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#that's clerics <3 kings of getting into situations and getting other people out of situations and NOT getting themselves out of situations
explorerspack · 5 months
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hi guys i'm posting again. as much as i love playing characters who have a self-preservation instinct it's so much EASIER to play characters who do not have one even at all especially in situations Like This
#cw:fire#c:megadungeon#cha:alessi#or really like alessi thinks they don't NEED a self-preservation instinct bc their saint and their holy purpose is preserving them#but it was so EASY to just be like 'yeah i charge into the burning building yeah i keep going deeper into the fire yeah i grab the searing-#hot door handle. there's a person in there who might possibly still be alive!' i didn't even have to THINK about it#and not even like. not even a person they KNEW especially well just A Person#and they still couldn't actually get her out alive :( but they still gave it all they had and still managed to get her body out#[i'm going to need to take this next two weeks (:() b4 we play to figure out how they feel about that. beyond 'angry at ragnarr']#i was getting a little worried in there tbh! 14 hp is not very much to end up with! but i didn't have to even consider turning around#and alessi wasn't even a little bit worried about it they knew they'd be fine#that's clerics <3 kings of getting into situations and getting other people out of situations and NOT getting themselves out of situations#and it's such a fun contrast w my other active megadungeon guy being salvador who DOES have the hit-da-bricks instinct#was introduced as the sole survivor of a tpk!#and the fun tension that gives w him being a guy who Does walk the edge of death frequently#and who HAS that castillian bravado and that bravery sword and who IS a bit of a risk taker even just for the sake of taking risks#but who also knows when to get the hell out of dodge bc if you want to stay alive you have to keep yourself alive. and for now he'd really#rather like to be alive!#cha:salvador#okay NOW i'm going shopping#love when meg puts me in a situation <3
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taki118 · 9 months
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SuyaLight Master Post Part 13
I really like these two there’s not a lot of content for the fandom as a whole soooo here’s my submission as I get every moment of these two royals who literally share a braincell (and I love them for it) First up this is just on the manga if you are anime only its going to have stuff you havent seen, yes even with what the anime covers (so read it) and there will be spoilers so beware. If you prefer Demon Monk/Cleric/Leo (which I don’t really get) I am sorry this isnt for you. Lets go! Part 1 is here Part 2 is here Part 3 is here Part 4 is here Part 5 is here Part 6 is here Part 7 is here Part 8 is here Part 8.5 is here Part 9 is here Part 10 is here Part 11 is here Part 12 is here
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Twilight wants to spend time with Posiden but he’s nervous so he tries to get Suya to come
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Suya thinks it’s weird cause she’s not good at reading people
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SO she tries to just get Twilight calling him like he’s not the demon king and notes he’s good at making tools
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So she gets dragged on their fishing trip
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But she doesn’t get the point of it
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They try to scold her over it
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Because of Suya the two have a heart to heart where this is resolution and SUya gets to eat with them
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Suya is hanging out with Twilights dad who appears like a child and Suya is unaware just enjoys playing with a cute kid, but musican is trying to stop her from revealing too much, yet SUya just always seems to talk about Twilight
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He wants to hear futuredaughterinlaws I mean Suya’s opinion on Twilight
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She thinks Twilight is fine as he is and sees how he’s changing
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This chapter is the absolute cutest
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Twilight wants to check in on the demon school undercover and they realize Suya is the most suitable amoung them to join him, reluctantly
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Its obvious she just wants to play around but then 
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So does Twilight, neither of them ever had a normal school experience and want to do so.
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Suya gives a heartfelt explaination
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But Twilight still knows its a bad idea
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But he should really know better by now
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Anyway they go and get seen by Musician whos teaching that day in their not all that good student disguises. 
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Suya starts eating secretly in class, Twilight notices and wants some
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And she happily shares
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They even share a note
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And accidently causing musican more stress
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Suya brought a heated bento but wasn’t aware they are too cute together
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I mean look at these dorks
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But they don’t get introuble
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The two are getting disillusioned with school life
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They both really played up school life in their heads and hoped to get the full experience in a day
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On the offhanded mention of dorms they both cheer up look at these dorks
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As Twilight goes on about how lovely this is
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But musican reminds him its not that different from the situation at the castle
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Twilight is such a romantic that Suya kills
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Musican’s words strike the right cord and the two are happy to return
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Like how can you read these chapters and not think the two suit each other
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takataapui · 5 months
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3, 13, 29 :)
3. Do they enjoy cooking?
Marr (My changeling reskinned sun soul monk) does! Their parents weren't great so Marr had to make their own food a lot growing up, and didn't enjoy the weight of having to provide for themselves when younger, but eventually started coming round and finding joy in it. I think it was one of the things that drew Gait (their wife) to them, their excellent cooking skills. Gait was terrible at cooking, and was so used to her family cooking food for her that when she struck out on her own she was a bit overwhelmed by having to learn!
Māhina (Aasimar-Goliath lunar sorcerer) is not a good cook but enjoys it. She grew up having to never cook, as the community she was raised in believed she was the subject of an important prophecy and so they treated her like a holy object her whole life. Since she ran away from her clan, she's found that she enjoys the freedom of cooking and making those choices. Of course, her life is a bit hellish rn so she has to mainly subside of rations, and isn't getting the chance to practice her fledgling cooking skills :(
Vye Windfall (fire genasi order of the lycan blood hunter) (her lycan form is a polar bear!) does not enjoy cooking at all. she sucks at it and hates it and wishes she could press a button and have it appear in front of her. she would probably take levels in cleric purely to get access to create food and water if she could.
Dam (Eladrin Blood Hunter) loves loves loves cooking. It's one of the ways he could provide and show his love for his partners. (Z"L)
13. Do they enjoy poetry?
Marr definitely does! They were part of a travelling band of storytellers until they all disappeared (and are stuck in the Astral Sea, someone help them please). I think before they joined the Spinning Yarns, they didn't have that much of an appreciation for poetry, but once they heard the variety, the depth, the emotion of it coming from the Spinning Yarns, they really started enjoying it. They're not the type to write any themself, except for maybe once and it didn't go well so they haven't tried again.
Māhina hates poetry bc it's too similar to her prophecy so she simply hates all poetry on principle. Maybe one day once this prophecy nonsense is started, she'll find a favourite poem, but for now? nah.
Vye doesn't have time for poetry I'm afraid! She's more a doer than a thinker, and she doesn't have the brainpower, time, nor inclincation to sit down and consume a poem and think about how it effects her.
Dam probably didn't used to care much for poetry, but once he became king, I'd say that he started developing a quiet love for it. I think as he gets older, especially after he abdicates/passes on the throne, he can be found in a sunny spot devouring a book of poetry and letting it take him away. He's particularly fond of poems that remind him of his partners, and he has little collections for each of his partners of poems that he think they would have liked and remind him of them.
29. If they were real would you be friends with them?
I would soooo be friends with Marr. They're totally a person who takes care of other people, and is the steady head in any situation, so I think that would really make them super easy to get along with. They present a steady front but are pretty lost and scared deep down which I relate to.
Māhina is pretty similar to me lol so we'd either be besties or hate each other because we're too alike. It could go either way with her.
I think we all need a Vye in our lives. I think she would shake up anyone's life. I wouldn't necessarily be friends with her or even like her, but I feel like she'd do me some good.
I would be best friends with Dam and would never let him leave me. I love him so much, he's everything I want in a friend.
Thanks so much for asking Cosmo, ngā mihi, e hoa! <3
Send me asks about my DND characters!
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themaskstayson · 1 month
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Vespers the human Necromancer
Nickname: Ves
Pronouns: he/him
Age: 35
A traveling wizard trained in the arts of the dead. For a small price, he would speak to the dead; and for a larger sum of gold, he can raise it.
He was once employed by a Lich King to bring back his most beloved wife and only child, but something went wrong, and the King cursed Ves to be mute so he could never cast a spell ever again.
Getting nabbed by Mind Flayers was the last thing he ever thought would happen to him, but luckily for Vespers, his trusty companion and familiar, Salem the raven, is around.
Lore
Vespers was from a D&D campaign that was very short-lived. The party was tasked to bring a prisoner that was sealed away in a wood box before the party was ambused by thieves. A raven cast knock on the box and freed Ves so he can aid the party.
Once freed, Vespers informed the party, through the raven, that the king had cursed him and he had to seek the aid of his church he left many years ago.
Vespers mostly is known for his nercomancy but he can provide simple healing through spells and making potions.
After defeating the lich king, he never got his voice back. He went back to traveling around and helping people be able to speak to their dead loved ones and dealing with unruly undead.
In Baldur's Gate 3
He's intrigued by Astarion due to him being a vampire and would love to study him, despite Astarion's distain for it. But Ves sneaks in some questions here and that does get answered before Astarion realizes what the wizard is doing.
He enjoys learning Gale's specialty in magic, despite Ves lack of appreciation to Mystra, and spends his downtime with the other wizard in reading and sharing knowledge.
Ves also asks Wyll many questions about his transformation and seeks him out during the party to see if he can get more out of the hero. He does try to comfort him but does a piss poor job.
While Lae'zel kind of scares him, he does find Githyanki culture fascinating and would ask her questions with Gale.
Vespers has no interest in Shar and even finds the Goddess annoying cause she preys on the weak, in his opinion. But he can tell Shadowheart isn't like most Sharrans... And keeping a cleric happy is usually for the best in a party situation.
He adores Karlach. She's like a sister he never had. He also understands the pain of someone taking something from you and is glad he can help get her to touch again.
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grailfinders · 4 years
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Fate and Phantasms #62: Tamamo-no-Mae
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Today on Fate and Phantasms, we’re making the Fox Priestess of Peerless Beauty, Tamamo-no-Mae! Tamamo’s a Theurgist (cleric-wizard) with a knack for being able to do a bit of everything. Fireballs, curses, magic support, splitting into multiple copies of herself.... she’s got a lot of abilities, is what I’m trying to say.
Check out the detailed breakdown below the cut, or the build summary over here!
Race and Background
We just made Tamamo Cat and we know her race, so it isn’t too surprising that you’re also a Tabaxi, giving you +2 Dexterity and +1 Charisma. You also get a bit of Darkvision. Fox’s Agility lets you double your movement speed for a turn, and recharges after spending a turn not moving. Fox’s Claws gives you a modest melee attack that you can use without weapons, and Fox’s Talent gives you bonus proficiencies in Perception and Stealth.
“Evil spirit that possesses kings” isn’t a background, but your side gig is. The Courtier background gives you Insight and Persuasion proficiencies, and helps you find your way around courtly politics.
Stats
Your highest stat is your Intelligence. That’s your casting ability, and hey look at that, you’re pretty good with magic. Second is your Charisma- that “Peerless Beauty” in your title isn’t just for show, and it will help you deal with people while saving your spells for bigger issues. Third is your Wisdom- you’re still a priestess, and most clerics are pretty wise. Your Dexterity isn’t bad, you definitely prefer getting out of the way of attacks. Your Constitution’s pretty low, but we’re not going to dump that if we can help it. What we are dumping is Strength. Let Cat handle the punching, you’ll take care of the rest.
Class Levels
1. Like I said in the opening, you’re going to be a Wizard. A lot of casters could qualify here, especially since your magic is more innate than learned, but wizards get the most variety, and we’ll need all of it. First level wizards have proficiency in Intelligence and Wisdom saving throws, as well as two wizard skills. Arcana will make you more magical than the average fox, and Religion will help with the “being a priestess” thing.
Wizards also start out with two features. You can prepare and cast Spells in your spellbook using Intelligence as your casting ability. You also have an Arcane Recovery, letting you regain a number of spell slots with a total level of half your level (rounded up) on a short rest
Wizards get a lot of spells, and you’re a caster, so you have some freedom when it comes to spells you should know. To save everyone some time, I’m just going to list off the spells I picked at each level, and note the ones that are needed for the build, either mechanically or to be in character. At this level, you get Fire Bolt, Gust, Prestidigitation, Burning Hands, Disguise Self(needed for a reason we’ll get to next level), Mage Armor, Protection from Good and Evil, Jump, and Magic Missile.
2. Second level wizards get to pick their school of magic, and the school of Theurgy from an unearthed arcana lets you blend your magical skills with the fact that you’re somewhat a minor god. When you pick this school, you also pick a Divine Inspiration, a cleric domain that will affect the rest of the build. You’re a Kitsune, so you fit nicely into the Trickery Domain. You also become an Arcane Initiate, letting you learn spells from the trickery domain spell list, and after that is exhausted, other cleric spells as well. 
Similar to the cleric, you learn how to Channel Arcana. Once per short rest, you can choose one of two options to channel your magical energy. Divine Arcana uses your bonus action to add 2 to your next spell’s attack roll or save DC, especially useful for spells that require a save every turn. You also learn the trickery domain’s Invoke Duplicity, letting you create an illusion of yourself for up to a minute with your concentration. You can use your bonus action to move the illusion around, and can cast spells from the illusion’s perspective, as long as the real you can still see the target. You can get advantage on attacks if you and your copy are within 5′ of the same creature, but that won’t come up too much. Technically these are exact copies, but if you want to make the other Tamamos I won’t tell anyone.
For spells, grab Charm Person to fill up that domain spell list, and Feather Fall.
3. Third level wizards get second level spells. Mirror Image lets you make even more copies of yourself without using concentration, and Pass without Trace is another gift you can give to members of your party. Both are also needed to fill up your domain spell list.
4. Use your first ASI to round up your Intelligence for stronger and more spells, and your Charisma for better social skills without using magic. Grab Shape Water for special water features, Magic Weapon for another neat wedding gift (we’re getting there), and Suggestion.
5. Fifth level wizards get third level spells. Yours are Blink and Dispel Magic to tick another two marks off your domain spell list. Also, nobody’s allowed to have fancier enchantments than you, or so help you Tamamo you will destroy them.
6. At sixth level, you become an Arcane Acolyte, giving you the first level benefits of being a trickster cleric (bar armor or weapon proficiencies). You can now bestow the Blessing of the Trickster as an action, giving one creature advantage of stealth checks for up to an hour. For spells, Fireball gives you some extra (literal) fire power, and Remove Curse lets you slap a talisman on a party member and stop their bad voodoo.
You can also Channel Arcana twice per short rest now.
7. Seventh level wizards get fourth level spells, and you get two more domain spells: Dimension Door and Polymorph. You’re not that into shapeshifting any more, but that doesn’t mean you can’t do it.
8. Use this ASI to bump up your Intelligence for more prepared spells with stronger DCs.
9. Ninth level wizards get fifth level spells. Dominate Person and Modify Memory are the last domain spells you need to grab; you’re now free to pick any spells you want from both cleric and wizard spell lists.
10. Tenth level theurgists become Arcane Priests, giving them the sixth level features of being a cleric of their domain. You learn a new Channel Arcana feature, the Cloak of Shadows. You can use your action to become Invisible until the end of your next turn, or until you cast a spell or attack.
For your new cantrip, grab Poison Spray because I learned Tamamo spent the last couple years of her life as a poisonous rock and I wanted an excuse to share that with you. You also get two new spells. Raise Dead and Ceremony, so you can marry people. Yes, I chose this subclass so I could get this without wasting a feat on it. No, I’m not sorry.
11. Eleventh level wizards get sixth level spells. True Seeing will keep you from being fooled by others the way you’re fooling them, and Heroes’ Feast will help you set a proper banquet for your wedding night.
12. Bump up your Constitution with this ASI for better concentration and more health. For spells, grab Mislead for another way to copy yourself and Mass Cure Wounds.
13. Thirteenth level wizards get seventh level spells, and I’ve got to say, there’s not really much here that screams Tamamo to me. Grab Mordenkainen’s Magnificent Mansion for some privacy and then go back to get Immolation.
14. You become an Arcane High Priestess, giving yourself the seventeenth level feature of your cleric domain. Improved Duplicity improves your Invoke Duplicity, letting you make up to four copies instead of one. You can control all four with a single bonus action, but their base speed and range are unchanged.
For spells, we’re going way back to grab Enhance Ability for people we like and Bestow Curse for people we don’t.
15. When you get eighth level spells, Clone is a given- how else is Tamamo Cat going to happen? Also grab Incendiary Cloud for your biggest fireball yet.
16. Max out your Intelligence for super strong spells. Grab Aura of Purity and Heal to protect the party from status effects.
17. Seventeenth level wizards learn ninth level spells. Shapechange makes your polymorph game even stronger, and Astral Projection is also a spell.
18. At this level you have Spell Mastery over a first and second level spell, letting you cast them without using spell slots. Pick Disguise Self for some free shape changing and Mirror Image for free copies of yourself. You can also channel your arcana three times per short rest now. For your spells, True Resurrection and Mass Heal should keep your party on their feet.
19. Use you last ASI to bump up your Dexterity for a better AC and sneakiness. For some extra party favors, grab Purify Food and Drink and Create Food and Water.
20. With your final level, you get two Signature Spells, third level magic that you can cast once per day without using a spell slot. A free Bestow Curse and Fireball should make you one scary fox.
For your final spells, grab Control Winds and Control Weather to set the perfect wedding day.
Pros
With a maxed out casting modifier, two spell lists to choose from, and the ability to pump up a spell when you need it, your magical abilities are massive.
You can create four copies of yourself with Invoke Duplicity, and have an extra three with Mirror Image. (This probably defeats the purpose of ID, but whatever.) This means the odds of you getting hit by an attack aimed at you is about 1 in 8. You’re hard to hit, is the point I’m making. This also means if you have TamaCat on the same team, you can have the entire Tamamo Nine running around at once.
You have plenty of illusions and charms to take control of any social situation, and your charisma isn’t half bad either, so you might not even need them.
Cons
You don’t have much HP, barely scratching past the 100 mark at level 20. Power Word Kill is going to be your worst enemy-if they can hit you.
A lot of your spells and Duplicity require your concentration, and you’re not good at that. You’re probably not going to get hit, but if it happens, it’s going to keep happening.
Despite having so many spells, you don’t have that many attacks, and even fewer damage types. Thankfully Magic Missile is a pretty good standard to fall back on if you’re forced to deal with fire elementals.
Just don’t get hit and you’ll be fine.
Next up: What’s a sling to a god?
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syncogon · 4 years
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[QZGS meta] what’s in an OP? dawning glory (pt 1)
or, why TKA S2′s OP is actually really good
{The King’s Avatar season 2 premieres in less than 24 hours!}
(part 2) (part 3)
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Ever since I got into The King’s Avatar, I’ve always wondered what a “classic-anime-style” TKA opening would look like. OPs are something I pay a lot of attention to, both for the sheer enjoyment and hype as well as the deeper story and symbolism they may allude to. And although I enjoy the S1 and OVA OPs for what they are, I always wanted an OP that really followed the tried-and-true formulas, an OP that gave a proper look at what the series was really about, an OP that had a lot to dig into and analyze. 
S2 brought us this kind of OP, finally, and I’m very excited to see it. Heavily inspired by the “What’s in an OP?” youtube series by Mother’s Basement, I really wanted to try and break down this OP. Because things got very long, this is only part 1; the other 2 parts are linked above and below.
Some of the points I bring up may be reading too deeply, but whether some of these details were intentional or not, their meanings and effects are still worth analyzing. Also as a warning, there will probably be novel spoilers. 
For reference, watch and read the lyric translation here.
With all that said, let’s jump right in.
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We open with some very nice shots of the morning light streaming in, shining on the gamers’ tools of the trade. Right away, the new animation studio promises us a visual treat - the lighting and colors are excellent. Although the props are unmoving and there are no living beings in these shots, the changing angle of the light adds motion to the scene, giving the impression of a sped-up sunrise. This accompanies the music well, which starts out muffled and distant, and gradually comes into clarity. From the very beginning, the OP grabs our attention and holds it, building our anticipation for what’s to come.
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Now we cut to outside, atop a roof, and we get a proper look at the sunrise - only for a brief moment, though, as Ye Xiu’s hand quickly comes up to block the blinding light. “Anime protagonist staring at sunrise” is a pretty common trope, but I think it’s used to nice effect here - we’re introduced immediately to the “dawn” motif that underlies this entire OP (it’s even in the title). It’s a suitable motif for this arc of the story, because this is where Ye Xiu finally has the concrete goal of building up his own team - this is truly the dawn of Team Happy.
I like how it’s Ye Xiu’s hand that’s the first thing we see of him, or of anyone. As a pro, his hands are the most important part of himself; his hands are also one of the first things that Chen Guo notices about him when she first meets him. 
Furthermore, this view provides a nice natural transition to the next shot, in which we finally get to see him properly.
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Look at how pretty the sky looks! Look at how pretty his smile looks! 
After the first few seconds of pure buildup in the music, the beat kicks in at the exact same time as his hair begins to blow in the wind. I think it’s very important for the visuals and the music to sync together in an OP, simply because of the raw impact this has on the viewer - they reinforce each other’s effects. Both components of an OP need to work well together in order to create something greater than the sum of the parts. It’s just very exciting, when you can sit back and think “oh yeah, it’s all coming together.” 
Ye Xiu stares thoughtfully at the sunrise for a few moments, before breaking into a soft, relaxed smile (right on the second four-count after the beat starts). It’s not one of his mocking smiles, or his shamelessly confident smiles - here he’s just genuinely happy and hopeful at what the future has in store. 
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We see him lower his arm, and then the camera pans upward to a shot of the new series logo for Season 2. This pan-up to title card is also a fairly standard technique, but hey, it’s effective and efficient at getting us ready. 
Speaking of the new logo: it’s basically the same as the old, but I was shocked to see just how prominent the English title “The King’s Avatar” is now. Honestly, it’s really exciting to see - feels like it adds some legitimacy to our small English fandom, and it’s also so cool, knowing how the title “The King’s Avatar” became the official English name almost by accident - we could have easily ended up with something much less interesting. However I do think they could have positioned the text a little better, because I and others keep reading “The King’s Iavatar” haha
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As the dawn shifts more into morning, we refocus on Happy Internet Cafe, the origin of it all. Notice the new green leaves on the tree: our story began on a snowy winter, but we’re now firmly in spring, a time of new beginnings. 
The music excitement level settles down a little as we enter the first verse, and here we get a montage of many of the to-be Team Happy members. Although each shot is fairly short, each manages to tell a story, conveying a good amount of information about the character in question. One of TKA’s strengths is its large cast of well-developed characters, and I’m really glad to see that they’re not completely flattened out in this opening montage.
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Here we see Chen Guo, presumably opening up the cafe for the day. However, by the time she comes down here to do this, it seems that Tang Rou has already been awake and training for a while.
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Like Ye Xiu, the first thing we see of Tang Rou is her hand, a parallel that perhaps emphasizes how deep Ye Xiu’s influence on her is and how she wishes to learn from and surpass him. The nimbleness of her fingers on the keyboard definitely evokes the image of a pianist - a subtle clue for the future.
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Look at her straightened back and serious eyes - her posture and expression say it all. Awake, alert, steady, calm, as she continues to strive for improvement. 
The lyric for this part is roughly, “the bugle call to split open the dawn is sounding right here and now.” As mentioned, it’s here at Happy Internet Cafe that it all begins.
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From one internet cafe to another, it’s Wei Chen and his bros! Notice how he’s at the center of their little group, in both position and attention - we immediately get the sense that he’s their leader. Slouched against the couch (which seems to be built more for comfortable lounging than proper gaming), hands behind his head, glancing between his friends, an easy smile, it all gives off a relaxed, casual air of confidence. 
Still, in contrast to the seemingly light-hearted mood of this scene here, the accompanying lyric is somewhat melancholy: “were those daydreams or the past?” 
When Wei Chen’s character design came out, a lot of people were surprised at how young he seemed to look, and he has barely any stubble. But with this close-up of his face (which is specifically timed to “or the past”), the lines under his eyes are clear to see. Combined with the lyric, there’s suddenly something sad beneath his smile here. He’s not young anymore. 
Notice the one screen that’s turned on behind him - clearly an image of Glory. Despite everything, he couldn’t bring himself to leave this world entirely.
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Where the hell is Steamed Bun? Why does he have a bat? We just don’t know. We don’t even have any lyrics to give us a hint. He’s a real-life Brawler, totally incomprehensible. Even the camera shakes a bit erratically as it tries to follow his movement. Honestly, isn’t this just the best way to sum up his character?
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Our favorite math nerd Luo Ji, in a library of course. The shot begins with everything blocked off by the books, and it’s only when he pulls out one of the books (the black-to-light is timed with the lyric “I open my eyes”) that we’re able to see him. He’s still framed by the books in this shot, because he’s first and foremost still a student. For now and for a long time to come, his studiousness and mathematical ability will be what defines him and his contributions to Team Happy. 
Still, he looks thoughtfully at the book in his left hand. Maybe his contributions can go farther. Pay attention to his character Concealed Light when we see him later.
I can’t say if there’s a significance to the woman passing by, but it serves its purpose as a transition to the next scene.
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Qiao Yifan! From the logo in the back, as well as his uniform and color scheme, you can see he’s still at Tiny Herb here. He looks determined and focused on his screen at first. When he blinks, though, his gaze subtly shifts to the side and down. Something is distracting him; he’s not quite as certain as he might appear at a glance. 
The lyric here is “[I can’t tell] what side of the road I’m running on,” an apt reflection of his current, conflicted and somewhat precarious situation. He’s on a championship team right now, a place that so many would envy. But he feels much more at home with the ragtag crew from Happy. But what prospects do they have? But it’s not like he has much of a place in Tiny Herb right now either…
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From Qiao Yifan looking to the side, we cut to An Wenyi looking to the side - our eyes are able to very naturally follow the transition. Although blurry at first, we soon see that he’s looking at a figurine of Immovable Rock - the number one Cleric in Glory, An Wenyi’s idol. He looks at it thoughtfully for a moment, brows furrowed, before turning away and closing his eyes. As though in resignation, knowing he’ll never be able to reach that level.
The lyric is, “do I understand” - a very short line, with the note held out.
An Wenyi is the logical one; he’s the one who understands. He understands his current position, he understands that he has no hope as a pro with his current skill, he understands that the chance Happy is offering him is a once-in-a-lifetime kind of opportunity for someone like him. It’s a decision he considers carefully, he’s unafraid to ask bold questions about the practicality of what Chen Guo and Ye Xiu are trying to do, but in the end he knows this isn’t something that he can pass up.
I like An Wenyi’s character arc a lot. There’s a lot of worry and self-doubt in his expression as he looks at that figurine; there’s a lot of sadness as he turns away. Even through Season 10, this aspect of him doesn’t just magically disappear - he has to deal with this reality of being Happy’s weak point. His logical mind is both his greatest strength and his greatest weakness.
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From An Wenyi’s closed eyes, we cut to Su Mucheng’s downcast eyes - another natural eye-focused transition. She looks up as the wind picks up around her, blowing her hair and scattering leaves. 
Notice that she’s not wearing her Excellent Era uniform here. Her dress reminds me of her outfit from the prequel movie, actually - color scheme, sleeves, bow, length, cut, etc. 
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It’s a style calling back to younger, simpler times. The light pink color adds to that effect as well. 
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As the camera pulls out, we’re able to see just how alone she is, isolated from the cars passing beneath her, not a single other person nearby. And at this point in the story, she really is rather alone; she doesn’t really have any allies on the team, and her only escape is to play in the game with the Happy crew. 
The wind is scattering many leaves, and she blurs into the background as the camera focuses on one drifting red maple leaf in particular. 
Blatant symbolism is blatant (it’s not even fall right now, it should be early spring…). Still, it’s a convenient shorthand to reference many things. One Autumn Leaf, Ye Xiu’s account and identity for a decade, now snatched away. The symbol of Excellent Era and those earliest hopes and dreams, now lost to the wind. It could even reference Su Muqiu himself, the boy with “autumn” in his name, now lying in eternal rest. 
The lyric is, “interwoven in the dawn, those memories and rests.” The past is now past, far out of reach; all we can do is look up and reminisce on what once was. 
Over the course of these shots, you can see the passage of the morning. The earlier characters are illuminated by a golden glow, but by the time we reach Su Mucheng, she’s standing in full daylight. Here we end section 1 (verse 1), and move onto the next part of the song.
Thanks for reading so far!
(part 2) (part 3) 
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itsuki-minamy · 4 years
Text
“K - THE FIRST STORY” (Novel)
CHAPTER 2: FLAMES (Part 2)
*PROLOGUE: SIDE: THE BOY
CHAPTER 1: THE BOY NAMED ISANA YASHIRO
Translation: Naru-kun Raws: Ridia
Awashima heard Kusanagi's voice so cold for the first time. Kusanagi was calm and not bothered at all. However, the calm he usually shows in front of Awashima is not so fragile, and he simply announced the minimum deeds and will necessary.
The fact that the executive, Tatara Totsuka, was shot dead by a person claiming to be the "Colorless King." Since this case is a problem between clans and the police intervention does not make sense, they did not denounce it and they report that those who took the body was "Homura". The report states that "Homura" will use all of his strength to pursue him after all. She knows that "Scepter 4" cannot be used in places where it is useless, but "Homura" goes after the criminal on his own and does not require any cooperation from "Scepter 4".
Kusanagi said it terribly clerical and one-sided. He barely answered Awashima's words. Kusanagi reaction remained the same whether he called as "Kusanagi Izumo" deputy director of "Homura" to "Scepter 4", or as "Kusanagi-kun" and her acquaintance to Awashima Seri.
When he hung up the phone, Awashima immediately manipulated the PDA, took off her garment and put on her underwear while calling out to the "King" and "Head of Scepter 4".
Despite arriving late at night, Reisi Munakata, the head of the office, responded with a single call.
"What's happen?"
"There was a report from Izumo Kusanagi, the executive member of 'Homura'. Tatara Totsuka, an executive of 'Homura', was assassinated by someone claiming to be the 'Colorless King'."
Awashima made a simple statement, inserting a jacket between her shoulder and face and pulling the sleeves into her uniform.
Munakata replied, "I understand."
"We will call members on an emergency call. Please meet at the base immediately."
"Yes!"
When the call ended, Awashima was already well dressed in her uniform. To finish, she quickly tied her tousled hair in front of the mirror, fixed it with a hair clip, put on her boots, and left the room.
As she hurries down the hall, Awashima feels the rush of blood close to her heart.
A member of the clan dies. That's sad. She also experienced it in "Scepter 4". However, if the criminal becomes another "King", a clan war is inevitable. Furthermore, Tatara Totsuka is surely the oldest member of the clan with Suoh and Izumo Kusanagi.
Remembering Kusanagi's voice on the phone, when she entered the captain's office of “Scepter 4”, which was adjacent to the bedroom, she was led into the twister due to the commotion that might occur. Munakata and the members of the special affairs team were already prepared.
Awashima bowed to Munakata, who was sitting in the office, and looked briefly at the faces of the hurried members. After thinking that Fushimi was missing, the door opened at the same time with a loud bang.
Saruhiko Fushimi, who has entered the office, said with a sulky look that the "Homura" executive was killed.
The eyes with black rimmed glasses and slightly long bangs carry a somber light. She has never seen Fushimi in a good mood, but today he seemed more frustrating than ever.
Fushimi is a young man with a unique past who has changed from "Homura" to "Scepter 4."
He lacks coordination, but he has a lot of power to make up for it, and although he is still 19 years old, he is at number 3 on "Scepter 4."
"Scepter 4", which plays the role of a police force against the Strains, and "Homura", which started from a street gang, are conflicting organizations that collide frequently. What happened to Fushimi's turn, Awashima doesn't know the detailed circumstances and never felt the need to know in particular.
However, she was deeply impressed by how he received the news that the "Homura" executive with whom he had been involved was assassinated.
Munakata bypassed the members and began to explain the current situation.
Shortly after receiving the news from Awashima, Munakata had contacted the police and made the minimum necessary adjustments.
Police had already launched an initial investigation after receiving a report from the general public that heard the shot, and had also obtained sightings of men carrying what appeared to be the body. However, Munakata received notice that the right of investigation was moved to "Scepter 4" and that the police would only deal with the backup because it was a "male case" involving a person with special abilities. Police investigations have stopped.
Fushimi irritated his hair in front of Munakata, who insisted that they conduct an investigation.
"Isn't this dangerous? If it goes wrong..."
"Yes, we cannot do bad things. We will catch the criminal."
Fushimi's words were accepted and Munakata said in a rejecting tone.
"We cannot let criminals who get out of order and commit crimes go unchecked, and we cannot afford to ignore a private sentence that could involve hundreds of thousands of unrelated people."
Awashima took a breath in the current crisis that was clearly declared by Munakata.
Suoh wants to kill the "Colorless King". It was a possible future, where Awashima tried not to look ahead, feeling what would happen if he killed the King due to the instability of Suoh's Weissmann deviation.
Awashima reconsidered Munakata. The orderly "Blue King" did not disturb his calm and graceful face, his eyes beyond his glasses were calm, but his feeling was not always the same.
"Let's find the criminal. In our cause, without cloudiness."
They all corrected their attitude and welcomed Munakata's statement.
Awashima casually stopped next to Fushimi and walked side by side as they moved to their respective posts.
"Totsuka Tatara, who was killed, what kind of person was he in "Homura"?"
She asks Fushimi in a calm tone. She thought that he wouldn't reply deeply if he was astonished, but Fushimi looked at Awashima, and replied without emotion.
“He was a non-combatant. He mainly played the role of turning situations well, such as taking care of the education of newcomers or dealing with problems from his colleagues. Usually, Izumo Kusanagi was in charge of negotiations with the outside, but there were times when Totsuka was good at correctly engulfing the opponent in smoke and deceiving them."
Does it have a purpose to respond only with the performance without touching the personality? Awashima looked at Fushimi's profile. After all, his emotions don't show up there, but she felt that his always pale cheeks were paler than usual, probably because he woke up at dawn or because of the content of the news.
"Suoh Mikoto is…"
Awashima muttered as she recalled the "current crisis" she told Munakata.
"Even if he knew he would repeat the tragedy of 13 years ago, would he kill the 'Colorless King'?"
Nobody knows Suoh like Awashima. Awashima, the first member of the Munakata clan, was alongside Munakata when he first collided with Suoh. At that moment, Suoh laughed at Munakata's persuasion and concessions and removed his fangs. Facing Awashima, Munakata, who was always calm, disturbed his feelings at the situation of the fire beast or the disaster of the human form.
She believes that he is a terrifying man who has a violent orientation and destructive power. Awashima couldn't qualify that man, that even Munakata couldn't understand, he was immeasurable.
“The role of Tatara Totsuka. I think there was also an aspect like Suoh's security device."
Fushimi said bluntly. In the end it was a completely self-talking tone.
Before Awashima answered anything, Fushimi suddenly left Awashima.
++++++++++
A shot sounds.
The sound he doesn't know how many times, Kusanagi heard at the bar. The images taken by the old camera of Totsuka are converted into data and now played back on a personal computer. The video data was sent to the PDA of all the members of Homura to report the face of the criminal.
Seeing the images of his friend being killed over and over again gave him the feeling of falling asleep in his chest, but when anger and sadness find a place in his heart, those emotions are felt. No more irrational fuss. It may be okay to say that you are used to it.
Hearing the criminal boy make a name for himself, Kusanagi paused the video and spread the boy's hands. He intended to identify the type of weapon and follow the weapons acquisition route.
Kusanagi's PDA by his side, receives reports from "Homura" members one after another. Now they are gathering information about sightings around the building where Totsuka was killed and they go to the information store and the people behind the scenes to ask, but the results have yet to be achieved. There are many reports that members with blood on their heads were rude and had trouble, or had a fight with a member of “Scepter 4” who rushed in.
In particular, Yata, who is the leader of “Homura's” vanguard, was prone to ruin now because he was prone to getting caught in a direct path. He uses Kamamoto as an immobilizer to keep his balance, because otherwise he could hit some average person and hurt him. He was still a teenager and often played the role as his brother. Above all, it was Yata who saw Totsuka take his last breath, it can be said that it is reasonable.
As Kusanagi worked diligently, he heard footsteps descending from the second floor. Kusanagi removed his sunglasses and narrowed his eyes slightly, where the loud noise of stepping on the stairs and the soft noises of light weight, overlapping each other, made noise. "It's about time.", he mutters under his breath. Soon the other members will join as well.
Suoh and Anna appear at the bar. Anna's hand that was clinging to Suoh's back to hide in the middle, had a red flower. Anna held her in her hands, holding her to her chest.
The flowers were planned for everyone to give as a gift one by one on Anna's birthday. It seems that the rose that Totsuka gave to Suoh to give to Anna last night, was correctly given to Anna by Suoh. Kusanagi couldn't do it. The rose that could not be delivered or thrown away remains alive in a glass vase in Kusanagi's room.
Totsuka was supposed to give it to Anna when she brought that ribbon. He felt sad when he thought about the gift Totsuka prepared, but when he saw Anna holding the rose in her hand in an important way, he also thought that it was the best gift that could be given to Anna.
"Well, everything is ready."
Kusanagi stands up off to a good start.
"Anna, wait here. Mikoto..."
At the call, Suoh follows Kusanagi without answering.
As he climbed the stairs, Kusanagi looked back and saw Suoh behind him. A simple ring-shaped earring was on the cartilage part of Suoh's left ear, which follows Kusanagi after slightly dropping his line of sight. Sometimes it glowed red when it received light. Kusanagi turns forward, looking at the earring he's not used to in his ear.
"Do you think the boy who killed Totsuka is the 'Colorless King'?"
"Perhaps."
"Do you understand that between "Kings"?"
"No. It's just intuition."
Kusanagi sighed. It was a small sigh, but the exhaled emotions were heavy. The opponent is a "King". Kusanagi understood the meaning well.
"The previous seventh king, the 'Colorless King' Miwa, died in late September. After that, I don't know the story of the birth of the new 'Colorless King'. He was born in secret. We also don't know why he murdered Totsuka."
"Never mind."
It was an audible voice that he couldn't hear.
Suoh doesn't care who he is or why he did it.
Just find him and kill him. He's probably thinking that's enough.
Kusanagi said nothing more and approached Totsuka's body that was lying in Suoh's room on the second floor of the bar.
He closed his eyes and smelled the blood from Totsuka's cold body. There is not the piercing that he always wears in his left ear, just a small hole in the cartilage.
Behind Kusanagi, Suoh made a noise that lit a cigarette and the familiar smell of smoke wafted through. The smell of the cigarette slowly replaced the smell of blood.
Kusanagi looks at his friend's white eyelids, which no longer open.
The graceful face whose auditory hair casts a shadow on the blood-boiled cheek looked like a doll, and was like a stranger.
"Even though I'm always calm, I'm dying to face it."
From now on, he will be cremated with the flame of Suoh.
It was also the smoke from Homura's battle of retribution.
The body was burned near the sea.
Kusanagi and his friends, who were cheerful, spoke well and laughed at all times, lay silently and without expression in front of the coffin.
They couldn't erase Kusanagi's mood as if he was dying, his expression was so calm that he suddenly stood up and said, "Is it just a surprise?" And serious. Totsuka didn't wake up and closed his eyes with a disgusting look. The contrast between Anna's soft reddish color next to Totsuka and the pure white color of his skin, which is no longer bloody, stays strangely in the eyes.
The moment Totsuka was cremated it felt strangely quiet and calm. Only this time, everyone was filled with sadness and regret rather than anger, and Suoh seemed to be as clear as usual from the edge.
Suoh's flame of extraordinary power instantly burned the coffin that contained Totsuka, leaving nothing behind.
No Blood! No Bone! No Ash!
It was the last moment that he embodied the words of "Homura", but like the remains of Totsuka in this world, the earring that Totsuka wore shone on Suoh's left ear.
After three days.
It seems that the quiet moment of Totsuka's funeral was a dream, time was running out and it was too difficult.
"Homura" did his best to search for the criminal boy, and even the members who had little relation to Totsuka were burning with the spirit of battle and revenge.
When it's normal, there are a lot of nice people who get together and make stupid noises, and that's why they get excited like children to celebrate a girl's birthday, but once they get angry and have a fighting spirit, they burn like a flame and they don't fit in until the other part is burned.
Kusanagi usually sprinkles water on those people as needed to control them, but this time, Kusanagi lets them burn as well.
Using all kinds of information networks and some rough means, he was able to find out how the killer got the gun, although the whereabouts were unknown.
Kusanagi, who got the information at midnight, hurriedly returned to the HOMRA bar and made his way to the second floor room where Suoh was the first to live.
"Mikoto."
Suoh was lying on the couch in the room, lazy with a cigarette in hand. When he turned to Kusanagi, the long ash that had accumulated on the end of the cigarette fell to the ground.
"What happened?"
“I discovered the origin of the weapon that killed Totsuka. A multinational mob that wins a large business. Recently, it seems to have focused particularly on arms trafficking."
"I see."
"I need to ask the 'customer' who sold the weapon if he knows him or has a relationship with him. Muko-san doesn't speak so easily, but the time and effort of using the hands to fry is pitiful. I think I'll just take the elite around Yata and Kamamoto to the question."
"No."
Suoh with a low voice, carelessly interrupted him.
"I'm going too."
Kusanagi stared at Suoh's apparition, who said that while still in a lying limbs position, and blinked several times.
"When you go, it will be important."
"Yes."
"Even for the last few days, 'Scepter 4' has been keeping an eye on us. If you move there, maybe those guys will be out there big."
Suoh smiled.
He grabs the cigarette that has been too short, squeezes it in his fingers and extinguishes it with his own flame.
"Let me be."
In a word, Kusanagi somehow sensed Suoh's heart and sighed with a bitter smile.
“Goodbye to the plan, right? It's weird, but if you call, you can gather members right now."
“No, tomorrow is fine. You should take Anna with you to see if he's lying."
"I agree."
When he tested the calculations for tomorrow in his head and solved the difficulty, there was a voice from behind calling him, "Kusanagi."
When he turned around, Suoh had a mocking smile and cheered at Kusanagi lightly.
"Go to sleep."
Kusanagi slightly opened his eyes, squeezed his face for about two seconds, then bent down and shook his face.
"Yes, thanks."
"You can't sleep well all the time."
"I will return that word exactly as it is."
On the contrary, it seems that there are few humans who sleep properly after the incident among the members of "Homura".
But surely, he should have slept well. From now on the situation of having to move the head and body continues. He need sleep.
The same thing happened with Suoh, but Suoh shrugged slightly at Kusanagi's words.
"If you do it now, you will be asleep."
Guessing the meaning of the word, Kusanagi frowned.
From before, Suoh was sometimes "sleeping". While sleeping, control of the power is removed and the flame escapes accidentally, burning the walls of the room. It is usually when Suoh has a nightmare. He hasn’t asked in detail about his dream, but he can imagine.
Although it is true. He thinks now it's even better.
"No matter how much you sleep; you will not sleep."
Suoh chuckled slightly when he said that he had no words to say to the ground, neither poison nor medicine.
Probably tomorrow, he will meet "Scepter 4". If Suoh moves, so will the "Blue King" Munakata.
Kusanagi thought silently, looking at Suoh's expression, thinking that that might be a good thing.
++++++++++
That day was a very cold day.
However, if she walks alongside Suoh, the cold recedes.
Anna looked at the back of Suoh, who is walking at the beginning of "Homura". In the sight of Anna, the color of his power is visible from Suoh's body.
The most beautiful red than anyone.
Suoh, who was visible to Anna, always wore a clean red. Red has a terrifying power, but it is very beautiful and warm.
Even now, Suoh's red is transmitted to Anna from the hand that holds his jacket and warms Anna.
"Ok, let's go ask."
"Sorry, Shohei! Open the door first!"
"Ok, San-chan. I've worked part-time at a pizza parlor, so I can go naturally. I'll pretend to deliver pizza, and when the other door opens, they'll attack!"
"Yata-chan, run after the signal. Don't run ahead."
"Yes."
Behind Suoh and Anna, Kusanagi and his friends make the final confirmation.
From now on, "Homura" will attack a multinational mafia office.
According to a Kusanagi survey, the weapon that killed Totsuka appears to be a modified pistol sold by the mob. The criminal boy is unlikely to be a member of the mob, but it would be a great clue if there was a firearms trade between the mob and the boy.
Anna had a reason to accompany this storm. Anna has the ability to see through everything. Even if the other person is reluctant to give out information, Anna can reveal the lies and secrets.
Suoh's hand was clutching the lid of the lighter he had, playing with a clicking sound. In this way, Suoh's strong emotions do not flow towards Anna even when he is close to her. Suoh's emotions sank deep into Suoh, and the surface even seemed to calm down.
Suoh flips the lighter with the lid open and places it near the cigarette still in his mouth. There was a little noise.
Suoh turned around and looked at Kusanagi. Kusanagi cleared his eyes, followed by Suoh from behind and slightly raised his hand to greet him.
"Good, go ahead. Mikoto, come as slow as possible."
When Kusanagi said that, he passed Suoh's side and advanced, Yata and his colleagues bowed slightly to Suoh and continued.
Suoh and Anna became the only two to part with Homura's people, who were moving fast.
Anna takes a red marble out of her pocket.
She often uses this marble as a vehicle when using her sensitive abilities.
Anna looks at the monochrome world through red marbles. Suddenly, she saw small snowflakes fluttering from the sky.
Anna looks up at the sky. It was starting to snow. Small snowflakes fall in the wind as they dance. No wonder it's cold. It's cold today, like that night Totsuka died.
"Mikoto."
When Anna called softly, Suoh looked at Anna. Suoh's left ear glows red with the earring.
"Are you going to kill him?"
In response to Anna's question, Suoh makes a selfish smile.
"It's not that good."
Anna pursed her lips tightly and concentrated on her hand that was holding Suoh's jacket.
"Just do what you want to do."
Suoh's steps remain the same, slowly, but in a straight line without hesitation.
++++++++++
Sitting next to a mob member who was shaking after being beaten by Yata and his friends, Kusanagi was smoking slowly.
On the floor of the spacious mafia office, who had been drunk, there were men rolling on the floor after “Homura's” attack.
Sitting next to Kusanagi, a member of the mob staring with his swollen eyes, at his comrades sprawled on the ground. Kusanagi brings the image projected on the PDA closer to his eyes.
"So, this is the guy we are looking for…”
Speaking to a foreign mobster in English, he points out the image of a boy claiming to be the "Colorless King" who killed Totsuka.
"Look the gun he has. It's from your place. Don't you know anything about it?"
The mob executives just flinch and don't respond. The weapons they brought to this country, modified and distributed, killed Totsuka. They needed to be remembered carefully.
Kusanagi put his arm around the back of the couch where the mob member was sitting, and he spoke so low and close that his breath was very close to his face.
"Relax and take your time to remember."
At that moment, a roar was heard. Dust enters through the entrance that Kamamoto broke during the attack. It seems that more tough customers have arrived.
Kusanagi smirked. He wanted to shake it some more, but the King had already arrived.
A heavy step was heard from the dust. Suoh stands in a relaxed look, hidden behind him, a pretty girl looks uncomfortable in this place.
"King!" Yata, Kamamoto and other members of "Homura" bowed at the same time.
"It's early, Mikoto."
Kusanagi says that, the lower part of his eyebrows are lowered. Suoh paused for a moment as if he had come to the neighborhood for a walk.
Anna stepped out from behind Suoh's waist, and when she noticed the shaking member next to Kusanagi, she hurried to run.
A mafia man with a swollen face and a nosebleed looked scared at a doll-like girl. Perhaps another kind of fear was felt in the appearance of the girl who appeared in the middle of such a disaster.
Anna took a red marble out of her pocket and hung it in front of her left eye.
She is a Strain with unique abilities before she was a member of the Red Clan. Her eyes communicate with various things like the past and the future, distant places and human hearts, and "see" by her total feeling. There is no such thing as looking at the thought of a scared man. If it's still hard to see, just push a little harder and try to uncover the hidden stuff.
However, Anna, looking into the mafia man's eyes through the marbles, simply lowered her arm.
"He does not know it."
Anna's words spread an air of disappointment among the members of "Homura". There are no leads on the criminal. Although some sighs ended, Suoh seemed not to care and said in a low voice.
"Let's go."
Suoh turned his back on him slightly and started walking.
Unfortunately, the members of "Homura" chase after him, and Kusanagi also offers a sincere apology by raising a hand towards the crushed mob and continues.
Suoh did not use the regular entrance and exit, and hit the wall protruding from his body slightly on the nearest wall and made a large hole, and got out of there. It's exciting.
"Mikoto-san, Kusanagi-san."
Fujishima and Eric, who are the "Homura" members who were watching, run down the hall.
"The boys in blue are coming. It seems that riot police are also deployed on the first and second floors of the building."
Behind Fujishima's report, Eric also says with a strange face. "The "Blue King" is also coming out. It only hits the mafia, it's an overdone team."
"I'm sorry. Right now, the Blues should want to stop us, even if we push a bit. Normally we wouldn't squeeze as much as we did a bit of force to ask at the yakuza shop, but this time we want to catch ourselves the hard way. The harm to the general public by people with powers is a great cause for the Blues due to the violation of accord 120."
"Agreement?" Yata greatly distorted her youthful face.
"The damage to the general public was just the wall that flew off, right? If the Blues get in the way, let's attack!"
Kusanagi shrugged, with Yata's breath at his side, and put his hand on Anna's shoulder, which was attached to Suoh's back, and gently pushed her towards Fujishima and his friends.
"Anna, evacuate with Fujishima and Eric. It's going to be difficult."
Anna gently approached Fujishima and others, but looked at Suoh with concerned eyes. Suoh doesn't look at Anna, but starts walking again.
Kusanagi smiles and looks at his back, and puts his hand gently on Anna's head and follows Suoh.
A red flame arises again from Suoh's body and deflects. The flame breaks the wall of Suoh's hand slightly like chocolat and opens a path. Apparently, it seems that the structure of the building is completely ignored and a hole is drilled in the desired location.
Maybe he has settled on a horizontal route, or maybe he just wants to spit out the flames swirling around his body.
When he went down to the second floor, Suoh burned the wall again. A red, tsunami-like flame penetrates the wall easily and the heat melts nearby metal. The flames in Suoh still burned so that he couldn't calm down, a loud sparkling noise crackled under Suoh's feet, who stomped on the ground.
To be continued soon... Be patient, I will translate the chapter little by little.
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the mighty nein in order of suitability for timetraveling shenanigans
1. Caleb, because it was his goal all along. Would spend years on researching and preparing contingency plans. You can certainly try beating a Level 20 Transmutation/Dunamancy wizard, sure, but you better hope he hasn’t thought about the way you do beforehand. (He has.)
2. Jester. Doesn’t plan beyond some vague goals of ‘Make sure no one dies this time’. But she is quick to think on her feet and has level 20 cleric powers. When she reintroduces herself to Artagan he takes a very long sip of wine, thinks, and gets that gleam in his eyes that Jester knows by heart. Within 24 hours of her arrival in the past, Trent Ikithon dies in the most bizarre and ridiculous accident in the history of the Soltryce academy. Not quite as public (at least to the material plane) but no less spectacular for it, Obann ends up bludgeoned into a red smear by an overdimensional Lollipop, before he ever meets Yasha.
3. Beauregard. Beau would make an absolutely brilliant time traveler. Expositor skills and level 20 Monk abilities, yeah. Might get a little ruthless, probably would end up taking over the Cobalt Soul, or found her own organization, or become Plank King, or all three. Would absolutely outmaneuver everyone politically before punching them in the face. Also would make saving Zuala a priority, with all the subsequent angst and pining and tomfoolery that implies. She’d be eager to recruit the rest of the Nein to get her family back around her, but at the same time would be sternly overprotective, to the confusion of everyone except probably Caduceus.
4. Veth, upon finding herself in the past as a lvl 20 Rogue, would immediately tell her husband if in any way feasible (depending on the specifics of the involved time-travel). After conferring with Yeza, he’d help her break Caleb out of the Academy/Asylum/Prison, and they’d go from there. Absolutely would assassinate Trent Ikithon first chance she gets, but would carefully consider the political implications of everything she does. Would hilariously try to circumvent telling the rest of the Nein the truth, and would fail at that spectacularly, unintentionally acting super shifty. Would mother hen just about everyone this time around, no discussion, eat your supper and make sure you get enough sleep.
5. Caduceus would first ponder moral implications of changing things in the past, and confer with Melora to ask her opinion. Even after that, He’d be the most laid-back, his approach to changing things very much along the lines of tiny pebbles upstream that change the course of rivers. The Beetle Wing Effect, if you will. He would look for each of the Nein in turn and tell them what they need to know (and only that), without upsetting them, and neglecting to mention his own role, and it would take them a good while to catch on and go and cuddle their firbolg like he deserves.
6. Fjord would be just as capable as the rest of them, using his people skills and various forms of manipulation to avoid most direct confrontations, always considering the practical as well as the ethical implications of every single thing he does. He’s this far down the list because he would not enjoy a single second of it. The responsibility of Zuala, Caleb’s parents, the Blooming Grove, Beau’s shitty Dad, Yeza, Veth, the entire town of Felderwin, Molly, hell, everything that he knows, would rest heavy on him the entire time. He’d sit down, make a solid plan and see it through, but not in a million years would he ever actively choose to be in that situation in the first place.
7. Yasha, much like Fjord, would not like holding her entire family’s as well as possibly the continent of Wildemount’s destiny in her hands. She’d do what she had to, of course. Obann dies, unceremoniously and ruthless, immediately after she has made sure the Nein are safe. She lets her wife hold her after that fight, and Zuala helps her in everything else that comes. The entire time, Yasha is not quite sure how to tell her about Beau, but maybe Zuala figures it out along the way, anyways. Oh, also, after Obann is dead, she finds Lorenzo and snaps his neck, and then she and Zuala go to look for a circus to join.
Bonus: Everyone but Caleb goes back in time to fix things. Because it would be hilarious to see them coughing every time he talks about his ambitions, and should they tell him that he is eventually going to be capable of sending other people back?
Time travel, man. You can reply to this textpost.
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40, 53, 58, 85 and 92 for all 3 of ur kids?
oc questions!
if i wanted to draw them, what would be distinct physical features that i would have to know to draw them correctly?
ori's got thick, dark, wavy hair that's going white in places. a flattish nose with slight convex curvature--wide nostrils, lots of facial scars + one huge (burn? it looks like a burn, a little bit) scar on her left arm. a bunch of piercing scars on her right arm. spiral tattoos all over the upper body. perpetually anxious expression. gentle, brown eyes.
anthe's got the freckles; they're everywhere. wide nose. short dark brown hair all in her face, covering up her eyes--black, dark circles under them. flowers weaved into the hair, constantly. very sturdy build. a lot of piercings--ears, nose, lip, brow. draconic and elvish tats on her arms and shoulderblades.
des is just... a beanpole. very tall, really gangly. long, messy light gray hair, and a shadow-y halo above their head. their nose has been broken a half-dozen times, very obviously. eyes are just. fully made of shadow. classic Protag Eyebrow Scar. white freckles. a few shitty sailor tats.
what is something that they want but can’t have?
ori considers every want to be something she can't have, but, uh. intimacy is a big one. as much as she wants it, she's terrified of it, so it triggers her anxiety, which means she can't do it, because it could burn them, so. ouroboros situation. she can handle it if she's distracted. but it's still difficult.
anthe wants security in her faith, but she's not the type to let things go unquestioned, unexamined. she wants to know the whys, the buts, the ands, and, well, that's not necessarily avandra's style. she rewards curiosity, of course, but, uh. divinity by its nature is difficult to get answers from.
des wants their father back, you son of a bitch 🥰
do they like to show off?
ori would claim she doesn't, but she has--pardon the overused phrase and the pun--gifted kid burnout; she's ex-child prodigy and what have you. so if people act impressed with her, she might play into it. a little awkwardly.
anthe shows off as a means to counteract her insecurities--she's afraid of losing her cleric abilities? she'll show off fancy cleric spells. she's told she's stupid? she'll try and use that 20 wis to her adv. etc etc etc.
des doesn't see the point in it? like yeah they're pretty dope but they don't need to show it off. and if they show it off, that means they're conceited, which is wrong and bad and and and
do they like to cook?
ori doesn't like it, but does it if she has to.
anthe loves it and really wants to cook for her friends sometime soon!!! cooking and baking are v important to her as a form of dedication 2 the cycle of life and as an act of creation and it makes sense to her!!!
des absolutely cannot cook to save their life
what was their childhood like?
ori's childhood was... a lot. her parents are technically nobles; they're part of an order of demon-pact-making blood magic warriors in service of their country's king. they are what we'd call Lawful Evil, here in the biz! ori was set to be the ideal child 2 her parents but unfortunately she has morals and also had a mental breakdown. oops!
anthe's childhood was colorful and warm; her family was big and dedicated and so much to deal with. but she had a little bit of trouble keeping her magic contained and staying out of trouble, so her family's elders sort of, thought she'd be better off exploring the world. so she had a good start! but uhhh maybe sending a preteen away from her home for "her own good" is not so smart,
des had a. childhood that was very good, save a few experiences. they had a good family that loved them and loved each other, and they had friends, and they had potential, and it was great. it's a pity that they have just. the absolute worst luck, when it comes to losing people.
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jq37 · 5 years
Text
The Report Card -- Fantasy High Sophomore Year Ep 1
Sophomores and Spring Break 
Note: Hey guys! I decided to try something a little bit different and slightly more structured than my usual recaps for FH: Sophomore Year. I’m hoping this will be a little easier for me and a more useful tool for keeping up to date since there will be a lot more eps to keep track of and they’ll be easier to miss. Lemme know what you think and if you want raw, unfiltered opinions on anything specific, feel free to send me an ask. I’m always down to go off about literally whatever. 
We’re back, baby! It is Sophomore Year at Aguefort and the gang is on Spring Break. A lot is going down so lemme break it down. The Bad Kids, having defeated Kalvaxus last year, are all entitled to a share of his hoard and all the red tape is finally cleared so they all get 20k gold each (which is an insane amount of money converted to USD if you use the WOTC conversion rate of a gold coin being around $145 (circa 2006 when they answered the question)--which would be close to $330 with inflation). Jawbone and Sandra-Lynn are moving in after less than a year into a profoundly haunted house and it’s kind of a Full House situation because Adaine, Fig, Kristen, and Tracker all officially live there (plus it seems that Zayn has also anchored himself to Adaine’s tower--btw, Adaine took the tower that the haunted house obviously has) and you know all the other Bad Kids are gonna be there on the regular. 
More importantly, Aguefort gives the gang their big project for the year--finding the crown of the Nightmare King which was stolen at the end of last season--which is worth 60% of their grade (Adaine does a full Hermione at this information). Each of the gang has info about the NK but the trail has mostly gone cold. Luckily, Fabian just got a hot tip about where Falinel is keeping Aelwyn and she seems like a pretty good lead to start with since she was super tied up in the bad side of all the messiness of last year. Adaine is displeased to say the least. 
Going off to find the crown is super exciting story-wise for two reasons. First of all, it means the gang gets to hire, well, hirelings to help them and temporarily join the party! They ping basically every cool NPC they can think of (except for Tracker for some reason which is BONKERS because (1) she probably would have done it for free and cutting her in would still be keeping the money in the family, (2) she’s dope as hell, (3) she’s a cleric and the party can always use more healers, (4) she’s a werewolf so presumably she has skills that would help in the woods, and (5) they’re t r a c k i n g down a crown and the girl’s name is literally T R A C K E R, but I will not backseat D&D) and eventually end up with Ragh (who has been without an adventuring party all year, poor guy), Sandra-Lynn (swayed by a nat 20 rolled by Fig), Cathilda (!?) ,and, for some reason, Gilear (which Fabian is happy about, mainly for the opportunity to maybe bump him off on the way). Second of all, if you recall, Elmville is a pretty modern town but the rest of the continent is less fantasy high, more high fantasy. Horses and lanterns and all that pseudo-medieval goodness. They are gonna stick out like a sore thumb. I am very here for it. 
Everyone goes home to rest up but, after some ominous dreams, only four of them wake up. Riz and Fig are left asleep and then Brennan mic drops and ends the episode which is a power move and I am extremely upset about it but also, respect. Right for the jugular immediately. I heard Murph and Emily are on tour in the UK next week which probably has something to do with this but, in the moment, I did not know that and I really felt the hammer drop in my heart. It was wild. Cannot wait to see where we go from here. Plus, who doesn’t love watching characters freak out because their friends are in danger?
Random Thoughts
I have no idea what the title of this episode is or if it’ll even have one and not a number but I gave it a placeholder one for now. I also don’t have access to the stream yet so I didn’t get to include some info I wanted to (like a record of nat 20s, and nat 1s so I can track their stats for the school year) and I probably missed some stuff because my brain can only hold so much info guys. I’m not Brennan. 
I mentioned this yesterday during the stream, but there will never be anything better than the pure D&D joy of everyone, in character, talking over each other to clown on each other. They get the friend-group banter that’s a hair breadth’s away from bullying so true to life and it’s so fun to watch. On the flip side, the opening scene with everyone introducing themselves and affirmatively claiming each other as their best friends was also peak D&D. Found family= best trope. 
Fig and Adaine burn spell-slots at basically the same time to try and beat each other to the best room in the (Scooby-Doo ass) house--which is exactly the kind of thing that would happen in this world. It’s such an intuitive setting. I love it so much. (BTW, Fig ends up staying in the false space under the revolving grand piano because, of course).
Fabian and Gorgug went to recruit Ragh, who assumed they were propositioning him for a three-way. In his defense, they did do it in a super proposition-y way and they were in the middle of the LGBTQ student union.
Also, Gorgug gives Ragh an inspiring speech about thinking you’re your own dad which makes him burst into tears. 
Speaking of, Jawbone offhandedly says he’s poly but, like, based on some of the stuff he’s said, I feel like that’s not really a reveal. He also gets along well with Gorthalax and would be down w/ a three-way if Sandra-Lynn wanted to which, again, totally checks out. 
Arthur Aguefort uses Chronomancy to rewind time and catch a snide comment Adaine made under her breath, which is exactly the kind of frivolous use of God-like power I’d expect from him.  
I really love Adaine’s energy coming into this season. She’s in therapy. She’s in a good home environment. She’s comfortable enough with her friend group to do stuff like prank Fig (love that they’re gonna be living together now). And she’s good friends with Zayn now which I want to see more of based on their one interaction in this ep which was very cute. I am already on record as saying I would be down with her getting a ghost boyfriend--I mean, for the aesthetic alone--but I’d be happy with just more friendship. 
Fabian is also hilarious this season because you can tell he’s gone a bit soft from having friends and leaning into that (the friendship necklace with Riz) but also he’s fully aware that it’s happening so he’s, like, ping-ponging back and forth like, “These are my friends,” and, “What am I saying? I used to be cool,” and it’s very funny. Very happy the Aelwyn storyline is happening right out of the gate, both because I think Aelwyn is a very interesting character with a lot of potential for nuance but also because Fabian reacting to her and Adaine reacting to Fabian reacting to her is always gold. 
Prompted by an offhand conversation from Fig about rock and roll, Brennan--earning another feather for his Cap of God Tier DMing--goes on an impromptu five minute long improved diatribe about a bard who played such a good concert that it instantly impregnated everyone in attendance (dudes too) who gave birth to kids with sick rocker hair and denim jackets and ascended to Rock Heaven on their 18th Birthday. You truly have to watch it to believe it. At a certain point I thought he was gonna drop it but that was the moment he doubled down and kept going. Amazing. 
Watching Murph, in real time, make up a girl/boy/whateverfriend in Fantasy Canada was a gift. 
I don’t have access to the stream yet but best quote of the night that I can remember is Kristen choosing her room: This is triggering and I’ll take it. (Her line about her lesbian starter kit and the one about wanting a horse were also bangers). 
The group talks about what they’re going to do for transportation outside of Elmsville since they don’t really use cars out there and they somehow get from “disguise Fig’s tour bus” to “commission Aguefort to create a brand new animal that can hold six people plus hirelings, one of which is Fabian who is also riding his motorbike”.
I love that Sandra-Lynn’s Mom Powers work on Tracker. 
Basrar doesn’t accept the invitation to come with on the quest, but he does give Kristen a bag of infinite ice cream sandwiches, which is basically just as good, IMO. 
Oh Gilear. The man is sleeping in the Seacaster garage, being bullied by skater kids, and now he’s stuck on this quest with his ex and Fabian who actively wants him dead.  
Speaking of, I’m psyched to see more of Sandra-Lynn. She was kind of a sleeper badass at the end of last season. 
Ragh is keeping secrets which I hope the cast doesn’t forget because it could be nothing serious (like the high school drama happening with Skrank and the 7 maidens--maybe he’s just crushing on Gorgug who did full kiss him during Promocalypse) or it could be Serious Business that will blow up if the don’t stay on top of it. We’ll see. 
Oh, almost forgot. Adaine wants an emotional support frog. Every time I think I can’t love her more.   
Detention
Fig for Not Respecting Personal Boundaries
Fig goes full Emily right out the gate and, after finding out that Skrank (nerdy bird dude who apparently can get it) was not only dating Ostentasia (rich, popular dwarf) but also dumped her in pursuit of Danielle Barkstock (one of Ostentasia’s party members, the scandal), disguises herself as him with Danielle to figure out what’s going on. And, wouldn't you know it, when she gives herself away, Danielle immediately is shocked and appalled, as you would be, obviously. We also learn that she’s still catfishing Dr. Asha which is, how you say, for sure a crime. Fig, please, I’m begging you. Cease. 
Honor Roll
Fig, Riz, and Adaine for Researching the Nightmare King
Fig made both lists, look at that. Wasn’t my plan for this to be a three-way tie (also didn’t expect to use the word “three-way” this many times in this writeup) but I think their contributions were pretty much equally valuable. Rainsolo on the Discord wrote up this summary of the lore dump Brennan gave them.
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mllemaenad · 5 years
Note
(Chantry Asker) I don't defend the Chantry because I think is "has to be good", but part of what Dragon Age encourages us to do is consider the difficulty faced by well-intentioned factions. The Inquisition, for example, has problems, becoming vulnerable to infiltration, and depending on how you played the game, may have done worse. It's not easy to help people, but the Chantry TRIES. Many Thedosian groups don't even do that. If not the Chantry, then to whom do the downtrodden and hopeless turn?
But Anonymous person: this is exactly what I mean. Whence comes this desire to treat the Chantry like some kind of beleaguered, underfunded kindergarten teacher?
“She’s trying, okay? She’s trying.”
Do you feel the need to defend Mass Effect’s Cerberus, too? Sometimes an evil organisation is just an evil organisation.
Why on earth do you think the Chantry is ‘trying’? Again: absolutely no one is saying that a particular revered mother (or Chantry brother or sister) may not be a good person who attempts to help people. That’s not in question. But ‘the Chantry’ is a continent-wide political organisation with massive resources and influence. It is led by a divine and by grand clerics, and on the other side by lord and lady Seekers and by knight-commanders of the templars. It has shaped the world. That’s the scale we are working on here.
No one group in history has impacted life in Thedas more than the Chantry. The influence of this church of the Maker prevails across most of the continent’s kingdoms, and the bulk of humanity pays at least lip service to its tenets. Belief in the Maker has started wars and forced those outside the Chantry to the fringes of society.
– The World of Thedas Volume I
So that’s a good start.
"The Keepers, Shaperate, Qun, Augers, Seers, and Shamen don't help. Only the Chantry.”
That’s one of the first things you said to me. And it’s so confusing because ... it reads like you really don’t grasp that these people are not in Lothering because, largely, they have been driven to the margins by Orlais and its Chantry. They can’t be there. They would die. 
Just as an example – can you imagine what would happen to an augur who set up in some Chantry-dominated village? Started summoning his gods, offering guidance and assistance, suggesting spirit possession to help training young mages? The poor bastard wouldn’t live out the day. But that wouldn’t be his fault. His people aren’t the ones practising religious persecution.
How – how – does that demonstrate the virtue of the Chantry? You can’t give someone points for being the only game in town when they’ve killed all the other players.
The Chantry began and has continued to be a predominantly human organisation. Other races are seen to be further from the Maker. The elves have their false pantheon of idols. The dwarves worship themselves. The Qunari are the worst of all, actively crushing worship of the Maker and desecrating Chantry values in the name of the Qun.
–  The World of Thedas Volume I
They have built the racism right into their doctrine, so that’s nice. And the religious persecution. And just ... zero self-awareness in that they hate the Qunari for converting by force when they do the same thing.
But let’s think about your "downtrodden and hopeless”, shall we?
Why is it that most of the elves in Thedas live in abject poverty, and regardless of their skills are effectively barred from bettering their lot? Oh, that’s right. Because the Chantry invaded their homeland, stole it from them, and forced them to live in slums and convert to the Chantry faith.
But you already know that something went wrong. A small elven raiding party attacked the nearby human village of Red Crossing, an act of anger that prompted the Chantry to retaliate and, with their superior numbers, conquer the Dales.
We were not enslaved as we had been before, but our worship of the ancient gods was now forbidden. We were allowed to live among the humans only as second-class citizens who worshipped their Maker, forgetting once more the scraps of lore we had maintained through the centuries.
– The City Elves
Why is it that most mages are dependant on Chantry run Circles to house, feed and clothe them? Oh, that’s right. Because the Chantry kidnaps them as children, prevents them from inheriting their family titles and property, and steals their children in turn should they have any.
Chantry law requires those with significant magical ability to join the nearest Circle and live under its supervision. While Thedosians with extremely low levels of magical talent are generally permitted to go about their lives, they are still closely watched. In most nations, practising magic and not joining a Circle is to be branded an apostate and, thus, a danger to society. Those who survive capture are turned over to the Circle to become students or prisoners, depending on the circumstances.
– The World of Thedas Volume I
So that’s ... pretty great. It sounds as though you’re suggesting – best case scenario – that the Chantry should get points for setting up a soup kitchen for the homeless, when they were the ones who burned down those people’s houses. And built an ugly mansion on the land.
But that really is a ... best case scenario. It doesn’t really fit with the reality of how the Chantry operates. I mean: the Chantry takeover in Kirkwall was a fucking disaster. Meredith had death squads. I mean – death squads. That whole situation was a dystopian nightmare.
And then there’s whatever the fuck is going on in Tantervale:
Chantry law is all but absolute in Tantervale, earning the city its dour reputation. The city guard is obsessed with enforcement. A street urchin would get a year in the dungeon for something that would get him a pat on the back in Orlais.
– World of Thedas Volume I
So ... yay for theocracy? And then there’s the clusterfuck in Jader:
The overpopulation and poor living conditions led to an outbreak of disease that nearly crippled the city, followed by famine in the poorer sections when it was quarantined.
Mother Giselle, whose prosperous chantry was in a wealthier quarter, wrote to Val Royeaux asking for assistance from the Chantry. When help was not immediately forthcoming, it is said that she addressed the clerics of her chantry. “As Andraste herself said, ‘My faith sustains me; I shall not fear the legion,’ then so shall faith sustain the hungry in this time of need,” Giselle told them. “As we have devoted our lives to divine contemplation, such a diet should come to us quite easily.” With that she took the unprecedented step of taking all of her chantry’s food into the poor quarters of Jader, distributing it to peasants who would otherwise have starved to death.
Shocked and shamed by what some in Val Royeaux privately referred to as an ostentatious bullying tactic, Chantry officials coordinated relief efforts. Food arrived quickly, along with instructions on how it was to be distributed: first to the Jader chantry to end the hunger strike, then to the Orlesian peasants, then to the Fereldan refugees, and finally to the elves of the alienages. Mother Giselle famously replied to the orders by saying, “If we believe that some have fallen further from the Maker’s grace than others, then those who have fallen further are in greatest need of our care. We cannot fill their souls until we have filled their bellies.” With the support of Lady Seryl of Jader, who was directing relief efforts of her own, Giselle ignored the directives and fed the poor of the city without regard for race or nationality.
Her actions saved thousands of lives in Jader and made her a beloved figure among the poor in Orlais and Ferelden alike. Those actions also destroyed her chances of any official political advancement in the Chantry, as the grand clerics did not look kindly on being shown up in such a manner.
– World of Thedas Volume II
So, five important points here:
1) Mother Giselle’s actions are ‘unprecedented’. So stepping up like that and forcing the Chantry to give aid in a time of crisis is not actually standard practice.
2) This is a clear example of a person attempting to do good and being stymied by the Chantry hierarchy.
3) The Chantry is, in case anyone forgot, really fucking racist.
4) Ending a famine also ended this woman’s political career, because the Chantry just cannot stop being The Worst.
5) While Giselle is undeniably doing some really awesome stuff here, that bit about not being able to fill people’s souls before filling their bellies indicates that even good people tend to do harm when following Chantry doctrine, because they can’t just ‘do good’. They’re also pushing conversion.
Whenever and wherever the Chantry has real power, they tend to do terrible harm. They do it on such a scale, on such a level of ‘these bloody hands may never be clean again’ awful that ... a few acts of kindness can’t easily redeem them.
To be critical of the Chantry, I don’t need to have another option. I can critique a thing without going further – especially since ‘The Chantry killed everyone else’ is ... pretty much why other people aren’t around to help. But ... it really isn’t as if no one else knows how to do good? 
I mean – look at Alistair. Assuming you made him king, he shows up with ships to bring the Fereldan refugees home, and offers aid to rebel mages. He fights with Meredith about it. That aid continues into Inquisition. While the Chantry is busy tearing Kirkwall apart, Alistair is helping. Anders runs a clinic for the poor and dispossessed in the Kirkwall sewers. He’s so damn popular that a mob turns up to defend him. That’s just one man. Most people like him are locked up, so they can’t help. Imagine a thousand clinics run by spirit healers.
Or ... did ... no one listen to Merrill?
Merrill: What does your Chantry do? I mean, you keep saying how great it is. Anders and Isabela tell me to stay away from it. But what does it do? Among the Dalish, the Keepers teach the children, preserve our history, perform magic. The priestesses here just... sing.
Sebastian: The Chantry does many charitable works. It cares for widows and orphans –
Merrill: Who in the Dalish would just be part of the clan, like everyone else. I just don't get it.
...
Bethany: So, there's no Circle among the Dalish?
Merrill: Any child with the gift of magic is apprenticed to a Keeper... in another clan if there's no need in her own.
Bethany: That sounds nice.
Merrill: Magic is a gift of the Creators. Why wouldn't we use it? It just seems... wasteful for humans to lock their mages away where they can't do any good.
– Merrill Dialogue
The Dalish would regard ‘charity’ as a communal duty, and magic as a tool to help people. She’s not wildly impressed by the Chantry, which is not doing enough good of any kind for her to notice. Merrill lives in one of the poorest parts of the city. So. Maybe her way might be worth a try?
Individuals can do good. Organisations can do good. These things are not in question. But the Chantry is – and I say this again – an imperial religion. Its primary function is to serve the Orlesian empire, which is racist, power hungry and deeply religiously intolerant. Empires are bad news.
I’ve seen the examples you’ve given. They exist. Some of them are real instances of a Chantry official, or a small, local chantry, doing a Good Thing. But I have to ask ...
Can you really look at a set of scales that has ‘genocide’ on one side and ‘helped out a single mum that one time’ on the other and say “Sure, that balances”?
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Note
Prime numbers for the ask game!
THANK you ryn and yes i did have to look up a list of prime numbers to do this. funny story, 1 is not prime! and there’s lots of them so under the cut:
2. Who in the party would your character trust the most with their life?
Bird trusts Faeln, our cleric. Pretty sure every single person in the party would give the same answer. 
3. What are your character’s core moral beliefs?
Elodie believes first that people should help each other, and second that all tyrants should be dead. 
5. Does your character have any biases for or against certain races?
Bird really does not! She was raised in the very diverse Many Hosts of Igrathad in southern Xhorhas. She does have a particular fondness for orcs because the woman who (mostly) raised her is an orc. 
7. Describe your character’s current appearance: clothes, armor, scars they’ve picked up along the journey, etc.
Elodie’s got a cute yellow and brown dress that has her mithril armor under it, Frodo Baggins style. She’s wearing boots, leggings, her lute slung across her back and her holy symbol on a bracelet around her wrist. 
11. Describe your character’s current relationship with the player character sitting to your right.
We’ve been playing over zoom so I don’t have a “to the right” so I rolled a d4 to pick. Bird has a deep respect for our paladin, Tanvir--she felt a kinship with him ever since they both got knocked out right next to each other in the very first battle. He’s a little standoffish and clearly dealing with some shit, but when Bird lost control of her werewolf form, it was Tanvir who was holding her and making sure she was okay when she woke up, so at this point she’d pretty much die for him. (And Bird doesn’t know this yet, but I, Hannah, know that Tanvir is the only other person in the party who has been carefully tracking moon cycles.....the full moon is in two days and i am SO excited to see what Happens Next)
13. Does your character ever want to “settle down” with a spouse, children, house, etc.?
Sure, Elodie will gladly settle down! Once King Bertrand Dwendal is dead and Wildemount is free! 
17. What is your character’s favorite season?
Bird likes spring. The whole world waking up again :) Plus there’s big thunderstorms, which she loves. 
19. Where in the world does your character most want to visit?
Elodie would love to go to Tal’Dorei, she knows the Golden Grin is more connected and respected there and she would love to be in that environment.
23. If your character could go back in time and change one thing about their life, what would it be?
Bird would not get bit by the werewolf. But she’d still run in to try to help the man they were attacking, she’d just be...more careful about it. 
29. What are your character’s hobbies and interests outside of their class?
Elodie genuinely loves music, even beyond being a way to contact her secret society. She also is a very good cook and loves to make food for people.
31. what stereotypical group role does your character play in the party? (The Mom, the Mess, the Comic Relief, etc. Optionally: What role would your character play in the “Five Man Band” structure?)
Lately Bird has really been the Mess of the group because we’re dealing with her backstory shit first, apparently. In the five man band she’d probably be the Smart Guy, although it’s wisdom rather than intelligence. no high-int characters here!! 
37. What stereotypical role would your character play in a high school AU/if they attended a normal high school? (Nerd, jock, bully, goth, etc.)
Elodie would be the sweet but innocent religious girl with the secret wild side. (is that a common trope? or did I just know a whole bunch of them in real life?)
41. Does your character care about how they’re perceived by others? How do they change themselves to fit in with other people?
Bird really needs people to percieve her as “useful,” as pulling her own weight. And she needs to feel like she actually is doing that, as well. But she doesn’t really care if they like her--9 charisma at work, baby. 
43. What is your character’s scent? (Bonus points for a description that sounds like it could be from a bad [or awesome] fanfic.)
Elodie smells like vanilla and wide open spaces on warm summer days. :)
47. How did your character spend their childhood? Where did they grow up/who were their childhood friends?
Bird was a foundling, and raised communally, so she had many people protecting and caring for her, but she also always felt slightly on the outside, as the culture of her village isn’t big on overt expressions of love. But she has many good memories of running through forests and fields with the other kids around her age. 
53. What is your character’s favorite spell? If they don’t use spells: what is their favorite personal weapon/combat maneuver/skill/etc.?
Elodie’s been prepping Calm Emotions pretty much every day. She tries not to use it on people without their consent, but she loves being able to make people (herself included) feel better when they’re panicking or upset, and she likes the idea of being able to diffuse situations before they ever turn into combat, although that situation hasn’t arisen yet. 
59. Does your character value their own best interest more than the party’s?
For Bird, before the werewolf incident, yes. Now, she values her party members, although she doesn’t value their purpose of “elite Xhorhasian mission squad” like, at all. She doesn’t give a shit about the Dynasty, but she does give a shit about these people. 
61. How does your character imagine the way they will die?
Oh, boy. Elodie imagines it too often. Some sort of self-sacrifice--casting Warding Bond or using her Unity Domain Channel Divinity to take way too much damage. Alternatively, facing down a group of Righteous Brand in a hopeless situation and shouting “death to tyrants” in their faces. (god. i love this character.) 
67. What is your character the most envious about, regarding anyone in the party?
if my as-a-player theory that Tanvir is also a lycanthrope but has WAY more control over his condition than Bird does, that will immediately shoot to the top, but right now, she just envies Tatyan’s sense of direction and purpose. 
71. Describe how your character feels about the party’s current situation/objective/etc.
I’m not even going to TOUCH Everything That Happened Last Session because we still have no clue where we are, but before that, Elodie feels very good about reuniting Skala with their brother because she can see how important it is to Skala and she thinks Skala deserves a win, and she feels SO good about getting to Port Damali and connecting with the other Grinners to take down the Myriad. 
73. If your character knew that they were going to die in a month, how would they spend the rest of their life?
Bird would like....climb a mountain. Like, she would ditch everyone in her life and just go be in nature. It’s lonely and a little sad, but she’d be at peace. 
79.  What unusual talents does your character possess?
Elodie can play a handful of songs VERY well, and she can lie a lot better than people expect of her. 
83. How far is your character willing to go to pursue the “greater good”? Do they believe in a greater good at all?
Bird is much more neutral and less driven by goodness than most of my characters, but she does believe protecting and helping people is very important, and she’d go very far for that, even for strangers. Not big on Big Ideals, though.
89. What is your character’s relationship with magic? Are they scared of it, wish to know more about it, indifferent to it?
Elodie loves magic, but believes if you have access to power, you have a responsibility to be using it to help people rather than to suit your own gains or consolidate power.
97. What is most important to your character: health, wealth, or happiness?
For Bird, it’s health, which she connects with being powerful, being capable, being in-control. 
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yfere · 5 years
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Shipping Calculus! Live Updates from C2E66(6)
A MASSIVE SHIPPING FEAST ON BOTH ENDS OF THE SPECTRUM this episode, hot DAMN. Thank you to @alarnia and @softazelma for helping with data entry. Masterpost here. I just...I don’t even have words, I’m too busy soaring.
-5 to Fjord/Jester unlike Fjord, as these two unfortunately give us a Complete Guide on how to Lose All The Battle Points—Fjord accidentally ditching Jester to get mauled by a winged monster for the third time in a row as he is Contractually Obligated to do, and Jester getting her own back by polymorphing the roc just as Fjord settled on its back, sending our dear warlock plummeting towards an early—and painful—landing. The hemorrhaging to the ship was mostly patched up by both of them being very regretful over the whole situation, Jester saying “sorry” a billion and one times, and so on. Then they dip back into point loss with Fjord Completely Failing To Be On The Wavelength when it comes to disguising as leaves, participating in dance parties, not making people exhausted with a hard ride on the moorbounders through the night,  etc etc, but these were largely made up for by Jester’s appreciation for Fjord paying for their inn stay, his continued helpfulness with Sending, and most importantly Jester taking every opportunity to point out how RIPPED and TOUGH and SMART and GOOD AT ACCENTS Fjord is as he flexes for her benefit. Overall, a rollercoaster week, but we at the lab feel it balances to point loss when you factor in the massive physical toll these two took on each other, and not in the fun way. They can do better (the fun way, for instance)
+20 to Jester/Caduceus as these two show us Battle Points Done Right, with Jester casting an insect plague in the most Caduceus of moves, and NOT ONLY THAT, but making them an Oprah BEES gif, recalling the most Iconic of Jester/Cads scenes, and the most Iconic Jester Ship Mascot, comparable only to jellyfish. Caduceus calling Jester a “sugar pea” and making her squeal and hug him, a type of #BodyContact which earns the most possible points without lips being involved. Dancing with Jester and having a grand old time. Them earning Battle Points?????? with their protracted bat-catching session, and Caduceus using literally all of his Banes so that the itty creature never so much as nicks Jester. That’s love.
+10 to Nott/Cat Shaped Creatures Speaking of lip involvement, Frumpkin got a kiss from Nott before being let down!!! Caleb better watch out, or she’ll steal his cat right out from under him!! Massive point loss however for Jannick yeeting Nott off of him for daring to ride alone, because Caleb’s precious pets are nothing if not loyal. (that’s a +15 to Caleb/Cat Shaped Creatures right there!)
+37 to Fjord/Caduceus These two have their strongest week YET, with Fjord—voluntarily! opening up about the Wildmother, and Caduceus giving some amazing advice about meditation which lets Fjord get more peaceful sleep to ASMR ocean sounds! Caduceus talking about a “shining beautiful” destiny (always a point earner!), and opening up about HIS Wildmother dreams and past and quests as well! Caduceus saying he has faith in Fjord—though there’s some point loss as Caduceus seems to have joined Nott’s “There is Evil in the Fjord Club” by implying it’s only his good friendships keeping him on the straight and narrow, smh Caduceus. Cads adorably suggesting that they can ALSO stop in the abyssal temple before they leave town if that’s what Fjord wants, like visiting a gift shop. Caduceus as usual being the first to Fjord’s side for That Good Hjealing and Emotional Sjupport, which Fjord petulantly demands, and Fjord encouragingly saying “C’mon, baby” as Caduceus looks around for the pursuing roc. In the Creepy Tunnels, Caleb gets +2 to Cockblocking as Fjord wanted to be the one to help Caduceus out, but Caleb gets the honor. Later Cads helps Fjord look for magical arms and armor though, that’s pretty sweet.
+42 to Jester/Yasha LOVE??? LOVE WAS SAID????? ANNNND THEY HUGGED?!?!?!?!?! The “we” puts ever so slight a damper on things, but that is a Point Earner right there, with a lovely conversation about being Yasha’s New Family and defending her from anything that would upset her. Yasha getting teary, saying Jessie once more and making a joke about the king’s instrument being a rock harp, like….they are love?? Love?????? AND, annnnnnnd they get the Sexy Points for “Comes more with another person” HOW DO YOU KNOW THIS JESTER I’M LOVsjkajkgakajksakjkasjksajkfukewk;HA;GKJ BKfjkcbdjabkjsdbalkbB  SJAK BKJBSAKJK;jkjdasbjksbjkdakasdsfnajdknmbznb
-1 to Beau/Pets While she gets point gains for charming a baby roc with some staff scritches and thrown food, she gets point loss for beaning the poor baby with that same staff, though luckily she doesn’t join Nott in the Baby Killing Club of this campaign. -1 to Caleb/Vulture Culture as despite using all of his spells to Live a Bird-Brained Life, he unfortunately drops his form too quickly to save Fjord, gets bit back to wizard form by the baby roc and told to shut up with the bird screeching by Beau. But Frumpkin gains some points for looking successfully for the pursuing roc.
-20 to Nott/Yasha You get the sense that Nott is trying to mend things with Yasha, but it always falls apart and falls apart horribly. “We’re safe in this smoke” leads to Yasha immediately leaving it, and after Nott has her flask taken she spends the rest of the episode talking about how shady and suspicious Yasha is which even Caleb “Nott is Never Wrong” Widogast can’t agree with. Searching the darling barbarian’s pockets and accusing her until Yasha gets fed up and yells that she didn’t FUCKING take it.
+15 to Beau/Yasha/Jester as they have another stellar week. Featuring Classic Threesome Moments, including “Should I give you some private time alone?” with both Beau and Yasha Very Much Wanting Her To Stay, and Jester sharing the Sugar Momma loveliness she’d been having with Beau with Yasha, in the form of a suggestive ring gifting joke and “dressing Yasha up” in the fancy clothing Beau recovered for the both of them. The three of them touching the stone Celestials and listening to their music
+17 to Beau/Yasha *starts singing Beyonce* she liked it, so she put a ring on it! ‘Nuff said. Beau’s terribly awkward but wonderful “We’ll protect you with our lives” also: goooooooooooooooooooooooood. Beau being incredibly worried over using Yasha as bait, more worried over dead Celestials, but forging ahead because they both know it’s the best option they have at the moment *sniffs* it’s Some Angst Here. Beau saying Yasha has “dope wings” and might be a “dope angel in irons” and suggesting that Yasha may have gotten her name by sleeping with a lot of people, the sheer dumbassery of which makes Yasha facepalm herself in the hopes of getting a Lesbian Amnesia concussion.
+20 to Beau/Jester as Dimension Door gets used once more for an incredibly sapphic and beautiful moment. Beau grabs onto Jester to try to throw her to safety, but stays when Jester asks, and Jester getting them both to safety?? Dare I say, Romance? Dancing together, loving shiny loot together, running their hands along the side of the tunnel and detectiving together. Beau saying Jester is pretty awesome, as always!
+4 to Fjord/Cowboy Vibes as for one glorious moment, he was yeehaw riding that roc. Alas.
+11 to Caleb/Fjord. Although a sincere effort was made, these two did not in fact earn any Battle Points as Caleb’s furious handwringing, running around, and smacking faulty cocoons and tossing feathers repeatedly failed to help Fjord out of his situation with the roc—only acting as a feathery transport to a cleric managed to do the poor man any good. Nonetheless, these two continued to Same Hat on planning as usual, going full speed (or not at all) with the moorbounders, Caleb directing Fjord towards Facely duties but admirably performing on some Facely duties himself when they first roll into town and get the side-eye. Fjord as always being Very Attuned to Caleb’s navigational skills, wanting to know what direction they’re going and wanting Caleb to do translation duty. Being excellent detective partners as they have been since the circus in identifying bodies and bones together. Point loss for Fjord apparently thinking that the best way to get Caleb’s attention is to throw an eldritch blast in the vicinity of his cat instead of, say, shaking him or something. Fjord…….when are you going to be nice to other people’s pets? Will you ever?
+1 to Caleb/Essik “But of course you must know of THIS EXTREMELY FAMOUS AND HANDSOME MAN ESSIK THEYLAS who will ABSOLUTELY VOUCH FOR US, IN FACT PLEASE ASK HIM TO I NEED AN EXCUSE TO TALK TO HIM.”
+5 to Jester/Graffiti as she pulls off a difficult prank in changing the sign to the “Ruddy Poon” in full view of the whole community. One of her weaker jokes of the episode, though, so less point gain.
+3 to The Mighty Nein/Oban as he’s apparently super impressed with how quickly and trustworthily they brought Yasha to the area. Compliments Jester on her singing skills. He must be a good guy then, right? Right?
-4 to Nott/Jester for Nott claiming erroneously that rocs eat leaves to Jester, absolutely wanting Jester to “waste” a spell looking for her missing flask (that Jester stole). Point gains for Jester casting lesser restoration on Nott and worrying about her alcoholism and recklessness to a heartbreaking degree….but unfortunately, balancing out to point loss considering the physical and emotional toll her thievery resulted in as Nott panicks and takes out her feelings on the rest of the party. We at the lab live in fear on what will happen once Nott discovers who IS responsible
+14 to Caleb/Jester she…..makes him laugh???? A rare accomplishment for which There Must Surely Be a Medal??? This alone earns All The Points for an Iconic Moment, but Caduceus gets +7 to Cockblocking for being the one Eagle Caleb carts around when the offer was originally extended to Jester. Caleb also catching onto Jessie (thank you Nott for this nickname I despise) and looking soft at everything she does, and dancing, and being the first to adorably compare Jester to a snap pea. Caleb agreeing with Jester that building bridges sounds nice. Point loss for Jester making far too much fun of Caleb for not knowing her demon stories and not seeing the obelisk, prompting him to weakly defend himself that he’s “doing his best.” More point loss for Caleb also pushing to ride the moorbounders to exhaustion, and just ignoring Jester’s “feelings” to talk to Caduceus, showing a lack of trust that is UNACCEPTABLE.
-500 to Nott/Alcohol Which needs no explanation.
+16 to Caleb/Caduceus as these boys get Good Quality Time, with Caleb flying Caduceus around everywhere, Caduceus continuing to think Caleb Magic is the Solution to Everything by suggesting alarms at the cave entrance and seeking out Caleb’s cat-based assistance three billion times. Caleb asking for Caduceus’ opinion and feelings specifically for guidance on what they should do, also thinking Caduceus Magic is the Solution to Everything by asking for a detect magic which Caduceus could not provide. Once more very emphatically forbidding Caduceus from wasting his spell slots on Daylight, because like a #KnightInShiningArmor Caleb wants to chivalrously cast that spell himself with the driftglobe. Caduceus chivalrously picking up the tab and buying incense both for himself and Caleb. Caleb holding onto Caduceus’ wrist for a full minute and proving Caduceus is a favorite for his Special Buffing Spells,  because the wizard is too much of a scaredy-cat to just hold his hand, I suppose.
+20 to Everyone/Detective Work for finding gems, bones, maps, emblems, and identifying the precise coagulation of blood to determine when it was spilled! Nothing Conclusive was learned, but boy did it increase the Creepiness Factor of the episode!
-100 to The Mighty Nein/This One Particular Roc who will hold  a grudge against them for the rest of time, woe unto them should they ever venture into the Barbed Fields again.
+19 to Jester/Cosplay of the Week for a much-complimented leaf disguise, and for dressing up in the bloody garb of some mauled nobles. Point loss because it was unclear to most of the judges that “leaf” is what she was going for, and not “healthy edible vegetable”
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roksanas · 4 years
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ROKSANA SIRSK -  CHARACTER DEVELOPMENT QUESTIONNAIRE
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BASICS -
1. Height?
Roksana is 5’4.
2. Eye colour?
Dark brown.
3. Do they need glasses?
Nah baby this human has 20/20 vision and can see in regular and magical darkness for 120 feet. It’s an invocation, but she will claim she’s just more evolved than most humans.
4. Scars and birthmark?
She has quite a few prominent scars on her hands from burns and cuts when she was training as a blacksmith. She also has a long, vertical scar beneath her ribs from a job that went sideways. She almost died before getting to a cleric; she doesn’t talk about it.
5. Tattoos and piercings?
On her right ear she has 3 lobe piercings, an industrial and a forward helix, and on her left she has a helix, a tragus, and 3 lobe piercings. As for tattoos, she has the symbols of Dol Arrah, Milil, Lathander, and the Raven Queen down her left forearm, and the symbols of Dol Dorn, Tymora, Malar, Sune down her right forearm.
6. Right or left handed?
Sana does most things with her right hand, but she’s trained herself to be useful with both in battle.
7. Any disabilities? Physical or mental.
Sana has lost most of the hearing in her left ear, and as such is hard of hearing.
8. Do they have any allergies?
Roksana is allergic to dogs and NO ONE is allowed to talk to her about it. 
9. Favourite colour?
Black, or navy blue. 
10. Typical outfits?
Sana likes well-made clothing, and most of her spending is on clothes. She wears mostly black and white. A lot of her tops are blouses, often sporting either lace, embroidery, or flowy sleeves. She loves elaborate dresses, corsets worn in untraditional ways, and interesting belt buckles. If she’s on a job, she wears a breastplate underneath a cloak or a powerful-looking coat. She’s also a fan of leather gloves.
11. Do they wear any makeup?
Sana rarely wears makeup, but she can’t resist a bit of eyeliner here and there.
12. What weapon do they use, if any?
She almost exclusively uses Obit, which is both her pact blade and her spellcasting focus. Obit likes to call itself Darthranok, and speaks to her telepathically. 
PERSONALITY -
13. Are they more optimistic or pessimistic?
Sana considers herself a realist, which is to say...she’s mostly pessimistic. If she has any optimism left, it resides in Zari, who does her best to see the light in every situation when Sana is focusing on solutions. She doesn’t waste a lot of time on pessimism, but she certainly doesn’t expect anything good from others or from any situation she walks into.
14. Are they introverted or extroverted?
Introverted. Definitely charismatic and a skilled socializer, but she only gains energy when she’s alone or only around people who are close to her.
15. What are their pet peeves?
Most of Sana’s pet peeves are exhibited by her clients. She hates when people explain things slowly when she didn’t ask them to, she hates when people aren’t punctual - particularly with their payments - and she hates when people act like they know her. Above all, she hates being pitied, and even annoys herself when she gets caught up in the habit of self-pitying. Some smaller pet peeves include loud chewers, Zari wearing her clothes, and people standing too close to her.
16. What bad habits do they have?
She picks at her nails, leans back in pretty much every chair she sits in, and leaves loose strands of hair littered about the house. She always thinks she’s right, she consistently asks too much for the jobs she undertakes, and she tries to get to know people without letting them know her.
17. Do they have any phobias?
The most constant fear she has, the one that gives her the most nightmares, is losing Zari. When she’s away from Khaggon, it often keeps her up at night and she’s considering bringing her sister along on all her jobs again.
18. How do they display affection?
Acts of service all the way. She doesn’t get close with many people, but when she does choose to let someone in she’s very all-or-nothing. She will go out of her way to get that person what they need, and loves to provide for the people she loves. She’s not especially physically affectionate, but when she’s exhausted she can’t deny that she likes to cuddle.
19. How competitive are they?
Oh, god. You don’t wanna know. If she gets even the slightest idea that someone’s coming for her job or for her money, she will go to extreme lengths to make sure they never try that again. She also tends to swear and yell a bit too much when playing card games.
20. If they could change one thing about themselves, what would it be?
She’d like to be a bit softer, a bit more trusting, a bit more open-hearted - if she could manage.
21. Do they have any obscure hobbies or routines?
She loves making her own knives, especially ones that are just for display with elaborate handles. For the past five years, she’s had an omelette for breakfast every morning that she hasn’t been in the wild or otherwise incapacitated. She reorganizes her closet and jewelry once or twice a month, just for kicks. She likes to gamble.
BACKSTORY -
22. What are the names and ages of their close family members? Parents, siblings, etc.
Zari, her sister, is thirteen. Esfir, her mother, would be fifty-two, and her father, Ashkin, would be fifty-one. Roksana was also close to her maternal grandmother, Shirin, who would be eighty-five now.
23. Is their family alive and are they still in contact with them?
Esfir and Ashkin have been dead for almost three and thirteen years respectively, and Shirin has been dead for eight years. Her sister is very much alive, and very much in contact with her.
24. Where are they from? City, nation?
Runswick born-and-raised, though she currently lives in Khaggon. 
25. Did they have a childhood best friend?
Ever since she can remember, Sana’s best friend has been a girl named Evangeline. She’s a wealthy merchant’s daughter, and has recently started a family in Runswick. They rarely see each other anymore, but they do still write to each other.
26. Have they had any pets?
The only pet she had growing up was a cat named Stinky. She found him as a stray when she was ten, and he had an incredibly pungent smell. Since then, she always wanted a dog, but their fur gives her hives and their dandruff stuffs her up - so, instead, she got Zari a gray tabby. (Zari’s always liked cats better, anyway.) Her sister named him Quincy, and though Sana is sure he’ll never be as great as Stinky, she is glad that Zari has company when she’s away. 
27. Did they grow up rich or poor? What were their living conditions like?
Sana lived in a small home, and had very little excess in her upbringing. Her parents were both righteous and honorable, and usually found that justice was all the payment they needed for their adventures. They did, however, provide Sana and Zari with what they needed, though some months were pretty tight.
28. What is their educational background?
Sana was taught by Evangeline’s governess until she was fifteen.
29. As a child, what did they want to be when they grew up?
Until her father died, she thought perhaps she would be a paladin just like her parents. Then she wanted to be a blacksmith, of course.
30. What advice would they give to their younger self?
Honestly, she’d probably try to dash her hopes earlier in life. She’d tell herself to get used to things not going right. She’d probably be a badder bitch if she let go of childish dreams earlier on. This, however, is far from any advice she’d ever give to Zari.
31. Growing up, were they ever bullied or were they the bully?
She probably made fun of a boy here and there, but she was never bullied. In fact, after her father died, she was treated with so much pity that it makes her gag thinking about it. Even the children in her neighborhood acted like she was fragile.
32. Who do they look up to/who is their role model?
Herself, tbh. But also Zari, because she’s extremely emotionally intelligent and good at a lot of things that she struggles with.
PRESENT -
33. Do they currently have a place of residence?
Yes, she has a small home in Khaggon that she paid for in coin.
34. What is their most treasured possession?
If not Obit, then this particularly sharp and rad dagger that she made herself with a raven’s head as the hilt.
35. What is their drink of choice?
Any sort of liquor. She likes shots.
36. Which king/queen are they loyal to, if any?
Rolland, if she has to choose. She surely doesn’t trust him, but Hegaehend is her home, and she won’t side with anyone who’s trying to invade it.
37. Have they ever killed anyone?
Oh, yeah. She’d never call herself an assassin, but she has been paid to kill specific marks, or paid to finish jobs that had no restrictions on who was left dead or alive. Her sword also feeds on life force, and she doesn’t want to know what will happen if it gets too hungry.
38. What was their last promise and did they keep it?
She promises Zari that she’ll be safe every time she leaves, and she hasn’t died yet, so she considers that a promise kept.
LOVE -
39. What was their first kiss like, if they’ve had one?
Sloppy, gross. She was thirteen and had a crush on the guy for an entire year, and then everything good she’d ever thought about him disappeared when he shoved his tongue down her throat. He tasted like ham.
40. Are they in a relationship/have a love interest?
Nope. She has friends with benefits scattered here and there, but she wouldn’t consider them love interests.
41. Have they ever been in love?
Yes. When Sana was twenty-one, she fell head-over-heels with a half-elf named Mikas. They’d grown up in the same social circle, and he had a tendency to flirt with everyone in that social circle. But after a long night out and a talk under the stars, things were different between them. They were inseparable for a year, and it was a good year, but after that year came two more years that were much less enjoyable.
42. Have they ever had their heart broken?
Of course. She gave her all in the relationship with Mikas. It was the most vulnerable she’d ever been with someone, and he probably still knows her better than anyone. But he still didn’t want to be with her. After that one good year, he stopped trying. He stopped finding time to spend with her, stopped making her feel heard, and then he left her for some girl he hardly knew. Now, she won’t accept anything less than 100% effort from a romantic partner - not that she particularly wants one.
SPIRITUALITY -
43. Do they follow a god, if so who?
Nope! She has those religious symbols tattooed on her mostly as a joke. Probably insensitive, but she likes to keep people guessing about what her religious background is. She’s also still pretty bitter about gods and what they expect of their champions.
44. What do they think happens to them after death?
Regardless of her religious beliefs, she likes to believe in an afterlife. She’s seen ghosts and other kinds of spirits, and she likes to believe that if someone deserves to live on past their mortal life, then they will. It helps her sleep at night to think that the people she kills will live on if they deserve to, and that if they don’t deserve to, then she did the world a service.
45. What is their spirit animal?
Listen I know I said lion for Avi, but she’s a Leo so how can I not say lion…….otherwise maybe a raven or smth.
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WICKED SAINTS
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1.5 stars out of 5 stars
 Summary: Kalyazin and Tranavia have been at war for untold decades, owning to a religious/magical feud where one side claims the other heretics and the other side invaded them for…power? A young woman, Nadya, blessed with powers by the gods flees when her monastery is destroyed by the warrior prince of a nation she is at war with. Running, she bumps into a mysterious blood mage, Malachiasz, and together the two of them plot to end the war between their countries.
 Overall:
 When I first opened the book, it seemed promising. Different viewpoints, an interesting magic system, the main character fleeing everything she had ever known to begin an adventure in the wider world.
 Except the book promised a fearsome cleric, an in depth look at monsters and a prince. And it only delivered on one of those things. Perhaps I was expecting the monsters or villains to be in the vain of Vicious (by VE Schwab) or even ala Forest of a Thousand Lanterns (by Juile C Dao) where characters with understandable motivations but dark ambitions and flaws ultimately struggle with their monstrosity and lose.
 Alas, this book did not even deal with any struggling of monstrosity, or even deal with the concept of monsters outside of “looks like a literal monster” and “betrays people.” But didn’t even examine whether or not “looking like a monster” was necessary or sufficient to be one.
 Not to mention, the cleric wasn’t fearsome, her actions felt contrived and very few characters in the entire novel actually had any clear motivations. The book felt very much like things happened because they were supposed to, instead of because that’s what the characters wanted or would have done. Not to mention the main romance was nonsensical. Sure, there’s enemies-to-lovers. This was not it. It was more like enemy lovers, except not one reason was ever give as to why this guy was appealing, and nothing about him was ever shown, only sometimes told, if that. Nadya felt drawn to her love interest Malachaisz, but not for any reason. Overall the book started strong but fell flat, and felt contrived and unable to hold my suspension of disbelief for even minor events.
Dislikes
Nadya and the Love Interest (Malachiasz)
I could write an essay on the problems here but the basic problem is that Nadya has no motivations, reasoning or rationalization for anything let alone for her attraction to her love interest Malachaisz. She meets him, decides she wants to kill him for being an evil blood mage, but then decides she doesn’t. She had already killed several Tranavian soldiers by this point, many weren’t evil blood mages and none of which brutally betrays her.
 Does she perhaps look at Malachiasz like many a lovelorn hero and think “what measure is a man or a demon? Can I really strike down someone who has not wronged me? Can I lift my blade and execute someone who may be innocent? And how to I think of innocence? He has fled from Tranavia, from a life of evil, is that enough? Is it enough to forsake his country for its evils if he does not embrace the gods? Would he change if only he knew the gods? Do Tranavians even have the chance to know them? With mercy could he change?” Nope! Not only are none of these things thought of, now only are no rationalizations provided for her feelings, but she does not even consider any of those points when she thinks of him or evil. She doesn’t consider his past and how he might have been tortured or not like the ability to use his powers. She doesn’t consider that all heretics are not evil. She doesn’t consider that people can be redeemed. No. Not once does she spend even one second trying to figure out a reason why she doesn’t want to kill him even though she has killed before. She ignores all those things, insists that he is evil and a blood mage and …. doesn’t want to kill him. For some reason.
 Does she even think “wow, with his pretty eyes, and his kindness towards me and his banging body, maybe, I mean, the monastery was very chaste but….”  Does she think this and let her romantic heart speak for her? No. And she doesn’t think this because 1) nothing in his description seems attractive or like she is supposed to find it attractive 2) he is not kind to her. He is not nice to her. He is just mean to her (thought not cruel) 3) the times that seem like they might have sexual tension are always tied up inextricably in violence. But there is no OTHER aspect to him that might seem attractive to her EXCEPT the threat of violence. What I mean by this is she occasionally reflects that he looks sad, or is sad, but there’s no real textual evidence. In the same what that just saying a character is sad when they are laughing, and running about, glib, and seem happy, does not make them sad. So all other aspects of his character ring false EXCEPT that he is violent or has the potential to be. So her only reason to be attracted to him is…that he is violent? Gross.
 Now, likely he was supposed to have other, likeable qualities. But he does not. This is a problem with the characters themselves. Their character traits are often told instead of shown. His actions are almost always glib and argumentative and he really doesn’t take any other actions that that. He does not even rescue a lost dog from the rain as a token gesture of god will. And Nadya despite claiming that he might be lost, does really extrapolate or explain or provide any evidence or think about that. For instance, she could try to Sherlock Holmes his situation and realize he must be sad. But she does not do this. She seems to regurgitate these things like she has another magical power of empathy and can actually read people’s emotions in their heart instead of on sad expressions or through actions, but she does not ever give evidence for her thoughts, opinions or rationalizations for anything.
 In short, their relationship reads like the worst kind of Insta Lova/compulsory heteronormativity, even thought I know this was not the intention of the author. However, Nadya seemed to fall for him just because he is THERE and every time she says anything about him, it seems completely unbelievable, because there’s no textual evidence for it, and ever time she says that she likes him or doesn’t want to kill him it’s just WHHHHHHHHHHHY? Is it “Half of her wanted to kill him, but he was still a person… [insert moral quandary here]” NOPE, we don’t get that. It’s just “half of her wanted to kill him, but half of her didn’t. What were they having for dinner again?” but WHY didn’t she want to kill him? Personal goals and motivations are not things that you withhold form the reader to be clever, they are basic components of characterization.
 This lack of interior reasoning goes beyond just her relationship to this character. Even her plans and actions seem to change without reason. She had a plan. She meets Malachiasz and immediately agrees with his plan to kill the king of her rival country. But why? Does she think it will work? Does she spend one second considering the merit of the plan? Does she try to think of another plan? Does she ask him to elaborate on this? NO. She does whatever Malachiasz says. She sacrifices principles of herself, she does X and Y and Z and there never really feels like a reason for 90% of it. She’s surprised when she gets betrayed, but since she had not reason to trust anyone (she did not posit a reason in her internal monologue for trusting them, let alone have this be supported by the actual actions the characters take!), it falls flat. Her reactions and failure fall flat, because it’s never clear why she has to be doing what she’s doing, what’s at stake if she’s not doing that, why she couldn’t do something better, or why she thinks it’ll work.
 It really was a slog to get through her sections sometimes because there very few scenes where I cared about the stakes because the series of events themselves felt arbitrary.
 Minor Characters and Otherness
The minor characters and plain, forgettable, have no real character or personality traits and clearly serve as props to make whatever point, or facilitate whatever outcome, is supposed to happen at any scene. This becomes very transparent. The characters from the desert country Akola are constantly referred to as Akolans instead of their names even when their race has no point in the scene, and they only exist to like the main Love Interest Malachaisz, but no reason is give as to why they like him, what they want, or their goals or agency. So not only are they flat props to make the Love Interest related and sympathetic, they are also heavily Othered. Not to mention another minor character, Ana, is presented as a Strawman who’s only purpose is to dislike the Love Interest for No Reason so that he seems more relatable and agreeable in comparison. Again, do these characters have motivations? Thoughts? Goals? Personality? No.
 Worldbuilding
In the beginning I felt the world building was fairly good. Each country has distinct language and naming conventions. The differences between the countries respective magic systems seemed intriguing. But as the story went on, not much is learned about Kalyazin other than what was learned in the first few chapters, and only a scattered detail or two is learned about Tranavia. What do they eat in Tranavain? How do they dress? Fine silk? Heavy furs with flower patterns? What are their values outside of blood magic?
The author continuous repeats that Kalyazin is based on fantasy Russia and Tranavia on fantasy Poland but in the novel there feels like no real effort to elaborate and expects the reader to fill in world building with real world Russian or Polish culture. Perhaps that wasn’t her intention, but it comes across that way when no real details about the culture are give outside the very one note religious differences.
 Religion
Speaking of the religious differences, this was something else I thought was interesting at first but quickly disappointed me. The religion conflicts starts off with Kalyazins claiming that magic should come from the gods and that using blood to fuel magic (like the Tranavians do) is heresy and terrible. However, the main character Nadya, never explores this beyond using it as a talking point. Why would it be considered terrible? Because accessing magic is holy and to do so without it being holy is bad? There is something said about how Tranavia is also bad for rejecting the gods, but what really bothered me was that the main character never really thinks deeply about these things. She never examines what she thinks is bad, or what her thoughts are on the war and the gods. She only repeats what she had been told and makes it clear she is doing so, providing no real analysis on her own. For all that she is claimed to be empathetic she does not actually empathize and consider the other position.
 It’s fine for characters not to know something, but if you’re a cleric, you would think you’d spend some time contemplating the morality of what you are doing. Moreover, as the novel progresses Nadya comes into more and more contact with blood magic, but her analysis of the situation never changes, she never stops to think “is it possible for someone to use blood magic if they aren’t evil?” or “is it truly doing evil if you aren’t aware that it’s evil?” Instead, it seems her views seem to shift but there’s no corresponding rationalization or thought as to why. Rather than Character Development it feels more like her Character just slips into something else. This is a recurrent problem with Nadya, but it was something that bothered me on a larger scale. Lip service is paid to characters having different viewpoints on this issue but nothing is ever developed from it.
 Notes on Confusion
A lot of people had complained (I think) that they found the ending confusing, to which the author said that something things were supposed to be confusing. In general I agree that books don’t have to answer every question raised. The magic system didn’t have to be completely explained.
 However the end was confusing in that the prose was literally unclear. The blocking and actions taken by the characters were unclear. It wasn’t “Wait! But I never learned why this happened! How does the magic work! Why would he betray them!” unclear. It was “Wait, is he still in the scene? When it says he “flies up” is he leaving this location or hanging around near the ceiling? What does this sentence mean?” confusing. It was difficult to follow the sequence of events without multiple rereading of lines, and even then it was unclear as to why the characters were taking certain actions. Not in a “why does the character not betray X” sort of way but more in the “wait, what is he trying to do? Is he trying to kill X? What does he think killing X will accomplish? Why did he even come back here? Does this benefit him? What does he think will happen?” the problem is that, when you don’t understand the characters goals/thoughts, it’s hard to know if they are succeeding or failing at them, so the conflict wanes immediately.
 Likes
Serefin
Unlike possibly every other character, Serefin had clear motivations, goals, and things at stake. His life was at stake if he didn’t figure out what going on. His goal was to figure out what his father was doing, and to thwart it and live. Boom. A dynamic character. Throw in interpersonal conflict with him being traumatized from a war but now being forced to act in court and you have someone who actually has stakes in most scenes he’s in, who’s actions are logically derived from what he wants, and who makes progress towards his goal. A good character, a likeable character. One who can be funny, but with flaws.
 Magic System
The idea of two different magic system did seem interesting to me. I’ve always liked the idea that there were different ways to use magic and of course there was room to have rife interplay of how magic actually worked, how people accessed it, what that meant, etc etc
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scoutception · 5 years
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Fire Emblem Echoes:  Shadows of Valentia review: 3 steps forward, 3 steps back
The game that would really propel the Fire Emblem series to its long journey to the mainstream was actually the third: Mystery of the Emblem, on the SNES. Its success, however, overshadowed not just the original Shadow Dragon on the NES, but the second game, Fire Emblem Gaiden. While certainly not great, it was easily one of the most ambitious games on the NES, and the series as a whole, for that matter, yet despite that, it was left to rot in obscurity for decades, with only occasional acknowledgements that it even existed. And then, in 2017, a rather unexpected remake released, finally giving it a chance in the limelight, and, well, it certainly left an impression. What kind of impression, we’ll be seeing right now.
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Story:
Shadows of Valentia takes place on the continent of, well, Valentia, a smaller continent neighboring Archanea, the setting of Shadow Dragon. Valentia is divided into two kingdoms: Zofia, in the south, founded by the Divine Dragon Mila, who has given her people constant prosperity with rich lands, while the north is ruled by Rigel, founded by Mila’s brother, Duma, who has taken a much rougher approach to his people, making them strong and proud. Both dragons originally lived on Archanea before being exiled by Naga, and were unable to reconcile their ideological differences when they first settled on Valentia. Unfortunately with time, their ideologies have only grown more and more extreme, affecting their people as well: Zofia’s people have grown slovenly and hedonistic, its royalty especially, while Rigel’s people have become much colder. Eventually, Rigel’s emperor, Rudolf, gains designs to take Zofia for himself.
The story, rather uniquely for the series, follows two main protagonists: Alm, a commoner from Ram Village in Zofia raised and trained by his grandfather, the great knight Mycen, and Celica, the last heir to Zofia, on the run from the ambitious chancellor Desaix, who has assassinated all the other children of the current king, Lima IV. Initially hidden in Ram by Mycen, Celica befriends Alm, only for Mycen to be forced to take her away to a priory on the island of Novis after she is discovered by Desaix’s men. 4 years later, Zofia is not doing well, suffering from a horrible drought, caused by Mila seemingly disappearing, and to make matters worse, Desaix makes his move and kills the king, taking over the kingdom and selling out to Rigel. However, a small group called the Deliverance, led by the knight Clive, fight Desaix’s rule, sending one of their members, Lukas, to Ram to recruit Mycen. After Mycen refuses, however, Alm volunteers in his stead, and accompanied by several of his childhood friends, sets out to join up with Clive and defeat Desaix and Rigel. Meanwhile, Celica leaves the priory with a few companions to investigate Mila’s disappearance, unknowingly becoming the target of Jedah, head priest of the Duma Faithful, who has plans of his own, separate from Rudolf.
While it does come with its own fair share of creative twists and turns, the story itself isn’t the highlight of the writing, not helped by some overly heavy foreshadowing of said twists. The real strength comes from the cast of characters. Shadows of Valentia has some of the best written characters in the franchise. Both Alm and Celica are fantastic protagonists, with Alm being fairly straightfoward, yet refreshingly and likeably so in comparison to so many others in the game, while Celica is much more complicated and troubled, falling victim to Jedah’s manipulations and her own hidden selfishness, yet still firmly committed to doing what she thinks is right, making for one of the most unique protagonists in the franchise. The side characters don’t disappoint either, helped immensely by certain mandatory characters appearing in scenes past their recruitment, as long as you keep them alive, giving them a lot of presence. From the proud and loyal Gray, to the grounded but kind and playful Tobin, to the spoiled yet willing to grow noble Clair on Alm’s side, to the overly serious and near cowardly Boey, to the extremely energetic, boisterous, but altogether sweet, if prone to bickering Mae, to the cynical, yet influenceable Saber, they alone add so much to the story, helped by having support conversations. The villains aren’t lacking either, with Jedah being sinister and cruel, yet genuinely wishing to do Valentia well, if through the warped mindset of Duma’s extremist teachings, to Slayde, the hilariously scummy and hammy henchman to Desaix, to, most notably, Berkut, the nephew of Rudolf, who, despite not being a nice person at all, is all the same sympathetic and troubled, shaped and damaged by awful circumstances, and is altogether one of the highlights of the game, period. Unfotunately, I can’t say the cast as a whole holds up so well. Despite some of its massive successes, many other characters are near completely neglected, with very limited interactions and points beyond just being more units, and while none of them can really be called flat, all of them having supports and conversations within towns to give better personal insights to them, it only helps so much, and unfortunately, this is the fate of the majority of the cast, not helped by the supports themselves being short and aimless most of the time, though some benefit from being featured in memory prisms, items that can be found that can be viewed for scenes taking place in their backstories. Still, what is there helps make SOV’s story one of the most emotional in Fire Emblem, capping off with a fantastic climax and epilogue.
The connections to Shadow Dragon is also something that should be mentioned. Valentia being near Archanea isn’t just a fun little fact that never gets expanded on; 3 of Celica’s units are actually Palla, Catria, and Est, the pegasus sisters from Shadow Dragon, and Alm recruits a man named Zeke, who is actually Camus, a major boss character from Shadow Dragon who was presumed dead, yet actually washed up on Valentia’s shores. This kind of continuity is fascinating, especially considering it was all present in the original, too, and set up Mystery for even more surprisingly detailed world building, Camus’ circumstances in particular having a large impact on the story.
Gameplay:
Fire Emblem Gaiden was considered the oddball of the series for a long time, and, to be frank, SOV doesn’t do much to change that perception. While the core gameplay is there, ie it’s still a turn based strategy game about controlling unique units and such, many mechanics are added or changed, some for the better, some for the very worse. For the better, firstly, there’s a world map system that has you physically moving between locations instead of automatically progressing to the next battle. Aside from locations containing battles, there’s also dungeons, which I’ll cover in a bit, and towns, or similar locations, where you’re allowed to talk to your units or other NPCs, or even recruit people, pick up items and examine other random stuff, and in general just take a little break before resuming your journey. It’s a small thing, but it genuinely does help the pace. Some NPCs also give side quests, of all things. Most of them consist of giving them items or killing a certain number of enemies, and the rewards aren’t always great, but it’s a good addition all the same. Another major addition is Mila’s Turnwheel, which can be used in battle to turn back time to an earlier point if, for instance, you screwed up and got a unit killed. It has a limited number of uses that can be raised by finding cogs throughout the game, and while it may seem a bit questionable in a strategy series, it is a very appreciated addition, especially due to the extra rampant amount of RNG present in certain aspects, and in general, allows you to learn from mistakes without having to redo absolutely everything.
Yet another major addition is combat arts, special techniques unlocked from having a unit use a certain weapon enough in battle. They range from simply being more accurate or raising their evasion to extremely powerful moves for Alm and Celica. While most are rather situational, it’s a very good concept in theory. And, if having to use a weapon a lot of times seems questionable due to durability, the good news is that durability is completely gone from SOV. No matter how many times you use a weapon, it’ll never break, and you don’t even need a specific weapon in your inventory, since otherwise everyone will just use generic, featureless ones. The downside is that A. equipment is much, much harder to come buy, with no armories existing, and B. the inventory system in general got overhauled, only allowing everyone to carry one item at a time, whether it be a weapon, a shield, food, or whatever else. The magic system is also vastly overhauled: instead of using tomes to attack, mages have specific spells that they cast using their HP. Every mage has a unique list of spells they can access, with properties such as a high crit rate, being able to hit from 3 spaces away instead of 2, or just being really, really powerful. This is, in my opinion, the most enjoyable change, making them much more unique than before. Clerics are also affected by this, having different healing spells and even gaining a few attack spells. On another note, instead of using items, units promote at Mila statues, usually in dungeons or a few special other locations, allowing everyone a chance to keep up rather than having to sacrifice some just because of limited resources. Classes also have three tiers instead of two, allowing a steady, more consistent progression, and you can deploy all your available units at any time during normal story battles. Another change to the classes comes with the archers, who are able to attack from much farther away, allowing them to work much better as the support attackers they’re meant to be, and even if worst comes to worst, they can attack at melee range too. There’s also a skill system, conferring a few class bonuses, such as healing adjacent units or halving magic damage. Finally, the story is rather uniquely divided into 5 acts, they’re called. The first two follow Alm and Celica, respectively, at the beginning of their journeys, and are more or less extended tutorials on various things, but acts 3 and 4 put both of them in your control, allowing you to progress with them individually. While Celica’s path is certainly less enjoyable than Alm’s just in what she has to face, it’s another addition that helps the pace, letting you choose just when to face stuff.
As for the bad stuff, there’s quite a bit to cover, unfortunately. Mostly prominently to me, dungeons. In dungeons, you wander around with free movement as your lord, collecting items, whether in treasure chests or via destroying stuff like crates and pots, and getting into encounters represented by enemies roaming around the area. If they see or hear you, they will give chase. While they’re annoying to avoid, the real bad part is that every encounter just puts you on one featureless map per dungeon. The enemies are rarely actual threats, and dungeons can actually be used to level grind, though a bit more on that in a bit, but it’s so utterly dull that dungeons quickly become a slog, regardless of their rewards. There aren’t too many of them, and all are technically optional, but act 5 takes place entirely in a long and tedious dungeon, making for a very disappointing final chapter. Plus, you can only ever bring 10 units at max into dungeons, which makes traversing and leveling even more repetitive. Unfortunately, the rest of the map design isn’t much better, even in story battles. While Shadow Dragon’s maps weren’t great, they were at least more distinct. SOV’s maps are, for the most part, very large and very barren, with enemies just being bunched up ready to charge at you, most of your units don’t have great movement to begin with, making it pretty repetitive. The maps that are more distinct are almost even worse, being set up to hinder you in any way they can, whether it be archers behind walls constantly pestering you or poison swamps that restrict your movement and damage you. Celica in particular has to deal with several maps of desert, which vastly decreases the movement of any unit that isn’t a pegasus knight, including mages, who are normally free of that restriction, and poison swamps. Additionally, since the game doesn’t go by the usual Fire Emblem chapter system, battles mostly come in smaller scale things, with less enemies. Notable setpieces are pretty rare, and occur more towards the end of the game. This does not help much, and makes a lot of battles rather disposable.
Another big damaging factor is the unit and class balancing. SOV has by far one of, if not the smallest cast in the series, featuring only 34 units total, with Alm and Celica getting 17 each. Unfortunately, the game is not properly tuned for such a small cast. Growth rates are very low all around, making 1 point level ups common, and through these bad growths or other factors, many units end up bad very easily. Some of the most infamous are Clive, a cavalier with awful growths in skill and speed, making him good as a very temporary crutch at best, Luthier, a mage who only tends to get a lot of skill, and little else, and Boey, a mage who leans towards a bizarre defensive focused approach over offense, which, in my experience, he fails at doing well regardless. While there are certainly some very powerful characters, such as the cavalier Mathilda, the mage Mae, and the three pegasus sisters, they’re pretty few and far between, barring absurd luck, making your most reliable units your lords, who are downright broken compared to the cast’s usual standards, Alm especially easily being able to solo much of the endgame. Classes aren’t well balanced either, especially with the map design in place. While mages and archers work quite well, with mages being balanced by their varying spell lists and the HP costs, and archers not having great actual attack power and needing a lot of skill to hit accurately balancing their insane range, everyone else tends to have some sort of problem. Knights tend to have a bad rap for the whole series, but they especially suffer in this from their low movement making it very hard for them to keep up in these large maps, and being extremely vulnerable to magic, along with the available units not being very good regardless. By contrast, mercenaries are downright overpowered, easily gaining a lot of attack and speed, and ultimately promoting into dread fighters, who can easily power through magic like nobody else can. The class distribution is also pretty bad. Alm gets several cavaliers and knights, but only two mages, one of which is the aforementioned Luthier, and no mercenaries by default. By contrast, Celica gets 3 mages and mercenaries, and up to 4 of one of them due to a choice of units, and 3 pegasus knights, but no cavaliers until act 4 and only one cleric. The pacing on getting them is rather questionable too, with Alm’s mages not being available until act 3, along with the cavalier example. Units also slow down on gaining EXP quite fast and quite hard, making leveling them extremely annoying, especially knowing great results aren’t going to be common.
To move onto smaller, but still notable annoyances, one unique mechanic is the villager class, the premier example, to me, of Gaiden’s ambition, and the limitations it was held back by. You see, Alm’s friends from Ram village, the 4 of them, that join him aren’t trained for combat like Alm or Lukas, and thus start in what is more or less a tier 0 class. They’re weak, but can promote starting at level 3, and actually have a choice of what to promote into. In theory, this gives them a lot of flexibility in what roles to fill. In practice, they aren’t balanced at this for all. Gray and Tobin in particular do awful in pretty much anything, and while Kliff is more flexible, he only has so much. The one exception is Faye, who was actually added in the remake specifically, having generalized growths that allow her to do well in pretty much any class, helped by having a different set available to her than everyone else. Still, as a whole, this is a badly balanced mechanic that can easily make Alm’s side way more difficult than intended, if you don’t follow the general recommendations on what to do with them. The kicker is, Celica gets a villager too, Atlas, with his main difference being coming in at act 3, compared to act 1, with growths even worse than the others, and most of his options either being heavily contested or just plain terrible for him. Another annoyance is enemies being spawned on the world map by set encounters that move and force you into a battle if you come into contact with them. This continues to happen every few turns, even for the army you aren’t controlling, and is really unnecessary. Speaking of enemies, there are some extremely irritating ones to be found, most notably the cantors and the witches. Cantors constantly summon monsters in great numbers that, while weak and really no real threat, come in such a steady stream, and often with huge ranges, make progression a slog. Witches, on the other hand, are a completely different matter. One similarity SOV has with Shadow Dragon is the abysmal resistance bases and growths, being single digit at best for both. Problem is, witches are magic attackers that not only have decent speed and more than enough power to ruin your day, but have a skill that can only be described as spiteful:, they can teleport anywhere on that map at any time, with no restrictions. Yes, the extremely dangerous units are able to just fly right next to you if you if they feel like it, and there’s nothing you can do about it. Oh, and there’s even bosses late in the game that summon witches like cantors. Have fun. There’s also no weapons triangle, and in fact, none of your units are capable of using axes, which makes things a bit duller.
Finally, there’s also a forging system added, allowing you to improve the stats of your weapons, or even forge them into superior weapons. While a nice idea in concept, it’s quite difficult to take advantage of it due to the currency system. There are two types of currency: silver marks, mainly used for more normal weapons, and gold marks, used for stronger stuff. Problem is, it’s very difficult to accumulate. You need quite a lot of silver marks to accomplish anything notable, and your main source is slowly grinding them in dungeons, usually coming in drops of one, with a few bags containing more rarely coming up. Additionally, gold marks cannot be acquired outside of a few set rewards and a very specific spot in a certain dungeon, which only gives them very rarely anyway, with the only method of getting them otherwise being converting 500 silver marks into one gold. It’s just a miserably grindy mechanic you’re more than free to ignore just to save yourself an additional headache.
Overall, a lot of SOV’s mechanics feel completely experimental. Most of what was introduced with Gaiden was completely forgotten about by the rest of the series, other than the world map though thankfully Three Houses has taken notes from some of the better received mechanics. While I can’t say it doesn’t make for an interesting game, though, SOV’s gimmicks just make it a slog overall.
Graphics:
SOV is a very pleasing game to look at. Every character has a distinct design, with the artstyle especially being downright beautiful for portraits. Class designs are also quite interesting, with a nice progression with each tier. The main attraction, though, is the battle animations. Every class comes with smooth and entertaining animations that, to me, never get tiring to watch. Whether it be counterattacking after a weak enemy blow or overly fancy crit animation, it makes for some of the best looking battles in the series. The models are also quite good, though the faces can look a bit creepy. It’s overall a very good improvement on the other 3DS titles.
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Sound:
The soundtrack for SOV is easily one of the best in the series. Gaiden had some very advanced music for the NES to begin with, but SOV gives them downright amazing remixes, with some of the big highlights being with Mila’s Divine Protection, Celica’s initial map theme, the Sacrifice and the Saint, Celica’s act 4 map theme, and A Song for Bygone Days, the act 4 world map theme. It also adds several original pieces that are just as, if not superior, with my favorites being Lord of a Dead Empire, for the map containing the fight against emperor Rudolf, and the Scion’s Dance in Purgatory, Berkut’s final boss theme. SOV also comes with an amazing English voice acting dub, helped by all the dialogue being fully voiced, instead of only having short voice clips or a few voiced animated cutscenes. While a lot of the minor NPCs sound fairly ridiculous, the units all sound fantastic, special note going to the major ones, Kyle McCarley as Alm, Erica Lindbeck as Celica, Max Mittelman as Gray, Robbie Daymond as Tobin, Alexis Tipton as Clair, Chris Hackney as Boey, Cherami Leigh as Mae, and Keith Silverstein as Saber. Some of the better more minor units are Christine Marie Cabanos as Delthea, Doug Erholtz as Python, Alexis Tipton as Palla, Connor Kelly-Eiding as Catria, Brianna Knickerbocker as Est, and Mick Wingert as Jesse. The major antagonists are also great, with Richard Epcar giving a great performance as Jedah, Christopher Corey Smith hamming it up with Slayde the whole time, making him very entertaining whenever he shows up while not overshadowing how vile he is, and especially Ian Sinclair as Berkut portraying his gradual downfall perfectly every step of the way. All in all, the voice acting shows just how far Nintendo’s dubs has improved, and the soundtrack provides something I could listen to for hours.
DLC:
Here comes a new category on these reviews. I’ll also be taking a look at downloadable content offered by games with them, assuming there’s any notable, and assuming I even care to try them. SOV, unfortunately, does not have a lot going for it. It’s mainly stuff for easy EXP and money grinding, extra scummy considering how difficult those are to do normally, compared to Awakening and Fates, and additionally, there’s item grinding DLC, giving you easy access to grind for normally limited equipment to your heart’s content, including items exclusive to the DLC, astral shards, that boost growth rates of units that hold them. Other than a few free things that are just free items, though, there’s two notable packs that are worth a more detailed look.
The first is the Cipher Legends DLC, about, of all things, Fire Emblem Cipher, the Fire Emblem card game exclusive to Japan. Despite having almost no context for this, it was localized all the same. It adds 4 units originating from Cipher as units: Emma, an extremely energetic pegasus knight in training, Randal, a sleazy paladin with a bad gambling habit, Yuzu, a priestess dedicated to training, and pretty much never learned how to be social, and Shade, a saint who tries to seem cool and collected, but is prone to panicking easy. Despite seeming like a joke, they’re actually surprisingly detailed, showing a lot of personality and even coming with town conversations and supports with each other. The supports, I must mention, are the highlight of it all. They are massively improved over what’s included in the base game, being much longer and containing obvious subjects and conclusions. As far as their practicality as units, though, while they can certainly help a lot early on, and have a lot of room to grow, they aren’t quite overpowered. The DLC is split into two parts, the first involving protecting Randal from mercenaries with Emma’s help, while the second involves helping Yuzu free Shade after she’s brainwashed. They aren’t very difficult, and be cleared pretty quick, but they’re pretty fun. All in all, nowhere near essential, but a decent little pack all the same.
The second, and most notable to me, is the Rise of the Deliverance pack, a series of 4 maps taking place before the events of act 1, focusing on the various members of the Deliverance, including Fernand, who is otherwise an unplayable villain in the main story. What makes these unique are that they are very set scenarios; everything you have to work with is set, including the units, their stats, and their items, and rather than simply wiping out the enemy or defeating the boss, the only objectives of the main maps, each has a unique objective.  The first map has you take control of Clive and Fernand saving Slayde, who is still nominally allied with them, from a merchant uprising, having to protect him and rout the mercenaries hired by the merchants. While probably the least notable of all, it’s notable for allowing you control of a few generic units. The second map has Lukas, Python, and Forsyth having to attack a fort and free some of their allies and then escape. The third has Clair and Mathilda trying to escape from a ruin filled with monsters, with Clair possessing a ring that nullifies magic attacks, while Mathilda has a blessed lance effective against the monsters, forcing you to weigh their defensive and offensive capabilities while making as much progress as you can. The fourth and final has you defending Zofia castle with every member of the Deliverance, including Fernand, against Slayde, after Desaix has killed the king. Beating these maps grant items and even additional support conversations with Python, Forsyth, Lukas, Clive, Clair, and Mathilda, all of which are much better than the base game supports, like with the Cipher DLC, and additional memory prisms. While even the individual pack is a bit too expensive for my liking, this is best the DLC has to offer. If you had to get something from it, this would be my recommendation, by far. The alternate chapter goals and fast pace give them a quality surpassing the normal game, in my opinion, and my only real complaint is that I wish there were more of them.
Conclusion:
Ultimately, whether or not I’d recommend this game comes from how much you can tolerate gameplay that isn’t very well designed in exchange for great writing, music, and other aspects. If you can get over the bumps in the road, I would give this a somewhat cautious recommended. I’ve still had a decent amount of fun with the gameplay, and it’s a fantastic showing on aspects otherwise. If you can’t quite ignore that, however, it’s not recommended. With that, I’m (finally) done here. Till next time.
-Scout
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