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#Table Top RPG
2dmax · 11 days
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my space mercenary John Doe for my friend's very crunchy homebrew sci-fi campaign. NOT cable original OC do not steal
extremely painful grunge faux comic book process but it was fun to try out.
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Have you played NECROBIOTIC ?
By Penny for a Tale
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After the human race is almost destroyed in a mysterious population collapse, engineers known as Architects figure out how to use dead bodies as raw materials to solve the new labour crisis. The two most vital resources are: 1) living humans, because there aren't many left, and 2) dead humans - because there are a LOT of those. There is mounting evidence that the flesh-made constructs are still sensate.
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cy-cyborg · 2 months
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Baldur’s Gate 3’s (accidental) examples of accessibility in a fantasy world
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[ID: a screenshot of Baldur's Gate 3's main menu screen, a scene showing the city of baldur's gate and a stone statue sitting under some trees. The title of this post is overlayed onto the image with a small picture of the wheelchair symbol sitting on top of the word "accessibility". /End ID]
When we think of the medieval-European inspired worlds typically associated with fantasy TTRPG’s like Dungeons and Dragons, “wheelchair accessible” is not usually the first thing you’d use to describe such a setting. In fact, it’s pretty widely agreed upon that real-life medieval Europe was a pretty unfriendly place for wheelchair users (and most other disabled folks), so it makes sense that most fantasy settings inspired by the time period would be too.
However, realism and historical accuracy is typically not why most people turn to D&D and other similar games. Last I checked, real life medieval Europe didn’t have flying lizards who could shoot magic from their faces and sentient robot men, so personally, I see no harm in adding a stone slab next to the stairs inside the dungeon hiding a lich who survived off a strict soul-only diet for 1,000 years.
However, if you’ve spent any time in TTRPG spaces online as a disabled person - or even someone who’s just playing a disabled character, you have very likely come across the argument that wheelchair using player characters shouldn’t be allowed, because making the setting accessible for them would be too distracting and immersion-breaking.
While this is not the only reason these people tend to argue against the use of wheelchairs by player characters in TTRPG’s, it is one I have found especially odd, especially since the release of Baldur’s Gate 3.
Baldur’s Gate 3 is a video game based in D&D's Faerûn setting, to which it sticks to fairly loyally. It was a wildly successful game, and I personally have absolutely adored every moment of it.
But one thing I noticed is that the people who cried about the idea of settings in TTRPG’s being made wheelchair accessible because it would be too distracting, out of place and immersion-breaking have been suspiciously quiet about the examples of those same accessibility tools being present in Baldur’s Gate 3.
Don’t get me wrong, I’m not saying the whole game would be accessible to a wheelchair using player, far, far from it, but ramps and even elevators appear throughout the game in several locations, and despite the protests aimed at their inclusion in actual D&D, hardly anyone noticed. At least, no one that I’ve seen has mentioned it.
Ramps appear in several places around Baldur’s Gate - the city the game is named after and the final region of the game. Most notably around the docks.
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[ID: A picture within the city of Baldur's Gate. Characters are standing around a dead tree looking towards a set of stairs, half of which have been covered by a sturdy looking wooden ramp. /End ID]
Another few can be found in Waning Moon inn, a tavern overrun with undead, not far from Moonrise Towers. The ramps, while honestly hilariously steep, connects the 1st and second floors.
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[ID: Two screenshots displayed side-by-side showing steep ramps built within a run-down, abandoned inn. End ID]
There are also multiple elevators located throughout the game, most notably a wooden one that is being blocked by a sleeping bear in the druid’s grove, right at the start of the game.
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[ID: A screenshot showing an elivator consisting of an old, wooden mechanism acending a wooden structure. /End ID]
Another can be found at the centre of the Arcane Tower in the Underdark...
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ID: A character is standing on a circular, glowing platform located inside a tube-like structure with a door behind the character. /End ID]
and several more can be found in the Temple of Shar in The Shadow Cursed lands: one by the entrance to the temple itself, one that takes you from the end of The Gauntlet of Shar back to the start, and one that takes you down to the inner sanctum of the temple.
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[ID: Two more screenshots side-by-side show characters standing on another pair of circular elevator platforms, these two are intricately decorated, and ascend and descend by floating. /End ID]
Now, I know that Larian Studios didn’t include these features for the sake of making their world accessible to wheelchair users. Many of the ramps are located in places that indicate they were to aid carts and carriages moving supplies. The one in The Waning Moon Inn even has some kind of track built into it. The elevators are all also placed in locations where players would likely be backtracking a lot, and seem to mostly be present for our convenience.
But whether this was Larian’s intention or not is irrelevant to the point in my opinion.
While these locations are not fully wheelchair accessible, Baldur’s Gate 3 showed, quite publicly, that it can be done and be lore-friendly, that it won’t break people’s immersion and be “obvious pandering”. the key thing is though, the locations have to be designed with those features in mind from the start. If you make a normal medieval tavern and just replace the stairs with a ramp, it will look out of place. If you try to make elevators that look like the modern day version, it’s going to look out of place, but it doesn’t take much of a change to make either work.
A druid’s grove most likely won’t make an elevator that looks like the modern version we have today, but a big moving, wooden platform operated by a hand crank? That seems much more in-line with their aesthetic. The Waning Moon’s layout wouldn’t look the same if you just plopped a set of stairs down instead of the ramp, because it was likely designed with the extra space something like that would need in mind.
Unfortunately, even in the modern day, the inclusion of things like ramps and lifts are often not really considered in the design of buildings. not fully. This is why a lot of real-world examples, admittedly can sometimes look kind of weird and out of place, especially on older buildings. However, well crafted accessibility options don’t have to stand out. When done well, they are as much a part of the architecture and building or location's design as other features like stairs can be and I think Baldur’s Gate 3 is a great - if accidental - example of how it can look in a fantasy setting and be seamlessly integrated into the world when done right.
When designing a fantasy setting, whether for D&D and other TTRPG’s, for a book, for a comic or whatever else you’re making, remember that just because that’s how it was in real life, doesn’t mean that’s what it has to be like in your setting. The real-life dungeons were just prisons, but TTRPG’s have taken the concept and turned them into these labyrinths filled with puzzles, traps, monsters and treasure. Real-life medieval Europe, for the most part, didn’t allow women to do a lot of things we see modern-day fantasy characters doing, regardless of gender. There are so many commonly accepted differences between the real-life medieval period and fantasy, why can’t an accessible world be one of them too?
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ladysiryna · 11 months
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Commission I’ve done earlier!
Btw if you interested I have yet again three slots for this month.
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das-blut · 3 months
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rayoftruth · 7 months
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Noticed something funny in the My Little Pony Roleplaying Game Core Rulebook.
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gregrulzok · 2 months
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I know next to nothing about Vampire: The Masquerade, but here's a character concept anyway;
A Toreador that's obsessed with 80's/90's retro aesthetics/games and runs a small arcade.
• Operates during the day, since Arcades don't have windows to let sunlight in anyway.
• Snacks on negligent/abusive parents.
• Touchstone is that one kid that runs around telling everyone else what tricks to use to win every single game (there's always at least one in every generation).
• Forges ownership paperwork under different names when necessary, but always works the floor himself. Not a lot of people go to arcades over the course of so many years that it'd be suspicious to see the same clerk.
• Other toreadors hate him because he shows up at clubs in bright neon patterned dress shirts, cut off jorts and obnoxiously purple sunglasses and says things like "Radical" and "Right on" and "Daddy-o"
This is my vision.
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halevren · 4 months
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I woke up from a nap a little bit ago and I can't stop thinking about the ending. I was about to have this cool battle in my dream, but suddenly I heard a voice that said "annnnd that's where we are going to end today's session" and I immediately woke up. I've been watching too much ttrpg recently I think.
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crowskullart · 3 months
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Arts been slow lately due to Mental Illness™ but I finally finished this meme. I've seen it going around and wanted to do it with my two favorite little guys
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forbiddenfaedice · 1 year
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Deep Cosmic Explorer
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This set will be available as part of our shop update tomorrow, 12 Nov, @1200 PT.
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softseaside · 5 months
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Golden Valkyrie ☀️⚔️🪽 decided to make a full illustration out of a doodle I made a while ago :D
Valtyra is my partner’s DnD character who is in a relationship with Ni’onthe (my DnD character) :3
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erika-xero · 10 months
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Commission I did for Cattibrieanne a while ago. Vampire beauty named Lys.
Cоmmission prices | terms of sеrvice | cоmmission inquiry form
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Have you Played FIST : ultra edition
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by Claymore RPGs
Paranormal Cold War Mercenaries doing jobs for hire
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checrawford · 3 months
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Attunement part 3
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makiokuta · 4 months
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I've released the second free, fullbody character to my patreon! You can see the other one over here as well. All future characters will be under paid tiers, details on the post.
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ashleyquinn03 · 5 months
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Skyrim is a great baseline for a D&D adventure.
I don't mean make Skyrim with its world building and all that, what I mean is take inspiration from Skyrim's stories and main quests.
Take the civil war for example: the Empire is trying to protect Skyrim and keep it as a part of its great nation, but due to the Thalmor influence, they ban the worship of one of Skyrim's gods which makes the people of Skyrim angry for 2 reasons:
They can't worship one of their gods, obviously
They had a war with the elves in their history.
The people of Skyrim create a rebellion and a civil war begins.
Here, this already gives great potential. Will your party join the war? If so which side? Will they have opposing views from each other?
Add on top other main quests that could affect the war. Dragons that haven't been seen in hundreds of years are returning and killing indiscriminately. There's a plot from a famous assassins guild that has yet to be arrested to kill the emperor of the Empire, not as a plot to help the rebellion, but as a plot for them to gain riches and upgrade their guild.
Like, the way that Skyrim's main quests can essentially interact with each other and build your world is a great way to just take inspiration from and world build like that.
Yes, I am jealous of that kind of deep world building, and yes I want to make a d&d campaign as deep and meaningful as Skyrim
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