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#six hcs
acidartworkonly · 2 years
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Memeing is hard man, this was supposed to be done like 2 years ago lmao Anyways, time flies and there's nothing to do about it~ so enjoy the "new" old art
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movedtodykedvonte · 10 months
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*Spidey and the Sinister Six having their usual fight*
Doc Ock, landing a hit: You’re getting slow Spider-Man! Age finally catching up to you?
Spider-Man: You wish! I haven’t even hit my 30s! From those costumes I can already tell I failed to save you guys from those midlife crises! Sorry by the way.
Vulture: Watch it wallcr- wait… Did you just say your not in your thirties yet?
Spider-Man: Surprised that this spiders so young and spry? Well-
Electro: Dude I’ve been fighting you for at least 5 fucking years! How old even are you?
Shocker, joking cause he’s the only one who picked up no grown adult acts likes Spidey: Don’t swear in-front of the boy you don’t want him to pick it up.
Rhino: Christ! You’re tellin me I almost crushed some 12-year-olds skull all those years ago?
Spider-Man, regretting his quipping: I was not that young! Like just starting freshman year but-
Sandman, horrified as he’s the only one with a kid and dad instincts(as of my iteration): I could’ve killed a kid…
Shocker, genuinely curious: Are you even old enough to drink? Cruel to kill a man who ain’t had his first drink yet.
Electro: Please tell us you’re at least over 25 as of this fight. Hell, I’ll take over 21!
Spider-Man:….
Sandman, realizing just how young he really is: Oh my god.
Spider-Man: My birthday’s coming up soon so I guess it counts?
Doc Ock, exacerbated: It. Does. Not!
Vulture: What would your mother think if she knew her son was out here risking his life telling poorly constructed jokes?
Spider-Man, offended cause it quips slap: 1. My jokes are great 2. She and my dad are dead so-
Sandman, hysterical cause holy shit he almost killed a kid orphan: OH MY GOD!
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I feel like Jesper and Wylan would install a more advanced lock each time Kaz lets himself in
Not because they want to keep him out, but to provide enrichment activities for him while Inej is away, like hes a cat 🤣
I know Kaz builds a friendship tunnel but still
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drawnfamiliarfaces · 1 month
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🗡️🗡️🗡️🗡️🗡️🗡️🗡️🗡️🗡️🗡️
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Ides of March in New New Providence.
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okay so steph is definitely a music purist?
we can all agree on that right? like she's a 'said she was born in the wrong generation in middle school' fleetwood mac, david bowie, the mamas & the papas, niche modern indie artists and also chappell roan kind of music listener. obviously. but.... i dont think we've really considered pete's music taste?
pete, who is a science, left-brained kind of kid, so he probably does not actively go out to look for music and is instead just provided music by the people around him?
pete whose older brother is theodore spankoffski and so his earliest and most fond and nostalgic music influences from his childhood would have come directly from ted's cd collection???
basically what im saying is peter spankoffski has the most trashy, early 00's ke$ha, black eyed peas my humps era, all american rejects ass music taste in the world
that boy had bowling for soup's 1985 memorized at age four, his guilty pleasure music is hollywood undead's everywhere i go, ted did his first decent person move in years when pete came out as trans as a kid and stopped listening to grow a pear by ke$ha and pete forcibly made him play it because it's a bop
and then his only friends are a weeb and a theatre kid.
steph gives him the aux cord on a date to be nice, as a sign of trust, and is blasted in the face with the most uncurated mess of j-pop, sondheim, weezer, and like... owl city's fireflies and that's just a fact
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p3ach-bun · 6 months
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“I have you here to fix it for me ..”
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inafallsaway · 1 year
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Monkey marriage
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puppyeared · 1 year
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Design notes (+ a little Portal clownery)
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barrel-crow-n · 14 days
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Young Kaz hcs that are real because I am correct
He bit stadwatch officers
He subtly sassed Haskell all the time, but Haskell never picked up on it
He snarled at people like a dog
When in prison he would be really violent at the beginning to show inmates that they shouldn't mess with him (because he was 10 the first few times and suffering from malnutrition)
He smashed people over the heads with bottles
He put on disguises to try and sneak back into gambling dens he had been banned from
He would try make people feel sorry for him and then robbed them blind
He didn't talk a lot and just stared creepily
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capinejghafa · 5 months
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You know, I kind of find it interesting when the narrative of fanfics is always like Kaz is in a bad mood because Inej isn't there... rather than Kaz is bored because Inej isn't there. I guess two things can be true at the same time... but also, in the following years, Kaz built the following: an underground tunnel in Ketterdam, the Silver Six, expanded the Crow Club, expanded the Dregs territory (presumably). That's two years... of pure restless energy.
We are also told that he really only talks to Jesper and Wylan when there's a job he needs help with presumably because he's so busy. Kaz also finds time to correspond with a king of a whole other nation... and has been known to roleplay as a beggar (yes, I will keep bringing this up bc it's funny). Imagine, if you will, an 18-19 year old Kaz coming into all this wealth and so much time to just build because he can. Maybe because he's a little lonely, or bored, or both.
I don't think Kaz is angry, I think Kaz is restless.
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gojoshooter · 9 months
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Hiii! okay so I was wondering how you think Gojo would react to a sorcerer reader, who’s always kind of indifferent about what goes on in the jujutsu world (like just does not care, she’s there to do her job and go) genuinely asking him something like “So do you actually have six eyes or is that just like a nickname? Do you wear the blindfold to hide them or…?” maybe he could have a crush on her idk whatever you wanna do I just thought it would be a funny scenario - 🍰
hello 🍰 you still there? 😭 this took so late but enjoy bb!
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Silly-six-eye Satoru!? hell yes
“or what? you thought they're joking or something, y/n?” he loves to mansplain his junior so fucking much.
oh how he enjoys your innocent doe eyes widening, trusting his words blindly... so adorable of you. “six... six eyes in a row?” you ask softly, round, curious pair of eyes looking up at his blindfolded ones.
“riiiight, six of them in a row, all aligned and waiting to be let free” he chuckles and tucks a couple fingers behind his black strap, acting as if he's about to take his blinds off
“N-NO!” you pull his hands away with a yank, making Gojo chortle like the jerk he is. Gojo watches you all timid, still holding his hands away from him so he doesn't reveal his 'horrifying six eyes'. He knew messing you up would be worth it.
And since then whenever he tries to approach you, you just sprint away 😭 he finds that super adorable
But eventually, one day he decides to sit you down cause he thinks he has troubled you enough for years worth teasing to come and so he removes his blindfolds. It's just so funny to him cause the way you braced yourself to encounter the biblically accurate gojo...
But man-o-man, now your crush is back and it's bigger than ever *wink wink*
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A/N: i think i'm slowly starting to understand gojo cus there's no way he wouldn't take the chance to be an absolute skunk (to ppl he has an interest in)
TAGS: @4sat0ruu @anubisisthebomb @dianagracesworld @stellagrangerreads12 @momochina-sama @robynnnhooddd @heresan
©: pretty divider by @fairessicons
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pensivebathtub · 2 months
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god gave me autism and this is what came from it. happy pensivebathtub six fanarts day
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I love to think that during Kaz's journey to re-learn skin-to-skin touch, he starts touching Inej's hair instead. Just going through it with naked fingers, or combing it, or maybe even braiding it. He's a bit tense at first, because he's still Kaz Brekker and affection doesn't come natural to him. But eventually it becomes a habit. It's a way of telling her he's trying, and he's giving her his best. It's a way of being intimate without getting triggered, a way of cuddling her without ruining the mood with staggered breathing.
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violets-and-books · 9 months
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The Crows watching Horror Films
Kaz:
Loves horror movies
Is basically the perfect horror film watcher
Watches intently
Never jumps at the jump-scares, the most you'll get out of him is a startled 'oh'
Always guesses who the mystery killer is
Always guesses it correctly
Loves slasher films
Inej:
Not a big fan of most horror films
Likes the final girl trope
Prefers sci-fi horror to anything else
Will rant about the pseudo-sadist, purity-obsessed horror films and why they can be better to anyone who'll listen
Won't go out of her way to watch a horror but will make an effort if A) Kaz wants to or B) It's made by a diverse minority of some kind
Jesper:
Hates horror films
Watches them because Kaz and Wylan like them
Loves watching them with Wylan because it gives him an excuse to cuddle up to his boyfriend
"are you scared?" "no" (literally shaking in his seat)
Is that one guy who screams at the screen like a goat
"I wish Milo was here, I wish Milo was here, I WISH MILO WAS HERE, I WISH MILOOOOOOOO-"
"ThAt'S nOt WhErE bLoOd Is MeAnT tO bEeEeEEEEEEE-"
"Wy, hold me, I'm scared" "The film hasn't even started yet-"
Jumps at every jump scare. Every. Single. One.
Wylan:
Likes horror films, especially ghost ones
Finds them cathartic
Has long conversations about themes and analysing horror with Inej and Matthias
Has seen all the classics
Likes gothic horror films
Is the only one who'll put up with Jesper's antics
Can't watch slashers - too violent
If he gets scared, he'll cover his ears and scream in short bursts until he isn't scared anymore
Matthias:
Is that one guy who'll analyse the film while watching it
Points out how scientifically incorrect all the kills are
Has very specific catagories for what counts as a horror film
Loves cult films, especially the Wicker Man
Can't watch haunting films, hates them so, so much
Nina:
Doesn't like horror films
Makes fun of Jesper for being so scared but then screams just as loud as him
Yells and swears at the characters for being so stupid
Ended up practically glued to Matthias' lap, if she didn't start out that way
"NO ONE would be that stupid to actually do [X]"
Quotes Scream at every given opportunity
(whenever someone on screen has sex) "Ooooooooh, you gonna diiiiie"
Kuwei:
Laughs at the jumpscares
Not even like a nervous laugh, plain out, hilarious laughter
Knows everything about how the films were made
Loves horror, possibly even more than Kaz
"Jes, are you scared? You can hold my hand if you want"
Has to sit a safe distance away from Wylan at all times to avoid being murdered
Explains how they did that stunt on screen as the stunt is happening (but will shut up if asked nicely)
Really likes body horror
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georgies-ftts · 9 months
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“What’s going on?”
oh nothing much, just thinking about Jesper Fahey growing up with a Zemeni accent that twangs constantly into thick Kaelish but once he moves across to Ketterdam his accent weakens over time but if you listen close on certain words there’s still a very noticeable affleck within his tone and then once Colm arrives in Ketterdam with his soft Kaelish accent something in his mind pulls him back and he can’t help the way his vowels curl in a way they have forgotten in the last several years and after Colm leaves with the money for the farm Jesper almost fights to keep the escaping tendrils of the voice his parents passed onto him
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vasito-de-leche · 2 months
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;R1999 - Self-Aware AU
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Headcanons about an Alternate Universe in which everyone knows they're living inside a videogame. However, Vertin is the only one aware of the entity inhabiting her own mind, the real conductor - the "Player".
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this is one of my favorite AUs to slap on whatever media I'm into so here we are <3 not sure if anyone's done this already, but PLEASE PLEASE PRETTY PLEASE link me if you've seen any other ppl write for this AU! this one and any actor AUs are my absolute fave
this is just a word vomit introduction for fun, to get the basic ideas out of my head, so I can start writing for characters individually!
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Okay, okay! First of all, some context for the AU before I go deranged overexplaining my HCs!
Aside from the "Storm", there is something else that haunts the people of this world: the fact that their lives are nothing but a simulacrum, part of a game.
The requirements to obtain this "self-awareness" is unknown. Those within the Foundation believe it's related to their respective "roles", that only the main and relevant characters are given the chance to fully open their eyes to the truth. Those within Manus Vindictae claim that one must be strong enough to break through the fog of complacency and their assigned scripts, to have their full potential unleashed and obtain true liberation. Either way, similar to the "Storm", this is a well-kept secret for a very good reason - everyone wants to have the upperhand.
There is one outlier to this whole system. Vertin is not only aware of the truth of this world, but also of her duty as the eyes and hands of the "Player". She must experience it all for their sake. Or rather, whatever she experiences will be the story that the Player will see.
This applies to her suitcase, the place where the Player's influence increases tenfold, bending everything and everyone to their will through her own body and voice. The longer one stays within her suitcase - or within her general vicinity - the easier it is for them to become self-aware.
How does one become "self-aware" and what does it entail?
The requirements and the catalyst for a character to become self-aware are still a mystery. But that's mostly because I specifically wanted to keep them as vague as possible, to allow some flexibility for NPCs and other characters outside of Vertin's suitcase.
The whole process of gaining sentience or self-awareness is mostly described as waking up from a nightmare, or a very, very realistic dream. It's like a switch, something that happens in a second without any warnings whatsoever.
I like to think that most of the people who wake up are easy to spot, because it's a jarring experience and panicking is the most normal reaction - but that they're often taken care of by the Foundation or recruited by Manus Vindictae.
The levels of awareness also depend heavily on each individual - some only know that nothing is truly real, that everything they've done up until that point was just a carefully scripted lie, the most basic realization. Others can understand the rules that govern this game and use them to their advantage, either through observation and study or just inherently.
Overall, the experience of being sentient varies as well, with some describing a disconnect from their body, while others feel exactly the opposite. Again, keeping it pretty vague so that people can fill in with their own ideas!
I'll talk about Vertin's case in detail when we get to her specific bullet point, but the same way the Player is able to experience the "story" through her eyes, she's able to see the same things they do - this includes the UI, the menus and everything you can interact with in-game.
Vertin as a character and a vessel for the Player.
The most common thing I've seen in self-aware AUs in my years of fandom is to turn the player stand-in (the main character that serves for the player to experience the story through and/or project onto, depending on the genre of the game) into an obstacle, one that keeps the characters from truly interacting with the Player, capital P.
The second most common thing I've seen is to simply ignore the existence of this player stand-in and replace it with the Player themself, either through isekai methods or thanks to the customization the game allows, etc etc.
When it comes to Vertin in this AU, I know I want her to retain her role as the center of everything, instead of being sidelined by the Player. She's THE Timekeeper, after all.
There's still some details I'm trying to iron out, like whether she's always been self-aware or if she became self-aware at some point during her childhood at the St. Pavlov Foundation. But I like to think that her relationship to the Player is a parallel to her immunity to the "Storm" - neither of these two things are inherently good nor bad. Surviving the "Storm" is helpful, sure, but it's painful for her. Having an entity like the "Player" haunting her is scary, sure, but it can be an advantage. It's a matter of how she utilizes the assets she was given, since her adaptability and determination are big aspects of her character. Vertin makes up for her mediocre arcane skills with unconventional plans and strategies.
But this isn't to say that Vertin isn't affected by the presence of the Player. Ironically, she's the one person whose freedom is limited. During battles, her skills and Tuning are available to you, they can also prove to be vital to win a fight, but in the end you're still the one calling the shots and choosing when her friends get to attack. You're the one choosing the layout of the Wilderness. You're the one picking which one of her friends deserves to become stronger.
In the last bullet point I mentioned that some characters can understand the rules of the game - Vertin is the most extreme case, as she can see the same UI as you do. She learns the way you like to fight your battles, your own strategies, she can see this and more.
Overall it's a very complex dynamic. It's not as easy as saying that she likes or dislikes you, that she considers you a friend or foe. You're part of her, you influence each other in many aspects and are stuck together for reasons she can't even fathom. While you may be able to read her thoughts most of the time, she becomes invisible once you enter the suitcase - the main menu of the game. Sure, the character you selected to greet you every day is actually talking to her, not you, but she's out of your view and therefore, out of our range. That's when Vertin wonders the sort of person that you are, if you care about her friends as much as she does. Are you playing just to be entertained? Are you invested in these events? Will you be there for her until the end of her story?
Another detail I like to think about is that Vertin is the only one who knows your name. Because at the very beginning, you were asked to input a name and she was there.
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[screenshot was taken from this video, since it's the first one I could find that showed this specific part of the game lol]
Well, "your name" not quite right - she knows that whatever you wrote there is the name linked to your account, at least. And that's the name she knows you as.
Those who take residence in Vertin's suitcase or spend prolonged amounts of time with her, growing closer to her and all, end up becoming self-aware. This is a direct side-effect of your presence.
I like to think that characters who reach the 100% Bond can begin to sense the Player, to see the world in a similar way as Vertin does. Maybe even feel their presence EXACTLY like Vertin does whenever there's a battle. There is someone else on the other side of this screen, the fourth wall, who watches over them.
To some, it's hard to differentiate Vertin from the Player, as they just go hand in hand - but Sonetto, for example, has the easiest time telling the two apart.
On the subject of freedom and acting out of script.
The Foundation, Manus Vindictae, Laplace... It doesn't matter if they're self-aware and acting outside of what their script dictates, because they're missing one key ingredient: you. No one else but Vertin and her group knows about your existence, after all.
They don't know that the only story that matters is the one that Vertin is part of. The one that the Player gets to see and read and experience. And because the game gives you a very limited view into the lives of these characters, you don't know what neither Arcana nor Constantine do behind the scenes. You and Vertin don't see that, therefore, it never truly mattered.
Those most likely to start "acting out" are the troublemakers within Vertin's suitcase. Characters who are too curious for their own good, who are more susceptible to supernatural entities, who are just too impulsive - they would start to test the limits and see how far they can go, how much they can interact with the Player. Can the game be broken should they end up shattering the fourth wall? Is there a way for the Player to communicate with them? What will happen to Vertin?
I like to think that Vertin probably supports this, as she's rather curious herself, prone to questioning everything. She would also like to learn more about the Player, to truly tear into the game and see the full extent of your influence and her freedom.
Sometimes, Regulus and X will change their usual voicelines, just enough to be noticeable if one pays enough attention. Characters like Sotheby or Leilani might slip up and address the Player, rather than Vertin. Lilya, Pavia, Bkornblume have new animations and different expressions, ones you've never seen before - they stare ahead, as if searching for something, and then smirk or hum to themselves, deep in thought, like they realized something you're not privy of.
Sometimes, if you leave them as your selected assistant on the main menu, you can catch them muttering to themselves - idle quotes you never heard enough, about the outside world. Diggers does this the most, it's almost embarassing how easy it is to catch him talking nonsense, followed by Sonetto. If you leave Medicine Pocket alone for too long, you might come back to a screen covered in weird scratch marks.
On the subject of these characters being curious about the outside world and all, I think that a good chunk of them are generally content with the way things are?
We have to remember that in-universe, they're arcanists displaced from their respective eras. Their best chance at surviving is siding with Vertin, and if Vertin is content with the way things are, then there's no point in trying to disrupt what they have right now. They're curious enough to prod, but only as far as Vertin allows it.
And I think that's it for the word vomit!
There are some details I didn't know where to fit in, like the possibility of the fourth wall slowly dissipating the more time the Player invests in the game, leading to some characters being able to directly hear you if you talk while playing and whatnot. Or what would happen should someone outside of Vertin's suitcase figure out the existence of the Player, let alone interact with you in some way.
Or the concept of death being meaningless, unless it was pre-established by the game itself.
In Borderlands, there's this game mechanic where you can just be revived over and over and pay a percentage of your money as a fee, even though the canon that's established is that you play through the whole story without dying a SINGLE time - because the revival mechanics aren't canon. There's the divide between story and gameplay. That's pretty much the standard. But what about the deaths in battles in R1999? The amount of times I died to 1.3's UTTU's Flash Gathering is insane. How do self-aware characters feel about this, now that they know that they're bound to die over and over and be brought back because you have to do your Pneuma Analysis or reach the final stage of Limbo?
But that's pretty much it for now, I think I got most thoughts out of my system! Thank you for reading!
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