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freakadr0id · 2 years
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ROTTMNT Charater Fighting Style Analysis - Part 5: April O'Neil
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Oh, would you look at that? It's finally here! After three weeks, multiple rewatches, and several pages of notes and drafts in Word, I've made it to the final individual character* analysis.
This is a continuation of my series of posts analyzing each of the Turtles' (+April's) fighting style, their strengths and weaknesses in a fight, and how Rise uses that to highlight different aspects of their character. I highly encourage you to read the first one (Leo's) before hopping into this one for full context. There is a bit of a TL;DR at the end.
[Part 1: Leo] [Part 2: Raph] [Part 3: Mikey] [Part 4: Donnie]
Last, but ABSOLUTELY not least, is our Girl with the Plan and President of the Dorky Pals for Life Club…
April O'Neil: The Scout/Jack-of-all-Trades:
My analysis for this one might be a bit of a surprise for some, considering a few people have said they already have an idea of how I might categorize her. Going into my analysis, I too thought I had a pretty solid understanding of the way she fought, but by the end, I found that there was so much I missed - I ended up coming to a conclusion that was quite different than what I was expecting.
Fighting Style:
Dynamic and Precise
April is a very strong, energetic, and multifaceted fighter, which allows her to hold her own in battle, even when she's the only human present. She is a primarily offensive fighter with a diverse skill set that she is able to utilize in almost any situation. With her bat, April demonstrates a surprising amount of physical strength as her weapon requires a significant amount of force in order to be truly effective. She also has gymnastic skills that make her a notably agile fighter, giving her an advantage in both speed and maneuverability. She approaches battles with great enthusiasm, amplifying her overall movement and attacks.
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In this sense, April's fighting style is rather similar to Mikey's, as they are both quick, nimble fighters that excel offensively while implementing acrobatic movements to deliver quick attacks and make up for a defensive disadvantage. However, she distinguishes herself with a weapon that is very different from Mikey's and by having a larger, more practical set of skills that require unique tactics. Instead of mystic powers, she has a wider range of general skills that end up being incredibly beneficial in battle. She has a fluid fighting style that undergoes the most changes in the show as she learns new techniques from both her allies and enemies and incorporates them into her method of fighting.
Despite the energy she brings into battle, April is surprisingly meticulous in the way she approaches her fights. Instead of running wildly into battle, she is actually quite deliberate in when and how she attacks. April doesn't blindly attack enemies and only goes in for a strike at opportune times, aiming to deliver a few quick, accurate hits that efficiently damage her foe. This gives April the ability to participate and contribute to fights as a human without putting herself at unnecessary risk or becoming a liability.
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Strengths and Roles in a Fight:
Jack-of-all-Trades
April is the generalist of the team. While the other members of the family tend to stick to one type of technique or a particular style of fighting, April has knowledge and experience in multiple fighting techniques, skills, and occupations that make her an adaptable fighter. This makes her perfect for "rounding out the team" by providing some extra strength and making up for any weaknesses that may be present in the team. Because of her dynamic fight style and ever-growing list of skills and techniques, April occasionally fights with an amalgamation of the other turtles' roles and fighting styles. April is seen acting as the Wild Card by keeping enemies on their toes with fast movements and nontraditional weapons; a Bruiser/Pummeler (a slugger, if you will) by delivering multiple hits in quick succession with her bat; or even a Striker by going for those accurate, singular attacks. If there's a role that needs to be filled in a fight, odds are April can deliver.
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April also has the largest set of practical skills on the team, thanks to the experience she has gained from her numerous (former) jobs. In situations where a very specific set of expertise is needed, April can usually provide that to some degree. This makes her a versatile asset to the team in ways that even Mikey can't be, particularly with battles set in urban or unconventional environments. One of April's greatest strengths as a combatant is her ability to use the environment around her to her advantage - that comes with her dynamic fighting styles. Granted, that applies to all members of her family, but because of the considerable variety of knowledge and experience at her disposal, she has more options when it comes to utilizing her surroundings. Some of her skills are incredibly hyperspecific, however, usually limiting which ones she can use at any given point.
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The Scout
April also acts as the team's Scout [No - I'm not just saying this because she happens to have a bat]. She is the one that usually goes ahead of the others before, or at the start of, a battle and gathers information about the enemy and their movements. This typically involves April disguising herself in some way and infiltrating the enemy from within, but there are times when more conventional stealth is needed. She is small and quick enough to sneak past enemies and through different environments, giving her multiple options for her investigations. April also provides information to the team during battles, as she can still apply her "stealth" abilities and use her agility to move around the battlefield quickly and mostly unnoticed.
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April's precise fighting style also plays into the Scout role as she can quickly get in and out of fights when needed, which is beneficial both when she is by herself or in a group. A scout needs to be fast, precise, and agile to make up for their lack of defensive capabilities - this fits April's fighting style and abilities to a T. The Scout role plays directly to her strengths as a combatant and decreases her risk of harm as a human in chaotic mutant battles.
Utility:
As a fighter, April is particularly well suited for individual, one-on-one battles. Her primary weapon, a bat, is a generally short-range melee weapon that requires a good amount of accuracy and is limited by its small reach and defensive capabilities. Her fighting style incorporates this by focusing on accurate attacks and accurate timing while utilizing dynamic movements to increase her optimal attack range. When combined with her established proficiency with her bat and adaptive creativity, April becomes a formidable opponent in fights with a small number of opponents. Even without her bat, however, April's ingenuity, agility, and large skill set make her an extraordinarily capable fighter one-on-one.
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However, due to her overall lack of mystic powers, limited defensive strength, and the natural restrictions of her weapon, April can struggle in fights with more enemies. Not only is she at greater risk of harm with so many moving parts, but it also doesn't work as well with April's fighting style - she simply doesn't have the range or attacks needed to affect a wider area. That isn't to say she isn't able to handle herself in group fights (she very clearly can), but it just isn't her strong suit.
Some of April's numerous abilities that give her the title of "Jack-of-all-Trades" can be incredibly situational and require a specific set of circumstances and environmental conditions in order to be utilized. While she still has these skills to use to her advantage, not all of them can be used at one time, although at least one of her skills will probably be applicable in any scenario.
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How it Plays Into Her Character:
As a member of a family full of mutants and magic, it is only natural for April to want to contribute to the team by participating in fights - but as the only human in a family of mutants, this also means she is left at a bit of a physical disadvantage in comparison to the others. Most people would likely feel a sense of inferiority or weakness in the face of such a disparity, but not April O'Neil. One of April's greatest strengths as a fighter and as a character is her persistence and clever thinking, which is seen in her fighting style. Instead of getting discouraged at her apparent disadvantage to her brothers, April persisted and found ways to use her own natural abilities to her advantage. She may be physically weaker than the turtles, but by implementing a fighting style that relies on precise attacks and her agility, she is less likely to get hurt while still doing a significant amount of damage to the enemy. Her dynamic and precise fighting style embodies April's ability to adapt and persevere even when things are against her.
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April's role as a Scout is indicative of April's intelligence while forcing her to dial back on her impulsive tendencies. It is essential for anyone acting as a scout in a battle to be intelligent and clever to be able to acquire information and make observations that are actually useful to the team. April demonstrates her intelligence and quick wit by always assisting the team with the knowledge that is essential to their success, and constantly observing different elements of a battle, even when not formally acting as a scout. The Scout role does, however, expose a potential challenge for April when it comes to impulsive actions. As a whole, I wouldn't say that April is an impulsive character - she is certainly the most level-headed of the bunch - but as the oldest sister to a bunch of teenage boys, it is only natural for some of that to wear off on her from time to time. April is usually pretty tactical about when and how she goes into fights, but there are a few times in the show where she can rush right in if she's especially passionate about something. In order to fully be effective in her fighting style and roles, she has to be sure to not give into those impulses and keep a steady head throughout the fight.
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In a Team Fight:
In a coordinated group attack, April is best suited for an initial or follow-up attack. Her speed and agility mean she can get in and out of a fight quickly and her precise fighting style creates a perfect combination to provide a solid initial set of strikes to weaken or disorient an enemy. This doesn't provide much in the way of setting up the next attack, but it could be followed up with an equally quick attack from someone else. Her fighting style also lends itself to a quick follow-up attack and is particularly effective if the opponent is disoriented prior to her attack. April's quick movements and attacks can add to the enemy's confusion and deal significant damage at the same time.
However, April does not do well in a position that requires her to set up for the following attack, nor is she fit to go last in a team attack and deliver a final strike. Since her attack style implements a small number of precise hits to damage an enemy, she does much better at targeting specific weak points on an opponent rather than worrying about how someone else could further add to her attack. Her physical limitations and lack of mystic powers also restrict her ability to deliver the last attack (at least, not by herself). While it doesn't mean she isn't a strong fighter, being the final attacker in a team attack doesn't work well with her physical strengths and the advantages she has with her fighting style.
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[TL;DR: April is a Dynamic and Precise fighter with very fluid and adaptable fighting techniques and a tactical and accurate approach to her attacks. Her large, diverse set of practical skills and flexible fighting methods give her an advantage by acting as a Jack-of-all-Trades. April also operates as the team's Scout by using her intelligence and precise fighting style to gather information and make quick, opportunistic attacks on an enemy. These all demonstrate her tenacity, perseverance, and creativity by presenting it through her adaptive fighting methods and approaches to battle.]
I have a feeling this one may be a bit divisive... I'm pretty happy with what I've come up with here, but it took some serious self-persuasion to get past the titles and categorizations I already established for her in my brain prior to my analysis - and I think that will be the case with a few others. Hopefully I’ve managed to make my case well enough.
Thank you so much for all your support on this little "series." You have no idea how much it means to me to have people actually read these, much less receive such positive responses to them. I'm thrilled that many of you seem to enjoy reading these posts almost as much as I enjoyed making them. DON'T WORRY - THIS IS NOT MY LAST POST FOR THIS SERIES. I have one more kind of "Wrap-up" post planned after this as an overview of their collective team dynamics, miscellaneous thoughts/"corrections", a brief explanation as to what inspired me to dedicate hours of my life writing these silly things, and (if you guys are interested) a small breakdown of my thought process and approach towards my analyses. I don't have a fully planned time to release that, but know it will be coming at some point in the near future.
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goshyesvintageads · 2 months
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Golden Press Inc, 1964
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andiwriteordie · 1 year
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hey so idk if you saw this when i said it in your tags but you asked for atla/st asks and i wanted to send one i just don't have much of anything new to contribute so anyway, if we (<- says we, it's not her au) wanna get around the whole "wow the previous 3 avatars must've died pretty quick" thing, it could be a plot point? maybe brenner killed them bc he wanted a native waterbender? idk why he'd do this though UNLESS. he obviously would want an avatar who could bloodbend but we don't really see the avatars in the show use the *special* abilities for each element (I think?? it's been awhile since i watched i could be wrong) which i know is just bc they didn't want their already overpowered main character to be TOO overpowered, but i'm pretty sure it's canon that kyoshi created kyoshi island with lavabending, and she's a native earthbender, so my unofficial theory is that it's really hard for an avatar to learn special bending techniques unless it's their native element. so maybe brenner wants an avatar who will be able to bloodbend so he wants to get a native waterbender. this might be overthinking it though idk i mean brenner would realistically just force any avatar he had to train until they could do what he wants. although the waterbender thing DOES offer him more emotional manipulation techniques since that's a way to relate to his protege. idk you could also just say fuck it i do whatever works
(ask me about atla/stranger things!)
OK I THINK I DID SEE THIS BUT I FORGOT TO REPLY BACK OR SOMETHING ANYWAYS.
genius. i love this idea, and it's??? so freaking canon???? brenner being like "mm, yeah, no fuck the other avatars, let's jump to the next waterbending avatar in the cycle." i also LOVE that idea you have with maybe the avatars struggle with the speciality bending outside of their native element because that makes sense? especially if they're more difficult specialty bending skills (like for some reason lavabending strikes me as more difficult than say... lightning bending lol. and bloodbending definitely seems more difficult.)
also ok ok ok now you've got me going down a rabbit hole here rori *cracks knuckles* if we're keeping henry's background similar to his ST canon background, he murders his family at a young age (in this partially being because of his connection to spirits, something something there that i need to flesh out more), and brenner takes him in. now, we seen in the avatar lore that two elements stand out as having closer spiritual connections: air (because the air nomads detached themselves from worldly pleasures and lived as monks, all that) and water (we see both korra and her uncle using water as a way to heal the evil spirits; also there's the spirit water in atla canon as well).
so we make brenner then have a fascination with the spirits as well, and he takes in henry and begins to exploit henry's connection to the spirits. brenner's smart. he learns from henry too about the spirits, and one reason or another, who knows what brenner's true motives are (power? connection to the spirits? both?), he decides he needs the avatar. avatar korra has already died young (rip korra, but she did get poisoned when she was little and i cannot imagine that would have great long term effects), so we're on the earth kingdom now.
and of course, brenner would want the avatar to be someone he can more easily manipulate—especially because he wants them to be a bloodbender. and so begins some like rampage where brenner exploits henry's spirit world connection to hunt the earth/fire/air avatars and murder them until he finds el and kidnaps her.
and thus begins our story?
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silveragelovechild · 2 years
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you know he would have been one of Those kids
inspired by this pic:
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inkskinned · 10 months
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at some point it's just like. do they even fucking like the thing they're asking AI to make? "oh we'll just use AI for all the scripts" "we'll just use AI for art" "no worries AI can write this book" "oh, AI could easily design this"
like... it's so clear they've never stood in the middle of an art museum and felt like crying, looking at a piece that somehow cuts into your marrow even though the artist and you are separated by space and time. they've never looked at a poem - once, twice, three times - just because the words feel like a fired gun, something too-close, clanging behind your eyes. they've never gotten to the end of the movie and had to arrive, blinking, back into their body, laughing a little because they were holding their breath without realizing.
"oh AI can mimic style" "AI can mimic emotion" "AI can mimic you and your job is almost gone, kid."
... how do i explain to you - you can make AI that does a perfect job of imitating me. you could disseminate it through the entire world and make so much money, using my works and my ideas and my everything.
and i'd still keep writing.
i don't know there's a word for it. in high school, we become aware that the way we feel about our artform is a cliche - it's like breathing. over and over, artists all feel the same thing. "i write because i need to" and "my music is how i speak" and "i make art because it's either that or i stop existing." it is such a common experience, the violence and immediacy we mean behind it is like breathing to me - comes out like a useless understatement. it's a cliche because we all feel it, not because the experience isn't actually persistent. so many of us have this ... fluttering urgency behind our ribs.
i'm not doing it for the money. for a star on the ground in some city i've never visited. i am doing it because when i was seven i started taking notebooks with me on walks. i am doing it because in second grade i wrote a poem and stood up in front of my whole class to read it out while i shook with nerves. i am doing it because i spent high school scribbling all my feelings down. i am doing it for the 16 year old me and the 18 year old me and the today-me, how we can never put the pen down. you can take me down to a subatomic layer, eviscerate me - and never find the source of it; it is of me. when i was 19 i named this blog inkskinned because i was dramatic and lonely and it felt like the only thing that was actually permanently-true about me was that this is what is inside of me, that the words come up over everything, coat everything, bloom their little twilight arias into every nook and corner and alley
"we're gonna replace you". that is okay. you think that i am writing to fill a space. that someone said JOB OPENING: Writer Needed, and i wrote to answer. you think one raindrop replaces another, and i think they're both just falling. you think art has a place, that is simply arrives on walls when it is needed, that is only ever on demand, perfect, easily requested. you see "audience spending" and "marketability" and "multi-line merch opportunity"
and i see a kid drowning. i am writing to make her a boat. i am writing because what used to be a river raft has long become a fully-rigged ship. i am writing because you can fucking rip this out of my cold dead clammy hands and i will still come back as a ghost and i will still be penning poems about it.
it isn't even love. the word we use the most i think is "passion". devotion, obsession, necessity. my favorite little fact about the magic of artists - "abracadabra" means i create as i speak. we make because it sluices out of us. because we look down and our hands are somehow already busy. because it was the first thing we knew and it is our backbone and heartbreak and everything. because we have given up well-paying jobs and a "real life" and the approval of our parents. we create because - the cliche again. it's like breathing. we create because we must.
you create because you're greedy.
#every time someones like ''AI will replace u" im like. u will have to fucking KILL ME#there is no replacement here bc i am not filling a position. i am just writing#and the writing is what i need to be doing#writeblr#this probably doesn't make sense bc its sooo frustrating i rarely speak it the way i want to#edited for the typo wrote it and then was late to a meeting lol#i love u people who mention my typos genuinely bc i don't always catch them!!!! :) it is doing me a genuine favor!!!#my friend says i should tell you ''thank you beta editors'' but i don't know what that means#i made her promise it isn't a wolf fanfiction thing. so if it IS a wolf thing she is DEAD to me (just kidding i love her)#hey PS PS PS ??? if ur reading this thinking what it's saying is ''i am financially capable of losing this'' ur reading it wrong#i write for free. i always have. i have worked 5-7 jobs at once to make ends meet.#i did not grow up with access or money. i did not grow up with connections or like some kind of excuse#i grew up and worked my fucking ASS OFF. and i STILL!!! wrote!!! on the side!!! because i didn't know how not to!!!#i do not write for money!!!! i write because i fuckken NEED TO#i could be in the fucking desert i could be in the fuckken tundra i could be in total darkness#and i would still be writing pretentious angsty poetry about it#im not in any way saying it's a good thing. i'm not in any way implying that they're NOT tryna kill us#i'm saying. you could take away our jobs and we could go hungry and we could suffer#and from that suffering (if i know us) we'd still fuckin make art.#i would LOVE to be able to make money doing this! i never have been able to. but i don't NEED to. i will find a way to make my life work#even if it means being miserable#but i will not give up this thing. for the whole world.
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inkiedraws · 1 month
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"LOL this flip-flop wearing loser thinks he's gonna kick my ass and destroy my whole kingdom in the span of an afternoon. What an idiot"
I didn't intend for this to be a full comic, which is why it just kinda ends. Sowwy
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newttxt · 2 months
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vague and sketchy captain trio shenanigans,, idk pretend theyre seastone bullets or something
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butchedemup · 2 months
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redsray · 2 months
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Batkids playing any kind of board game but make it extra competitive because whoever wins gets to choose what Bruce wears for the next gala.
Bruce, in a sparkly top and skinny jeans:
Reporter: Ah, who chose your outfit tonight, Brucie?
Bruce: That'd be my eldest, dear!
Dick, behind him, full into the gala persona: Flattering, isn't it? He should wear it more often, don't you think, sweetheart?
Reporter, flushed: Oh, absolutely.
Bruce (to Dick): Get a new fashion style. Please.
Dick: Never.
Reporter: Who would be responsible for your wardrobe tonight, Brucie? It's certainly a statement.
Bruce, head to toe in a pink suit and Hello Kitty accessories: Gorgeous, isn't it? All the credit will have to be given to Jason, though, I'm afraid.
Reporter: Your second son, if I'm not mistaken?
Bruce: The very one.
Jason from across the gala hall, trying to not cough up his drink with laughter:
Tim, next to him: He's pulling it off, though. Little spins and everything.
Jason: Still ridiculous. That's Batman right there, Timbo.
Tim, snickering: The Dark Knight, huh?
Bruce, dressed in a collared white shirt, sweater and skirt, looking like he just came out of a light academia novel:
Reporter: Wow, Brucie. Who do we thank for that wonderful outfit choice?
Bruce: Ah, flattering, is it not? Tim's choices when it comes to fashion are wonderful, if not a bit simple.
Tim, nodding from behind him: Only the finest satin skirts. Charming, right?
Tim, to Bruce: Don't call my style simple, Mr. all I wear is black.
[Jason handing Dick $10 in the background because Bruce does, in fact, pull off a skirt.]
Reporter: Oh lord, what a gown! Who influenced your fashion choice tonight, Brucie?
Bruce, in a long green and black gown with gold accessories, nothing short of royal-looking: I fear only one person I know could choose an outfit as gorgeous as this one.
Damian, proudly next to him, in a smaller, matching gown: Only the most exquisite. You lot in this flimsy country cannot compare.
Bruce: Yes, Damian has a fine taste in fashion. He gets it from his mother.
Damian, quieter: Well certainly not from you.
Bruce, dressed in an elegant white dress shirt, long black pants and a corset with red accessories, a fan in his right hand:
Reporter: What an entrance! Anyone to give credit to for the wardrobe, Brucie?
Bruce: That'd be my daughter, she certainly shines with her choice of clothing.
Cass, grinning with a matching fan: Very pretty.
Bruce: Thank you, Cass.
Reporter: Woah, that's certainly new. Any reason for this choice of clothes, Brucie, dear?
Bruce, in a snapback cap, loose jeans and a band t-shirt, complete with rings and a chain around his neck: Well, all of my children are creative, but... Duke might just take the cake for this one, love.
Duke, losing his absolute shit next to Jason, Dick and Tim: You look great, B.
Steph doesn't usually go to galas, but she participates in the game nevertheless. If she wins, god help Bruce, because it's a gamble with her. He either ends up wearing a gorgeous outfit with eccentric and trend-setting accessories or literal checkered pyjamas. Worst yet, he has to say he picked it himself, since he can't directly blame Steph.
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carlyraejepsans · 2 years
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i will never forgive popular UT fanon for using chara as a scapegoat in the genocide run and making "sans recognizes them and attacks them on sight regardless of what run they're in" headcanons so pervasive.
mostly because "restless spirit of a long dead child who's obsessed with the concept of cosmic retribution and facing consequences for your actions" + "guy whose job is just that but he treats it on par with his hot dog sidegig" is potentially one of the most hysterical dynamics you could come up with
UPDATE: you should REALLY check out the notes on this one
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egophiliac · 8 months
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another one that I'm not super happy with, but continuing to mess with it isn't going to help! so here he is! 🦇 there was a lot I was trying to get across in this one, so uhhhhh hopefully it reads.
we're almost out of unique magics now...just Ace (and maybe Grim?) left!
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cerulean-tea · 14 days
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happy 413!! to the webcomic that changed my life 5 years ago ⭐️
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meringuejellyfish · 2 years
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is herobrine behavior/lore not common knowledge anymore .... has the world really forgotten about the 2x2 tunnels .. trees with their leaves all gone ... the sand pyramids in the ocean ... the herobrine shrine that would apparently summon him ... the lost to time brocraft hoax livestream that further popularized herobrine as a concept (of which herobrine was just a painting from a texture pack, later removed to which the streamer would continue to act freaked out until the end) .. the original forum post from sometime in august 2010 that detailed encounters with a pseudo-player in the distance on a singleplayer world which included this screenshot
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does anyone even care at all. about a herobrine so small
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findafight · 1 year
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Robin and Steve playing a dnd character together because Steve said the only way he'd play is literally with Robin. They take turns each session for who speaks but always planning together. It's a teenage human, gangly and uncoordinated and a bit of a loner. Everyone sort of lets the "two people playing one character" issue slide, as they want to play a game with their friends.
Robin and Steve have wildly different character voices, and sometimes announce which way they are walking before stumbling in that direction, and also mutter to themself in character. when it's Steve's sessions to talk he flits with the NPCs Eddie plays, but Robin is just a little aggressive to them. The personality changes are kinda weird but everyone is just happy they're playing.
Everything is going well until the big bad of the short campaign they're all playing knocks them into a wall. Not hard, but hard enough they're scrambling and flailing and...splitting in half. By their own description. Immediately they start, with their respective character voices (they are committing to this bit) bickering about whose fault it is. And about what they should do now their cover is blown.
The table is silent.
Robin and Steve have been conning everyone the entire time. They're playing twin halflings, who alternated who sat on each other's shoulders pretending to be a human because they were goofing off the day they joined the party and were too embarrassed by the mix up to correct anyone about it until they had to. Their voices and personality changes are brilliantly embedded as not Robin and Steve not being able to keep consistent, it's because they've been playing different characters. It's brilliant. It's horrible. Everyone fell for it and the reveal essentially pauses play because everyone starts yelling at them.
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ask-the-rag-dolly · 5 months
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