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#there is NO communication to the player about what an objective ever is in any area
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the worst inventory management the ugliest graphics the worst presentation the most absolutely didnt even start making it enough to call it unfinished level design the total lack of story or anything at the start of the game its like. its galling i think the fact that its soooo racist like actually shielded it from critical appraisal in other areas like i think i just refused to think about the game so hard that i forgot its like. maybe literally the worst game ever made
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ladytabletop · 6 months
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Lady Tabletop's Primer for Getting into Tabletop Roleplaying Game Design Philosophy
Sam Dunnewold over at the Dice Exploder podcast has posed a fun question to his discord server: where would you tell people to start if they wanted to know more about TTRPGs and design?
First and foremost, I'd tell people to start with @jdragsky's article about Systems of Relation.
With the benefit of hindsight, I can now understand that the games we played on the playground were identical in nature to the tabletop RPGs I would grow up to play and help design.
Next, check out Thomas Manuel's analysis of the Axes of Game Design over on the Indie RPG Newsletter.
So the basic exercise is trying to figure out the standard axes or spectrums on which every game can fit. The idea is for these axes to be as descriptive and objective as possible.
Thirdly (and lastly for the purposes of this blog - it's entry-level, not comprehensive), check out this reddit thread about lonely fun.
The Lonely Fun is all of the stuff you do as a part of your hobby away from the table, in any way you might engage. For D&D 5e players, this is usually building complicated and elaborate characters on the page, pouring over the books for new races and subclasses, figuring out fun new combinations, and carefully crafting characters.
Read those? Now check out BALIKBAYAN: Returning Home by @temporalhiccup
Will we be able to outrun our Masters and those who hunt us down? Can we use our magic to bring about the rebirth of the city and all Elementals? ill this be our RECKONING or our HOMECOMING? That’s what we play to find out.
Why I make these particular recommendations below the cut.
All of these recommendations are hopefully all entry-level. I tried to stay away from any essays, blogs, or articles that reference game movements you may not have heard of or that require tons of reading before you can even read my recommendations. Some do have links to other stuff, and if you're enjoying the writing, definitely go down those rabbit holes! These are a tiny, tiny portion of my "TTRPG Homework" folder where I save essays, podcasts, etc that have helped me in my own game design journey. I'm always happy to share more, just ask!
The essay on Systems of Relation put into words something I had been thinking about the more I got into indie games/design: I've been playing my whole life, and ttrpgs are just another piece of that. I think it's crucial to break out of the framework of people trying to define play and games into neat little categories. Will I ever write a game as good as the ones I played in the backyard with my siblings? Probably not, but I'd like to find out.
Now that I've told you to stop trying to categorize games, we have an article about trying to categorize games. But I do like Thomas's assessment and examples of using game design axes. I think as designers it's important to figure out the things the game is trying to do and communicate, so that we can make sure it does those things well.
Lastly, I know 5e gets a bad rap (and it's gotten it from me, too!). But the concept of lonely fun has stuck in my craw since I first saw this thread. It's why some people prefer to GM (and therefore why GM-less games might not work for some people). Not all games are going to have lonely fun, but the ones that do are still going to appeal to people! This thread was key for me in terms of considering that no game is for everyone, and it shouldn't try to be, and also helped contextualize the enjoyment I get from the occasional high-prep game.
Balikbayan as a recommendation was a no-brainer for me. I'm not going to say it's the most elegant or tight of Rae's work, but it's the one with the most heart for me. The story this game wants you to tell is so clear, and as an introduction to "Belonging Outside Belonging" as a system/concept/design philosophy. This game really sings in its character concepts and emotional play.
If you've read this far, congratulations! I've been enjoying the DE podcast (even when I don't agree with some of the takes) and the discord has been a cool (if at times intimidating) place to hang out. I've had a hell of a game design journey this year and I'm so excited to keep learning, and to see what media other folks participating in this blog carnival recommend!
To sign off: my best advice to designers, especially those starting out can be boiled down to three things:
When in doubt, simplify or make it silly
The two cakes theory is your best friend - game design is not a competition
Not everything has to be finished. Not every part of the creative process is fun. Find the balance between these two truths (you're going to have to do that every day).
Best,
LT
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minastras · 1 year
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mr. vice president // yeonjun
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Choi Yeonjun was an ace, and everyone knew it. He was a star athlete, top student, creative genius, school vice-president, and prom royalty. The only person who even came close to his level was you.
at a glance: gender neutral reader, rivals to lovers, high school au, fluff, angst, ft. soobin, beomgyu, aespa's karina and winter
words: 7.3k
warnings: shit tonnes of swearing, brief mention of sports-enforced dieting (not weight related)
——————————
You liked being the best, and you were good at it.
Your list of titles and achievements was long for your age: President of the student council, most promising player on the basketball team, and top performer in every exam season. In any metric you could name, you were always in either first or second place.
The person you had jockeyed for first with for the last four years was none other than Choi Yeonjun, the golden boy, the unstoppable force to your immovable object.
He was the most promising player on the football team. As your Vice-President, you two were the highest-ranking student leaders in the school. Perfectly and equally matched in academics, you both constantly oscillated between the two top spots on the yearly grade rankings. You could’ve been a high school power couple had it not been for one thing: you hated each other’s guts.
Your rivalry was well known throughout the school, although most people saw it as just a mildly petty competition. No one would ever expect such capable, talented, and hardworking students to indulge in that sort of immature behaviour. The only people who knew the true extent of your animosity were your kids.
You and Yeonjun called the other student council members your kids, and they in turn called you both their parents. On the administrative side Yeonjun had under him Soobin, the general secretary, and Beomgyu, the treasurer. On the operations side you led Jimin, head of logistics, and Minjeong, communications and liaison officer. Of course, you two had also fought over who would take admin and who would take operations (the kids voted in the end). Sometimes when you and Yeonjun were acting up too much, one of them, usually Soobin, would say, “Not in front of the kids!”
But as co-leaders of the student body, your school’s star athletes, and joint cohort-toppers, you had a lot in common with each other. Maybe that’s why you disliked him so much: he reminded you of yourself.
——————————
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You and Yeonjun were indeed busy bees. Your school days started earlier than everyone else’s, because you were in charge of the morning announcements and had to get ready before assembly. During breaks when the others got to relax or nap or eat you had disciplinary duties, not that either of you ever actually disciplined anyone (snitches get stitches, even for the golden kids). You also finished school later than most; being in the Excellere class for gifted students meant extra, harder, and longer lessons. After Excellere, you both had sports practice two to three times a week. If it was competition season like it was then, you had practice every day. In between commitments you were always stuck in meetings with him and the rest of the student council, or with him and the school principal.
Since school was just about all you did, that meant you were with Yeonjun for nearly every waking moment of your life, barring weekends. And sometimes not even that. You spent far too many of your precious weekend hours with him, either on Zoom calls or representing your school at external events.
“Good morning, Pres,” Yeonjun greeted that morning, punching your arm as he waltzed into the front office like he did every day. He always called you Pres. Never your name, just Pres. You hated it, and you’d told him as much more than once. That only made him do it more. He pointed at the hot pink post-it note on the announcement book. “What’s this?”
“The Spring Festival ticket sales announcement. Jimin finished setting up the website last night,” you told him. “Minjeong says we can start making the announcement every week, and she’ll put it on the school socials after assembly today.”
“Why can’t you do it?” he asked.
You folded your arms. “Because it’s not my job. She’s our communications officer.”
“What is your job, then? You seem pretty free to me,” he said.
“You’re one to talk. Are you still bitter about losing to me, Mr. Vice President?” you taunted, pointing to his student council badge. It was silver and read ‘student leader’, like all the other members’ badges, while yours was gold and read ‘president’.
“We all know I’m equal in rank to you. The President/Vice President distinction is just a formality,” he retorted, but you knew he had been disproportionately upset by the badge thing when you were both sworn in. 
“A formality you gave up being football captain for, and still lost,” you teased. It was childish, but you stuck out your tongue at him anyway. He seemed to bring that out in you.
Student council Presidents were not allowed to hold a second leadership position, so he had turned down the captain role offered to him because he had expected to be appointed President. It was either him or you, that much had never been in question, but he’d gotten cocky. You remembered him being absolutely gutted about losing the presidency to you, not least because he hated the boy who ended up captain. You, however, didn’t really care about your position on your team as long as you got to play. You did, though, care about beating Choi Yeonjun.
“I’m still the best player on my team,” he countered, defensive and equally childish.
“So am I, genius.”
“I am a genius, aren’t I, Pres? That's why I came first in our latest Excellere ranking.”
You were just about to answer when the principal entered the office. It was almost time for assembly to start. As petty as you both were, you knew better than to fight in front of faculty. Yeonjun, having gotten the last laugh, glanced over at you and winked obnoxiously. You’d get a chance to get back at him later.
——————————
Whenever Yeonjun winked or smirked or rolled his eyes at you, you were reminded of the infuriating fact that he was, undoubtedly, extremely good-looking. He was the golden boy, after all, and it was only fitting for that status to extend to his appearance too. Tall and fit, with gorgeous eyes and the stutter-inducing confidence of someone who knew they were attractive. Other students sometimes greeted you both as you walked around the school (neither of you were that popular in the traditional sense of the word, but you were well known to say the least) and he could often make them swoon with just a smile.
But he didn’t date. In fact, as far as you knew, he’d never dated at all, nor even spoke about it. He was too busy for love, something that no doubt caused heartbreak throughout the whole school.
You were the same: you had no shortage of suitors but no interest in frivolous relationships that would only distract you from your duties. Your immature rivalry with each other was just about the only non-important thing either of you allowed yourselves to partake in. You had places to be, battles to win, things to achieve.
That was a mantra you found yourself repeating in your head more and more these days. You were starting to wonder what was even the point of pushing yourself this hard. Maybe you were burnt out.
Yeonjun nudged you with a smirk when he noticed you nodding off. “Tired?”
“I’m fine,” you said, resolute, sitting up straighter and squaring your shoulders. As much as he got on your nerves, he was also the closest thing to a friend you had in Excellere. You sat together in nearly every class.
He snorted, amused. “Are you sure, Pres? Because class is over,” he said, pointing to the clock at the front of the classroom. Sure enough, the teacher and all of the other students were gone. It was just you and him.
You pushed him to hide your embarrassment. “Whatever. Move, I need to get to practice,” you said, grabbing your bag.
He pushed you back, hard enough to knock you back down into your seat so he could get up first. “Me too, sleepyhead. You’re not special,” he mocked, swinging his own bag victoriously over his shoulder with a triumphant smirk.
“I never said I was. Unlike you, I don’t have an inferiority complex,” you retorted, standing back up and rushing out of the classroom. You were not the type of person to fall asleep in class, and you sure as hell weren’t going to stick around to give him the chance to remind you of that.
——————————
By the time practice ended, you could barely keep your eyes open. It was past 10pm now, and you sat at the bus stop in your basketball uniform, knees pressed to your chest. Your teammates had all gone home, but since you always missed physical training due to Excellere, you had to stay behind and complete your three kilometre run after practice.
“Hey.”
You cracked one eye open to see Yeonjun standing in front of you, hands on his hips, peering down at you curiously. You immediately sat up straight, blinking a couple of times as if that would erase your tiredness. “Why are you here?” you asked.
“It’s a public bus stop, and I’m a free man,” he said, pushing you aside so he could sit down next to you.
“Yeah, exactly. It’s a public bus stop, and there’s plenty of room elsewhere,” you scowled, pointing to the abundance of empty space on the bench aside from the spot right beside you. He winked in answer. “I mean why are you getting the bus? I thought your mom usually picks you up.”
He shrugged, balling up his navy blue football jersey and holding it out to you. “She’s busy tonight.” You stared at the jersey in confusion. He scoffed and shoved it into your arms. “Is your brain broken? Put it on.”
“No, gross. It smells like your sweat,” you said.
“Ungrateful bastard. I can see you shivering.”
You shoved it right back to him. “You wear it then, if it’s so cold.”
“Fine.” He yanked it back and put it on, even though you could tell he hadn’t yet cooled down from his practice. His chest was still rising and falling faster than usual, the veins on his arms were still sticking out, and there were still beads of sweat on his forehead plastering his hair to his skin. Idiot. “Do you always take the bus home alone? What about your teammates?” he asked, looking around. It was dark, and he’d never taken the bus at this time of the night.
“They finish before me. I have to make up my PT because of Excellere. Don’t you?” you asked. He nodded. It seemed like you both were always the first students to arrive at school and the last students to leave. You took your phone out to check the bus timings. “Which bus are you waiting for?” you asked. Yours was coming in a minute.
“I don’t know,” he said, stubbornly pretending like he wasn't overheating in his jersey.
“You don’t know? Have you never taken a bus before?” you mocked. “Well, I suppose that’s what happens when you’re chauffeured around everywhere.”
“Fuck off, Pres. Of course I have,” he countered, defensive. “I take 47 home sometimes.”
“47 doesn’t run this late. You’ll have to take mine and get off two stops after me,” you said, not really sure why you were helping him. He had Google Maps and thumbs, after all.
Right as you said that, that very bus arrived. You flagged it down and rushed on board, not bothering to check if he was following you. He was, and he again sat down next to you in the back of the empty bus with a satisfied grin.
You sighed and looked out the window as the bus started to move. “Can’t you sit somewhere else?”
“No, I cannot,” he said, pulling up the sleeves of his jersey instead of just taking it off like he clearly wanted to do.
“You’ll catch a cold if you keep wearing that and sweating in it,” you told him. The bus was freezing.
“That’s not how colds work,” he shot back, immediately pulling his sleeves back down. “For someone who bangs on constantly about how good they are at biology you’d think you’d know that colds are caused by pathogens.”
You took your headphones out of your bag and plugged them in. “Fine, then. Stew in your grubby discomfort.”
He said something else, but you pretended not to hear him, continuing to look out the window. The rest of the bus ride went by in silence, until:
“Hey,” he said again for the second time that night, knocking his knee against yours. You ignored him. He yanked your headphones out of your ears in retaliation.
“Ow!”
“What’s the matter with you today? Why were you falling asleep in class?” he asked, holding your headphones high above his head, out of your reach. During a momentary flash of self-awareness it occurred to you that you were both far too old to be acting like kindergarteners. You couldn’t imagine what the principal would think if she knew this was how her two star students behaved in private. 
You narrowed your eyes at him, preparing to be made fun of, and stood up briefly to snatch them back. “Why do you care?”
“I want to know if you’re sick so I can avoid you,” he replied.
“No, I’m on a caffeine ban,” you answered, somewhat reluctantly. He raised a questioning eyebrow. “Our coach puts us on diets before competition season to make sure we don’t get sick. No caffeine, no sweet drinks, no fried food.”
He laughed, completely unsympathetic. “And you still lost last year?”
“We came in second at nationals,” you retorted, “while I seem to recall your team didn’t even make it to regionals.”
“At least we get to eat whatever we want,” he said, knowing it was a weak comeback even before he said it. Last year was a bad season for the football team; they lost to a school they should’ve easily been able to beat and didn’t even get the chance to compete regionally. You had teased him mercilessly for it ever since, just barely stopping short of bringing your national silver trophy to school and putting it on his desk. Or carrying it into a meeting with him and using it as a drinking cup.
You reached over and pushed the stop button on the handrail behind him. “Sorry, I couldn’t hear you over the deafening sound of all of my medals clattering together. Move. It’s my stop.”
Annoyingly, he didn’t move, forcing you to climb over him to get out and off the bus. He flipped you off as the bus drove away, and you flipped him off right back.
——————————
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Two days before your basketball championship, you’d finally admitted to yourself that you were not doing well. All the practices, student council meetings, and weekly Excellere rankings were starting to get to you. Your school days were fifteen hours long, your nights and weekends lost to studying or catching up on the meetings you and Yeonjun missed while in class or at practice. Which was frustrating, because it wasn’t like you hadn't gotten through these things before. You didn't know what was wrong with you this time.
“What’s with all that stuff?” Minjeong asked, watching you force a towel and a bag of toiletries into your locker and slam the door closed before they fell out.
“Yeonjun and I are staying late today to go over the work you guys did this week, so I need to shower here after practice,” you said. “We’ve missed way too many meetings.”
“Yeah, because you’re both busy. His championships are tomorrow and yours are the day after. Can’t it wait?” Jimin said.
You shook your head. “No, you guys are already doing work that’s meant to be ours.” You paused for a second for comedic effect. “Besides, I hope he’s tired after tonight so he loses tomorrow.” They both laughed.
“As expected of the golden kids,” Minjeong said, giving you a hi-five. Yeah. As expected of the golden kids.
——————————
It was 11pm, and you and Yeonjun were sitting beside each other in an empty classroom going over the minutes from the last three student council meetings. His hair was wet from his shower and he hadn’t bothered to get dressed fully, with too many buttons undone, an untucked shirt, and his tie nowhere in sight. You stopped taking notes.
“Can you please put your uniform on properly?” you asked.
He snatched your pen and notebook away from you to add in something you’d been fighting over for the last ten minutes. “Why do you have yours on like that, with everything all done up and tucked in? There’s literally no one else here.”
“You look unbecoming,” you said.
“I’m comfortable. You should try it. You can’t convince me you like wearing your tie and buttoning your shirt all the way up like that,” he said, pointing the pen at your collar. When he was done writing, he looked up at you in satisfaction and smirked, arrogant. “Or am I distracting you?”
You would never admit it, but he was right. On both counts. He was distracting you. “Is Soobin okay? He’s been doing a lot lately,” you asked, ignoring him, looking over your notes again. If there was anything that could get you and Yeonjun to stop bickering for even a second, it was talking about the other council members.
“I think he’s a little tired. Once we’re both done with our competitions we can start pulling our weight more,” he said, humming thoughtfully, as if you both weren’t already doing as much as you could. “But you’re right, the kids have been working hard. We’re not being the best leaders right now.”
“Yeah, we’re not,” you sighed, thinking about how you’d seen Jimin online past midnight a few days ago. You should be doing more.
Yeonjun kicked you in the shin under the table, ignoring your hiss of pain. “You know who’s not okay? You. You’re fucking out of it these days.”
“I don’t know what you’re talking about. I’m fine,” you scowled. “You’re the only person who thinks that.”
He rolled his eyes at your pride. “Yeah, but that’s because I know you better than anyone.” You scoffed at that, but he continued, “Seriously, Pres, who else gets you like I do?”
“Who are you, Sigmund Freud? Stop psychoanalysing me,” you said, glancing over your notes one last time, checking to make sure you had covered every point in the meeting minutes.
“So you think I’m smart?”
“No, I think you want to fuck your mom.”
He relented after that, a type of mercy he didn’t afford you very often. You wondered, then, if you really were as not okay as he was claiming. How had he been the only one to pick up on it? No, you were fine. You were fine. There was nothing to pick up on.
The two of you worked in near-total silence for the next couple of hours. That was a pretty standard affair, once you’d both exhausted your barbs and witty comebacks and didn’t have anything else to say to each other anymore. What wasn’t normal, though, was that you weren’t even being bitchy to each other in the comments of your shared Google Doc as you wrote your emcee script. The thought of Choi Yeonjun, of all people, noticing- you were fine.
“We still need to finalise the event schedule for review by tonight,” he reminded you, breaking the silence. You’d completely forgotten about that, and you never forgot anything.
“I’ll do it. You have your match tomorrow,” you volunteered.
“How charitable of you, Pres,” he said, giving you snark instead of gratitude. You didn’t have it in you to retort, although if the kids were around you probably would have. He raised an eyebrow. “What, no comeback?”
Checking your watch, you mumbled, “It’s past 1am. Let’s just finish this script and go home.”
He looked closely at you. You were being weird, he was sure of it now. He could see the resignation in your eyes, the only sign you’d shown in the four years he’d known you that maybe you weren’t quite as untouchable as you appeared. 
“Hey, seriously, what’s wrong with you? I can’t have you breaking now and leaving all the work to me,” he asked, sounding sincerely worried about you for the first time in his life. He had never thought of you as someone who needed to be worried about.
“I’m fine,” you insisted through gritted teeth, “I just-”
You glanced up at him, which was a mistake. The moment you saw concern (of all emotions) on his face, you cracked. You hadn’t cried in front of another person since you were eight years old and broke your leg in a car accident, but now there were tears in your eyes threatening to spill over. Immediately you blinked them away, hoping he would just let it go. Unfortunately for you, however, he had other plans. He laughed and put his arm around your shoulder.
“What are you doing?”
“Comforting you, dumbass.”
You shrugged his arm off of you, clearing your throat in a futile attempt to ease the knot you felt forming at the base of your neck. “I don’t feel comforted.”
He scowled, leaned back in his seat, and crossed his arms. “Well, then, talk to me.” His tone was so solemn and authoritative that it made you comply immediately.
“People keep asking me for things and expecting me to be able to do everything and saying that I’m capable of anything but I’m a fraud. I don’t know what I’m doing and I’m so tired and I just want it to stop.” At some point during your outburst you’d started to cry, though you weren’t sure when, because his arm was back around your shoulder and he was palming away the tears on your face with his free hand. He hooked one foot around the leg of your chair and pulled it closer to him.
“You’re not a fraud,” he said under his breath, his eyes staring straight into yours and his hand warm against your cheek. You didn’t know why he was being so kind to you, and, more confusingly, you didn’t know if you wanted him to be. Which was mortifying.
Through the sheer power of your embarrassment, you willed yourself to stop crying. “I’m fine. You can let go of me now,” you told him, looking away.
“Right.” He seemed to snap back to normalcy at the same time as you, moving back and dropping his hands. You both got back to work like a switch had been flipped, aggressively avoiding each other’s gazes.
——————————
It was nearly 2am by the time the script was finished.
“You shouldn’t stay up to do the event schedule. We’ll just tell the school we need more time,” Yeonjun told you as you both started packing up. His words, for once, were void of arrogance or mockery. It made you anxious in a way that was entirely foreign to you.
“Don’t look at me like that,” you grumbled, turning away. You hated having to ask for more time, to not deliver something you were meant to deliver.
He grinned. “You mean like this?”
Before you’d had the chance to insult him or tell him to knock it off, he took you by the shoulders and stared right at you, his face just inches from yours.
“What the fuck are you doing?” you asked, but your nervousness slipped through in your voice. He smirked, having heard it too.
“Don’t let this go to your head, Pres,” he began, “but I really want to kiss you.”
You rolled your eyes, trying to ignore your quickening heartbeat. “Yeah, whatever. You think I’m hideous. We’re gonna miss the last bus-”
His lips were on yours without your brain having even had the time to process what he’d said. One of his hands shifted down to your waist while the other moved to your jaw, tilting your chin up slightly. Your own hands instinctively came to rest on his chest, and you found yourself kissing him back without thinking. You could feel his heart hammering through his shirt. He was the first to pull away.
Frozen, you could do nothing but stare at him, with your eyes wide and lips still slightly parted. “What-”
“I had to do it. At least once,” Yeonjun whispered, not moving at all either. He was searching your expression for signs of something, you didn’t know what, but when he didn’t find it he let you go. Neither of you said a single word to each other during the entire hour-long bus ride home.
——————————
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What a dickhead. How could Yeonjun go from kissing you to ‘idk about pres’ that seamlessly? He had been so kind, so sweet to you that day. You purged that thought from your head as quickly as it had come.
“There’s our president!” Beomgyu cheered as he let you into the meeting room, and the others broke into applause.
“Congrats on winning your finals yesterday!” Jimin added, still clapping.
You closed the door behind you. “Thank you! Sorry for being late,” you said. “I promise I will not miss a single meeting now that my comps are over.”
When Yeojun eventually showed up, he barely looked at you. You didn’t really know why that upset you as much as it did, or what you had been expecting. Once you all started working, however, you quickly fell back into a familiar rhythm along with the other council members.
“Where’s the chit from the popcorn machine vendor?” you asked Beomgyu, sifting through the stack of papers on the desk.
Beomgyu looked up from the printer that he and Jimin were trying (and failing) to get to work right. It was currently spitting out black and white pages that looked like they had been printed in Hell on a Tamagotchi by Satan himself. “What chit?” 
“The nacho store we were going to get cancelled on us last weekend, so I asked Yeonjun to get a popcorn guy instead,” you explained. Fucking Yeonjun. You turned to him. “Did you forget to call him back? It’s been four days.”
He thought for a bit then shrugged, relishing your annoyance. “I guess so. Whoops.”
“Call him now, before he backs out,” you instructed, turning your attention back to the papers.
“Haven’t you ever heard of saying ‘please’ and ‘thank you’?”
You didn’t even bother to look up. “Haven’t you ever heard of doing your fucking job?”
He threw the pen he was holding on the floor in response. The other council members exchanged furtive glances.
“Come on, guys. Not in front of the kids,” Soobin sighed, ever the mediator, picking up the pen. You wanted to tell him he didn’t need to clean up after a child, but that would just make things worse. You continued working.
“What’s going on with you two? You’re even worse than usual,” Minjeong said.
At that, you and Yeonjun locked eyes from across the room. He scoffed and looked away immediately. You watched him closely, but you couldn’t read him at all. You were quickly realising that, despite being mirrors of each other and spending almost all of your time together, you barely knew him.
“It seems our Pres is touchy today,” he teased. “They’re a little stressed out.”
You pinned the papers you were holding together with a paperclip and filed them away. “Watch it, Yeonjun,” you warned.
He ignored your glaring at him, your eyes telling him to stop, continuing, “Despite all appearances, they’re not as golden as they so desperately want everyone to think. They even had a little breakdown before their competition.”
Before anyone else could react, you passed the file in your hands over to Beomgyu (what you were doing was technically his job, anyway) and left. The room fell deathly silent.
——————————
Strangely, Yeonjun followed you into the corridor, feeling a weird compulsion to do so. His feet moved under him without him realising. Running after you and shouting your name, he easily caught up with you in just a few long strides. He grabbed your wrist and pulled you back, forcing you to turn around.
“Let me go.” You shook his hand off of you, unable to stop the tears from welling up in your eyes. This was humiliating.
He laughed lightly, unfazed. “What’s your fucking deal? We’ve said way worse things to each other before,” he said. He had a point. And you did have some sort of tacit agreement with him that nothing was off-limits. Maybe you’d been too naive in thinking that that night was different. That it had meant something.
“Fuck off! I need to go fix your fucking mistake,” you shouted, turning back around. Your voice was trembling.
“Pres, relax,” he teased, taking you by the shoulders and spinning you around before you’d even had the chance to take a single step away from him. He leant down to emphasise the height difference between you two, something he did often that infuriated you to no end, pleased by how easily he could rile you up. “Don’t you know throwing tantrums is counter-productive?”
“I hate you, Choi Yeonjun,” you said coldly, biting the inside of your cheek to try and stop your tears. When all he did was laugh, you pushed him away. Against your wishes, a sob broke its way through your pressed lips and you lost it. You balled your hands up into fists and pounded on his chest repeatedly to get him to let go of you; it was like hitting a brick wall and you both knew it. “I hate you! IhateyouIhateyouIhateyou.”
He stopped. “Are you crying?” You crying once the other day was out-of-character enough, let alone twice in such a short span of time. He was pretty sure he’d never even seen you show the smallest sliver of vulnerability before this week.
“Yes, I’m fucking crying, asshole. I’m glad your snail of a brain finally caught up.” You hit his chest again, so weak you barely disturbed a single fibre on his school blazer.
Any sympathies he might have been forming for you earlier dissipated in an instant. He easily grabbed both of your wrists with one hand to stop you, glowering at you, his jaw clenched. “You should’ve known I would tell the kids. Everything between us is fair game, isn’t it, Pres? Why did you even tell me any of that if you wanted it to be a secret?” he snapped.
All the vitriol in your voice evaporated. When you next spoke, you sounded like a child, scared and upset and betrayed. He had never heard you sound anything like that; it was jarring to the both of you. “Because I thought you would understand.”
There it was. The revelation. Perhaps that was what your entire years-long rivalry with this dick of a man boiled down to: a secret hope that he was struggling as much as you, and a frustration that it didn’t seem like he was. You hadn’t even understood that was what it was until you said it.
He sobered in an instant, his eyes softening in the realisation that he’d gone too far. “Pres,” he said quietly, like he was calling a wounded animal. The guilt in his voice was probably as close to an outright admission of wrongdoing as he would ever get with you. “I didn’t know you were-”
“Whatever, dickwad,” you mumbled, deflated, pulling your hands out of his grasp. “I have to call the vendor before he pulls out of this deal. We don’t have a lot of time.”
“Pres, I didn’t know,” he repeated, more urgently this time, still not an apology, following you as you walked away from him. 
You stopped in your tracks and turned back around, your voice now calm and measured, holding up a hand to stop him from continuing. “I will be civil to you for the next week so we can see this event through, but I’m done with-” you gestured vaguely between the both of you. “I’m done with whatever this is. Bye, Yeonjun.”
This time, he didn’t chase after you.
——————————
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Why was Yeonjun bringing up the day you both stayed until 2am? The day he kissed you? He made it sound like an average day, as if it had meant nothing to him, but something had clearly changed between you two since then.
He was walking on eggshells around you, trying to crack jokes, and engage you in conversations where he didn’t pick on you. You hated it. It made you feel weak. But you were the only one to pick up on it, which was the upside to every single student council member being up to their eyeballs in stress. None of them really noticed his strange behaviour. Or yours.
The festival kicked off smoothly — so smoothly, in fact, that it took Yeonjun and the rest of the council a whole half hour to realise you were missing. After you and Yeonjun finished your joint emcee duties, they hadn’t needed to call you or report to you for anything.
“Hey, have you seen the pres?” Jimin asked, Minjeong following closely behind her. “We’ve been looking for them everywhere.”
“Nope,” Beomgyu said.
Soobin shook his head. “Me neither.”
Everyone turned to Yeonjun in unison. “I’ll go look for them,” he said, already leaning over to grab his jacket hanging off the back of the chair next to him.
“You can’t leave us too! You’re our second-in-command,” Minjeong pointed out.
“Yeah, whatever. You’re in charge now,” he declared absent-mindedly, not really listening to her, one foot already out the door.
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Yeonjun sprinted straight to the bus stop, ignoring the stares of the other students as he ran right through the festival booths. He got there just in time to see your bus pulling away, letting out a long string of curses that made the elderly man sitting on the bench glare at him. He was usually careful about his behaviour in public, especially when he was in uniform like he was then, but he didn’t care anymore.
Your taunts last week were partly true; he didn’t really know how to take buses, and he really was sort of driven everywhere by his parents. So it took him far longer than it should have to figure out how else to get to your house (he stood there staring at the bus chart for long enough that three different people offered to help him). Even the aforementioned elderly man took pity on him, but not before tsking disapprovingly at his student leader badge and calling him foul-mouthed.
He ran ten minutes from the bus stop he ended up alighting at to your house and reached your front porch without even knowing why he was there at all, but he pounded on your door anyway. You came to the window, peeked out from behind the curtain, and left.
“I can see you, Pres. Open the door,” he called out, out of breath. When you complied, he didn’t even give you the chance to speak. “Why are you here?”
You looked him up and down, deciding to be annoying. You usually did when it came to him. “This is my house. Why are you here?” 
“You know what I meant, dipshit.” How charming.
You let him in and poured him a glass of ice water. It was weird seeing Yeonjun sitting in your living room, like a forced merger of two spheres of your life that you kept separate as much as you could. His school blazer was hanging off the end of the sofa.
“It’s hot,” he said defensively when he saw you looking at it. It wasn’t; he was just sweating from running from the bus stop to your house. He took the glass from you and set it down on the coffee table without using the coaster you’d so nicely placed right in front of him, making you see red. “Four ice cubes? Are you telling me to die?”
“As if you have a superstitious bone in your body, Choi Yeonjun. Is this how you act as a guest in other people’s houses too?” you asked, sitting down beside him.
He loosened his tie and popped the first two buttons of his dress shirt open. “No, just yours.”
“Sure, please make yourself at home,” you said sarcastically. “What do you want?”
“I came to apologise. You disappeared and we all freaked out. God, I can’t believe I’m worried about you-”
You raised an eyebrow, unimpressed. “Are you sure you know what an apology is?”
“Shut up. I mean-” he groaned in frustration and ran his hands through his hair, something he often did when he got annoyed. “You’re being so difficult!”
“Says the guy complaining about the number of ice cubes I put in his water!”
“For fuck’s sake,” he sighed, putting his head in his hands. “Hang on. Let me start over.”
The living room was completely silent apart from the sound of his heavy breathing. You were about to say something about it — a star athlete being so winded from a short run was pretty entertaining to you — but you decided not to. Your phone dinged. It was Beomgyu telling you the popcorn vendor had shown up late, drunk, and thrown up in the popcorn machine, followed by three increasingly ridiculous reaction images from Megamind. Maybe you shouldn’t have hired a popcorn vendor after all.
“What’s so funny?”
You flashed him your phone screen. “Beomgyu sent me something.”
Yeonjun didn’t even look at it, despite being the one who’d asked in the first place. “I like you,” he declared. 
“Are you having a heat stroke?” you asked, disinterested, typing out a quick reply.
He knocked your phone out of your hand in a huff. “Stop fucking texting Beomgyu.”
Your phone clattered to the floor. “Hey!”
“You are such an irritating person.” He dramatically (as always) got up from the sofa to kneel on the floor in front of you, looking up at you with an indecipherable emotion in his eyes. “I like you, Pres. I have for a while now, but I only realised it the other night. I got scared and I lashed out, but that doesn’t make what I said okay. I betrayed your trust and I’m sorry.”
Your head started spinning, and your heart leapt up into your throat. I like you. Your jaw would’ve dropped open had it not been for every muscle in your body going rigid at once. He casually sat back down next to you, picked up his glass, and took a sip. As if he hadn’t just delivered you the single biggest shock of your life. You could barely get his name out of your mouth.
“Yeonjun, I-”
“Look, you don’t have to say anything. I just needed to tell you because it was driving me crazy. You drive me crazy, actually-”
You grabbed his tie, pulled him towards you, and kissed him. If he was surprised by your boldness he didn’t show it, his hands easily finding their way to your waist as he kissed you back. His lips were cold from the ice water.
“Thank you for the apology. I didn’t know you had it in you.”
He broke the kiss, laughing breathily. “I can’t think straight when you’re kissing me. I didn’t hear anything you said.”
You flicked him lightly on the forehead, unable to stop yourself from smiling. “I said thank you for apologising. I appreciate it. But I’m still mad at you.”
“I know,” he said. Right at that moment, both of your phones went off at the same time. “We should get back to school.”
He stood up, casually took your hand, and started walking. You didn’t pull away.
——————————
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Although you did it often, being in school this late at night with no one else around never quite stopped feeling other-worldly. Your body was tired, but your mind was still awake and buzzing and alive. 
“I’m sorry I made you miss the festival,” you said as you finished making your rounds through the school to check each room one last time, switch off the mains, and lock the doors. 
“You didn’t make me do anything.” Yeonjun took your hand in his again and gave it a comforting squeeze, before adding, “Don’t be so full of yourself.”
The words were familiar, but his tone and the warmth in your cheeks were not. Choi Yeonjun of all people was making you act shy and blushy. Revolting.
“The golden boy of the school just confessed to me a few hours ago. How could I not be full of myself?” You stopped walking and turned to face him. “I like you,” you mocked, an over-dramatic caricature of his voice.
Yeonjun groaned and hid his face in his hands. “God, I can’t believe I actually said that. Like a character in a Netflix original.” You laughed, wondering if you’d ever laughed with him, not at him, before.
He’d called his mom earlier and told her not to pick him up — he wanted to take the bus with you, even though it would take him twice as long to get home. Leaving the school, you both turned to look back down the empty corridor.
“I guess this is the end of our late nights,” he mused. Your competitions were both over and there were no more events to organise for the year. All that remained were your final exams.
“Until our Valentine’s Day celebrations,” you reminded him. “Jimin wants to start planning that next week.”
He retorted immediately, “I don’t.” As the lights of the corridor started to turn themselves off (they were on automatic timers, which you found very annoying), he leant down, cupped your face gingerly in his hands, and kissed you twice.
“I want to do this.”
——————————
thanks for reading <3
-minastras
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pienhime · 6 months
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Ten Under-Recognized Jirai Kei Characters!
Ive been meaning to make a post on some jirai kei characters that i think are underappreciated by the overseas landmine community! Mostly i think its bc they don't wear girly kei, cybercore, or other fashions associated with us on SNS, and bc their media came out before 2020. So ive compiled a list and an explanation for why i think they're jirai! I have another list for pien kei characters who arent jirai in my opinion too. If u have any characters u think the western jirai comm sleeps on, comment/reblog and tell me who & why!
1. Celestia Ludenberg
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Celestia (Danganronpa: Trigger Happy Havoc) has screamed landmine to me for like, ever! She's wrapped up in her appearance and at first glance makes the effort to come off as regal and formal. But she frequently lets that disguise slip and shows her sadistic side at the slightest inconvenience, threatening violence and screaming in peoples faces. She's got both a superiority complex AND inferiority complex, and has an unhealthy obsession with gambling, her super high school level talent.
2. Nijimin Anazawa
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Nijimin (Mahou Shoujo Site) is super popular in the japanese jirai comm, and its easy to see why. She's easily lovestruck and a borderline yandere (dependent type), murderous and hellbent on revenge, and her magical power literally revolves around manipulating others. She's a beloved idol and a symbol of cuteness, but she's a murderous magical girl? How much more jirai can you get!
3. Mayoi Ayase
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Mayoi (Ensemble Stars) is a very interesting character! From his obsession with the occult to his self depreciating behavior to his obsessive and stalkerish tendencies, he's an overall offputting yet charming guy. As an idol, he has fans who have a totally different image of him than the creep (affectionate) he can be at times behind the scenes. Also, not to stereotype, but his favorite sanrio character is kuromi, whos super popular within jirai.
4. Yuri
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Yuri (Dokidoki Literature Club) being a landmine seems a little self-explanatory to me. She's a yandere character who's probably the most unassuming of the cast at first. She's shy, smart, kind... and a self-harming yandere with a knife fetish who will literally kill herself if you get involved romantically or reject her.
5. Yoosung
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Wow, when's the last time I thought about Mystic Messanger? No idea, but Yoosung feels pretty jirai kei to me in retrospect. In the beginning of the game, hes the adorkable self-conscious junior with an unhealthy online addiction. But, by the end, he's a self-harming yandere who refuses to let the player character go, and is willing to do whatever it takes to secure a happily ever after.
6. Kusokawa-chan
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While I have an immeasurable hatred for her creator, Kusokawa-chan (Menhera-chan spin-off 4komas) is a comfort character of mine... for some reason. With a name that means "kawaii trash", her personality is probably predictable. She's human trash, a sadistic asshole with no respect for others who will insult and berate you at the drop of a hat, and turn on a dime on her fans. She tries to cover it up by putting on an exaggerated innocent act and kawaii-fying herself and her life, but she just cant stop herself from exploding on others with no remorse.
7. Azusa Mukami
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Admittedly, everything I know about Diabolik Lovers is through its fandom as I've yet to cave and buy the games. But from what little I know, Azusa seems pretty jirai. He seems innocent, fragile even- but has the typical amount of yandere tendencies for the series. He has a self harm addiction, and if you peruse his route you're in for a toxic time.
8. Satou Matsuzaka
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This might be cheating because she's so popular on yandere tumblr, but Satou Matsuzaka (Happy Sugar Life) is ultra jirai kei. It's no wonder she's such a popular choice of pfp on japanese jiraitwt! She's obsessed with living out a fantasy saccarine-sweet life with the object of her desire, and given her full-blown yandere nature and her lolicon status, its no doubt shes a toxic partner. She's beloved at her school and workplace for her seemingly sweet nature and cute looks, but her kindness is only for the purposes of manipulation.
9. Kosame Amagai
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Again, I'm no expert on Diabolik Lovers! But based on what my friends on yandereblr tell me, this guy is definately a jirai danshi. He's a lover of all things cute, who uses his cute shota-like appearance and polite manner of speech to lure others in. In reality, hes an abusive partner in his route, and takes his anger out on others verbally. He's willing to cry, scream, and threaten over the smallest of transgressions. Of course, he's also a yandere as per series standard.
10. Momonga
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Okay so this is only half-serious, but there's a reason Momonga (Chiikawa) is so beloved by jirai girls and often depicted fitting the visual jirai stereotype in fanart. She's ultra cute! But she uses her appearance and acting vulnerable and innocent to try to get away with shithead behavior. She's loud, erratic, and self-obsessed, and often cries when she doesn't get her way. She's obviously the worlds cutest little manipulator, and she knows it.
I hope you enjoyed this list! There's a list for non-landmine pien kei characters coming soon, so feel free to send me asks with recommendations! And feel free to add on to this list in reblogs and comments!
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what do you think of a campaign in the style of games like Left 4 Dead and Vermintide(fighting through hordes of enemies while completing a series of objectives)?
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DM Tip: Against the Horde
Friend, let me tell you the tale of the time I was playing in a game where the DM decided it would be a great idea for us to fight 200 zombies. This wasn't because we were the appropriate level, that many zombies amounted to a challenging encounter for a party twice our strength, 200 just felt like a nice round number that would appropriately communicate the idea of a horde.
That fight (and the five hours it took) was one of the most valuable lessons in dungeonmastering I ever received, because it showed me nearly every problem that emerges from d&d's combat system when you put it under stress.
To set up the stakes, it saddens me to say that there were none: the zombies emerged in a village we had never heard of and would never go to again for no reason what so ever. This was in no way part of or relevant to any plots, before or after. It was purely an excuse for the dm to have us fight 200 zombies and that fight had no bearing on anything. We didn't even get XP for it.
Now let me share what I've learned:
Like all of its other systems, D&D combat is not fundamentally fun or meaningful, it becomes fun and meaningful when the combat is used to tell stories the party already has stakes in. Sure, it's enjoyable to throw some dice around and roll big numbers but if you're going to do that without a story attached you might as well be playing a boardgame with more refined mechanics like Heroquest or Gloomhaven
The base combat system of d&d is fundamentally clumsy, which makes sense given that it's a bastardization of wargame rules from before they invented fun. "roll to hit vs ac, roll damage vs hp" might've been snappy back when creatures and characters tracked hp and damage in 1s and 2s, but as the numbers bloated combat slowed to a crawl. Not only does a player now need to wait 10-40 minutes between their chances to do anything, that chance can be entirely wasted by a bad to-hit or damage roll, especially when you don’t have an ability to buff your damage.   Because d&d operates on the concept of attrition and we were forced to fight so many zombies, our entire party was down to making basic attacks after the first few rounds. Our turns became almost meaningless by the end: whether or not we hit, it generally took 2-4 swings to down a single zombie, and then another shambling corpse would take its place. This is to say nothing of the damage they were doing on us, or the healers desperately trying to keep everyone up when it became inevitable that they’d be downed again before their turn came around.
People who complain about players steamrolling encounters or that modern classes feel like “superheroes” have failed to recognize that cool and borderline overpowered abilities are what save the game from being a slog. Combat lasts about three rounds because that’s about how long it takes for the players to burn through their reserves of cool shit and start having to throw rocks at their opponents. Fighting on an empty tank can be poignant once or twice a campaign, but if it happens every time you roll initiative people are going to start tuning out. This is why the professional games have big fights sparingly and generally reserve entire episodes for them.
It is likewise the DM’s job to set up cool and borderline overpowered opportunities within the combat space to supplement the party’s own, just like it’s their job to come up with interesting challenges for the party to overcome. That’s just a standard of good combat design, and while smaller fights can be simpler, it should be equally mandatory for big fights to have just as much thought put into the party’s options as the enemy team’s composition.  
My most important lesson that campaign taught me is this: No d&d is better than bad d&d. I could have skipped that session and spent five hours doing anything else and i’d have been better off... I likewise could have skipped that campaign and have been spared the grand finale where the DM pulled that sort of shit again, running an “epic” multi-unit fantasy LOTR style battle where we got to watch as they spent 95% of the time smashing different armies together like single player warhammer.
I want to say sorry to the Asker for stumbling into one of my old war stories. Figured it’d be a good baseline to have while I circle back to the more specific advice: It’s fine to have a setting where enemies are everywhere, but prolonged combat vs overwhelming numbers of foes simply breaks the game. L4D and Vermintide are game systems that are mechanically built to feel good engaging with that many foes (and have the benefit of computer processing powers) where as D&D works best on small scale skirmishes.
Art
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gizkasparadise · 3 months
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What is the worst, most technically inept drama that you secretly love? Tell us of the best badgood drama, the clunkiest dialogue, the most inexplicable casting, the hideously costumed yet most fun dramas, please.
🫥Anonymously yours🫥,
💜Purplehanfu😈💜🍇👾
dear complete stranger (<3),
man i love badgood dramas so much!!! i chose ones that are flatout objectively not good, but i was glued for them all. here's a few that are jumping out
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triad princess (taiwan). it ends on a cliffhanger that will never be continued, the relationship building is non-existent, jasper liu basically plays himself yet still acts like he's doing a community service project, but omg it's cute and hit all the right notes for me. fave bonus is that one of the gangster henchmen falls in love with the FL's best friend, a shy boy who works at a mart and makes youtube covers
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hold on, my lady (chinese). a bandit is offered a choice when she's caught during a heist: be executed or marry this aloof but beautiful but delicate son of the general. she chooses the latter, and hijinks ensue. made on a budget of pocket lint and just wacky, im going to rewatch this today, actually. fave bonus moment: the FL falls dramatically down and the ML breaks both his arms instantly when he tries to catch her
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thumping spike & thumping spike 2 (korean). the two are barely related, but both deal with a competitive men's volleyball team! thumping spike 1 is about a washed up competitive female player going to coach a high school team to glory (just dont...think too critically about the age difference, there) and the second is COLLEGE EDITION with a love quadrangle between two identical twins, one of whom is a cheerleader for the team, the ace volleyball player who's too cool for school, and the WILDCARD volleyball player who gets mad when people call him gorilla. the second one is definitely worse than the first one, but neither are bringing home awards. i still watched them both in one sitting.
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my heart twinkle twinkle (korean). this show is actually insane and a parade of toxic that i can never, in good conscience, ever rec to anyone. but gd did i watch the whole fucking thing. look at this fucking poster. this fucking poster looks like it was doused by a fake snow machine.
premise: Noble But Poor family has 3 daughters: the eldest, who is the caretaker; the middle who is Aloof and Ambitious; and the youngest who is A Fucking Menace. they are lead by their single father, who owns a fried chicken store
Rich but Dysfunctional family also has 3 children: the eldest, who is the only son and a fucking piece of work, the middle who is school colleagues with the other family's middle daughter and a hot mess who loves Da Club, and the youngest, who is clingy and gets into a ton of fights with the other family's youngest but is otherwise ok. they run AN EVIL FRIED CHICKEN FRANCHISE that is poisoning people through subpar ingredients!!
there's so much that's so wrong with this, im going to bullet point it from another post i made:
the entire premise is that there’s a fried chicken restaurant rivalry between two families but somehow there’s murder and slush funds and this guy who owns a string of fried chicken franchises named after himself (yeah) has direct access to seoul’s police commissioner at any given moment
one of the main actresses was involved in a scandal a little over halfway through production so they just….vanish her character/entire plotline like it never happened
the main male lead is toxic personified. him and li chengyin from goodbye my princess could co-author a dating strategy/forced-marriage-after-you-kill-your-girlfriend’s-head-of-household book because jesus christ. he literally screams that he hates women and he ends the drama (rightfully!!) in fucking prison
the second female lead disappears/creates a new identity and becomes a chicken chef student of the world. shes later in a love triangle between a single dad chicken shop interior designer and another vanilla guy
that's right, one guy’s job is he’s an architect for chicken restaurant interiors i cant
the main male lead leaves the main female lead’s father to die in a chicken-coop-themed arsony and then cha-cha slides into the son-in-law’s role during the father’s funeral and later MARRIES the female lead
the main male lead tells the female lead’s father’s grave that HE WON AND DAD LOST because the male lead is standing and the father’s in the dirt?!
a friend/almost!love interest of the second female lead dies tragically in a chicken delivery motorcycle chase????
it's the worst drama i've ever seen. i watched all of it.
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kakafukaka (japanese)
this one is so gd weird and unappealing it somehow circled back around and became off-puttingly charming to me? so the premise is that there's a 20something year old woman whose life has gone to shit and she ends up in a sharehome with the most sexually dysfunctional bunch of people in the world. one of these is her ex, who tells her that she's the only one he can get a boner with (yeah) and asks her to help him get over his impotence in order to write his novel (yeah). if you read the whole show as kind of an exploration into sex without romance/love, it's as not bad, and there's something weirdly endearing about everyone--i really love the second female lead akari in particular. but it's not a good show, not by a long shot (MDL rating? 6.6), and the ship is dysfunctional at the very best. the ost somehow is great though?
youtube
speaking of trash dramas with great OSTs, love in sadness has some of my favorite songs:
youtube
youtube
okay that's enough for now!!!!
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headspace-hotel · 2 years
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Can you like...explain minecraft to me?? I used to watch my brother play (like 10 years ago lol) and I was under the impression it's just kind of a world where you can build stuff and make cool structures? but your posts make it seem like it's got lore and all sorts of stuff that goes a lot deeper than building a mansion! (feel free to ignore, I can totally just google this, but sometimes it's fun to talk about what you love, and I get a better sense of something when I ask someone who's passionate about it!)
There are two main gameplay modes, "creative" where you can basically create whatever 3D structures you want using whatever blocks and materials you want, and "survival" where you have to stay alive, protect yourself from monsters, and you have to mine/harvest/gather materials to build with.
There is no "story" or "objective" to Minecraft. There is a "final boss" of sorts, but you can play it when you want or not at all, and you can keep playing and "progressing" after the final boss.
The "world" is procedurally generated and basically infinite (the game makes more world the more you explore). Each new world you generate is unique. It takes the form of a vast natural wilderness with varying types of terrain and biomes, covered in trees and plants and with a variety of animals.
There are also a number of mysterious ruins you can find. Scattered throughout the world are villages, inhabited by villagers, which are like...a species of being, distinct from the player, who is presumably human. The villagers can't communicate with you but you can trade with them for resources. The majority of structures you find, however, are ruins that appear to be long abandoned by whoever built them.
When you play in survival, you are dumped in this wild environment and have to collect resources from the world around you to survive. As you play, the sun will reach its peak in the sky and then begin to set. Darkness causes dangerous monsters to spawn, so you have limited time to find or construct a shelter before nightfall. "Day" lasts 10 minutes and "night" lasts another 10 minutes. (You can essentially fast-forward through night by sleeping in a bed though.)
Many of the monsters are undead and appear to have been once human, unlike villagers. This is fine.
Later in the game, you can build a portal to the Nether, which is basically hell. There's also the End which is where the "final boss" takes place. The Nether and the End are both environments to explore and gather resources from.
All of the areas of Minecraft are rich in implied lore. It's very well-crafted but none of your questions about What Happened will ever be answered, apart from the (apparent) fact that the player is the only living human, there used to be others, and they're gone now. If you look into any of the implications, it becomes very sad. Single-player Minecraft is profoundly lonely in a way I can't quite describe. The world has an empty feeling that can at times be rather eerie, and there is a sense that you are searching for something you will never find. You have to keep searching anyway.
Basically, Minecraft is open-world exploration in the fullest sense of the word, where the entire world is made of blocks you can take apart and rebuild to your liking, but there is also combat (if you want) farming (if you want) animals to tame (if you like to) and maps and puzzles and stuff. You can terraform existing landforms, plant crops, trees and plants, build houses and buildings, farm monsters or animals, and even build machines that do virtually anything. I have a machine in one of my worlds that automatically shears my sheep and drops their wool into a chest for me, for example. These are only some of the things you can do.
Alternatively, Minecraft is a story about being alone.
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weirdmageddon · 8 months
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i still think link botw/totk would be a knight of space. breath comes sort of close but hes also a bit too dutiful to everyone as a community, but not in a karkat knight of blood way; the breath/blood axis isn’t what he’s bound to. he’s definitely on the space/time axis. you look at me and tell me this isnt link. link protecting people through space and protecting space (and time gets involved as well…..which could signify a connection to space/time aspects. but his arcs, where he is most in his element and zone, are more involved with the present, while zelda’s is more involved with the past and future)
bularia tells link that he has a “flair for the absurd” after talking about fusing a mushroom to a spear, a wink to creative players who made the world their sandbox back in botw and inspired the totk creative team with their magnesis minecart flying machines. but this also means “flair for the absurd” this is part of link’s canon character attributes
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(x)
ever look at your hero’s path mode on the map? doesn’t this description seem familiar? what totk did was give the sandbox plenty of toys, and made it somehow even more obvious with the green-colored power motif. the free rotation of objects on three axes and the abillity to glue them to other objects in any way and detach them at will. the ability to fuse weapons and objects to weapons, exploiting space / “creation” literally as a weapon. oh yeah and straight up ascending vertically through solid objects
about the knight, link’s functional relation to this aspect, should be obvious and fits the boy like a glove:
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the funny thing is that the zonai secret stones are kind of like aspects in of themselves arent they?
the aspects of the secret stones are more physical than conceptual. wind, water, fire, lightning. and then spirit for some reason but that would be kind of close to heart aspect (self)….minus the conceptual side. wind is also sort of analogous to breath but minus the conceptual side of breath, just literally windy thing.
time is time. i wonder if there are “different” time users, because all we’ve seen so far is one ability: recall, used by sonia and given to link, is sending an object’s path back in time at the small scale. or when more powerful capable of sending the object as it is now back in time outside of itself like zelda did, so instead of zelda sending herself back to when she was conceived over 100 years ago as a zygote, she accidentally sent herself back to like the equivalent of caveman times in real years but she is still the same chronological age as she was right before.
anyway but there’s only like, two classes we know: sages and kings. rauru is a king of light. oh yeah there’s a light secret stone power also. light in zelda seems to be analogous to hope in homestuck though in that its a upheavel darkness/“rage” opposed power
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ganondorf’s aspect is totally rage dont even talk to me
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the sativa edible is kicking in as i write this
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Note
Hello, I’m in love with everything that you do. Can you share some of your favorite examples of works that utilize footnotes well?
Hi. We have a couple of posts on our #footnotes tag that you should check out. Here are a few more fics with footnotes...
Seeing In A New Light by Aethelflaed (T)
Several months after the Apocalypse, Aziraphale and Crowley are much as they ever were. Too insecure, too defensive, too much on guard to let their relationship move forward. Until Crowley takes Aziraphale on a surprise stargazing trip, and they both have a chance to see the other in a new light…
By Any Other Name by WyvernQuill (T)
"Bit strange, the Almighty giving us soulmates, too - us demons, not us-us. Wasn't that the point of the Fall, making 'em miserable down there?" Crawly mused. "Seems counterproductive, assigning perfect lovers."
"She'll have Her reasons." Aziraphale muttered, a little curtly, and, there in the rain, wrapped in the Serpent's wing, he ran his fingers over his mark again.
From the very corner of his eye, he saw Crawly doing the same.
---
Crowley's soul-name reads "Aziraphale".
Aziraphale's does NOT read "Crowley".
This is... suboptimal, to say the least.
A Summoning by AnonymousDandelion (T)
Linette definitely didn't want to summon a demon, and Crowley definitely didn't want to be summoned. Nevertheless, that's what happened. Blame Linette's uncle, who is Not A Good Person.
Other significant players include a potted fern, a bucket of holy water, and a concerned Aziraphale.
Crossing a Line by Bookwormgal (T)
The world should have ended four years ago.
That was how it was written. The Great Plan was very clear on that much. Six thousand years after the creation of the world, the Anti-Christ would arrive on Earth. And after his eleventh birthday, when he came into power, he would lead the demons into the Final War. All of humanity would perish while angels and demons clashed in one final glorious confrontation.
But no one had accounted for a few little snags. Like a couple of traitors. Or a disobedient Anti-Christ.
And then, as if the Apocalypse not happening wasn’t already bad enough, Heaven and Hell couldn’t even punish those to blame for that entire mess. That was unacceptable.
If Michael couldn't have the promised War and if she could not kill at least the demon involved, then she would at a minimum make him suffer. She could at least make him suffer until he wished that holy water could end his miserable existence.
In Mixed Company, or the Corporate Retreat of Heaven and Hell by TheOldAquarian (M)
Every 300 years, Heaven and Hell share a company retreat on Earth during which angels and demons temporarily surrender their celestial powers.
Officially, it’s a time for fostering team unity and better understanding the needs of the client base. It’s definitely not a time for terrorizing the hotel staff with divine/diabolical showdowns, abusing the ethereal expense account, or furiously snogging your hereditary enemy. But when Aziraphale and Crowley are up for promotion, Hell breaks loose and Heaven might just break free.
One Miraculous December by journeytogallifrey (T)
Candles. Mistletoe. An entire frozen lake. Festive memories from their past together keep appearing out of nowhere.
Crowley's sure he's manifesting them accidentally out of sheer romantic desperation. It's bad enough trying to hide his unrequited love as they grow closer post-Apocaloops - what if Aziraphale sees the objects for what they are, a window into his yearning soul? Unfortunately, the only way to banish the objects seems to be talking about each memory...
Meanwhile, Aziraphale is just trying to woo his demon boyfriend with big gestures, ready to prove his devotion. And if Crowley acts awkward about the miracles? Surely that's just his difficulty accepting affection. The solution: shower him with as much of it as possible...
Eventually these two will communicate, even if it takes 'til the end of the year. For now there will be cuddling, excuses for closeness, sappy words, flashbacks, nostalgia, bickering, and an obscene variety of holiday foods. Oh, and footnotes. That's right. We're doing those too.
- Mod D
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devsgames · 4 months
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The Exit 8: Some Thoughts
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Recently I heard about a game called The Exit 8. It's a simple indie horror game that's about an hour or two long, made by a solo developer. I watched some gameplay and man I need to get these thoughts out of my head.
You are stuck in a loop in a hallway with the objective of getting out of the loop, a-la P.T. To do so, you need to walk forward through the hallway loop and search for "anomalies" - visual artifacts that stand out. If you spot an anomaly in the hallway, you need to walk back to the previous hall. If you don't spot one, you can walk forward into the next hallway. Repeat 8 times and win the game.
On the surface Exit 8 really isn't a game for me: I've grown to be fairly critical of indie horror in recent months- generally I find a lot of it to be excessively mindless and afraid to push new ground or innovate, in favour of repeating tropes in the hopes a game goes viral. Also honestly, I don't even think the merits of Exit 8 is due to it being a horror game - in fact I could argue the 'liminal space' and horror tropes within it aren't even necessary to the core experience at all.
Rather, Exit 8 is fascinating to me because the gameplay is unique, simple and also incredibly effectively designed. Everything in the game from a player's perspective is dirt-simple to intuit, and that's where the beauty lies.
When I'm designing a game mechanic my biggest and ever-looming question is often "how intuitive is this for a player to just implicitly understand"? How much work will be involved in communicating how this mechanic functions? Designing a game mechanic is incredibly easy and anyone can do it, but the big challenge is actually getting the player to understand that mechanic as-designed. Thanks to this, it's easy for a mechanic to suddenly explode into feature creep as you try and communicate it to a player.
Take pressing a button, for example. First you need to find an available and intuitive input for it (it could be E, F or LMB on a keyboard and mouse, but players may not always know what binding it is in each game). Then you need to present that control as feedback to the player in a way they understand how to interface with it (usually UI). You need to choose if this is presentation when you're within the context of the interaction, or a persistent one (in-world prompt vs. a hotkeys menu). You need feedback for interacting with the thing (what does it do? Does it animate? Light up when you're looking at it?). You then often need to explicitly teach that as an element of your game (as players don't often have the same level of understanding if a mechanic isn't obvious). You then need to take this idea and balloon it out to consider the scope of how this might interact with other systems (like movement, camera controls, physics, etc). You then need to implement it in a way that is universal to any object being interacted with. Then you need to make sure all those interactions work and continue to be obvious throughout the experience.
Adding one feature can balloon into way too many features and forms of feedback if left unchecked, and I think the beautiful thing about Exit 8 is that it's so simply designed it doesn't need to struggle with any of that. It doesn't explain itself not because it needs to build a mystique, but rather because it just doesn't need to in the first place. In my opinion as a solo developer, this sort of experience is the peak goal.
There's one (1) sign that explains the looping gameplay mechanic at the beginning and nothing else beyond that. No prompts, no interactions to learn, no hidden complexities. The Steam page itself touts that "The game is only available in Japanese and English, but if you understand the above description of the anomaly, you can probably play it all the way through."
Player movement controls are a cultural understanding in games, and that's the only interface the player has with the game so it doesn't really need to be explained. Things that result in fail states look unnerving or dangerous, so there's little misunderstanding around intention buried around threats. Plus, the whole game takes place in one enclosed environment so the player often intuitively knows what to expect (and what not to) at any given time - another reason the 'simple hallway' setting is extremely effective framing for a game like this. The possibility space is so small and focused, and yet the game still manages to be engaging the whole way through.
The most expensive thing developer-wise to build in this game I would imagine are the fail states, which are bespoke cutscenes - everything else is intuitive enough to need no elaboratiom The implementation in Unreal I imagine would be so simple there'd be few hiccups. Anomalies are often simple tricks that only slightly deviate an environment: a sped-up animation, a change of material to a different one, scaling an object slightly, changing a texture etc. Levels are probably streamed via Unreal's sublevel systems, based on players going through triggers. You could honestly make this game in a game jam and it wouldn't be an unreasonable expectation. It's just so simple and effective.
In many ways, this is exactly the kind of game I think more devs should aim to make; it's not about being the biggest or the fanciest, but rather the most intuitive and simple to understand that anyone can play it and get the experience with few barriers to entry. It's hard to make a game that is so stripped down of everything and yet is still a ton of fun to play, and I'm impressed how well this game does that.
Content of Exit 8 aside I find myself constantly coming back to marvel at how well-designed it is and how to take some of those lessons and impart that approach into my own games.
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enchantress-emily · 11 months
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Good Omens Fic Recs, Round 2
Time for another rec post with some excellent GO fics that have been added to my AO3 bookmarks since the first time I did this!
Multichapter:
Villainous by @ineffablepenguin
Once Upon A Time…
There was a red-haired sorcerer who lived alone in a high tower, and a blond prince who lived in a palace full of people. And they were both of them desperately lonely.
The Kingdoms of Empyrion and the Sorcerers of Apollyon have hated each other for hundreds of years, ever since the Great War. They do not interact, other than to occasionally try to kill one another. And they certainly do not make friends.
Crow is an exhausted sorcerer who just wants everyone to leave him the hell alone: for the Sorcerer’s Council to stop harassing him to live up to his potential, and for wannabe Empyrion Heroes to stop attacking his tower to try and kill him. Until one day when he meets Prince Azra of the High Fells, who doesn’t behave anything like he’s supposed to…
A splendid adventure that brings in the vibes of multiple fairy tales and fantasy stories without being based on any specific one. (See the list of Easter egg references at the end!) It's made clear that Azra is noticeably chubby and that Crow wouldn't want him to be any other way, which is something I always appreciate in a fic. The spice level (E) is higher than I typically read, but the story is well worth a little awkward skimming of sex scenes.
Morningstar Abbey by @andromeda4004
No one who had ever seen Aziraphale Fell in his youth would have supposed him born to be a hero. His situation in life, the character of his father and mother, his own person and disposition, were all equally against him. But when a gentleman is to be a hero, the attractions of a comfortable, quiet home cannot prevent him. Something must and will happen to throw his destiny in his way.
One should never forget that between a hero and his destiny, one will always find a villain.
Trusting parish rector Aziraphale attempts to navigate Regency Bath, the marriage market, and the complexities of his own heart in this take on Jane Austen's Northanger Abbey, written for the Ineffably Austen event, March 2023.
I enjoyed this recently-completed fic very much! The author put a lot of thought into creating a more inclusive version of the Regency era, detailed in the author's notes at the end of each chapter. There's plenty of Georgette Heyer influence along with the Jane Austen.
What We Make of It (Shotgun Wedding) by charlottemadison
The important thing, Crowley tells himself -- the most important thing -- is Adam, his brilliant, creative, empathetic nephew. Being fourteen's hard enough; the kid didn't ask to deal with the weight of the world on top of it.
And if taking care of Adam means Crowley has to tough it out at a job he can’t stand, so be it.
And if Crowley's job means that Adam’s charming English teacher is NOT a romantic possibility, well, that's just how things go.
But the occasional drink with Aziraphale proves hard to resist. They frequent the same pub, so who can object to them saying hello? Briefly sharing a table? Perhaps a little conversation? The painful knowledge that it can’t be anything more -- not without somebody getting fired or sued or both -- well, that can't be helped.
Until Crowley stumbles onto a terribly reckless idea...
Oh my goodness, the gorgeous emotional intensity of this fic! It's the slowest of slow burns, but the pace allows ample room for the gradual realization (for both the characters and the reader) of just how well Crowley and Aziraphale's respective strengths and weaknesses mesh with each other to make a strong, stable whole. As I said about Villainous above, the story is very much worth having to skim over some scenes that are more explicit than I usually like.
You're Just a Little Under Rehearsed by MickyRC (@one-with-the-floor)
Drama teacher Crowley loves directing the Tadfield Community Players' shows—interacting with the rest of the staff at the community center, not so much. So when he meets the new accompanist for this year's musical, he's shocked to find that he might actually like him. Possibly more than like, if he's being honest.
Aziraphale is fresh from leaving a long career as a church pianist, and hoping that a new job will get him out of the lonely rut he's found himself in. The attention and kindness of the flashy community theater director are unexpected, but not unwelcome. Far from it.
But with a community theater to run, a show to put on, and a disgruntled R.P. Tyler looking for any excuse to get rid of Crowley and his theater program, will they be able to make a relationship work? And, more importantly, can they make sure the show still goes on?
Very fun and wholesome, packed with putting-on-a-play shenanigans (Peter Pan, in this case). The Crowley is Good With Kids AO3 tag is in full force here; his interactions with the younger members of the cast, especially the Them, are really well-done.
the many-venomed earth by curtaincall (@fremulon)
It’s the trial of the century: bestselling mystery author Anthony Crowley stands accused of poisoning his former lover. He’s got means (arsenic), motive (the breakup), and opportunity (a meeting the night of the murder); his guilt seems certain.
Certain, that is, to everyone except Lord Aziraphale Eastgate, rare book collector and amateur detective. Aziraphale’s not sure why he’s so convinced of Crowley’s innocence, but he’s determined to save him from the gallows--by finding the real murderer before it’s too late.
This is a mashup with Strong Poison, one of Dorothy Sayers' Lord Peter Wimsey/Harriet Vane novels, and the combination works really well. Peter’s intelligence and post-case moral qualms both transfer nicely onto Aziraphale, and the plot and characters hit the same beats as the original novel without being an exact copy.
Oneshots:
A Soft Kind of Strength by @anonymousdandelion
"Y’r soft,” Crowley mumbles one day, drowsily nuzzling into Aziraphale’s well-cushioned lap. “Ssosoft.”
Aziraphale blinks, smiles bemusedly, and ruffles his partner’s hair. “Yes, dear, I’m well aware. Go back to sleep.”
“Ssssoft,” Crowley repeats, more insistently, and it seems he hasn’t quite dozed off again after all, fixated now on whatever thought grabbed his half-asleep and half-inebriated brain. He lifts his head, rolling so he’s looking up into Aziraphale’s face. “You. Soft. S’good. Good thing. Y’know that, that, that s’good, right?”
I'm a big fan of Soft Aziraphale (in every sense of the word), and this sweet fic makes the excellent point that, rather than his being secretly strong under the softness, his softness is his strength.
Temperance by effing_gravity
In the wake of the Fauxpocalypse, Aziraphale does his utmost to live his best and pettiest life.
In which Aziraphale makes a point of both consciously ignoring Gabriel's remarks about the shape of his corporation and dispensing blessings and gentle encouragement to humans struggling with their own body image issues.
Keeping Tabs by @a-case-of-the-hiccups and FriendshipCastle
A juxtaposition of Heaven's archive of Aziraphale's miracles compared with the sadly lacking state of Hell's temptation logs.
This fic was obviously written by people with cataloguing experience! I like the OCs in charge of Heaven and Hell’s respective departments, especially the tetchy, bespectacled archivist angel Pravuil.
Adopt Don't Shop by @luckyspike
Inspired by Chekhov's cat AU comics 'Good Meowmens', here is a fanfic in which Anathema and Newt are humans, and Aziraphale and Crowley are cats. Not disguised as cats, not trapped in cat bodies, just actual elderly cats that are inseparable.
A truly excellent bit of crack! Aziraphale and Crowley’s personalities come out surprisingly clearly in their cat selves. For extra fun, play spot-the-angel/demon with the other cats at the shelter!
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jet-bradley · 6 months
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The reason I'm so upset about losing competitive scenes for Nintendo games isn't 100% just because I like watching competitive play. It's because it's genuinely hard to measure exactly how much knowledge we're at risk of losing if that's the side of the playerbase that gets pushed away.
A LOT of tools and knowledge used by casuals and competitive players alike for Splatoon were developed for the competitive community (and crafted by a mixture of comp players & hackers).
If you, as a Splatoon player, have ever done research, used online tools such as webpages and Discord bots, or even just watched videos, to determine any of the following:
how to pick a kit for a weapon you haven't played before
how to improve a kit for a weapon you're comfortable with
minmaxing a kit for a specific weapon
understanding abilities and how they're applied in a general sense (is adding tons of sub ink saver/special charge/main power up helpful?)
how to play a weapon you've never played before
game strategy (even entry-level questions, such as "Do I paint base first or push first in turf war?")
what gear brands are more likely to drop different ability chunks
ANYTHING involving the RNG/gacha mechanics of Splatoon 3, from gear abilities to gacha items
ANYTHING involving specific numbers regarding weapon range or damage output
Understanding how any game mode works beyond information you can find in official game manuals, physical or in the game (ESPECIALLY clam blitz)
There is a good chance the resource you used for that was made either by or for the competitive scene. Not just "the Splatoon community". You owe that information to the competitive Splatoon community, no matter how much you hate fighting sweaty comp players during Splatfests or whatever.
Like if you aren't a Splatoon fan it's hard to get that like, Nintendo didn't publish official guides about the inner workings of ranked battles; they expected players to wander into ranked and get their asses kicked and slowly figure out the rules. You really have to learn how those modes work from the community, and the comp community are the ones who benefit the most from understanding the inner workings of like. What triggers an overtime? How much of a point penalty do players get when the objective gets taken from them?
And in a game that gets updated many times a year (at least 8 plus bug fix patches), this information needs to be actively researched and maintained. If sendou and his team walk away from sendou.ink that resource will only be active for the current version of the game.
So fucking over competitive Splatoon isn't just unfair to people active in the tournament scene. It's unfair to a huge upper fraction of the community skill-wise and anyone who wants to get better at the game at all.
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gaymer-hag-stan · 1 year
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Fighting Games is a genre that I have always loved because they allow for unique player expression like no other genre. You get a wide selection of characters to choose from hailing from various different countries and practicing different styles of martial arts or even wielding melee weapons.
We've been lucky to have gotten tons of different games to choose from, and I have personally singled out the nine most vital franchises to the genre; the pillars of the fighting game community, if you will. Unfortunately, I only get ten options per poll, so games like Killer Instinct, Marvel vs. Capcom or Injustice have been left out. But that's why the tenth option has been left free of choice, as I'm sure that some of you will have the most obscure niche options in mind and will immediately comment "why is X not here" so there.
I'm also not deliberately ignoring Super Smash Bros., I just have traditional fighting games in mind and it's kinda not. But it's very much still a fighting game.
I'm also specifically talking about series of games and not one offs so that's why no Skullgirls and so on.
Anyway, at the end of the day vote for whatever you like, just don't bust my balls about "excluding" your fave 🤣
Really wish I could add:
A. More options
and
B. Images to the options to make them look prettier.
But overall I think polls have been a great addition. Good job @staff 👍😁👏
Here's a few general thoughts
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I have a weird relationship with Mortal Kombat. My earliest memory of it must be some older kids next to my grandma's house playing MK4 and letting me watch them play for a while. Then I definitely remember the PS2 era games' covers and the video store, the dragon logo is so cool, but I never actually bothered to pick any of them. Until I got the 2011 game when I had a PS3. I liked it a lot, I kinda liked the story but I never understood the normies obsession with it? And here's a hot take; NRS stories are not that good, certainly not any better than any other fighting game like Tekken or SoulCalibur. The only key difference is that they have relatively good writing, while the rest of the major game, which are mostly Japanese, have cringey anime dialogue that absolutely does not fit the dramatic NRS storytelling everyone has been trying to copy post 2011. I wish they would straight up drop it and go back to having a decent, eight-level minimum arcade mode with character endings and stop trying to do what NRS does, because it's not that great to begin with. Anyway, I have since developed a love-hate relationship with it. I got both X and 11, and while both are objectively good games, with 11 FINALLY even making the characters look not ugly for the first time ever, but I think I've kind of moved on from MK. I don't have any attachment to the overall plot, I only mostly care about Mileena, Kitana and co., I mostly prefer 3D fighting games in general and I'm not that good at it so... Yeah. Still a fan series though, both the Reboot Trilogy as well as the, mostly underappreciated, PS2 trilogy.
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I was born in 1997 and arcades weren't really a thing in Greece? I remember only having seen a Tekken 5 cabinet at a bowling alley in my entire life, so I never got to experience the "birth" of fighting games with Street Fighter, and Street Fighter itself was almost completely absent from the PS2, save for a few Alpha and SFII rereleases I think. So I finally got to play Street Fighter during the later years of it's fourth iteration when I got Ultra Street Fighter IV for the PS3. I was VERY frustrated at the beginning like, I was used to Tekken, DOA and SoulCalibur style gameplay, all of which are 3D but also combo-heavy games. Street Fighter was not that at all and I thought this made it a bad game. But I decided to give it a second chance with Street Fighter V. SFV is, perhaps notoriously, more simplified in both it's inputs as well as it's overall difficulty, so it helped me appreciate the series a lot more. Most of the characters no longer look ugly too (heavy emphasis on MOST) so that helped too. What's more, I can now actually play IV a lot better, and I even had money to spare to get Super Turbo II HD and Third Strike for the PS3, though I do struggle a bit with those too still, Third Strike in particular. Street Fighter X Tekken is also my guilty pleasure, don't @me. My only real issue is that I seem to be mostly interested in the "less regular" characters in the series like Elena or Poison or Laura which means that I have to find a new main in every single game and... I really don't care for most of the cast, especially the ones who seem to be featured on most of the games and never skip an entry.
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I've been playing Tekken since I was 8 or 9 years old and got Tekken 5, the first fighting game I ever owned and I've been obsessed ever since. I love the gameplay because I feel like the four-limb system feels so natural, you know? If you press the X button you get a left kick, if you press the Δ button you get a right punch. It's so simple. Nina Williams is probably my favourite video game character ever, after Lara Croft, and I just really the series as a whole. It's also the only game I feel confident enough to play online atm.
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For some reason I was always vaguely aware of The King of Fighters existence since around 2010-2011 but I never felt the desire to play it? Mai was added in Dead or Alive 5 however and I absolutely loved her. I played so much as her. But as far as picking up her own games... Well... KOFXIV looked like shit and I'd heard that XIII, and KOF in general, was very difficult so that was a bit off-putting. After falling out of love with MK however, I had to feel the gap. And along came KOFXV! I was still not completely sold, but I had money to spare and I got the game and I now love the series so much? Definitely my favourite 2D fighting game series. I wasted so many years gatekeeping myself out of playing the games but, honestly, while I sometimes buy things on impulse, the money I can spend on games is a very specific and limited amount so I always try to actually buy things that I will actually play and enjoy. XV is fun, but it turns out the "ugly" KOFXIV and the difficult XIII are even more fun! Shout-out to KOF for having an amazing cast of characters too. Even with Tekken which has been with me since childhood there are TONS of characters I straight up hate or just don't care about. KOF has over 90 characters and the ones I actually hate are probably fewer than Tekken's. This is certainly not a quantity over quality case (the yearly release for the first decade of the series was insane though, I don't know why they thought that was a good idea)
SoulCalibur is another series I loved since childhood but this one I didn't personally own until my late teens. A friend's uncle had a Dreamcast however, and when he would visit him in the summer he would bring it over and we would play SoulCalibur a lot! I have several reservations about Namco basing the series entire marketing on "who's the guest this time?" and later on the character creation. The sole focus should be on the characters themselves, because SoulCalibur has the most detailed and complex backstories in fighting games. Period. But because SoulCalibur has devolved into an overglorified character creator and the guests get the only media focus the game is gonna get during its promotional period, I feel like the brand itself has lost its mainstream appeal. SoulCalibur I is one of the best fighting games, and it has zero guests and no customization, other than being able to choose different weapons for each character. Have your guests by all means, I personally had tons of fun with Ezio and 2B, and Haohmaru even peaked my curiosity for Samurai Shodown, and customization can be fun too, but don't make it your main selling point. It has evidently not been working as well as Namco wants it to. Tekken and Mortal Kombat have guests and customization too, but they're not the games main selling point, they only help bring in additional fans.
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Dead or Alive is the booby pervy game, sure, but it's also a great fighting game? The fast-paced gameplay is extremely fun and satisfying, most of the cast is actually pretty interesting, despite the sexy outfits and bikinis and beach volleyball, and whenever there's a new DOA in the market it it will always be the best-looking fighting game available at the time. There's no contest. I had tons of fun playing DOA2 as a kid and I had tons of fun playing DOA5 as an adult, because since DOA became Xbox-exclusive for a while, I never actually owned DOA3 or DOA4. I wish I could have had more fun with DOA6 too but the game is just... Soulless, and that's a shame. The fact that both DOA and SoulCalibur are unlikely to get sequels any time soon is also very heartbreaking.
I was way past my anime phase when I became aware of Guilty Gear's existence, so I was at first hesitant of checking it out. However, a chain of events led me to eventually get Rev 2. See, Haohmaru was a guest on SoulCalibur VI, and Baiken was a guest in Samurai Shodown and I guess you see where I'm going with is. This is why guests should absolutely not go away, but it is much better they remain actual (fighting) video game characters first and foremost and not stupid horror movie characters that haven't been relevant for decades (fuck every single MK12 guest, but especially RoboCop) Rev 2 is so much fun. It's still hard however, so I'm not yet ready to fully embrace Guilty Gear, but Strive looks more and more appealing each day is all I'm saying. Jack' O and I-No may have helped.
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Virtua Fighter forever revolutionized the genre by moving things for the first time in the third dimension. I only had a VF4 demo as a kid and I was creeped out by having to fight Shun Di, a drunken old creepy guy, in a dark cave on a raft as Sarah so I never touched the series again until 5. The game is really fun and I will forever be grateful for it because it eventually lead to Tekken and DOA's creation, but while MK having a "good" story mode does not automatically make it a good game, Virtua Fighter having NO story mode, not even arcade endings, doesn't help it's case all that much either.
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I've been contemplating trying out BlazBlue lately, Rachel, Taokaka and especially miss Litchi look really promising, but I'm trying to let the thought mature in my mind first rather than making an impulse purchase. I haven't played enough of any of its installments to have an opinion on it, but I know tons of people love it so it must have a few things going on for it, right?
Shout-out again to Samurai Shodown, I love the "fencing" aspect of its gameplay, but I'm just not as invested to it's cast as I am in KOF's yet. I've also always wanted to try out Darkstalkers but Capcom seems to be hellbent on wanting to make this franchise DIE. I don't understand why they don't at least start adding it's cast in Street Fighter as "permanent guests", in the same spirit as Final Fight characters keep on coming back. Morrigan is too good a character to be left to rot. I'd also love to try Killer Instinct, but it's another Xbox exclusive so RIP. Finally, I do own the first Injustice, but American comic book super heroes have always been morbidly boring to me (except Spiderman and Batman & co.) so, consequently, both Injustice and Marvel vs. Capcom are of no interest to me at all.
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blazehedgehog · 10 months
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What is the oldest sonic hack that you feel stands up to the level design standards of the present sonic fangaming/hacking community
I specifically avoided most Sonic rom hacks for a long long time. Actually, scratch that: I avoided most rom hacks period.
This is going to be an extremely controversial statement but a lot of rom hacks don't have very good level design. Or they didn't, at any rate. There is a point where things changed, for sure.
But back in the day, having enough skill and talent to make a rom hack was like, the complete opposite brain required to make a fun and balanced game. It's kind of an art vs. technical thing. People who made hacks were coming at it from a more mechanical perspective. This is sort of why the term "Kaizo" came to represent a certain type of ultra-difficult rom hack.
When you love a game SO MUCH that you're willing to reverse-engineer it and build your own expansion for it, generally you're the type of person who has mastered the game several times over. This skews your basic level understanding of what "normal" difficulty is, and in a lot of cases, these people aren't even making something representative of "normal" difficulty.
So you get levels that are super unbalanced, where it's easy to get lost, and maybe they require you to do advanced tricks that the average player has never even thought about. For them, the one who made the hack, it's second nature. They dance through their own levels, totally untouched, because they know where all the enemies are, where all the health is, and so on. They built the lock and the key.
I've had plenty of arguments with people over the years, hack developers specifically, about this topic. I've argued until I was blue in the face, but it doesn't matter, because there will always be that one person who thinks they know better. "It's fine, I learned how to do it, they just have to learn how to do it, too."
And it's just never that simple. Never, ever, ever.
Because you are a unique person. Nobody is exactly like you. The way you learned to do a thing represents less than 1% of people who will ever play your game. Maybe you learned your tricks by watching Youtube videos, or live streams, or reading guides. Not everybody is going to be that dedicated or have that much time and energy.
"You must train for 600 hours before you're ready to try my hack" is not a badge of honor worthy of anything in and of itself. The journey and the destination you've created after the journey is complete are separate ideas.
Go look up achievement statistics to see just how few people even make it past the first boss of most games, let alone halfway, or even to the credits. You very quickly start hitting figures like "only 30% of players did this super easy thing." For a big name, big budget, massively popular, professionally balanced retail game.
And that in itself is only for a fraction of the types of people who make rom hacks. Some just have more to learn and aren't very good at level or game design yet. And there are plenty of hacks out there that suffer from the opposite problem as "Kaizo", where they're just bland and forgettable. It's a difficult balancing act to get right.
These are truths in Doom wads, Mario Maker levels, Sonic rom hacks, the works. So the number of rom hacks I've played that get it right can probably be counted on one hand.
Some of that is because so few hacks get it right, and some of that is because I keep my distance from the hacking scene for that very reason. So if you're like, "wow, I can't believe BlazeHedgehog dunked on that really good hack like that" -- maybe I haven't played it! I used to throw myself to the wolves on all kinds of things where the balance and polish is more frustrating than anything, and it's made me gun shy.
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The first Sonic romhack I remember feeling good about was something called "Sonic 1 Pixel Perfect." I really liked its pastel colors and smart reuse of Ristar objects. You might look at the above screenshot with skepticism because it looks too normal, but that's sort of why I like it. It made smart, subtle changes (like the fact time of day slowly changes from dawn, noon, dusk, and night as you play through the zone) and the level design was very digestible. It's just a shame it never got very far.
I seem to recall some of the people who worked on Pixel Perfect went on to make Sonic 2 Retro Remix, which I... think I played? And I might have even liked? But it's been a very, very, very long time.
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legendaryvermin · 1 year
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Who the **** Is Legendary Vermin?
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Greetings internet wanderer! You can call me Vermin/Elvie and I'm a game designer, actual play streamer, and ttrpg cretin lurking around twitter, twitch, youtube and now tumblr!
I have work on itch.io that has everything from medium weight tactical RPGs, to lyric games, to goofy erotic larps. Most stuff is either free or pay what you can, and anything that has a set price point also has a barrel of Community Copies that refill whenever someone buys the game outright. https://legendary-vermin.itch.io/
I'm also an AP streamer who shows up predominantly on Neon Lights Roleplay! I've been in everything from high-fantasy games, to Resident Evil style horror games, and you can find VODs of my work here: https://www.youtube.com/playlist?list=PLUYBnjyXT3Cp4KTnM1gqrVI4S9-k1FUhL A couple of highlights:
Games Stuff
Alley-Oop!
Alley-Oop! is a game I wrote with my wife in 2019 that is based on the WNBA's trip into the Wubble, a recreation center that was closed to the public, allowing the players to play in relative safety in spite of the dangerous early days of the pandemic. It was also inspired by the rise of Blaseball and Marbula One, and the idea that we as humans are really good at taking totally random noise and creating exciting stories by giving otherwise meaningless objects their own personalities.
As such, the game isn't about simulating basketball as much as it is about commentating it, and then deciding who these players are based on how the dice fall. Oh, and those dice? They are your players! Yeah! The pink d4 is Ollie Orion, and she's in the running for rookie of the year! But it's been hard for her to concentrate because she recently had a break up with that orange d10 on the other team. Maybe after this round of basketball, you and your friends will RP a scene between the two of them, where they have to shoot a commercial together. Maybe their love will be reignited?????
Alley-Oop! is also one of only a couple of games I wrote that got a print run, and the book is Gorgeous!!
Æthernet
Far and away one of my most popular games, Æthernet asks the question "What if, in the far future when humanity travels the stars and the internet is immersive VR, someone accidentally opened a rift to another dimension in the internet, and turned the internet into a literal digital hellscape?" and follows that question up with "What if we had to do dungeon crawls there as part of the gig economy?" Inspired by Doom (duh) and dozens of stories about the intersection of Magic and Technology, Æthernet is a small version of a game I want to make Very Large one day.
No Amount Of Armor: Ashcan Edition
I will probably talk about this game a ton here, but No Amount of Armor is my diet-tactics story-driven mecha RPG that takes you to the razor's edge of warfare. Mechanically, it sits between heavy tactical games like Lancer and fully story driven games like Firebrands, giving players the tools to embody characters that feel like they have a stake in the world, and build mechs that feel like they can throw a punch to level a building.
Right now, this game is still in development, and you are invited to give feedback and help shape the game's final form!
Actual Play Highlights
You can watch any of the shows I've been in on the youtube playlist above, but here are some finished Series that are digestible and fun!
Resident Evil: Catalyst
A game of The Company made for The Top Shelf in three parts! It follows a group of engineers, scientists and soldiers in the wake of an early break out of a combination of a G-Virus and Las Plagas. It ends in tragedy in one of the highest stakes conversations I've ever had the pleasure to participate in in TRPG.
Under Twilit Skies
Under Twilit Skies came together as a charity stream, and became so much more than that. At its core is the very real pain of living under state violence, and the need to fight back.
5 talented pilots fight against the empire that colonized, brutalized, killed and created them. 4 episodes of high octane, high drama mecha action in Armour Astir: Advent.
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open-hearth-rpg · 6 months
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Player-Facing: Great RPG Mechanics #RPGMechanics Week Five
I talked about letters and epistolary forms yesterday. They have a kind of immediacy to them– a direct communication from writer to reader, even if you aren’t the intended recipient. That feeling has made them a rich and useful tool in Good Society and in many solo rpgs.
The long time companion to the letter in ttrpgs has been the handout. These have been there since the earliest days– the first ones I recall came from early Call of Cthulhu modules and D&D tournament modules like The Hidden Shrine of Tamoachan. They offered in-universe objects for players to peruse– often hand drawn. These things came before Desktop Publishing and so everything had to be laid out and replicated.
I especially love objects which weren’t just summaries or images, but instead tried to look like real things from the world. Business cards, classified ads, maps, etc. It’s something of a lost art in a world of quicker online play where we can mock up battle maps and find pictures in an instant. I don’t think I’ll ever do anything quite as ambitious as my notebook for Changeling the Lost and that’s too bad in some ways.
But some games have taken the concept of player-facing materials and really delved into them. I have two old favorites in this category. The first is the classic City of Lies boxed set for the first edition of Legend of the Five Rings. This is a city campaign made up of several booklets. The basic premise is that the PCs are a new party of magistrates arriving in the city following the murder of the previous magistrate. The players are given a document which is assembled from various records and scandalous publications. It is an unreliable narrator with some things out of date and others hidden by alternate names. It’s a great companion to the campaign, even if it is a little overwhelming.
The gem of this is a smaller player-facing booklet, the testimony of the murdered magistrate. It offers more insights and clues. Importantly it is brief enough all the players can reasonably be expected to skim through it and find some direction. As a whole, City of Lies is hard to beat– and would be an amazing thing for someone to update to the latest version of the rules and setting.
The other book which sticks with me has a technique I haven’t yet seen adopted by anyone else. Robin Laws’ Players Guide to Kaiin presents a single city for The Dying Earth rpg. But it is not a GM guide. It is a player's guide filled with neighborhoods, characters, details, secrets, and rumors. It is funny, revolting, and compelling in a splendid mix– filled with folks who might help you but might just as easily strip your boots off when you pass out.
The conceit Player’s Guide to Kaiin is that the players look through and find something which catches their eye, fits with their plots, or looks worth exploring. They then tell the GM that’s what they wish to interact with and go to town, literally and figuratively. Like serious, it is great. I wish more city books existed which took this approach. Frankly it shocks me that we don’t have a guide like this for Eversink from Swords of the Serpentine.
I’m pretty sure you can draw a line from Kaiin to another Robin Laws’ masterpiece, The Armitage Files. That offers an improvisational campaign structure built around a series of ten documents. All of these seem to come from a messed up future, written by the PCs patron apparently. They tell of terrible things to come. They offer hooks, names, and incidents which the players can choose how they wish to explore them.
There are several brilliant aspects to this approach. They feel like old-school handouts with different formats, handwriting, and voice. There’s a sense of a chronology to the dissolution of the author. That’s wonderfully complicated by the fact that these letters can be presented in any order– with that basic choice shaping the play.
Importantly the letters are tight– one or two pages iirc– which means that every player can look at a copy and work through it. I love the latter player-facing full document innovation of Dracula Dossier, but that’s an overwhelming text for all the players to work through. It requires full buy-in from the group– otherwise you get the same quarterbacking problem that plagues co-op board games. Armitage also provides a plain-text version of each document which really helps at the table.
I think there’s lots of room for interesting, rich, player-facing stuff today. It doesn’t have to be massive– in fact I think these things being smaller and/or easily broken into chunks for players to work through. The trick is to make these things actionable: presented in such a way that players can immediately find cool things they want to do on any page, rather than having to read through the whole of a book.
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