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#the runaway kid
hezuart · 7 months
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Little Nightmares characters as Tinkerbell Fairy Talents! 
After speaking over it with @ciipher-arts (who knows more about the Tinkerbell movies than I do) With her advisement, I decided to assign talents via colorscheme instead of any other truer association with their darker original powers. 
I caught COVID this past week and sketched these out while I was sick in bed. It was therapeutic. 
*Mono's color scheme is a fight between olive green and brown depending on the lighting, so here I decided he'll represent brown.   *Noone, the last character, is from the Sounds of Little Nightmares. We don't know what she looks like outside of having a dress and a head silhouette. (And the silhouette has a purple background) So It's likely this depiction is inaccurate, but there were no other orange-schemed characters that fit the "animal" talent. Plus, Noone always loved moths as a child, so it may as well be her. (I'll make an official design page for her at some point, but I heavily based her design off of Jane from Peter Pan 2) 
Six, Mono, the runaway kid, the girl in the yellow raincoat, the pretender, Noone, Low, Alone (C) Little Nightmares 
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queen0fm0nsterz · 1 year
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that one scene
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stara-makes-comics · 1 year
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more spirited away redrawn as little nightmares (that I forgot to post)
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six9157 · 1 year
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models
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incorrect-nightmares · 3 months
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mono: what’s worse than being betrayed by a friend?
RK: stepping on a nome by accident and not being able to explain that you’re sorry
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phantommuze · 8 months
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Can't wait for LN3!
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lurxof--thxmaw · 6 months
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Someone give this poor woman a stim toy
// Don't worry, she's got plenty!
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randybutternubber · 8 months
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Meep
Please click/tap because tumblr likes to make the image resolution look like doo doo fart 😔
Also if the resolution is too low to tell, mono is saying “Six, we’re 11, we say CRAP, not poop”
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smolsix · 1 year
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Hi I doodle these 3 before bed
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mimisdreamland · 2 months
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HAVE THIS ART I JUST FINALLY FINISHED LIKE A MINUTE AGO, HEHE
HAVE SOME MONO X RUNAWAY BECAUSE BROMANCE IS STRONGER THEN MANCE ALONE
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hezuart · 9 months
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LN Channel Change AU Sequel: “Seven” {1} {2} {3} {here/final}
And they lived happily ever after. Or did they? We've established our main characters Mono (TV/space-time) and Six (Soul Sucking) have strange supernatural powers. I wanted Seven to have one too. (Hydrokinesis aka water bending)
Notes for how I came up with Seven's powers and the deeper meaning behind his interaction with Mono:
1. Each child has nightmare prophecies (something to do with Mono's time loop?)  at the beginning of their stories. Six's is the Lady, Mono's is the door that leads to the Thin Man, and Seven's is being pulled underwater. Six and Mono's nightmare visions are fulfilled at the end of their stories; revealing that the thing they dreamed about, they essentially become or usurp.  Seven's differs. His dream resolves in act 1 and he kills the Granny, the creature assumed to be the one pulling him underwater in his nightmare. But what if Seven's dream prophecy was still valid... even post-Granny? Being dragged underwater... for a different fate?
2. Seven is the only main cast character shown with the ability to swim. 3. "Seven Seas" anyone? Water is a symbol of purification & life, hence, Seven gains his new powers after he survived and Mono broke the timeline loop to start fresh. "Washing it away" so to say. 4. Water is a liquid; passive in nature, but powerful in circumstance. Seven is kind and sneaky but kills the Granny when continuously attacked and threatened by her. He does the same to the Octopus monster.
5. Water molecules have adhesion and cohesion, meaning water likes to stick to itself, and stick to other things. Seven has an attachment to Nomes. He is always drawn to other people and other creatures, wanting to help them. His belief is that survival chances are higher amidst a group. Water is also known for containing life, no matter how strange or deep, such as ocean fish that often travel in schools/packs often to confuse or fight off predators, thus, another reference to Seven's new life, and his teamwork with Nomes and Mono.
6. Seven is often in fandom depicted by a circle. A water droplet. 7. Seven collects flotsam; typically boat debris, but in this case, bottled messages that come from the sea. Yet another connection to water.
All this indicates heavy implication and well-fitting power to bestow hydrokinesis onto Seven. I was inspired by the INSIDE game's drowning chapter and Stanley and Stanford's secret boat hide-out on the beach from Gravity Falls. Which is why I have selected Mono, Seven, and all their future friends to a lovely and sunny (future) beach house, far away from everything they've suffered. And living near the largest body of water on the planet with a kid with hydrokinesis? ...Certainly has its perks!
But Seven gaining powers is important to not only their survival but also him. He was still nervous about Mono. He knew Mono was very powerful and mysterious. In more ways than one. Mono is stronger than him and can also use telekinesis on objects on the beach. He's a better food hunter and seems more like a leader. Seven also likes to lead, but he felt outshined by Mono. (I don't portray that well in my comic) Seven is weaker and defenseless. His only shining quality in comparison is his ability to swim, but even that can only get him so far. He risks his life for his Nome friends and loses his life doing so. Or so he thought. By a miracle, his powers over water awaken. He drains the monster of its water, beaching it. He walks to Mono in a new light. It's a new him. He holds up his hands as if to say "See? I'm like you now." He's leveled the playing field. (It also helps that he now has jurisdiction over power Mono cannot interact with) Now they are truly equal. Two kings; one of land, one of sea, both ruling the island in equal standing. Seven will never again feel like a burden left behind. (Seven's powers activating also has something to do with the fact he bit the Octopus creature to save the Nome. Mono and Six both consume their powerful prophesized enemies to gain some of their power, if they didn't already have some before. Seven biting into the Octopus's flesh and unknowingly consuming some of it may have jumpstarted his power deep within him, on top of him encountering Mono; supernatural kid extraordinaire that brought him through a tower wormhole to escape the city)
~~~
A threequel is planned, and maybe the last addition to this series, but the next one is not fully fleshed out yet so it may be another year until I can really touch upon it yet. Otherwise, hope you guys enjoyed!
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queen0fm0nsterz · 7 months
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Why didn’t the lady just turn six into a nome? Is she stupid???
I was gonna tell you I slept with your mom but I actually may have a serious answer to this.
One of the very important things the DLC did to enhance the plot of LN (and the character of the Lady overall) is that is gave us a very precious interaction where comparisons can be drawn: it shows us how the Lady would react to a normal kid VS how she reacts to Six.
When circling around the defenseless Runaway Kid, the Lady takes her time with approaching him. She goes around him thrice, with each approach getting closer and closer until by the last one she's essentially face to face with him. It almost feels like she's studying him, in a way, before she decides what she ultimately wants to do with him.
You'd think she would take the time to kill him instantly, especially since he was unlucky enough to catch her during one of her most vulnerable moments, but instead she opts to turn him into a Nome after she slides directly in front of him and gets a clear view of him. By the looks of it, it really seemed like she was trying to check something.
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(You can watch this video so you can see what I'm talking about. Go to minute 23:58 so you can see what I mean)
When she sees Six, however, she's immediately on the run after her. What's strange is that eventually when Six escapes her the first time and reaches the corridor on the other side, she lets her get the mirror relatively unharmed, and then follows the... "ritual", let's call it that, to a tee. So much so that when she loses, she doesn't retaliate. She accepts defeat. Going as far as to move to make room for Six to bite her neck -- as if she already knew what was going to happen.
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(As you can see, her pose here has changed. She's holding herself up to be right at Six's height with her neck.)
When Six does bite her, the Lady lifts her hand as a reflex, but does not make a motion to grab or push Six away. Regardless of whether she was defeated or not, she is still the larger being. If she was to push Six away - especially now that she's weakened by her hunger - the kid would either fall on the ground or, at worse, bite her hand. Nothing life threatening.
What gets me is that SHE, who is so keen on keeping the Maw alive and who is the reason the whole operation is even still going to begin with, the living heart (figuratively) of the submarine, would let herself be defeated without so much as a complaint... UNLESS this is the way to ensure the Maw's survival.
This Lady dies here, sure, but through this process, the Maw gains an heir. The Maw has lived before her, and with this, it will most likely live after her. So her duty is done, essentially. Obviously, though, because she is human, the Lady does not want to just die and give up without a fight at least -- which is what leads to the non-canonical deaths (a.k.a. every time the player gets caught by her and she instantly kills you) and possibly to the ritual even being structured the way it is when Six comes around.
More than a ritual, it is rite of passage, if you will. "The Lady Circles" does sound very solemn and contained, starting with a lone and low percussion that one could compare to the "starting horn", as in the beginning of the battle.
Six is "off limits". In the sense that she can't be turned into a Nome because of her position in the Maw's system. In the words of Tarsier themselves:
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Beyond Six's control, because she did not want to be on the Maw in the first place -- but beyond the Lady's, too. Because she doesn't want to die and be replaced. But it's part of the cycle taking place in the Maw, as it has been for a long time, so the Lady must accept it, whether she likes it or not.
Now, whether the Maw did actually survive thanks to Six staying or not... that is up in the air, as of now. We'll find out eventually.
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dailyweezer · 1 year
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Day 89: Little Nightmares
(Requested by @astonot)
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let's do...everyone's opinion on mono
At last~
The Maw
Six: "... ... ...he's okay :T" the Janitor: "Actually a polite kid. I like him!" the Twin Chefs: "Which one is Mono? The paper bag kid?" the Lady: "A wonderful child~" the Granny: "Poor, brave boy" the Runaway Kid: "This kid is so stupid sometimes, no wonder he's friends with Six."
Pale City
the Hunter: "He shot me!!" the Teacher: "He's a good boy. Does his homework. Violent temper though..." the Doctor: "Eh. Good lad..." the Thin Man: "Every time he calls me or the Lady 'mom' or 'dad', I have a heart attack"
The Nest
the Raincoat Girl: "Bestie!" the Craftsman: "Who's Mono?" the Butler: "Weird boy, in my opinion" the Pretender: "How come HE gets his own adventure!?"
Mono:
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phantommuze · 2 years
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the Little Nightmares kids, but Peanuts dance
I can’t animate, okay? I tried...
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gh0st-t0wn3 · 2 years
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I just wanted to draw six and rk vibing, I have no excuse
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