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#they also have 'olo' in their names
startistdoodles · 2 years
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I just think they should be partners in crime is all
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persai-design · 2 years
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I've been playing Project Sekai, so here's stuff I did during August
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cilil · 1 month
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✧˖ 𝑻𝒉𝒆 𝒇𝒐𝒖𝒓 𝒍𝒆𝒗𝒆𝒍𝒔 𝒐𝒇 𝑨𝒊𝒏𝒖𝒓 𝒏𝒂𝒎𝒆𝒔 °.
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Are you looking to name a Maia or Vala OC or to write about an Ainu character, but aren't sure how to name them/refer to them? You've come to the right place! Here's a fun little breakdown of Ainur names (there's also a tldr at the bottom for quick answers). Hope it helps!
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Level 1: What others call them (near, far, wherever they are)
Much like other characters in the legendarium, Ainur have different names in different languages and their identities may be seen differently depending on which culture they're currently interacting with.
One great example for this is Gandalf. His original name in Valinor was Olórin (related to "olos"/"olor" which means dream or vision), while the name Gandalf came from old northern Mannish and means "Wand-Elf". To the Dwarves, he was known as Tharkûn, which is Khuzdul for "Staff-man", and his Sindarin name was Mithrandir, which means "grey wanderer". These are just a few examples of his various names and nicknames, but you get the idea.
If you have other characters referring to the Ainu in question, consider which language(s) they would speak and see if a name has already been given to that Ainu in the specific language. Otherwise you can translate one of their existing names or give them a new one based on how you think the culture/group of people whose perspective you're currently writing would view the Ainu. An example to illustrate the latter: On Númenor Mairon was referred to as Zigûr, which means "wizard" in Adûnaic - fitting for a sorcerer.
As for the Ainu(r) character(s) you're writing, consider that they may also need different names in different languages depending on who they interact with. Ainur are omnilingual and will typically introduce themselves according to the language others around them speak. Depending on how open they want to be with their identity, they may simply give a slightly altered version of their name that reflects the other language (for example the Adûnaic version of Melkor is Mulkhêr), translate their name or make up a new one or accept one that was given to them. However, the name they identify with and use in their inner monologue may be a different one*... and this is where we move to the next level.
*Important side note regarding this: While Morgoth and Sauron are commonly used names for Melkor and Mairon, these names were given to them by other people and are intended to be derogatory, so even though it's not always explicit in the text, we can safely assume that they do not self-identify as such and stick to their more "flattering" original names.
Level 2: Quenya
When Ainur are introduced in canon, a Quenya name is usually given as their "real" name. Again, Olórin is an example (one among many) for this.
Having a Quenya name is pretty essential for every Ainu who lives in/has ties to Valinor and can be important for the ones in Middle-earth too depending on the time period and how they self-identify. Be sure to look up the Quenya names of existing Ainur characters and have a Quenya name ready for your OCs, unless they were never in Valinor and explicitly cut themselves off from their kin and culture. Gothmog might be an example for this, being an Ainu who is pretty much exclusively identified with a Sindarin name and seems to at least not object to the usage of his "evil Balrog name"/isn't mentioned to identify with a different name instead. However, even in such a case consider that other Ainur might still remember the character in question by their Quenya name and continue to use it.
Level 3: Valarin
As you probably know already, Valarin is the language of the Ainur that they created when they began taking physical forms. While they still use it among themselves and some Valarin words were adopted into Quenya, the alien and at times unpleasant sound of Valarin prompted them to learn Quenya instead to converse with Elves.
Would the Valarin name be a more "accurate" name of an Ainu, given how it was their first language and they only later translated their names? You could say that, and some authors have chosen to use Valarin names for that reason.
However, the main issue with Valarin is that so little is known about it and it can be intimidating and/or infuriating to even try using it aside from the few known Valarin names, which are:
Aȝūlēz (Aulë) Arōmēz (Oromë) Mānawenūz (Manwë) Oš(o)šai (Ossë) Tulukhastāz (Tulkas) Ullubōz (Ulmo)
Alright, don't panic. Valarin is, at least in my humble opinion, not a must. The texts themselves use Quenya, the Quenya names are a translation of the Valarin names and the Ainur in general are known to self-identify by their Quenya names a lot, for example Mairon liked calling himself "Tar-Mairon".
If this however isn't satisfying to you and you would still prefer to have Valarin names ready for the Ainur you're writing, but can't make much of what little is known (less than 20 words and names respectively), you can still "make up" your own Valarin rendition of the Quenyan names. Here's how:
If you look at the ones I listed above, you may have already noticed that there are strong similarities between the names. Manwë, for example, comes from the Quenya root "man" with the ending "wë", and you can see these elements being present in his Valarin name as well. So I'd suggest you take the Quenya root and simply... make up a name that sounds like it could be proper Valarin (yup, we cheese it). To give you an example I've seen floating around in fanon: Melkor's name comes from the Common Eldarin (common ancestor of all Elven languages) "melek"/"mbelek", which means powerful (root "bel"/"mbel"), and Valarin names people use for him are usually some variant of "(M)Belekorōz".
Level 4: "True Names"?
But wait, some of you may say, didn't you say that the Ainur only invented Valarin when they took physical forms? Yup, I sure did. The Ainur in fact existed before language was even a thing - as spirit beings who communicate telepathically (via good old ósanwë) by nature they don't need it among themselves.
And this why I think not even the Valarin names are technically the "true names" of the Ainur and that they in fact don't have "one true name". Given how the use of ósanwë, especially in an environment like the Timeless Halls where no physical barriers exist, allows them to pretty much project their entire identity, emotional state and being to one another, there should have been no need for names. Rather, they would have "titles" or "descriptors", a sort of summary of who their identity and function. You can arguably see that in Melkor's name still: "He who arises in might".
Now, again, what I'm saying in the paragraph above isn't explicitly spelled out in canon, but rather the conclusion I've come to after researching and thinking about it. I would also advise against giving various Ainur half a sentence as their original "name" for your Timeless Halls fics - I thought about it, but realized it would be both obnoxious to write and unpleasant to read.
[TLDR] To conclude my advice is this: Quenya as the original/default name is completely fine, you can create a Valarin version if you want to and otherwise you may need additional names in other languages depending on the setting and situation, as outlined in level 1. With that being said: Happy writing and character creating!
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r0-boat · 1 year
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Can I please request sfw slice of life headcannons for reader and Volo? (Ps. I hope you had a great Easter!)
Thank you so much and I hope you have a good *looks at calendar* April 27th
Volo x gn!reader slice of life hcs
Sfw cut for length
Cw: slight Angst with a happy ending.
Scars heal, although some take longer than others... after years, you finally begin to accept that you may not be able to go home ... however, slowly but surely, you begin to cultivate your new life in the strange lands of Hisui. Still hurt knowing that you could never go back home, but you knew there was your second home.
The village was remorseful of how they treated you, offering to all help and build you an actual home. You now live in a small humble Cottage a little ways outside the village you could still get there easily on your Pokémon's back. While the boarding that Cyllene gave you was nice you wanted something else...
Sometimes you wonder how he is doing. After he disappeared, he left your heart better and broken. Making you question if the time he spent with you was real... if all the things he did to you and said to you were honest and not just to lull you into a false sense of security... you knew the village would never accept him back, but you also knew how painful he was. You saw in his eyes when he threw out his Pokeball; underneath that mad smile was a scared, confused man, who had no one in his life other than a dream. Volo claimed he hated you, but was it true?
As your Pokemon snooze is away while you brush its fur you hear a knock at the door... you weren't really expecting anyone today you opened your door expecting to greet Lavington, Cyllene... your eyes widen seeing a blonde-haired man standing in your doorway. His standing failed looked like the days alone in the wilderness had not been treating him well recently, and his face filled with regrets and sadness. "V-olo?" His name Falls from your lips.
After years of searching for Arceus, he knew he finally had everything.... his life dedicated to one God sacrificing everything he had and everything he built. To him, it was worth it... until he found you, he first saw you as your stepping stone, a simple obstacle in the way of his true dreams... But after he spends more time with you, something that he has never felt before begins to stir inside of him... it scared him... he tried to push it back as much as he could, thinking that nothing would matter once he finally reached his goal.
After Spear Pillar, he couldn't look you in the eyes anymore, he fled...
He has been better in recent days, choosing to live with you instead of chasing a dream till it drives him to Madness. You made him realize that he deserved a normal life that he earned his own path.
He reassures you that the feelings he has for you is genuine that he was an idiot for leaving you on Spear Pillar, Volo expected you to hate him... But you didnt?
The two of you now live in the cottage together every morning when the weather was nice volo goes outside in the garden and either relax or studies some old historical texts (still a history nerd)—occasionally going out on his own Adventures to look for more ancient ruins. Your Pokemon who once stood as great enemies now frolic and play as friends.
Volo's heart melts when he wakes up to the smell of your cooking no, he does not miss being a gingo guild member and finding what he can eat. He claims your homemade potato mochi is far better than the ones they serve in the village.
Volo does claim that he never once cared for that Village since how they treated him and you, but Volo did regret his actions and what he did even if the village would never accept him even if the gamegoeso Guild would never accept him, he still wanted to grow as a person and have everyone remember him as what he is now.
Volo has learned how to cook when he was just a traveling Merchant. He would only eat the wild berries he would find and had no time to cook..., but with you on his mind, he wants to make you smile with something he pours as hard into.
Sometimes you still have nightmares of The Village casting you out alone and cold as Giratina staring down at you. you wake up in a cold sweat, ready to cry, only to be held by Volo. I am making you remember that you are safe now and you are not alone.
Volo also still has nightmares of Giratina swallowing him down to this Distortion world where he belongs or Arceus standing before him to judge him on his sins of Pride and envy, greed, gluttony, and Wrath... but he feels at ease when he holds you close
Volo once asked you what was life like in your old time... you told him everything he seemed a little lost on the topics of technology and buildings however he seemed more intrigued when you told him about the many different kinds of Pokemon and places that you've seen... there is a bigger world out there.
Maybe one day the two of you should leave Hisui and travel the world just like in your stories...
No more worries no more expectation just you and him and the wild Untamed Wilderness and the Pokemon within them.
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itspyon · 6 months
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hi this is a genuine question and not a hint pf negativity, just simply asking. i started following some people and some have “drolo” or “dnfolo” in their pinned posts and i usually on twitter that means that they hate every other person (like, including sapnap if they say they’re dnfolo and drolos hate bot george and sapnap) and i was wondering if it’s the same here? because i saw a lot of people like that and is it just like that because they actually hate one or two people from dteam or is it just the same as saying they’re “smiletwt”? sorry for the long ask but i really don’t understand and i would rather not follow someone who hates some of the boys but i’m also afraid to ask on these blogs in case they think i spread negativity/calling them out or something. thanks!
aha you have encountered the olos
you're going to have to go in and figure it out, because for the majority of people it's a joke, or an indicator of "i really just talk about this". and then it isn't for others and queue the neg and ****blr associations
nowhere near as much of a red flag as it is on twitter. and even then, if you follow someone bad, or someone bad interacts with you, people will tell you ! it's very common for people to go through likes and reblogs, they'll let you know
just scroll through a few posts, look up the boy's names on the account ( yes there's an option to look through the account for specific words ) and make your own judgement. nobody will cancel you for accidentally following a bad person
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sayitaliano · 1 year
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I nomi alterati: diminutivi, vezzeggiativi, accrescitivi, peggiorativi/dispregiativi
Disclaimer: this subject is often rated as C2 level, so it's okay if you don't get it well at first or... even at all in this moment (depends on your Italian knowledge).
Altered nouns are used to refer to things, people, animals that, compared with the "standard version" of the same thing, person, animal, have a different characteristic (generally related to the noun's quality and quantity). e.g.: casa = house; casina = little house (nome alterato: diminutivo = smaller version of a casa).
You create the nomi alterati by adding a different suffix to your word, according on the type of alteration you need for your word (that generally can be: a noun, an adjective or an adverb). There are 4 types of nomi alterati (and possible alterations you can make): diminutivi (smaller), accrescitivi (bigger), vezzeggiativi (cuter) and peggiorativi/dispregiativi (worse/bad). -> BEWARE: no matter the type they belongs to, all altered noun can be changed in gender/number so that they relate to the actual subject/noun (animal, thing, person) you need to refer to.
DIMINUTIVI
Diminutivi are suffix that refer to a reduction in quality or quantity (also size/age) of a noun. By using them, you want to share an idea of something being smaller. The most used endings are: -ino (the most used prob.), -etto, -ello [here you find the masculine singular version, but ofc you can conjugate them in all genders and numbers, as mentioned above].
e.g. paese = village -> paesino, paesello (more common ones); paesetto (more rare) = small village
Other endings are: -icino, -icello, -olo (you can add, between the root of a noun and the diminutivo ending, the interfix: -ic- or -ol-):
e.g. posto = place -> posticino = small place (postino = postman, mail deliverer: using the interfix can help you distinguish the two, but it's not always so)
e.g. topo = mouse -> topolino/topino = little mouse (topolino may also look as a vezzeggiativo tbh: cute little mouse) [check the vezzeggiativi explanation and the mixed section at the end of this post]
Diminutivi can also used as to "offend" someone but in a lighter/cuter way? Like joking, flirting... it feels the meaning isn't as strong as if you were really angry at them. It may be used with kids too when they do/say stupid things just because it makes you/them laugh:
e.g. stupido, sciocco = stupid -> stupidino, sciocchino = little stupid person
Very commonly used are (also with different acception, as to be ironic):
e.g. attimo = moment -> attimino = little moment ("stai fermo un attimino!" = stand still for a moment! -to kids)
e.g. sconto = discount -> sconticino = little discount (when trying to get a discount, maybe it's easier to ask -and receive- a sconticino than a sconto e.g. on a bill: "...uno sconticino? *cute eyes*" = "...a little discount?")
e.g. carattere = character -> caratterino = little character or small ego (but actually the meaning is ironic here: that person has a strong will/big ego or is very fixed in their intentions: "che caratterino!")
e.g. casa = house -> casetta = cute house -> casettina = little cute house (to ironically state it's not big but it could actually be somewhere like Hollywood and have 3 pools... it's used for fun, to diminish only apparently some big/rich possession of someone else -out of jealousy/envy too, maybe)
e.g. Paolo (guy named Paolo) -> Paolino (guy named Paolo that is thin, slim or younger/a kid. TBH is can be used ironically as well to indicate a guy named Paolo but who is pretty tall and maybe plays basketball -- real story, yeah we're funny)
VEZZEGGIATIVI
You want to give an idea of something that is smaller and cute, so they generally work with diminutivi as well. The most common endings are: -etto, -uccio, -otto. It's not uncommon for vezzeggiativi and diminutivi endings to work together even not just in an implied way (as some vezzeggiativi can let you think), but also more openly.*
e.g. cavallo = horse -> cavalluccio: cute (little) horse
e.g. caldo = warm -> calduccio = nice warm (feeling/place: the right heat for you, like under the blanket in autumn or when you enter somewhere after having been around in the cold all day: "che bel calduccio!")
e.g. animale = animal -> animaletto/animaluccio = cute (little) animal
e.g. coniglio = bunny -> coniglietto = cute (little) bunny BEWARE though that geneally the vezzeggiativi are used to refer to animals' "kids" instead of diminutivi or any other specific definition: e.g. tigrotto/a = the "puppy" of a tiger (=little cute tiger). e.g. orso = bear -> orsacchiotto = little cute bear (even of plushies)
Some vezzeggiativi endings may be used also as to form peggiorativi/dispregiativi.
The ending -uzzo, may be considered a dialect version for the -uccio ending, with the same acception.
e.g. via = street -> viuzza = little cute/fascinating street
The ending -icciolo may be rarely found, for example:
e.g. porto = harbor -> porticciolo = little nice harbor
ACCRESCITIVI
Are used to give a meaning of something being bigger than it actually is. The more common endings are: -one, -accione.
e.g. uomo = man -> omaccione = huge big man (sometimes even kinda scary/with lot of muscles -- the u in the begining gets usually dropped when you make other words related to "uomo")
e.g. Stefano (guy named Stefano) -> Stefanone (huge/big, tall, strong/muscled guy named Stefano)
e.g. casa = house -> casona = big house
e.g. gatto = cat -> gattone = big cat (it could be cause it has lot of hairs, it's fat or just big) (same goes with the other way you may call a cat -more affectionate way-: micio -> micione)
PEGGIORATIVI/DISPREGIATIVI
These are generally used to give a sense of someone not being at the correct/speaker level, or to give a negative impression. They can be used not just to be mean but also to talk about ruined/dirty things and places. Some common (but sometimes rarely, especially the latters) used endings are: -accio, -aglia, -iciattolo, -icchio, -ucolo.
e.g. tipo = person/guy -> tipaccio = bad, unreliable person/guy
e.g. mostro = monster -> mostriciattolo = little terrible/annoying monster (used in books for kids for example)
e.g. professore = professor -> professorucolo = low level/unable professor
e.g. gatto = cat -> gattaccio = bad/savage/street cat
e.g. gente = people -> gentaglia = bad people, bad/unreliable group of people, outlaws...
As mentioned, some vezzeggiativi endings may be used also in a negative way.
e.g. provinciale = living in the countryside/country part of somewhere -> provincialotto = "stupid", not cultured enough (as in the past people living in the countryside weren't able to study too much)
e.g. impiegato = employee -> impiegatuccio = low level/simple employee
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It basically works the same way with adjectives too. eg. piccolo = little [diminutivo] piccolino = little cuter/sweeter (aww-feeling like when you see a little kitty) [vezzeggiativo] piccoletto = little cuter (when you see someone looking a little shorter than you; beware it can have also an offensive acception according on the context) [accrescitivo piccolone and dispregiativo piccolaccio aren't used: something little is usually nice but you can accompany it with negative adjectives]
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-> *You can generally play with all these suffixes: for example, you can add a diminutive suffix to other suffix so to create different acceptions for words, like:
e.g. storia = story -> storiella = nice story -> storiellina = nice short story e.g. tavolo = table -> tavolino = small table -> tavolinetto = small cute table e.g. fiore = flower -> fiorello = cute flower (but generally not used also cause he's a person to us LOL -famous Italian TV/radio host) -> fiorellino = cute little flower
(-ello, -etto, -otto: these vezzeggiativi endings are some of the most common endings to be added before diminutivi)
-> People's names can be altered also when you use a shorten version of the name:
e.g. Rosa -> Rosina -> Rosella -> Rosetta ** [beware: some of these altered names can be the real name of a person too, like all these for example. Ofc you can also call someone younger/little/cute altering their name: e.g. Marco -> Marchino (little Marco), Marcolino (little cute Marco) -these are not real names-]
e.g. Giuseppe -> Giuseppino (little Giuseppe) -> Beppe (shortened version) -> Beppino (little Beppe) -> Pino (shortened version) -> Peppe (shortened version) -> Peppino (little Peppe) ->Pinin (little Pino - Regional) [So yeah, Robin Hood's Little John would be Giovannino for us :)]
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-> ** BEWARE OF THE FALSI ALTERATI NOUNS!
Not just some people's names, but also common nouns can look as altered nouns but aren't (unless it's clear you're using them as so in a specific context):
e.g. bottone = button (it's not the accrescitivo/bigger version of botte: barrel. If you have doubts check the meanings, but also check the noun's gender as in this case: IL bottone is masculine, while LA botte is feminine; if I had to talk about a huge barrel, I'd keep it feminine and use: LA bottona -despite it would be really weird to say it and we would probably never use it unless we were joking like "Woah, what a huge barrel!" -> "wow che botte enorme!" -more common- VS "wow, che bottona *enorme*!", yeah I'd probably specify I'm referrin to its size anyway)
e.g. canino = canine; it's not just as "relating to dogs" or "a small dog" (especially in central Italy, together with "canetto"); it's also a regular noun to call a teeth type.
e.g. lampone = raspberry; lampo = lightning (unrelated)
e.g. merletto = lace ; merlo = black bird (unrelated, unless you're talking about a very little bird you're looking at)
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YOUR TURN. Try to make an altered name version (one for each type), for each of the following nouns:
- casa = house - micio = cat (kitty) - tavolo = table
Solutions:
noun -> diminutivo, vezzeggiativo, accrescitivo, dispregiativo casa -> casina, casetta, casona, casaccia micio -> micino, micetto, micione, miciaccio tavolo -> tavolino, tavolinetto, tavolone, tavolaccio
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luminalightsverse · 1 year
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Oona's name was unknown when she was found by Plo Koon, so he decided to give her a name. It didn't take him long to find something he thought would fit her and named her Oloonah Leto.
I just pretened that Those are Kel Dor words that are also used as names. The meaning of them is “Beloved Glimmer” (Oloonah) and “Hope” (Leto). Together the meaning is “Beloved Glimmer of Hope”. Her nickname Little Loona, how Plo often calls her, means "Little Light" and is also a Kel Dor word. Her other nickname (Oona) means "Little Lamb", "Pure" or "Unity" but this one is not derived from the Kel Dor language. This name came to be because Oona couldn't pronaunce her name right when she was still a young child and made Oona out of it. This nickname stuck and most people call her that.
Oloonah is pronaunced O-loo-nuh and Leto Le-to. The E in Leto is pronaunced like the german E, so it's not as short like in the word "Let" but a bit longer. Oloonah is formed by the Kel Dor words Olo "Beloved" and Onah "Glimmer", Loona, like I said before, means "Light" in Kel Dor Keep in mind there is no official Kel Dor language (at least I couldn't find anything except of the greeting "Koh-to-yah"). So this is completely made up by me. Just pretend this is right and I made a big research, learned the language and now can speak it fluently (I mean I actually did a big research and even made up a name but anyway). Thanks.
Plo gave her those names so she would always remember that she is loved and important, that there is always a glimmer of hope, even in the darkest times where no one can see it. It's a reminder for her that light and hope always persevere and that she always carries the light and hope in herself.
He also gave her those names because he found her in the dead of winter, left to die in a bag on a unofficial landfill far away from civilization. This landfill was made by the living beings on the planet and he could see that it was often used by criminals. If found by the wrong person, Oona could have ended up as a slave or been killed for her organs. When he arrived on the planet, there was already a snow storm raging, so strong that he could barely see anything and had to be led by the Force. After he finally found Oona, he thought that it was a wonder that this child was still alive. To see such a small baby surviving all alone in the dark while it was freezing cold and with no clothes on her gave him hope. At that moment Oona became a glimmer of hope to him and watching her grow and become stronger just reinforced it.
For Oloonah's name I combined different names to one and gave it a new meaning, because I couldn't find a name were the meaning and sound really fit. Either I liked the meaning but the name wasn't perfect or the name sounded nice but the meaning wasn't what I had in mind. Those names, were I liked the sound and decided to use for a made up name, are: * Oonagh meaning "Little Lamb; Queen of the Fairies; Unity; Pure" * Lona/Loona meaning "Lioness/Moon" * Alona meaning "Beauty; Oak" * Leto meaning "Hidden; Forgotten"
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nighthawk0913 · 2 years
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   Balance is the key element of religion to lions, as, to them, everything has an equal and opposite: the sun has the moon, the heat has the rain, and the predator has the prey. Because of the wide array of elements to the natural world, there are many deities that represent and are said to control them. The only place that does not have balance is nonexistence, as there was before Neeyr created existence, but even nonexistence itself is balanced by that of Neeyr's creation. The concept that everything in the world exists in a delicate balance drives the ideals and lifestyles of the lions, who believe themselves to be created in the image of the gods and placed in the world to maintain that equilibrium. Lions view themselves as the keepers and caretakers of the world, preventing the chaos that would come from any shift in the natural order.
   But not all of the lions' stories are about gods. They also tell stories of great heroes and terrible monsters, triumphs over evil, and tales of supernatural powers. While most of these stories exist as personifications of a phenomenon or emotion, some lions believe them to hold a grain of truth, and the names of heroes will be invoked in hopes of earning their favor. Stories of gala(angels) and kiru(demons) are also told, and some are revered so highly that they may as well be gods in their own right.
List of Gods, Spirits, and Notable Monsters
Neeyr - God of Creation, first deity, is omnipresent and has no set gender, primordial god
Dira - Goddess of the Dawn and Dusk, protector of the innocent, controller of the afterlife of the same name, primordial god
Votara - Goddess of the Day, punisher of the wicked, controller of the afterlife of the same name, primordial god
Ozna - Goddess of the Night, overseer of the righteous, controller of the afterlife of the same name, primordial god
Dreyus - God of the Sky/Sky Father, primordial god
Daeghom - Goddess of the Earth/Earth Mother, primordial god
Sehul - God of the Sun, Leadership, Nobility, Light, and Power, protector of kings
Zurena - Goddess of the Moon, Peace, Balance, Darkness, and Knowledge, protector of lionesses in childbirth
Ulreus - God of the Sea, Water, and Rivers
Drosyn - Goddess of Plant Life and Fertility
Ulbus - God of the Wet Season, Healing, and Rain
Bixtris - Goddess of the Dry Season, Disease, and Drought
Somnum - Bringer of Death, gala of death
Olo - Weaver of Dreams, gala
Aetis - Sender of Thoughts and Motivation, gala
Xolotini - Prince of Flowers, nature spirit
The Desert King - Spreader of Deserts, Drainer of Life, kiru
Bouros - Spirit of the North Wind
Synir - Spirit of the East Wind
Dirlos - Spirit of the South Wind
Enthos - Spirit of the West Wind
Marsin - First gala, fell from grace and became the first kiru
Aidon - Gala, the one who will defeat Marsin forever and become the god of the new world
Creation Myth
   In the beginning, there was nothing, only an infinite emptiness, and within that emptiness, there existed a single god: Neeyr, both male and female, both light and darkness, both nothing and everything. Lonely in this vast void, Neeyr created, from parts of himself, children. From his claw, he created Votara, goddess of the day, and from her, the first light was born. From his left eye, he created Ozna, goddess of the night, and she existed in contrast to Votara's light. To bring balance to his daughters, Neeyr took a lock of his mane and transformed it into Dira, goddess of the dawn and dusk, to bridge the gap between Votara and Ozna.
   But the world was still nothing, and Neeyr was bored with it. So again, he took a part of themself, several hairs from his pelt, and tossed them through the cosmos. From them, Dreyus was born, god of the sky, and with his birth, existence sprung into being. Dreyus and his three sisters travelled the cosmos together, eager to create more in their new kingdom. But soon Dreyus suffered from the same plight as Neeyr; he was lonely and desired someone to love. So he set about creating himself a mate, one equal in glory and splendor to himself. Through his efforts, Daeghom was born, and she became his bride. From the love between Dreyus and Daeghom, the world was created, with her as the land itself, and Dreyus as the sky overhead.
   The first children born from Dreyus and Daeghom were Sehul, the sun, and Zurena, the moon, and they travelled around their parents' creation, watching from above. After them came Ulreus, god of the seas, who covered the world in life-giving water. Next came Drosyn, goddess of plant life, who blanketed the world in green plants. Because of their efforts, the world became ready to hold life. Dreyus and Daeghom then set about creating the creatures of the world; everything from colossal thunderers to tiny crawlers. But the newly created world was missing something; someone to watch over it. Sehul and Zurena noticed this, and proposed to their parents to create an animal in the image of the gods, one who would be their earthly heralds and keep the world in balance. Dreyus and Daeghom gave their approval, and Sehul and Zurena set about creating the first lions.
   Sehul created male lions, sculpting them from rigid clay and blessing them with great strength. Zurena created lionesses, building them up from the fertile mud of the riverbanks and blessing them with fantastic speed and grace. The first lions were then instructed to watch over the land as its benevolent lords, protecting it and keeping the land in balance in the name of the gods.
The Gala and the Kiru
   In the days before the world existed, the gods simply resided in the celestial plain where they ruled. Among the stars, they existed unchallenged in their divinity. But this meant that everything was unchanging, as the gods could bend their surroundings to their wills. Gradually, they grew bored; what good was creation if they had nothing to do with it? The gods thought for many years, pondering for a solution. Eventually, their endlessly brilliant minds concocted a solution. From a stream of glittering stardust, Dira crafted the first galas and named them Marsin and Aidon.    The galas' form was marvelous, for they looked as their creators did. From their backs, a vibrant pair of feathered wings grew to allow them to soar across the celestial plain. The gods were amazed by Dira's creation, and each desired to create for themselves. From the work of the gods, countless gala were born into the celestial plain. The gala served the gods as one would care for an ailing loved one, endlessly praising the gods and loving them more than anything else in creation, becoming their first subjects. The gods adored the gala, loving them as they would their own children.    But trouble soon began to arise in the celestial plain. With the creation of the world, the gods began adding to it. Marsin could only watch, as he did not have the ability of creation himself, something that made him terribly bitter and envious of the gods. Angered at this perceived slight, Marsin gathered a following of fellow gala, manipulating them into believing that they could take the power of creation from the gods and use it as their own, then they could be the ones to create such splendor and grace. Most turned away from Marsin's message, not wishing to betray their beloved creators, but many others did not. With his followers, Marsin rebelled violently against the gods, attempting to slay them and take their great power for his own. A great battle was fought between the gods and Marsin, but after much chaos and destruction, Marsin's forces were defeated by the faithful gala, led by Aidon. In rage at Marsin's ungratefulness and treason, the gods stripped the rogue gala of both their divinity and their powers, banishing them from the celestial plain, never to be able to return.    Enraged by his defeat, Marsin vowed revenge on the gods. In the absence of his divine power, Marsin became filled with darkness and hate. He and his followers became the first kiru, evil creatures of the shadows and eternal enemy of the gala. The kiru rallied under Marsin, rejecting their divine forms for those of horrible shades. Unable to reenter the realm of the gods, the kiru took to tormenting their creations. Lurking in the darkest shadows, they bring famine, war, murder, and all terrible things that can happen in the world. But they are countered by the gala, who bestow blessings and perform miracles. The gala and kiru still battle for control over the world, keeping the balance between good and evil. While mortal lions are usually unable to see them, the gala and kiru can reveal themselves to them. It is through their interactions with mortals that both possessions by kiru and prophecies delivered by gala come to be.
Creation of the Seasons
   In the early days of the world, there existed only one season, a constant period of lush greenery and plentiful food and water. There was no worry of waterholes drying up or food becoming scarce, as animals had no need to eat yet. All life thrived in this paradise. In the glory of the world, Ulreus and Drosyn bore two children, Ulbus and Bixtris. Ulbus was like his parents, spreading prosperity wherever he went, but Bixtris seemed unable to do the same. The young goddess caused plants around her to wither, and caused illness in the creatures that she drew close to. Believing herself to be cursed, Bixtris was angry that she could not spread the same joy as her family. In her anger, she decided that if she could not do good unto the world, she would instead oppose her family's benevolence.
   Bixtris spread dry grasslands far and wide, drying out sources of water and bringing horrible heat waves with her as she went. Ulbus noticed his sister's deeds, and combatted her with heavy rains that would return life to the barren stretches that she would leave in her wake. Bringing themselves in opposition to the other, the two siblings began to fight, causing great destruction across the land. Seeing the damage done by the two siblings, Daeghom was angered and hurt. The primordial goddess rose in a rage, ordering that the two siblings form a compromise and put aside their differences.
   Ulbus was at first unwilling, angry at the ruin Bixtris had caused, but eventually he was swayed. The two siblings agreed to split the year in half, with each sibling alotted time to reign over the earth. When Ulbus rules, the rains sweep across the lands and life is plentiful, but when Bixtris rules, the world is dry and barren, with great heat ruling over the land. When the time comes for the ruling sibling to step down, the other takes their place and reigns over the land for their half of the year, the other taking residence with Daeghom beneath the earth.
The Three Afterlives
   When the creatures of the earth were first created, death did not exist. Every creature was eternal in their place in the world, and they never grew old nor died. But a problem arose when the world grew to have too many animals. With countless creatures who would never die, populations grew so large that the very earth itself was having trouble sustaining them. Dreyus and Daeghom agreed that something had to be done, or everything in their creation would be at risk. Ozna, Votara, and Dira met to discuss how best to solve the problem. The three goddesses spent many days trying to find a solution, until Ozna finally suggested something that could work. The problem was all creatures being eternal, as immortal and ageless as the gods. If they were stripped of that ability and allowed to fade away, the animal population would be stabilized; the old and weak would die and the young and strong would take their place. The three goddesses agreed on the idea, and used their powers to create Somnum, the gala of death, who would come to guide the souls of dead creatures to the afterlife.    But the problem began once the first creature died. No animal had ever died before, and none of the gods could decide what should be done with them. The three sister goddesses fought over which of them would take the soul of the deceased, as each desired to be the one to rule over the dead. As more creatures died, the goddesses were increasingly confused over which of them should be granted control of the dead. Many creatures with many different lives entered the domain of the dead, but the three could not decide what to do with them. As the problem grew worse, the three godesses went to Neeyr to ask what should be done.
   Neeyr observed the souls of the deceased creatures, dividing them into three groups; the righteous, the wicked, and the innocent. To Votara, went the wicked. She would punish them with her fiery rage for their misdeeds for all time. To Dira, went the innocent. As they were too young when they died to be understood as good or evil, they were gifted to the kind Dira, who would protect them and care for them. And to Ozna, went the righteous. As creatures who lived noble lives and acted as they should, they were rewarded greatly. Under the control of Ozna, the righteous souls were transformed into the first stars, always shining overhead as a reminder to all to act justly and treat everything with respect.
Times of Day
   Once the three afterlives were established, Votara, Dira, and Ozna drew closer to the world to watch over its creatures. Under each of the three sisters, the sky was different. Under Votara, the sky was bright and blue, and there was light across the land. Under Ozna, the sky was dark and speckled with stars. And under Dira, the sky was painted with a thousand colors, eternally at dawn or dusk.
   But problems arose when the three goddesses clashed with Sehul and Zerena. Ozna refused to allow Sehul to pass over her part of the world, as his radiant light blinded her eyes. Similarly, Votara refused to grant Zerena passage over her part of the sky, worried that she would block out her light. In the parts of the world under eternal daylight, animals could not sleep, and under the eternal night, plants could not grow.
   The animals cried out their grievances to the goddesses, and the three converged with Sehul and Zerena to find a solution. Since both Votara and Sehul were radiant and bright, they agreed to cross the sky together. Zerena and Ozna also agreed to travel together, as Zerena's gentle light did not harm Ozna's eyes. Dira bridged the gap between the two realms, ushering one out and the other in.
   The three realms began to spin around the world, with Votara and Sehul appearing during the day, and Ozna and Zerena appearing at night. When the day grows weary, Dira brings the dusk to allow Votara to rest. Similarly, when it is time for Ozna to rest, Dira guides the first light of dawn over the land.
Phases of the Moon
   While travelling across the sky at night, Zerena is responsible for watching over the nocturnal activities of the creatures below. One night, as she passed over a vast and lush grassland, something caught her eye. Below, there was a lioness, travelling alone across the savanna. She was so beautiful that Zurena was smitten with her right away. The entire night, she watched her from above, and once the dawn drew near, she descended from the sky to meet with her in the form of a mortal lioness.
   Her name was Kyagi, and Zurena was swiftly enamored by her. Kyagi was fascinated by her as well, having no idea that she was a goddess. The two of them spent the day together, but when it came time for night to come, Zurena did not wish to return to the sky. Confused, Ozna searched for her. Upon discovering her on earth, she sent Sehul to retrieve her. The sun god descended to earth in a mortal disguise and sought out his sister, ordering her to return to her place in the sky. Confused and thinking Sehul a threat, Kyagi readied herself to defend Zurena. Angered by her impudence, Sehul dropped his disguise, revealing himself in all his heavenly glory, his light blinding Kyagi.
   Zurena was enraged and refused to return to the sky, demanding that Sehul heal Kyagi. Sehul instead offered a compromise. Zurena was needed in the sky as the moon, but he could see her love for Kyagi was strong. He promised to heal Kyagi as well as make her immortal on the condition that Zurena return to the sky. She would be able to descend to the earth every month for three and a half days to be with her love, but the rest of that time, she must remain in the sky as the moon. Zurena agreed, and Kyagi was healed.
   Every month, Zurena shifts through various forms as her time to descend to earth grows near. She is entirely in the sky during a full moon, her paws out of the sky during a gibbous moon, half of her body during a half moon, and only her tail remains during a crescent moon. During a new moon, she is allowed to spend time on earth with her love, and the moon does not appear in the sky. Once her three and a half days on earth are up, she returns to the heavens, gradually appearing as the moon again.
The Origin of Dreams
   Long ago, in a pride called the Shimmering Valley, a lion named Olo lived. Olo was a creative and imaginative lion, who loved telling stories and creating art to go along with them. From the celestial realm, Olo caught the eye of the beautiful gala Aetis, who descended from the heavens to meet with him. The two fell deeply in love, but because Aetis was a divine creature and Olo a mortal, they could not truly be together. Aetis urged his lover to come to the stars with him, and the gods would transform him into a gala so that the two of them could be together for eternity. But Olo did not want to leave his family or the world before his time, though he still wished to be with his love.
   Using his divine power, Aetis created the first thoughts, which he sent into the mind of his beloved Olo, so that the two would never truly be apart. Throughout Olo's life, other animals gained the gift of thought as well, and loved Olo as the one who had brought that gift to them. When the day came that Somnum came for Olo, Aetis was there to greet him in the stars. For the first time, the two were able to properly embrace and feel the other's love. Aetis kept his vow and Olo was ascended into a gala alongside his lover.
   Together, the two act as guides for all creatures. Aetis guides their minds during the day, motivating noble actions into being. Olo, on the other hand, guides them in the night, through dreams of grandeur.
The Eclipse
   With the sun in the sky during the day and the moon in the sky at night, the two don't often interact. But as the two gods both watch over the creatures of earth as they pass through the sky, their knowledge of all creatures' nature is all-encompassing and complete. They know everything about every creature, including their sins and misdeeds. While it is not often that an animal that is wicked enough to draw both of their attention exists, but when one does, something incredible happens.
   When a truly wicked and evil creature lives on earth, both Sehul and Zurena agree that the animal must be done away with to prevent any more pain from being caused. The two will then converge in the sky, meeting together to discuss what should be done to smite the evil in the land. When they meet, Sehul's light clashes with Zurena's darkness, forming a bright ring in the sky and shrouding the world in shadows. The eclipse is meant to act as a warning to the wicked that, if they don't mend their ways, the gods will rain their fury upon them and drag them to Votara personally, where their evil will be punished forever.
The Prince of Flowers
   Xolotini was the youngest son of a great king, who ruled over a massive kingdom that spanned over a huge and lush grassland. As the youngest of the king's 15 sons, Xolotini was never in line for the throne, but the prince was fine with this, preferring to focus on the beauty of the natural world and creating wonderful works of art that would honor nature properly. Now, the young prince was extremely handsome, and stories of his good looks spread far and wide. Lions and lionesses alike came flocking to Xolotini's pride to ask for his paw in marriage. But Xolotini desired none of them, having only one lioness that he loved. She was Parvotl, daughter of a tyrannical king. But the tyrant king refused to give her up, never wanting her to marry.
   The prince pined for her from afar, and the two met under the cover of night in secret. Parvotl, wanting to be free from the hold of her father, fled her pride for that of Xolotini's father. This enraged the evil king, and he sent a terrible sandstorm to punish his daughter and the lion who stole her away from him. Knowing what must be done, Parvotl attacked her father, striking the tyrant king down. But she was terribly wounded in the process, and as she lay dying, Xolotini wept for her. He cried his pain out to the world, praying to Drosyn not to let Parvotl fade away. The goddess answered his prayers, transforming the dying Parvotl into the first flowers. Her graceful form became long, slender stems, and her fur became the soft petals. Upon Xolotini, Drosyn placed the task of spreading Parvotl's beauty far and wide. He would wander all the lands of the world, spreading the flowers in his wake so that the whole world would know of Parvotl's sacrifice. Her beauty and grace would live on forever in this form, and she would grace the world until the land itself was no more.
The Hero Elbris
   Long ago, alongside the creatures of the world, there lived monsters. Some of the monsters followed the command of the gods, acting as powerful allies and friends, but others were evil to their cores. One such monster was the Desert King, a massive firebreathing creature that had been created by Bixtris. The Desert King was taller than any other creature in the land, standing taller than ten thunderers. He looked like a lion in form, but his fur was dark as soot and his seven eyes redder than blood. He had the tusks of a squealer, the horns of a grunter, and a venomous no-legs for a tail. His fangs were larger than any gnasher's and his claws sharper than any leaper's, and he used them to consume the life of any animal in his domain. The terrible creature lived in the Great Northern Desert, where no water or plants existed, and even the gods could hold little power over him. In his greed, he spread his barren kingdom far and wide.
   The creatures of the world greatly feared the Desert King, as any caught in his domain would surely meet their death. As the desert spread into the grasslands, the animals were horrified, and many fled south to escape the King's grasp. In the Desert King's hunger to conquer, he spread his arid lands into the home of a lion pride. Like all other creatures in the Desert King's lands, they met their end. All except for one. A single lion called Elbris escaped the death of his pride, and swore revenge on the Desert King, promising to defeat him and avenge his family. Elbris went to the Reflection Pool, a place sacred to Zurena, and called upon the gods for help. The gods heard his call and descended to earth, each bestowing a gift upon Elbris that would aid him in his quest against the Desert King. From Zurena, he received a cloak of darkness, which would allow him to sneak into the King's territory undetected. From Ozna, his eyes were blessed to be able to see the Desert King's weak spot. Votara bestowed her blessing upon his claws, making them capable of killing the monster. And from Drosyn and Ulreus, he was given a magical fruit containing a powerful rainstorm, which he must break open after the King was defeated. With the blessing of the gods, Elbris set out to challenge the Desert King.
   The monster was colossal, but Elbris's blessed eyes could see his weak spot: the large eye in the center of his forehead. While the Desert King could not see Elbris because of Zurena's cloak, he could sense him, and he spoke. In a great and terrible voice, the Desert King offered Elbris to join him, and he would be spared when the desert consumed the entire world. But Elbris was not swayed by the cruel monster's words; he would avenge his family, and all other animals that had been consumed by the Desert King's greed. When he saw he could not win over Elbris, the Desert King attacked, swiping at the air and trying to crush him. Because he could not see Elbris, the Desert King listened for the sounds of his voice and footsteps. Elbris was smart, however, and knew the King could hear him. Taunting the huge monster, Elbris whipped the Desert King into a frenzied rage, making its movements erratic and unplanned. Infuriated, the Desert King roared, demanding that Elbris reveal himself and fight him properly.
   Elbris was not foolish however, and, using his blessed claws, leapt for the monster's seventh eye. With Voltara's magic, his claws burst into flames as he landed a blow on the monster's forehead. Upon hitting the monster's weak spot, its body split into four pieces. From each of these, a new spirit was born. Bouros was born from the first piece, and represented the cold northern wind. Enthos was born from the second, and represented the gentle west wind that brought the wet season. From the third came Dirlos, who represented the warm south wind. And from the fourth and final piece, Synir was born. Synir still held the powers granted to the Desert King by Bixtris and represented the east wind, which heralded the coming of the dry season.
   Elbris then cracked open the magical fruit granted to him by Drosyn and Ulreus, and from it erupted a powerful rainstorm. The water that fell from the blessed clouds had magical properties, and where it touched the barren ground, grass greener than any other sprouted from the sand. Massive patches of land that once fell under the Desert King's control became lush grasslands, and animals returned. Grateful for Elbris's help in defeating the Desert King, the gods granted him a single wish. Elbris wished to be reunited with his family, and the gods carried him up to the stars, where his family and friends awaited him. Together, they can be seen as a cluster of stars in the sky, named the Elbris Cluster after the great hero.
   The animals of the land praised Elbris's heroic actions for many years, and told stories of him to their children, who then told the story to their own children. Animals experiencing extreme hardships will often invoke the name of Elbris in hopes of being able to prevail over their troubles, as Elbris did over the Desert King.
Twilight of the World
   There will come a day one day when the balances of the universe are tipped to an extreme from which there is no return. The first sign of the Twilight is a great roar heard from the sky; it is Neeyr's dying breath, and he will return from the nothingness from which he came. From there, the kiru will rise from the shadows to continue their battle against the gods, and they cause all the plants in the world to die and all water to dry up as they destroy Ulreus and Drosyn. The kiru and gala will meet in battle on the earth, and their great power will rend the land and create mountains that reach all the way to the heavens. When this happens, Sehul and Zurena descend to earth to escort all of the animals away from danger and to the safety of the three goddesses above, but are lost to the kiru in the process.
   With the animals off of earth and safe, Ozna and Dira ascend to another plain of existence while Votara stays to fight. Eventually, all of the gods fall, and all of the kiru and gala as well, except for one of each. Marsin is the final kiru, and he desires to make himself the god of all existence. The final gala is Aidon, and, with the power of all the fallen, he will defeat Marsin and cast him into the infinite void, where he will be trapped forever.
   As the last creature in existence, Aidon absorbs all the power in creation and becomes the sole god of the new world. From there, he will rebuild creation and create an eternal paradise free of suffering and evil.
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yavinceremony · 4 years
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okay tomorrow i will dig out my old tag page and about me page because i know they’re back there somewhere lol. i’m gojng to update them and update my bio and everything links and all and get it all together
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fazcinatingblog · 5 years
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i hope that faz fan dude comes to the game on Saturday omg i wanna see if it’s real 
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hellofeanor · 3 years
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Fëanorian Quenya
Hey friends! Do you like elves? Do you like the Silmarillion? Do you like Fëanor and co? And most of all, do you like spending hours thinking about minor details pertaining to made-up languages??? If so, boy do I have a treat for you! Let’s delve into the weird world of Fëanorian Quenya and explore some history and mechanics of why they talk Like That.
I’ve seen a lot of posts joking about the Fëanorian lisp, which is about as funny as a joke about a speech impediment can be. 👍 It’s important to understand, though, that this IS a joke. No, they didn’t really speak with a lisp. Yes, they did pronounce some S sounds as TH. That’s the critical disclaimer here: SOME. It’s not a blanket pronunciation. There’s a lot of background research that goes into determining which words would be pronounced with S and which would be TH, and that’s what we’re going to look at.
So if this is something you’ve come across in fandom and you’re not totally sure on the details, or if you ARE sure and just want some more in-depth info, read on.
The stuff probably everybody knows already
For anyone who’s been hanging around the Fëanorian corner of the Silm fandom for more than three minutes, there’s about a 100% chance you’ve heard of Fëanor’s penchant for retaining an archaic TH pronunciation after the majority of the Noldor went ahead and started pronouncing this sound as S instead. You may also know that this sound is represented by the letter thorn (Þ) in HoME, but since thorn doesn’t exist in modern English orthography and it’s a pain to keep typing the ALT code, I’m sticking to TH here. Anyway, all this was due to the fact that Fëanor was a huge mama’s boy, and his mom Míriel Therindë (later called Serindë, which made Fëanor want to punch walls and possibly also fellow elves) was an outlier who retained the TH after it fell out of use. Her son Fëanor, in turn, kept this up to honor her. Now, whether or not he would have bothered if this sound hadn’t literally been a critical part of her name is debatable, but that debate is outside the scope of this essay.
Fëanor continued to use the TH pronunciation until his death, and required his sons to use it as well. Finwë, however, switched over to S after the death of Míriel and before his marriage to Indis. Fëanor, reasonable and level-headed as he was, took this as a personal insult and decided that anybody who rejected TH likewise rejected him. So presumably, his loyal followers would have obeyed his totally reasonable demands not to give in to the seductive S-shift.
Why tho
Why did the Noldor decide to alter their pronunciation from TH to S? Great question. Nobody really knows. For the hell of it? IDK. ¯\_(ツ)_/¯ But the important thing to understand is that elves, and especially Noldor, were really committed to making sure their language sounds cool. This is why it changed so much and so comparatively quickly for an immortal population: they were actively invested in changing it. They liked inventing new words and exploring new sounds and messing around with grammar.
So at some point some influential Noldo might have been like, hey y’all, let’s stop saying TH and say S instead! And everyone (except Míriel I guess, who was known for her elegant manner of speech and didn’t want to muck that up by changing pronunciation of a whole letter) was like, whoa, capital idea my good egg. And they went with it. Previous ideas along these lines included ‘hey y’all, let’s stop saying KH and say H instead’ and ‘hey y’all, let’s stop saying Z and say R instead’, and those went over swimmingly. Nobody could have foreseen the problem this TH to S business would cause.
Now here’s a fun fact. There was another change to Noldorin pronunciation that happened AFTER Fëanor’s birth, that he himself was involved in. This one was all about bilabial to labiodental F. And those sure are some words, so if you don’t know what I’m talking about (I don’t blame you), BILABIAL is a more whispery sound that happens when you say F using only air passing through your pursed lips, and LABIODENTAL is when you say F with your top teeth touching your bottom lip. Going forward I’m going to use PH to represent the bilabial sound, and F for the labiodental.
So F got on the radar of the Noldor via the Teleri, who used this sound in their language. And ol’ Fëanor figured it would be awesome to incorporate it into Quenya because he thought the PH sounded too close to HW, and the two were getting confused by lazy speakers. Why did he care? Because of his dad’s name and his own, of course. If people started to get lazy in their pronunciation, we’d end up with Hwinwë and Hwëanáro, which would be terrible and stupid and unacceptable. He accused the Vanyar of leaning down that road, and he wanted to stop that kind of shift before it happened to the Noldor. How to do that? Why, by instigating a different shift from traditional Noldorin PH to Telerin F!
“Hey y’all, let’s stop saying PH and say F instead!”
“Whoa, capital idea my good egg.”
Moral of the story: Fëanor is only concerned with Quenya pronunciation insofar as it affects his own name and the names of family members he likes. He does not care whether it’s staying the same or moving to a new sound so long as it personally makes him feel good and his name sound cool. Therefore the true way to piss him off would be to call him Curuhwinwë Hwëanáro, son of Serindë.
Okay so here’s how it works
Now that history is out of the way, let’s get back to how TH was used by the Fëanorians. As I mentioned earlier, TH wasn’t a blanket pronunciation. It all depended on the original form of the word, and whether the root had a TH or an S. And some very similar-sounding words come from different roots, so this can get tricky. A great resource that’ll give you this information is Eldamo: Quenya words where the S was originally TH are marked out with the Þ (thorn) symbol in the wordlist.
Some examples:
Súlë (spirit, breath) comes from the root THŪ, which means it would be pronounced with a TH. Silma (white crystal) comes from the root SIL, so it and related words like Silmaril would be pronounced with an S. No Fëanorian would say Thilmaril. Isil (moon), however, is a similar-sounding word that comes from a different root: THIL. Olos (mass of flowers) comes from the word LOTH, but: Olos (dream) comes from the root LOS. Fëanorian pronunciation would immediately differentiate between these two words.
While Fëanorians may have retained the distinct pronunciation of TH vs S, other Noldor can still differentiate between original S and S-that-used-to-be-TH in their writing. There are specific tengwar to use depending on the word’s original form. Silmë (the one that looks like a 6) is used for original S, while súlë (or thúlë, the one that looks like an h) is used for original TH.
Which other elves used this sound in their speech?
Fandom has really latched on to this TH as a Fëanorian thing, but it wasn’t that exclusively. The TH sound was actually ubiquitous in other elven languages, and in Valinor, only the Noldor dropped it. It was still used in Telerin and in Vanyarin Quendya. The Vanyar retained the TH not because of anything to do with Míriel, but just because they were a little more conservative and their language didn’t pick up on all the changes that the Noldor made. They also noped out of the Z to R shift the Noldor initiated, opting to keep the Z around.
When Indis married Finwë, she stopped using the normal Vanyarin TH and switched over to S as a gesture of loyalty to him and his people. Finarfin, however, out of love for the Vanyar and Teleri, switched BACK to TH. I like to think about how much it would have annoyed Fëanor that his snot-nosed kid brother was speaking correctly, but for the wrong reason. Go down one more generation, and Galadriel very specifically did not use TH. But this time it was absolutely a choice made as a glaring middle finger to Fëanor.
What this means for your fanfic or whatever
The big takeaway here: you can’t just have Fëanorians replace every S with TH and call it a day.
If you’re inventing names for your Fëanorian OCs or coming up with phrases for them to say, it’s important to look into the history of all Quenya S-words you end up using to determine if they should be S or TH. If Fëanor got mad about somebody saying Serindë instead of Therindë, he’d get equally mad about somebody saying Thilmaril instead of Silmaril and assume they were mocking him. Remember: this is a dude with no chill. (On the other hand, if you WANT somebody to be mocking Fëanor, Galadriel would 100% do this because she has an equally negligible amount of chill.)
It’s also important to note that the TH isn’t a true shibboleth, since pretty much all elves EXCEPT the non-Fëanorian Noldor use it. And even the S-preferring Noldor would still be able to pronounce the TH. Those who went into exile would go on to use it commonly in Sindarin, and those who remained in Valinor would still encounter it among the Vanyar and Teleri. So if you’re writing a scene where somebody has to pronounce a TH word to prove their loyalty… yeah, everyone can pass this test. And in the opposite direction, you can’t use TH to prove somebody’s an evil Fëanorian, either. They might just be Vanyarin or something. Or, like. Really Old.
Would the sons (and followers) of Fëanor keep using TH after his death? Oh hell yeah. This is an entire family unfamiliar with the concept of not dying on hills. They will keep using it unto the ending of the world. Actually, with Sindarin becoming the common language of Middle-earth from the First Age, probably not a lot of change happened in exilic Quenya. It became a lore language: a piece of living history. It would have been preserved as it was when the original speakers left Valinor.
(And then, thousands of years later, Galadriel finally returns home to Tirion like, Long have mine eyes awaited this most blissful of sights, and ne’er hath my sprit soared with such grace, for I am returned! And all the Amanyar Noldor stare at her like, whatchu bangin on bout, eh? Because they had nothing better to do in the peace of Valinor than push Quenya to brave and frankly questionable new horizons.)
Anyway, there you go: a somewhat brief history of Fëanorian Quenya. I hope you found this informative and useful, or at the very least not boring. Obvs this is super condensed and, uh, not particularly scholarly, but I promise I know what I’m talking about. I have a university degree! (Not in anything even remotely related to what’s written above, but I hardly see how that’s relevant. It’s still a DEGREE.)
Questions? Need clarification or want more info? My asks are always open!
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teddylacroix · 3 years
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I’m finally watching Megamind all the way through, since I’ve only seen snippets here and there, and omg I can’t get over the ridiculous script. Megamind is so adorkable. XD
SPOILERS
I didn’t realize Hal worked with Roxanne, oh no
Mega/Rox OTP
Wow that is the fakest death scene I’ve ever scene
Uhhh Mega/Metro OTP? WHAT IS THIS YEARNING, MEGAMIND
WOW HAL IS A CREEP
No, I’m back to Mega/Rox OTP
"Olo~" "I think it's hello." "Hello~"
Omg the ridiculous MegaBern fight
Ohhh THAT’S why Hal
“You were right about that door being exciting” ahahaha
“Daddy’s sorryyyyyy” omg
Omg the hug
“That was weird for everybody.” Ahaha.
What kind of ‘code’ is that, dude.
Also, tbh why didn’t Megamind infuse HIMSELF with these powers first? ‘Cause bruh.
So this is what happens when you give an incel superpowers. Nobody is surprised.
This Bernard thing is gonna go badly.
Awwww the park
Awwww the paintings
“Do I have a son?” ahahaha like you could, asshole
“It was the only name I could trademark.”
Omg Minion and Megamind are such brothers
“Code fine!” “Code fine back!”
“Well, good luck on your date!” “I will!” “That doesn’t even make any sense!” “I know!”
Omg what a DOUCHE
OMG I’d be terrified in her shoes what in the hell man
Yeah that went as expected
OH MY HEART
#foreveralone
Time for a coffee break D:
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kagrenacs · 3 years
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Explaining the Iceberg #4
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I covered most things in this, but not everything. Every previous post I’ve made describing the tes iceberg I found on google image search can be found here x
Lorkhan’s purposeful failure: Lorkhan was the first spirit to go beyond the universe to see the tower, but didn’t achieve CHIM. He likely did this on purpose to show others how not to do it, and to demonstrate that it was difficult for et’ada to achieve this state because they simply don’t have the boundaries (such as death) that mortals do.
The World-Egg: The universe and the 12 previous Kalpas, everything within existence
The Khajiit Tower: this reddit thread https://www.reddit.com/r/teslore/comments/3oh7wf/the_khajiit_tower/ for everyone’s sake i’ll spare you the details of Jungian psychology, TL;DR the khajiit are a ‘tower’ made to hold up the universe and aspects of this
The Grabbers: Mentioned in the 36 lessons, a race of people in Lyg who are said to ‘have never built a city of their own’ there are theories that these are in fact Magne-Ge, due to their connection to Lyg by Mehrunes Dagon
AE: ‘is’ in ehlnofex, can be interpreted as a state of being
Shezzar became Akatosh: The only solid reference i could find was this thread, that immediately discusses how this is probably incorrect http://www.gamesas.com/could-lorkhan-have-jyggalag-t74581-25.html
The Monkey-Truth: Markuth’s teachings, also a website of tes fanfiction writers and roleplayers 
Red Moment: The potential Dragon Break at Red Mountain
The Provisional House: Mentioned in the 36 Lessons, called ‘a space that is not a space’ that Vivec observes the events of Nirn from. It may possibly protect Vivec from dangers associated with this.
Alandro Sul: The Shield-Companion to Nerevar. Sometimes called ‘the immortal-son of Azura’. After being blinded by Wulfharth, he went to live with the Ashlanders of Vvardenfell and is credited with spreading the idea that the Tribunal killed Nerevar
CHIM: To put simply, the process and state where a person realizes their place within the universe and is able to manipulate the laws of the universe as they see fit. Often associated with the concept of ‘Love’
Skaal Secrets: Discussed in the Dragonborn DLC, it’s unknown what their secrets are, but the Skaal report that they’ve kept them a secret from Hermaeus Mora for generations
The World’s Teeth: Mentioned in the 36 lessons of Vivec, sermon 17. Vivec takes Nerevar to the edge of the world, where they see ‘the bottom row of the world’s teeth’ as Vivec states. This may possibly reference a glitch in Redguard. (as a side note: The Legend of Zelda Breath of the Wild, a game that’s confirmed to have taken inspiration from the Elder Scrolls, has an area on the map, near the edge of the world with a row of spikes similar to what’s described here. This might be just coincidence, but I sure enjoy it)
Dagoth Ur’s Endgame: Speculation on what Dagoth Ur’s final plans actually are. He speaks of his desire to remove the Empire from Morrowind, and unite the Dunmer under the 6th House, but beyond that there’s little to go off of.  Ultimately this is just speculation and theories, mostly on what he plans to do with the Anumidium, and how that could possibly have adverse affects on reality.
Pelinal Cyborg from the Future: Another bit of obscure MK lore that’s not implemented in-game. This derives from the description of Pelinal having a ‘left hand made of a killing light’  ‘PELIN-EL [which is] "The Star-Made Knight" [and he] was arrayed in armor [from the future time].’ and his survival of being decapitated. While the text directly states he is from the future, there’s no ingame canon text stating he is a cyborg.
Reymon Ebonarm is Reman: The thought that Ebonarm, a God of War is the same person as Reman, emperor of Cyrodiil. There’s several theories dedicated to this, with different variants on the specifics.
The Enantiomorph: Directly tied to the concept of mantling and the Fourth Walking Way. Put simply, there are three participants in this. Two combatants who are very much alike and trying to become the ‘Ruling King’ and an observer who determines who wins, this observer usually becomes maimed as a result of this. 
The Third Moon: Two different things, a metaphorical or literal secret moon important to the Khajiit that only appears when Masser and Secunda are aligned, preceding the birth of a Mane. The second option is the Necromancer’s Moon, the godly form of Mannimarco.
The Walkabout: A concept in Yokudan religion. The process of spirits surviving one Kalpa to the next, facilitated by Tall Papa
White-Gold Doomsday device: I remember reading this theory a few years back, unfortunately I cannot find the exact page for the life of me. The Tl;DR on this is the White-Gold Tower is a weapon of mass destruction, either literally or in metaphysical terms (being connected to Akatosh and it’s status as a Tower). The closest thing I can find to it is this thread which describes the motives of Umbra in the novels, and how it could potentially take over Tamriel using the White-Gold Tower http://www.gamesas.com/doomsday-scenario-t69430.html
Jiub was the Nerevarine: Self explanatory, headcanon that Jiub was the Nerevarine, similar to a headcanon on tumblr that stated Teldryn Sero was the Nerevarine
House Dwemer: Mentioned as a House within The War of the First Council (which is written by an Imperial for Western Scholars) and The Lost Prophecy (written by a Dunmer) This could be interpreted in a couple different ways. A) The first book was certainly written for western readers, while there is no evidence for this being the case for the latter, it can’t be ruled out. ‘House’ is used as a simplification B) The Dwemer were considered a house, but perhaps not in the way we would initially think (being on the Great House Council)  They were grouped into a singular entity, rather than distinct clans within a cultural group (either during the First Council or posthumously) 
When Dead Gods Dream: https://www.imperial-library.info/content/when-dead-gods-dream referencing this thread. Discusses the mechanisms of Dagoth Ur’s godhood, the thread explains it better than I can here, TL;DR Dagoth Ur is not alive, but he is within the realms of gods and therefor is able to ‘project’ himself onto Tamriel and the minds of his followers.
Khajiit ended the Metheric Era: Nothing found for this
Parabolic Kalpa: A parabola is a symmetrical U-shaped curve. This theory essentially tries to explain why Skyrim is so low magic, compared to it’s history or even ESO. The thought is that as time goes on, the world becomes less connected to Divinity. Towers are destroyed and the gods are gone, but eventually things will begin to kick off again, and there will be a rise in magic, technology and the connection to these beings. Essentially tries to explain why C0da and Loveletter from the 5th era are more high magic compared to the actual games. 
Sithis: Secret Lesson from Vivec: Connects the both Sithis with the 36 lessons by terminology (The Sharmat, false dreamer ect.) and proposes Vivec may have written the book
Bendu Olo: Colovian King, may have been related to Olaj Olo, nordic demigod of mead. Also used as a placeholder name for the player character in Oblivion and the name of the dev’s test character in Skyrim
Trinimac still lives: An ESO lorebook states the Ashpit, realm of Malacath, extends into Aetherius. Some orcs also believe Malacath is nothing more than a demon presenting himself as the remnants of Trinimac. A r/teslore theory states that Malacath wears two faces. While I assume this is the Iceberg author’s sole reference, I propose this could (should) refer to another theory. (Another theory is similar to this on teslore, proposed around the same time, but this one connects the dots)  https://boethiah.tumblr.com/post/621058598373588993/tsun-is-the-shield-brother-of-shor-and-trinimac 
The Aedra are Dead: Seemingly a common topic on teslore. A basic concept in tes, the Aedra gave most of their powers to Mundus to stabilize it.  Their bodies remain as planets, and they can only have limited interactions with Nirn. 
Divayth Fyr was the Hero of Battlespire: An old theory that looks at artifacts in Divayth Fyr’s possession and ties them back to the tes spinoff Battlespire. There are holes in this theory (Divayth Fyr was a seasoned mage at the time the hero was an apprentice)
Three Talin’s: The default name given to the Eternal Champion is Talin, a character creation scenario proposes that their father was also named Talin, and finally Uriel Septim VII’s general was named Talin Warhaft.
Pelagius I was killed by the Underking: The Arcturian Heresy states that the Underking appeared as an advisor to Pelagius I, who was assassinated by the Dark Brotherhood. This theory is a possibility considering the amminosity between Tiber Septim and both components of the Underking. 
Tsaesci Goa’uld: Goa’uld are a species from Stargate that are parasites towards humans. This theory proposes that the Tsaesci are similar, explaining the inconsistencies of their appearance within the lore.
Lunar currency: The thought that the Aedra and Daedra use mortal souls like currency
Historic Star Inconsistencies: Possibly referring to the variations of the number of days within the year in Arena, not sure about this one
Mnemoli/Star Orphans:Mnemoli is either a specific Magne-Ge (spirits that fled the creation of Mundus after Magnus), or a group of them that only appears during a Dragon Break (often nicknamed the ‘Blue Star’) MK states that they’re the writers and distributors of the physical Elder Scrolls (however this contradicts ingame books, so take it with a grain of salt). Star Orphans may or may not refer to Magne-Ge as a whole. Vehk’s book of hours state's them as a ‘group or tribe’ regardless, Mnemoli falls under this secondary classification (along with Merid-Nuda and Xero-Lyg, I have my own thoughts on this which would be better explained in another post) 
Bosmer Hircine worship: Seemingly referring to a thread on 4pleb, I will not be summarizing this theory here because I’m smart and not going onto 4pleb of all places. But from canon content, Bosmer do not worship Hircine, and consider him a force that goes against Y’ffre and wants to return everything to it’s original state of chaos before the earthbones (Y’ffre being among them) stabilized things 
Septimus Signus Zero Sum: The theory that the aforementioned zero-summed at the end of Discerning the Transmundane in Skyrim. Essentially Septimus is in a fragile state, delving into the secrets of the universe and is being pushed by Hermaeus Mora, who may see him as a lab rat, into discovering things he isn’t meant to handle as a mortal, and consequently Zero-Sums. There’s holes in this, namely Zero-Summing supposedly removes all trace of existence. 
The Soft Doctrines of Magnus Invisible: A very obscure text by Douglas Goodall, discusses the binding of various gods
Abnegaurbic creed: An overly fancy word basically meaning religious beliefs, seen in Nu-Hattia Exerpt 
Dunmereth: A Nordic term for the area of Morrowind, during their occupation of it
Fifteen-and-One Golden Tones: A Dwemer term, possibly referring to the spheres of the Daedra, counting Sheo/Jyggalag as a singular entity. Also, the Dwemer swear by these 
Ideal Masters are God of Worms remnants: As Mannimarco is often said to be the first Lich, the existence of the ideal masters seems to contradict this (similar story with Azidal) this tries to rectify this by proposing that the Soul Carin is the Necromancer’s Moon, and the ideal masters are remnants of Mannimarco. This theory doesn’t hold up when examined, but is cool nonetheless. 
Sermon 37: Found in ESO, an extra sermon to the 36 lessons, ties in concepts present in c0da like amaranth. (interestingly on this list Sermon Zero is never mentioned, despite it being older and more interesting imo, but to discuss that would require lots of work)
Flying Whales: Mentioned in Aldudagga. A now extinct species. The bone bridge of Sovngarde could potentially be a reference to this.
Joy-Snow: It’s cocaine 
Mankar=Tharn: A theory that Mankar Cameron is Jagar Tharn, doesn’t hold much weight and relies mostly on the connection of Mehrunes Dagon
Sharmat: A term used to describe Dagoth Ur, an opposite to the Hortator, a force uniting people for evil. Implied to mean or be associated with ‘the False Dreamer’ a person whose view of the universe is similar to someone whose achieved CHIM, but sees themself as the center of it all, rather than a droplet in the ocean of the universe.
Pankratosword: A forbidden Yokudan sword technique that could ‘cut atoms’ similar to our modern day Nuclear Fission. A bit of etymology here, ‘Pankrato’ seems to refer to the word ‘Pankrator’ meaning all-powerful or almighty. 
Landfall: A concept from MK, a future event where Nirn is destroyed by the Numidium, and the people remaining relocate to the moons. 
Cylarne: The oldest ruin in the Shivering Isles, rumored to be the original capital. Home to the Cold Flame of Agnon
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🩹 fuck it. pitts and his greek mom.
so her name is evaggelia
which is always shortened to either vaggelitsa, litsa, lia or something like that by her greek relatives
with most people she just uses lia.
pitts has three older and three younger siblings
his oldest sister is just finishing college and his youngest is 6
then in between of that there's three more sisters aged 13, 20 and 19 and and one more brother aged 11
so we're talking about,, a lot of sisters.
which im leaving up to you go nuts i already made priscilla meeks
his mom never worked because she has like seven children, which means that all of them were raised by her exclusively so of course they all speak greek
his dad doesn't like when they speak it because he's like the only one in the house who doesn't understand it but his dad is always away working anyways
pitts loves his family, he really does, but he's still a little bit embarrassed by them (as all teenagers are, after all)
because like, being in a family of 7 children is already loud and chaotic but being in a family of 7 children raised by a greek mom?
that's beyond loud and chaotic. that is wild nature.
plus his mom is always busy with something, so, yeah, not a lot of people have met his family and not a lot of people know he can speak greek because he's a humble king and doesn't usually mention it out of the blue
needless to say when meeks found out he freaked
mr. aced latin linguistics nerd with a love for greek mythology who just discovered his best friend can speak fluent greek? yeah.
pitts also gets like,,,, louder by 200% when speaking greek
look,,,, greek people yell at each other for no reason a lot. he'll talk on the phone with his mom and the rest of the boys will literally think they're fighting while he might literally just be asking her what they had for dinner.
the boys love her though, they don't get to see her often but pitts might stop by his house just to get a jacket and they'll end up staying for 3 hours and having dinner
she's also definitely one of those moms who seem to have made it their life goal to feed you to death
mf will just dump five pieces of pastitsio in your plate and you have to live with it
(for reference, a piece of pastitsio is that big)
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she will swear in front of the children constantly but if pitts says malaka he's literally banned from existence
she'll go on a rant about whatever adding a swear word every two words and then pitts like "yeah, you're right, olo malakies" (which basically means it's all bullshit) and she'll just
",,,,,,what did you just say to me?,,,,,did you say malakies to me? to your mother?"
greek swearing is honestly pretty wack and pitts already does that thing where if he's annoyed he'll just curse under his breath
so there's a lot of times where he'll slip up and go "to spiti sou mesa" and the boys will be like "what does that mean pittsie?"
and he's like ",,,,,what, like, as in, the direct translation? i said that i'll fuck his house."
",,,,,,that you'll what?"
"i-it's a figure of speech!"
pitts carrying a fuckton of unnecessary clothes to school with him because his mom insisted he needed them
pitts wearing jackets all year round even if it's july and ninety degrees because apparently it's the greek mom law
basically, greek families are a little,,, aggressive and unfiltered but it's all in good nature (which really explains a lot about pitts being so sarcastic and direct a lot of the time)
it's like a "everything goes mom's way because she 1) said so and 2) can yell the loudest" thing but in a way that's not causing any harm
plus his mom is one of the most respectable and admirable people pitts has ever met and you bet your ass she taught him to chug his respect women juice from a young age because mama pitts don't raise no bitch.
the end, i love her.
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latibulx · 2 years
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I've started to read a webtoon whose concept is quite similar to S*olo L*eveling where characters gain abilities through fights and such, and they see that little window of competences just like in video games. (my brain is fried and this is badly explained I am sorry ㅠㅠ )
And honestly, that would make a mean plot. Normal people seeing their normal world turn into hell on earth? and literally having to fight for their survival? Having to make the correct choices to level up? I think it could be interesting and I do want this plot for Anjell because he could reconnect with who he truly is and be challenged to survive. Also for some odd reason I have lots of muse for him. But I'm also thinking about changing Anjell's story and name.
Hit me up nonetheless if you're interested to plot this thing?
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