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#SO I WAS NOT AWARE OF THE LORE. I had only played the one game and it’s the one people don’t like the plot of
jojo-schmo · 3 months
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I wish I could tell the original artist that this drawing permanently changed the entire direction of my life in 2009. I want to shake their hand, look them in the eye, and admit I would not be who I am today if this drawing didn’t exist.
EDIT: Original artist is @ivynajspyder !!!!
#‘but jojo’ you ask. ‘that seems a little ridiculous’#‘don’t you think that’s a little much?’#no. NO. IT IS THE TRUTH.#little baby middle schooler jojo had just gotten squeak squad. the first kirby game she ever owned.#and she loved it even tho there’s a lot she didn’t understand#like who dedede was supposed to be or why copy abilities existed#I asked for the game because my roommate at swim camp had it and she told me the plot of the game when I looked over her shoulder to watch#(the plot she told me was completely made up btw she said kirby had to save the dimension from dark overlord and did not mention the squeak#and said stuff about meta knight being a bad guy idk I realize now she was just weaving a tale of her own haha)#SO I WAS NOT AWARE OF THE LORE. I had only played the one game and it’s the one people don’t like the plot of#but meta knight completely intrigued me#what was this blue sword wielding little kirby dude doing here??#so I’d replay his boss fight over and over again just to get that glimpse at his face#and I’d sit and wonder what it all meant. who was this mysterious swordsman??#and the boss fight was hard!!! it cost me to beat it at the time but I’d still do it to see his face#AND THEN AFTER LIKE A YEAR OF THIS it occurred to me that there was a kirby wiki online#so I found all the pictures of his face and my little fangirl-raised-by-deviantart mind ATE THIS UP.#and then I look up that one fateful google search……… the one that changed me#meta.#knight.#maskless.#and this drawing was towards the top of the results#I went feral about a fandom related topic for the very very first time#I lost my MIND. HOW can a character be so cute AND COOL??! I was a changed child.#I consumed the hoshi no kaabii anime like it was the only piece of media on earth#I drew comics about him. I made my first kirby oc ever to go on a grand adventure on him.#I filled my notebooks with kirby art to the point my mom was like ‘jossie. you REALLY need to branch out. these are just orbs.’#and now I am the kirby artist I am today. so yes. YES. this drawing did change my life.#thanks for reading. and thanks to the original artist. I tried to find them to link but nothing. so if you know pls tell me#THE END!!! and remember! your art makes a difference in people’s lives even if they don’t say it to your face!!!!
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galedekarios · 6 months
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Hi!! Hope I am not bothering you (if so please feel free to ignore!) with a Gale lore question, but I figured you're the person on tumblr who would most likely know given all the cool shit you've been posting, but do we have any idea *where* gale was when he got snatched by the mindflayers? I can't seem to find a straight answer about most of the companions, but there seems to be a fairly straight forward answer for most of them except Gale (and Astarion to some extent) I know he had his year of solitude that he seemed to have left willingly and from what Tara says about Waterdeep it doesnt seem like they had a massive nautiloid attack the city a la the opening. I figured he either left Waterdeep in search of more items to sate the orb/protect the city in case of rupturing and was taken there or he was just maybe beaten over the head and abducted in the city by one of the few Absolutists that are in Waterdeep.
thank you for your message! i really appreciate your words.
sadly, there is no indication at all where precisely gale was before the events of the game take place.
i've collected some pieces of the puzzle, however, that i thought are relevant to at least paint a broad picture of what likely happened:
gale is well aware of how unstable the orb is. when he escapes the nautiloid, his first thought is that the illithid tadpole is very likely to have adverse effects on it:
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he has lived with the orb for about a year or longer, knowing well what its effect might be. i have wondered often just why gale would know so much about ceremorphosis before the game starts. perhaps the devs just needed another exposition machine, which is likely, too, of course.
but considering the very real and very present danger of the orb, i think it's also likely that in his desperation to find a way to heal himself, reading up as much as he could on everything that even resembled some sort of solution, gale perhaps even read up on ceremorphosis, before deciding that it's just not viable, that it would do more harm to than good.
i think it might be in line with the same reasoning as to why the player can bring up the nightsong to gale as a possible solution to the orb.
2. gale is aware just catastrophic the consequences of the orb being unleashed are. when gale goes to rest in his origin playthrough, sleep will not find him and once more, his thoughts turn towards the orb first:
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it's likely that this is why we find him staring into the flames playing a custom protag. these two scenes seem to mirror each other.
3. we also learn from the same dialogue two important things: that gale made tara promise to stay in waterdeep, concerned for her safety. we also learn from his conversation with tara that he is not only concerned about her safety, but his mother's as well and that he left her behind in waterdeep as well:
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morena isn't aware of what her son tried to do. he kept it from her. not only had he disappointed her faith in him and his talents, now, with the orb, he was actively putting her in mortal peril. along with everyone else in the city.
from a later dialogue we also learn that gale is afraid of bringing shame to his family name:
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player: So, your last name is Dekarios? gale: It is. Courtesy of my mother, the inimitable, dare I say it sometimes unavoidable, Morena Dekarios. It's been so long since I've used it. 'Gale Dekarios' cuts a poor figure next to the wizarding prowess of 'Gale of Waterdeep.' player: You're right. Just 'Gale' is better. gale: I agree. And on the plus side, if I get myself into any truly cataclysmic straits during the remainder of our journey, my family name will go untarnished.
we also learn that while news of the absolute seems to have reached waterdeep, tara doesn't seem to think that they have infiltrated waterdeep yet. which in turn means that waterdeep wasn't affected in the same way baldur's gate and other cities and regions were.
4. the next morning, gale can have the following conversation with tara:
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"you left the tower in such a hurry you didn't leave an address." is what stands out to me here.
what exactly did make gale leave so suddenly?
was it a particularly bad flare-up of the orb? i think it might be likely because i also found this line in the files:
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player: i fail to see why you need me to help you this. you've done fine without me so far. gale: A fair point - however, until recently I was able to rely on a supply of artefacts stored in my tower in Waterdeep. A supply that has now run dry. The reality of the matter is that a lone wizard with a chronic impairment such as my own is not in the most ideal of situations with regards to self-defence. The manner of artefacts I need are not often found waiting patiently on a shop-keep's shelf. One usually has to lift them delicately from trap-filled tombs or prise them from the hands of violent ne'erdowells.
so not only does this validate the fact that gale indeed suffers from chronic pain due to his condition even more, it also clearly states that he had nothing left in his possession to treat his condition anymore.
(as an aside, larian really did the seriousness of his condition a grave disservice here on a multitude at levels and this is another point where the narrative is at odds with the game mechanics of the full release. in ea, it truly required great artefacts (the sword of justice blessed by tyr or even the idol of silvanus) to soothe the orb.)
so to bring all of these points together, this is what i believe:
i think gale left waterdeep in a hurry after he felt the orb destabilising.
having no artefacts great power left, staying was no longer an option, lest he puts his mother (and waterdeep itself even) at great risk. he hurriedly packed what he could.
i assume tara was there and that it was then that he made her promise to stay because he didn't want to put his longest (and now only) friend at risk, too. perhaps he also felt better knowing that tara would be there for morena.
i think he was abducted while on the road, trying to find information about artefacts of great power and perhaps even setting out himself to acquire them.
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turbulentscrawl · 6 months
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Identity(V) Headcanons: Norton Campbell
I'm starting off the writing blog with some of these character analysis-esque headcanons! (Starting with Norton bc he's honestly the reason I made this blog.) They'll serve both as practice for me, and examples for any readers on how I write different characters.
Again, I am new to the IDV fandom, and I have never played the game. These headcanons are informed by ongoing lore dives sourcing the wiki, japanese twitter responses, comics, stageplay, and more! Some of these may relate to or even contradict character backstory, and some of them are just pure vibes for me. If you like it, consider shooting a request ;)
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-Norton had always been a moodier guy, but the mining accident (and the lack of mental and emotional support he received after it) resulted in a much more obvious split of his temperaments. Without trying to put a name to something I’m no expert in, Norton has two distinct personality states which are both aware of and inform one another. The First is the more common state, wherein he is more level-headed, but prone to melancholy and isolation. His melancholy tends to be more intense after an episode with his Second state, wherein he is very likely to exhibit anger, mania, and cynicism. Likewise, his Second state tends to be more critical when he’s been uneventfully mellow for a good while. He tries his best to balance and regulate the two, but this particular emotional roller coaster is one he never had any say in getting on and has never had any assistance getting off.
-The First state typically lasts longer than the Second, sometimes stretching several days at a time. During the First, he’s at his most amicable and chatty. This is the best time to get to know him as a person.
-When in his Second state, which is usually triggered by something that reminds him of the accident, it’s better to give him a wide berth. Even in the case of a friend or partner who has thick skin and handles harshness well, Norton can become hypercritical of himself for being cruel to them.
-His mother died in childbirth, leaving Norton with only his father, who also worked himself to an early grave. Norton had to start working immediately to keep himself fed (and sometimes didn’t even manage that) so he has next to no education. He does not read or write especially well. He is also not particularly tech savvy and struggles with new concepts. That said, he's never been one to back down from a chance to improve himself, difficult or otherwise.
-Norton was mostly genuine in his visits to the elderly and sick. Many of them were other miners and laborers who helped him find his footing after his dad died. Their help may not have amounted to much in the long run, but they didn’t just look the other way and he understood the loneliness they felt on their deathbeds.
-The one exception to this was Benny, who Norton had also once looked upon in an appreciative light…until he learned how to read. It was then that he scoured his father’s old letters and discovered an infuriating truth: after the birth of Norton and the death of his mother, his father had been about to leave the mining industry. Benny was the one who convinced him to stick around and join the obsessive hunt for gold. It was through a mix of spite and desperation that Norton decided to swindle Benny out of his maps and take the chance at riches for himself.
-Norton does not talk about the mining accident. At all. Not even if he’s paid. Part of it is self-preservation—since he IS the one who stole and illegally ignited the explosives. The other part is that he is well and truly wrecked with guilt. Norton did not get along with most of his coworkers in those final days, was bullied and harassed by them, but he wanted to get ahead of them, not kill them.
-Because he’s been self-reliant from such a young age, he’s naturally distrustful of other people. He has trouble accepting people at face value and often rejects compliments, and other words of affection. He’s the embodiment of “actions speak louder than words.” In general, if someone wants to get closer to Norton they have to put their money (and their labor) where their mouth is and show a lot of patience. Any genuine relationship with Norton is hard-won.
-In line with the above, the best love language to give Norton is Acts of Service. Physical Affection would also work well once you reach a certain threshold in his trust. Gift-Giving is a decent third, but you would need to tread lightly here, lest he start to see the budding relationship as purely transactional. Holidays and birthdays are the best time to really go in on gifts for Norton, since he has a harder time arguing bribery with culturally dictated gifts.
-He genuinely does not find himself to be attractive. I wouldn’t go so far as to say he’s insecure, as he really doesn’t think about it much, but he’s least likely to accept compliments about his appearance. The burn scars certainly don’t help. If you do compliment his appearance, it’s better not to mention the scars at all than to try and make him feel better about them.
-He wholly, genuinely, hates the rich. Which is obvious enough, I suppose, but I think it’s more extreme than people give him credit for. And really it just comes down to unadulterated jealousy and bitterness, which are not easy feelings to overcome.
-Norton is of the opinion that all life is equal—and when he’s at his most cynical, this means he’s willing to take the balance of “an eye for an eye” into his own hands.
-His sweet tooth is limited to donuts and a few other carb-y baked goods. He prefers savory flavors, or sometimes bitter, such as in the case of his black coffee. He doesn’t eat as much as you might expect for his size, but he always eats quickly, and hunched over his food like it’ll be taken away. Old habits die hard.
-He has a terrible sleep schedule, due in part to frequent nightmares about the accident. He’s also somewhat claustrophobic and dislikes pitch-black spaces, so a window is a must in his bedroom. He prefers to have it open whenever reasonable.
-He doesn’t do well with thunderstorms, as the rumbles of thunder sound too much like the beginnings of a cave-in.
-If he has one singular strength, it’s perseverance. Hardships don’t deter him because he’s seen and overcome plenty. He’s a loyal friend as well, once completely won over. If he cares for you, you’ll never have to tackle a hurdle alone.
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king-krisu · 9 months
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A lot of random stuff/lore he said from the webinar because guess who took NOTES (these are all in order of appearance so sorry if they seem a bit scattered lol):
The photos are all stuff he sent in himself lol
His first ever debit card was an Uuno Turhapuro one (I couldn't find photos but that's what mans said)
They moved to Ruskeasanta when he was in the third grade
His mom used to work in a bank so he's been taught about financial stuff from a young age (but according to him he "forgot" a lot of it in his teens and became more like his father lol)
He used to sing in a school choir and did school plays, and after a while he found himself really liking performing
He used to get so nervous before gigs that he was shaking, and now he feels he can't perform without a proper audience (as in he feeds off audience reactions and at ESC was more nervous for rehearsals where there was no audience)
The interviewer asked if he gets nervous from something else nowadays, and he mentioned maybe being nervous about meeting the president on independence day (see: Linnan Juhlat)
His first ever summer job was at his grandparents hotel in Laukaa, where he used to mow lawns and make the beds etc for 5€/h lol
All the money he made from that job was wasted on a trip to Ayia Napa with his friends 💀
He used to be really late in the game and asked about available summer jobs in the last days of spring/first days of summer
Since his parents used to sacrifice a lot in order to get the kids new hockey gear or whatever was needed, he now has dreams of providing for his family as a way to say thank you (he mentioned his father eating scarcely for a month bcs he'd use his money on the kids, and how Mikke has also helped him pay rent etc when he was struggling financially and also during pre-UMK prep when he didn't have time to work)
When asked about school and dream jobs he mentioned applying to become an Interior architect but he didn't get in, and for a long time he also dreamed of becoming a P.E. Teacher (cursed). He also again mentioned his degree in interior design (at high school level, we call it ammattikoulu aka vocational school)
They referenced a study about finnish people mostly only planning their finances a month ahead, and he said he's already looking at his retirement plans and how to fund it. He's using the merch company money for his retirement fund, as well as other various sources, which he's splitting 4 ways (including Mikke) with the people involved. Overall his company (which he started in February and owns with his producer 50/50) pays the salaries of 7 different people with varying amounts/frequencies, and he said a lot of the tour money goes to the company to keep it afloat
Before UMK he used to photoshop house/apartment photos for Mikke (who's a photographer), as well as sell kitchens (and apparently also design them to some extent)
He used to have 5.5k followers on IG before UMK
He started gambling at 15 (it used to be legal from 15 years old in Finland until some time ago)
He moved out at 18-19 years old, and he had to quit his job quite soon after due to his illness. He lived on a lot of Kela (social sec) money, and was also helped by his family a lot
He mentioned often being anxious over his financial situation when he was younger, and was well aware that gambling isn't the best way to use money. He hopes to one day be given the opportunity to do speeches in schools etc in order to teach kids about financial security (aka do as I say not as I do lol)
Hes always lived in rented apartments, but his dream is to own his own house one day (he mentioned maybe doing it next year already)
He used to have an ASP-account (an account where you save 10% of the price of your first home and you get better loan deals) with at the most 12k€ but he had to empty it (he didn't mention what for)
When he told his family he was gonna apply for UMK and was gonna quit his job to focus on the music/preparations, Mikke said "let's make you a star" and supported him financially during that time (also his parents and grandparents helped)
He mentioned that in the future he might decline gigs if the money offered is too low, because for example 5k means he gets left with nothing because it's shared with 5-7 different people, and he says even if it means touring less he doesn't want people around him to lose money ("It's an unfortunate reality, but it's the choices you have to make as an artist if you want to be lucrative/worthwhile")
When asked about the Euro tour he mentioned (very strained I might add) that "some things" happened and he's not gonna be left with any money from it, if he'd known beforehand how it was gonna go he wouldn't do it. He was excited to see how it goes but he said he's more interested in people coming to Finland to support our economy, instead of him going abroad [and leaving the money there]
Also NEW MUSIC 15.9
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this-is-fox-speaking · 8 months
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FANTOCCIO FACTS POST (from screenshots i found in my own interests server)
- His name is italian for puppet, but he pronounces it incorrectly and insists it’s the correct way to say his name if anyone else points it out and says he’s wrong.
- He’s not from Italy, obviously. Goes to show. But Ash imagines he knows a bit of italian. (“Not enough Italian to say his name right.” - Katie.)
- Fantoccio has a pet shark named Sharkspeare! Mentioned in the song at the line “‘Cause Sharkspeare’s looking mean!”
- Fantoccio has to make all his own props, set pieces, clothes, etc in the theatre.
- Would never smoke, and would hate being around it/people who’re doing it actively.
- Fantoccio was made by Ash as a fan OC for the game, and this (as far as I’m aware) is what got them hired onto the game, cause Katie loved their ideas so much.
- Fantoccio is not very good with kids.
- Fantoccio’s favorite food is churros. This came from the fact Ash once had a dream about him infodumping about them cause he loved them so much, so they made it canon.
- Don’t worry, he can indeed taste things normally. No traditional taste buds, but some, nonetheless. Same goes for touch!
- Fantoccio is canonically autistic, having many traits of himself heavily projected from Ash, themself.
- When asked what his meltdown triggers could be, Ash thought that some might be: too much touching, being without his hat, or one of his props breaking.
- Fantoccio likes wearing dresses! Wears them if he feels like it or if the role calls for it, during a play.
- Ash thinks he’d ADORE snow.
- Fantoccio would 100% love spicy italian from subway.
- Fantoccio plays violin!
- Fantoccio would chant “I’m sleeping” when struggling to fall asleep, like his own version of counting sheep.
- He would NEVER say the Earth is flat.
- He’d be the “How do you do that” of that one keysmash meme, if paired with Barnaby.
- Ash once said that Fantoccio is like Duck from Don’t Hug Me I’m Scared.
- When doing a personality type test (and actually answering truthfully instead of in character) for Fantoccio, he ended up with ENTJ-T, Commander. Fanto would answer untruthfully on some questions, like if he ever gets insecure (“PFFFT NO THE ANSWERS NO”).
- He can go uwu in the bbu lore, but he’ll hate it. (“THIS IS STUPID!!!”)
- Fantoccio would apparently be a “mac and cheese FIEND.”
- He’d hate pranks (specifically a hand zapper in this case), because they’re unexpected. (“NEVER DO THAT AGAIN”)
- This also means he’d never troll anyone, cause he feels above that.
- Fanto would HATE hearing people crack their knuckles, like Ash does.
- Fantoccio loves to carve wood. Specifically only by hand, that’s how much he loves it! He carved the two giant wooden hands used in his battle, but his favorite thing to carve is ducks.
- Fantoccio is very intent on ONLY eating the few foods he knows he likes.
- If he were an ice cream, he’d be coffee flavor! Which is ironic, because Ash has also said that it’d probably be terrible to give Fantoccio caffeine.
- Fantoccio would LOVE chicken nuggets.
- Hates pizza, though. Too greasy and messy.
- Would enjoy having an ipad “a little too much. He would be super confused at first but once he learns how to use it DO NOT TAKE IT AWAY”. (kinda like Peridot from Steven Universe)
- He would like spruce wood in Minecraft, but also acacia “just to look at.”
- Ash adores pirates, so so does Fantoccio!
- He has no nose, so no sneezes!
- Appreciates detail as much as Barnaby does.
- Fanto would love birds!
- Fanto is not capable of curse words. Sad.
- Fantoccio would COLLAPSE trying to lift someone without his powers.
- He stims by patting his face and spinning around. Fidgets with his hands in concepts for his standing idle animations, because he’s uncomfortable with standing and prefers floating.
- He’d favor Murder Mystery!
- His wood is alive and can grow like a real boy! (if you’ve seen my post being reblogged around, lol)
- He lives in the lost city of magic, which is abandoned and overrun my magical zombies who used to be magic users, now with a terrible curse. So he lives mainly in his theatre. He’s not trapped, anymore, like his old story!
- Fantoccio’s powers are based around telekinesis and teleportation. It’s how he moves his body around!
- He used to have a plush toy rabbit he carried around, when he was younger, seemingly. It’s unclear where that went, when he got older.
- Fantoccio’s been locked up in this city for 15 years, since he was 8. Completely isolated (save for those zombies, I suppose)! When Billie comes along, though, he’s so excited to have something new to play with!
- Fanto’s song is inspired by Weird Al. Like 90% of this game is, of course /lh. He was also inspired by the pied piper!
- He’d dislike the idea of seafood. (“He’d be like “Why would anyone want to eat a fish?!” And cover Sharkspeare’s nonexistent ears like “Don’t listen to them!””)
- The red feather in his hat is also used as a pen!
- Fantoccio is a being of pure magic, having an entire magic gem be his whole life source. This means he can use magic endlessly without getting tired (I believe)!
- Fantoccio is 23, he/him, and pansexual.
- His face is made using magic. It disappears when/if he’s magic-less.
- Fantoccio can absolutely feel pain.
- When it comes to nature, Ash said he’d kinda be like Rarity from MLP:FiM, but certain kinds of nature he’d still really love. He’d really dislike walking through the wild or camping in general, but loves things like snow or flower fields. Just depends!
- Fantoccio would main Bowser in Mario Kart.
-In terms of favorite Halloween treats, Fantoccio would like anything chewy and fruity (no chocolate)!
- Canonically wears eyeliner.
- Magic sparks from his fingertips when he’s very excited!
- If Fantoccio was an animal, Ash says he’d be a cat.
- No traditional gross human stuff inside him like others, just wood and sap. “Whatever trees do.”
- His original concept by Ash was him having a purple phantom head, being a ghost in a puppet’s body. This was changed by Katie, I believe.
(feel free to add on if I missed anything! i’ll edit this post if i randomly remember something)
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gothlute · 9 days
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Since you said it was okay to send you asks about Lute (and I really wanna talk about her ajshgs): do you have any headcanons for her as a character, fallenwings and/or guitarspear? :)
Also, as a doodle idea: fallen angel Lute!
I love this so much!!!!
Okay so the fallen angel Lute doodle will be done a bit later since I ordered a graphic tablet and I wanna draw it on it. I'll tag you!
Ive already made a post about Guitarspear headcanons too :D I might post more if I get ideas!
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Lute headcanons.
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• Metalhead & likes goth music
• Had an emo phase, obviously, tho she won't admit it
• She's REALLY into music, either listening to it or making it. Adam and her make music together! She can sing and kinda play drums (tho she's a begginer)
• Her favorite bands is Type O negative
•Her favorite colors are black and red
• Super picky eater, and so is Adam
• High IQ, and possibly autistic, she gets told to get tested a LOT but she doesnt want to
• Is SUPER good at make up, she does her eyeliner super fast
• Very very good at strategy games. She's overall very smart and learns fast. The kind of kid to learn how to read super early and then get pissed at other kids because they can't do it
• Super serious most of the time, but the most unhinged mf with Adam because she trusts him deeply. She actually makes almost as much dirty jokes as him when it's just the two of them
• Both bi and homophobic : she was raised in a SUPER religious family and feels attraction to girls but is deeply ashamed of it.
• Had a situationship with Vaggie, but had too much internalized homophobia for it to work. She's SUPER bitter about it
• Pretty interested in mythology
-She's pretty muscular and very strong, she works out a LOT and pretty much all gay exorcists have/had some sort of crush on her (and everyone's aware of it except for herself)
• Wears a band shirt and black sweatpants like 50% of the time when out of uniform
• She would LOVE the Saw movies. They have gore, interesting lore and she'd love to learn about all the traps (she would wanna try them on demons LMAO)
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Now let's dive deeper into the Lute and Vaggie part.
Fallenwings headcanons (sorta)
!!CW interalized homophobia
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I don't believe Vaggie and Lute dated. I do think they had something going on though.
To begin with, I think Lute is bisexual, with INSANE. amounts of internalized homophobia and religious guilt. She's plain homophobic, and thinks it's a sin, while ignoring the part of her that likes it. It has been easy at first because she wasn't into ONE specific girl.
But when she started liking Vaggie, everything was way harder. Her feelings were too hard to ignore. She felt genuine physical attraction, to the point where training with her was getting hard. Everything was complicated.
And Vaggie felt this way too. She started flirting with Lute, and even though she felt painfully guilty about it, she gave in.
They kissed a copious amount of times (never in public), slept together almost as much, and genuine feelings were developping for both of them.
But Lute's self hatred was only getting worse, and it was getting in the way. She would rather die than make their relationship official (though let's be honest you'd have to be blind to miss the sexual tension during training), and Vaggie had to constantly remind Lute that it was okay, that it didn't make her a sinner.
She didn't believe it.
She sometimes pushed Vaggie away when she initiated any contact, even chaste and friendly, and got very cold and disgusted to talk to her. Because after all, she's gay.
Vaggie tried to be as understanding as possible, but it was getting too far.
Her and Lute got into an argument.
Vaggie was like "this is stupid, you insist that we hide when we see eachother, you seem uncomfortable and it's clear that you don't really like me SO we should probably just stop". She wasnt that mad just a bit annoyed and sad
Except Lute took it very badly, and got VERY defensive and mad, because Vaggie was right. She got mean and lashed out on her, Vaggie left and they just...stopped talking
Basically, Vaggie thinks Lute used her to "try it with a girl" while Lute had actual feelings, and she HATES Vaggie because she let her see her weaknesses and thinks she's disgusting for making her fall for her!! She was a lesbian after all.
+ She betrayed heaven and it was OVER. It was the proof Lute was waiting for, proof that Vaggie was just a filthy sinner, disgusting, that she deserved to rot in hell, and that Lute's little phase was over, probably a test from God she passed.
Sometimes, Lute still dreams of the filthy sinner, of her sweet words and the warmth of her embrace. She still feels all warm when seeing two girls kiss, she still gets jealous. But she knows better than to indulge in those feelings now, she's a warrior.
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mossstep · 5 months
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More sagau (self aware genshin au) headcanons(plus a little bit of writing) These ones are a bit more focused instead of general.
Ghost!reader sagau headcanons
As always: I am a minor, don’t be weird with my posts!
Note: these posts are made with the intention of lightening up the sagau tag, also, if you’re interested in me writing an entire story using my headcanons just ask and I’ll be happy to!
Tw/cw: sagau, swearing, references to the 4.2 archon quest (not 100% sure if this is needed)
Arriving in teyvat
Waking up in teyvat was certainly not on your bingo card for this year. You had only been playing genshin seriously for about a year or so. You had played before that, but had gotten bored after the Monstadt archon quest, because of the steep ar requirements for the Liyue archon quest.
So waking up in Liyue, specifically wuwang hill was, jarring to say the least. You had recognized the area immediately. You had basically lived in the crimson witch domain farming for your Hu Tao. Not that you had Hu Tao yet, having lost your 50/50 on each of her reruns. (Seriously! Talk about bad luck!)
As you get up you notice a vague feeling weightlessness, looking down, you noticed that you were partially see-through? What?
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So the creator would probably meet Hu Tao first, as she likes the hang around wuwang (I don’t know her lore to correct me if I’m wrong) and Hu Tao would almost immediately recognize the reader as the creator due to their “golden aura.” Despite this, she’d treat you as your average ghost
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The creator’s appearance would be like the ghosts seen in a game. But instead of that blueish-white color outline, the creator’s would be golden.
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The creator’s ability to interact with things would be limited, only being able to slightly nudge or push things. They wouldn’t be able to pick anything up, or eat anything.
Despite this, they’re able to be seen/talk to vision holders and other elemental beings. While regular humans would only be able to sense them.
Also, the creator can possess shit, because ghost!
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It’s likely that Zhongli, after catching wind of the creator’s arrival in not only teyvat, but also Liyue, would try to meet with them.
I can see the geo archon getting in contact with Ei or Neuvillette about making a mechanical puppet/body for the creator, since they were very limited in what they could do.
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In their ghost form the creator would likely be able to take advantage of laylines/teleport waypoints/statues of the seven/etc. to travel around teyvat, which is how they meet with their favorite characters, wether or not they know about the creator’s arrival
Creator: hi tighnari :3
Tighnari: ARCHONS WHERE DID YOU COME FROM!?
Creator: secret :3
Alternatively
Creator: Hi Kaveh
Kaveh: OH SHIT A GHOST (unaware they’re the creator)
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The creator would probably spend a whole 6 months or longer in teyvat without a body, because the people of teyvat would make sure only the best body is given to them.
If the people of Fontaine make a body for the creator they’d probably have the the fortress of meropide temporarily stop production on gardemeks to put all their energy in making the perfect mechanical body for the creator of teyvat.
If Ei instead uses the technique she used to create the shogun and scaramouche she’d source only the highest quality materials, then spend ages meticulously working on every little detail to make sure it’s perfect
No matter how much you say you don’t care about it being perfect, the people of teyvat would consider it blasphemy to give anything less than the best for their creator.
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maverick-werewolf · 1 month
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Werewolf Article - (Play As A) Werewolf Video Games
The results of the poll for this month on my Patreon are in, and the winner is an opinionated article on werewolf video games! Apologies in advance if any of my opinions here anger you. I was asked for opinionated, so I went opinionated and did not hold back.
For clarity's sake: this will be a relatively concise list of SOME video games in which you can or do play as a werewolf. It will NOT include every single game in which you can or do play as a werewolf, nor will it include certain kinds of playable werewolves that exist in gaming, for the sake of brevity. You'll notice some missing and then want to be first to tell me I left out [thing], but I assure you I am aware of those too. I am also not going to list games in which you can play as a werewolf but it requires either user-made mods or else playing in a custom campaign/tileset/server (like Neverwinter Nights <3), only games wherein you can play as a werewolf as part of base game or expansion pack mechanics.
This IS a tiered list. It is tiered based on the werewolf gameplay mechanics and elements in the game.
Let's get started. I will begin at #9, go to #1, and then I will close with some words on some other games that didn't make the numbered list.
9. World of Warcraft: Cataclysm
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Note: your player character will never have torn-up clothing or use his claws like in this artwork/like the enemy worgen do
I'm just going to list Cataclysm here because, frankly, I don't even want to discuss WoW at Shadowlands and beyond... even if discussing the model update will reach into that era of content. Obviously, I don't play WoW anymore and haven't in quite a while, but yeah, I used to really enjoy it. Played it for many, many years. Probably too many.
Cataclysm was a pretty outright bad expansion, but it did add playable worgen (something I obviously wanted from day 1 after seeing the worgen mobs running around), and they can even turn into human form, which is a must for me in terms of actually being a werewolf instead of just a wolf-person, which I wouldn't even roll. That was a nice touch I didn't actually expect from the devs.
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Unfortunately, the model update turned them into something far "cuter" and more cuddly than I liked, not to mention adding preposterous fur options like stripes and merle, but the human form customization was nice. Still, the model update drove me toward playing different races, like maining my kul'tiran and night elf instead of the worgen I was always ultimately pretty disappointed in, given his wearing fine armor and wielding giant weapons. Anyway, the entire game took a huge nosedive not long after the model change, so it's a moot point for me regardless.
As for the deeper worgen lore beyond "they are werewolves with a funny name": I hate it with all my heart. I did my best to ignore every scrap of that and how they are just self-parodies, to delete the Gilneas/worgen starting zone quests from my entire brain, and especially to ignore the fact that they were all preposterously British despite England being one of the last places historically to even have many werewolf legends of its own. I have an article about that here if you are interested in the topic. The game made all of these things very difficult, especially how hard they wanted to drive home that the worgen are silly posh British parody dog-people strutting around in waistcoats and tophats instead of being fearsome cursed werewolves. So I won't bother going into all that.
The mechanics are fun except for the fact that you have to wear armor and use weapons, so ultimately you just look like a beast-person instead of a werewolf, especially after the model change making them far more appealing to a certain demographic. If Blizzard had wanted to put in effort, they would have made your gear look tattered and would have made you swap to claws when you turn, but that would've been a lot of work. They could have at least added a specialized class or something and then also given it to some Horde races to make the precious Horde players happy. I don't know. I just think werewolves wearing fine clothes and armor and wielding weapons is immensely silly. They're supposed to be werewolves.
So while they are extremely far from perfect, the worgen are at least relatively fun in that, if nothing else, you can go between werewolf and human forms and run on all fours as fast as the fastest ground mount, and I am deeply surprised they did either. I immensely enjoyed both of those things during my time playing a worgen, and they helped mitigate the great disappointment otherwise in many other regards - though not enough to keep me from maining other races, especially later on. But, in the end, WoW sucks now and it's unrecoverable, and WoW Classic is a joke, so I'll never be playing a worgen again anyway.
8. Diablo II
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I'm sure you were looking for this one - the werewolf druid in Diablo II (preemptive sidebar: I am not going to talk about Diablo IV). I love his design and gameplay mechanics. He's fantastic. However, he is of course yet another instance of "the werewolf must be a druid," which I personally find a little tiresome after so much of it. But hey, this was one of the earlier games to do that, so it predated a lot of the craze.
At any rate, the Druid class in Diablo II obviously gets a werewolf form. It also gets a requisite werebear because werewolves can almost never just be werewolves, but at least the werewolf does not completely suck. You can also summon wolves, which is a bonus.
While I'm not really that big on Diablo-type gameplay - I prefer either third-person or else a proper isometric, party-based RPG - so Diablo II didn't really hold my interest a lot, the werewolf druid is very fun and a very cool werewolf, the setting is great, and the werewolf suits the dark Gothic feeling and look of the game that is enjoyable and well conveyed in the first place. The werewolf druid is a great addition that I am glad they added.
7. Baldur's Gate II
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Let me make something perfectly clear: Baldur's Gate II is, in my opinion, the best game ever made (only Uncharted 2: Among Thieves also makes this rank for me). Combined with BG1 to create the Baldur's Gate Saga, it is one of the best stories ever told and also my favorite game mechanics-wise, again alongside Uncharted 2 even if yes, I know that those games could almost not be farther apart in terms of mechanics. I absolutely love BG2 beyond words. Please note I am talking about the original Baldur's Gate II, as released in 2000, not the "Enhanced Edition," which is a disgrace to the game, the entire series, and a piece of garbage. It's shamefully difficult to find the original game anymore, but it's worth it over playing the EE; trust me. I'll try to spare you any further ranting on this topic, as the original Baldur's Gate Saga is something very close to my heart.
Anyway, the werewolf in BG2 is - once again - a druid, specifically a druid subclass called Shapeshifter. It doesn't really have any werewolf gameplay mechanics in that you are not treated differently for it, nor do you transform out of your own control. In fact you will be spending the majority of your time in werewolf form, which can get quite tiresome. I'm not the biggest fan of a werewolf holding normal conversations with NPCs, etc. But regardless, it's there, and I love it, and it looks awesome, and that's more than I can say for so many games. Plus, you get cool bonuses and stuff. The power of it varies over time and with the progression of your character. I will not go too deeply into it, as I am actually an insane D&D video game nerd and even today I can spend far too much time building characters and tweaking numbers and doing ridiculous tricks in D&D games to powergame. If you want just one of my credentials I beat BG2 on the hardest difficulty with Ascension and no other gameplay mods. Long story short, the Greater Werewolf is quite powerful, and it shouldn't be a detriment to your party to either be one or bring along Cernd, one of my favorite companions.
So don't listen to the people down on the Shapeshifter in BG2. You can get mods that make them overpowered, anyway. Also don't listen to my complaints about it not feeling werewolfish enough because that's nearly impossible to come by anyway if you're not playing the #1 game on this list. Go try one out. It's fun! Plus, BG2 is the best game ever made.
6. Altered Beast
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What are some of Mav's favorite things? Ancient Greece, hoplites, hot men, werewolves, dragons, tigers...
When I found out Altered Beast exists and is a game wherein you play as an awesome hoplite dude and turn into a werewolf, a green dragon, a tiger-man, and ultimately a werewolf is still the most powerful of all his forms, I was ecstatic. I had to play it immediately.
I wasn't disappointed. It's a fun, unforgiving game, because it was made before video games started becoming what I think we're supposed to call accessible today. I don't know what else there is to say about the game if what I've already said hasn't convinced you to play it. The werewolf form is your first transformation, and your most powerful is a golden werewolf. Me being me, I appreciate that a werewolf form is still the best in the end instead of being outshone by other creatures, and even the other forms available are all very cool.
As I said, I really don't know what more one could ask for of this setting and gameplay. I've never been picky about genre; I play a very wide variety of video games and have plenty of fun, and I certainly had fun with this one.
(Note: I'm not going to talk about that 2005 Altered Beast remake, I like to pretend it never happened)
5. Werewolf the Apocalypse: Earthblood
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I'll be the first to admit I'm far from the biggest World of Darkness fan ever, as has brought many insults my way already, but I was pleasantly surprised by the mechanics of the werewolf form in Earthblood. I will not call it the "crinos form," as that terminology is so immensely silly that I could no longer take it seriously if I did. So anyway, the gameplay actually lets you feel like a werewolf, and you even get two stances you can swap between for different combat styles instead of anchoring werewolves down to just doing one thing. I'm not going to wax on about the lore, the story, etc. - but man the werewolf mechanics really are fun. It is, of course, the main draw of the whole deal, and they didn't slouch on that element.
It's important to me that a werewolf feel powerful and also violent. Werewolves should not be cuddly, or else they are no longer werewolves. Painting hallways with the blood of my enemies as if I'm recreating the Ninja lead-up in Metal Gear Solid while in werewolf form is cathartic and a good way to give the player a sense of being a werewolf instead of just an animal-headed person. This is a very solid "play as a werewolf" game, and one of the few games that exist with the primary purpose of letting you really play as a werewolf, whether you are a predetermined character or not. Be warned, the game is notoriously janky, but if you're like me, you're enjoying the werewolf mechanics enough that you don't care - or you can be even more like me and not give a toss about "jankiness" in a game in the first place.
4. The Elder Scrolls V: Skyrim
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While a significant and crushing downgrade from the werewolves in certain other Elder Scrolls entries - more on that momentarily - at least Skyrim let you become a werewolf in the base game. No waiting for an expansion pack and no waiting forever until you move on (thanks, Oblivion). However, the differences between the mechanics of werewolves in past entries and the Skyrim werewolves are many and tragic. I confess I did not play Skyrim much, partially as a result of these exact elements, and partially because I just don't spend much time playing video games anymore, among other things.
In Skyrim, being a werewolf becomes what is colloquially called an "awesome button," letting you turn into a big, strong, cool werewolf that can eat people to extend your werewolf timer. It's great and enjoyable, don't get me wrong, but it doesn't actually feel as if you are truly cursed with lycanthropy or smelly lupus or whatever silly name Elder Scrolls gave it (yes, I know the name, but that doesn't make it less silly). You have no real disadvantages to being a werewolf, such as having to worry about when you will transform outside your own control - because you never will, which is an immense downgrade in terms of feeling werewolfish and adding appropriate challenge and downside to being a werewolf. You also don't have to worry about being forced to devour a civilized race in order to sate your accursed hunger. Instead, you're doing that on purpose to turn out of werewolf form again, because the more you eat, the longer you stay transformed. Still, the werewolves in Skyrim are good - they just don't compare to previous entries. But I certainly appreciate them and the fact that they are present in the base game.
3. The Sims 3
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Trust me, they do look better in game, but I couldn't find any of my own screenshots because it's been a hot minute since I played this.
You probably think I'm trolling you, but the werewolves in The Sims have always been pretty fun; I remember when the ones in 2 first came out, I enjoyed them like crazy. The ones in 3 rocked and were easily the best variant; too bad the game is relatively difficult to get running properly, and many aspects of the werewolves are delicate and easy to glitch, including your entire Sim's werewolf form design. I am not going to talk about those abominations that were added to The Sims 4, because they are some of the worst things I have ever had the misfortune of seeing and are not werewolves by any metric.
Sims 3 changed the aspects of Sims 2 werewolves that I didn't like, such as how being a werewolf altered your sim's entire personality over time and how the werewolf form always looked the same. They made the system much more robust. Frankly, the Sims 3 werewolves are some of the better werewolves in gaming, especially for the kind of game that The Sims is (expect assorted dog jokes, for example, given it's The Sims, yet it still isn't half as bad as it could be). I also love the wolf-man design; it works much better with Sims than something bigger and more wolfish. Certainly far better than whatever the hell is in Sims 4, which again, I will try my best not to talk about.
Anyway, I absolutely recommend Sims 3 if you enjoy Sims games and werewolves and want to have some werewolf fun. I'd probably still be occasionally blowing my finite amount of time on this earth playing it if I had it properly running on my current PC.
2. The Elder Scrolls II: Daggerfall
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Bet you didn't expect to see this one, did you? You thought I was gonna say Skyrim as #2, right? Actually, I bet you thought I was going to say that one as #1.
The Elder Scrolls II: Daggerfall is a game many would consider unapproachable today. I enjoyed it. Obviously, I played it for the playable werewolf, and I had fun! They work similarly to the ones in Bloodmoon, but, in my opinion, they still aren't as fantastic as the Bloodmoon ones. But the game does force you to actually live and behave as a werewolf - I love the werewolf hunter[s] mechanic - which, again... it's almost the only one of its kind other than Bloodmoon. For that, it gets #2 on this list.
And that means you know what makes #1, untouched in its glory, undimmed by time...
1. The Elder Scrolls III: Morrowind - Bloodmoon
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Alright. Have I ever talked about how this is the single greatest werewolf game ever made? I think I have, but let's get into it again.
I like Morrowind in the first place. I think it's hands down the best of the Elder Scrolls series and, frankly, the only one really worth dedicating much time to (forgive me). I played it when it first came out, and while I have never been the kind of person to pour hours into any ES or even any other open world game, Morrowind held my attention even as a kid - before I knew about "open world" and before it was such a buzzword - whereas other games before and after it struggled to do so or else failed entirely. Morrowind was groundbreaking for its time in many ways. And then they announced the expansion pack called Bloodmoon that would let you play as a werewolf. I was so excited I could hardly stand it, and even with my extreme werewolf pickiness, I was not disappointed. At all.
This is a game wherein the werewolves are treated as a serious threat, they are insanely rare to encounter in the wild in any capacity (I actually became a werewolf through a random encounter because I ran around on Solstheim obsessively every night rather than just becoming one through the story - it took me many nights, IRL, to encounter one), and when you do run into them, they are likely to destroy you. You are insanely, over the top powerful when you turn into a werewolf, yourself. Some would even call it stupid. I would not. You run at the speed of light and your jump turns into borderline flight. It's basically gliding. You're also preposterously powerful in general. I love it.
Most importantly of all, however, is that you are actually forced to roleplay as a werewolf. You will turn each night, and you must consume 1 victim NPC of any of the playable races. Solstheim is full of assorted enemies that will work for this, but when you go back to Vvardenfell, it can be harder to find a nightly meal while avoiding devouring any quest NPCs. Plus, you have to manage your gear before and after transformations, and you have to be sure you are never witnessed transforming. The entire system is in-depth and very awesome, making you actually feel like a cursed being that has to worry when the sun starts to set, forcing you to run far from civilization.
I cannot put into words how much I adore this game's werewolf system. Nothing compares. This is a real werewolf system, instead of "play as a wolf-person" or "hit the awesome button to become a werewolf for a little while with 0 consequences" like basically every other werewolf game out there.
So long story short, if you claim to love werewolves and want to play as one in a video game, and you haven't played Bloodmoon, then you're lying to yourself and the whole world. Shame on you.
And now for things that didn't make the list...
10. Assorted Acknowledgements
This category is for ones I don't even really have a lot to say about, but I figured I would mention them.
Terraria - You can get an item that lets you turn into a werewolf when night falls. It's pretty fun! I like the mechanics of it, plus it has a neat werewolf design, to boot. I dock serious points in this game for straight-up replacing the zombies with hordes of werewolves in hard mode, though. "Werewolf infestations" and werewolves being zombie stand-ins these days is preposterous and overdone. But I had a lot of fun running around as a werewolf and exploring, so it's absolutely top of the non-tiered list especially as far as werewolf mechanics go.
Pillars of Eternity - The "werewolf" in this game is one of several animal-person forms the druid can get, continuing the common theme in gaming of druid werewolves. The wolf is decidedly the worst of the lot, less useful even than the prey animals available. Put bluntly: they are basically terrible, and you're an idiot to ever use this form when there are so many build options available. There are also lots of other RPG options available. As in other games out there in the world. You should play those instead.
Guild Wars 2 - You cannot actually play as a werewolf in Guild Wars 2, but I figured I would mention it because lots of people do. If you want to roll one of the Norn giant race, either as a pretty giant woman who is the mommy stepping on you from some men's dreams or as the ugly tiny-headed cartoon men, you can get an ability to turn into a werewolf for like 30 seconds; it's far from exciting. And like so many werewolf abilities today, it comes with the option to also turn into other humanoid animals with different abilities. I've heard that, of them, only the cat and bear are useful, which is not a shocker as video game logic goes (game devs think wolves straight up suck at everything lol). I didn't play a Norn during my stint with Guild Wars 2 - I played a male human. He's Nolan North, so he's obviously the only choice and also why I played the game as much as I did.
The Elder Scrolls Online - This disgraceful abomination of a "game" is terrible in every way and could not have been a bigger disappointment on the promise of an "Elder Scrolls but MMORPG" concept even from the very beginning. It was never good, it only ever got worse, and I am happy to say I abandoned it long ago (I am not happy to say I was playing it in early closed beta because of the promise of werewolves - and I played it far more than I should have, so I am not coming at this from ignorance). It is a game with designs so ugly and unremarkable that you want to quit and walk through the woods just to remind yourself beauty still exists in the world. ESO clearly had no idea what direction to take itself in from the moment it dropped, and it certainly was never created with the pretense of playing like an Elder Scrolls game but being massively multiplayer. It has no sense of mood or atmosphere whatsoever and possesses writing that will make you long for the riveting tales in other low-rent, low-thought MMORPGs. You can play as a hideous weird sad werewolf model that is absurdly small (most likely smaller than the race you are playing as, which means you actually shrink when you transform) and should have been left in beta, which functions like a worse awesome button werewolf than the ones in Skyrim, because you also suck gameplay-wise especially depending on the dev's mood with the meta. It is terrible, as is everything about the game. ESO also went out of its way to completely wreck all previous Elder Scrolls werewolf lore that was actually really good. Anyway, don't play this. Your time is worth more than that, even if you don't think it is.
That covers some of the best! Requisite apologies if I didn't include your favorite.
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sholangagaga · 9 months
Note
What do you think happened to Glamrock Bonnie, using all of your info that you gathered through the game? your analysis on Bonnie's disappearance was really indepth
I was putting off this ask for a while because I wanted to properly gather my thoughts (and I wanted to replay Ruin like another 2 or 3 times just to make sure I got all the lore I could) but I think I have a grasp on what I want to say
BTW, Spoilers under the cut per usual, also, this theory is going by the premise of Ruin's ending. I'll reference my previous theory as well. This is also a carry over of this post.
Now, I had said in that previous post that the three Dufflebag notes told a patchy and incomplete story. Because to me, they do. But in order to decipher the story they tell, you need to think about what was happening in the Pizzaplex during that timeframe. (there's also a couple more Dufflebag notes that help the story as well, I totally forgot to put them in my earlier post)
as I said before, Bonnie and Monty were already co-existing at this point. Bonnie was the bassist, and Monty was just an animatronic with his own attraction (like how Foxy is the animatronic at the theatre and Sun/Moon/Eclipse are the animatronic for the Daycare)
Now I'm gonna preface all of this theory and information with the fact that I do not believe Monty killed/attacked Bonnie.
I simply don't.
I know what the OG Security Breach story wants us to assume, but from a logical standpoint, it simply makes no sense.
Now, let's go through this chronologically. There will be some conjecture here using the information we've seen outright, so please don't strangle me if this doesn't necessarily match canon or what-not.
First, Bonnie was the original bassist of the band. Alongside Freddy, Roxy, and Chica, they were the original cast. (I don't know why Foxy wasn't part of the original band. Maybe he WAS, long before Roxy took over, or maybe they decided Foxy would be better in the theatre/child area since prior incarnations of Foxy weren't considered bandmates, they were simply side attractions for kids)
I think it's pretty safe to say that Monty was enamored with Bonnie in some regard. At the very least, he looked up to him. In the Gator Golf attraction that shows you Monty's rise to fame, you see Monty playing something akin to a bass or a banjo all alone in his swamp. He was a One Man Band, as they say.
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I think his One Man Jug Band probably played in the Gator Golf, maybe he had his own little party bookings there judging by how popular his attraction is. (Like how Roxanne's parties can be booked at Roxy Raceway/Glamrock Salon or Freddy's parties can be booked at the Atrium and main stage)
At some point, Monty became acutely aware of the main band and the stardom they enjoyed. Of course he did, they were the main focus of the Pizzaplex, and the main band had their own greenrooms along Rockstar Row, the FNAF equivalent to the Hollywood Walk of Fame, if we had to compare it to something in the real world.
It seems very obvious that Monty looked up to Bonnie. Bonnie, who shared the same instrument as him, who probably was friendly to him and maybe gave him some pointers on how to refine his playing.
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You can see Monty looking up towards the band, but his gaze is localized on the star and Bonnie. Bonnie is also the only one looking at Monty. I think that, at least at this point, they were on good terms in some regard.
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Now, for what happened to Bonnie. When we look at Bonnie's body, you can see that he was apparently clawed open and parts of his endoskeleton and machinery was removed and taken away.
You might be thinking, "Well, he got clawed open. So that means that Monty did it, of course."
and You'd be wrong.
If you recall, Monty got his claws in order to play the bass. Now why would he need to play bass if the band was still full and there was no need to replace Bonnie since he was still active? This is mentioned in the note MONTY UPGRADE
MAINT LOG: MONTY - Montgomery's Claw upgrades allow him to play the bass. Following performances, he mostly uses them to cause damage. The fence repairs are getting costly.
So, whoever clawed up Bonnie couldn't have been Monty. And if Monty had clawed up Bonnie, why did he rip out his hardware when he'd have no need for it?
Now what exactly happened to Bonnie can be tracked through his last night active in the Pizzaplex. Seen in the notice MISSING, we are able to see Bonnie's final movements.
SECURITY REPORT - 12:24AM - Bonnie is seen leaving his green room in Rockstar Row heading East towards the atrium. 2:40AM - Bonnie enters the East Arcade. 4:12AM - Bonnie enters Monty Golf.
Now I went into deep analysis of this in my post explaining how Bonnie is considered missing in canon, so I'll summarize it here.
Bonnie spent 3 hours and 48 minutes following a specific path in the Pizzaplex only to disappear after entering the Monty Gator Golf attraction. It took him 2hr16mins to enter the Fazcade from Rockstar Row, and then 1hr32mins to get to Monty Golf.
There's no reason it should have taken Bonnie so long to move from Point A to B. So there must've been something that he was doing during that long walk.
So my theory is that Bonnie was already injured when he exited his green room and started his journey towards the Fazcade.
My reasoning for this is mostly because of how long it took Bonnie to get to the Fazcade, but also because it doesn't make sense for him to take the path he did in the first place in the middle of the night.
I believe Bonnie sustained his injury and then left his greenroom to find help or someone to help get him to Parts and Service. He trudged his way to the Fazarcade and then went towards Monty Golf. And then something happened in Monty Golf that must've fully incapacitated Bonnie, making it so that he was unable to leave. And then at some point, he was abandoned at the back of the Bonnie Bowl and left to rot.
Now, as for what attacked him, I'm a bit up in the air about it since I don't know what exactly is the true canon-line for the game. I've heard some people imply the Burntrap and Blob ending was deemed noncanon and instead the ending of Ruin involving the Mimic IS the true ending. That confused me because the Mimic didn't appear at all in SB (as far as I recall, and I poured over that game pretty intensely) and in the Ruin ending, you see the area where the final battle against Burntrap took place. (And this isn't even touching on what exactly Malhare/M.X.E.S is, I'm assuming hes some remnant of Glitchtrap?)
After playing Ruin (and using Ruin as the main plotline) I have two theories of what attacked Bonnie.
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Bonnie was attacked by the Mimic (who does have huge, sharp claws) in an effort to either build on itself or repair itself, and then maybe followed or lured him across the Pizzaplex towards Monty Golf. And then it fully shattered him there, maybe using the Hurricane Bucket that was mentioned in the Monty Mischief notice. Then in an effort to hide the "body" and be able to take it apart without technicians or FazEnt getting in the way, the Mimic brought Bonnie so the back of the Bonnie Bowl and further removed his endo and parts.
My other theory is that Bonnie injured himself. Remember, Monty didn't have claw upgrades by that point so he couldn't have been the one to claw open Bonnie. But you know who DID have claw upgrades? Bonnie.
I think in some way, Mimic or some glitch entity (maybe Malhare/M.X.E.S) got into Bonnie's head in an attempt to lure him somewhere secluded so they could harvest him for parts, but Bonnie fought the conditioning much like Freddy had and ripped himself apart to get these strange voices/entities out of him. And then he wandered the Pizzaplex presumably looking for help before he was finished off in the Monty Golf and brought to Bonnie Bowl to be harvested.
This would explain Bonnie's injuries, why the Mimic (or Burntrap if you want to go that route) looks so brand new and put together, and also why Bonnie apparently disappeared without a trace.
BONUS
There's another notice in the Dufflebags that seemingly adds more to Bonnie's fate, Understudy
MANAGEMENT REPORT - With Bonnie out of commission, we are making Monty the new bass player. Parts and Service has already done the proper adjustments. This could be a good thing. Monty could be even more popular than Bonnie.
This notice apparently takes place before the notice Re-Theme since it takes place DIRECTLY before Monty gets established as the new bass player in the aftermath of Bonnie's disappearance/shattering. However, Bonnie being "out of commission" doesn't allude to anything about his actual fate. It must be that Bonnie disappeared suddenly, and in an effort to smooth things over and re-complete the band, they pushed Monty into the role. As we know, repairing and fixing an animatronic is not a hard thing to do. There's no way Bonnie would be so destroyed that it'd be impossible to put him back together, and from what we saw of Bonnie's condition, it was certainly bad but it's not like he was completely turned to ash or destroyed and unrepairable. They could have repaired him if they got a hold of his body. But it was apparent they didn't, and they had no idea where it was. So instead of rebuilding/remaking an entirely new shell and endo from scratch, they simply grabbed the next best thing and put him into the role.
Which explains why Monty seems to openly use Bonnie's old props, like his glasses and his bass. Monty never had a problem with Bonnie, he idolized him. And after his idol disappeared, he took his place and used his props to allow Bonnie to live vicariously through him. Not to mention how maybe Monty feels responsible for Bonnie's disappearance since it happened in his own attraction, but if Monty was the one who hurt Bonnie then I sincerely doubt the other animatronics would be okay with him taking his place and using his props. Especially Freddy, who was the closest to Bonnie.
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zalia · 4 months
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Experiencing Destiny 1 as a D2 player
I picked up Destiny 1 in a sale recently despite being told a lot about its problems, and honestly I'm really enjoying playing it! I feel a bit like a time traveller visiting important places and events from the past.
I also have friends who played Destiny nearly from the beginning and it's fun to go back and go 'ooooh that's what they were talking about!'. I am also very aware that if I had started playing it without already being invested, I would be having considerably less fun. (Also, being fair, much of the fun is doubtless novelty after playing *mumbletymumble* hours of D2 over the past couple of years).
But it's genuinely been really interesting from a design and narrative perspective going back to it and seeing where the story began and how things have changed and I wanted to ramble about it. Full disclosure, I have played up through the first couple of missions of The Taken King. There are also things I can't comment on such as Crucible (because getting enough players for a match has not happened yet), events (no longer happening) etc. Also haven't managed to run a raid yet but hopefully will eventually!
I will start with the bad, to get it over with. A lot of stuff here will be well known and honestly it's probably less interesting than the good/thinky stuff.
The Bad
Oh boy I have maligned D2's New Light introduction so badly since it is miles ahead of D1 just by merit of actually having one! D1 gives you the opening run through the Cosmodrome where they tell you what buttons to use and then refuses to explain anything ever again. (This very definitely ties into it being a game I enjoy now but would probably not have enjoyed if I wasn't already invested)
You don't realise how many QoL improvements D2 has until you have to go to orbit and select a new destination every single time. Also no fast travel points. And no you cannot just look at a map of the place you're traversing. Fashion is difficult too.
Up until Taken King, I am not sure why they bothered hiring voice actors for anyone except Ghost, Elsie Bray, and maybe the Speaker. And I have no idea why they hired Bill Nighy for that part (I mean I do, it's because they wanted to use Big Names for marketing but still...). The Vanguard could easily be replaced with cardboard cutouts because they are basically uninvolved in anything until Taken King begins. I know they aren't involved in every seasonal plot now, but they do appear and develop.
The story and writing is... well, it makes an attempt to exist. It does not succeed until The Taken King. I went in knowing what happens in the story and I'm still not actually sure what happens in the story because it is basically someone's pre-first draft bullet points of a narrative. The only reason I knew I was starting different storylines is because the mission popup tells you which storyline it is. 'I don't have time to explain why I don't have time to explain' is a meme for a reason, but another bit which I think illustrates the point well is from House of Wolves. Petra tells you that Skolas has entered the Vault of Glass and this is bad so you need to stop him. It is never explained before then what the Vault of Glass is, what it does, why it would be bad for Skolas to be in there, or... anything. While D2 can be obtuse, and sometimes leaves important info in easily overlooked lore tabs (or in vaulted content), it at least tries to tell you what the story is. I feel like D1 actively resents that players do not read the bullet points and fill in everything the writers had in their heads. Another example is the Devil's Lair strike. it's the first one you take on in D1, and after doing it in D2, I was expecting backstory and build up. Nope, you just get sent in with nothing to really explain what is going on, who the House of Devils are, what a Servitor is... I know it had troubled development and the story got torn apart and remade very close to launch, and it really shows in the early stuff. It's a series of missions that were made and then had to be strung together with the thinnest of threads. It gets better in Taken King, but at times is still not great. You first encounter the Taken on Phobos, I think Ghost asks about what they are. I was expecting more discussion about them and what they are and how horrifying it is. But nope, they just exist now and we're all fine with that.
So. Much. Grinding. The pinnacle grind was annoying in D2, the grind to just get your light up in D1 is so much worse. You will be doing bounties desperately to try to get your rep up with the various groups just so you can actually get fragments of story and quests. You will be grinding just to level up your subclass and it takes ages.
The places you visit are very expansive - even the Cosmodrome is significantly larger - which is great when they're used well, but a lot of the time they feel very empty, there to make you play for longer to get between areas than because there is anything to do.
The Good
The game is gorgeous! I'm loving getting to see Venus and Mars and the Dreadnaught. They're beautiful environments. Everything feels very expansive which can be very cool (as above, it can also be less good). When used well, it feels like there are so many mysteries and secrets hidden in this abandoned world. There are hidden bunkers and spaces, huge Vex structures and ruined cities, tunnels burrowed beneath the Cosmodrome and the Taken King's dreadnaught. It's genuinely fun to explore (up to a point).
It does an excellent job of making you genuinely feel like it's post-apocalyptic and the existence of humanity is precarious. And you, the Guardian, are brand new and everything is trying to kill you. You don't have multiple gods stored in your vault in the form of guns! Everything feels more dangerous. For example, I think if D2 is your intro, you look back at the Great Disaster and the first Crota fireteam and go 'but how did that happen when I go onto the moon and take out ogres with a single punch? The biggest threat in the Abyss in Crota's End is falling into a pit or getting hit by a pendulum! Yeah no I get it now. In D1 you are much less powerful and it makes swarming thralls and normal enemies much more of a threat. Things feel dangerous in a way that D2 rarely manages. I'll talk about this a bit more in depth later.
By making your supers and abilities less powerful, they have weirdly made them more useful. In D2 I usually save mine for bosses since it feels like a waste to use them on normal enemies. In D1, it makes absolute sense to use your abilities basically as soon as you have them. You should absolutely use your Golden Gun on a normal Hive Knight or Fallen Vandal!
There's some great atmospheric touches. I love hearing the snippets of distorted music when I'm near a Rasputin bunker. Going into some of the ruined buildings on Mars or Venus where it's dark and suddenly seeing so many red Vex eyes staring back at you is chilling.
The opening mission of Taken King is fantastic. Genuinely creepy and the Taken in general in D1 feel much scarier and threatening than in D2.
All the different enemy factions are different colours and designs! I love that!
Weapons still go brrrrr in a very pleasing way. And getting new gear feels genuinely satisfying in a way that it rarely does in D2. I junk 99% of the armour and guns I get in D2, in D1 I end up being much more considering of whether something is useful. Legendary weapons and armour feel precious!
I keep picking up random Warmind weapons to turn into Banshee that I know lead to an exotic quest and I am enjoying the feeling of that being another Secret Thing I am discovering.
Honestly, I really like Banshee's weapon bounties - you get given a prototype weapon to test out and gather data by doing certain things (killing X number of a certain enemy etc.) and that gains you rep. And you can then order a legendary version of the weapon from him to be delivered the next Wednesday.
Thoughts/Observations
Knowing that the 'original' story was seemingly going to focus more on Rasputin, and an exo version of him getting stolen by the Hive makes the appearance of some of the Hive areas on the Moon make more sense. There's some bits that are high tech in a way that feels very at-odds with what we see of the Dreadnaught and, other Hive locations which lean much more towards the organic and magical.
Similarly, Rise of Iron feels a lot more hard sci-fi than much of what Destiny has become, and has such a huge Rasputin focus. I believe it was partially developed by an outside studio, so I do wonder if it was based, at least in part, on the 'original' story of Destiny, and was either too far into development, or the other studio just never got the memo about the change in tone.
Vaguely related to the above, but way more speculative, I wonder if Banshee was originally meant to be a Rasputin exo, then that story got shifted to Felwinter, but the seeds were used for the story of Banshee having been Clovis Bray.
Honestly while it's fun to think about, in general I find the obsession parts of the Destiny community have with 'the original story' (of the 'maybe they're finally going back to the original story!' type where the unspoken idea is that this was the perfect undiluted pure story that was 100% planned and set in stone) to be fundamentally misunderstanding how creating stories work. I can guarantee that even if that first story had been used, after 10 years of multiple writers etc. it would still be in a very different place than where the people who came up with it initially thought it would go. It would have evolved and changed and shifted, even if it was following the same vague plan. That's just what stories do.
Oh wow, suddenly all the Nightmare Hunts in Shadowkeep make way more sense! I get it now!
Actually I get a lot of references now XD
Oh wow Shaxx sounds so depressed. I guess this was before he started therapy.
So many identical caves...
Thoughts on Power Creep
D1 leans much more into the post-apocalyptic setting and it does an excellent job of making the existence of the Last City, humanity, and Guardians feel precarious. Everything seems more dangerous, more of a threat. You really are part of the last bastion of humanity. And there's a few ways this is done.
First, you are much less powerful. Yes, you have supers and grenades, but they do much less damage (and are much less flashy) than in D1. There has been a huge amount of power creep! You won't be one-shotting bosses, even normal Vanguard Strike bosses with golden gun easily.
Legendary weapons feel rare and special, and I am still using Blue weapons at times because sometimes I have to just to get the higher light level. I have reached level 40 and have only just got my first exotic armour pieces which I bought from Xur! They are FR0ST-EE5, an exotic I have never bothered with in D2, but in D1 the recharge for abilities when sprinting is genuinely handy. I don't have any exotic weapons at all yet!
It leads to a very different playstyle - I play much more carefully because I cannot just charge in with something like Osteo Striga and wipe out a room with a few shots. In D2 we have killed multiple gods, taken down an Empire, and forged alliances. In D1, we're just some random Guardian and the gameplay reflects this.
And I hate to say this, but I also kind of get the YouTube/Stream BNFs who complain about things not being hard enough. It's just... they're completely wrong about the reasons and the solutions.
They seem to think that what is needed is more enemies with higher health, and nerf Divinity because it makes it too easy, and everything should be designed to stop normal players being able to do it. And it... it doesn't work? Ghosts of the Deep was fun, but holy fuck the health bars on the enemies make it feel grindy and dragged out. Legend Avalon was a slog because there's Too Much - too many elements at the same time so it's just overwhelming instead of fun. (Starcrossed on legend is tough, but feels more enjoyable and managable. I'm looking forward to doing it again instead of dreading it).
More difficulty isn't what makes D1 feel harder, being weaker is what does this. I have no doubt that if I could put my D2 stuff against D1 enemies I would decimate them. But in D1 I am a lone Guardian with scavenged gear and yes, I have the Light and can be resurrected, and it gives me an edge vs normal humans, but not a crazy amount.
In D2 I have so many exotics and weapons that I can just throw them away. I can have intricately crafted builds to take on any enemies! I am basically one of the most powerful entities in the solar system.
And that's not something you can really scale back. They did it with Red War at the start of D2. Maybe they could do it as a result of Final Shape and do smaller stories focused on Earth and recovery and what you even do after your purpose for fighting for so long is gone (and I think there is value in those stories! I would love it personally). But uh... I don't think most people would actually be happy having everything nerfed on such a scale. Give up your 999,999 Celestial Nighthawk boss damage, for a Golden Gun that with a bit of luck might one-shot a yellowbar?
Give up a lot of creativity in terms of what you use and how you play, in exchange for a tougher game with way less choice for builds, but one that is potentially more atmospheric and in-keeping with the post-apocalypse and the dangers of the solar system?
I don't have an answer for that! And it's not even the most important thing. Gamer BNFs gonna always want to prove that they're better than everyone at pressing buttons, and forget that the majority of players are casuals. But it's been interesting playing a different type of difficulty, rather than the forced difficulty of insanely high HP and Too Many Things.
Power creep is a real issue in a lot of long-running media (just look at superhero movies, or many many monster of the week TV shows). You're in a position of feeling like you need to one-up yourself every time. Every new villain has to be the biggest and baddest, and so you have to become more and more powerful to combat that, which means the next villain has to be even bigger and badder.
With Destiny we've gone from a scrappy underdog, to a god-killer.
I'm reminded of Osiris talking about Saint in The Sundial lore.
'I watched him grow from neophyte to demi-god'.
King of fitting for us to have done the same as Saint's inspiration.
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y-rhywbeth2 · 3 months
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So glancing between the original games and the third - again - and thinking about the difference between the feral and Chosen bad endings and how I'm going to interpret them in my own canon. BG3 lore is irrelevant to me from now on I'm entering the phase where I'm assimilating my playthrough into my own Realms canon.
Also, Durge appears to be soulless. I am aware of the way the game treats Durge as though they have a soul, but BG3 makes strange choices where lore doesn't match up all the damn time. Astarion is clinically dead but the rest mechanics still need food. BG3 talks like Wyll is a devil, and they definitely don't have mortal souls. Dark Urge identity crises and complicated relationship with personhood, how I love thee.
Major BG2 spoilers, so I'll put that under a cut just in case anybody would like to play those games blind.
I noticed this a while back, but Durge's situation is reminiscent of a soulless Bhaalspawn. When their soul - the portion of them that is "them" and not entirely Bhaal - is removed they start displaying the same symptoms and slipping into what is basically the feral ending, judging by Imoen's behaviour:
"Who-who... who is that? Keep back... Keep back! [...] Who is Imoen? I don't know that name. I don't know that name! She's not here! [...] Get away from me! I'll... I'll kill you! I'll rip your eyes from your filthy faces! Do not tempt my wrath! Do not... I... she's not here. I do not know that... name. [...] I see... yes... I see... She's not here... Someone else will come..."
We have dizzy spells and risks of blackouts (otherwise known as Bhaal threatening to take over):
"Your step falters, your vision spins, and you feel something is very wrong. For an instant you are conscious of nothing but the rushing of your blood."
Bhaal literally just assuming direct control rather than flooding you with the urge to murder. Also pain caused by said attempt at taking control:
"A shock of pain passes through your body, and you feel you mind slipping away, forced aside by the darkness within." - "Your blood cools, and mind and body are reunited under your control. Your will had faltered, and the essence of Bhaal was there to take advantage. The void where your soul once was overflowed with murderous fury, the mark of a deity that no longer exists. The taint of Bhaal has affected you differently than Imoen, reacting with your strength of will. You will eventually lose yourself unless your stolen soul is restored. A fate, as they say, worse than death." - "The madness fades, and the essence retreats, but if this continues you will lose not only yourself , but also everything you hold dear. The uncertainty of your condition has obviously worried those you travel with. The quest is treacherous enough without having to worry about what you might do."
Most Bhaalspawn have mortal lineage and were left to develop their own identities until they hit adulthood and Bhaal decided it was time to start pushing them into killing each other as part of the resurrection plan. Their souls are explicitly divine in nature, but they had time and freedom to develop those souls. Each demigod is a potential fledgling god.
The soul and the conscious mind aren't the same thing, so personality and decision making can continue but the emotions and personhood are... not quite there, only the echoes of it. It's been compared to wearing a mask and acting out a part in a play, rather than actually living as that person.
Durge it seems was engineered from the very beginning so that they would never have that chance. Created directly from Bhaal, with no other parent (let alone a mortal one) to dilute him; Bhaal started forcing their hand to kill from a far younger age (before puberty) rather than waiting for them to reach adulthood. and Sceleritas was following them closely ensuring that people would be around to have "accidents", like Alfira.
But it's also notable that Bhaal doesn't just want a puppet, he needs a Bhaalspawn with the drive and power to be his avatar. He somehow needs Durge blindly loyal and lacking in independence but also in possession of "strength of will" to be worthy of/able to house and use his power.
It seems that Durge does not have a soul the way their siblings do, all they have to resist Bhaal with is their mind and sheer willpower. If they disappoint Bhaal then he will simply assume control - something he can do any time he likes. Over the course of BG3 they start developing something like their own soul - judging by the way Bhaal and Sceleritas are still in touch and seemingly testing them, I can only assume this is actually according to plan; Durge is supposed to cultivate a spark of their own divine soul over the journey (and also get tadpoled and help Bhaal take over the Netherbrain and thralls through them, as Sceleritas kind of mentions).
If they fail then Bhaal goes for the feral ending; they go into the "Imoen" category where they're not worthy of his attention and he just uses Durge as a puppet.
Mystra can't force mortals to become her Chosen, they must consent, so possibly that rule applies to Bhaal too? I don't know, but it explains why Bhaal needs them to accept. If they resist then they're clearly strong enough to be worthy but wilful enough that Bhaal decides the risk of that spark of a soul is too great a risk to him and his plans and tries to destroy it but fails because it's too late, and Jergal cuts this fledgling divine soul free.
If they accept becoming Chosen then they are agreeing to be imbued with a fragment of Bhaal's divine essence. Bhaal gets what he wants and merges it with another fragment of his divine essence, presumably setting the stage for him to become a full deity walking the face Toril through Durge's/his body. The fledgling spark of individual is lost in Bhaal when the two fuse; the threat of the resist ending isn't present, because that spark is gone, so if you defy him again he just takes over and we get the punishment ending.
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dragonitepaw · 19 days
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Hi! I love your super paper Mario AU, could you tell us more about it?
Waaaah Im glad you like it 🥹 i havent got too much on it as of right now but I have plans to develop it more once ive finished my uni project !!
as right now though here are some of the details/character roles:
Mario - Kirby Luigi - Bandee Bowser - Dedede Peach - either Tiff/Fumu (from the anime) or potentially Adeleine I haven't decided on that yet, originally i went straight for Fumu but i got a comment saying Adeleine would be a great fit too !! it all depends on whether i wanna include anime characters or not
Count Bleck - Meta Knight Tippi/Timpani - Galacta Knight (its their love story bc metagala forever 🫶) Nastasia - Sailor Dee O'chunks - Mace Knight Mimi - Javelin (the other meta-knights would be present too but have less of a role in the story as those 3)
Dimentio - Marx ^^^ originally i was gonna have vul as dimentio as i wanted all of count bleck's minions to be the meta-knights, but it also makes sense for the one non meta-knight character to be the one to betray them and marx just fits perfectly thematically >:)
as a little extra Merlon would be Morpho Knight which is my explanation for why Galacta Knight appears as a pixl butterfly, Morpho having the butterfly motif is my justification for the sense around galacta being their own butterfly that isnt just the morpho butterfly :)
okay now with characters done with,, the general narrative is the same destroying the world after galacta/tippi is "gone" but more fit around the ancients and heroes of yore lore being the driving point for meta and galacta meeting and forming a bond which then leads to the events of the game:
Meta's family (the tribe of darkness) were responsible for trying to end the world before using the dark prophecy (to make their own world and have the power to govern it) - meta being younger at this time had no say in what happened, Nightmare is the head of the family and the one who attempting to end the world (but thats not too important as nightmare plays no role in the main story anyways its just context).
The heroes of Yore (which includes Galacta as the hero of heart going off of my own personal hcs) were the ones to stop the family and strike some sort of deal that prevented them from using the dark prognosticus, saying if they were to try such a thing again then the heroes would be less merciful and banish the entire tribe away, knowing the heroes were more than powerful enough to live up to their threat the nightmare gave in, and the dark prognosticus was hidden away by the heroes to prevent the dark prophecy from being initiated once again.
Years down the line (much like in the original story) meta ends up getting injured and galacta comes across him, nursing him back to health. Meta didnt know about the heroes of yore and their threat to the family so wasnt aware of who galacta was, vice verca with galacta they werent aware meta was part of the tribe of darkness at the time. the two bond and eventually fall in love <3
Eventually nightmare finds out about and becomes enraged about his son and the enemy in such a relationship. He scolds meta and tells him not to go near Galacta again as the heroes 'ruined everything for them' and 'befriending them will only ever bring trouble to their family' in attempt to protect his son from them. however, meta doesn't listen as he's head over heels in love with Galacta at this point. In retaliation, Nightmare uses all of his magic to produce a strong spell to seal Galacta away in a crystal, in a far off dimension so Galacta and meta cannot meet again, as a way of protecting Meta and stopping any trouble from coming to their family.
Like in the original, Meta becomes devastated but enraged by the loss of Galacta, thinking they're dead and not seeing worth in a world without them. finding minions through the meta-knights and tracking down the dark prognosticus, Meta decides to bring about the dark prophecy and spawn the void, starting the beginning of the end.
Morpho comes across the crystal with galacta sealed within it. The amount of power needed to unseal them is a lot, and so Morpho not being powerful enough by themself, inwardly uses galactas life force alongside their own magical ability to unseal them, though this results in galacta becoming very weak and in order to save them, Morpho turns them into a pixl, and like tippi in the original story galacta loses all memory of who they were before being a pixl.
--
thats the main stuff i have for now which when looking over it,, is quite a bit 😅 there are still some aspects i need to adjust/change, the main one being the formation of the chaos heart bc if i have tiff/adeleine in peach's role i am not having them get forcefully married to king dedede 💀 for obvious reasons
^^ my initial thoughts are just having the chaos heart form from meta's pain and emotions, we will see i will be developing and thinking about it more once i have the free time :)
Thank you for the ask and I hope this was interesting to read :00
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brianna-lei · 1 year
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Butterfly Soup 2 Asks #1
It's that time again...I-just-released-a-game-and-am-answering-questions-about-it Time!
I get way too many asks to answer individually, so I've consolidated some commonly-asked ones along with a few I thought would be fun to answer!! Sorry if your ask isn't in here!
I put all the lore/character questions first and all the "real world" questions (like about the merch shop) at the bottom. Obviously there's spoilers below so if you haven't played Butterfly Soup 2 already go do that!
LORE
What was Akarsha thinking when she confessed to Noelle that it was her brother who sent the chat message and not her? Did she think Noelle would remember? Or did she know Noelle wouldn’t?
Akarsha thought Noelle would remember. In Akarsha’s mind, that incident was so conspicious and embarrassing, there’s almost NO WAY Noelle would forget it. To Akarsha, this was practically her telling Noelle directly, “I have a crush on you.”
Unfortunately, it was much less memorable on Noelle’s end because she didn’t see Akarsha in that way and genuinely did believe it was just her brother typing nonsense at the time. And it doesn’t help that it was buried in months’-worths of Akarsha’s wacky messages.
When Noelle doesn’t really respond to her confession at the assembly, Akarsha has two theories:
Noelle remembers, and doesn’t like her back
Noelle doesn’t remember (unlikely)
And she doesn’t know which one it is.
You guys are going to hate me for this, but because they’re Disaster Gays it takes them YEARS after that to become official.
As I was writing the assembly scene I kept thinking: If only Min could possess one of them for 10 seconds and just blurt out “I like you, will you go on a date with me”! It would’ve saved them literal years of confusion and turmoil...
Why was Akarsha in handcuffs at the end of the game?
You’ll understand when you’re older. Don’t worry about it!
It was so out of character for Noelle to start crying over Akarsha when she got hurt!
Noelle is so emotionally repressed 24/7 that when something jabs her unexpectedly, she sometimes loses control and it all starts rushing out like water out of a pressurized tube. That's why she randomly starts crying when Chryssa praises her in the first game.
So in my opinion, if she suddenly thought Akarsha was possibly dead or seriously hurt, she'd react how she did (as corny as it is)! I think that part also got colored by something that happened partway through development. My dad fell and hit his head on something so hard that he nearly died! So when Akarsha falls and hits her head, I think I see it as a lot more serious and scary than most players do.
This actually reminds me of a bit I’ve had in my head for many years now! When Noelle's in college, it's her first time in an environment where Asians are a minority. So she doesn't have asian food for a long time, but isn't aware that it's bothering her.
One day Min drives over to her college and takes her to H-Mart, and when they walk in Min goes "ok I know it's Korean and not like Chinese or whatever" and out of nowhere Noelle starts crying
Why do Noelle's joints crack every time she sits or lies down?
Because she’s stiff and doesn’t exercise enough. It’s harmless but whenever Diya hears it, she’s like :(
Is Ester’s webcomic based on/a reference to (webcomic here)?
Nope! Ester was inspired by a few friends of mine, including one who worked on her stories at school in a notebook. Her webcomic’s plot is based on a story idea I had at her age.
Are you SURE X character doesn’t have autism/ADHD? It’s so obvious!
My original answer to this years ago was “I didn’t intentionally do any research on either of those conditions, and I wasn’t aiming to portray them specifically.”
Well..........A while ago, I finally properly started doing research, and a lot of what I learned about autism sounded eerily relatable. So I took every autism diagnostic test I could find online and they all said I was autistic. I’m like 75% sure I am, but at my age I’m not sure I’ll ever get a real diagnosis.
So maybe all my characters are accidentally neurodivergent because I am? I feel like Diya is for sure because I gave her a lot of traits I relate to that I now know are signs of autism.
What are Akarsha and Noelle’s kids like? Do they have any pets?
I think I'll keep it secret for now, sorry! But I saw this comment on Reddit once and this is their family on April Fool’s day. Akarsha is the one faking a heart attack and Noelle is the one making the soup
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Before they had kids, Akarsha and Noelle got the most fucked up old cat from the shelter because Akarsha felt sorry for him. He’s affectionate toward them, but he’s rude to their guests like Diya/Min and hisses at them for no reason.
How does Akarsha's parents feel about her and Noelle dating?
Before Noelle and Akarsha started dating, Akarsha's parents really liked Noelle. She made such a good impression on them at the birthday party that she became their Favorite Friend, so they'd ask Akarsha about her a lot.
One day Akarsha watches an LGBT+ movie with her parents and thinks "Since they like the movie so much, they'll be okay with my sexuality!”
Akarsha's dad is cool with it, but her mom isn't. She says those things only work in movies, and that those people aren’t happy in real life. She blames Akarsha's dad for constantly saying fruity things and in the same breath goes "Everyone thinks girls are hot! That's just normal"
She and Akarsha's dad have a few arguments over it and after Akarsha's dad claims he'll go on a "hunger strike" (???) she does come around. She ultimately becomes a very supportive Ally who sends Akarsha random news articles about gay celebrities like Ellen DeGeneres
So by the time Akarsha and Noelle actually start dating, Akarsha's parents are onboard with it. They end up being the family Noelle always wished she had
Real world questions
When is the online store coming back? I’m hoping to reopen it within the next couple months! I’m hoping to restock Min’s jacket and the charms, and I wanna add new prints and plushies of the main four. If anyone has manufacturer recs for any of these that they’re willing to share, please let me know!
Are you going to make a Butterfly Soup 3?
I have an idea for a third game, but there’s a couple other projects I’m busy with (and am pretty excited to show you guys!) so I won’t be making it for several years. 
Is it alright if I write a fanfic of Noelle and Akarsha’s wedding/smut/my headcanon of the characters being trans/etc etc etc ?
Write whatever you want! Just please be mindful of younger fans and make sure to tag sensitive content appropriately. And don’t ask me to read it because I can’t! I’m legally not allowed to.* *EDIT: Okay, this was a bit of an exaggeration, but I've heard that it's a bad idea for a variety of reasons! So it's a can of worms I'm not going to open as a creator
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deathmetalunicorn1 · 6 months
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Hellooo! This one goes for a family request. I'd honestly like to see how would be the daily life of an autistic preteen!reader with their massive, adoptive family. Mostly how they would interact with the reader and adapt the house/environment to their needs and little quirks, such as learning about sensory overloads, stimming, helping the reader with social cues and deal with their emotions, helping them to actually vocalize their thoughts… Then later on having to listen to them rambling at random times about specific topics that reader is madly interested in (if it's not a bother, I think that reader info-dumping about beetles would be oddly cute for them)
Maybe they came to meet preteen!reader after learning that they had been rejected a few times already due to their behavior. (A bit of past experience and self-projection here, heh), the social worker would tell them about reader's disorder, which would explain their lack of eye contact, fidgeting and also lack of verbal interaction. Some members of the family would grasp the situation right away and take the reader in.
You're free to make it either a more list-like post or write a scenario which would prompt them to care for the reader. I hope you're having a nice day/night, whenever you're reading this 🤍🤍
I’m gonna use my personal obsession at the moment for this piece- Pokemon! I hope you like it!
-You have gone through several families, ones that just didn’t know how to deal with you, getting annoyed too quickly with you, trying to force you into situations that caused you to get overstimulated very quickly, and just treat you like you were… different.
-You knew you were different, you were aware that you acted differently compared to others, but you were very smart- getting good grades at school, and there were lots of things that you knew a lot about and you could talk for hours, if only they would let you.
-However, just because you were different doesn’t meant that you were less deserving of a happy home, one that was filled with patience, kindness, and love.
-This is what your social worker told your new family, that you were on the spectrum, but instead of focusing on the bad, like your past families had done, she only focused on the good, like how smart you were, that you loved to run around and play outside, and what a bright ray of sunshine you were.
-They were furious to learn how you had been treated in the past, those past families who treated you so cruelly, not accepting you for you- but that’s what made them different, they were all a melting pot of different personalities and quirks as well, you would fit right in with them.
-You had never had a family so large before- there were so many people, but unlike before, they were all so patient with you- letting you come to them, not at all bothered that you fidgeted a lot, or had a hard time making eye contact with them- to them, it was just some of your quirks.
-You got to know your family, on your terms, Loki was a prankster but he always made sure to tell you all about them, so you didn’t get scared or get worked up, and he didn’t pull pranks on you unless if you had spoken to him beforehand about the pranks you found funny that wouldn’t bother you.
-Poseidon, while not the most sociable person, at least to others, allowed you to just sit and ramble on and on about Pokemon, sitting beside him, showing him your team or the Pokemon you caught in your game, showing him your trading card collection, and telling him about all the lore and knowledge you knew about Pokemon. He would just sit there, occasionally taking a drink, but not interrupting you, something you adored, as you never got to talk to others like this before, before your new family.
-Loki loved it when you talked about Pokemon, he encouraged you, wanting you to talk more, and you did- as you were comfortable, even more so when he got a switch and got a Pokemon game, so he could play with you!
-Hades was the most patient with you, as he wanted you to talk, wanting you to verbalize your desires and questions, never making you feel foolish and many were soon following in his footsteps, being so patient with you.
-You had never had a family like this before- it was wonderful! You had never been so happy!
-Even when you get so happy that you unintentionally overstimulate yourself, they never made you feel like a burden, just letting you sit beside them, playing your Pokemon game, and just letting you calm down on your own terms.
-You flourished under their love and care, showing that what your social worker said was true, that you were a ray of sunshine, and that you were extremely smart- bringing home a report card with straight As, something they praised you for.
-When your social worker came for a visit, just to see how you were doing, she smiled, seeing you so happy, running around, playing with Loki and Buddha with your water guns- she knew that you would be healthy, safe, and happy with this family and she was elated to approve their request to formally adopt you- submitting the paperwork herself.
-You deserved everything you had- a home, a family, and so much love.
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desiredcaramellatte · 5 months
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Do you think you could do some crk self aware au stuff?? The tag is painfully dead.. if not feel free to delete lmfao
That aside, during Cookie Odyssey, I was **convinced** that soulstones we're going to come into play somehow, it was like my major theory during ch.2, and nobody could convince me otherwise but it never happened. Giving the soulstones an in lore explanation would've been fricking awesome imo..
Can we get some HCs of the player (or their in game kingdom) basically having a monopoly on soulstones while the cookies are left scratching their heads as to not only how they work, but also how the reader got what is technically a part of their souls.
Write for anyone really, idm that much. I generally like the Creme Republic though-- whether reader is still behind the screen or knows the cookies are self aware is up to you really.
That would be very cool if they actually had a lore explanation :0 I thought the soul jams were soul stones first time I heard about them tbh, they just linked together in my mind, also reader is so real for trading monies for souls
I have never written self aware before so apologies if it sucks-
Anyways enough of my ranting, hcs yes
Self aware cookies & reader
(Who has a soul stone monopoly)
Gingerbrave & friends
Gingerbrave is one of the least confused cookies regarding this, to be honest. Mainly because he doesn't really care enough/doesn't notice to really question it. You gather these little trinkets that make him stronger! Cudos to you from this boy.
Wizard, on the other hand, is confused as hell of this process. Where do these stones come from? Are they truly linked to the Cookie's souls? Does that mean that they are not fully themself and/or complete until they are fully leveled, even if they only materialize with twenty of them?
Wizard just wants to know. He has asked you multiple times over, getting confused by your answers and delving in deeper whenever he can. Exactly WHERE do they come from? He's obsessed with finding out by this point.
Strawberry really doesn't mind. She's a little confused where they come from, but, like Gingerbrave, she doesn't question it too much. She does like to occasionally made theories, but she doesn't really like to share them.
If you're good friends with her she may share some of her theories with you, but none of the wild ones, and only if you ask.
Clotted Cream
WHOLE ASS ENGROSSED. He wants to know everything about the soulstones. Where do they come from? How would one even 'farm' these and how does farming a soul even work?
More specifically, he is trying to find a connection between soulstones and souljam. They do almost the same thing and have very similar names- they're both linked to the soul, and make cookies stronger.
He has spent many restless nights awake thinking about this.
Much like Wizard in that he's harassing you for answers, but he does asks questions more subtly.
Clotted Cream has flipped a few tables (with occasional assistance from Financier) before, mainly when he gets annoyed enough at not having a verifiable answer to this.
Financier
It is what it is. She accepts this. She's got dragged into the theorizing by Clotted Cream.
Chilling, mainly. She doesn't really mind not care. Likely to thank you for doing your best to collect them and to make everyone, including her, stronger.
Black Raisin
Intrigued by the sparkliness of most of these soulstones. Much like a crow, she is attracted to shiny objects. Her crow friends are too.
Black Raisin has a small hoard of soulstones that she's occasionally found, of all different sorts of cookies. The sparkler the soulstone, the likelier she and/or her crows are to snatch and hoard. If the soulstone is just a pretty rock then she'll also hoard those too.
If you really need a soulstone she will likely give one to you. How often and/or how many depends on her connection to you.
She's farming them with you by this point.
Oyster
Yoinks you.
She wants to have conversations about this. She wants to know what they are and where they come from. She will offer you tea and scones while the two of you converse.
When she first found out that her stones are Super Epic, she was very proud of herself.
Probably sends you back with some every time you come visit her.
Captain Caviar
Doesn't believe they exist. They're just rocks. Nothing more.
He will stand by his claim to the death. This WILL be the hill he died on. Captain Caviar does not believe soulstones exist.
Probably has made some propaganda about soulstones being fake. Socks, hats, jackets, you name it, he's likely made it with the words "Soulstones do not exist, numbskull" in big letter on it. Except shirts.
Pure Vanilla
Very much like Oyster. Will likely join in on your conversation time and/or will invite the two of you over for his homemade tea and treats!
Most likely to understand how Soulstones work due to him wielding Souljam, which is the most similar thing to them. Also the fact he has lived for a long time and has gathered many knowledge on the subject.
Probably has a book on the subject somewhere.
He likes to sit and watch the Ferris Wheel Landmark rotate. He likes the motion.
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My Personal Headcanons for the Demon Brothers (Obey Me) :
—although it is mostly unintentional, Levi is actually the brother that causes the most chaos in the house. You can't be the Avatar of Envy, an otaku, and chronically online at the same time without having massive freak-outs over your hyperfixations on/and the internet.
—despite pretending to be cute and innocent most of the time, Belphie has the dirtiest mind of all the brothers. He can get very creative and sneaky with his innuendos to the point where even Asmo needs a minute to properly digest them before realising.
—Beel plays dumb a lot because he finds people's reaction to his "fake" himboness funny. Belphie knows and encourages it, since he also finds it funny. Though, ever since MC shows up and starts simping over him being a himbo, Belphie has mixed feelings about it now; he still thinks it's funny, but he gets kinda jealous.
—Asmo fakes having a high-pitched voice. His reasoning being that other people's reactions to hearing his real voice in bed gives him the best pleasure.
—Luci is a closet dork and has the silliest sense of humor, and if he could he would prank his brothers a lot more than they do to him.
—Levi's offhand and careless reactions to things are unintentionally witty. Think popular internet quotes and interactions and apply that to him.
—Belphie critically injured his left eye in the Celestial War and covers it because of PTSD, insecurity, and magical reasons. His left eye has similar abilities to Asmo's gaze, although he doesn't have proper control over it.
—Mammon handles the House of Lamentation's budget most of the time. He decided to be in charge of it on whim one day, but got so upset over the tax cuts and discounts and whatever Luci was missing out on that he refused to hand the responsibility back to him out of sheer indignation.
—despite what most people believe, Asmo doesn't actually have a thousand skincare products and makeup and usually just sticks to the things that work best for him. What is true, however, is that he buys a shit ton of perfumes and clothes. Because having a variety of them can make a bigger difference than having an overly complex skincare routine.
—despite being quite a while since Devildom's Navy has seen some action, Levi takes his training regime and duties as the Grand Admiral very seriously. Beel and him became each other's gym bros when their schedules match up.
—Levi and Belphie's hair are supposed to be similar to Asmo's in terms of waviness, but both of them decided to distance themselves from the time they were angels because of shame.
—the brothers' hair were a lot longer back when they were still angels.
—Levi is aware of the hentai protagonist haircut and how close he resembles it. So is Belphie, if you get my drift...
—Satan's immense love for cats was actually a process. He didn't start off loving them from the get-go. It was only when he learned about their behaviors and history did he become interested in them, and then after a couple hundred years or so that interest became a genuine fondness.
—Asmo has the most control over his sin, meaning he can control both its positive and negative effects to a scarily good degree. The second would be either Satan or Levi.
—despite Satan being the actual youngest in the family, the rest of the brothers collectively agreed that Beel and Belphie are the babies. Mostly Belphie.
—Belphie's hatred for humans was a... slow process. The love he had for them didn't suddenly switch into hatred at the drop of a hat. Or, well, in this case, at the fall of an angel lol. I like to think that him becoming a demon showed him the worst sides of humanity prior to him being an angel seeing the best sides of them.
—Belphie has a special hatred for sexual violence because of his canon lore. Not his game lore, but his actual biblical lore. He was some sort of seducer himself back in the day, and he turned himself into a woman to have intercourse with men... you can probably guess what happens next there.
—Satan is very aware of his desire to love and be loved in a romantic sense. Asmo does not. When Satan asked him about it (because he can definitely tell), Asmo had laughed and denied that he needed that kind of love since he's the Avatar of Lust. Which was... painful to see, on Satan's part.
—do you guys know Stanzi from Tiktok? The demon brothers are definitely fans of her, especially Belphie. No, I'm not gonna elaborate.
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