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#tribeless
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I miss empowerment.
People who've made their purported victimhood into their entire identity despise people who are further down the intersectional ladder saying they're not oppressed, because it gives their own game away.
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vikedde · 2 months
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Twisted personality is
Evil, nice, Generous, Cruel, rude, psycho
(Also did you see vidas?)
I tweaked his design a little:
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and without frame
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I'm not really happy with this peice but it was the best I could do. probs gonna draw him again later
character by @mantatheseawing
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mantatheseawing · 5 months
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Meet vidas
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This took A little long but pls forgive me!
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eorzean-wayfinder · 1 month
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New graphics, who 'dis? - Goblin edition
Last installment with all my Goblin kids, they are the nest batch in my altaholic addiction and overall the new graphics are I think going to treat them well. I've also found after talking to several friends that the 'crystal' default setting in the creator isn't kind to ANYONE.
New on the left, old on the right.
L'devah Fhey - looks the same, if only a bit older.
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Troy Maerten - I LOVE IT. He actually looks more like the half elezen that he's supposed to be.
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Duq Tribeless - All my dark skinned kids are looking SO MUCH BETTER.
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Edelweiss Journey - She looks good, the same. Won't really need any changes.
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Clematis Journey - Edel's sibling. I've never gotten him to look the way I want him to, until now. He might need some tweaking just to see what the options look like but otherwise yaaay.
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Blu Dalmasca - I think the crystal lighting just isn't nice to him here. I'll have to see if he needs any changes under different lighting.
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Garaav Nioremont - Overall I like it. some small changes might be needed but it will take getting him into the actual game to see.
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Blilly Lee Black - He's one I could never get to look right, but also the only character not a complete OC. Difficult with someone based on a character from another game, but I think he might actually finally look the way I want him to be with the new graphics. Also even as accurate as this hair is.... I think it needs to change, all I can think of when I see it is fucking Asahi...
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windfall-the-wanderer · 9 months
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Syntrivi, Toa of Glass and infamous thief.
She was tricky but fun to build. This MOC is based on an older character of mine that I wanted to rebuild since I bought a glitter-clear Avohkii. I wanted to give her a rough, almost "leftover parts" kind of aesthetic, like a forgotten project of some Great Being. She's tribeless, friendless, and has never heard of the Toa code, but still approaches every day with a smile.
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Chimay day 12: "Nomad/Tribeless" (List by Leo Alcado)
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Old man is bribed to return to his old hobby after retirement and distracts a crowd
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athingofvikings · 3 months
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A Thing Of Vikings Chapter 47: Do You Hear Something?
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Chapter 47: Do You Hear Something?
Pre-Viking Eirish society was, in technical terms, a sophisticated primitive society; it had formalized law, culture and social structures, but also lacked several elements associated with complex societies, specifically a written language, urban centers, and currency.  The social structure of the Eirish, in particular, was based on three axes, and where the individual Eirish person fell on them.
The primary axis was familial; an Eirish family was all of the related members living under one roof (a fine), and then extending out to one-degree extended family (sept), and there to blood-tied clan.  Related clans would come together to form a tribe (a tuath), related tribes would form a kingdom (dál), and geographically proximate kingdoms would form a province (coiced), of which there were classically five.
The second axis was occupational, and consisted of three groups: the warriors (láech / láecheanna), the craftsmen (cerd / cerdí), and the laborer farmers (aithech / aithecheanna).  The farmers produced the food required to survive, and were protected by the warriors.  The warriors protected the other two groups, but also ruled over them.  And the craftsmen produced the goods and services needed to keep the society running; this group included not only smiths, carpenters, masons and others, but also the lawkeepers, priests, musicians, scholars, monks, physicians and other such individuals.
The third axis was social class, consisting of five ranks. 
At the top were the rulers, the kings (ríthe), ranging from clan chief (rí) to tribal chief (rí tuaithe) to king of the kingdom (rí ruirí), to province king (rí ruírech), and then to High King (ard rí).
Second in rank were the privileged (flaith), essentially the aristocracy.  These individuals were the designated managers of the land, and controlled who settled where and did what.  While legally the land was held by the tribe as a whole and the privileged class merely managed it on their behalf, they still historically received the bulk of of the arable land, controlled who worked it, and worked the public resources for their private benefit. 
Third in rank were the non-noble freemen with property (aire), usually land or flocks.  There were two subclasses, both related to the occupations in the second axis—warriors and professionals, who engaged in privileged, trained crafts and skills, such as priest, law-keeper, physician, fili or other such skill.
Fourth in rank were the freemen without property (aithech); they were not privileged themselves and did not hold property, and worked the land or flocks granted by the upper ranks as tenants. 
Fifth in rank were the non-free.  There were three subdivisions of this category:sen-cleith, bothach & fuidir.  Bothach were essentially clanless individuals allowed to squat on tribal lands at the sufferance of the tribe.  Sen-Cleith were the personal servants and laborers of the Flaith classes, and the flaith members treated them as little better than the daer-fuidiri.  The fuidir was the lowest of the low, bound to the land and desires of their owning Flaith.  The daer-fuidiri being composed of debt-thralls, war-captives, and other human chattel, The daer-fuidiri were little more than property—indeed, female thralls, referred to as bondsmaids (cumhal), were a standard unit of currency against which other valuable items were measured in Eirish law. Finally, there were rare exceptions in the form of tribeless individuals, saer-fuidir, who were allowed to squat on unsettled land at the sufferance of the local Flaith, but otherwise had no rights before the law to speak of.
—A History Of The Isles, Oxford, England, 1591
AO3 Chapter Link
~~~
My Original Fiction | Original Fiction Patreon
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c-c-v · 9 months
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Heeeewwooo :D I have come with little lore or story of Venobrai, especially to the necklace/collar either or geemm. Basically, a lil inspired and kinda just... Magicing bullshiiting mah way to make it possible for le Venobrai to have a human side, form or disguise, to fit in into the streets of Ninjago City better, rather than as a tribeless serpent, having to be mostly cooped up in the Museum.
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(This obviously let meh redesign her human form and so a lil)
So basically the gem, rather the whole thing is how I now plan it to have originally come from the Neither Realm, World whichever. Mainly because my minded wondered on Akita, or the whole Change/Formlings ability.
Sooo... The magical bs part comes up to where it's basically when the Change/Formlings(I can't remember hush) were still around before they were mostly butchered or captured by the Ice Emperor, (Thanks Zane, but I forgive ye cause got hijacked.) some of them would allow, or give gems they chose to hold their power to shift between animal or human, but obviously from on coming threats and other such, they either sent the gems off realm, or destroyed them from being used for evil.
And eventually, this one ended up being discovered by a Ninjago resident explorer or so, bringing to the Museum for Dr. Saunders to possibly make it out. Unfortunately he couldn't, mainly claiming it as some probable untold jewel of power, or just a really fancy thing of jewelry. But it called to the young, teenage Venobrai who asked if she could try it on.
And well, it's obvious it was a happy for le snake bean. It's still quite unsolved how or why this happens or allows her this form now, unless I probably have it she's even around for something like season 12, and one of the ninja or so tells her about it, prob not but who knows. Anyway that's lengthy, and now you know a lil more behind mah girl and meh bs magic plots n stuff :D
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lunarsilkscreen · 7 months
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Queer Zelda
Miyamoto designed the hero of the game to be androgynous so that anygenderbody could imagine themselves as the Hero. (Well. Bi-gender continuum Hylian people anyway. That's why Ganon's the bad guy, he's neither Hylian nor on the bi-gender spectrum. #joking #orAmI)
There's a lot of topical things that can be said about the Zelda series, so I try to limit my scope when I write posts like these. I could fit so many tangents into this baby otherwise.
Everybody knows about Sheik and Girl-Link--Not to be Confused with Linkle, who is also a girl-link, but not Link in girl clothes. Even though she happens to also be wearing Girl clothes. I have theories about her, how she might be a maiden, or Zelda in Green clothes instead of her standard Hylian Blue. (And sometimes Pink. [Trans Zelda?]) And she's not to be confused with Tingle (or Twink-le, which is either how you describe starlight, or a whole NSFW section of the internet.)
Speaking of tangents...
Let me point out the scene where Link meets Zelda in Z64. "I hope he didn't see me/us." This could be interpreted as queer representation young children. Peter Pan is often played by young women in school plays, and then there's the whole interpretation of *only* queer kids enjoying theater in any aspect. AND then there's the whole spectrum of interpretations you can give to Peter Pan as a whole.
And then there's the hair-cutting ceremony in Japan. This started with Samurai who would cut their hair to depict the end of an era. Or end of their old life.
Life is measured in how long your hair is allowed to grow. And cutting it symbolized stepping into a new era.
But this is also depicted in a lot of Japanese Fiction as women growing out of their innocence. Because women with children also cut their hair to symbolize the *new life*.
This is a willful stepping out of the *girl roll* into the *man roll*.
In this context, Girl *is* childhood, and there is no difference between man and woman as older being. Which is a stark contrast to more western beliefs that suggests a clear separation of boy to man and girl to woman.
For women, this has a deeper context, that they (being women) have the option to stay in *girl hood* as a benefit given by biology and sociology (or the divine, depending on interpretation)
This is arguably why Peter Pan, is the boy who never grew up. He refused to take that *man hood* role in order to be a provider. To be a caretaker for the other *lost boys*.
(War is a terrible things that kills parents and leaves children without them)
That was a lot more than I thought I would have to explain to get to the next point:
Trans Ganon.
The Gerudo are depicted as a community of women led by a single ruler. And that one ruler is *allowed* to be the *only* man. Because only a Man can rule in a Patriarchy. And there isn't a benefit to multiple rulers *except* to cause infighting. So everybody else *must* be women.
This is why Girl-Link is allowed in the Gerudo city despite not technically being a Girl, and the Gerudo *already* know what's going on with him. Because dressing as a women, being a women, denotes subservience to the ruler. Who is the only Man allowed.
This is the masculine/feminine depiction in the yinyang and in the Bible. Why tribes were depicted as being *one man* the leader. And why tribeless "men" were remembered, despite being put through tortuous situations.
Because they didn't submit like the women did. (Note, women in this context is the negative use by masculine leaders who had their own way of thinking, not how I think the world should be. )
They didn't need to be taken care of by the systems in place, and like Moses, instead provided care and salvation.
(If I ever get any sort of notoriety, I'm going to be so cancelled.)
Speaking of Tangents...
So the Gerudo have a forced gender caste system. Where only the one ruler is allowed to be a Man. Zelda doesn't have any specific Gender, and can be either Man, Woman, or Shiek. Because all maidens, princes, or Princesses are Zelda.
This has a more complicated history that, from the perspective of the common people, all royalty are really men trying to be women (You know; "Liberals") But in all honesty, it's the stupidest thing based entirely on clothing and make-up.
But that also mirrors what the Gerudo do. All Gerudo are Ganon. All Hylians are Zelda. But there's always one who is neither Man, Nor Woman, Nor Shieka. (Not Ganon, not Zelda, Not Shiek)
And that is Link.
Despite being given he/him pronouns, Link is never given a gender. Because he is inherently Genderless. He is the *anybody* a stranger who hears the call to action and acts. The one who takes sword to the powerful, shields the weak, and cares for those who need it most.
The balance between both the Feminine that Hyrule depicts, and Masculine Ganon depicts.
(oh there's more)
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orangecreamsoda · 5 months
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altrodiletto · 7 months
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The loathsome mask has fallen, the man remains Sceptreless, free, uncircumscribed, but man Equal, unclassed, tribeless, and nationless, Exempt from awe, worship, degree, the king Over himself.
― Percy Bysshe Shelley
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mantatheseawing · 5 months
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Meet avalanche
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vikedde · 2 months
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Trying to be more active around here but before that- I introduce to you all my spec evo project in the Wings of Fire fanon wiki!
well- the first poll sent out that is.
and skywing art :)
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nepaklusti · 3 months
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Yo I've been getting back into Dark Sun again so here's some encounters to spice up the ridiculous amounts of travel that's needed in Dark Sun.
A group of masked people are carrying a large Palanquin. Within the Palanquin is an old elf woman wearing brown robes (the symbol of a tribeless elf, for those unaware). She will readily speak with the players, offering them tea. The masked people carrying the Palanquin obey her every order, and serve her and the players (if she wills it) without hesitation. The elf woman is an incredibly powerful psionicist, and the masked servants are all telepathically controlled by her. She will not tell the players this. If they treat her well, she will reward the players with either a psionic boon of some kind or a wild talent. If she is angered in any way, she will attempt to enthrall the players.
2. An Aarocokra flies down from the skies above the players. It wears a large backpack making its flight incredibly awkward. It only speaks Auran, but is desperate to trade and will attempt to communicate through gestures if needed. However, it refuses to use currency or any standard for of barter. It sells all manners of odd trinkets, and will only accept other odd trinkets in return. It has 3 magic items of your choice, and 2d6 items from the Trinkets table. 3. A ruined temple, barely even standing and half sunken into the sand, stands in front of the players. It is dedicated to a god who no one remembers. No one, except for a single Raaig within. The Raaig is a dwarf named Thimm, who believes any Dwarf or Mul players to be various other followers of this forgotten diety, somehow still alive after all this time. If the party has no dwarves or muls, he allows the players to stay in the temple, which he believes to still be fully intact, if they convince him that they are followers of his god. If they do so, he will watch over them as they sleep and protect them.
4. A migration of Cloud Rays passes through the same area as the players. As this is happening, a group of 2d4 brigands also meet the players. They each wield a tied harpoon and a spear. They will use their harpoons to climb up on top the cloud rays, and will attempt to harpoon one or more of the players to drag them away, surely to enslave them. The players could also try to get atop cloud rays, and can try to psionically communicate with any Cloud Ray they are on top of, which can be accomplished with a DC 14 wisdom check. If this is failed by 5 or more, the Cloud Ray that is communicated with will go into a violent rage, angered by the players trying to enter its mind.
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inversetherapy · 2 years
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My all
I have never given it my all; polished arrow hurtling to bullseye. Instead, in slow gyres I hover along the periphery of that which I hold dear, powered by that slow burn, yearning. Perhaps if I were astronaut, or priest mother, or soldier – tanks refueled by greater purposes – all engines go. But I remain tribeless, undefined by any devotion staunch in my refusal to commit the heart whole, unwilling to be identified by any idealized version of this imperfect self.
– SJM
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