Just thinking about the fact Sora died because of the poison she drink to save her kids, because she is gentle and kind. And her only son who the desesperate act work is as kind as her.
But the StrawHats don't know she did that, this is something he don't have the courage to tell. And they know even less that Sanji is ready to do the same.
He isn't pround of that, but he ends up discovering the poison she drink and even have the recipe of how to do it. Because the germa soldiers teached them this and others poisons.
And this little fact is like a silent threat, a thing that if the crew discovers this, would be attentive about anything he drinks until they're certainly he's not gonna do the same thing his mother did.
And when the StrawHats learn about this fact, the exactly thing he expected happens, he notice Chopper and Robin always near the kitchen with the excuse of how's there was calmer, Nami and Usopp start to do his drinks for him or always are looking him while he's doing it, the others does things too. And Sanji notices all of this.
It's needed months to calm the crew, but still after they stop, all of them always have this fear in the back of they're minds (Luffy even goes as far as asking Law to do a check up on Sanji the next time they meet), that he will do this, but they want to believe he will not. They really want to.
(Just a thought that come to my mind yesterday, and I wanted to share, y'know? Based on some headcanons)
Oh, damn. This honestly hits close to home and it's really interesting so I wanna talk about it. But, you know, it's a serious topic so:
TW // Suicide, poison, self-harm, depression, etc etc you know the drill about Sanji and his issues. I don't go deep, tho, so It's not THAT explicit but could be triggering.
I think that after WCI and Wano, they'd all be worried. Sanji has always been pretty self-sacrificing with everyone and he doesn't value his life in the slightest. He doesn't show signs at first of being actively suicidal but the way he treats his own life makes it clear that he gets into self-sabotaging situations to the point of it being considered self-harm or even passive suicidal behavior. He just- Doesn't care about dying because he puts others first all the time. He has been doing that forever and Skypiea is just one of the times he does that. But, y'know, they never notice that. At least not everyone. I think Zoro is the first to know because of Thriller Bark, honestly. That's one of the biggest signs imo. But then they're separated and it's not like they can talk about it. Then two years happen and uh, shit goes downhill after that because WCI is just utterly traumatizing for Sanji and Wano makes everything worse to the point of asking Zoro to kill him if he loses himself. And we always say that's really gay (because it is) but we ignore the whole point of Sanji genuinely asking somebody to kill him without any fucking hesitation. And he spends all of Wano having the biggest crisis of his life wondering if he's human enough or worthy of being in the crew and???? What the actual fuck. Anyway, I think the crew ends up finding out about everything and I don't believe Sanji is well mentally after all of this. I know they don't write it like this because things are happening and they have to go to Egghead, but I think Sanji would end up really fucked up after WCI and Wano to the point of being worrisome.
If they do find out about the poison thing and Sanj's suicidal thoughts (honestly, I don't know how they would even find out about it unless Reiju tells them or Sanji snaps and yells about that, but, y'know. The point is that they know and Sanji is getting worse) I think you're completely right and they'd be all over him. Because that's exactly what happens when somebody acts this way. They look after him to a suffocating extent and watch his steps. They take turns to watch him. They prepare his drinks. They even make up something so he doesn't have to be on night watch so he can sleep, because he's probably not sleeping either. Or eating well, for that matter, which is what makes them all worry even more in the first place.
And hear me out, because I think he would try to do it. Like- Commit, I mean. Not gonna get into the topic too deep but I think he'd try and I think it wouldn't work because somebody would help him right away and I think he'd try to play it off as a mistake and a misunderstanding, but everyone would know. And he'd just try to ignore their pep talks and interventions.
This is projecting from personal experience and everyone goes through these things differently, but God, I think he'd fucking hate it if they looked after him. Because he knows he won't do it again. At least he doesn't want to do it again. But everybody keeps looking after him like he's about to break at any moment and it's so damn annoying to not have any type of privacy because they think he's gonna off himself the second he's alone. And he gets why they're doing it and appreciates their efforts to look after him, but acting this way is not the answer to his problems. It's just asphyxiating and it isn't helping him get better. You know how the crew is, they're NOT subtle and careful with anything and they're just-- They have good intentions but it's suffocating and he can't handle it anymore.
And I think he'd snap. I actually want to write a fic about this if you let me use your idea (I will credit you, ofc) because I think it'd be great to make him snap at Nami, specifically, and then regret it completely.
Long story short because this is getting long: I think Brook and Robin would end up talking things out with him because they're the ones who understand him the most in this situation. He'd apologize to Nami but also everyone else would apologize too for acting this way, they were just worried and wanted to look after him. I think, after this, the only ones watching Sanji would be Brook and Robin and they'd do it carefully, supporting him and helping him get better. And the whole crew would be next to him along the way but doing it with less assertiveness and just gentler.
I think the concept of Sanji thinking about death so often is great because it adds depth to his character and it's not a crazy thought. I think it's pretty damn canon, actually. At least him being careless about his own life.
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Let’s talk about some of the problems with Star Trek. There are obviously real-world, behind-the-scenes reasons for many of the things we don’t like about Star Trek, and they’re usually pretty messed up. A very non-comprehensive list includes but certainly is not limited to:
Geordi being bad with women - racism
Geordi and Worf being the people of color on the cast but in heavy make-up - racism/othering
Harry Kim not getting a promotion - racism (see: model minority)
Klingons all being black/dark skinned (pre ~2001 at least cause that’s mostly what I know) but sometimes played by white actors - racism (see: blackface)
Chakotay’s whole deal - racism (see: noble savage)
The Kazon not assimilated by the Borg - anti-black racism
Deanna Troi not wearing a uniform - sexism
Seven of Nine not wearing a uniform - sexism
Jadzia getting killed off - sexism
Ezri’s poor reception - sexism again
Miles/Keiko/Kira’s baby situation - theres a post going around calling it misogynistic and it’s a pretty good take
B’Elanna being reduced to angry Klingon - Racism and sexism double whammy (see: spicy Latina)
Keiko being perceptually reduced to nagging wife even though that’s not what her actions necessarily portray - racism and sexism double whammy again
Beverly Crusher’s trill episode - homophobia
DS9 flirting with different expressions of sexuality (many characters) but barely committing - homophobia
Pike’s fate - ableism
DS9 Augments - ableism
Later iterations of Spock losing the Jewish coding - antisemitism
I’ll stop the list there since we can keep pulling examples out as nauseam and find examples of any of the -isms, any of the -phobias either within the media itself or behind the scenes but especially in some of the fan spaces. There’s plenty of ethnic/religious/gender/sexuality coding, erasure, contradictions, and many other things that can be pulled out and dissected in ~900 hours of a franchise made over 6 decades. (Keep adding examples if you want, since mine do not cover the whole spectrum of the franchise and barely even touch alien species that also have issues.)
Star Trek is undeniably made in a capitalist Hollywood production company, so white supremacy, heteronormativity, and dominant cultural tendencies usually end up dictating what gets put on air. Hollywood has a dominant thread of white supremacy throughout its history, so even intentionally trying to diversify staff and talent is difficult because of the systems feeding into Hollywood or other industries/institutions. There can also be a great deal of privilege working in the favor of successful artists - not always but something to consider.
Additionally, Trek presents itself as a post-scarcity, futuristic utopia, and sometimes things stick out to us if they don’t meld with our personal understanding of what that would look like.
I’m sure we’ve all heard a little about the old production schedules, long days, demanding schedules, rotating writers, rotating directors, etc etc. It has been proven that implicit bias can drive decisions, especially when people are busy. Even if the production isn’t explicitly motivated by these things, they seep into the work. The -isms and -phobias are sometimes reduced to characteristics of a person/piece of media, but it’s sometimes more useful to characterize actions instead of people since it allows better conversation about the topics. Sometimes it is intentional and explicit, sometimes it’s not. The intention does not affect the impact, so how a storyline or message lands on the audience/viewer is important. Science fiction in particular is a genre that makes social commentary, so by design it lends itself to deeper analysis.
We also can’t forget that the shows are products of their respective times, and a lot of what was shown was pushing against cultural boundaries. For the most part, the franchise has tried to explicitly be diverse, but they are bound to make missteps in other areas, intentional or not. No piece of media is perfect or above scrutiny.
Now, all of that said, there are many schools of thought for how to analyze media. I’m not gonna give a whole crash course in literary criticism but we can look at it from a continuum of different perspectives. We can wonder what the production meant when they made it/what happened off camera (author intentionality), we can draw from the piece itself (in universe), we can focus on how the media was received either in its cultural context or outside (reader response), or we can do some combination of the three. No media exists in a vacuum, so they all end up working together to make the work.
My main point is this: it is ok to pick your analytical perspective. You can chose to ignore the real-world contributions and intentionality when analyzing media. If people want to stay strictly in universe to come up with reasons why something did or did not happen, that’s ok. If people want to focus on what happened behind the scenes and how that affected the work, fine. If people are just focused on how it made them feel, also great. Just maybe don’t get all worked up because someone is analyzing media from a different viewpoint or someone has a different take than you do.
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Hi! I hope you’re doing good in life.
What do you think of a phantom hourglass remake? Tbh I don’t know how they could remake it without basically remaking it from the ground-up. It would probably play more like windwaker, which I see as a both a good and bad thing. On the one hand, if it was more like windwaker a lot more people would probably play and it would be more popular since I know the touch controls were a turn off for most people for both Spirit Tracks and Phantom hourglass. But on the other hand, remaking it to be more like windwaker would make the game lose some of it’s previous identity. Like, Phantom hourglass was so unique because of the touch controls and the puzzles you can make and solve by having two screens and touch controls. And it was so nifty and handy to be able to write notes on your map. Idk, I still would like it to be remade in general even if it ends up a basically different game, but I wouldn’t change the story or the characters, especially Linebeck. The only other change I would make is the music. Phantom hourglass had rather weak themes, mainly because they re-used the same theme for the islands and the dungeons. The only songs that were really good were the few orginal tracks made for the game, so Linebeck’s theme, Oshus’s theme, both Bellum boss battle themes and the and that music that plays when you first follow the Ghost Ship. But what would you want out of a phantom hourglass remake?
Hey, I’m doing good, and I hope you are too!
I’ve thought a bit about a possible Phantom Hourglass remake, but not too much recently. I don’t really know if I’d want one, since you’d lose a lot of what really makes it special, and you can still play it through other means. I’m personally fond of the graphics and the music- yes, even the dungeon theme has grown on me- so I don’t really want a remake too badly, especially since I fear any additions/changes they might make with story or characters in a remake. The touch controls make it, and playing it on pc recreates that feeling decently well, but I don't think it'll be just the same if you had to control it with joysticks or anything.
Not to mention, there's so much emphasis on having the two screens, too, not just for map stuff, but almost every single boss had a mechanic related to the top screen! I have no fucking clue how you'd replicate that very well on something like the switch without just fucking with the mechanics altogether.
I would kill to hear some of Phantom Hourglasses tracks be orchestrated or otherwise rearranged in a higher quality. I wouldn't want any of the more notable themes altered in any way, no adding or removing of melodies and only very very small changes to the instrumentation, but I think it'd be neat to see what could be done with dungeon themes. I think a while back I had a fleeting desire to write some short tracks for each dungeon, with some ideas like mostly using instruments heard in Bellum's themes for the dungeons while each individual one gets a leading instrument unique to and reflective of the dungeon, while the Ghost Ship maybe gets a song that's a bit of a expanded version of the fog theme, while the Temple of the Ocean King could have slightly different themes the further in you got, starting with instruments more common to Oshus's theme or the great sea theme, while the further in you got the more instruments from Bellum's theme would be heard, plus some harpsichord thrown in for the hell of it.
Leave the original dungeon theme for stuff like the minor pyramids and some larger cave areas, idk. It's grown on me.
I think the only story rearranging I'd want is mayyyyybe unfridging Tetra? You could very easily shuffle some things around with her and just not damsel her for the whole game and honestly it'd still go off perfectly without a hitch. But you'd still have to deal with the World of the Ocean King being a whole other world, so either bring her and her crew in and have them as wandering ship npcs (the better idea) or just leave them out (not a good idea) but either way it's better than what they actually did. I just don't think I'd want it to switch to Tetra being a major reoccurring character tbh, the main character dynamics in PH are good as they are.
I think I like Phantom Hourglass too much as it is to really want a remake at all. I'd rather we get something like an anime adaptation. That's what I think about more. Give me animated Phantom Hourglass with some fun takes on the dungeons and fights and some fun slice of life stuff with the group between the islands what I want is a Phantom Hourglass anime
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