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#{im very passionate about the 《two characters thrown together from forces beyond their control》 point in particular
queen0fm0nsterz · 7 months
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Why didn’t the lady just turn six into a nome? Is she stupid???
I was gonna tell you I slept with your mom but I actually may have a serious answer to this.
One of the very important things the DLC did to enhance the plot of LN (and the character of the Lady overall) is that is gave us a very precious interaction where comparisons can be drawn: it shows us how the Lady would react to a normal kid VS how she reacts to Six.
When circling around the defenseless Runaway Kid, the Lady takes her time with approaching him. She goes around him thrice, with each approach getting closer and closer until by the last one she's essentially face to face with him. It almost feels like she's studying him, in a way, before she decides what she ultimately wants to do with him.
You'd think she would take the time to kill him instantly, especially since he was unlucky enough to catch her during one of her most vulnerable moments, but instead she opts to turn him into a Nome after she slides directly in front of him and gets a clear view of him. By the looks of it, it really seemed like she was trying to check something.
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(You can watch this video so you can see what I'm talking about. Go to minute 23:58 so you can see what I mean)
When she sees Six, however, she's immediately on the run after her. What's strange is that eventually when Six escapes her the first time and reaches the corridor on the other side, she lets her get the mirror relatively unharmed, and then follows the... "ritual", let's call it that, to a tee. So much so that when she loses, she doesn't retaliate. She accepts defeat. Going as far as to move to make room for Six to bite her neck -- as if she already knew what was going to happen.
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(As you can see, her pose here has changed. She's holding herself up to be right at Six's height with her neck.)
When Six does bite her, the Lady lifts her hand as a reflex, but does not make a motion to grab or push Six away. Regardless of whether she was defeated or not, she is still the larger being. If she was to push Six away - especially now that she's weakened by her hunger - the kid would either fall on the ground or, at worse, bite her hand. Nothing life threatening.
What gets me is that SHE, who is so keen on keeping the Maw alive and who is the reason the whole operation is even still going to begin with, the living heart (figuratively) of the submarine, would let herself be defeated without so much as a complaint... UNLESS this is the way to ensure the Maw's survival.
This Lady dies here, sure, but through this process, the Maw gains an heir. The Maw has lived before her, and with this, it will most likely live after her. So her duty is done, essentially. Obviously, though, because she is human, the Lady does not want to just die and give up without a fight at least -- which is what leads to the non-canonical deaths (a.k.a. every time the player gets caught by her and she instantly kills you) and possibly to the ritual even being structured the way it is when Six comes around.
More than a ritual, it is rite of passage, if you will. "The Lady Circles" does sound very solemn and contained, starting with a lone and low percussion that one could compare to the "starting horn", as in the beginning of the battle.
Six is "off limits". In the sense that she can't be turned into a Nome because of her position in the Maw's system. In the words of Tarsier themselves:
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Beyond Six's control, because she did not want to be on the Maw in the first place -- but beyond the Lady's, too. Because she doesn't want to die and be replaced. But it's part of the cycle taking place in the Maw, as it has been for a long time, so the Lady must accept it, whether she likes it or not.
Now, whether the Maw did actually survive thanks to Six staying or not... that is up in the air, as of now. We'll find out eventually.
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