lil 16 page zine that i made at the coffee shop this weekend! a sort of pick your path style mini game, because i love wizards + interactive fiction. hope you get out of the wizard dungeon!!
Just a heads up: Afterlife Archive is available for free download on Itch, and its page just got a bit of a redesign yesterday.
BUT— I implore you, if you're interested in trying this game, to wait just a few more days for the update to release. New features will be included. New aesthetics. New art. New writing. So it will be worth the wait. I promise~
And after that, I'll be launching the Kickstarter campaign for the first official print run of the game zine!
Super stoked to share these new features with you! >u<
From now until August 4th, pre-orders for physical copies of the Triangle Strategy Zine are active. These reservations are not final sales, however it will ensure your stake in the claim.
General sales will only support a very limited stock. A reservation guarantees a copy is set aside for you.
For more information, read the reservation form linked in the Notes.
This Table-top RPG Zine is set in modern-day Egypt, and you play a Treasure Hunter exploring a newly discovered Tomb. However, this being me, I couldn't make a "serious" version of that idea, so this zine is packed with (hopefully) funny references to items, characters and stories and even songs "inspired" by other franchises, such as ... well, I don't want to spoil the surprises! Let's just say that spotting all my little jokes might be almost as much fun as playing the game itself!
To play this game you need a blank crossword (taken from a newspaper or magazine, or printed from one of the many free online crossword sites), a copy of the Playsheet (spare copies are included, and you can photocopy as many more as you need), two six-sided dice or an app that can generate dice rolls, a pencil and an eraser (you can use a pen too, but as there will be a lot of crossing out as you play, a pencil is easier). The length of the game depends on the size of your crossword and how lucky (or unlucky) you are. In play testing, most games on an average newspaper crossword lasted around 30 minutes.
The rules are not difficult to learn and are given in a step-by-step format. Some optional rules are included if you wish to make the game more challenging. Whilst designed to be a single-player game, there is a "score" you can calculate if you finish the game, which you can then challenge yourself or a friend to beat.
There is no offensive language or content in this zine and as such can be safely played by anyone of any age. However, many of the jokes and references relate to things younger players may not recognise or know of. If you're a parent and your child is playing this game, it might give you a fun excuse to show them where the reference comes from :)
The Zine itself is printed on nice quality 120gsm paper. It has 24 pages, measures 10.8x14cm, and is staple bound.
You can purchase it now from my Etsy store: https://lindsaybakerart.etsy.com/listing/1641449651
Fields of wheat and corn ripple in the wind, hungry eyes peering out between the stalks. Billboards along the road advertise strange and dangerous attractions. Smiles are too wide, manners too polite, secrets buried too deep. The neon light of a diner glows in the distance, but you may never reach its doors. An empty highway stretches out to the horizon, then wraps back in around itself. This is Flyover Country.
Flyover Country is a horror role-playing zine about a group of road-trippers who get lost on the mysterious highways and back roads of the American Midwest. Designed for oneshots with 4-6 players, the game is formatted to be printed on a single page of paper and then folded into a handy little zine.
SHROOM GOONS. Little Mushroom Folk on Big Adventures. Completely free, powered by Tunnel Goons. Artwork by Skullfungus. Just need some six-sided dice, writing utensils, some weird friends and your imagination.
In this game, you play as the survivor of a spaceship crash stranded on an alien planet. Your life support has 32% battery left: if you aren’t rescued in seven days, you won’t make it. You play by drawing cards and rolling dice to explore the planet and gather materials. Roll a six twice and wait a day, and you’ll be saved.
It’s a somber premise, but the game doesn’t have to be entirely sad. The zine has prompts and lists to encourage the player’s creativity as they journal their experiences on the planet. In my first game, I found evidence of human activity on my supposedly uninhabited planet. I came across plateaus and small animals.
I wasn’t rescued. But I never gave up hope.
A side note: my mother noticed me reading this and was intrigued. She asked to borrow it when I’m done.
This is one of two RPG zines I bought from this writer. If you like this idea of a solo journaling roleplay game but want a less-stressful premise, I recommend the other one, “A Lonely Road.” It’s about going on a solo road trip.
got a tough month ahead of me before the new job starts paying out so I need to open up some commission slots!
here’s a little mini portfolio of the sort of stuff I can do. fanart, comic covers, entirely new characters, fully rendered, sketchy. DM me or email at [email protected] to talk shop with me!
I just want to say thank you to everyone who has shown interest in and supported Afterlife Archive so far. The reblogs, hearts, downloads on Itch, and the comments have been so encouraging.
This is the first rpg I've ever made, and there's been a learning curve.
But what a creative, diverse, inspiring community of people. The ideas I come across on the daily, the perspectives they explore, the limits they push with mechanics and narrative infusion— I'm often left giddy with enthusiasm over all the possibilities presented. It's just SO COOL.
So thank you for giving Afterlife Archive— and me —a moment to play in your mind.
There's still more work to be done on the game. The art part. And then the Kickstarter printrun campaign. But things are going really well.
I want to share all the new artwork that's been prepared thus far for the updated version that's soon to drop (the Demon isn't done yet— he's still in the line art stage and needs shading!):
My full piece for @ophazines ! I choose OFF because I played it last year and absolutely enjoyed the experience. It was a fun style to play with too~ I don't do fanart often, but indie games get me every now and then