tutorial contents:
1 ‣ gshade & photoshop actions
2 ‣ template or cropping & colouring
3 ‣ notifs & pop-ups
okay hi! i have a really old editing tutorial from back in january that i've been linking people to, but it's pretty outdated by now. i also keep getting anons asking about the same things, which is fine, but i always have to go searching for the post explaining it, so having it all in one place will be a lot more convenient lol
i use a ☠ copy of photoshop cc 2017 to edit my screenshots, however the majority of everything i'm doing also works on photopea
photopea is an online version of photoshop that's 100% free and works very well! i can't recommend it enough, it's fantastic
first things first, you're going to need some screenshots to edit. for the sake of this tutorial i'll be working with this one of raffy:
in all honesty, gshade will do most of the work for you. of course it's not needed, but i definitely don't think i could live without it! in this screenshot i used sunset n' vinyl by nesurii
when opening the screenshot, the first thing i do is run it through 2 photoshop actions:
butter action by early-grape
smooth sharp (no topaz) by poolbrop
to add actions in photoshop go:
windows > actions > the 4 lines at the upper right corner of the newly opened window > load actions > your downloads folder > open up the .atn files!
if you're using photopea, as far as i'm aware you can't use photoshop actions, but i've found that 'filter > stylize > oil paint' and 'filter > sharpen > smart sharpen' have a very similar effect when using the right settings. try these:
i like these two actions because they smooth everything out nicely, but keep it sharp at the same time! i always run butter before i run smooth sharp, however butter may leave you with 2 layers. make sure to merge these layers before running smooth sharp to achieve the full effect.
here's a before and after (of the photoshop action):
from here you can move on to step 2
before anything else i want to share the template that i use to make editing a lot faster. you don't need to use it but it's definitely made things a lot easier for me! it's a .psd file and will work perfectly in photopea
download (simfileshare)
if you're using the template you can skip right on to the next section, as it's already cropped to the right size and has the colouring folder included. just drag your screenshot into it and resize to fit the height.
if you're not using it, crop your edited screenshot to:
1707 width x 1280 height
then adjust the colours to your liking. it always varies slightly depending on the picture but my regular process for each screenshot would be:
up the saturation by 8%
up the lightness by 3%
up the contrast by 12%
all of this can be done by looking in the 'images > adjustments' tab
you should end up with something similar to this!
if you want to add a moodlet or social interaction or anything similar, it's all the same process. what you'll need is a screenshot of it straight from the game. i just press the 'c' key to capture them! i'll be working with these two:
for the blue notification i'm going to select it using the box select tool. try to get it as exact as possible. one you have it selected
for photoshop users:
click on the 'select and mask...' option located at the top
adjust the global refinements at the side as follows:
smooth: 70
feather: 0.0px
contrast: 50%
shift edge: 0%
for photopea users:
go to select > modify > smooth
set it to 15
select 'ok' and press 'ctrl + c' to copy it, then 'ctrl + v' to paste it into your screenshot. adjust the size and position and you should end up with something like this:
next you want to add the transparent border around the notification. if you're using my editing template, right click on the reference notif in the layers tab and select 'copy layer style' (photopea > 'layer style > copy'). from there you can paste that layer style onto your own notif through the layers tab.
if you're not using the template, here's how to set it up on photoshop:
right click your notification layer and select 'blending options'
under styles, tick the checkboxes for stroke and drop shadow
input these settings:
on photopea, it should be more or less the same. repeat the exact same process with the social menu option, but instead of selecting it with the box select tool, use the magic select tool. in the end you should end out with this!
from here you're finished! thanks for reading! go to file and export as png
if you've got questions never hesitate to ask, just make sure to read the faq in my pinned. i might edit this post soon to include the gen intro traits and aspirations bit, but this is all for now. hope it helps, my editing process post has been in need of a revamp for a very long time. i haven't proof-read this so apologies for any mistakes!
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man. not really an original thought but i’m always so deeply…annoyed, i guess, by media where there’s a category of instantly recognizable Bad Guys that you’re just meant to accept are Supposed To Die, because they’re Bad and killing them is therefore Good.
obviously more knowledgeable people than me have already pointed out the issues with things like inherently evil fantasy races and that’s an entire problem all on its own. i have nothing useful to add there, i agree that it’s bad. but even aside from that it just pisses me off. i can’t get my head around the appeal, it feels like the least interesting possible way to interact with a fictional world
it’s actually a pretty big part of why i have such a hard time getting into video games, even good ones. i couldn’t get more than ten minutes into playing breath of the wild when a friend let me try it out because i ran into An Enemy i was supposed to fight and it broke the immersion too much for me. why do i have to fight them? am i supposed to want to? why do they attack me? who are they? are they alive? sentient? angry? following orders? whose orders? what are they doing here? i kept asking all the wrong questions and they just kept trying to tell me which buttons to press to attack and eventually i got so frustrated i just quit and handed the controller to someone else
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Don't Starve is the only game I know that somehow senses my HUBRIS.
I was 2 MINUTES AWAY FROM THE FINAL PORTAL IN THE FINAL LEVEL OF ADVENTURE MODE WITHOUT CHEATING OR ANYTHING. I had spent DAYS working to win the game, 2 MINUTES away from the end! I had Chester! I had a billion pierogies! I had two activated touchstones! I had it all, baby!!!!
I even bragged to my wife that the game was almost easy now!
Big mistake. The Hubris Sensing Technology (TM) of the World's Most Unforgiving Game sensed my complacency and the next thing I knew I was barraged by more Clockwork Bishops than I have ever seen in a single place in my hundreds and hundreds of hours playing this evil evil game!!!
I got through more killer bees than I'd ever seen, and a huge dense forest of 1,000 spiders! All that I could handle!!
But I have NO IDEA what I was supposed to do about a bottleneck that involved 60 ranged attacks hitting me within 5 seconds and stun-locking me to death. I have never been so Humbled by a game, and I've been playing this game for so long!
I have made this art piece to commemorate the occasion.
DISCLAIMER/CREDIT:
To make this, I cut out sprites from the game and from other official art by Klei Games, and then I added all the lighting effects and arranged it all together.
The only other thing I actually drew for this is Wigfrid's hand holding the torch.
Normally, I illustrate every element of a piece I do; but for this, I just wanted to quickly communicate the High-Pitched Silly Screaming Horror of running into this monstrosity in the "all-darkness" level of Adventure Mode!!
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Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
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