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moonlightfaust · 11 hours
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ヴァンダルハーツ ~失われた古代文明~ Vandal Hearts (PS1, 1996)
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gebo4482 · 4 months
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Volfoss (2001) by Yasushi Nirasawa #3
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dinoberrypress · 8 months
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GET READY TO HAVE A TERRIBLE TIME IN SPACE
You’re In Space And Everything’s Fucked, our sci-fi horror TTRPG, is available digitally now!
Head to bytes.rip/spacefucked and get ready to die!
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pathologicfest · 8 months
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✨#PATHOLOGIC_FEST - September 1-30✨
Join the #pathologic art challenge!
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Let's remind the rules: there’ll be 21 weekday topics and 5 for the weekend's.
The main topics (white font), and the weekends are Intermissions (red) which are optional, when you can relax or create smthng on special challenge-topics. Intermission for those brave ones who want to do something special. And it's also for those who aren't sure that they can pull all 21 day-works right now, but still want to participate.
❗ This year's new extra feature is the "Tell me a story" challenge theme. You can do everything as usual - a separate work for each topic, but this whole new challenge is for the most desperate ones: you can turn each week into a separate story from several parts! Will it be a comics, a whole short story or just differnet stories about same characters. Next week - new characters or a new plot. And we'll definitely tell in our digests and social networks especially about those brave hearts who'll dare to do it!
In Pathologic Fest, you can participate with anything you want: an art, a text, make a cosplay or craft, or even something else that comes to your mind. And we'll track and add to digests all works tagged with #pathologic_fest
Even if you find time for just one work, it'll definitely go into our digests and to our Telegram channel! And you can find there works of authors from other platforms (telegram, inst, twitter and vk) where we'll also be with tag #pathologic_fest You can find Pathologic Fest's accounts names at the bottom of the pic (we'll write about telegram later!)
And, plz, tell your friends about Pathologic Fest - so that as many authors and viewers as possible become aware about it.
After all, the more of us, the more interesting and colorful it will be! :)
Are you ready to start a new pantomime?
Challenge start on September 1st.
With love and wishes of inspiration, yours "White Box" ❤
And we'll be happy to answer all your questions 🌾
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t3nshe · 2 months
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Recently started GMing a campaing of the TRPG Fabula Ultima and decided to make little pixel art illustrations of all my player's characters to use as tokens in the VTT! very happy on how these came out, and the players loved them! :3
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makapatag · 1 year
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Link! https://makapatag.itch.io/gubat-banwa-quickstart
REJOICE IN THE GLORY OF COMBAT!
Here you must inflict violence to prove your Conviction. You must rely on your community to develop Enlightenment. You must go head to head against God-Kings and Bodhisattvas to live in Glory. The Warring Realms needs warriors, not heroes. Those willing to become kings to overthrow gods. Those willing to become gods to shape universes. In this land crumbling under the weight of the Wheel of Violence, you must take its reins and become something else: Chakravartin? Devaraja? Shah? Sultan? Hari? Diyos? Maharaja?
GUBAT BANWA is a  Southeast Asian fantasy martial arts Role-Playing Game, inspired by the refulgent cultures of Southeast Asia. Raise your spears, KADUNGGANAN, you elite warrior-braves and asura-knights who travel The Sword Isles to prove their conviction and dictate the fate of the world. Revel in larger-than-life war drama like in Asian Dramas, ballistic tactical martial arts grid gameplay in the vein of Lancer or Final Fantasy Tactics, and find glory beyond heaven. Wield the Thunderbolt of Liberation! Rejoice! In the Glory of Combat!
In the Quickstart includes everything you need to run a session or two of this martial arts and war drama Tabletop Role-playing Game, made for 1-6 Players! 
Simplified rules for learning Gubat Banwa's system!
5 Pregenerated Kadungganan to leap straight into Gubat Banwa.
A short module, the Ashen Astral Annihilation, that can serve as a prelude to the Sword Devil adventure found in the Core Rulebook! This will teach most of the mechanics of Gubat Banwa's Thundering Tactics Battle System.
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anim-ttrpgs · 23 days
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All TTRPGs are "Narrative-Focused."
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I feel like I have got to remind TTRPG players (and even worse, remind TTRPG designers) that “story” and “narrative” are happening the entire time they’re playing no matter what.
There is no such thing as "Roleplay vs Rollplay," it's always roleplay and it's always narrative, whether you are rolling the dice or not.
“Crunch” and "combat' is not “when there’s no story or narrative just a bunch of boring numbers” and “fluff” is not “the time that the boring numbers step aside and let there be an actual narrative.”
“Crunch” is when the rules and/or the dice influence the story or narrative in some way, and “fluff” is when a player (including the game master) has to come up with a part of the story or narrative without any mechanical scaffolding supporting its emergence.
This isn’t a factor of just combat, but combat tends to be what people say this about the most. It’s not “combat vs roleplay”, or "roleplay vs rollplay", combat is roleplay, combat is part of the story.
There is no-such thing as a "more narratively focused TTRPG", all TTRPGs are equally narrative-focused, you just might not be recognizing the narrative because it isn't the narrative you're trying to tell. Even combat-focused games like D&D5e are telling a narrative story, it's just a narrative story about larger-than-life heroes who get into lots and lots of fights. All of those crunchy numbers on the character sheet are "roleplay mechanics." The Fighter's role is to engage the enemy head-on, the Rogue's role is to sneak around an attack the enemy from behind. That is their role in battle and that is their role in the story, because the story is about a group of battling battlers and the battles they battle. What a character is good at and what they are bad at is part of their characterization, and their characterization is part of the narrative. You're playing a game that is meant to tell the same type of story as a Marvel movie.
In fact if you’re playing a game like any edition of D&D, that is based around combat, then combat is actually the most important part of the story, because that is the time that a protagonist can fail in their goals and/or die.
If you’re playing an RPG, and you’re finding that the rules and dice are constantly getting in the way of the story you’re trying to tell—well first of all let me remind you that TTRPG stories are supposed to be emergent, if the DM keeps faking dice rolls to keep the story "on track", you aren't really telling an emergent story—and secondly then that is a glaring sign that you are playing the game wrong, and you are playing the wrong game. And when you search for the right game, you don’t necessarily need a system with less rules, you could be very happy with a system with a lot of rules as long as you play a system with rules that support the kind of narrative you’re trying to tell.
I've said it in another post before, that for TTRPGs, rules are like wind, and the narrative is like a sailboat. You might be having to push your boat up-wind, and feel frustrated with all the wind pushing back against you as you try to make a combat-focused game like any edition of D&D be all about characters calmly working out their differences. You might think then that you need less rules/less wind, and that crunch, dice-rolling, and/or combat are the opposite of storytelling and roleplaying, but it isn't. You need to find some wind/rules that are blowing in the direction you want the story to go. You need to find a different game. No, you really can't just homebrew combat out of the game.
If you don't like combat, you need to find an RPG that isn't focused on combat. If you do like combat, well, still find a different game than D&D5e becuase its combat is pretty bad compared to like every other edition of D&D and every other combat-focused fantasy RPG. If you don't like D&D5e combat you might even find that you really enjoy some other game's combat if you give it a shot.
Here is a post about escaping from WotC, D&D5e, and the legitimately harmful effects it has. It also has a great many more resources for that than this post does.
I'm listing one resource here because it's my post. The A.N.I.M. TTRPG Book Club can a good starting point for where to find a game that better suits your needs. It’s a discord server that treats playing TTRPGs like a book club, with the goal of introducing members to a wide variety of games other than D&D5e. RPGs are nominated by members, then we hold a vote to decide what to read and play for a short campaign, then we repeat. There is no financial, time, or schedule investment required to join this book club, I promise it is very schedule-friendly, because we assign people to different groups based of schedule compatibility. You don’t have to play each campaign, or any campaign, you can just read along and participate in discussion that way. And if you can’t afford to buy the rulebook we’re going to be reading, we will make sure you get a PDF of it for free. That is how committed we are to getting non-D&D5e RPGs into people’s hands. Here is an invite link.
if you want to support me and my team specifically Eureka: Investigative Urban Fantasy, our debut TTRPG, is going to launch on Kickstarter on April 10th and we need all the help we can get. Set a reminder from the Kickstarter page through this link.
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If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, there’s plenty of ways to get one!
Subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
Donate to our ko-fi and send us an email with proof that you did, and we’ll email you back with the full Eureka prerelease package with the most updated version at the time of responding! (The email address can be found if you scroll down to the bottom of our website.)
We also have merchanise.
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drakoniques · 10 months
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Grab some potatoes and molasses! 🍂🐸🍬
BEYOND THE BROOK, an Over the Garden Wall inspired actual play series, is coming soon to Kickstarter.
Sponsored by Die Hard Dice!
Check it out here: https://www.kickstarter.com/projects/drakoniques/beyond-the-brook-over-the-garden-wall-inspired-actual-play
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dc9spot · 3 months
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I made an art for Persona Themed Trpg One-shot! (I play the eye patched girl!) We play the session and post it on youtube channal! It really a fun experience! (Feel like playing an anime campeign XD) The Trailer for the series in down here, sadly it is in thais only...
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arbco · 7 months
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Time to wake up this Tumblr and put it to work! I'm Julian Kay, and I used this account mostly to post my cool characters commissioned by awesome artists in the past, but I'm an indie game writer these days, and I lead with Mutants in the Now, my main game line right now! It's the retro-modern, mutant-animal, role-playing game that recreates the mutant animal role-playing of the '80s and '90s, but with modern mechanics and progressive themes. It's time to mutate all over again! Seen above is the original cover of Mutants in the Now, with art by @fontesdev. Take a look at j/k! Games!
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gebo4482 · 4 months
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Volfoss (2001) by Yasushi Nirasawa #4
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dinoberrypress · 3 months
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Next up on the Little Wolves team is Grendel Menz (@grendel-menz)! Grendel's an amazing illustrator who works with digital and traditional mediums. He's on to do portraits of the queens of the fae courts, and we're thrilled by its work!
Here's a sketch of what she's working on:
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You can (and should) support Grendel's work! https://linktr.ee/grendelmenz
And when you're done with that, remember to follow Little Wolves on Backerkit!
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matty-from-megalos · 7 months
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figured out how to use a triangular grid to make isometric stuff in affinity. we are so back, etc. etc.
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2minutetabletop · 5 months
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The Driftwood Cove Battle Map
Towering cliffs conceal potential dangers, a dark cave begs exploration, and the tide washes up forgotten riches. What stories will you tell?
Find it here: https://2minutetabletop.com/driftwood-cove-battle-map/
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charaznablunt · 8 months
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Discover who you were. Decide who you are. DETECT OR DIE
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Do you like mysteries? Do you want to experience a mystery tabletop game unlike any other you've ever encountered? Did you play Disco Elysium and think "But what if ... my friends and I could be that guy, together?" I have a game for you!
In DETECT OR DIE, each player takes on the role of a part of an amnesiac detective's fragmented mind. Together, you investigate the all-important Case and the Detective's own past. Discover who you were. Decide who you are. DETECT OR DIE on sale now!
Don't forget it's itch.io creator's day, so don't wait, TODAY is the day!
A game by the incomparable Ben Klug, edited by me, cover design by Boocanan
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acquired-stardust · 25 days
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Final Fantasy Tactics Playstation 1997
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