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#journaling game
psychhound · 2 months
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[ID: a banner for a game. it is light tan with a crumpled paper texture, and reads "with breath & sword" in large blue font, and "a solo-journaling game that helps you fight anxiety as you fight monster" below it in smaller font. there is lineart of gauntlets lying over a sword with some flowers at the bottom. end ID]
You find yourself tied to the monsters. The scratchy feeling in your chest. The way your hands tremble. The sweat that dots your upper lip when your senses are telling you a monster is close, again, now, and it’s your job to fight it. To stand up for your ideals and stand up to the threat. Whether you tame it, or this is truly a monster that needs to be slain, only time will tell.
 You know you will succeed. You always have before. But that doesn’t mean it won’t be a challenge.
 Grab your gear. Put on your boots. You know how to find it. You know what to do.
 First, you just need to steady yourself.
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[ID: a page spread from the game. it shows "step four" on one side, which goes over the five aspects of the game's oracle. on the other side it shows the first oracle component, where something you can taste determines what your heroic core is. the page is minimally designed, with a blue border and text on a white background, tan accents, and one image of a dragon. end ID]
With Breath & Sword is a solo-journaling TTRPG to help players combat anxiety. 
In the game, you play as a monster-fighter, who is being summoned once again due to the presence of a new monster. Each time a monster appears, you struggle with the emotional effects of the magic: effects that look a lot like anxiety. You must steady yourself before you go off to fight: in the game and in real life.
Over the course of WB&S, players will participate in grounding methods and breathing techniques to calm themselves from an anxiety attack. These methods also serve as the game's oracle in order to determine how the story goes. 
What You'll Need:
A safe space to play 
A method of writing or recording
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[ID: a page spread from the game. it is the section called "the science" and goes over the psychology behind the 5-4-3-2-1 grounding technique, the 4-7-8 breathing method, and destroying journaling. it has a few lines about narrative and play therapy, and that the creator of the game used these methods in his social work with neurodivergent teens and adults. end ID]
check out the game on itch now!!
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junkfoodgames · 3 months
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Wither and Grow out now!
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You wake. You wonder why you’re here and what the world is like.
You hope for things and think of the future.
You wither and grow.
Wither & Grow is a solo journaling game. You are a plant creature that has just gained sentience for reasons unknown. The game is played over 5 stages of your life. In each of these stages, parts of you will grow and wither. You will document these physical, mental, and emotional changes in your journal. Your story may end early if your growth stagnates or becomes uncontrollable. 
In addition to the game rules, you need 4 six-sided dice, paper, and something to write with. The entire game can take an 1-2 hours, or more, depending on how much you decide to write in your journal entries.
The game is a 32-page pdf with lots of great hand-drawn illustrations.
It is formatted to be printed as a 4.25''x5.5'' booklet. Please share!
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punkbarbarian · 1 month
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[image id: a dark photograph of a grassy cliff face with dense clouds. a white illustration of a bat with its wings spread sits behind white text. text reads: Vampire Manor / a for truth's sake game by punkbarbarian. /end id]
On a rocky cliffside overlooking rolling moors as far as the eye can see sits a dark, towering manor home made of brick and iron. Tempestuous clouds cast a perpetual drizzle on the countryside and nearby forest, leaving the air damp and cold. Surely the generous owner of the manor the villagers whispered about will let you shelter there.  Maybe you’ll gather some interesting material for your research… Investigate the macabre manor, its eccentric inhabitants, and the nearby village through interviews and observation. What is the relationship between the unliving and villagers? Why do members of the community go missing without a trace? How long has the Vampire actually been alive?
Vampire Manor is a solo-journaling game where you explore a vampire's ancient manor and the surrounding village to learn more about the community and write an ethnography on them. 
Pull cards to ask questions of the residents, roll dice to see how well interactions go, and get to know a number of residents and fellow travelers, from a petty thief, to wandering nomads, a vampire hunter, and the intimidating Vampire. Unlock 12 different locations and gain levels in friendship and familiarity with the community as you document your discoveries in field notes.
You'll need: A d20, d12, and d8, and a deck of playing cards
Vampire Manor is a setting of For Truth's Sake by @hmooncreates. It was inspired by Dracula by Bram Stoker, Castlevania (Netflix), and Curse of Strahd. 
included in download: a plain text pdf and a formated pdf!
check it out on itch!!
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moody-mae · 8 months
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Just a heads up: Afterlife Archive is available for free download on Itch, and its page just got a bit of a redesign yesterday.
BUT— I implore you, if you're interested in trying this game, to wait just a few more days for the update to release. New features will be included. New aesthetics. New art. New writing. So it will be worth the wait. I promise~
And after that, I'll be launching the Kickstarter campaign for the first official print run of the game zine!
Super stoked to share these new features with you! >u<
Soon, soon, soon~
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Have you played WAFFLES FOR ESTHER ?
By Andrew Boyd
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Waffles for Esther is a solo journaling game using the Hints and Hijinx system. As the waitress of a small town diner, uncover why your favorite regular has missed her everyday breakfast.
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ladytabletop · 9 months
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Taking a page from the Party of One book and setting up a game submission form!
Fill this out if:
you are a game creator who has published a solo game you'd like to hear me play on the podcast
you are a game creator with a solo game that will be published in the future and you'd like me to promote it prior to or as it comes out
Please be advised, I'm planning for Oct-Nov, and then taking a break until February of next year! So games submitted may not air until next year, but if you have a crowdfunding campaign or release date you're trying to hit, I'm happy to do my best to accommodate that.
If you're not a game creator but you have a solo game you think is cool that you'd like to hear, you're still welcome to submit those games to me via message/askbox without using the form; I don't prioritize those as highly but I do keep a running list to pull from for times when I need to fill an episode in my schedule in a pinch!
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christiansorrell · 5 months
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Memory Manifest - a solo game (for free!)
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Memory Manifest is a solo game where you, real life you - not a character, are recruited by DeSERT's Well-Remembered Artifact division and given instructions on how to tunnel back to foundational memories and retrieve artifacts imbued with power by your lifelong remembrance.
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It's a short 8-page zine I dreamt up last night and threw together today as this month's TTRPG freebie for my newsletter. It's small but interesting (to me anyway), and I'm excited to mess more with this thought experiment kind of game in the future.
You can find it about halfway through the latest issue of Missives from the MeatCastle, my monthly newsletter.
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chiakiakito · 3 months
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The Magus & The Oracle
or, my yearly ZineMonth breakdown waiting to happen
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Here we are! I can finally spill the beans on what I'm working on for ZineMonth 2024. This year NessunDove is joining forces with award-winning designer @momatoes for the first-ever English print of The Magus, the solo ttrpg about pathos, arcana, calamity, and the infinite loneliness of power... Plus a brand-new addition in the form of The Oracle: a 78-card inspiration deck designed to provide visual and storytelling prompts for The Magus, ttrpg systems, and all acts of storytelling.
I was overjoyed to work on the Italian edition of Magus back in 2021, and it was the first ever print run of the game. Now it's time for a new and improved English edition, with a new layout and updated rules that keep The Magus's narrative-driven crunch intact but supplement it with a new source of endless inspiration.
If you're in the mood to tell the tragic story of a sorcerer's quest for arcane mastery, do follow the pre-launch page on Kickstarter and help keep my anxiety at bay by making number go up.
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b-marsollier · 3 months
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👻 haunting news 👻
I'm launching a kickstarter for my very first zine this February!  
“100% Modern Ghosts” is a humorous horror journaling zine that delivers the experience of playing spooky games at a slumber party. Volumes I & II will be available simultaneously, and each 24-page volume will contain 3 ghosts: at least one solo-play ghost, at least one 2-5+ player ghost, and journaling prompts for all three ghosts.
Join the Bureau of Occult Observation (BoOO), and assist in the documentation of ghosts like:
A ghost that protects you in your sleep
A ghost that inspires beautiful works of collaborative art
The theoretical ghost of a betrayed party guest
A  time-traveling ghost of yourself
My Kickstarter launches Feb 13th, but in the meantime, please enjoy this teaser trailer, check out my pre-launch page, and hit “notify me on launch” 💖👻
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monkeyslunch · 9 months
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I, The Land
In I, The Land, you are a patch of land, like an island, valley, or mountain. You have unique characteristics, flora, and fauna, and unique powers. Decide to react to, and influence events as they happen on or around you, or simply pay witness to your changing landscape.
Play as is, or use this game to help generate unique locations for your own games.
Available on Itch
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psychhound · 4 months
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with breath & sword is a solo journaling TTRPG where you use grounding methods and breathing techniques to guide the events of the game - taming or slaying a magical monster while helping yourself calm down from anxiety
the kickstarter is now live!!!
you can get the game discounted for only a dollar, or pledge higher tiers to add community copies for those in need or get your name printed in the acknowledgements
check it out if you're interested :D the kickstarter will run for 15 days before closing!! after the final draft is done it'll be going up on itch!!
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junkfoodgames · 3 months
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How to play Wither & Grow
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Wither & Grow is our new solo journaling game and I wanted to talk a little bit about how it works!
In the game, you play as a sentient plant creature. You have 6 different Ideals that not only affect how you think about the world, but also impact your physical changes.
In each round of play, you'll roll 4 dice and assign them to 4 different dice slots. The four dice slots are:
The Ideal which will grow this round
How much that Ideal grows by
The Ideal which will wither this round
How much that Ideal withers by
You cannot pick the same Ideal to wither and grow in the same round.
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At the start of the game, each of your Ideals has a value of 2. If an Ideal goes above 10, your growth becomes uncontrollable and you lose yourself. If you an Ideal goes to 0 or below, it has died and is no longer important to you.
After you resolve the 4 dice slots, you'll select a prompt for the round you're on and write your journal entry. Your journal entry should include answers to the prompt as well as general descriptions on physical and emotional changes you've gone through based on which Ideals have withered and grown.
Here is an example:
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Here the Harmony Ideal (which corresponds to the number 2) would increase by 5 and the Horror Ideal (which corresponds to the number 6) would decrease by 3. Since this is the first round and all Ideals start at 2, Harmony would then become 7 and Horror would become -1. Horror would wither and die as it fell below 0. Then, you would write your journal entry based on these changes and pick one of the prompts from this page and write more about your life as a sentient plant.
If you are interested in checking out Wither & Grow, it can be found on itch at the link below. If you decide to play this game, I'd be delighted to hear about it!
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maxkirin · 4 months
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Happy holidays, survivors! 🎁🎄
Today my latest one-page rpg is out! ONE PAGE HOLIDAY sees you trying to survive a horror holiday movie. Celebrate not just Xmas, but 12 different holidays. Get ready for a bloody good time! 🩸🩸🩸
Get it now for FREE
☕ My Shop 🎮 Itchio 🎲 DriveThruRPG
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barilleon · 9 months
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O Captain is available now on itch.io
Download here!
The solo journaling game of stories, stars, and the sea is here! Roll your pool of dice, chart your course, and lead your captain to their fate.
With Design from Leon Barillaro and Scott Bullock Editing from Sadie Lowry Art from El Segal and Layout Design from Anja Svare
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moody-mae · 8 months
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I just want to say thank you to everyone who has shown interest in and supported Afterlife Archive so far. The reblogs, hearts, downloads on Itch, and the comments have been so encouraging.
This is the first rpg I've ever made, and there's been a learning curve.
But what a creative, diverse, inspiring community of people. The ideas I come across on the daily, the perspectives they explore, the limits they push with mechanics and narrative infusion— I'm often left giddy with enthusiasm over all the possibilities presented. It's just SO COOL.
So thank you for giving Afterlife Archive— and me —a moment to play in your mind.
There's still more work to be done on the game. The art part. And then the Kickstarter printrun campaign. But things are going really well.
I want to share all the new artwork that's been prepared thus far for the updated version that's soon to drop (the Demon isn't done yet— he's still in the line art stage and needs shading!):
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AFTERLIFE ARCHIVE ITCH PAGE
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percypropa · 8 months
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Turo-Turo: Analog Food In The Digital World
You are the owner of the last karinderya in the world, a quiet little restaurant lit by tungsten lights and filled with cheap monoblock chairs and plastic tables. Once, your corner was filled to the brim with noise and life, with butchers hacking away at pig jowls and vegetable salesmen elbowing each other to show off their greenest ampalaya. Tricycles ambled their way down the street as the tell-tale slapping of tsinelas hit the street, while the children played basketball in jerry-rigged hoops. Now? Now you live in a future of neon colors and pill intakes.
Turo-Turo is a game made in the Philippines about an increasingly digitized, gentrified world. It's a little journaling game about what it means to see the world change and still stay the same. It's about food and how it brings people together, even if society would see them fall apart. It's my love letter to the karinderya across the street where I've spent lunch after lunch with my coworkers.
It's a quiet moment in a hectic day. A place of calm and joy.
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