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#rpg firefly
firefly-project · 4 months
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Cosmic Cowboys, c’est quoi ?
Depuis le temps qu'il murit dans ma tête, il est enfin temps de partager quelques détails du projet ! Alors Cosmic Cowboys, c'est quoi au juste ?
Un forum RPG de western sci-fi inspiré de l’univers de Firefly.
Un terrain de jeu centré autour de la planète Deadwood et de ses deux lunes proches.
La possibilité d’explorer des enjeux de politiques locales, de conflits idéologiques, de drames familiales, d’explorations spatiales, et de survie dans un environnement hostile qui vous réservent bien des surprises.
Faire parti d’un des trois équipages jouables autour desquels se déroulent des intrigues :
Le Fortuna — un équipage de contrebandiers dirigé le charismatique Capitaine Fortuna, propriétaire du Ranch qui porte son nom.
Le Mei Mei — dirigé par la famille Wang, leaders politiques de la région.
Le Halifax — l'équipage de l’Alliance, qui tente tant bien que mal de faire respecter l’ordre en patrouillant les espaces orbitaux et intervenant dans les affaires locales.
Jouer des ‘lonesome space cowboys’ (des individus sans équipages)
Participer à des intrigues, des missions, de tenter sa chance au lancer de dés.
AUSSI, si vous l'avez loupé, j'ai posté plus tôt dans la semaine un moodboard qui devrait vous aider à mieux visualiser le concept.
J'espère que ce petit avant-gout vous intrigue/inspire/excite ! On se retrouve bientôt pour plus de détails :) (Et Je voudrais passer un merci spécial à ceux et celles qui m'ont remotivé à dépoussiérer ce projet si cher à mon coeur ❤️ Votre âme est pure et je vous souhaite que votre café soit toujours chaud et vos draps soient toujours propres et sentent la rose; bisous.)
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darkelfdice · 8 months
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It's been years, but Firefly dice are back!
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vexwerewolf · 1 year
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Heroes are all fucked up
I know this has been said before in a thousand different ways by a thousand different people and some of them said it better than me, but it's on my mind and so here goes:
Heroes are deeply fucked up people
The answer to "why would any normal person pick up a sword and go diving into caves full of monsters/strap themselves into a ten-ton death machine/fly between worlds in their spaceship doing crimes" is "no normal person would" because nobody with a happy, fulfilling life would need to.
Something happened to every D&D character that made them either want or need to put themselves in terrible danger on a regular basis. Something happened to every mech pilot in Lancer that makes them keep climbing into a walking weapon despite the risk. They don't have to enjoy what they're doing, they might hate it, but they need it because something happened to them that made them this way.
Firefly wasn't a perfect show, and not every aspect of it aged well, but it's such a good example of this. Malcolm Reynolds is a guy who believed in something enough to fight and kill for it, and he got to watch most of the people who trusted him die. Now he travels from place to place in a beaten up old trashfire of a ship putting himself in constant danger because it Makes The Thoughts Stop, and he tries to pass himself off as uncaring but he just can't help himself when an opportunity to do the right thing arises, because maybe, just maybe, if he does enough good things, maybe it will make up for his failures.
"Why do so many OCs have a tragic backstory" because we like to write about things that are interesting and the kind of people who live very happy, untroubled lives are not very interesting
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fieldsofmistria · 1 year
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Chase after fireflies on warm summer nights 🌙 Patience and observation are key to completing your Mistrian bug collection 🐛
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soulmuppet · 6 months
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We're a DAY away from launch so lets talk about what you can expect in AFTERBURN!
Orbital Blues is known to be a game of SAD SPACE COWBOYS. Your depressed & downtrodden Outlaws travel the galaxy trying to making ends meet. Afterburn is about LOVE, EXCITEMENT and ADRENALINE.
Inside our first hardcover expansion you'll find:
A sprawling sandbox adventure "RED SHIFT RIDERS" written by our very own @samsleney !
An in-world spaceship catalogue all beautifully illustrated by @tinywoodsman
A Storyteller's Guide with tips and advice on running a game of Orbital Blues.
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RED SHIFT RIDERS
Set in the "Tennessee-Five" a richly-storied star system home to several major movers and shakers in the Outlaw Frontier. Where the famous ‘Red Shift’ run brings many spacers, racers, and credit-chasers to the system in hope of collecting its life-changing prize pool.
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The Spaceship Handbook
Features a dozen new classes of characterful spaceships. You might use this to generate a Crew Ship or to add variance in the types of spaceships you might find in the Outlaw Galaxy. All completed with illustrations, in-world adverts and flavour text
BUT WAIT THERE IS MORE!!
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Because we were jealous INSPIRED by The Estate by Mausritter we wanted to make our own boxset. But how to make it retro? Put it in a VHS Case! (yes still make those) Rogue Anthems will feature pamphlets from an amazing series of guest writers from across the RPG scene.
It'll feature the brilliant talents of @WriterBlades , @mytholder , @makapatag , @RatWaveGH and Connor Shearwood (also @JellyMuppet is writing one)
We want to expand Orbital Blues from a single book with a couple of adventures into a fully supported system with everything you need for years of adventuring in the Outlaw Galaxy.
So come follow along and maybe help your Sad Space Cowboys find happiness
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flea-is-not-a-furry · 8 hours
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My friends and I played Wanderhome on Thursday and it was so cute. Tbh, we were really bad at not having a DM but our characters were so wonderful it made up for it.
Gunna do some renders of the sketches I did during the session, including a rerender of this drawing so I'm excited for that.
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effervescentdragon · 5 months
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I just realised, in Leverage: Redemption S2 Ep 3 they had the character named Tam play a character named River in the esports online game they're playing it's River Tam it's a Firefly reference!!! 😻 AGE OF THE GEEK BABY!
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drabble-roll-repeat · 3 months
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.NULL_SECTOR::
I was inspired to create a single page TTRPG. It uses a very simple d6 dicepool system. I hope that people find it interesting. I'd love to keep working on it.
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open-hearth-rpg · 8 months
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#licensedRPGs2013to14 Firefly Role-Playing Game
The sequel to the Serenity RPG. I talked about that on an earlier list. Serenity had been limited by originally only being based on the film. There was iirc a short break in licensing and MWP came back with this game, based on the full scope of the 'Verse.
This version, using Cortex Plus, got a lot more traction than the previous one. The new core book is larger and strikingly well done. It included a ton of play material, sample characters, details on the universe, maps, ship schematics, and more. 
In its short lifetime, the Firefly rpg got a ton for support: Echoes of War (a linked collection of five previously released adventures); Friends in Low Places (a module); Ghosts in the Black, a huge adventure by Robin Laws; Smuggler’s Guide to the Rim; Things Don’t Go Smooth (a big sourcebook); and a new version of the Wedding Planners adventure. 
This line only had a short time, but it managed to put out a ton of great material in that narrow window. 
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firefly-project · 26 days
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Aperçu des équipages
Survivre en Périphérie n’est pas une mince affaire. Les écosystèmes difficiles de ses planètes rivalisent avec le manque d’opportunités économiques. La plupart des emplois se font à bord d’équipages à la recherche de contrats plus ou moins légaux et plus ou moins onéreux qui viendront entretenir vaisseaux et équipages jusqu’à la prochaine mission.
Find a crew. Get a job. Keep flying.
Le Fortuna
Equipage formé à l’après-guerre, mélanges hétéroclites de vétérans et de jeunes prodiges. Peu de principes, pas spécialement regardant sur les origines de chacun. Seul le profit importe.
Le Mei Mei
Formation vieille de plusieurs centaines d’années, dont la capitainerie est passée de mains en mains dans la famille Wang. Redoutable, organisé. Ils ont autant d’influence dans le vide de l’espace que dans les politiques locales de Deadwood.
Le Solace
Formé au début de la guerre d’Unification par des déserteurs pacifistes. Evite tout types de conflits armés et se spécialise dans l’espionnage et les négociations.
📌 Le nombre d’équipages est pour l’instant réduit à trois, afin de permettre aux membres de ne pas s’éparpiller et de tisser des liens plus facilement. Il n’est pour l’instant pas possible de jouer un habitant de Deadwood n’appartenant pas à un équipage.
Une présentation plus poussée de chaque équipage sera bientôt disponible !
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so-fly-sci-fi · 10 months
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Apparently, there was supposed to be an online RPG game! 😳
I’m not sure when exactly development of the game began, but in 2013, it was an official idea and had been approved by FOX. It didn’t see its way through tho. In 2016, development unofficially just up and stopped. I suspect it was possibly related to the fact that Ron Glass, actor of ‘Shepard Book’, passed away that year.
It was apparently a fan produced game, so maybe fans were just too discouraged to continue. :(
My thinking is, they were (of course) going to have all the actors voice act in the game; but you can’t have Firefly without Shepard. 😭
It might be more possible though nowadays. Aside from ethical questions that is 😅
Just as an idea, what if Glass’ voice was simulated? It would mean the game might come through development! Which honestly would be exciting.
If, however, it was just purely unethical, then maybe someone could be found to voice act Glass’ voice?? Idk. :/
It would be so amazing if this game finished development and became a real thing! (especially in leu of our modern CGI, and other things that can make the modern RPG game so amazing 🤩)
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ladytabletop · 1 year
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LT Reads: The Wildsea RPG
We gotta talk about this game, y’all.
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I’ve played and run a lot of this in the last year. It’s got such a unique setting. Here’s the basics.
Once upon a time, the Verdancy happened: an apocalypse of accelerated growth and acidic poison called crezzerine.
But that was then. This is now.
Now, ships with chainsaw prows and leviathan heart engines cut through waves of treetops. Their wakes disappear as the rapid growth repairs broken branches. Mutated wolves and foxes leap from limb to limb.
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You build a character with three main elements: Bloodline, Origin, and Post.
Bloodline is what species you are. Maybe you’re a mothryn, recently emerged from your chrysalis. Maybe you’re an ektus, longing for desert sands. Maybe you’re a tzelicrae whose spiders have just finished sewing a new skin.
(Yeah, this is a weird game).
Origin is where you’re from. Did you grow up on one of the few solid landmasses in the trees? Were you preserved in amber for centuries and now have to contend with a foreign landscape? Did you grow up on the waves themselves, with a family on a fleet of ships?
Post is the sort of role you fill on a ship. Maybe you fight with guns. Maybe you brew strange concoctions that heal the soul. Maybe you carry the mail.
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Each of these three elements is made up of aspects. Each aspect gives you a specific flavor, and each has a track associated with it. These tracks can be used for special abilities when specified, or they can be marked to designate injury done to your wildsailor.
Tracks in general are the way to measure progress, whether that be in journeys, in combat, or in projects.
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You build your dice pool with Edges, Skills, and then any relevant aspects, resources, or environmental advantages you might have. The Firefly (GM) imposes cut if there are factors making the thing you’re trying to achieve more difficult. Your outcome is measured on a scale from triumph to conflict to failure. And doubles means a twist comes into play!
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That’s to say nothing of ship-building!
I really cannot emphasize enough how fun and low-prep this game is. And guess what?
The basic rules are free.
There’s an expansion launching on Kickstarter soon for airships and submersibles.
Check it out!!
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sprintingowl · 11 months
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TTRPGs As Terrariums For Blorbos
One thing that I think isn't covered enough in TTRPG recommendations is styles of play.
There's a lot of "this game has this tone," or "this game is this amount of crunchy," but less "what are you playing towards?"
In games like Microscope and I'm Sorry Did You Say Street Magic? and The Quiet Year, you're playing to see what happens to the setting.
In games like Mork Borg and Into The Odd and Mothership, you're playing to see how far your character can get.
And in a lot of games, you're playing to create a blorbo, an OC, just a little guy, and the soul of the gameplay is the story of who your guy is and who your guy becomes.
This is blorbo style play.
And the thing about styles of play is that you can apply them to any game, even games that aren't really built to enable them. So I wanted to take a moment to shine a spotlight onto some games that do specifically enable you to fully blorb out. (I'll try to cover a mix of genres and tones, but the rpg scene is vast so if you have a favorite that I missed please feel free to shout it out in the replies.)
-Golden Sky Stories. This is the English translation of the Japanese TTRPG Yuuyake Koyake. You play as shapeshifter kids and spirits in a small town and, instead of tracking EXP, the thing that you carry from session to session is your relationships with other characters. The tone of the game is heartwarming, and if combat happens, both sides lose. There can be emotional turmoil, but this isn't a game where you have to worry about bad things happening to your blorbo.
-New World Of Darkness. On the other hand, let's say you *want* bad things to happen to your blorbo. You want to play a guy that's really going through it. If you also like modern supernatural stories, New World Of Darkness was built for you. Characters in NWoD can be entirely non-combat, or a literal werewolf, or a noncombat werewolf. The game places a lot of emphasis on navigating through the setting socially, as its supernatural creatures tend to run in factions and starting a fight usually means making a bunch of enemies.
-Pasion De Las Pasiones. Of course, not everyone wants a fantastical setting. Sometimes good old melodrama is hearty and comforting. Pasion De Las Pasiones is a playable telenovela, and it encourages you to play your characters bold and recklessly. Every class even has a built-in Meltdown, where if you're pushed to the edge they become extra reckless, ensuring a broad fallout of messy drama when they do manage to calm down.
-Cortex System / Unisystem. Perhaps you want to drop your blorbo into an existing fictional universe? But you also want stats and meaty character creation instead of just freeform roleplay? There are easily a dozen games on the Cortex engine, including Supernatural, Firefly, Smallville, Battlestar Galactica, Marvel, and Leverage. And on Unisystem, there's Buffy, Army Of Darkness, as well as a somewhat rare I Can't Believe It's Not Planet Of The Apes.
-Lancer / Gubat Banwa. If you like blorb-y play but still want a heavy side of combat, both of these games have you covered. Lancer has a sprawling scifi universe focused on mech pilots, and Gubat Banwa has a violent and lavish mythological Philippines setting. Both of these games also have stunningly beautiful artwork, so if you like seeing a setting visually come to life, these are for you.
-Fabula Ultima. My final recommendation is also an extremely gorgeous looking game. Fabula Ultima is built on the bones of Ryuutama (itself an excellent travel-fantasy game) to enable meaty, blorby Final Fantasy style campaign play. Combat is a rich and deep option in Fabula Ultima, but so is everything from spellcasting to crafting, and players have built-in resources they can spend to affect the story. If a scene isn't quite going the way you want it to, you can spend a point to nudge it in the right direction. Fabula Ultima also feels extremely complete without being too complicated.
So there you go. Eight options, and that's barely scratching the surface of the sea of blorb-y games (Seventh Sea, Exalted, Blue Rose, Legend Of The Five Rings, Coyote And Crow, Timewatch, Nahual, and more!)
It's also not wrong to play non-blorb-y games in a blorb-y way. Do whatever you're comfortable with! But you might enjoy dipping into these titles.
Finally, if you've read this far and you're somehow still looking for MORE recommendations, I wrote this game about runaway changelings trying to find their place in the world, and it's probably the blorbiest in my catalog.
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An INFINITE COOK is offering average pay to deliver A LOVE LETTER to A PIRATE STRONGHOLD -or-
A quick combo of two of the random tables in my RPG for making an NPC and a quick, preconstructed contract for the players to complete.
Outside us Nothing is an upcoming, rules-light, statless science fantasy ttrpg about survival and vulnerability in a strange and hostile universe, borrowing from the stylings of Cowboy Bebop, Space Sweepers, Firefly, and The Long Way to a Small Angry Planet currently being written by yours truly. You can find out more about it and talk with other people interested in playing or currently play testing it here: https://discord.gg/Q569jt8htP
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neonghostcat · 3 months
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Brain Overflow
You know how in my last 'state of the author' post I said I could feel the urge to write coming back?
Oh, it has.
It's terribly inconvenient too. I'm going to tell you a little about some of the things I've been thinking of and then whine/wibble a tiny bit if you click through to behind the cut. (You don't have to read the last bit!)
I've written down three different SVSSS (LiuShen) ideas in the last couple of weeks, added a few thoughts to older ideas, made a mental note of possible Cultivate extras, and just refused to write down others so as not to encourage rampant plot bunny breeding.
But let me tell you about a few of them because I'm hoping it reduces the urge to work on them better than just typing up notes.
The Lady Blackbird fusion Not sure what Lady Blackbird is? Well, it's a free tabletop rpg that you can download here. But the TL;DR is, "Sort of like steampunk Star Wars: A New Hope + Firefly + potential Jane Austen novel, if you want." I'll just C&P the pitch here: Lady Blackbird is an Imperial noble fleeing from an arranged marriage to be with her secret lover, the pirate king Uriah Flint. To reunite with him, she has hired a notorious smuggler and the crew of his skyship, The Owl. However, The Owl has been captured by an Imperial cruiser. How will Lady Blackbird and the others escape? What dangers lie in their path on the way to the pirate king’s lair? Can you see where this is going? (Actually, probably not your first thought, no.) We start with Shen Yuan transmigrated in a xianxia-by-way-of-steampunk gown, sitting in a jail cell with several men, a teenage boy, and a veiled teenage girl. System helpfully informs him that he is now "Lady" Blackbird, on the run to end up in the arms of Pirate King Mobei-Jun. His cell-mates are, as follows: Smuggler Captain Liu Qingge, Lady Blackbird's personal bodyguard Liu Mingyan who suggested her brother when LB said she wanted to escape, the ship's mechanic Shang Qinghua, the ship's doctor Mu Qingfang (or they pick him up later, I haven't decided), and "a goblin named BingBing". While SY is busy freaking out that System can't fool him - that's the Protagonist, Luo Binghe!!! wtf!!! System says "later, loser" and more-or-less abandons him (though still employing an OOC ban). So now you can probably see where this is going, lol. It involves at least a brief period where SY has to crossdress and pretend to be one of Binghe's future wives - a fiancée/wife of Mobei-Jun as Liu Qingge gets very conflicted feelings about his troublesome passenger. Featuring lots of Cumplane friendship, sassy MQF (as a treat), teenage smirking (likely aided and abetted by the adults), and space whales (naturally). I have not yet fully decided if the story Shen Yuan read was PIDW and now he has to figure out how the infiltration of "space with gears on it" into his xianxia has fucked up what he and Airplane know, or if the story was something like "Proud Immortal Starlit Way" and it was always like that. (Thoughts?) ---
The "SY Bodysnatches MQF" idea What it says on the tin... SY accidentally ends up in MQF's body instead of SQQ's. Only MQF isn't gone - he remains. This occurs directly before the Demonic Invasion and double qi deviation part of the plot and they rush back to the sect to deal with that. Then things get messy while they conspire to get SY his own body. Featuring: An extremely confused Liu Qingge, eventual Shenbros, and aro-ace MQF being very bemused at all times. ---
The "LQG Gets De-Aged/Age-Regressed" idea As you can guess: LQG gets age-regressed. This happens in Lingxi Caves instead of his death-by-deviation. He latches onto SY-SQQ and SY-SQQ is helpless to do anything but take the cute kid in. Featuring: BingLiu friendship, possibly Bing-other disciples friendship, but mostly establishing bro-code that makes Binghe switch his infatuation with SY-SQQ into family feelings as soon as LQG regains his adult body and it becomes clear that LiuShen is happening. ----
This is along with: Joint Custody (LiuShen), my SJ-SQQ second-chance redemption fic (LiuShen and LiuJiu, but different LQGs), a peak lords ascension fic using Cultivate's backstory (LiuJiu), a LiuShen timeloop fic, and at least another half a dozen fic ideas sitting in the hopper that aren't nearly as developed/that I am not burning to write yet.
I'd love to know which ideas you guys are most interested in. ;) Joint Custody is still next regardless and I'll probably not be working on either of the LiuJiu fics in the near future because they are definitely 100k+ territory and I'm still not ready for that. But knowing people are hype for something keeps me hype. ;3
I'll probably be in this fandom awhile, y'all. Please send help.
Sadly, I can't work on any of them yet, because I have over 2,600 messages in my inbox waiting for me to respond to. (This is not a humble brag - this is thousand-yard-stare territory. It was somewhere over 3000 for awhile until I started making a list of people who generally only left emojis or thanks and let them know that I was going to just thank them for all of them in one email so they didn't peppered by replies in kind.)
Not that I'm complaining about them, because I missed replying to comments so much (it's genuinely one of my favorite parts about writing fanfic), but it's still a lot and even if I could manage 100 replies a day (which for mental health reasons, I really can't), it's going to take awhile.
RIP.
More importantly - I hope you are well! 🌼
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thydungeongal · 6 months
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Hey random question (cuz I see u talk a lot about ttrpg mechanics): One mechanic I once saw that I really loved was in the Firefly roleplaying game (based on that Joss Whedon show that FOX canceled after 1 season), I think they called it the Cortex System. Instead of Ability Scores with modifiers, Abilities and skills instead had die types, with d4 on the low end up to like d12, and most actions in the game boil down to (Ability Die) + (Skill Die) + modifiers vs. an opposed skill check. The thing I really liked about it is that skills weren't necessarily tied to a specific attribute. An example the book gives (based on a scene from the show) is when Simon, the ship's doctor, is fighting an Alliance soldier, who is prone. Simon's hands are bound by handcuffs and he's definitely not a strong fighter. However due to his background as a doctor he was able to use his INT die + (whatever the unarmed combat skill was called, I forget) instead of his much lower STR die. Thanks to his knowledge of human anatomy he was able to use a knee to apply pressure to an artery, rendering the soldier unconscious. If you can convince the DM/GM that an attribute/skill combination makes sense, anything goes. I wonder if you know of any other ttrpg with a similar mechanic that you'd recommend.
Oh, I'm also a fan of systems that allow you to combine different pairs of Ability/Attribute and Skill/Talent/whatever! Here's just a few that I think are interesting:
The World of Darkness/Chronicles of Darkness systems (formerly old World of Darkness and new World of Darkness): Both of these systems have your characters' Attributes and Abilities/Skills measured with their own dot values and the basic resolution mechanic is always dots from Attribute+dots from Ability/Skill (WoD calls its "skill-equivalents" Abilities confusingly, while CoD calls them Skills) to form a dice pool. WoD is more open to the idea of combining any Attribute with any Ability, while CoD has a bit more of a formalized system of Skills being Physical/Mental/Social, but theoretically both systems do allow for combining any Attribute with any Ability/Skill (although it's important to note that for certain subsystems certain pairs of stats are set in stone: firing a gun is always Firearms+Dexterity, but knowing about guns might allow for a Firearms+Intelligence check).
Space Kings: Space Kings is a playing-card based role-playing game where the number of flips you get to make for a check is equal to an Attribute+Skill. Now, I have neither read nor played Space Kings yet, but based on one of my favorite actual play podcasts (Three of Hearts, @threeheartscast) who use Space Kings in a custom setting, the system definitely allows for unorthodox combinations of Attribute+Skill.
Mothership: Mothership is an absolutely fantastic retro sci-fi horror RPG that not only has one of the best visual designs and layouts I've ever seen and a character sheet that actually acts as a flowchart for character creation!!! But anyway, Mothership has skills that are at three different levels of specialization, granting a +10 to +20% bonus on relevant ability checks. But none of the skills are explicitly tied to specific ability scores! You may be able to convince your GM that your Mechanical Repair skill could apply while using a hand welder or laser cutter as a weapon!
If anyone knows of any other systems like this, chime in in the notes. I know for sure there are plenty of these systems out there, but I simply can't remember all of them.
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