the guys have become, even before making Friday’s announcement.
Ryan and Shane (certainly the biggest draw to the channel) got their start with lower-brow, boyish humor and riffing off each other. Can’t forget the capitalism-critical and “power to the underdog” attitude that resonated with so many fans early on either. Now though, if you watch/listen to Pod Watcher, it’s hard to overlook just how unrelatable they’ve become in recent years. Which is whatever—it’s not like we only consume media in order to intimately relate to hosts/characters—but it does mean they’ve lost something integral from the charm that netted them their initial success.
To add. If you watched their latest season of Too Many Spirits, they weren’t even funny, just trashed and off-putting, lol. Frat-style drinking by a backyard pool and Ryan overhand throwing bones at a neighbor’s dog for barking.
Maybe not as bad for Shane, but the egos have really grown uncomfortably outsized. And at some point I got tired of watching videos based around lavish over-indulgence. Even if Steven’s videos cost less to produce than Ghost Files (I assume), they clearly rub viewers the wrong way on principle alone.
All in all, and not to minimize their hard work in getting out the content that they do, I think the Watcher guys should’ve been much more careful in considering this move and its rollout.
For years, I’ve maintained a Patreon subscription to a separate and unrelated funny-guy trio (for the same monthly price Watcher Streaming is now asking). However. The group I subscribe to is more than situationally-funny-sometimes, and always come across as grounded, emotionally intelligent, and likable people. Which makes me want to see them succeed and help how I can (though I would still be able to access 95% of their content even without subscribing).
So yeah, idk. Steven Lim driving a Tesla and wanting a second one or whatever is kind of just the tip of the iceberg.
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Could John start hurting himself in trial 3?
TW FOR SELF HARM
So I’ve got a lot of theories for trial 3 and stuff but this is the one I want to talk about first since it was the one that stuck out to me most yet I haven’t seen people talking about the possibility
I actually wrote about this theory quite a while ago which I’ll just link to but I definitely do think it’s very likely but hasn’t been discussed much.
For a brief summary of the post I made it’s a theory on how John may have self harming desires but doesn’t physically hurt himself as he’s afraid of hurting Mikoto. Basically it’s how the reason why Mikoto’s clothes are so tattered is because John has been ripping them apart in another way to harm himself but not physically hurt Mikoto. Heck, there’s very clearly bite marks on the clothes so I highly doubt it was from the fight with Kotoko. And as well as just ripping his clothing it probably explained the breakdowns John is said to have at night especially in that one minigram where Es heard on it and there was a lot of crashing sounds and stuff breaking, even ripping sounds which definitely matches with what I was saying. So John does all of this in a method to self harm as a stress reliever but not physically harm Mikoto.
So here’s the trial 3 theory. As of recently Mikoto has stopped denying John’s existence as everything he’s seen in heard it’s just too much for him to deny anymore. And instead of that he’s began to hate John so much and blame him for every bad thing that’s happened, even going as far to blame him for what happened to Mahiru even though it was very clearly Kotoko’s fault. And with John, he loves Mikoto. Dedicates his entire existence to him and despite all the constant trauma and suffering he’s endured the only thing that keeps him going is the possibility that Mikoto will love him and praise him for saving him.
“Hey now, I saved you, right? So why in the hell are you crying?
Cling to me, hoist me up as your "savior", stand up and sing out your gratitude, that'd be good.”
Judging by these lyrics, it seems John is somewhat aware that Mikoto is denying his help but still wants to believe it. Even Neoplasm he says how Mikoto’s entrusting him with his heart, which can either be he doesn’t fully know about the hatred or is denying it. But what I’m really worried about is how much Mikoto loathes John in trial 3 and what he could do.
As I said earlier John dedicates his existence to Mikoto and I couldn’t explain how John may feel after he would realise his hatred for Mikoto aside from his entire existence being denied. I already discussed this in another theory but for John to so deeply love Mikoto and dedicates everything to protecting him and only holding on with the possibility of approval and being told he did a good job, only to be met with unimaginable hatred from the person who he idealises as someone who could never hate anyone must be devastating on so many levels for John and… you can tell where I’m getting at here.
So what would happen next? Could perhaps John feel so betrayed by Mikoto that he could go to actually physically hurting himself out of conflicting feelings around Mikoto? Loving him like that but feeling so betrayed and hurt that he just tries not to care about Mikoto any more and harms himself out of both previously established coping mechanisms and spite?
It’s hard to tell here, as John is one of those characters who it’s very hard to predict what would happen next so who knows what he might do. I just believe this may be the most likely based off things that have been implied and established.
And just to address a potential elephant in the room is I highly doubt John would disappear in trial 3. That’s not how it works, and just because Mikoto may not be Guilty any more doesn’t mean he would be relieved from all stress so John definitely would still have his purpose. And I think it’s most likely why John claimed that he would disappear was that he believed Es hated him and wanted him gone, so he claimed that he would disappear if Mikoto were to be voted Innocent as a way to sway Es to that verdict. And there are lines such as “I’ll play dead even if I’m alive right?” And “can’t get rid of me now” that definitely imply that he will stay or perhaps pretend to go dormant which perhaps would be interesting as we’ve seen him masking as Mikoto in the minigrams before so it would be interesting if he does that in trial 3 perhaps. And side note even though this is kinda cheating theory wise but it would be stupid to remove John from the story like that so uhhh.
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DMC Questions Anon here!
After the success of the female-led spinoff Capcom decided another one should be made (I wish) and have once again asked you to helm it. Who do you want to lead this time? What plot would this game follow?
(While writing this I decided I should specify it doesn't need to follow up on the previous one, unless that's where your mind is headed, of course.)
(sorry for being less active with the asks)
Listen, listen, I don't have strong opinions about the first Ladies Spinoff game, but the second? Has to be Lucia's. She proved herself to be a very capable protagonist, plus her devil abilities and design are very distinct from the main series, and that's a good way to explore some weirder-mechanics for the series.
Personally, I'd like to have 1, just one, with good parkour, or, at least a smooth one. Parkour in dmc5 makes me want to tear my hair out because of the camera, and the moveset is Not optimised for it. Darksiders 2 would be the best comparison here - that game features some awesome, if not very challenging, parkour sections! Timed ones are bad, but the general room-to-dungeon-room parkour is nice. It would also fit Lucia's theme better I think, since DMC2 introduced wall-running and jumping.
At least, give us more mobility options and more level verticality, just that would be great. And Lucia. I need more Lucia.
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