in in this mini lesson we had to use colors pencils and boy oh boy have i not hated something this much in a while. we where meant to be learning different ways to hatch but all i learned was that i deeply in the core of my soul hate drawing with a colors pencils. it really just highlights all of my flaws in such a glaring way. maybe in the future ill come back and try my hand at a colors pencils drawing and feel pleased but as it stands this is somehow the worse one i have done yet.
the amount of completely inaccurate and borderline offensive versions of holocaust history ive seen lately, mostly for the repulsive purpose of defending western civilization, makes me feel like physically sick sometimes lmao. i can not believe i just saw someone say that unlike other genocides there were no economic incentives for the holocaust. im going to fucking scream. i hate to be this way but please if you never fucking studied this just shut the fuck up. cause its really obvious a lot of you guys havent. jsyk i think maybe around 15% or less of property and assets stolen from jews was ever returned
I love Tumblr because nothing matters here truly. There are no influencers. Having followers doesn’t mean anything. It’s just a site where people post their sporadic thoughts and rb pretty pictures. Anyone who thinks any of this matters is woefully missing the point
I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]