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#sims 3 weapons
murfeelee · 3 months
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BG3 Durge & Hellspawn Set
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This set includes 4 CAS items and 2 Buy Mode items converted from Baldur's Gate 3:
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Dark Urge Sorcerer Robe AM
Dragonborn Tail ACC (found under Socks)
Cambion Horns & Wings ACC (found under Necklaces)
DAO Rune Sword ACC REDONE (Glowing & Flames) (found under Rings)
Bhaal & Hellish Glyphs as Floor Light
Imp as Decor (10k HIGH POLY) (found under Sculptures)
Enjoy!
Download (package files): Mediafire, SimFileShare
Descriptions & preview pics under the cut:
Durge Sorcerer Robe
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Y/A - AM, Everyday - Outerwear, fully recolorable, fit/fat morphs, etc.
Dragonborn Tail ACC
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Unisex, Teen - Elder, Naked - Outerwear, fully recolorable. Found under Socks.
Bhaal & Hellish Glyphs as Floor Light
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With the blood circle and Bhaal's daggers you can use MOO & OMSP Resizers to layer them.
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Imp as Decor | Cambion Horns & Wings | DAO Flaming Sword (Glows)
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Imp as Decor: Recolorable variation included, found under Sculptures.
Cambion ACC: Unisex, Teen - Elder, Naked - Outerwear, fully recolorable. Found under Necklaces.
Flaming Sword ACC: Unisex, Teen - Elder, Everyday - Outerwear, fully recolorable. Found under Rings.
And that's that!
Enjoy!
Download (package files): Mediafire, SimFileShare
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jorenilee · 4 months
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does no one else see my vision of an official splatoon animated show being a stylized dialogueless slice-of-life relying purely on visual/silent storytelling (ppl can speak, just in fish language with no subtitles NOT ENGLISH) and following different characters each episode and/or reoccurring characters (but no one protagonist) and exploring facets of splatoon life from an average inkling's turf war experience to the agents conquering their story modes to more in-depth explorations of the idols, akin to john sandwich's animations. i would shrivel if they announce a splatoon movie.... no...... I shant
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poptartmochi · 11 months
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y'all i have created a Monster 😮😳😳
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#sriracha.txt#long post#i found a grey hair mod and. well.#i always knew she'd be at her most powerful when she was graying but i didn't expect to be so RIGHT#i was going to give up the sims 4 but now i must go cc hunting to attempt to make her outfit in 5 proper#i like to imagine she has this stupidly big square leather duster.. nero's got the short coat in 5 so Somebody has to hold down the front o#ridiculously long coats! anyways it's not even her coat - thus explaining the size - but like one of the staff's communal freezer coats#in my head it's this really nice like.. daark eggplant that almost looks brown but It's Ourple Ur Honor#and ofc she has the vermilion/orange/?? skirt 😤 which is funny because now that i'm thinking about it#her color scheme is saur spardalike. make of this what you will but i will be pretending it's on purpose :3c#anyways her outfits during 5 are really fun to think about because they're just a mishmash. her design is on the downwards slope from being#Ultra Polished to whatever is in arms reach... there's no time to think about what to wear when you've got a whole island to defend from#demons solo! (but. because her outfits were so polished before. there is still the swag throughout her fits because she's cycling through#her old clothes yk 🍻 nero's design undergoes a pretty big shift between 4 and 5 that communicates a Lot about fortuna to me so I want her#design to reflect that culture shift while bridging the Then and the Now#my one thing w the design here is that. i think the coat might be a little too v-esque which. on one hand is funny. on the other hand she#and v do the venn diagram chacha a little too often + idk if i want to invoke that here. so while i will die fighting for the freezer coat#design i'm also entertaining the thought that this mf is just fighting for her life in her house robe because she woke up and the neighbor'#roof was on fire and there was no time to really get ready.. this is like 5's version of a frying pan being one of her weapons in 4 simply#because she had it on hand when the shit hit the fan.. she is always in situations with no prep time </3#oh! another thing while i'm spitballing design stuff for her.. i decided she'd have a forearm tattoo#to cover up the scar from the brand.. i wanted it to have a lot of meaning to her so i've yet to sit down and figure out#What it is but. that's going on now 🍻 this is as important to her design as The Earrings so. despite being another part of the v-gioia venn#diagram chacha i Cannot take it back lol <3 unless i decide on something else with the ritual but 🕴it is unlikely#anyways i Have To Go to Bed bc i'm practicing driving later so!! farewell comrades lol!#nero prime
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cosmicmakos · 2 years
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imagine you and your f/os making one another in the sims and having your simsonas living happily together
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baeshijima · 2 years
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i wanted jade cutter for ayato gn i hate it here
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soaps-mohawk · 3 months
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Cherry Red, Crimson Blood Masterlist
Summary: Task Force 141 operates successfully without an omega, at least that’s what Price has been saying since its formation. Two alphas and two betas balance the pack just fine, and they have the numbers to prove it.
It works for a while, until the Omega Initiative is born and the 141 find themselves having to adjust to the sudden addition of an omega to their pack. Fresh out of an institute, you’re hardly fit for their secretive, dangerous world, or so Price thinks. 
As each member of the team gets closer to you, things begin to come to light, not only about you but about the decision to force you into their lives.
Maybe, just maybe, Price was wrong and the 141 does need an omega after all. 
Pairings: Poly 141 x reader, Price x Gaz, Ghost x Soap
Warnings: Alpha/Beta/Omega dynamics, NSFW content, explicit smut, fingering, oral (m and f receiving), knotting, biting, claiming, mating cycles, Alternate Universe, a/b/o typical classism and sexism, age differences, military inaccuracies, canon typical violence, blood, weapons, language, no use of Y/N, brief torture, hurt/comfort, let's be real this is so unrealistic but it's a/b/o you're not here for accuracy.
Chapters containing smut are marked with a *
Updates are posted on the weekends, either Saturday or Sunday PST
This fic can also be found on my Ao3 -> HERE
NAVIGATION PAGE Lore and world building masterlist CRCB Barracks Sims 4 Build Masterlist Support me on Patreon for more bonus content
Divider by: samspenandsword
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Part 1 - The Omega
Chapter 1 - The Introduction Chapter 2 - Adjustments Chapter 3 - Speak Their Language Chapter 4 - You Can Be Useful Chapter 5 - What I Want *
Part 2 - The Bond
Chapter 6 - One Step Closer * Chapter 7 - Sweet Strawberry Chapter 8 - The Thing About Ghost Chapter 9 - Save Me Chapter 10 - Treat Me Gently*
Part 3 - The First Heat
Chapter 11 - It's Coming Chapter 12 - Fire In My Veins* Chapter 13 - Piece Me Back Together* Chapter 14 - The Aftermath*
Part 4 - The New Normal
Chapter 15: Bonnie* Chapter 16: Big Brown Eyes * Chapter 17: Alone
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najia-cooks · 6 months
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[ID: A purplish-grey stew topped with olive oil and garnished with piles of pomegranate seeds. Plates of green peppers, bitter olives, olive oil, taboon bread, green onions, radishes, and za'tar surround the dish. The second image is a close-up of the same stew. End ID]
رمانية / Rummāniyya (Palestinian pomegranate stew)
Rummaniyya (رُمَّانِيَّة; also transliterated "rumaniyya," "rummaniya," and "rummaniyeh") is a Palestinian stew or dip made from lentils, eggplant, and pomegranate seeds, flavored with nutty red tahina and a zesty, spicy دُقَّة (dugga) of dill seeds, garlic, and peppers. A طشة (ṭsha), or tempering, of olive oil and onion or garlic is sometimes added.
"Rummaniyya," roughly "pomegranate-y," comes from رُمَّان‎ ("rummān") "pomegranate," plus the abstract noun suffix ـِيَّة ("iyya"); the dish is also known as حبّة رُمَّانَة ("ḥabbat rommāna"), or "pomegranate seeds." It is a seasonal dish that is made at the end of summer and the beginning of fall, when pomegranates are still green, unripe, and sour.
This stew is considered to be one of the most iconic, historic, and beloved of Palestinian dishes by people from Gaza, Yaffa, and Al-Ludd. Pomegranates—their seeds, their juice, and a thick syrup made from reducing the juice down—are integral to Palestinian cuisine and heritage, and images of them abound on ceramics and textiles. Pomegranates and their juice are sold from street carts and cafes in the West Bank and Gaza.
Today, tens of thousands of tons of pomegranates are grown and harvested by Israeli farmers on stolen Palestinian farmland; about half of the crop is exported, mainly to Europe. Meanwhile, Palestinians have a far easier time gaining permits to work on Israeli-owned farms than getting permission from the military to work land that is ostensibly theirs. These restrictions apply within several kilometers of Israel's claimed borders with Gaza and the West Bank, some of the most fertile land in the area; Palestinian farmers working in this zone risk being injured or killed by military fire.
Israel further restricts Palestinians' ability to work their farms and export crops by imposing tariffs, unexpectedly closing borders, shutting down and contaminating water supplies, spraying Palestinian crops with pesticides, bulldozing crops (including eggplant) when they are ready to be harvested, and bombing Palestinian farmland and generators. Though Palestinian goods have local markets, the sale of Palestinian crops to Israel was forbidden from 2007 to 2014 (when Israel accepted shipments of goods including tomato and eggplant).
Gazans have resisted these methods by disregarding orders to avoid the arable land near Israel's claimed borders, continuing to forage native plants, growing new spices and herbs for export, planting hydroponic rooftop gardens, crushing chalk and dried eggplants to produce calcium for plants, using fish excrement as fertilizer, creating water purification systems, and growing plants in saltwater. Resisting Israeli targeting of Palestinian food self-sufficiency has been necessary for practical and economic reasons, but also symbolizes the endurance of Palestinian culture, history, and identity.
Support Palestinian resistance by calling Elbit System's (Israel's primary weapons manufacturer) landlord; donating to Palestine Action's bail fund; and buying an e-Sim for distribution in Gaza.
Serves 6-8.
Ingredients:
For the stew:
1 medium eggplant (370g)
1 cup brown lentils (عدس اسود)
600g pomegranate seeds (to make 3 cups juice)
3 Tbsp all-purpose flour
1/4 cup red tahina
1/2 cup olive oil
Salt, to taste
Citric acid (ملح الليمون / حامِض ليمون) (optional)
Red tahina may be approximated with home cooking tools with the above-linked recipe; you may also toast white tahina in a skillet with a little olive oil, stirring often, until it becomes deeply golden brown.
For the دُقَّة (dugga / crushed condiment):
2 tsp cumin seeds, or ground cumin
1 1/2 Tbsp dill seeds ("locust eye" بذور الشبت / عين جرادة)
5 cloves garlic
1 green sweet pepper (فلفل بارد اخضر)
2 dried red chilis (فلفل شطة احمر)
People use red and green sweet and chili peppers in whatever combination they have on hand for this recipe; e.g. red and green chilis, just green chilis, just red chilis, or just green sweet peppers. Green sweet peppers and red chilis are the most common combination.
For the طشة (Tsha / tempering) (optional):
Olive oil
1 Tbsp minced garlic
Instructions:
1. Rinse and pick over lentils. In a large pot, simmer lentils, covered, in enough water to cover for about 8 minutes, or until half-tender.
2. Meanwhile, make the dugga by combining all ingredients in a mortar and pestle or food processor, and grinding until a coarse mixture forms.
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Dugga and components.
3. Cube eggplant. A medium-sized eggplant may be cut in half lengthwise (through the root), each half cut into thirds lengthwise, then cubed widthwise.
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Cubed eggplant, red tahina, and pomegranate seeds.
4. Add eggplant to simmering water (there is no need to stir).
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5. While the eggplant cooks, blend pomegranate seeds in a blender very thoroughly. Strain to remove any gritty residue. Whisk flour into pomegranate juice.
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Pomegranate juice being strained.
6. Taste your pomegranate juice. If it is not sour, add a pinch of citric acid or a splash of lemon juice and stir.
7. Add dagga to the pot with the lentils and eggplant and stir. Continue to simmer until the eggplant is very tender and falling apart.
8. Add pomegranate juice, tahina, and olive oil to the pot, and simmer for another 5 minutes, or until stew is very thick and homogenous.
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Bright pink pomegranate juice in stockpot.
9. (Optional) In a small skillet, heat a little olive oil on medium. Fry minced garlic, stirring constantly, until golden brown. Add into the pot and stir.
10. (Optional) Mash the stew with the bowl of a ladle or a bean masher to produce a more homogenous texture.
Serve rummaniyya hot or cold in individual serving bowls. It may be served as an appetizer, or as a main dish alongside flatbread, olives, and fresh vegetables such as radishes, green peppers, green onions, carrots, and romaine lettuce. It may be eaten with a spoon, or by using كماج (kmāj), a flatbread with an internal pocket, to scoop up each bite.
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fireflysummers · 4 months
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Heroes, Gods, and the Invisible Narrator
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Slay the Princess as a Framework for the Cyclical Reproduction of Colonialist Narratives in Data Science & Technology
An Essay by FireflySummers
All images are captioned.
Content Warnings: Body Horror, Discussion of Racism and Colonialism
Spoilers for Slay the Princess (2023) by @abby-howard and Black Tabby Games.
If you enjoy this article, consider reading my guide to arguing against the use of AI image generators or the academic article it's based on.
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Introduction: The Hero and the Princess
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess. You're here to slay her. If you don't, it will be the end of the world.
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Slay the Princess is a 2023 indie horror game by Abby Howard and published through Black Tabby Games, with voice talent by Jonathan Sims (yes, that one) and Nichole Goodnight.
The game starts with you dropped without context in the middle of the woods. But that’s alright. The Narrator is here to guide you. You are the hero, you have your weapon, and you have a monster to slay.
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From there, it's the player's choice exactly how to proceed--whether that be listening to the voice of the narrator, or attempting to subvert him. You can kill her as instructed, or sit and chat, or even free her from her chains.
It doesn't matter.
Regardless of whether you are successful in your goal, you will inevitably (and often quite violently) die.
And then...
You are once again on a path in the woods.
The cycle repeats itself, the narrator seemingly none the wiser. But the woods are different, and so is the cabin. You're different, and worse... so is she.
Based on your actions in the previous loop, the princess has... changed. Distorted.
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Had you attempted a daring rescue, she is now a damsel--sweet and submissive and already fallen in love with you.
Had you previously betrayed her, she has warped into something malicious and sinister, ready to repay your kindness in full.
But once again, it doesn't matter.
Because the no matter what you choose, no matter how the world around you contorts under the weight of repeated loops, it will always be you and the princess.
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Why? Because that’s how the story goes.
So says the narrator.
So now that we've got that out of the way, let's talk about data.
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Chapter I: Echoes and Shattered Mirrors
The problem with "data" is that we don't really think too much about it anymore. Or, at least, we think about it in the same abstract way we think about "a billion people." It's gotten so big, so seemingly impersonal that it's easy to forget that contemporary concept of "data" in the west is a phenomenon only a couple centuries old [1].
This modern conception of the word describes the ways that we translate the world into words and numbers that can then be categorized and analyzed. As such, data has a lot of practical uses, whether that be putting a rover on mars or tracking the outbreak of a viral contagion. However, this functionality makes it all too easy to overlook the fact that data itself is not neutral. It is gathered by people, sorted into categories designed by people, and interpreted by people. At every step, there are people involved, such that contemporary technology is embedded with systemic injustices, and not always by accident.
The reproduction of systems of oppression are most obvious from the margins. In his 2019 article As If, Ramon Amaro describes the Aspire Mirror (2016): a speculative design project by by Joy Buolamwini that contended with the fact that the standard facial recognition algorithm library had been trained almost exclusively on white faces. The simplest solution was to artificially lighten darker skin-tones for the algorithm to recognize, which Amaro uses to illustrate the way that technology is developed with an assumption of whiteness [2].
This observation applies across other intersections as well, such as trans identity [3], which has been colloquially dubbed "The Misgendering Machine" [4] for its insistence on classifying people into a strict gender binary based only on physical appearance.
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This has also popped up in my own research, brought to my attention by the artist @b4kuch1n who has spoken at length with me about the connection between their Vietnamese heritage and the clothing they design in their illustrative work [5]. They call out AI image generators for reinforcing colonialism by stripping art with significant personal and cultural meaning of their context and history, using them to produce a poor facsimile to sell to the highest bidder.
All this describes an iterative cycle which defines normalcy through a white, western lens, with a limited range of acceptable diversity. Within this cycle, AI feeds on data gathered under colonialist ideology, then producing an artifact that reinforces existing systemic bias. When this data is, in turn, once again fed to the machine, that bias becomes all the more severe, and the range of acceptability narrower [2, 6].
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Luciana Parisi and Denise Ferreira da Silva touch on a similar point in their article Black Feminist Tools, Critique, and Techno-poethics but on a much broader scale. They call up the Greek myth of Prometheus, who was punished by the gods for his hubris for stealing fire to give to humanity. Parisi and Ferreira da Silva point to how this, and other parts of the “Western Cosmology” map to humanity’s relationship with technology [7].
However, while this story seems to celebrate the technological advancement of humanity, there are darker colonialist undertones. It frames the world in terms of the gods and man, the oppressor and the oppressed; but it provides no other way of being. So instead the story repeats itself, with so-called progress an inextricable part of these two classes of being. This doesn’t bode well for visions of the future, then–because surely, eventually, the oppressed will one day be the machines [7, 8].
It’s… depressing. But it’s only really true, if you assume that that’s the only way the story could go.
“Stories don't care who takes part in them. All that matters is that the story gets told, that the story repeats. Or, if you prefer to think of it like this: stories are a parasitical life form, warping lives in the service only of the story itself.” ― Terry Pratchett, Witches Abroad
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Chapter II: The Invisible Narrator
So why does the narrator get to call the shots on how a story might go? Who even are they? What do they want? How much power do they actually have?
With the exception of first person writing, a lot of the time the narrator is invisible. This is different from an unreliable narrator. With an unreliable narrator, at some point the audience becomes aware of their presence in order for the story to function as intended. An invisible narrator is never meant to be seen.
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In Slay the Princess, the narrator would very much like to be invisible. Instead, he has been dragged out into the light, because you (and the inner voices you pick up along the way), are starting to argue with him. And he doesn’t like it.
Despite his claims that the princess will lie and cheat in order to escape, as the game progresses it’s clear that the narrator is every bit as manipulative–if not moreso, because he actually knows what’s going on. And, if the player tries to diverge from the path that he’s set before them, the correct path, then it rapidly becomes clear that he, at least to start, has the power to force that correct path.
While this is very much a narrative device, the act of calling attention to the narrator is important beyond that context. 
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The Hero’s Journey is the true monomyth, something to which all stories can be reduced. It doesn’t matter that the author, Joseph Campbell, was a raging misogynist whose framework flattened cultures and stories to fit a western lens [9, 10]. It was used in Star Wars, so clearly it’s a universal framework.
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The metaverse will soon replace the real world and crypto is the future of currency! Never mind that the organizations pushing it are suspiciously pyramid shaped. Get on board or be left behind.
Generative AI is pushed as the next big thing. The harms it inflicts on creatives and the harmful stereotypes it perpetuates are just bugs in the system. Never mind that the evangelists for this technology speak over the concerns of marginalized people [5]. That’s a skill issue, you gotta keep up.
Computers will eventually, likely soon, advance so far as to replace humans altogether. The robot uprising is on the horizon [8]. 
Who perpetuates these stories? What do they have to gain?
Why is the only story for the future replications of unjust systems of power? Why must the hero always slay the monster?
Because so says the narrator. And so long as they are invisible, it is simple to assume that this is simply the way things are.
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Chapter III: The End...?
This is the part where Slay the Princess starts feeling like a stretch, but I’ve already killed the horse so I might as well beat it until the end too.
Because what is the end result here?
According to the game… collapse. A recursive story whose biases narrow the scope of each iteration ultimately collapses in on itself. The princess becomes so sharp that she is nothing but blades to eviscerate you. The princess becomes so perfect a damsel that she is a caricature of the trope. The story whittles itself away to nothing. And then the cycle begins anew.
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There’s no climactic final battle with the narrator. He created this box, set things in motion, but he is beyond the player’s reach to confront directly. The only way out is to become aware of the box itself, and the agenda of the narrator. It requires acknowledgement of the artificiality of the roles thrust upon you and the Princess, the false dichotomy of hero or villain.
Slay the Princess doesn’t actually provide an answer to what lies outside of the box, merely acknowledges it as a limit that can be overcome. 
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With regards to the less fanciful narratives that comprise our day-to-day lives, it’s difficult to see the boxes and dichotomies we’ve been forced into, let alone what might be beyond them. But if the limit placed is that there are no stories that can exist outside of capitalism, outside of colonialism, outside of rigid hierarchies and oppressive structures, then that limit can be broken [12].
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Denouement: Doomed by the Narrative
Video games are an interesting artistic medium, due to their inherent interactivity. The commonly accepted mechanics of the medium, such as flavor text that provides in-game information and commentary, are an excellent example of an invisible narrator. Branching dialogue trees and multiple endings can help obscure this further, giving the player a sense of genuine agency… which provides an interesting opportunity to drag an invisible narrator into the light.
There are a number of games that have explored the power differential between the narrator and the player (The Stanley Parable, Little Misfortune, Undertale, Buddy.io, OneShot, etc…)
However, Slay the Princess works well here because it not only emphasizes the artificial limitations that the narrator sets on a story, but the way that these stories recursively loop in on themselves, reinforcing the fears and biases of previous iterations. 
Critical data theory probably had nothing to do with the game’s development (Abby Howard if you're reading this, lmk). However, it works as a surprisingly cohesive framework for illustrating the ways that we can become ensnared by a narrative, and the importance of knowing who, exactly, is narrating the story. Although it is difficult or impossible to conceptualize what might exist beyond the artificial limits placed by even a well-intentioned narrator, calling attention to them and the box they’ve constructed is the first step in breaking out of this cycle.
“You can't go around building a better world for people. Only people can build a better world for people. Otherwise it's just a cage.” ― Terry Pratchett, Witches Abroad
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Epilogue
If you've read this far, thank you for your time! This was an adaptation of my final presentation for a Critical Data Studies course. Truthfully, this course posed quite a challenge--I found the readings of philosophers such as Kant, Adorno, Foucault, etc... difficult to parse. More contemporary scholars were significantly more accessible. My only hope is that I haven't gravely misinterpreted the scholars and researchers whose work inspired this piece.
I honestly feel like this might have worked best as a video essay, but I don't know how to do those, and don't have the time to learn or the money to outsource.
Slay the Princess is available for purchase now on Steam.
Screencaps from ManBadassHero Let's Plays: [Part 1] [Part 2] [Part 3] [Part 4] [Part 5] [Part 6]
Post Dividers by @cafekitsune
Citations:
Rosenberg, D. (2018). Data as word. Historical Studies in the Natural Sciences, 48(5), 557-567.
Amaro, Ramon. (2019). As If. e-flux Architecture. Becoming Digital. https://www.e-flux.com/architecture/becoming-digital/248073/as-if/
What Ethical AI Really Means by PhilosophyTube
Keyes, O. (2018). The misgendering machines: Trans/HCI implications of automatic gender recognition. Proceedings of the ACM on human-computer interaction, 2(CSCW), 1-22.
Allred, A.M., Aragon, C. (2023). Art in the Machine: Value Misalignment and AI “Art”. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2023. Lecture Notes in Computer Science, vol 14166. Springer, Cham. https://doi.org/10.1007/978-3-031-43815-8_4
Amaro, R. (2019). Artificial Intelligence: warped, colorful forms and their unclear geometries.
Parisisi, L., Ferreira da Silva, D. Black Feminist Tools, Critique, and Techno-poethics. e-flux. Issue #123. https://www.e-flux.com/journal/123/436929/black-feminist-tools-critique-and-techno-poethics/
AI - Our Shiny New Robot King | Sophie from Mars by Sophie From Mars
Joseph Campbell and the Myth of the Monomyth | Part 1 by Maggie Mae Fish
Joseph Campbell and the N@zis | Part 2 by Maggie Mae Fish
How Barbie Cis-ified the Matrix by Jessie Gender
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schrodinger-katz · 4 months
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(Part 1)
Gunna talk about a few things I noticed from the update trailer.
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First thing I noticed was that you can change the outfits of your followers. You can actually see them wearing various outfits through the trailer. Sex tent as well that bounces around like the sims. The result...
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Is an egg! My guess is that implementing children in a game of cult horror would have been a tad too controversial, so I'm guessing the egg will eventually progress overtime until a full fledged follower pops out.
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Looks like everyone's guess about the crown taking on the shape of a snake was right on the money. Also, I noticed that in addition to changing their clothing, you can make them wear certain hats permanently as well.
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New gun weapon in action, basically 3 quick shots in a cone aoe in front of the Lamb. The shots charge pretty quickly though, so you don't have to worry about too much downtime between attacks.
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Charged attack for the gun is a powerful line aoe with some good range.
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Clearly a disgruntled follower that also attacks you with powers, question is how did this situation happen? I think the answer may have something to do with a ritual that was shown further in. More on this later...
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An event is happening in the church, with just the Lamb surprisingly. To be honest I'm more enthralled by the new decorations, it's starting to make the temple feel like a pocket dimension with those pillars in the shadows. Pretty neat stuff.
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More follower outfits, also the brewery is for making followers happy but will result in some bad stuff. Alcohol tends to do that when over indulged.
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Some kind of lynching ritual? Grab your torches and pitchforks! Also follower Sozo being in a state of being constantly high is just sending me 😂
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Followers can now straight up attack each other, no fight club needed. I do hope this doesn't result in death if you fail to stop it in time.
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lueurjun · 11 months
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sunghoon as your nerdy bf!
nerdy bf!sunghoon x popular!reader in which his love for ice pales in comparison to his love for you.!! written on 0 hours of sleep because i’m too warm and i’m simping for hoon rn. this may be longer than my other ones i’m not sure.
idiots to lovers type beat
bc you’re an idiot and so is he
little matching stupid heads the both of you <3 i just love it. i love you both. i ship you both
anyways let’s start
mans can’t stand you
or at least that’s what you’ve made yourself believe
you’re everyone’s favourite person, the type of person who just is so nice to everyone and has such radiance that it’s almost intimidating but you would never hurt a fly
everyone loves you as they should because if they don’t they’ll have to deal with me
me and my 5ft ass will protect you bby don’t worry i’m strong get behind me
everyone loves you but him
idiot boy:D
well you assume so anyway
idiot person:D
you’ve been crushing on him since you met him on the first day of high school
he handed you a pen when he realized you didn’t have one
acts of service type beat
boy you were hooked
bc a hot asf boy with the kindest eyes just gave you one of his pens because he noticed you didn’t have one
HE NOTICED YOU
but like who wouldn’t? ur perfect. forget sunghoon let me have you
anyways yeah he let you keep the pen which means he definitely wants to marry you
but no seriously he completely blanked you after that
whenever you were in the same vicinity as him he’d not even glance at you and if he did meet your eye, he’d just be stone faced
he kind of just avoided you which made you think he didn’t like you
which hurt but you weren’t one to push. if someone doesn’t like you, that’s a them issue and you’re not about to let it get to you
bc why should you? iconic if you ask me
but no yeah sunghoon disliking you stings a little
one day you kinda bring it up to jake who is a mutual friend of you both and casually just ask why sunghoon doesn’t like you
mr sim is baffled
“huh? wdym? my sunghoon? ice skating obsessed sunghoon?”
and you’re just like :O you had no idea he was an ice skater and your crush on him expanded tenfold
because that’s hot
that’s really hot
“yeah? why doesn’t he like me? did i do something?”
jake can’t believe what he’s hearing
wanna know why?
BECAUSE SUNGHOON DOESNT DISLIKE YOU
he has a crush on you<3
and he has since he gave you that pen
love of first sight trope fr
he keeps his cards quite close to his chest usually but he never shuts up about you
and he thinks you dislike him
because you make an effort with everyone but him
but that’s only because you think he hates you
idiots i’m telling you sweet little love sick dum dums
cuties though so i’ll let it slide
anyways jake quickly assures you that sunghoon just gets nervous around you
which gives you the confidence to strike up a conversation with him the next time you see him
it’s so awkward at first but he loosens up and the two of you actually learn a lot about each other
then you start texting
and then hanging out
and soon enough you’re pretty much just dating
like it’s just a natural thing? no asking or anything you kind of just establish that you both have mutual feelings and so yeah… you’re dating
LETS GET ONTO THE RELATIONSHIP BC THIS HAS GOTTEN VERY LONG
carrying each others things and no one can convince me otherwise
you carry his jacket for him when he isn’t wearing it and he holds your bag or your water bottle
protective hoon! always sending silent glares whenever anyone stares at you in a way he doesn’t approve of or if they’re mean to you
boy will use the bottom of his skate as a weapon if need be
test him. hurt the love of his life. go on. i dare you
the first time you see him skate you deadass nearly faint
because why does he looks so??? hot??
like he’s in his element and you find that so attractive
if you can’t skate already he definitely teaches you
holding your hands and gently guiding you, refusing to let go until he’s certain you’re 100% comfortable and safe
tying each others laces
he’s not the best with PDA but will most likely have a hand on you in public whether that be your waist, lower back, thigh. he just likes to be touching you
you running your nails down the back of his head and nape, gently tugging at his hair in a way that’s relaxing and not painful
KILLS HIM. HE LOVES IT. DO IT EVERYDAY
jake pouting that you stole sunghoon away from him
“yo i regret assuring them. go back to thinking he hates you pls. i want my best friend back”
“cry about it jake. he’s mine”
no but his friends are relieved that you’re finally together
they could not handle listening to him cry about you any longer
sunoo deadass almost locked you in a room together
“i was gonna do that but jungwon said that might be a grey area for kidnap so…”
biggest baby for you in private
the second he gets you alone, sunghoon is smothering you in love
he likes when you trail your fingers across his face because it relaxes him
definitely sprays his clothes in your scent when you’re not around because it comforts him and he can’t sleep without it
you do the same with his
both of you are terrible for leaving your things in each others rooms
“hoon did i leave my ipad in your bed?”
“y/n i think i left my watch on your bedside table”
he’s extremely shy and prefers to fade into the background
which is kinda hard when his partner is one of the most loved people on the universe
you seem to just know everyone
standing behind you holding onto your hand like a little lost puppy whilst you stop to talk to a friend in the street for the thousandth time
he hates parties but will always attend if you ask him to just to make sure you’re okay
let’s you have your fun but kinda shrinks into the corner and keeps an eye on you from afar
definitely the type to find a pet and just sit with it because he’d rather be in the company of a random dog than drunk sweaty bodies
but he loves you sm so he will never complain about attending
jay once found the two of you curled up with a random cat outside asleep together after a particularly extreme party
it was the oddest but kind of cutest thing he had ever seen
until you woke up and threw up all over his shoes
“i swear i hope he breaks up with you”
“leave me alone jay, i’m fragile”
always holds your hair back and rubs your back gently
sweetest bf to ever exist<3
530 notes · View notes
welldonekhushi · 15 days
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Call of Duty OC: Vasili "Bell" Sokolov 🔔
OLD DESIGN:
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NEW DESIGN:
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Finally, I came up with my Bell's bio-sheet as well! I abandoned him for nothing, but now I decided to give him some depth and character for good <3
GENERAL:
Name: Vasili
Full name: Vasili Mikhailovich Sokolov/Vincent Stephens
Codename: "Bell", Ворона (The Crow, by the KGB)
Alias(es): Vasya, Vince, Adler's protégé (by Woods), Scary Old Man (by Sims)
Age: [REDACTED]
Gender: Male
Nationality: Russian (as Vasili), American (as Vincent)
Languages spoken: Russian, English, Spanish, Italian, German and fluent in many other languages
Date of Birth: [REDACTED]
Place of Birth: [REDACTED]
Sexuality: Heterosexual
Marital Status: Single
Occupation: KGB (retired), Perseus Operative (formerly), MACV-SOG (currently, but after the true ending he leaves)
Status: Unknown
Universe: Black Ops: Cold War
Faceclaim: Danila Kozlovsky
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Song: "Ostrov Nevezeniya" by Andrei Mironov
youtube
Biography: Bell, unaware about his own existence and his past, sought to assist the CIA special agent, Russell Adler on the aim to hunt down Perseus. Every moment that passes, he starts gaining his lost memory back, which makes him question himself about what he truly is. Would Bell choose the right side of history, or choose his own?
AFFILIATIONS:
KGB (Committee for State Security)
General Anton Charkov
Major Dimitri Belikov (double agent)
Major Vadim Rudnik
Lev Kravchenko
Perseus Faction
"Perseus" (leader)
Arash Kadivar
Anton Volkov
Qasim Javadi
The Safehouse
Alex Mason
Frank Woods
Russell Adler
Helen Park
Lawrence Sims
Lazar Azoulay
Aleksandra "Aleks" Clarke R. (@alypink )
SKILLS AND ABILITIES:
Weapon induced: Knife, MI6A1, M60, MP5, Type 63, LW3 — Tundra, AK-47, Throwing Knife
Fighting style: Systema, hand-to-hand combat, a little martial arts
Special skills: Has a good sense of observation and quick to react to the situation, can compose himself in many identities
Talents: Vasily could learn languages easily at a fast rate, even after getting brainwashed, he still retained those qualities within him
Shortcomings: Has frequent headaches, loses focus at times, not very confident when it comes to taking a decision, becomes absolutely dependent on his superiors
PERSONALITY:
Myers-Briggs Type: ISTP (The Virtuoso)
Is aware of his surroundings: Because of his career as a special agent, Bell conceals himself in terms of his personal life in seclusion. Even knowing he's hunted everywhere, he intelligently makes himself invisible from the outside world which makes others difficult for him to locate or recognise.
Works in solitude: Vasili/Bell has always prefered to work alone, but it doesn't mean he doesn't mind going on missions with the team. But, as his habit of being a special agent, that trait normally came from him back in his days when he worked with the KGB.
Observant and intelligent: Vasili was able to survive any sort of situation because of his good observant skills, and his capacity to act quicker. He was able to learn a lot of languages as well, and posed himself in different identities, that made it harder for the intelligence agencies to track him down.
Is reserved and introverted: Bell really doesn't speak to anyone much, unless when it comes to planning or going for missions, he needs to form a sort of communication to keep it lively. He is seen being more comfortable with Mason and Woods, but never felt having a good vibe with Adler. It was odd on his part, but it was going to grow very obvious when the truth would have come closer to any minute.
BACKGROUND STORY
Bell, who first used to live under the identity of Vasili Sokolov, was born in a family who had an army background, where his mother and father, both served during the Second World War, and hearing their stories, it gave Vasili a motivation to support his parents legacy by joining the intelligence — which was the KGB, going under the codename "Crow".
THE KGB ARC [REDACTED]
When Vasili joined the organisation, he showed a remarkable performance as a special agent. Some say he was born to join the intelligence and make the country proud, or he was a gifted child who could learn anything quickly and successfully perform a mission by stealing info or destroying any plans that could harm his country, without any failure. He even pointed out possible mistakes while planning out a mission, and in the end they worked out efficiently.
Sooner or later, Vasili's influence spread all around the world, especially during the Cold War, the enemies of the Soviet Union had a kill/capture on him. "Kill" because Vasili knew too much about them, and "Capture" because, they wanted him to tell everything he has with him, which likely created a risk for the KGB and they couldn't do so. With that, General Anton Charkov gave him the order to "retire" and stay hidden to protect himself along with the organisation. Disappointed, Vasili protested that it was the only thing that "kept him going", but having no choice, the agent decided to leave the KGB, under the General's orders.
PERSEUS ARC [REDACTED]
It was a matter of time, when one was going to collect him instead, realising he was now no longer affiliated with the KGB. Vasili was met with someone who called himself "Perseus", and requested him to join his alliance, since he knew about Vasili from his influence, and promised to give him full security, knowing he was hunted worldwide too. Seeing that as an opportunity, Vasili agreed to join in good terms, directly becoming Perseus's loyal agent.
As he continued his journey in the faction, he had shown his skills again which made Perseus as his most trusted agent, unlike the rest. But, at times Vasili has shown inner conflict towards his ideas. During the moment when he was explained about "Operation Greenlight" with the members, it left a strange feeling within his heart. He tried to protest, but he somehow couldn't refute his superior's words, and decided to acknowledge instead. Vasili had kept showing a remarkable performance, much to Arash Kadivar, one of the faction members, being envious of his relationship with Perseus.
Kadivar lures him to Trabzon Airport, where he takes Vasili, and explains that he didn't want any more "competition", resulting in him shooting the special agent in the car he was present in, leaving him to die and bleed alone. But, sooner or later, an attack situated on the airfield, unbeknownst to the dying Vasili who was growing unconscious every passing minute. Growing lost in his own thoughts, about Perseus that promised him to give him protection from the outer forces, but didn't recognise that his "own" people were against him too, as he questioned his existence at the same time.
SAFEHOUSE ARC
The voices echoed, and the man started to lose his breath.. until he woke up, and found himself in a strange place, where he couldn't remember anything of what happened. This is where, he encounters Russell Adler, a CIA agent who he curiously looks upon, having no idea. Unable to introduce himself, Adler briefed him about his name, being it under the codename "Bell". And this is where, all the very events of the canon game begin from here.
90 notes · View notes
murfeelee · 1 year
Text
LDPDL INSP CAS Set
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This set includes 6 recolorable CAS items inspired by AMC's IWTV main character, Louis de Pointe du Lac:
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EA Bees Knees RETEX Curly
GlorianaSims3 Afro Mii REDONE Long for MALES
Octagon Glasses (Recolorable Lenses)
TS4 to TS3 Sword Cane ACC (Sheathed | Unsheathed)
Spladoum Loose Tie as ACC (SN EP Morphs)
Enjoy! And Happy Black History Month!
Download set (packages): Mediafire | SimFileShare
Descriptions & preview pics under the cut:
Hairs
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This is the main hair I've been using on my LDPDL sim. I forgot which curly texture I used on the EA Bees Knees RETEX Curly. And ignore the baby hair--that's makeup, it's not part of any hairs. Everyday-Outerwear, for Y/A-AM.
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I just tweaked the mesh of the GlorianaSims3 Afro Mii REDONE Long for MALES (again, please ignore the baby hair; it's makeup). Everyday-Outerwear, for Y/A-AM.
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Octagon Glasses (Recolorable Lenses). Everyday-Outerwear, found under Glasses.
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There are 2 texture variations, with less/more opaque lenses.
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TS4 to TS3 Sword Cane ACC (Sheathed | Unsheathed). Fully recolorable, found under Bracelets (IIRC, oops).
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I forgot to take good pics of the Spladoum Loose Tie as ACC (SN EP REQUIRED for fit/fat morphs). Fully recolorable, Everyday-Outerwear, found under Necklaces.
___________________________________________
And that's that!
Enjoy! And Happy Black History Month!
Download set (packages): Mediafire | SimFileShare
104 notes · View notes
talewrites · 17 days
Text
Fragile Part 6
😈😈😈
(This chapter got too long- I had to cut it short,,,, :]]] Enjoy!)
Generation: Bayverse TMNT
Tmnt x Reader Fanfic
Pronouns: Gender Neutral (except ‘dudette’, 'miss', and ‘princess’)
Warnings: injury, blood, electrocution, graphic depictions of torture, not proof read
Part 1 Part 2 Part 3 Part 4 Part 5
✨✨✨✨✨✨✨✨✨✨
Today you were spending time with Donnie while he worked in front of his monitors. You liked it there much better than in his lab. He had a map of the city up with little marks indicating spots where the Foot had been spotted. But that wasn’t what he was working on right now.
No, you and Donnie were doing much more important things at the moment.
Like playing the new update in Stardew Valley.
“Fishing mods are cheating.” 
You gawked at him in mock offense. “But you can’t pause in a multiplayer farm, there’s no time to play the fishing mini game!!”
“That’s why it’s more of a challenge!” He stuck his tongue out while he clicked his mouse rapidly to fight off a slime in the mines.
You pouted, adjusting the laptop in your lap. “I don’t need my cozy farming sim to be challenging…” 
Donnie did not miss the cute grin that graced your face after, his heart fluttering in his chest. 
These past few days you found yourself smiling more and more easily. Whether it was Mikey getting covered in flour while you baked cookies together, or Raph teaching you how to purl stitch, or Leo showing you how to wield a sword. You were enjoying spending more personal time with the turtles as you got to know them better.
Your toes curled where you were perched in the chair beside Donnie, glancing up at the map again. Your eyes always drawn to the blinking red dot marking the location of the lab you escaped only weeks before. The police had raided it and found it empty, which only increased your unease as to where Dr Stockman might be hiding. It already felt like a lifetime ago, that night when the turtles first found you. 
You owed them your life.
“Hey (y/n), you almost ready for afternoon training?” Leo came over, snapping you out of your thoughts. Leo leaned against the back on Donnie’s chair, earning a dismissive swat from his younger brother.
“We’ll stop after we finish up this day, Leo.” Donnie said not even taking his eyes off the screen. You giggled and got back to fishing on the beach.
You were two hours into your training session with Leo. 
“Okay, good. Now when you kick, focus on your balance. Stay firmly planted and your leg should have more power.” Leo coached you. 
Master Splinter was supervising while sipping his tea. It had barely been 5 days since your mutant abilities had manifested. But you were already making astounding progress in unlocking its potential. Leonardo had played a big part in the process, being the one who had helped you work through your fears of using your mutant reflexes, so the abilities came more easily to you when training. He trained with you every day, while Master Splinter provided guidance. Everyone was doing their best to support you through all the changes.
Casey suddenly jogged in through the entrance of the lair. 
“Guys! Just got word, the Foot are planning to rob a warehouse full of high tech weapons tonight. We gotta go intercept it.” He said waving around his cellphone.
“What? Where? Their communication frequency has been quiet since they moved those chemicals to the old Sacks building!” Donnie spun around in his chair to face Casey, you and Leo walking into the living room with Raph and Mikey close behind.
“Queens. Our contact in the Foot Clan leaked the info to us just half an hour ago.”
“Huh, that’s strange. That’s all the way on the other side of town. Aside from Sacks Tower, they’ve only really been active around the East Village and ChinaTown this past week. Maybe they changed their frequency again to throw us off track.” Donnie was quickly typing up info on his keyboard. 
“Well, regardless, we better go check it out.” Leo sighed. He wanted to keep training with you, but it would have to wait.
“Heck yeah! I’m bringin’ the steak-out snacks. Who wants Doritos?” Mikey grabbed his ratty old Jansport backpack and started shoving cans of Orange Crush into it. 
“(Y/n), you stay here and keep an eye on Donnie’s computer. The Foot might try to communicate about their raid tonight. Donnie’s program will intercept it. April will be here in about an hour, so just tell her if anything suspicious comes up.” Leo asked you.
“Right!” You said standing to attention and giving a military salute with a silly little grin on your face. 
It made Leo’s heart melt in his chest and his expression turned soft. 
“Just, stay safe, okay?” He patted you on the head then headed for the exit. 
As the rest of the boys filed out of the lair, they each stopped by you. Mikey getting a high five, you quickly cleaned Donnie’s glasses for him, and Raph, always last, ducked down for a quick hug when his brothers weren’t looking. Casey rushed ahead of them.
Master Splinter waved goodbye to his sons next to you. Once the boys had left, he informed you he was going to go meditate, and to come find him if you needed anything.
About 45 minutes later, you were casually watching YouTube videos on Donnie’s computer when a flashing red light appeared on the screen. It was indicating that Donnie’s program was intercepting a message from the Foot’s closed communication server. A message popped up on the screen, and you gasped.
“We have captured the turtles. Continue with the plan.” 
Then a video feed loaded up on the main screen. 
Your blood ran cold.
It looked like the feed from a security camera, depicting Leo, Mikey, and Donnie all locked in glass cages, restrained with thin tubes of red connected to their arms. They looked weak, they looked bad.
“What….? No… No, not this… please no…!”
Where was Raphael? He was nowhere to be seen. How did they get captured so fast…? They had barely been gone an hour!
Your mind was racing. You recognized those machines. Dr Stockman used them to take blood samples from Bebop and Rocksteady. If that was the case, there was no time to lose.
You made up your mind.
You snuck past the dojo and muttered a quick apology to Master Splinter. You knew Master Splinter wouldn’t let you go, so you kept quiet. Then you grabbed the handheld GPS device Donnie left on his work table. You entered the location on the map where the message was sent from. 
The old Sacks Tower. 
Time to move.
April arrived at the lair much later than expected. She and Casey had just finished speaking to the commissioner about police activities being leaked to the Foot. When they entered the living room, they were confused to only see Master Splinter waiting for them. The old rat was pacing and anxiously stroking his beard. 
“Splinter? Where’s (y/n)?” April asked, confused.
Splinter shook his head. 
“You don’t know where they are?” April became concerned, walking further into the lair. 
“It appears, that our greatest fears have been realized.” His expression deeply troubled. Before April could ask, she noticed what Splinter was looking at. 
Playing in a loop on Donatello’s monitor was old CCTV footage from when the turtles had been captured 10 years ago by Shredder and Mr Sacks. April breathed a sigh of relief, immediately recognizing the scene.
“Splinter, the turtles are safe. I spoke to Leo on the phone only 10 minutes ago. They’re staking out a warehouse in Queens. This is old footage.” 
Splinter’s eyes widened and looked back to the screen. His expression turned contemplative. 
“If that is so, then perhaps Miss (y/n) has made the same mistake.” He spoke gravely.
April had a look of shock. She quickly pulled out her phone and speed dialed Leo’s number.
Leo thankfully answered quickly. “Hey April, anything new?”
“Leo, is (y/n) with you?”
Leo paused a long moment and sent a look over to his brothers, getting their attention. “No…. Aren’t they at the lair?” All of his brother's eyes were suddenly on him. Leo turned the phone on speaker.
“No!! They’re gone. And there’s a video playing on Donnie’s computer. It’s a recording of you Mikey and Donnie locked up at Sacks’ estate from over 10 years ago… I think this is what (y/n) saw before they left.”
“They left?” Leo felt his heart drop into his stomach. “To go where, Sacks’ estate?” His brothers immediately started packing up their stakeout equipment to leave. 
“No I don’t think so, the sender’s location was tracked, it’s still on the screen. It says it was sent from Sack Tower in Times Square.”
Donnie came over and joined in the call, typing furiously at the keyboard on his wrist. “Sacks Tower. That’s where they were spotted smuggling those stolen chemicals into the other day…! From my notifications, it appears that the message was sent through an older Foot Clan communication frequency approximately 43 minutes ago.”
“Donnie, how long will it take (y/n) to get to Sacks Tower.”
“From my calculations, if (y/n) left the lair heading to the Sacks building about 40 minutes ago, going by subway, they should arrive in about uhhh, approximately 8 minutes.”
“And how long will it take us to get there.” Raph asked.
“From where we are now, if we manage to hitch a ride on the next nonstop train to Times Square…… about 1 and a half hours.”
“Shit!” 
Raph cursed loudly and turned away frustrated, and Mikey put his hands on his head. Donnie was typing away at the keypad on his arm, trying to find any kind of faster route and muttering about how stupid he was for not making you a shellcell.
“We don’t have a minute to waste. Let’s move out.”
That’s all they needed to hear. Everyone sprung into action and booked it for the closest subway station manhole cover.
“April, we are headed to Sacks Tower as fast as we can. And get ahold of the police commissioner again. Whoever gave us the information to come to this warehouse tonight was intentionally planted with misinformation. There was no sign of the Foot at the warehouse. …..It was most likely a diversion.”
“Right. I’ll get back to you soon.”
Leo hung up the phone and jumped off the apartment building and dove down towards the street’s manhole cover.
Leo grit his teeth.
“Hold on (y/n).”
The halls of the building were eerily empty. This place made your skin crawl. The laboratory felt all too similar to the one you had been trapped in before. But this one had clearly been abandoned for a long time. Broken glass, graffiti, turned over chairs, scattered paper. But strangely the power was still on. You didn’t dare try to use the elevator in fear of giving away your position. But you were confused as to why you had yet to see any guards. This is where the message was sent from, the turtles had to be here, right?
You climbed the steps to another floor, but paused as you creaked open the door exiting the stairwell. This floor felt like a world apart from the previous ones. It was clean.
And the lights were on.
You kept low, and hyper vigilant. Steadying your breathing like Leo had taught you, you crept into the sterile white hallway. There were glass windows along the hall looking into different labs. One held chemistry equipment, another held big bulky medical equipment that clicked and beeped. Finally, the last room at the end of the hall, a room with no windows. You had a sinking feeling in your gut, but still you crept towards the door. Slowly and quietly you pulled open the heavy door, and revealed a large lit room with a high ceiling, and there you saw it.
“Guys….!”
There along the back wall were 4 glass boxes with 3 of the turtles strung up and being drained of blood. You had found them! Seeing no one else in the room, you rushed in. 
“I’m going to get you out of here, just you wait!” You went to the first machine in front of Donnie and reached out to touch the screen-
Your hand passed right through.
“What…?” You tried to touch it again but there was nothing there.
The hologram distorted, and then the turtles disappeared. You gasped.
It was a trap.
You turned around to book it towards the exit, but the door was opening again. Bebop and Rocksteady squeezed through the small door one at a time, and blocked your exit. Then over an intercom you heard the familiar laugh that sent a shiver down your spine.
Stockman chuckled darkly. “Just how I planned it! Like catching a fly with honey. So predictable!”
You backed up slowly as Bebop and Rocksteady approached you. 
“Did you miss us, little kitty?” Rocksteady sneered.
The intercom buzzed as Stockman spoke again. “Bebop, Rocksteady, keep them occupied until I arrive. I will be there momentarily. And let’s not have a repeat of last time, please!” There was a clicking sound and the intercom went quiet.
Bebop chuckled. “Hell yeah! It’s been so long since we last played! Let’s make the most of it.” 
“That’s right! And we gotta pay you back for all the trouble you caused us! We missed you so much after you left. You wanna go first Beebs?”
“My man!” Bebop smiled at Rocksteady and clasped his hand, they both laughed. 
You tried your best to steady your breathing like Leo taught you. Your hands were trembling. But you needed a way out. Bebop and Rocksteady were not fast, if you timed it right, maybe you can get past them to the door.
Bebop approached you. You stayed still and waited. Then when he got close enough, you ran right towards him, surprising Bebop. He reached out to grab you but you slid right between his legs, then jumped up behind him and tried to run past Rocksteady before he could react. He was still too close to you and managed to grab you from behind, but you were ready for him. Just like in training, you reached up and grabbed him around his neck, and taking a deep breath, you threw all your strength forward and down and managed to flip Rocksteady onto his back- stunning him. You quickly jumped over him and ran for the door, slamming into it fast and wretched the handle to pull it open. 
Locked. (Warning for graphic depictions of torture ahead.)
“No…!” You felt a bruising grip close around your arm, and you were torn away from the door. “NO!!” You cried out as you were thrown hard onto the floor between the two oversized mutants. 
“See? Now that’s your problem. You gotta go makin’ our job harder than it needs to be!” Bebop complained. 
Rocksteady was picking himself back up, rubbing the back of his head tenderly. “Don’t let them get to ya Beebs, we’ll sort them out quick before Stockman gets here.” Bebop then reached into his pocket and pulled out an all too familiar black taser. 
Rocksteady took the taser and chuckled. “Little kitty needs a check-up!” 
You tried to get up and run, but Rocksteady stomped down hard on your left arm. There was a sickening snap and you screamed, writhing in pain. You were pinned. 
“Tsk, tsk. You know what happens when kitty gets naughty!” The taser was flicked on, all you could do was close your eyes before a strong surge of electricity was shot into your ribcage and throughout your body. You convulsed as the shocks seized you, your shoulder getting dislocated from the spasms, then collapsed back on the floor. 
“Just like good ol’ times!” Rocksteady passed the taser to Bebop.
Rocksteady laughed and removed his foot from your arm, then Bebop tased you in the ribs again. You yelped and rolled onto your stomach, tucking your very broken arm underneath you and tried to crawl away. 
“Hey, where ya goin? We’re just getting STARTED!” Rocksteady punctuated his sentence by kicking you in the stomach hard enough to throw you across the room. You hit the ground and your body rolled another few feet until you stopped on your side and curled in on yourself, the air knocked out of your lungs.
Bebop took his time strolling over to you, and grabbed you by the hair to lift you up. You coughed and gasped for air, grabbing at his hand and tried to pry his fingers off of his grip. 
“Think you can just up and leave whenever you want, do ya?” He growled in your ear, then dropped you down haphazardly to the floor. You were on your knees, buckled forward and holding your left shoulder, when suddenly Bebop’s foot stomped down on your right ankle and you heard a loud crunch. 
You shrieked. 
Exhausted and riddled with unbearable pain, you crippled to the floor. It took everything you had just to pull breath. 
“Alright, I’m back! How is our lovely patient doing?” Came the cheerful sing-song voice of Dr Stockman entering the room through the locked door, Karai tailing behind him. 
“Hey boss! Uhhh, we were just warming them up for ya! See? They can’t run away no more.” Bebop nudged your side with his foot, knocking you onto your side so Stockman could see the pain riddled on your face. You were barely conscious by this point. 
“Excellent! Bring them to me.” Stockman ordered.
Bebop picked you up by your good arm and carried you over to where Dr Stockman was walking to in the back of the room. Karai stepped in Bebop’s way for a moment, taking in your beaten appearance, and back-handed your face hard for good measure, leaving a shiny bruise and angry red gash across your cheek. That woke you up a bit. 
Just enough to retaliate.
You took a deep breath and tore your arm out of Bebop’s grasp and punched Karai in the stomach, hard enough to throw her into a large display screen next to where Stockman was standing. Stockman squawked in surprise. She rolled onto the floor, and pushed herself up onto her side. Spitting a bit of blood onto the ground and wiping away at her lip. 
You tried to stand on your good leg but you were too weak and collapsed back to the floor. Bebop and Rocksteady grabbed you by each of your arms and brought you in front of Stockman.
He was looking at you in awe, and reached out tentatively to swipe at the blood on your cheek. He rushed over to his desk, jumping a bit in excitement. He put a drop of your blood onto a slide, and observed it under his microscope.
“Ha…! HA HA…! YES!!” Stockman shouted in excitement and did a little dance. Bebop and Rocksteady exchanged a confused look and Karai stood up and walked over to Stockman, eyeing you angrily and rolling her shoulder.
“What does this mean?” She questioned him. 
“It means that the mutation was a SUCCESS!!! Those stupid turtles must have triggered it somehow. And now we can finally proceed with the plan!!!” He grabbed something off his desk and skipped over to the stairs leading up to the circular titanium base in the middle of the room. “Bring them here!!” He called over, waving his hand to Bebop and Rocksteady.
They dragged you over to Stockman, and were deposited on the round podium that sat under a large glass tube. Stockman started to pull down long rubber tubes from above, and attached large thick needles to the ends. You tried once again to crawl away with your good arm, as Bebop and Rocksteady retreated. 
But Stockman approached you from behind. In a quick jab, he stabbed the two needled tubes deep into your back. You grunted and groaned in pain, but could do nothing, collapsing on the podium. Beaten, bruised, and bleeding.
When Dr Stockman was finished, he descended the stairs and rushed over to his computer, giggling excitedly he typed in a command and the glass tube descended over you until it clicked into place at the sturdy titanium base. Locking you inside.
“They’ll be placed in suspended animation. Once the tank is completely filled with the preservation fluid, they’ll become nothing more than a convenient blood bag, supplying an endless supply of mutagen for our mutant army.” Stockman rubbed his hands together evilly.
“And what about the turtles?” Karai asked. 
“It is already too late for them to stop us. Even if they manage to get through your guards, they will be unable to free them from this tank. Once I start the filtration process, I will delete the programmed command to empty or release the containment cylinder. They won’t be able to free them without my help!” Stockman typed away quickly at his computer. 
One of the tubes connected to your back began to pull blood from your body, leading up through a small opening in the top of the cylinder then down into a canister at the base. Then from the second tube, a white milky substance full of liquid nutrients began to filter through and down into your body. It did nothing to numb the pain you felt as you laid there in a state of half consciousness. 
Suddenly, the loud banging of gunshots could be heard somewhere outside the door. 
“We’re not ready yet! Hold them back!” Stockman ordered Bebop and Rocksteady, who positioned themselves between Stockman and the door. 
The door suddenly blew wide open, and the four turtles rushed into the room, angry and weapons at the ready.
“Where’s (y/n).”
Part 7
@itsberrydreemurstuff @thecreat0r64 @eli-chris @kurlyfrasier @autisticnutcase @drenix004 @donniesgirlie @cherryp-op @foggyturtleknightangel @blackrockshooter780 @l-n-g-t @peachesdabunny @silverwatergalaxy @willy-the-witch @caeliasaida @veri-varily @xnorthstar3x 
If anyone else wants to be tagged for the next update, let me know in the comments! :]
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songwolfwildblogs · 4 months
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Oh god.
Sans aus expect their all youtubers. Like instead of a multiversal war it's just Twitter beef
Nightmare's gang is an improv group that does weird shit, nightmare's castle is just a place where most of their sets are
Dream is a commentary youtuber similar to Danny Gonzalez, he's just vibin
Ink is one of those art channels where they just talk about whatever over a speedpaint
Error is just an undernovela fan channel
Swap is a gaming youtuber that somehow keeps getting involved in drama despite literally doing nothing
Lust is a makeup channel so he 100% gets involved in petty drama (he has a side channel where he plays the sims)
Fell is just a guy that just gets really drunk then talks into a mic for 3 hours about fucking nothing (he isn't an alpha Podcaster he's a drunk Podcaster)
Classic is that one guy that doesn't have a channel but keeps appearing in other people's videos
Outer runs a channel that delivers daily fun facts about the stars
Fresh just randomly turns on the camera he stole to stare at it for a few moments then says a random word then turns the camera off. People think it might be an arg but no he just wants to share words he likes
Farm just kinda vlogs random shit on the farm. Not like content farm vlogs just genuine vlogs about the farm
And they somehow always get into small fights on Twitter that shouldn't matter but get overblown by those drama content mills
Also, swap and fresh at least 4 times a year goes to the hospital somehow
And nightmare's gang are often seen in party city going through shit there looking for costumes for videos and killer always ends up with either something like this
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Or this
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Everyone else gets like normal costumes. Then we have killer although for some reason, one of them somehow usually ends up in a nun or priest costume. Usually, they just use real weapons. They're good actors but videos become extremely chaotic in a matter of minutes
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efangamez · 4 months
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Hey y'all! Here is Efan's quick rundown and review of almost all the cool games I played this year, as well as my Steam in Review!
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1. Darkest Dungeon
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I've been playing this game for nearly ten years, and I finally beat it this year. Not a 2023 release, but a huge milestone for myself. After a terrible year before it, I made it a goal to face my fears and beat this game. Lo' and behold, I did, and it's one of my own personal gaming accomplishments. It's solidified as the best turn based game I've ever played, but it does have its late-game issues, specifically with the Crimson Court maps and the final dungeon maps. It's just absurd tbh. However, this is one of my favorite games of all time, if not my favorite, and it's a must have for horror fans, HP Lovecrft fans, and turn based game fans. 9.7/10
2. Sun Haven
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A wonderful and cute farming sim that scratched an itch no other could scratch. Its characters are fun, the music is solid, the graphics are very bright and fantastical, and the combat was simple yet kinda fun. I really loved the progression in this game too. It still has its issues, such as the late game (it may have been fixed because this game was in early access) and some of the utility of the workbenches you can use. All in all, a very solid farming sim (and just life sim in general tbh) if you like a little bit of fantasy mixed in. 9/10
3. Halls of Torment
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My favorite Survivor game. The music, aesthetics, progression, characters, and maps are all different enough to keep you coming back for more. As I am disabled, these games are actually super fun to play because I only have to play with one hand. It was in early access when I played it heavily, so it had some issues like the handling of inventory, some balance issues, and feature creep issues, but they may have been fixed now. 9.3/10
4. Cassette Beasts
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A must-play monster battler with an amazing plot, an incredible soundtrack, interesting monsters, and great characters for the most part. If you've been really wanting a game that is reminiscent of Pokemon colleseum but also want that 2d love of the Black and White games, this is a must have. It does have some balance issues (again, early access game when I played), but other than that and maybe some performance issues that are probably fixed by now, it was an incredible game that made me want a 2d Pokemon game more than ever. 9/10
5. Roboquest
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A fantastic FPS roguelike game with great gunplay, movement, art direction, and music too. Each weapon feels pretty unique, it has melee weapons (wish there were more though) and a progression system that's really cool. It plays like if Doom Eternal had a kid with Borderlands, and I think plays a bit better than any other RANGED FPS roguelike/lite that I've played. I will say the difficulty settings are really cool, but I think they are a little too enticing due to game balance as of 1.0 due to progression being a bit of a grind. I think that having different endings for each difficulty might be a cool idea, each as satisfying as the other, but I know that can be a pain to develop. 9/10
6. Mortal Sin
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A beautifully dark and trippy mostly melee FPS roguelike that takes the intensity of DOOM and the melee weapons of Elderborn and drenches it in a slow-mo filled, heavy swinging fun time. It's definitely the most FUN game this year as I've been craving an FPS melee roguelike for a while. It accomplishes this and then some with pretty cool progression that adds some variety to each game. The art direction reminds me of a more purple and red MORK BORG (fellow TTRPGers rejoice) and I LOVE it. The only issues to me are that the story and lore are a bit boring and lacking, but again it's in early access, so it has time to cook. 9.5/10
7. And last, my game of the year, LUNACID by @stylishkira
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What a gorgeous game all around. The music has probably the most atmosphere out of any indie game I've played outside of Darkest Dungeon. Its levelling system is accessible but fun, you can create your own character with their own name and profile picture which I think is SO cool (Mortal Sin should totally do this if it's not too much of a copy). The combat is really fun and the sound design is probably second, once again, to Darkest Dungeon. It was an absolutely magical experience playing this game, and an experience I don't think I'll ever forget. I do think, however, that the ending feels really really rushed, and that sullied my experience a little bit, and the bosses are pretty unbalanced because you can just spam all of your health potions and tank the bosses, but the experience leading up to the ending is amazing. Also, I know the true ending is purposely a little complex, but tbh, if the goal was to have the "true" endings similar to the Souls games, having the final climactic boss (which I won't spoil, but is really cool) be the core of the normal ending, paired with alternate endings WITH that really cool final boss I think, might make the experience a bit more satisfying. It's already kinda implemented, but I loved this game so much that the standard ending just kinda felt....empty. Don't let these critiques stop you from playing this game, however. It's one of my favorites of all time, and I only give these critiques because I love this game so much. This is a MUST PLAY, and for the price, it's an absolute steal and should be priced up, imo. I cannot wait to see where the direction of possible King's Field style games come, because I am THIRSTY for more! 9.6/10
Annnddddddd that's it! Some great other games I played this year were the Demon Souls remake (9.2/10) Shadow of the Colossus (9.3/10), and Bloodborne (for probably the 30th time, and that's no joke, 9.8/10), and Quake (9.8/10).
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zerbu · 3 months
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Project Squealer BIG REVEAL
Calling all mystery buffs, adventure seekers, and gumshoe wannabes!
I am developing MY OWN INDIE GAME under the working title PROJECT SQUEALER! In this action-packed adventure RPG game, a disease called Laughter Pox has plagued the town, and it's up to three kid detectives to investigate!
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These days, I'm mostly known for making mods for The Sims 4, but I've been interested in game development as far back as 2009. In fact, I originally bought The Sims 3 for PC back in 2012 as a tool to plan out characters and worlds, before becoming hooked on the gameplay. For a long time, The Sims was my main creative outlet, but I was still coming up with game ideas in the background.
Skip ahead to mid 2016: while playing with my Go to School mod, I needed to create some child characters to fill the school with. I created two rival teams of kid detectives, and came up backstories and mysteries for them to solve. I ended up liking these characters far more than any other characters I had created. They felt like my creative masterpiece, begging for something bigger than just creations made in a character creator.
That's when "Project Squealer" started brewing in my brain. This indie RPG wasn't just some vague idea; I was developing full-blown stories, environments, and gameplay planned for my kid detectives. I also had the perfect art style in my head. Emphasis on in my head.
Turns out, bringing my dream art style to life was way harder than I thought. So hard, in fact, that I spent the next few years learning how to create art. It took until 2020 to finally have character and environment art that could (almost) pass for pro-level game stuff. Not only that, the project was undergoing what indie devs refer to as scope creep. I kept adding more and more ideas to the design doc, making the game more complex and pushing the release date even further into the future. In 2018, I even decided to move from 2D to 3D, and switched engines from MonoGame to Unity (and later to Unreal Engine 5 in 2023).
Now, it's 2024, and I'm finally, finally ready to announce what I've been working on for the past 6 years!
Project Squealer is the working title for my own indie game about a team of three kid detectives: Orlo (middle), Von (left) and Zoros (right). Together, they go on adventures and solve mysteries… or at least they would, if they weren't constantly having their business stolen by a rival detective team.
In this action-packed adventure game, a mysterious disease known as Laughter Pox has plagued the town, causing people to laugh hysterically. Where is it coming from? How can it be cured? It's up to our detectives to find out! If they can convince others to trust them with such an important mission, that is!
Project Squealer uses a hybrid of 2D and 3D graphics to create a 2D cartoon look with full 3D movement. Characters and some organic objects are 2D sprites that move with the camera. Most environments, objects and buildings are 3D, but have texture-based outlines to give it a 2D look.
The game features a variety of different quests, characters, abilities, enemies, locations, weapons and items. In addition to the main storyline, you can help out NPCs by performing "errands" for them, which will unlock cool rewards and even side missions.
Unlike many RPG games, Project Squealer won't include a character level system, because I want the player to be able to progress using their own skill, not by grinding levels. One of the game's main design philosophies is that there are few, if any, permanent upgrades. Weapons will eventually break, status effects that make your stronger will eventually expire, etc.
Project Squealer is still in relatively early development. I plan to post more information, screenshots, and eventually even videos, as it gets closer to release. Follow my Twitter for quicker updates: https://twitter.com/ZerbuTabek
Your support and feedback is welcome, and will help improve the game!
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