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#wanted to try and draw more action poses
artbyzephra · 2 months
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pioneer-over-c · 11 months
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Draw Everything June day 5. Pre-Endar Spire and becoming a different person, Revan was a Form IV practitioner, so I thought this reference might fit him.
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glitterhoof · 10 months
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mini glitterhoof redesign - or as i like 2 call it, the el wiwi era . she gawt the scar when dan katsup blasted her in amity park ( b4 they became partners in evil crime of course >:3c )
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smellpelt · 1 year
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I need to draw Niki more but have this scribble in the mean time
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egophiliac · 14 days
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Hi there! I really love your comics and how expressive they are. How do you go about making the characters in your comic so expressive?
thank you! 💚💜💚 I am REALLY bad at explaining things, so my apologies if this doesn't make a lot of sense, but maybe there's something helpful in here somewhere. :')
1. warm up! drawing is a physical activity, after all! so if I'm planning on sitting down and drawing for a while, I usually start off by taking a couple of minutes to doodle a bunch of circles and lines and random shapes, just to get my drawing arm goin' again and get back into the physical groove. just stuff like this:
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and just do that for however long you feel like! you can kind of feel when your arm starts to loosen up and your strokes get more confident. it makes it a lot easier to get those swoopy big lines and gestures!
2. play around with how you use your lines! paying attention to the shapes that they're making will change a lot about how much force and life your drawing feels like it has. (no way is better than another, it just depends on what effect you're going for and how it looks as part of the larger whole.)
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and you can also use lines against each other to get different vibes:
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it's not really a matter of "you need to make sure all your lines are always doing this all the time", it's more like...being aware of it, and getting that into the general thrust of a pose, if that makes sense? like a lot of smaller lines of action, beyond the big one that goes through the spine.
(just gonna use my own art as examples, apologies)
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if you have a good foundation of tension, then all of the little bumps and contours of a character's details won't get in the way of it, and it'll still come through.
and don't forget about negative space either! the spaces between things have their own interesting shapes too!
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I don't mean this to come off as, like, all these extra things that you need to be constantly thinking about and stressing over. more like...just try different stuff and then see how it works and how it changes the feeling! if you find a good shape, see if you can exaggerate it and make it more interesting, and how that affects things! angles and shapes are a LOT of fun to experiment and mess around with, especially when you're going more cartoony. :D
3. acting!
just...spending a little time to think about what the characters are actually doing! (aka the "figuring out what everyone is doing with their hands" bit.) this is more a personal preference, but especially in multi-panel comics, I like to have them be in the middle of doing stuff. not just big actions, but smaller things -- like even just how they're sitting or standing -- so that it feels like we're looking in on the middle of a scene, instead of a couple of characters just standing around neutrally and staring straight ahead while talking at each other.
this probably sounds really obvious, but it is one of the most fun parts for me! I love trying to find some little action or something that they can be involved in, especially if it's relevant to their character or adds an extra joke. (for some reason this usually involves me being mean to Sebek) (I'm sorry)
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it doesn't need to be everyone Always! Doing! Something! all the time, especially if starts becoming distracting (sometimes they do actually need to just be standing around neutrally and staring straight ahead, especially if there's a bigger action going on that you want the audience to focus on instead). but even just figuring out some kind of non-neutral pose for them to be in can add a lot and make it feel less generic!
3. thumbnailing!
this is, again, very much a personal preference; unfortunately, every artist really is different, and we all have different processes that work better for us. so I can only speak to my personal experience! but I find what helps is to start REALLY rough -- not so much as in messy, as in not trying to start right into actually drawing everything out. like, literally just starting with stick figures and :O faces.
it probably doesn't sound relevant when talking about Drawing Expressively, but I find it's really, really helpful to have already figured out what everyone should be doing (acting!) and what the overall general layout and flow of things should be, before getting into the actual meat of drawing the characters. like having a sketch for the sketch!
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(good compositional flow is something I struggle with, and text layout especially, so this stage also helps a LOT with making sure things are fitting where I want them and staying consistent/not breaking screen direction/etc.)
then after that, I can go ahead and focus on getting those Shapes and Lines and Angles and all that, without having to think too much about the layout or where things should go!
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(of course, the downside of that is that my thumbnails are usually way better than my actual drawings, alas alas.)
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4. this is more philosophical, but...give yourself some slack. the stress of Making Things Look Good is, ironically, often the biggest problem. (see: thumbnails looking better than the actual drawings.) so...let yourself draw shittier and without regards to accuracy. make things just for yourself without thinking about posting or showing them to anyone else. draw stupid faces and wrong proportions because they feel better that way. focus on what's fun and not on getting a perfect end result. "draw expressively, not well", as they say -- you can always tighten up things like proportions and details later, if you really want to.
that's all WAY easier said than done -- god knows I haven't really managed it -- but even just aiming for that attitude really, REALLY helps. if your lines are confident, they'll look a lot more alive and expressive than lines that are exactly technically precise but have no rhythm in them. (this is why tracing photographs tends to look so weirdly stiff and unrealistic, by the way -- even if you're drawing realistically, you usually need to exaggerate and stylize a little bit so it doesn't look lifeless.) it's a balance between caring about what you draw, but also being willing to let things go a little bit.
↑ I hope some of this helps! I don't know if any of this was actually what you had in mind, let alone much of it actually made sense outside of my head. :') but hopefully you (or other people) will be able to get something out of it!
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cdlum · 4 months
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I just wanted to say I think your art style is awesome! I was wondering if you had any tutorials on how you draw anatomy in your style (hips and legs especially)? Sorry if there's already one posted and I just didn't see it 🥲. Happy New Year :>
thanks for the kind words. i tend to draw people pretty stylized and then some so a good bit of artistic licence gets used. these tips are just what i use so feel free to take them with a grain of salt. with anatomy in particular you can kind of talk in circles because human/animal bodies are that complex so ill just zone in on the points you specified. here's a little image with a bunch of pointers:
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the above image condenses a lot of the points I'd make, but basically the key parts are to start with the bare essentials and build up that complexity. using a line of action is a good way to get a quick, rough start. you draw a line out in the general direction of the pose and do your best to adhere to it to give the pose a sense of flow.
you can also draw smaller, thumbnail versions that throw a lot of caution to the wind but capture the basic energy of what you're going for. even having a tiny little stick figure version of your idea can make for a good guideline of where to take it forward.
when it comes to actual limbs, you wanna consider how they integrate and work together, kind of like how chains do. you can see on some of the parts of pear i've drawn out these wireframes to kind of portray how the mass of her legs works in a three dimensional space. for aspects like the waist/hips, i use that X technique i highlight above a lot, particularly for the lower torso. a lot of the times, even when drawing a character totally naked, imagining them wearing things like skintight underwear can help a lot to guide you in the right direction.
its also a good idea to consider things like gravity and weight to a degree. humans are essentially big meat sacks and gravity is always pulling down on that, but theres all kinds of aspects that effect that, such as character build or clothing. pear technically isn't naked in this, but i've tried to imagine her as such and take that into account.
if you are drawing digitally, don't be afraid to take advantage of the convenience you get with that workflow. you can retry and iterate on things a lot faster that pen and paper, and do things that aren't really feasible at all when it comes to editing and modifying your existing work. things like resizing certain bodyparts, instantly flipping the canvas, or using selection tools to completely adjust the positions of parts of your drawing. to give you an example heres a timelapse with all the little edits i made just to this demo drawing:
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you don't have to use these techniques linearly, either. sometimes ill have a really solid idea for a piece in my head, and go back to basics with certain elements if they’re not coming out right or i just want to brush them up a bit more. some of the tutorial-y parts i added in i didn't actually use during the drawing but often do use so they're there just for demonstration. not every drawing i do starts as building blocks or a really basic version, often ill just start with a face and build it out from there.
i always encourage liberally using references (this can include yourself) and trying out stuff like life drawing or looking at things like existing photographs of real people/places/things if you can, the more you use learning material the better you'll draw up a mental inventory in your head that you can rely on more and more. some of these tips are things i've learned from other artists over the years (the chin one especially i remember seeing a tutorial about lol), so this is a lot of knowledge i've amassed from other sources over time myself. there are plenty of times ill use all sorts of reference material and its all in service of arriving at the final destination as smoothly as possible. learn by doing, as they say. hope this helps!
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godbirdart · 9 months
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Looking at your recent commissions, those backgrounds are soo pretty!! Do you have any tips for backgrounds? I always struggle with them :>
aAA many many thanks!!
backgrounds can absolutely be a struggle but they don't have to be! they just require a little more creative planning~!
whether it be a commission or a personal drawing, if I'm building an elaborate art piece i focus on establishing the background First.
the background is the stage for your character! planning the background first will make it easier to tailor the character's actions and how they interact with the environment around them.
planning the background first can be the difference between your character standing awkwardly front and center with the setting going on behind them, or actually participating in their environment.
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if i'm super stumped for background ideas, i browse stock image sites to get inspiration. sometimes it helps to doodle on an image to generate some ideas - kinda like you're playing with JPEGs like dolls.
that said - while i'm pinpointing WHAT i want to draw, i keep the ideas loose. i don't want to focus on the itty-bitty details until i've got the overall aesthetic and layout in mind, as i might get inspired to add something in later!
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THUMBNAILING
if you're planning a big piece it can be helpful to break it down into something bite-sized before you go all in and start lining or painting. these are "thumbnails" - fast little sketches that establish the scene in a way that doesn't consume a lot of time or effort. it's also great as a little perspective exercise as a treat.
here i decided i want to draw a character walking home in a back alley street. with these photo references in mind, i can plan a layout and how the character will act in the scene. is this a candid shot? are they posing cutely? are they looking down at us in a tense way? there are many ideas to be had!
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after you've chosen the layout / vibe for your idea, you can scale up your thumbnail to your preferred canvas size and start fleshing out the details. be sure to keep referring to your reference images to get additional ideas, such as storefronts, items, props etc!
3D MODELS
If you're trying to create a unique environment that photo references simply cannot help you visualize, 3D models exist! This gives you that ability to rotate / scale things for better visualization. Clip Studio has a vast catalogue of 3D models to download For Free that you can fiddle around with. i know there are many 3D builder sites out there as well, though i've never made use of them so i'm afraid i cannot recommend any off the top of my head. hell, you can even use the Sims game to design a setting and go from there!
also if anyone is going to come into my house and say 3D models are cheating: they are not. using a 3D model to better grasp an angle or get a better idea for perspective is not cheating. using 3D models to help plan the environment in your art is not cheating. they are no different than brushes; these are tools made to HELP YOU. use them!
PERSPECTIVE
perspective and angles can make a HUGE difference in the art piece. there's nothing wrong with static long shots! if that's what you want to draw, do it!! there's no right and wrong here!
but if you're finding your work to be a little robotic and stiff, slap an angle in there. consider an overhead view. these same techniques are applied to photography and film! nothing wrong with wide shots, but every once in a while it can help to throw in a dutch angle.
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if there is one note i'd like to leave off on, it's that your backgrounds do not have to be 100% accurate-to-life to be Good. unless realism is something you're really striving for in your style, don't feel compelled to nitpick every brick and leaf in your art. us artists can tend to over-prune our work until our art looks a little bare and soulless. flaws can give your work character, and that's often a lot more appealing than how accurate the scale ratio between background building A and building B are [again, unless you WANT to go for that realistic look then you can fuss over those details all you like].
i hope this helped a little! MY APOLOGIES FOR MAKING IT SO LONG AH
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art · 2 years
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Creator Spotlight: @shencomix​​
Shen is a digital comic artist who mainly does short-form humor but also delves heavily into horror, action, and whatever he thinks is cool at the time.
Below is our interview with him!
How would you best describe your art style?
I try to draw cute and expressive. As a short-form comic artist, I don’t have a whole lot of space to work with, so I have to make use of what space I have by pushing poses and expressions and using eye-catching color compositions.
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Do you prefer working with digital or traditional mediums? Why?
I work strictly digital. There’s something really cool about how easy it is to edit. I can change the entire color balance of a drawing in seconds, whereas with a physical medium, that would take hours—and even then, you might not be satisfied with it! The ability to separate things into layers also lets me move and resize everything however I want.
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From idea to final piece, how long does it take for you to create something?
For a 4 panel comic, depending on complexity, it’s 1-4 hours. It’s really tough going under an hour with this stuff because you can’t really think at that point. You just have to go go go. For comics with more panels and more detail (like, say, a 12-panel horror comic), it can even take several full workdays. It can be stressful to bet all that time on just a single post!
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Over the years as an artist, what were your biggest inspirations behind your creativity?
My inspiration to start my webcomic was Ronnie Filyaw’s Whomp!, which had a sort of raw humor that I had never seen in webcomics before. I binged it in just a couple of days and thought, “dang, I didn’t know webcomics could be this funny.” I also really love horror artists on Plastiboo​ and Trevor Henderson and of course, my comic friends like Sarah from Sarah’s Scribbles​, Zach from Extrafabulous, and Justin from Mr. Lovenstein.
What is your favorite thing to draw at the moment?
Really into scary doors lately.
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Which 3 famous artists (dead or alive) would you invite to your dinner party?
Alan Moore, Leonardo Da Vinci, and Alan Moore.
Alan Moore would get into a fight with Alan Moore, and I could catch Leonardo up on all that stuff that’s happened since 1519 in the background.
What are your file name conventions?
series name > YY > MM.DD - Comic Name > page.png
I’m straight-up methodical. They call me “Database Shen,” and by “they,” I mean nobody, but maybe somebody will call me that someday.
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Who on Tumblr inspires you and why?
@plastiboo​​, who I've already mentioned, has a pretty active tumblr and always makes amazing stuff.
Thanks for stopping by, Shen! For more of his amazing comics and fun illustrations, be sure to check out @shencomix​!
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emelinstriker · 2 months
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☆ A Few ESAU Headcanons ☆
Art drawn by me + the AU itself is mine.
We literally hit the 1k follower milestone only like 5 days ago, how tf did y'all bring it way beyond and made it 1022 followers this quickly- I couldn't even make a special in time- I love y'all but how dare you- So I'mma just lovingly slap you guys with these headcanons- hfgnhfgnhfg
Also, these are supposed to be dating/romantic headcanons, but half of them count more towards general relationships with your champions within the AU.
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☆ ~ Headcanons ~ ☆
☆ Wukong
>Doesn't talk much, but loves to show his affection towards you with his actions.
>Has a habit of wrapping his cape + tail around you when hugging/cuddling you.
>Much like his LMK counterpart, he is still lazy in his own way. So he rather lazily snuggles against you when cuddling. He's like a blanket with some extra weight to keep you trapped in his arms.
>His kisses are very gentle for his rather emotionless attitude. Mainly because he doesn't want to overwhelm you or accidentally hurt you with his strength.
>Very protective of you. Of course he was already protective before, but if you're in a relationship with him, then he takes his jobs of protecting you a lot more seriously. That's not just his Master in danger anymore, but also his significant other.
>Casually picks you up with his tail and holds you close when he craves kisses or cuddles. Won't do it in public though. In public he just holds your hand.
☆ Macaque
>Talks a lot and practically won't shut up about how much he loves you.
>Most openly clingy out of them all. You better get used to him literally hanging onto you at times.
>Hope you don't mind him accidentally getting blood on you when hugging you. Don't worry, it's not his.
>Might show slight yandere-ish behavior when you're in a relationship, but it's really not that noticeable when comparing it to his regular behavior. Just take his usual somewhat unhinged vibe and crank it up a bit.
>Dramatic over-the-top flirt. Unironically has done the draw-me-like-one-of-your-french-girls pose while shirtless on the bed before, and he wouldn't hesitate to do it again.
>Lots of PDA. He not only won't verbally shut up, but also physically won't let you escape his love. He tends to initiate a lot of passionate kisses even in public. But if you don't feel comfortable about making out in public, he's also fine with just little pecks on the lips.
☆ Nezha
>He was just supposed to act like your guard. How dare you make him feel this way. Not that he's actually complaining, of course.
>If you have kids/have to babysit kids, he's your best helper. He doesn't have a problem dealing with them all day and will make sure they don't accidentally get hurt while playing.
>Has a tendency of kissing the back of your hand when on-duty. Doesn't mean he isn't sneaking in cheek kisses here and there before you can even react.
>Out of all of them, he's the one with the highest probability of suggesting going to Megapolis or another city for dates. Though, you can expect him to wear sunglasses with his disguise. For obvious reasons.
>Tends to act more like your bodyguard than your boyfriend, so you have to basically teach him to loosen up a bit when on a date, and remind him he's not on some mission.
>Generally needs more time to just relax, so a recommendation would be to have a lot of dates, or even little vacations with him away from the palace. It also just adds to the time spent together. (Whether or not you'll actually be fully alone with him away from the others is another thing. Especially when they can transform/disguise themselves to act as bonus bodyguards without your knowledge.)
☆ MK
>He's an absolute sweetheart. Until he isn't.
>Let me rephrase that: He's an absolute sweetheart towards you and his fellow champions, but will not hesitate to rip off someone's arm if they try to flirt with you. Even if it's playfully/jokingly flirting, clarify that to him before he targets the person that was just joking around.
>He usually asks for kisses first by either silently wrapping his tail around you and leaning against you, or just flatout asking you directly. There is no in between.
>Surprisingly remembers when you plan a date. Also remembers your anniversary. What he usually doesn't remember is to bring whatever little gift he packed up for you, so you sometimes have to pick up your gift in his room.
>Pretty sure that's part of the plan and he just wants to have you alone so no one could disturb you two, but it's hard to tell whether or not he's doing it intentionally or is just really forgetful about specifically that.
>Sometimes offers you his bandana to wear, and you get to see his hair in a slightly different style.
☆ Red Son
>If you're ever hungry and have little to no experience in cooking or baking, he gotchu. He can also teach you how to cook/bake if you want to learn. Or if you already know how to work the kitchen, he wouldn't mind letting you prepare meals with him as bonding time.
>He is too embarrassed to wear his favorite apron in front of others. His favorite apron has "Kiss The Best Cook" written in bold on it with little burning hearts all over it. The "Best" part was added by you. But he enjoys wearing it when it's just you around him.
>If you're one of the unfortunate souls to have been born with monthly shark week, he offers himself as your heating pad when cuddling.
>Doesn't usually initiate kisses, feeling like he's bothering or distracting you in the moment. But that gives you all the more reason to shower him in them.
>Would rather spend his dates alone with you around the palace, including cooking you something for said date. However, he also doesn't mind going out to some restaurant and would most certainly pay for it all.
>But don't even dare try pay for your own meal. Or literally anything you ever wanna try pay for with your own money. He will stop you. And he will pay for it himself.
☆ Ao Lie
>Your personal air taxi in form of a dragon.
>He gives you more cheek kisses and generally short kisses, but a lot of them.
>Can be found lazing around outside in the field a lot. Be it in human or dragon form. 
>Because of this, his suggestion for a date would also be outside, like a picnic.
>Tends to offer you his over-sized clothes. Yes, most of the things in his wardrobe are really big and comfy.
>Almost as physically clingy as Macaque, but will mostly just rub himself on you before letting go. So at least you don't have to worry about trying to pry him off you like a certain monkey. Cough.
☆ Azure
>Your personal bed... No seriously, he's so tall he just straight up becomes your bed when cuddling.
>Most awkward flirting out of them all. Like, second-hand-embarrassment levels of awkward. But he's trying.
>Sometimes accidentally licks you like an actual cat instead of kissing you, which ends up in him feeling embarrassed over it and quickly apologizing. He does let out a quiet purr when licking you though.
>Likes to carry you around, if you will let him. Usually either in his arms or on his shoulders. You can just hold onto his fluffy mane when you're on his shoulders.
>He's very attentive and will try make your day just a little better with small gestures. Such as silently pulling you close if you need comfort, but don't need as much as when every other champion can feel it.
>His standpoint on outdoor vs indoor dates are 50/50. Really depends on the time, day, weather, etc. Just make sure he actually fits wherever you wanna plan a date. His tall stature makes sitting in normal-sized seats at restaurants uncomfortable for him.
☆ Mink
>Ironically the most normal-feeling relationship.
>Like, despite being physically the least amount of normal, he feels the most like a genuine relationship with no prior biases towards you, despite you being labeled as his Master. Mainly because he absolutely avoids treating you like one and refuses to put you on a pedestal in any way that isn't necessary.
>He's very skilled at flirting. Even if some of the pick-up lines reek of cheese, he saved up quite a lot with the help of the scroll- Some being more unique than others.
>Kissing him is a bit complicated due to him literally being, well, goopy ink. Or rather mostly goopy ink mixed with the other black goop.
>He likes to wrap his ink around you and keep you at least somewhat covered in it though. It's like his personal way of showing off his claim/mark on you.
>Dates are most certainly happening in the Scroll of Memory. He knows about some great locations to spend time in there.
[ Masterlist ]
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syscardinal · 3 months
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hihi!! i love your art sm !!
im curious on how you draw your chibis? they are so squishy and theyre like mochis and blueberry muffins (in the best way o m gee) !!
like hows the anatomy/posing work for you? tips would be super super helpful wow
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Hi! First of all, thank you! This is a hard one cuz I dont usually draw chibis ehe, but I will try to aid you with the few knowlegment I got. As you can see, I have a lot of styles when it comes to draw cheebs but I think i can resume it in one word: SIMPLIFY
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For example, here's a drawing of Gaming I did. Let's dig into it!!
First I tried to replicate the same pose Gaming has in his official art, notice that this not have to follow exactly the same guidelines. "Why?" Well because when drawing a chibi, theres some limitations since the body shrunkens, there is a variety on how cheeb anatomy works but I'll get to that point later-
Forget about detailing too much, like putting in the cheeb every wrinkle of the clothes, every strand of hair or every little costure. With this I am not saying that you have to get rid of ,for example, Furina's decorations in her hat, instead you can simplify them!! If you consider that detail important enough just draw it! (See the image for a example on how I do it)
Negative Space oh man my art teacher used to talk about this a lot and in chibis this is SUPER relevant. A good negative space always leads to clarity, and since cheebs are a really little thing,what we want is exactly that, clarity. Try to make a clear silloutte of what you are trying to convey in the chibi, this will make it look 10 times better for starters.
Lastly, dont forget that cheebs follow the same rules as a normal drawing(like line of action, perspective, etc) In case of cheebs though is usual for the heads, eyes and mouth to be bigger, I'll explain in more detail this below!
Here's the speedpaint for more detail:
Lets go now with Anatomy and Proportions, as I was saying above, there is a lot of variety in cheebs anatomy. I dont think there is a wrong or correct way to draw a chibi here, there is just a lot of ways to draw them altough usually it follows these points:
Chibis are no more than 3 heads in height, after that it just stops feeling like a chibi drawing.
Eyes tends to be bigger, generaly eyes occupies 1/3 of the head. In my case I like to make the ears also just as big as the eyes with the shape of a bean or simply a circle. Moving to the mouth, I draw a simple shape of a triangle, just including the teeths when they smile.
Depending on the proportions you choose, it will give you different results, here you have to choose what you want for your chibi, for example: A proportion of the size of 2 heads + It gives you the liberty of draw more details and complex poses. On the other side a proportion of 1 head or less makes the chibi simpler but at the same time more cute to look at(see my examples at the end of this post!)
Last but not least, use this chart just as a reference, you can draw the bodies roundier, taller, tinier. Its up to your liking!!
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Hope that this was not too overwhelming haha, I am not an expert on drawing cheebs but they are fun to try! I tried to summarize my own knowledge and mixed it with some google search(ehe)
Please dont hesitate to try as much as you want, there is a lot of ways to draw the tiny ones and none of them is incorrect. Hope this helps you and thanks for reading!!!
Here are the examples I mentioned above!!
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seelestars · 9 months
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➴ ✫ * ✧ TYPES OF DATES THEY’D TAKE YOU ON (HSR characters)
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includes : jing yuan , blade , dan heng , kafka , seele , himeko
JING YUAN : he’d take you shopping ! he shows a lot of his affection through gifts, so he wants you to pick anything you want ♪( ´▽`) he’s a gentleman, would carry your bags for you as you two continue strolling through the streets ! if you guys go shopping for clothes, he will gladly tell you his opinions on the different outfits you try on (except he thinks you look good in anything hehe) maybe he even recommends clothes that he think would look spectacular on you ! buys you some food and snacks along the way too, insisting to hand feed it to u
DAN HENG : he’d take you to the beach ! he blushes slightly at first when seeing you wear a swimsuit (imagine either a bikini or swim trunks depending on what u prefer) if you like building sand castles, he’d help you ! or you might even have a little competition to see who can build the bigger sand castle~ if you wanna do sand art, that’s fine too ! he’d draw you and him together in the sand with a heart (except he doesn’t have rlly good art skills so it’s just u n him as stickmen) if you wanted to swim, he would swim w u . u splash water on him , expecting him to splash u back but he just sits there letting you soak him in water like the sweet boy he is :( he just wants to please u
BLADE : he’d take you to an aquarium ! he secretly thinks the fish are very cute and cool , you will probs catch him zoning out while staring at them lol .. so in order to get his attention again , you press a few kisses to his cheek , causing his ears to turn red as he stares at you … u insist on taking pics w him, so with a reluctant sigh , he does all the silly poses you want to do with him (like using ur arms to make hearts etc etc) I imagine he has some weird obscure facts about the sea life in the aquarium , so if you’re willing he might go on a small rant about them what a cutie patootie.. might even point out the fishes that remind him of u
KAFKA : she’d take you to the movies ! she’s fine with any genre, so it’s up to u to pick . if u choose horror , she’d be elated bcuz deep down she wants u to cling to her whenever u get scared hehe ! if u choose smth like romance , she would probs go “that could be us if you wanted~” with a smile as she turns to you .. she likes seeing the blush that blooms on ur cheeks whenever she says things like that . def makes a lot of comments if she even remotely sees the protagonist act like u do ! sometimes , she even makes comments about the movie . like how certain parts r cheesy (bold coming from her), or how some parts seem too fake .. she’s an enthusiast about analyzing films ..
HIMEKO : she’d take you to a cat cafe ! she thinks the cats r rlly cute , plus it’s a cafe ! so she can have coffee while playing w the cats along w u ! when she spots a cat that looks / reminds her of u , she points it out before putting the cat on her lap , smiling at u .. she’ll even put it on ur lap and take pictures of you two together ! would share the desserts and drinks with you (im talking like putting two straws into smth like a milkshake, except she would use urs sometimes for the indirect kiss ..) , might even hand feed you some of it (๑╹ω╹๑ ) the type to lick a crumb off your lips if u had any lol (it’s a plus for her watching you get flustered at the action)
SEELE : she’d take you on a picnic ! she’s a person who prefers more simpler things , and it’s no different when it comes to dates ! but don’t worry , u two still have a good time hehe ☆〜(ゝ。∂)surprisingly , she brings more sweet things then anything else .. she’s a bit of a sweet tooth (even though she gets a lil embarrassed about it if you call her out on it lol) if any animals pass by , she might share some food w it (she has a soft spot for animals .. ) it’s even better if you guys watch the sunset or stargaze while having the picnic, she thinks the sky is very beautiful .. she probs knows the name of all the diff constellations and stars n will gladly tell u them while gesturing towards each one in the sky
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animehouse-moe · 4 months
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Questions Of Love In Bucchigiri!?
Hiroko Utsumi is no stranger to distilling homoeroticism into their works, but Bucchigiri!? is able to take it a step further as it intertwines with the hypermasculine idea of fighting and gangs. Because of that, Bucchigiri!? poses two questions to the definition of love and how people experience it.
"What is love versus lust?"
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Truthfully, it's a rather simple question to answer (at least to someone outside of high school). The point being the depth of feeling. Lust is strong but shallow, while love moves much deeper.
And the second episode in particular expresses this very strongly through the two gang leaders, Marito and Ken.
They don't feel any way in particular about Arajin until they feel their punch. After that, like Marito says, they just can't forget about it. That's all they know about this kid, "his" punch. And that's all they want from him as well.
The point is to express superficial lust towards Arajin because of something they only experience one single time. They believe that they want the strength behind the person no matter what because of a single moment.
And it's a great comparison to make against Matakara's feelings for Arajin.
Matakara doesn't need to feel "Arajin's" strength to know how he feels about him. On the contrary, he only ever needed to fight (really train) beside him to come to understand that emotion. Even more than that is Matakara's understanding of Arajin outside of fights, and he focuses in specifically on Arajin's passivity and carefulness.
Because of that, you can begin to draw the conclusion that "Lust" is represented by actions involving violence and action, while "Love" stems more from passivity and aversion in this context. Which I think is really really great. It's sort a sort of symbolic explanation of the whole point of violence being boorish and shallow while other communication is deeper and more valuable.
"How much is love worth if they don't love you for who you are?"
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Super easy example here with this one. Just look at the Love Forever stone Arajin gives Mahoro vs the friendship one that he gave Matakara.
The whole point is that Arajin's love in the hands of someone who doesn't love him isn't valuable at all, nor is it valuable in the hands of someone that doesn't love him for who he is.
Marito and Ken can only feel something for Arajin because of the strength channeled through him by Senya. It's something entirely foreign to Arajin as a person, and represents both how shallow the gang leaders are, but also how shallow Arajin is.
Loving yourself is something that's tricky to do, and obviously especially so for high school kids. I think it's well understood at this point that Arajin struggles to love himself in a meaningful way, and that's expressed by his willingness to take on Senya.
Case and point being that he intentionally used Senya's strength to try and make himself look good in front of Mahoro, and in the same way used it against Ken to the same effect.
He's afraid of being and accepting himself, so he's allowed something else to speak for him. And while that catches the eye of many, including Matakara, Arajin himself already knows that it's nothing more than a farce to save face.
It's just... really great work in terms of narrative as it bundles so many different aspects of love together to create this complicated web that all stems from Arajin's inability to love himself. Matakara loves the current Arajin, but that Arajin is unable to face himself so he runs from the reflection that Matakara offers and buries himself in lust and unrequited romance.
And that all just comes from high school kids duking it out for fun alongside mystical fighting people that can merge with humans.
It's definitely a step up the symbolic ladder in comparison to Sk8 The Infinity, but I think it's allowed Utsumi to express much more in terms of romance through implicit narratives.
These first two episodes have been incredible, and I'm loving every moment and want to share every bit, but the overall production effort Mappa's been putting in leaves me in an awkward spot for sharing stuff like this.
I really love to, and I want to celebrate the efforts of the staff behind the series, but Mappa rains on that parade with its terrible scheduling and work ethic. The credits are a veritable mess that make episodes like this an incredible feat. And I'll celebrate that and share what I want to, but I do also want to call out Mappa for their terrible work as a studio.
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kelocitta · 11 months
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Hey I was just wanting to ask if you some tips on drawing Slugcat legs. I really want to be able to draw these little cuties and I have everything else done but the legs (specifically poses and action) is really tough for me
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It'll depend heavily on how you actually wanna do their legs, but since your asking me I'll assume you like how i do them- I draw them digitigrade when in motion, which basically means that the weight of the animal is carried on the on the toes (the other is plantigrade, which means the back of the foot makes contact with the ground when moving.) This is important since it changes how the leg tends to be formed and rest, but slugcats have a lot of flexibility here.
The other thing to keep in mind is that slugcats are *sleek* and tend to be smooth no matter what pose they're in, so you can hide the specifics of the legs under this and squash and stretch them as you see fit. Think about how fur or feathers tend to hide exactly how the body looks (and thats why so many animals look weird when wet and all that stuff lays flat) As for how I do it, I try to keep slugcats to a tube or triangle shape with most of the weight/fat being in the hips and tail. In most cases, you can get away with just imaging the leg as a flexible ball, and treat the foot as a point (like your pulling on a water balloon). The further the foot from the body, the more that ball stretches. The specifics of whats going *on* in the ball can be hidden unless its its really stretched out
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Mentally I don't put much thought into it, but if you need more structure think of the bones of the leg as three sections- the foot, fibula/tibia (Lower leg bones) and femur (Upper leg bone/thigh). Digitigrade and plantigrade tend to favor certain positioning, but ultimately the only major focus is on how the foot functions. Digitigrade in particular tends to favor this sort of 'z' formation even when fully stretched (Humans, in contrast, are plantigrade, and our legs can be fully straighten out even if they still fold the same way). So if your going for that you'll always want to keep a bit of a 'z' shape even if your stretching it waaay out. When at rest, I keep the foot of the slugcat flat. But anytime it's in motion or would be active they shift weight to their toes. You could keep them fully plantigrade, but personally I think digitigrade allows for easier shows of motion and more natural looking action shots with the upright posture if you dont want to stretch the leg out fully. Also i just like the look of it more. (If you want to get into biology more, this would normally be hard on the legs weight-wise, but I like to imagine slugcats are mixed tripedal rather than strict bipeds, and make use of their tails as a third grounding point.)
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And heres a very quick run over some of the official cutscenes to show similar:
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I personally just wing it when it comes to the sizes of those sections, but a general rule of thumb is that everything gets shorter as you go down- the upper leg has the longest bones, then the middle leg, then the foot. A lot of that is hidden in the body of the slugcat, but keeping that in mind might help keep the leg length feeling natural. (But the biggest secret is that your drawing a fake, stretchy blobby animal so you can bs a lot and be imperfect and honestly just do whatever in a lot of cases and not end up with something that noticeably wrong. This DOES get a little harder if you draw them more lithe or cat like, just because that exposes the leg more) And lastly, if cutscene art isnt helping and you might benefit from a real life reference- rather than using an actual cat I would actually recommend mustelid like a ferret, otter or stoat. They're plantigrade rather than digitigrade, but their form and posturing is a little bit closer to the slugcat and it might help with visualizing the way the legs can sink into the body. I will give a heads up that these are little predators so general search results do tend to show them hunting small animals like mice, if your sensitive to that stick to domestic ferrets for safer results.
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Just remember to fatten them up- they're way longer and thinner than slugcats are
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alkalinefrog · 10 months
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Hey Alka, I had a quick question for you (whenever you have the time to answer or even if you have the time), I've been taking some storyboard classes and with my illustration background, it's been hard to really find a good shorthand for characters to really get that anatomy/gesture looking right without it being too sketchy and unreadable.
How long did it take you to find your storyboard shorthand, and what exercises would you recommend to try to find it? I'm sure it just takes time and practice, I've been doing a lot more studies and gesture drawings (currently following along all the free Glenn Vilppu videos I can find on youtube) but I wanted to ask you as well because I am in love with how fluid your anatomy is, and how clear your storyboards read. And those hands my god you're a wizard!!!
Thanks a bunch, have a wonderful day!
Heya Secret, great to hear from ya! Well, what you don’t see online is how gross the rough stage of my boards can get LMFAO. Most of the boards I post are actually overly cleaned up because I'm just doing them for fun and can afford the time! I'm not really sure how long it took to develop my shorthand, I've never really enjoyed drawing detail to begin with, so when I decided to go into boarding I kinda just leaned into it!
I’ve covered a bunch of gesture drawing exercises already if you scroll through my advice tag, but ***once you have a good foundation*** here's some stuff you can try!
First you'll want to build up an arsenal of anatomy hacks you can always fallback on, particularly for complex parts of the body. The less time you spend on details, the more time you have to focus on the overall pose and storytelling. Aim to find ways to draw with as FEW lines as possible. If I had to make a list to streamline what to practice:
Head shapes - find the most efficient way to draw the front + 3/4 + side view in as few lines as possible (the challenge is still making them look structured with dimension)
Eyes - are SO important for expressions! Unless your project has characters with dot eyes, you're going to need to find a quick way to do the circle and iris in as few lines as possible. Make sure you can convey where they're looking
Hands - fists (you'll be drawing a lot of people holding poles), open palms at various angles, foreshortened fingers pointing at viewer, fingers making grabby motions----protips: 1) half the time all you need is a vague triangle/rectangle plus thumb sticking up and that's a hand 2) if the hand is relaxed, you probably don't need to draw the knuckles. Save some time!
Feet - just learn how to make sure they look like they're standing on the ground, and do some studies of what they look like when you're running. Otherwise you can usually get away with a vague shoe or boot shape (just add toe lines if they're not wearing any)
----everything else you'll practice as you go!
Jump from SUPER rough straight into clean boards to really force yourself to be economic. I've done each of these methods for work before:
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Before you start boarding with a character, sketch them a few times with the intention of simplifying their design while keeping them recognizable:
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You'd be surprised how little you need to recognize a character:
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Depending on the scene, you can adjust how much detail you want to include:
Stay loose/more generalized with action, especially for the "inbetweens" between key poses. Clean up enough to communicate movement and make the character recognizable.
If the character's small on screen in a wide shot, edit out most details and focus on the silhouette
Save the detail work for character acting, when you really want to be specific with their expressions and gestures.
But outside of all that, be bold and fearless!! Everyone has that stage where their boards look like spaghetti! Boarding is like handwriting; you could have really shitty chicken scratch, but if you're writing beautiful poetry, who cares!
god I love drawing hands you don’t even know thank you so much!! Good luck dude!! You’ve more than got this!!
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pinkposies · 10 months
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can you make headcanons about yandere klaus mikaelson x fem human reader
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↳ When Klaus first saw you in the Mystic Grill. He was instantly in love, he thought you were the most beautiful woman his ever seen.
↳ Soon later he began following you around. Following you home, to school, and while you shop. Wherever you where he was there. Yet, he never once approached you he just kept a safe distance. He justified his actions as protecting you.
↳ He even compelled your guardian/roommate to invite him into your house so he’ll be able to keep a eye on you at night. He’ll sneak into your room and watch you sleep. He was mesmerized with every little the about you.
↳ He left little gifts in your room like jewelry, clothes, perfume, and more. You’ll wake up in the morning and see a bouquet of roses with a emerald necklace beside the roses.
↳ Of course you were terrified by someone being in your house without you knowing, yet you were determined to find out who was leaving you these gifts. When you went to question your (compelled) guardian/roommate who told you it was from a man named Klaus. You had feeling it was that guy you kept seeing everywhere you go. You knew it couldn’t have been a coincidence that he was always at the same place as you.
↳ So one day when you were out shopping you saw him in the same alley as you so you decided to approach him. You were cautious to not come off too aggressively since you didn’t know him at all and didn’t know how he’ll react so simply asked him if he was stalking you.
↳ He couldn’t help but crack a smile. He was relieved that you were the first to approach him even if you were accusing him of being a stalker (which he is). He simply explained he just wanted to take you on a date but didn’t know how to ask you. And that’s how your relationship began.
↳ Klaus is impulsive so your relationship with him moves very fast. He isn’t used to caring for someone or having someone care for him so he needs constant reassurance that you’ll never leave him.
↳ He says ' I love you ' early into the relationship and if you don’t say you love him or even think about expect him blow up on you. He’ll accuse you of not caring for him or wanting to leave him. Which you have to shut down the accusations quick unsure of what he’ll do when his angry.
↳ Klaus is extremely jealous and obsessive. His desperate for you attention and your giving your attention to someone else he won’t hesitate to kill the poor soul who dared to intrude in your relationship. Even if it’s a close friend of your he wouldn’t think twice to compel them to end their friendship with you so you’ll run back to him.
↳ He has what seems like hundreds of paintings and drawings of you. Some of them you were posing and majority of the paintings were something he did in his free time since he couldn’t get you off his mind.
↳ The secret of him being a hybrid came out, you couldn’t help but feel a bit scared. And it didn’t help that you found out by Damon and Stefan telling you all about the terrifying thing Klaus has done and why you should stay away from him.
↳ You confronted him about everything expect him to manipulate you into thinking him being a hybrid is a good thing and that all those people his hurt deserved it. He’ll go on to tell that he will always be able to protect you no matter what.
↳ When he went after Stefan and Damon for trying break the two of you apart, he would have killed the two brothers if it wasn’t for Elijah telling him otherwise.
↳ After this incident he demanded you move in with him. He wanted you to depend on him for you every need. Whenever you need or want something he wants you to always come to him for anything. And he won’t hesitate to use your weaknesses or fear to get whatever he wants from him.
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lackadaisycats · 1 year
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do you ever get tired or bored of drawing your characters? just wanted to ask bevause you've done so much lackadaisy art over the years. i get bored of drawing my OCs sometimes.
Not really. I still enjoy drawing them after all these years. That's owing to a few things, I think.
One is that I let the art and the character designs drift a little bit. I don't go out of my way to make sudden, outrageous changes to them, but people definitely notice that my older character drawings look different from the more recent ones. Your abilities and sensibilities as an artist change and evolve over time, and that's something better embraced than resisted, I think, even if you're working on the same project for that duration. Forced consistency for such a prolonged period would be too stifling.
Another is contextualization. I do a lot of request drawings. I enjoy making art for people, but it's also part of earning a living. And yes, drawing the same characters in the same poses on repeat can be pretty tedious job-stuff. Changing it up and trying different types of poses adds a little novelty, but I find what works best is story context. So I think of backstories or even non-canon scenarios, and use that as a basis for the otherwise just-a-pose drawing. That way I can engage emotionally with the work, and that makes doing it so much more interesting. It's a thought exercise, a secret micro-story, a depiction of something specific instead of just the repositioning of a mannequin.
When drawing characters for comic panels, that emotional context is always there. I don't get bored with it because there's a million things to think about - the story, the 'acting', the composition and staging, the choreography (so to speak) of the flow of action or flow of the page from one panel to the next. There's and the interplay with environment, the lighting, color, the camera angle, and how all of those factors change the way the characters looks, what they represent, how they come across. In comics, it can be the same character many times over without ever being the same picture.
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