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#ollphéist
kiamescribbles · 7 months
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Not yet complete drawing of Ollphéist with "myself" as the placeholder for their darling but I liked the way it looked even only partially done. The main idea being that not every second in their domain is terrifying or mentally damaging. Sometimes it can be beautiful and serene.
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cuppajj · 1 year
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Thinking of names for the centipede darklander I drew last month, and here's what I have right now:
Ocrua/Ocora/Ocorus/Coras [Play on Ocras (hunger)]
Olphocras [play on Ocras and Ollphéist (monster)]
Ostalacht/Stalocht [Play on Ocras and ag stalcaireacht (stalking)]
something else
A little lore related thing I've been thinking about is that things and Thalamites with irish inspired names are were more common in older generations, sort of how older human generations had different naming conventions. Newer Thalamite naming conventions lean more towards nature and sound, mostly in their own Thalamite language (but some can sound irish or english). Gealach (irish for moon) was an older Thalamite so they have that style of name, while Tympani who's a lot younger has a more modern Thalamite name. Ofc some older thalamites can and did have newer sounding names (Coru named himself after a flower), but all of this is to say that centipede boy is older than he looks
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blazerwyvernmaster · 1 year
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DTOL Plot Synopsis P2 (W.I.P)
Chapter 1:Tensions Eastward
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Prelude
We open this chapter with a flashback,showing the war about 30 years ago. Leaster, a noble from Pakwil, leads some soldiers through a forest. He spots a woman and a baby, both of them being ollphéists. The woman begs for help, but Leaster has a different idea. He orders his men to kill them both, stating that "monsters" do not deserve his sympathy.
After that flashback ends, you see some lore. Some nobles of Pakwil are not pleased with the Gilded Guardians, and many are struggling to decide what they should do.
Meanwhile, in Nowtuol, members of a group called Teragyth's Eye have been terrorizing the country, attacking all those who won't follow their faith. Cerotia decides to come to their aid.
Also, YOU GET THE BASE. You can now buy equipment, view lore and conversations, and more!
Conversations
Viria is pleased with how things are going with the Gilded Guardians. They've been doing their job of protecting the innocent well. Emlyn visits and congratulates her on the success of the Gilded Guardians and with raising Enid. Viria accepts the compliments but is a bit embarrassed to do so.
In the training center, Taurn duels Leon for fun, as they usually do. Eventually, Taurn asks about Leon's crush on a noble Phenlorian girl named Angeline. Of course, Leon is embarrassed by this and tries to change the subject, but eventually, he admits that he has a crush on her and hopes he can see her again.
Adeline and Norin are on patrol around the base. Adeline admits that at first, she didn't expect this plan to even work. But so far, nothing has gone wrong. Norin had the same doubts but chose not to show them as openly as Adeline does.
Harriet and Kai find that being heroes of the country isn't all it's cracked up to be. Mostly, it's just been learning new arbitrary rules about acting around nobles. But they think as long as they prove their worth in battle, things will go well.
Arlind and Jaden are helping people around the base, as ordered. Suddenly, they are met by a knight errant named Alora,who wants to join the Gilded Guardians in order to prove her worth as more than just a snooty noble. Arlind is smitten almost immediately. Jaden tells her to find Enid or Viria so she can be fully welcomed. With that, she's off. Arlind tells Jaden about his feelings, but Jaden doesn't seem to care.
Sophia is tending to a garden in the castle, with Enid helping her. Sophia is interested in seeing how this garden grows alongside the GG's. Enid is determined to make sure it grows bright and strong, and Sophia thanks her for the help.
Now, we get to the plot. Certotian forces and the Gilded Guardians move into Nowtuol in an attempt to protect it from harm. Enid notes that these might have a lot lot more of a challenge considering we know nothing about what the members of Teragyth's Eye are capable of.
Objectives
Seize Maguus Castle and Arcem Castle(Mandatory)
Seize the Ancient Ruins (Mandatory)
Protect Angeline(Mandatory)
Seize Fort Vernan and For Caten(Optional)
Maguus Events (Act 1)
A conjurer named Entra awaits you at the castle, but not before sending some mages your way. Its also known that she's captured the nobles in the castle, including Noah, a lord who was actually investigating Teragyth's Eye before he was caught.
Early on, a girl named Angeline and her bodyguard named Astin are flying moving through the forest. They talk about a mysterious vision Angeline had and what it possibly meant. But for now they're resting just in a village.
After defeating Entra, you free Noah and the nobles. While he says not a strong warrior, he does say he has a lot of information on Teragyth's Eye. And for that, he's in!
If not conquered by you, Fort Vernan is conquered. You'll lose a cool sword in the process.
Arcem Events (Act 2)
Once Maguus is liberated, Angeline and Astin both leave the village they are resting in and arrive in a forest. Angeline searches for the person who gave them that vision and finds a teen.
This child did not give them the vision, which isn't bad. What is bad is the cultists that spawn. Apparently, the kid named Archie escaped from these people, and now they're about to die. Angeline stayed to protect him, along with Astin.
Meanwhile, another cultist named Petrius holds Arcem Castle and sends some mercenaries to deal with Maguus.
To help defend Noah, his family sends a squad of spellcasters led by a mage named Aleric. They will follow Noah and will defend him until they are too injured to fight anymore.
Petrius is eventually defeated. Before being captured and interrogated. He says that cultists are coming a secret base. Before he can tell you where the base is, he dies.
It isn't hard to find the rest of the members of Teragyth's Eye, though. Especially when more members are spotted guarding some ancient ruins while also sending some forces towards both Arcem and Maguus.
Angeline, Astin, and Archie also arrive at Arcem eventually. They met with open arms, especially from Leon, who is extremely happy she's here. Angeline tells the party that she's here because she was led into a trap, alongside Archie.
Archie says that a bunch of people are being held in a temple northwest of Arcem. So that's your next destination.
If not captured by you, Fort Caten is conquered. You lose a cool tome in the process.
Ruined Temple Events(Act 3)
There isn't too much to say. But as you get closer to the temple, you see a dark bishop show up. He is named "Riven" and seems pretty peeved that these people have failed him so many times.
He seems determined to take over this country and use it to enact his true goal; to truly unite the world by turning everyone into primal, animalistic nobodies, destroying civilization as we know it
Unfortunately, he can't. Because the Gilded Guardians exist. And they mess up the temple and its cultists, freeing a bunch of people. Yay! Unfortunately, when Riven is confronted, he is able to escape because of dark magic. This angers Enid, who promises to defeat this evil threat before they can cause more harm.
Fortunately, the battle ends well. Angeline and Noah join the Gilded Guardians in order to defeat this evil threat. A nobleman and a holy figure joining the Guardians means lots of morale and new recruits. Enid and Viria know this is a bit of a scary jump, but... things are starting to look up!
Chapter End!
<Previous Chapter Next Chapter >
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an-ollpheist · 8 months
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After a few years of being off tumblr completely, it seems that in 2023 this is one of the more preferable social media platforms and so I return :)
Mainly keeping this blog as a personal portfolio to mark my progress, however if you have encountered this then you’re welcome to follow along too.
I am unsure yet if I will re-upload my older art from my previous account, but I will be posting new art here.
- ollphéist
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grelitia-fam · 1 year
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Being a god is not as fun as the myths would make you believe.
Also Batman is a ollphéist diabhal agus tuillte ag lobhadh i dhoimhneas is doimhne an domhan thíos
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endless-whump · 3 years
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@whumptober2021 Day 30: Left for Dead
OC: Kefi
Tw for blood, wing whump, and referenced murder
—-
Cáineadh
Condemned. That’s what they were.
Shouts and jeers drowned them as they were dragged across the forest floor, sticks and rocks catching on vulnerable, bare legs. Their wings were restrained tightly, coarse rope twisting against soft feathers, some that were still fuzzy and spotty coming loose from the treatment, trailing the ground behind them. Each individual wing was tied separately, used to drag them ruthlessly. The fae’s legs jerked weakly in pain.
Their hands were still coated in silver, trembling, claws torn and bloodied. They could still feel the warmth, how it drained and faded underneath their own hands. How the struggles had died. How the light did.
Too weak to fight, eyes wide and unseeing, the fae let themself be carried towards their condemnation, body heavy with the buzz of disbelief and shock. Their lip trembled, tears streaming down their face, but they refused to make a sound. Refused to cry out.
Cries would gain them no pity, here. Just more anger, and more pain.
They would not be killed, no, but the court would lay no blame on those taken by nature, lost to the earth in a fitting punishment for crimes. The stars would cast their judgement, whether that be a death far from them or a crippled, wanderers life not unsimilar.
They were dropped, choking on the dust underneath them. Blood seeped into the earth underneath the battered, collapsed fae, like a contract with the earth to tie their body and soul there, blood like roots binding them down.
They were adorned in beautiful iron chains, the process almost ritual if it weren’t for the way the fae was pinned to the dirt, begging in a language, the one of the skies, that the earth would never understand. Clinking delectably around their neck, their wrists, even their ankles they were ornamented in the silver, streaked with blood.
The fae screamed. They felt flayed, like their golden thread to their starsong had been snipped, no, torn, the tattered cord soaked in the blood of their own wrongdoings.
Ollphéist, their attackers screamed, driving thin, sharpened stakes through the vulnerable tissue of wings. Pinned down like a butterfly screaming for mercy. llofrudd, elendige.
They were going to die. They just hoped it would be quick.
forbandet sjæl
Each word was accompanied with another kick, another seal on their sentence. They could hear the collection of voices murmuring above them, likely a formal declaration of their sins.
Left alone, shivering under empty starlight, they could hear it’s whispers to them fading as they were drained, their own pleas having long died. They couldn’t even beg for death, now, knowing they’d never attain the rest that came with it.
Kefi’s blood, even as it painted them silver, would not stain their court’s hands. Not the way Kefi themself would never be rid of their’s kin’s blood, their death forever stamped upon their soul.
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charlesoberonn · 3 years
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So far on the:
POWERFUL PASTA PANTHEON
Alacriting Agnolotti Aatxe
Bustling Bucatini Beast
Chasing Cannelloni Creature
Dashing Dischi Dodo (Hausa for monster)
Exersing Eliche Elhenç Haýwan (Turkmen for monster)
Flurrying Fettuccine Farzeenish (Yiddish for monster)
Gesturing Gemelli Giant
Kicking Kusksu Koletis (Estonian for monster)
Lumber Lasagna Leviathan
Moving Macaroni Monster
Navigating Nuvole Netvor (Czech for monster)
Oozing Orzo Ollphéist (Irish for monster)
Pouncing Penne Përbindësh (Albanian for monster)
Quivering Quadrefiore Qubıjıq (Kazakh for moster)
Resting Ravioli Roc
Soaring Spaghetti Skrímsli (Icelandic for monster)
Towering Tortellini Titan
Urging Udon Uhyre (Danish for monster)
Vibrating Ventagli Vahana
Zooming Ziti Zahhak
This took longer than I will admit to.
Starting each one by finding a type of pasta with the letter. Then finding a motion or verb with the same letter. Then I looked for a synonym of monster or beast with the same letter. If I couldn't find that I looked for monster in other languages until I found one. If I couldn't I found a type of monster starting with the same letter. I wanted the more generic term monster than a specific type if I could help it.
For the sake of alliteration Flying Spaghetti Monster had to become Soaring Spaghetti Skrímsli.
Couldn't find any pasta that started with an I, J, W, X, or Y in the few seconds worth of searching I did.
I used Google Translate so if there is any translation problems blame that.
Amazing Alliteration, Aluf (that’s Hebrew for champion or champ’)
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kookies-n-key · 4 years
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ooh how do you say jhope and rap monster (because their names are word words)
J-Dóchas and Ollphéist Rapcheol
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claire-xiv · 5 years
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Echo Flashback I
The vision begins with a younger Claire, but one that is not too much younger. Her hair is long, pulled back into an ornate braid that hangs down most of her back, entwined with thin ribbons of what might be some Mythril, a few jewels scattered throughout. Her blank expression has been perfected from that of the child Claire, but is not yet the absolute void of life the current Claire seems to be most of the time; her eyes are still clouded with traces of emotion, and you can tell she's not happy and hasn't been for some time.
She's clad in an elaborate robe this time, this one clearly a replica of those worn by the Allagan mages. Though she's inside some sort of library, she wears a sabre at her hip, which is just as ornate as her hair decorations and her robe, etched with runes. Her jewellery is also made of Mythril, and just as elaborate as the rest of what she wears, the gems reflecting all of the elements.
Claire's in a room with several other individuals, who are wearing similar garb, yet somehow theirs is even more elaborate with more runes stitched into it than hers. They each had incredibly ornate weapons that radiated power - sceptres, wands, staves, even grimoires - and each radiated power themselves, though a few did so in an understated manner. All six of them are observing Claire before one of them finally begins speaking.
"Miss Brea, we're well aware of your hand in the situation with the rogue student, Cianna Ollphéist," he began, his voice rich and harmonious. "Ollphéist was the second of the last class to graduate and the entire school, she killed a number of the top students in each class - including your own - and yet you defeated her, alone."
She immediately protests, her voice almost as dead as the present-day Claire.
"I wasn't initially alone, and you know that," she replies, but doesn't get to finish speaking.
He raises a hand, cutting her off as he speaks, "We are aware that there were others who attempted to engage Ollphéist before you arrived, and while she was toying with you, however they're not here now, are they."
Claire clearly did not like this reminder, and she narrowed her eyes at the magi before her, but that was the only indication of her displeasure.
"You finally displayed your true potential in the battle, though we disagree with your choice to allow Ollphéist to live," he continued. "Your claims that her memories are erased, her power drained, and that she is no longer a threat are hearsay - you've provided no proof, and we've so far been unable to find Ollphéist to confirm it."
The younger Claire simply states, "You won't."
"Regardless of this oversight, we believe it would be in your best interest to start upon the path that will lead you toward joining the higher ranks of our order," he continues, ignoring her comment, "once you've finished your studies here, which will be soon."
She stared at him for a very long moment, as if his words hadn't precisely settled in her mind just yet. The rest of the magi looked on, waiting for her to reply as well. The younger Claire remained quiet, considering her words carefully if she was going to give any words at all.
High above them, Nuntiae waited as well. She was nodding slowly, clearly waiting for Claire to accept the offer being given to her. The Ascian was pleased, a faint smile upon her lips, also confident than no one would notice her, as whoever looked up?
"Archmagi, I request time to consider your offer," she finally said, slowly. "I am still recovering from what occurred with Ollphéist, as you are all well aware, and cannot even cast many moderate spells right now. My sword forms are also unsteady, and I do not feel confident in their forms after the damage I have sustained in the encounter; the Conjurers still will not allow me to spar, and shadow forms only do so much. May I have until graduation to give my reply?"
The archmagi looked at one another, some frowning and some baring looks of concern, while the man who had been speaking clearly was not entirely buying Claire's façade. They leaned toward one another, conferring for several minutes, while high above Nuntiae scowled down at the woman she had thought she controlled. Finally, it seemed the magi had reached a decision.
"Your concerns are valid, for the moment, Miss Brea. This council has decided that you may have until your aetheric channels and your physical being have healed from the encounter with Ollphéist," the man replies. "We shall confer with the Conjurers overseeing your recovery, and your professors; once they are in agreement, we shall convene again to discuss the situation."
"Yes, Archmagus Gwydion," Claire replies before turning to leave the room.
Above them all, Nuntiae glowers and vanishes, not waiting to listen to the chatter of the Archmagi at all.
"She knows more about Ollphéist than she's telling," the woman with a sceptre states.
Gwydion snorted, "Of course she does. I fully expect she'll run, and if we're lucky, she'll lead us right to Ollphéist."
"And if she doesn't?" the mage with the grimoire asked.
"Then we'll find Ollphéist on our own. The levels of magic the two of them used were far beyond what children of their ages should be able to use, even for our kind," Gwydion stated. "Ollphéist will be killed, as she should have been, and Brea will become another of the lesser Archmagi under our control - or she will be dealt with as well, like any others that get out of hand have been as of late."
Gwydion paused, before adding, "I'll not have any more rogue Archmagi running around Hydaelyn. One is enough."
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kiame-sama · 1 year
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Honestly I’ve been thinking about some just domestic headcanons with Ollphéist! like what is life like with them? What is their domain like and what activities does their darling do (with Ollphéist or without them!) because if their darling is human, Ollphéist probably knows their darling needs some form of stimulation and structure in their life. Does Ollphéist make that for them (like if their darling wanted to live in a traditional house, cook meals etc etc.) would Ollphéist mold their realm to their darlings desires?
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- Their domain is an endless abyssal plane where almost everything behaves as if it is under water, yet their darling can still breathe and move as if on land. Many sea creatures- both current and ancient- move through the shadows of the deep endless expanse.
- Whatever their darling desires will be given to them, including items of entertainment. It is surprising what an eldritch being can make function in their domain even when it shouldn't reasonably function or be present. They will not be convinced to bring other humans into the realm as their darling is really the only one Ollphéist likes out of the rest of humanity.
- Light does not reach the depths of the abyss where they call home, but they will find a way to simulate a light cycle to make somewhat of a time schedule for you. You don't need to eat or drink in their realm, but they will provide you with the earthly delights you desire to stimulate that part of your brain and spoil you with endless possibilities.
- They can change or adjust their reality as you desire, but they will not alter their domain from the underwater abyss it is. They like the deep ocean creatures that inhabit their realm so they will not be changing that even if you are afraid of ocean life.
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kiamescribbles · 1 year
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Again, I feel like I fixated on this a bit much... But hey, here's the Eldritch Abomination being pretty.
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En Beira los eventos sobrenaturales, agua o inclusive criaturas de leyendas no son algo fuera de lo cotidiano. Siempre han existido sin tener que ocultarse en las sombras con el fin de proteger sus vidas. La armonía duro por un largo periodo de tiempo entre las razas, creando una paz admirable entre todos sus habitantes o así fue, hasta que de las sombras comenzaron a salir criaturas llamadas Ollphéist.
Nadie sabe el origen de estos monstruos, muchos creen que su origen es tan antiguo como el mismo mundo y conforme el tiempo pasa, Las respuestas son cada vez más escasas a comparación de las preguntas que giran alrededor de las criaturas. De lo único que los humanos están seguros, es que ellos solo están aquí para destruir todo a su paso, hasta que la tierra quede habitada por la oscuridad absoluta.
Tras una larga e intensa lucha contra los Ollphéist, se logró formar un grupo de personas con habilidades especiales que les ayudaban a poder luchar contra los monstruos que amenazaban la paz en Beira, este grupo se le conoce como Ehiztari, formado por personas habilidosas en diferentes campos que, sin lugar a duda, usan sus dones para defender a los menos afortunados. Ante los civiles, ellos son considerados la última línea de defensa en el planeta.
Dentro de la guerra, siempre se realizan nuevos experimentos para aumentar las oportunidades de supervivencia, lo que no esperaban era que los Ollphéist, aquellos seres carentes de raciocinio comenzarán a ampliar sus horizontes en un intento por sobrevivir a los cazadores. Uno de estos intentos, fue tomar un cuerpo “humano” y poseerlo en busca de de atacar al enemigo desde el interior de sus líneas de defensa, el único problema era que no todos los usuarios que tomaban, eran capaces de sobrevivir y aquellos que lo hacían, eran lo suficientemente fuertes como para dominar la energía oscura.
Estos incidentes crearon una nueva raza de nombre Nečisti. Debido a esta nueva existencia a quienes los Ehiztari veían tanto como una amenaza y una bendición, les brindaron una tierra propia a aquellos que podían sobrevivir al parasito por parte de los Ollphéist, llegaban a una isla de nombre Eyjan quien era regida por uno de los primeros Nečistis que se habían formado, siendo el primer caso de dominación y control, al parásito.
Actualmente, existe un tratado de paz entre los híbridos y los cazadores, ambos son conscientes que se necesitan si desean sobrevivir y la única forma de hacerlo será terminando con aquellos demonios carentes de sentimientos que solo busca eliminar con cada ser vivo que habita en Beira.
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  ╰ Ehiztaris 
- No importa la raza o la clase social, siempre y cuando puedan mostrar habilidades favorables en el combate son aceptados.
- Los equipos son seleccionados cuando los combatientes llegan a la edad de 18 años. Estos siempre son grupos de dos o más personas, dependiendo las habilidades de los integrantes.
- Una vez dentro de un grupo los integrantes se tatúan una parte de su cuerpo con magia, este tatuaje es un símbolo de unidad entre ellos y suele servir como un amplificador mágico para los equipos. Esta habilidad varía dependiendo la pareja o el grupo de cazadores.
- Cuando se selecciona el equipo es muy difícil salir de él, la única razón válida que aceptan los líderes para estos cambios es cuando uno, está incapacitado permanentemente para seguir luchando o ya ha fallecido.
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 ╰ Ollphéist
- Una de sus principales características es que solo salen de cacería durante la noche o días de neblina, no son capaces de tolerar la luz solar.
- Son capaces de cambiar su apariencia a humanos o animales. Usualmente lo hacen para ocultarse de los Ehiztaris, más no pueden ocultar el olor a putrefacción de su raza.
- Un rasgo físico que poseen es el color negro en su cabello (esto ocurre cuando adoptan forma “humana” )
- Se puede percibir un aroma putrefacto desde sus cuerpos.
- Suelen alimentarse de cualquier cuerpo que puedan cazar, principalmente de aquellos que son sus “cazadores” ya que lo ven como un alimento más entretenido.
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╰  Nečisti 
-  Comúnmente los híbridos poseen dos aspectos físicos, especialmente aquellos que logran un equilibrio entre ambas mentalidades.
- Al ser mitad Ollphéist, son capaces de soportar la luz solar por un periodo de tiempo.
- Aquellos que tienen el control de su parte oscura, suelen salir libremente de la isla para participar en las cacerías ya que suelen ser quienes perciben con más facilidad a los Ollphéist, cuando intentan ocultarse.
- No pueden salir de Eyjan, hasta que puedan dominar sus dos mitades, si intentan salir antes de tiempo y sin el permiso del líder, son asesinados.
- Cuando aún están a inicios de su entrenamiento para controlar la parte Ollphéist que habita en ellos, suelen estar en prisión, principalmente para evitar las bajas innecesarias y aquellos que pierden la lucha, comúnmente son utilizados como cebo para atraer a las bestias.
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whosxafraid · 5 years
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Maugs
Meme:  SEND ME ‘LAST BREATH’ FOR MY MUSE TO DIE IN YOUR MUSE’S ARMS.  Put ‘inverse’ at the end for your muse to die on mines arms. Status: Open
There is a rule among all living things born of mortal kind. A rule that must be followed, no matter how long it is delayed. And though it has been…eons since that day upon the road. Where fate was corrected by his hand and another’s. Where vengeance was taken and the paths divided. To live and let live. How very short the time has felt sitting here now as he is.
The woods are quiet. The well traveled road winding away. And the moments pass between breathes. Between fingers that comb through midnight locks of silk. It is not his…favorite of pass times but even he has grown to indulge her; even in the small things. Especially now. When he knows…
oh why had it come so soon?
            D'ya hear dat?
             “Mm?”
            Maddah Ocean. Is…is…li'dat….heart beatin’.
              “…Aye.”
A small lie, between the gentle taps she gives his wrist; because he doesn’t hear it. Not over the sound of her own. Not above the weariness he can feel, and taste. And the knowledge of what it means….oh how very much he envies (and not for the first time) his brother–. How regretful he is…he never asked his father when he had the chance—How do gods…die?
           Ya too shhhhh.
A tongue that catches against a razor, bloodless before it passes over his lips. Pulls her closer. Encases her in his arms, as he has done countless times before. Both an attempt to hold her a few moments more, and prepare himself for the inevitable.
             “Sorry…wee bi’ toi’red oi’ d’ink.”
           Ka puka ‘ana soon, mebbe why. Prolly.
A squeeze to her frame. A kiss to her cheek. Lips that settle themselves at her ear, as his gaze looks outward towards the horizon. The first rays of sunlight breaking over it. And he waits. And he holds her. Until the very crown of the sun has surfaced over the sea. Igniting it like fire and the brilliance of everything his father…and his brother ever were. A brilliance that he himself only half reflects.
              “Déanfaidh tú dearmad ar ár scéal. Déanfaidh tú dearmad orm. Ach someday … nuair a scanraíonn na scáthanna. Smaoinigh orthu mar chaomhnóirí agus ní mar an ollphéist a thiocfadh liom a bheith.”
And it’s quick. As painless a death as he can give her. Bloodless and instant. The weight of her falling impossibly heavy in his arms. A hand upon her face before he lifts her from the sand. Carrying her body out to sea. Where he lets current take her. Returning her to what she loved most. What she held dearest. And in the growing morning a shadow fades into the spaces of the world. To sleep another day, until he’s needed again.
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For he was not born of mortal flesh. Divinity his birthright and his curse. But death comes for all, no matter the form. And in the end…the monster became not so at all. 
For loving her enough, to keep his promise. 
For love her enough, to let her go.
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ollphcist · 5 years
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ollphéist ⁽ ᵘˡˡ⁻ᶠᵃʸˢʰᵗʰ ⁾
                                               » monster.
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Little Lamb
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When Ivar’s army lands on an island off the coast of Ireland, he is eager to learn more about the land he will soon conquer to the west. With his sites on the mainland, he’s managed to catch himself the perfect little thief that will be his guide, and perhaps an entertaining pet. You.
Warnings: depictions of violence, language
Taglist: steadypiepsychicflower @cbouvier23
Perpetually grey. That's all this village was to you. An island placed in the eye of a storm it seemed. The sun never emerged here. Sometimes when you sat along the cobblestones on a bright day, you could look up and see a grey ring of light in the sky. The sun always hid from Lambay; a lot of folks from the mainland said it was because the island was cursed to sink one day, and God did not smile upon Lambay as He did with the Irish mainland.
What you didn't anticipate was the island sinking in not ocean water, but in blood.
It was a Tuesday, and the bells began their assault on your eardrums early in the morning. Light had just began to rise into the clouds when you heard the screams. Metal clashed against metal, bodies fell in the streets. You hid in your small cellar, watching people pass by through the crack in the wooden doors. They were men. Much taller than any Irishman you'd seen...although they were just as unruly. 
Destroying carts and caravans, laughing as they slaughtered innocent people. It would've been unnerving had life here been sweet in any way. But it wasn't. Being a thief had its perks; surviving the initial onslaught was suicide out there, but after letting the men fight awhile, you figured you had more of a chance than some after the dust was kicked up. So you waited while the town was pillaged and burned.
The curse was real. God was really bringing his wrath down upon Lambay. At least, that's what you heard the milkman's wife screaming before she was axed across the back. You did not believe in God; you stopped believing in him long ago, and hadn't decided what to believe in. You wondered if perhaps the Devil was real just as the doors to your cellar were flung aside.
You stumbled back and fell into the clay wall along the back. Your cellar was no bigger than a dressing house; the two vikings who peered inside and saw you gave murderous smiles. You wasted no time clocking the one on the left with your staff before taking a knife to the one on the right. They dropped dead in seconds. 
Your cover blown, you stepped outside into the blinding grey. Walking briskly through the alleyway, the screams had become distant, but the constant wetness of the mud combined in blood began to cake the bottom of your dress. Keeping up appearances was the main reason you wore this wretched thing; a little Christian orphan girl was easily underestimated. And easy to win over the few pitiful hearts this village had.
Rounding another corner, cobblestone cracking underfoot, you felt another hand on you and immediately saw red. When you finally let down your rage, you were kneeling as your arms were bent into submission. The faint ache in your head suggested they dazed you to get you down. You sat there trying to gather your thoughts, faced with a shield wall unlike anything you'd ever seen. Nothing like the men of the Western Isles, or even the Romans.
And their leader was far from either. A man with broad shoulders and his hair braided back. The braids resembled the Scots, but with dark hair and being so pale there was no way he was Scottish. You spit at his feet the moment he stepped forward using a crutch. He had...iron legs. It was astonishing to you. You'd never met a man who walked this way. Those like him never survived here for very long. He said something, it sounded like a question with the way his eyebrow cocked. He wasn't very good at English but you weren't one to judge; you'd learned from the missionaries from England, but you weren't fluent yet. Close, but not; you still spoke mostly Celtic.
"Say again?" you asked him. His smile was unnerving as he tapped his crutch to your cheek. The wood left splinters in the soft flesh of your face.
"I said, what is your name lágr dýr? (little beast)" 
You swallowed and debated on biting into his crutch. He withdrew it before you'd decided and you seethed.
"Y/n is my name," you muttered in Celtic. That got you a punch in the stomach.
"Mœla (Speak) so I can hear you."
You glowered at him, even from your lowly seat in the mud. The men pulled you to your feet, finally. "Y/n. Ollphéist (monster)."
"Y/n..." he mused. "Such a funny tongue you have. Well, y/n. Have you enjoyed watching your home come to ruin? Or is your God going to save you? Hmm?"
"What God?" you asked him rhetorically. This made him smirk.
"You renounced your god?"
"I never had God," you rebuffed. To that, he laughed his head off. The men around you both hardly understood this conversation it seemed. Perhaps you were speaking to the only smart barbarian in this band of warriors. "Are you going to kill me?"
"You would make a shit þrœll. You are too skinny," he huffed. "But, no. You live."
"Why?" you asked, true fear in your eyes now. There was nothing more terrifying than a man who killed all others but kept you alive. Some things weren't worth living through...
"You will help me. This eyland is new to me. There must be more than this," he shrugged. You wondered why he was here at all. 
"More?"
"Fèmunir (valuables)."
Your eyebrows furrowed. Still unsure of what they were here for, you swallowed and looked away from the man.
"You help me, and you may live well."
You wondered how 'well' he meant until the men started dragging you away with them. The shield wall dissipated as you were pushed to follow them and stand on your feet. You walked behind the tall, dark haired monster as he commanded his army to form up elsewhere. You left town and walked for over two hours. Nobody spoke English; every time you tried, one of the man's cronies would slap you quiet. You could finally see a camp staked out along the beach. You stopped for a moment, seeing Ivar turn ahead of you and look straight at you. Almost feeling his gaze in your soul. How did he even know you'd stopped?
"I am Ivar." He taunted you with such casual introduction. Someone shoved you in the arm and you kept walking. 
...
"What am I to help with?" you growled. Being tied to a chair was far from your idea.
"The land. I want to know where we are."
"Lambay," you spat. Ivar chuckled and sat back, rolling a few grapes around in his hand.
"And where is west of here?"
"The mainland. Ireland."
"Ireland...we have a place that sounds like that where I come from. Götaland."
"Sounds made up," you scoffed. Ivar actually laughed at this, throwing another grape at you. It bounced off your forehead, again. He sat up, leaning forward in his chair. The sudden interest made you guarded.
"Why do you not believe in a god?"
This question surprised you. Most of the town, when villages you staked home in found out you did not believe, they'd gather an angry mob to either baptize you, exorcise you, or kill you. You'd never been asked why you didn't.
"Why do you?" you asked back at him. "It is obvious you creidim (believe) in a god."
"Gods," he corrected briskly. "I believe in the gods."
"More than one? You are uaillmhianach."
He pulled out his knife; you flinched at the sound of metal scraping on the holster.
"What did you call me?"
You fumbled for the word. It wasn't an English word you’d thought. But how else could you say it...
"You...believe in gods...many gods...it is too much for one man. It is greater than most men I see, who only believe in one. Greater."
"Metnaðargjarn."
You must've looked bewildered. Knowing the meaning without the word it is assigned to is a strange feeling. Ivar squeezed the handle of his knife, tilting it to the side to see your eyes from above the blade.
"That is the word. We have it in Norway. Not in English."
"You are a met...metnaðarn man?"
Ivar laughed; you turned bright red at your failed attempt in Old Norse.
"Nice try little witch," he applauded. "Met na ðargjarn."
"Met..." you trailed off, noticing Ivar getting up to stand. "Ne...na..."
He walked over to you, leaning on his crutch, and held the knife to eye level with you. Your breathing hitched and you felt lightheaded in fear.
"-ðargjarn," he finished for you.
"ðarg jarn," you mouthed terribly. 
He scoffed. You still had to learn he supposed. Your speech was near to a child from his homeland. However, you were far from a child; your lithe body and freckled face was pleasing to look at. Ivar was interested in keeping you close. If you could take down three of his men alone, you were not just some useless woman. In fact you were the closest he’d seen to a free woman in a while.
"If you must know, I believe in the gods because I have seen them. They are real, just like you and me. Unlike your God that you cannot explain without weaving stories about virgins and strange stars."
You smiled; he was mad, the idea he could see a god was ludicrous. But, he wasn't wrong in his observations of Christianity. In your eyes, he was a smarter man than most.
"I do not believe in God or any gods," you said proudly. "They are used an excuses for man's wickedness. Men of God are nothing but tyrants, and women of God are nothing but fodder."
Ivar smirked and pressed his knife to your chest. You were about to cry out, expecting pain, but instead he cut the binds to your chair. The dagger left marks in the wood; you shivered before stretching your limbs in relief.
"You will meet my gods someday," Ivar said confidently. "Until then, continue hating your God. I like hearing you speak, y/n."
He walked back to his bed, sitting down like before. Your chest and cheeks blushed. "I will not meet a god. I am just...me. Who am I to meet a god?"
Ivar started unlatching the iron around his legs; you watched him intently. "You've already met me, little Irishwoman," he shrugged. "When I take you home, I will take you to a place where anyone can feel the gods. Even you, a godless kvikindi (creature) will feel them."
"And you won't kill me till then?" you questioned. Ivar looked up at you with raised eyebrows, like this was a new idea he hadn't considered, but you knew better.
"If you do not believe after seeing Uppsala, I will," he agreed. Going back to his legs, he sighed and sat himself back on his elbows after dealing with a strap for too long. Frustrated with it. He turned back to you and nodded to his legs; it was suggestive, but you minded your life. “For now, you will serve me well.”
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Ringwaldt Deities Part 1
Here is some fun info for some of the deities of Ringwaldt for all of you.
Each of these posts will include 3 Deities most often from the same Pantheon or with overlapping fields.
Ollphéist God of the Beasts : TN : Animal, Feather, Fur, Insect, Nature, Spring; The Hunter of All : Lord of the Beasts : Master of Forms : The Father of Therianthropes
Favored Weapon: Shortspear
Symbol: A Rearing Gryphon on an Emerald Background
Sacred Animal: All Animals
Sacred Colours: Green
Myths of the Deity
-Ollpheist is said to have made the first Lycanthropes when his favored hunting hound was replaced by a faerie playing a trick on him. After the trick was sprung, the enraged deity cursed the faerie to shift between the two forms. Though most natural lycanthropes can control their forms, they have problems not shifting under moonlight, and are often more bestial. The popular story  is that Ollpheist’s curse only comes under the watchful gaze of the guests who witnessed it.
-Ollpheist the great hunter’s prized boar is said to have been slain on a hunt. He took up the boar’s hide, gaining with it the power to assume it’s shape. He may also grant the hide to others, upon whom it confers the same power.
-Ollpheist wishes to hunt Klavapt- to rip, teara, and crush him. It is said that the god of beasts hunted the cannibal god for 40 days and 40 nights across the planes, seeking to claim his flesh- and that at the end of each summer, he hunts him again, chasing off the coming of the Cannibal God.
Rituals, Holidays, and Sacred Days
-Ollpheist has no regular holidays- instead any hunt (or any other way of communing with nature) is considered sacred, and used as part of holy rites. 
-Clerics of Ollpheist make it a priority to hunt their own game if at all possible. Though they will not refuse food taken from livestock, they would much rather slay and prepare the animal themself
-A silver knife is a common secondary weapon to most priests of Ollpheist. It is often stylized as a boars tusk.
-A proper temple to Ollpheist in a city is rare. The temples to this god are usually out in the wilderness. They are built like open pagodas, welcoming the spring and summer.
-Ollpheist says to protect nature, be the guide and shepherd for it and those who seek to use it.
-Plant and grow: use the end of Winter to blossom.
-Ollpheist preaches to test your mate’s mettle. Breed others, or test your mate to see if they will let you slip away to be bred by others.  There are no significant marriage rites among Ollpheist’s faithful.
-Ollpheist clerics are instructed to never drink fermented grains, but fruits, honey and milks that are fermented are permitted
-When confronted and challenged on faith with another, ignore them. You know your path holds the power of the hunt, and the horn sounds for all.
-Ollpheist’s most common sects are those of wildmen, hunters, or rangers, who target those who would cross them or their subscribed territory.  Those who follow this interpretation of the faith often come in conflict with small villages, farmsteads and the like.
- - - - - I need and want to expand on all of the deities - - - - -
Bócapall God of Centaurs & Minotaurs : NE : Animal, Evil, Ferocity, Protection, Solitude, Strength
Adjective;  Lord of Hooves : The Ferocious Protector : The Horned Lord
Home;
Favored Weapon; Greataxe
Symbol; A horses head with long pair of pronged horns
Sacred Animal; Cows and Horses
Sacred Colours; Black and Tawny Brown
Myths of the Deity
-He is said to be the son of Ollpheist and a beautiful mare. Others say he is the get of a union of a bull and mare who were blessed with the power to interbreed by Ollpheist. 
-The twin forms of Bocapall have led many to think they were two minor gods who have become one in time. One such myth holds that Boca and Apall were half brothers, both sons of Ollpheist, who together were strong as a god- so Apall the bull gifted his power to his brother Boca, who took his name before his own as a sign of thanks. 
-Bocapall is the father of the Minotaurs and Centaurs.  Supposedly fathering Centaurs from an affair with a beautiful woman.  Other versions say he blessed a herd of stallions with human midwives.  As the creator of Minotaurs the myths go that he punished a follower with the head of a bull the curse passing to his sons and daughters.  Other versions state he went to save a follower and a celestial bull by fusing the two together into the first of the minotaurs.
-The beastly cloven god seeks to show his strength and power. He has fought in single combat with most other gods of strength for the chance to prove himself in a challenge, and will frequently desire rematches.
Rituals, Holidays, and Sacred Days
-The Horned Lord reminds one to honour and defend himself and those he cherishes above all else. 
-In solitude, one can find the power of personal strength and will. 
-Two priests of the Horned Lord will fight one another when they meet. Their clash of steel will end when one gives up- or more frequently, is unable to continue. 
-Ferocity is the truest strength of the body. Unleash it as a storm of hooves and horns upon your foe.
-Take one wife, and as many courtesans or concubines as you can support with your wealth and power.
-The two biggest sects of the Horned Lord are that of the Bull and the Colt.  Bulls follow the ideal of pure ferocity and rage, discounting the idea of protection as lacking in power.  Colts, meanwhile, believe in an identity of protecting what is theirs at all costs. Their doctrine holds that in solitude, with you and what you want to protect, is the finest way to live.
-Those who follow his path frequently target priests of other gods and their holdings to take for themselves.  Due to this constant violence, Bocepal has little sway in civilized lands. 
-Bocapall has a small offshoot order called the Bronze Mares.  This all female centaur(though it has and does include non-centaur members and more rarely male members) order can be found within the nation of Biekal.  Its members are trained as paladins forsaking evil to act as the lawful guardians of solitude and protection to those who seek it.  Their quarters are built to emphasize the community and allow collective action and personal solitude for meditation.  The Bronze Mares treat Bocapall as Lawful Neutral for patronage.
- - - - - I plan and need to add in an additional Minotaur and Centaur god or add in an aspect for other gods to be fair the general/universal section exists which covers deities worshipped all over and anyone can worship Bocapall he is just directly related to centaurs and minotaurs - - - -
Sionnach, God of Kitsune : CN : Arcane, Captivation, Chaos, Charm, Magic, Whimsy
Adjective; The 100 Tailed Lady : The Mischievous Fox : The Chaotic Magician
Home;
Favored Weapon; Naginata
Symbol; An arcane symbol with 9 thin braid talismans dangling from it, each tipped with a small brush
Sacred Animal; Foxes
Sacred Colours; Amber & Byzantine
Myths of the Deity
-Sionnach tried to prank her brother with a snake- but the viper proved to be venomous, so he was forced to carry her to a mystic who saved her.
-Seeking more fun and fancy the Kitsune collected gems from many places gathering them she used it to captivate mages and craft spells which needed the pretty baubles and in time used this knowledge to have mages teach her more of magic.
-Sionnach gifted her fellow kitsunes knowledge and the tails to learn more of magic and to become versed in it freely giving them illusions and trickery to bring whimsy and study magic freely with a certain charm.
-Sionnach stole into the heart of domain of the Dark Elves and Brynn’s mother entwining her tails she pilfered the goddess’s favored instrument a harp of godly craftsmanship.  Carved of amber with strings of silver gossamer spider webs the fox goddess made it a game to keep the artifact away from the patron of the dark elves.   She took the harp and had it remade into 7 smaller harps and scattered them across the planes.
Rituals, Holidays, and Sacred Days
-Bring joy and captivate the audience with your charm.
-Magic is an art, treat it as such. The arcane can be used to create beauty and captivate those who need it.
-Be charming to all your meet you never know who they might be. 
-Embrace the con and play to the audience, bring joy in all of magics forms
-Chaos keeps boredom away, try something new if you lose Whimsy.
-Clerics and followers often pull pranks and show off to one another at the temples to the goddess holy days there being more of a series of escalating antics with sermon
-Temples to the goddess have Foxweed a bright yellow weed used to make oil.  Foxes like to chew on the weed, and it is popular use for golden makeup.
-The Rite of the Fox is simply to catch a fox. This is easier said than done.
-The Rite of Charming is to go into town and use your words, wiles, and more- but not your magic- to win a night with 3 different individuals in one week.  Sionnach would prefer both genders, but she doesn’t require it so long as the idea is followed.
-The Temples of Sionnach are bright and bombastic, with colorful tapestries, curtains and more hanging along the corridors and chambers. Large estates feature gardens of Foxweed and elaborate murals and mosaics depicting the goddess’s stories.
-Sionnach has a particular sect who interpret her lessons on magic to mean one must wield magic to promote and create whimsy, to captivate and to love- and that magic’s purpose is to never twist or harm, but only to promote expression.
Frankly any critique would be greatly appreciated.
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