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#note: the big image is actually an unfinished version of it because i could NOT get a good picture of the final one -_-
decamarks · 1 year
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i have not painted in... ~3 years. anyway here's a ferryman holding one of his many idols
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mfpeace · 3 years
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@justbeingedgy @weird-colombian-gurl You asked me to elaborate on the "Ches already has a kid" theory in the notes of that one mf analysis post (which I really liked, go check it out!!), so that's why I'm making this one, cuz notes are a bit too restricting for what I want to talk about!
Though next time think twice before asking me to talk about something I'm interested in, because you never know when you're gonna wake up lovecraftian horrors!! :DDD you'll see what i mean when you press read more :))
So, I'll say it right now - this post is largely inspired by the second story highlight of this Instagram user (sorry, I don't know their name, only that their Instagram handle is dee_girl_metalfamilyfan), it's in Russian though, so keep that in mind
Alright, so I'll break this theory into two parts: the first one will be all about Ches, and the second will be about his potential child (spoiler: you might've seen her!)
Without any further ado, let's get to the Ches part:
1. The creators said that they're gonna explore Ches' character in the second season. Obviously, it doesn't mean anything on it's own, but just wait.
Dima: Let's talk about the second season a little. Of course, the seconds season will show development of the old characters, as well as new ones. That's in short. As you see, Ches looks a bit different here.
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Alina: Yeah, we'll show a bit more about Ches at the ages of 18 to 20. His past. We'll reveal a bit more about his complex character, as much as it's possible.
(The source of the translation) Also I think they also said at one point that adult Ches will get some character development too? But that's probably a given, considering that we wouldn't see his youth if it wouldn't have affected him in the present, flashbacks without any relevance to the overall story don't sound so good
2. Not sure about this one (we don't know how much in character it was) but I can't not mention it.
Alina: Actually there was this one fanfic that I really liked. I don’t remember what it was called, but it was about Ches having a daughter, which is a cool topic. It was relatively in character and truly interesting. It’s great when people focus not just on sexual relationships of the characters, but also try to look at their development. That was a really interesting one. That’s it.
(UnityCon '19)
3. This one's a pretty big one, in my opinion. So, this is what they said on ArtWave '19:
Dima: Ches also has flaws.
Alina: [to Dima] Don’t spoil stuff.
Dima: His flaw is that he's very... irresponsible, let’s say.
So, maybe, just maybe, Ches does have a child but he, you know... left them? As the Instagram highlight from the beginning say: "he might be irresponsible enough to leave his child, and he's probably irresponsible enough not to use any contraception" (rephrased, not the exact quote)
4. Alright, so, the only mention of this one I can think of right now is the aforementioned Instagram highlight. The Metalfamilyfan says:
I contacted Korg/Корж, (admin of @ metal_yama [and I believe one of the organizers of the Metal Family Meetup in Moscow]) and she asked Alina on one of the meetups: "if Ches were to be a father, what kind of father would he be?"
And she said: "The kind of that would say "kid, look at that birdie over there!" an then he would run away"
Someone's words are not the perfect source, but they did tag Metal Yama and from what I know they didn't disagree with what the author of the page said. if anyone has anything to say about this (disprove or definitely prove what I said) feel free to do so in a reblog, notes, DMs, send me an anonymous ask, or in any other way you feel comfortable with
5. Ches has literally been through the same thing, and we know how important the theme of the cycle of abuse is in Metal Family (or, in this case, the cycle of neglect? Abandonment? Idk)
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You managed to hide your PREGNANCY from me! AND you've been hiding the child from me for a whole year!
YES, because you would've insisted on aborting him!
AND NOW I'M INSISTING ON PUTTING HIM UP FOR ADOPTION! OR I'LL LEAVE RIGHT NOW!
6. Here we can see Ches with a blonde girl. Nothing too special, probably just a one time hook up. He doesn't seem to be interested in her, and she seems to be annoyed with him.
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But wait...
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What is this?
Like, it doesn't even matter if there's actually a punk/rock/whatever band named MOM or not, I just think it's pretty weird to put it in this particular drawing of Ches and this random woman who is implied to have slept with him. It's not integral to Ches' character as, for example, Korol i Shut is. It's just... there. For some reason.
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Alright, now, finally let's get to the second part of the theory: who is, exactly, his child?
The short answer is, according to this theory, her:
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First, let me list every single instance of her appearing in canon (and by canon I mean everything made by the creators. Even with this definition of canon it's not much, I promise): The screenshot you can see above on the left (it's a screenshot from the second season and it appeared here), an instagram story posted by Alina (above, right), and two drawing with a lot of characters where you can spot the girl which I'm gonna call her PinkHair or PH for short, I'll mention them later I feel like I should mention this, comparing the sources of the images and the dates when they were posted, it's safe to assume that the screenshot in the classroom has the latest and final version of her design. The red hair most likely doesn't mean anything
1. Alright. So. we've seen Dee and PinkHair in a classroom together, so they're most likely related in some way, or at least they know each other. Their exact relationship doesn't matter here, because all that matters here is that they're related story-wise
Let's look at the first image. This is the banner of the main Metal Family channel. Ches is near Heavy (they get along quite well and I'm sure Heavy aspires to be like Ches in many ways), Dee (we can see his classmates/friends near him, they're all about his age), and we can see people related to Glam on the left side of the image (including Ches!), and Vicky's - on the right side (notice how the hell sign is also there)
Now, I'm not absolutely sure about this one, but it's still kind of weird - look at the image on the right (it's from ArtWave 2021 btw) - wouldn't it make more sense to put PinkHair near Dee? Also, Curiously enough, not only is she not close to Dee on this image, but she's also standing next to Ches.
Though this whole thing could be explained by art theory (too many small things in one corner of your drawing isn't great composition wise lol sorry PH) but I still can't quite skip this point
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2. Remember the "MOM" lady? Fun fact, she has the exact same pearl earring that PinkHair has on the screenshot.
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3. I'll put all similarities with her supposed parents in this point: Mother: * She's also pretty uh.. glam? for the lack of a better word? Or feminine in a traditional sense, yeah I think that's a better way to put it. Like colors they prefer to wear for example, and jewelry. Characters like that aren't common in Metal Family * She's gotta be a blonde. I can't imagine her being anything but blonde. If she manages to maintain that hair color as a brunette I'm just straight up assuming her character arc is gonna be killing God because these kind of people are capable of anything. I fear them with every fiber of my being. * I can't say for sure because of the shading, but it seems like they both have gray eyes, and she also has darker skin compared to most MF characters. Though, it's likely that Mom just applied a lot of fake tan Ches: * We know that Ches for sure has darker skin * AND grey eyes * There's also some possible personality similarities but I'm not sure if you can compare a child to a parent they've never really known in this way
That's about it, I suppose, I hope there isn't that many grammar mistakes and logically unfinished parts and whatnot in this post I forgot to edit lol x) I'm not sure how to end this post other than to remind you guys that almost all the points in this posts are inspired by the "тупая теория" highlight on the dee_girl_metalfamilyfan's Instagram page, so go check them out and subscribe, they post Dee x The Quest Girl fanart and and always credit the artists. Without them this post would be much, much shorter.
Thanks for reading this post, please feel free to let me know your thoughts on this post <3
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rococospade · 3 years
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Regarding my characterisation of Laurence, the First Vicar
Okay so anyone who’s had to talk with me for more than five minutes knows I have *a lot of feelings* on the First Vicar and while I’m going to try and keep this to stuff I can support via lore, that will almost certainly bleed over in here and I apologise in advance. I’ll try to stick to things I can support from canon.
Other notes: I will be referencing deleted content for this, and it is a long post because I have a lot of thoughts. So post under the cut, beware of spoilers, so on.
(As an aside, if you read my fics, dear god does this post have spoilers for those too, since a lot of my fic world building is me trying to piece lore together!)
@fishbowlcarnage thanks for getting me to write this. It’s incomplete and unfinished, and I’ll definitely want to add to it as I play through DS3 and the Fishing Hamlet in BB, but I hope it’s enjoyable as it is. Also thanks to Marie for gently pushing back on my assertions so I have to find a basis for them, and to every lovely person who’s chatted with me about lore and this strange and beloved game.
General notes:
Most of this is predicated on a handful of things:
Laurence was probably a Choir member. He stole the Choir from Byrgenwerth, and it’s noted that the church uniforms are based on Byrgenwerth’s. And if you look at it, what does it most closely resemble? Willem’s clothes. So either Willem had disciples’ outfits designed to look like less fancy versions of his, or else Laurence chose an outfit that visually conveyed “I’m taking your job” for himself and his own minions. 
Laurence was not from Yharnum: it comes up in deleted lines that the person who founded the Healing Church was a foreigner. While that line was cut, we do still hear the huntsmen blaming foreigners for their plight, and while I will admit that nationalism and xenophobia are a big part of Bloodborne it would make an… interesting sort of sense if the Healing Church was actually headed by one. Also, Laurence and Willem have different accents to the rest of Yharnum, at least to my ear. I’m also a filthy American, so feedback on this point is very welcome.
Laurence was probably a combatant: this is probably my hardest argument to make because it relies on the most abstract points. Laurence is found with the Gentle Beast’s Embrace rune. That’s a combat rune. Even if he’s trying to heal the scourge, if we operate on the presumption that he did want to help people, and he found a rune that seemed to safely turn him into a stronger bestial form, don’t you think he’d take up arms if he hadn’t already? Aside from that, the clerics use a lot of blood. Now, @msoftserved has pointed out to me that that was probably a religious thing as much as a functional one, but I’m still fascinated at the idea that the clerics could somehow take enough blood to over a long enough period to become giant beasts without also being hunters (since hunters are noted for their extreme willpower, and being able to do things like force themselves to stay awake under the effects of blue elixir). I also suspect the clerics fought, since it’s noted that the Hunters of the Healing Church made the Hunter’s Workshop redundant, and the hunters we see from the Church are dressed like… clergy. I may add to this section later, as my brain is currently refusing to articulate my thoughts in any sort of useful manner.
Actually! Coming back to this, with something a little less tenuous: the Vicar’s Pendant has a blood gem inside for hunting beasts. Why would they have that if they weren’t actively hunting beasts themselves? It’s not on display, you have to break the amulet to get at it. So… if it were purely decorative, you’d expect it to be visible. And if it weren’t, one would expect them to have something support based. But no, it’s an attack up specific to beasts. Which to me implies two things: the amulet could be used for offensive casting/spells, and the owner of the amulet was expected (at least some of the time) to fight.
In addition to this, Gehrman also refers to the Clerics of the Healing Church as “the guardians” of Hunters, and cries out for Laurence to help him in his sleep. Even if Laurence was not a combatant, I found that to be a really interesting detail; it speaks to Gehrman’s belief in Laurence’s competence. Especially once you finish the game. He’s not crying out for a god to save him. He’s crying out for Laurence, and Willem. 
About Laurence’s personality:
I think it’s fair to argue he was probably charismatic. He managed to repeatedly amass a following; first at Byrgenwerth, where he stole Willem’s best students from under his nose (including Micolash, someone who seems to fundamentally disagree with Laurence on how to ascend humanity? Which is pretty wild in and of itself) but also convinced several major characters to help him, including Gehrman (who seems to have had heroic intentions, though he’s of course Not Okay because this is a Soulsborne game) and freakin’ Ludwig (first Church Hunter! First man to organise the hunts instead of having everyone do whatever with 0 coordination! And canonically stated to be from a long line of knights, which implies Ludwig was probably a noble or at least a member of the gentry, but signed on to work with this foreigner. 
Laurence was likely either ostentatious, or found the appearance of being so valuable: dude has a weird skull elevator and I’ve never been able to forget it. I thought it was weird when I found it but wrote it off as typical Bloodborne… until I read “fool me”, which pointed out that the elevator was probably, in fact, something Laurence either designed or commissioned. It was definitely way more expensive than just installing a ladder or stairs… But organisations thrive on symbols. And the Healing Church is rife with symbolic imagery, from the architecture to the decorations to the uniforms. There’s really no functional reason to have the members dress like they do, which means it was likely a case of needing to present a certain image or be immediately recognisable to the public. (On a loosely related note, the Church Giants wearing items from the Black Church Set is… kind of cute in a weird way. Who made the clothes? Who dressed them up? These questions haunt me.)
Laurence may have been capable of miracles or pyromancy: this one is a big stretch, but I’m going to bring it up anyway. Laurence’s attacks in his Cleric Beast form (specifically the ones that leave lava in their wake) resemble a pyromancy from the Dark Souls series. We also see patients from the Research Hall that cast miracles in the Hunter’s Nightmare. Seems like a jump to attribute miracles to Laurence from there, right? Well… the Vicar’s Pendant that Amelia uses to heal herself is noted to have been passed down amongst the Vicars of the Healing Church. Presuming she’s using the ‘heal’ miracle, then the pendant is apparently her talisman. She had to have learned the technique somewhere, and talismans in the Souls series aren’t unique to one caster — anyone with sufficient faith can utilise a talisman to cast miracles. So it stands to reason that if Laurence had the necessary faith, he could have wielded the amulet in the same way. 
Misc notes:
Willem was doing some horrifying stuff at Byrgenwerth. I’m kind of surprised more people don’t seem to address that? Byrgenwerth is the only area with the garden of eyes enemy in the main game. Those things are wearing patient gowns. “What we need… is more eyes” seems rather chilling in the light of that particular enemy, and its official name.
In addition to that, at least two of his prized students turned out to be… you know… insanely charismatic cult leaders. I’m talking about Micolash and Laurence, of course. What are the chances he collected two dangerous twinks that would betray him entirely on accident? Oh, but two’s a coincidence, right? Except… Gehrman. You know, the First Hunter. He was apparently rather attached to Willem too, since he calls him ‘Master’… so that’s… three students of Willem’s that decided, actually, let’s do this extremely morally dubious thing in pursuit of knowledge/power/good of mankind? Oh! And Gehrman amassed a following too, actually. The original Hunter’s Workshop. That’s… That’s definitely a pattern by now. 
The Gentle Beast’s Embrace rune grants reduced fall damage. I ran with the idea from there that cleric beasts (probably beasts in general) have an instinct common to both canines and felines — get the high ground. Now. This is also supported (as much as anything is supported) by where you find Cleric Beasts — the first one is sitting atop a roof over the great bridge, essentially the highest suitable platform in central Yharnum, while Laurence the first Vicar is sprawled dramatically in the arms of a statue over his altar in the Hunter’s Nightmare. So I tend to depict him perching in high places when left on his own, especially once he’s begun falling to beasthood.
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dallonm-archive · 3 years
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[image description: three monstera leaves. The leaves and wall are tinted purple by string lights behind the plant. In the middle, in a white serif font and all caps, reads “LIFE CYCLE OF MASSIVE STARS”. At the bottom, in the same font but smaller, reads “update #1″ /end id]
LIFE CYCLE OF MASSIVE STARS | UPDATE #1
Before I start, this is an autistic OwnVoices novel and it’s Autism Acceptance Month! Remember that awareness is passive and acceptance is active. And whilst this book is autistic OwnVoices I want to stress that it doesn’t cover the full autistic experience; autism is so individualistic and  this story only stems from my experience. Make sure you to listen to all autistics, not just those who can speak and live independently and present in a way that suits neurotypical society. Support autistic creatives and if you’re also a creative, include autistic characters in your work! Autism is not a disease. It does not need to be cured. 
Hey y’all! This has sure been a week! I gave myself the goal of 15,000 words for Camp Nano and somehow hit that in 5 days? I have literally never written at that pace before so I’m a little shocked lol. I don’t intend to keep that pace but the momentum has made drafting very fun and? drafting this has been a literal dream. I was really worried because March was a month long slump I expected to carry into April. I want to disclaim that I’m currently out of school and work because of the pandemic so I have all the free time to write and that definitely contributed! But also as a neurodivergent and disabled writer, free time does not always equal writing, so to know that I am capable of writing like this, even if not always, it is Such a gamechanger. Also this story makes me miss University so much I actually can’t take it :( 
LCOMS has been a dream so far because the protagonists are all characters I’ve had for 5-8 years, and | spent those years struggling to figure out their stories. Even when I settled on this story, originally Patchwork, there was like 4 versions of it before I landed on this - none ever drafted beyond a couple thousand words because they just Never Worked. But the wait was worth it because holy shit I feel like I struck gold. This story feels so me, it’s so much fun to write, and I don’t think a story has come to me this easy before. It’s given me such a zest for storytelling again that I didn’t realise was missing. I’m slowing things down now because creative boundaries and self care >>>>, but I just passed 19k words - though some of the chapters are very unfinished because my priority has been mapping out the story’s skeleton as far as I can, then filling in the gaps based off what I learnt. I wanna put a passage before the cut so it’s not just me rambling about bullshit and no content, but it’s hard to pick just one, so here’s a non-linear scene that I :) cannot elaborate on :)
(CW: alcohol)
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[image description: the side of a ferris wheel against black sky. The wheel is lit white, but at the bottom it’s coloured a mix of pink, blue and green. At the top, in a white serif font, reads “The ferris wheel lights blur between turquoise, magenta, mint, lavender, casts the puddles into technicolour. “ /end id]
Picture this: December 17th. End of term. End of year. Cloudless night, stars winking. Fargate glows, market stalls lit by yellow fairy lights line the street like candle stubs, gently burning. It’s raining. It has all day. Dampened your new beanie and scarf but you’re not mad, even if you’ll cringe at the texture when you take them off later. The ferris wheel lights blur between turquoise, magenta, mint, lavender, casts the puddles into technicolour. Your eyes and feet ache, but you’re not mad. And the mulled wine that buzzed warm in your bloodstream now coils in your stomach, but you’re not mad. You’re queuing for the technicolour wheel, even though you know it’ll be underwhelming and a waste of £4, but you’re not mad. Chocolate is usually too sweet for you, but he bought a pack of snowflake shaped ones - each carved with their own design - and when he passes the paper bag over you don’t say no. They taste like raspberry. He grins at you.
I have once again written a long update because I am autistic and have no self control; more excerpts and chapter-by-chapter rambles are as usual under the cut!
(content warnings are specific to the respective excerpt, but as a general warning there’s a lot of alcohol mentions!)
Originally I wanted 3 parts for 3 semesters, but I might do 2? Especially because in the UK at least the spring and summer semester kinda blend into one. The chapters are grouped by 3 - one for every POV character - but that’s more to help with writing because I get more done if I break it down like that, but I also like how it’s shaped the story structurally. 
Sometimes the three chapters will be each of the character’s POV on a single event, sometimes they’re more individual but still follow a general idea (for example, one of them is how each character’s first three weeks of the semester goes). As usual for me the plot here is ~non-existent, especially at this stage, but everything is still connected and threaded together and thats all we really need. The chapters are also pretty short at the moment, none of them are over 3k and only tackle 1-3 scenes. This is something I feel is working really nicely now but I’m not gonna commit to it for the entire novel. I like chapter length variety! But right now we are just going with the flow :)
The most unexpected part is this being in second person, which I decided impulsively the night before Nano because I have :) zero self control :). I was unsure if it’d work in Multi POV, but it’s created such a unique tone that I can’t imagine the story without anymore, even if it’ll need tweaking over drafts. I think it suits the story so well! I’m just torn about it being in past or present, so if you see tense jumps in the excerpts no you did not <3 I’m not naming chapters right now beyond the character’s name, but part one is titled Growing Pains.
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[image description: photo of a city at night. To the left are skyscrapers with lots of lit up windows behind a chain-link fence. To the right is an unlit building. Near the middle is a bright streetlight. In the middle, in a white serif font, reads “growing pains”. /end id]
 1: Tomas
We start in the most overrated part of Uni, fresher’s week <3 The drinking and clubbing culture of UK university is a big part of this novel but in a way that’s like “hey this can be fun sometimes but sometimes it’s really not and it’s also really not for everyone.” Our three POVs go to a club night and really don’t care for it. Tomas does not want to be here, is in a weird as shit mood, and instead of looking for his friends he goes to the smoking area with a man he just met called Damiano. I really wanna rewrite this because I wrote it with Zero Idea of where the story was going, so here’s the one part of it that I consider salvageable <3 
Damiano shoves his phone in your hands, brightness puncturing darkness. You hadn’t noticed the dimmed lights until then, but the room blued, music and time slowed. Though his notes are on dark mode, his phone brightness is on two fucking high. Your eyes sting. Cracks travel up the screen like veins.
Each character also has a specific image they keep seeing in things that are never actually there and they all make me like 🤠 hey besties what do these mean are you okay?? I Do Not know what they mean yet, but Tomas’ is veins. (Also shout out to me for finally settling on a spelling for his name after 5 years and by that I mean thank you to my friends for peer pressuring me into choosing Tomas lol)
My absolute favourite part of this story is the character voices. They are all SO fun to write, and I feel like I settled into a good combo of My Literary Prose Bullshit and they’re very specific, often very sarcastic voices. They also say fuck like, so many fucking times. RIP to me if I decide to query this <3 
2: Kristen
Okay first off Kristen is THE funniest character I’ve written. He is SO fun. I wish I was his bestie but he’s also been my bestie since 2013. We meet him in the gender neutral bathrooms being annoyed by a very rich and very tone deaf girl. Classism and the UK class divide is one of the biggest themes of this novel, and Kristen is a very proud working class Northerner (the North is massively underfunded and unsupported by the Gov compared to the South) and cannot stand the Tories (Conservative Party). Extremely fucking valid of him
(CW: blood)
“I’m Floss. Florence.” Of course she was. Fucking Florence. “Where are you from?”
You don’t look at her. Eyes on your reflection, the glittered cheekbones. You busy yourself with your eyeliner, gliding the pen over gaps and smudges that don’t exist. “Barnsley, babe.” It’s only a half lie this time - if you tell her you were born in Liverpool she’d probably look at you like you’re a dead rat on the side of a dodgy alleyway. But maybe that’d be better because then she’d leave you the fuck alone. 
“Oh! That’s like well close isn’t it. I’m from Reigate.” Her voice breathes trust fund and Waitrose, tries to speak like it doesn’t. You try not to laugh.
“Reigate! I bet your parents are right little Tories, aren’t they?”
She playfully slapped your shoulder. She thinks you’re friends. "Not every rich person is a Tory!” Don’t roll your eyes don’t roll your eyes don’t roll your eyes. “Is that blood on your hands?” 
“Huh?” You look: faded red dye dried to your palm, blotted on your fingertips. It is dye, because your hair is as of four hours ago a fierce “Real Red”. But it could be blood. “No, it’s hair dye.”
If you think he’s being harsh, she literally calls him a slur like 3 lines after this <3 Fuck rich people half of this book is me clowning on them. 
Kristen’s recurring Imagery is blood, except sometimes it’s less clear if it’s actually blood or not. Once again, besties are you okay ????
3: Junie
Junie my beloved <3 love her so much. She finds Kristen in the bathroom, and they agree to look for Tomas, until Tomas texts to say he already left. But the biggest part of this chapter is the absolute crisis she has over kissing for a girl for the first time to ABBA :) 
(CW: alcohol)
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[image description: a disco ball against a red-purple background. The disco ball casts dots of light against the across the ceiling. At the bottom, in a white serif font, reads:  “Dancing Queen bounces against the walls. The disco ball casts specks over the ceiling, floor, walls, your skin, hair, eyes like broken glass.” /end id]
You don’t listen to 80s music, or 70s, but this room is smaller than the main floor, not claustrophobic, less freshers. Yet, even without the mask of a crowd, nobody notices the girl in the corner kissing the other girl. A girl you don’t know. You’d only gone up to her because she has purple hair and you had to tell her how much you love it - what dye is it? Professional or homemade? Did you have to bleach your hair? Professional or homemade? Will your hair fall out if you bleach it at home? If you dye your hair purple, do you become part of the Milky Way or part of Andromeda? She turns and sticks her tongue out to display her fresh tongue piercing, like a silver bullet lodged in flesh. “Dance with me, you look lost.” She has an allure to her, the Andromeda hair, the bullet in the tongue - do you want to pull it out with your teeth, or lodge it in your own skin? But she asks you to dance, and you fall into her orbit, if only for a few songs. Dancing Queen bounces against the walls. The disco ball casts specks over the ceiling, floor, walls, your skin, hair, eyes like broken glass. Her tongue in your mouth, yours in hers, bullet grazing against your lips. She tastes of vodka and cherries and metal.
I really, really feel for Junie. She’s recently out, and she’s only just navigating what it means to exist as a lesbian. She kisses a girl and immediately regrets it, because she’s a hopeless romantic and was hoping her first kiss with a girl wouldn’t be in the back of a club, but she also doesn’t regret it because it was a good kiss and they’ll never see each other again lol. Junie’s recurring imagery is glass and once again, besties are you okay 
4: Junie
I don’t know how I feel about back to back POV chapters but that’s just how this set worked. The next 3 are immediately after the events of the first 3, after they’ve all left the club. Kristen and Junie walk home together, and most of this and his subsequent chapter is establishing relationship dynamics and <3 this story made me love writing dialogue y’all. This story has a lot of dark elements, so it’s really refreshing to be able to have the light-hearted moments as well. Like these characters are all going through it but they’re also Gen Z 20 year olds who grew up using humour to cope like what else are they meant to do 
“We should’ve got that flat on Brunswick. It’s literally down the street from the SU - we’d just have to walk down a hill and then we’d be home.” He complains.
“Kristen, that flat had a rat problem. I saw one scurrying behind the oven.”
“Yeah, and we live with Tomas Meijer now, so what’s the difference?” He faces you, walks backwards, grin plastered on his face.
“That was mean.” You feign annoyance. You sound like a schoolteacher. 
“It’s just how we are, you know. The love hate relationship. Like night and day or some shit. I’d kill for that boy but like, he’s still a rat. He’s the same to me - did he tell you he called me a malnourished ferret once in first year? In English and Dutch. Don’t even remember what it is in Dutch but he really came at me with two knives like that.” 
Kristen and Junie don’t really know each other well - Junie is Tomas’ friend from class and Kristen and Tomas met in dorms, and a series of shitty housemates in second year brought them all together. It’s funny because I really worried Junie would end up with no clear place in the group and more like a third wheel to Kristen and Tomas but as I started writing I realised that her and Kristen are gonna become besties like. Instantaneously. Love this for them <3
5: Kristen
Essentially mirrors the last chapter. Him and Junie arrive home and have a heart to heart in the living room about gender <3 I love this for them <3 
6: Tomas
Tomas goes home with Damiano and they hook up, which is very out of character for Tomas so it’s like his I Am So Random. I Can’t Believe I Just Did That moment. Damiano is a really sweet dude though it’s all good, but he’s here to stay and I can just tell it’s gonna get messy :/ I actually really love how this chapter came out but whilst I have no problem with reading or writing non-explicit sex scenes I’m also like a would rather die than put that on tumblr dot com oops 
7: Kristen
we’ve skipped a week ahead to the day before semester starts, and the next three chapters are basically like a character study of where each of them are mentally. It’s not the best :/ This is also the point where Day 1 Of Camp me had literally no idea what I was doing. LCOMS is different from the way I pants Revelations, Revelations because with the latter I find it much easier to brainstorm scenes in my head but with this one, it really is a surprise until I open the doc. It’s created some really interesting moments though. 
Kristen visits an amateur photographer friend named Kasia to model for her. I struggled to find anything that included info I’m fine with sharing, but I learnt a LOT about Kristen and his mental state, which was surprising since he’s lived in my head rent free for 8 years now. It’s messy <3 The summary: he sees himself as a mannequin, and he decides that he likes it that way, but he also doesn’t know who’s moving his joints into poses. Bestie???
8: Junie
Junie unpacks her room a week after moving in. Autistic queen <3 This is one of the unfinished chapters, and I have zero motivation to finish it because there’s a scene missing and I cannot for the life of me figure out what it is. The gist of it though is she FaceTimes a friend from secondary school that definitely was her gay awakening that she only realised was her gay awakening in the last year. Messy <3 
9: Tomas
One of my favourite chapters. It’s split into two halves, a light-hearted moment of all three housemates at a superstore because <3 grocery store scenes my beloved <3 and then Tomas’ Everything Is Bad exploration at the end. There’s a moment in the first half where Tomas and Kristen have a heart to heart in the candle aisle, and Tomas asks Kristen where he thinks they’ll be in their thirties. I winged this in a sprint and I’m obsessed with it, it’s all about the ~dynamic~
“Well, he has student debt for one. But that’s not on him. That’s on the Tories. But I like to think they’ll be out of power by then. Boris might even be dead, if we’re lucky. But again, not on me.” He’s quiet again. You watch him think. “He’d be a music teacher probably, or an English teacher. But like, a cool one. He doesn’t teach secondary school because he doesn’t hate himself. Maybe a Sixth Form, or even better a Uni. His students would love him because he’d be able to take a joke and also like, not hound on them for having mental illnesses or life struggles?” Neither of you look at the aisles anymore, just circle the home section of Big Tesco. “He’d also do a lot of charity work. He has a foundation-charity-thing for queer and autistic kids to get accessible music lessons, because creative therapy is like, the best thing - besides Prozac but I digress - and it’d be better than the old white men from CAMHs who act like you don’t exist by your eighteenth birthday. And he’d have a cool little flat in Sheffield where the landlord lets him paint the walls so every room is a different colour. Turquoise kitchen. Magenta Living room. Lavender bedroom. Mint bathroom.” He looks at you like he forgot you were there. “You really let me ramble like that in the middle of Big Tesco, huh? That felt like a fucking therapy moment.” He laughs a little, like he’s nervous.
“Nah, it was a good answer. Maybe if Tomas-in-his-thirties doesn’t move back to the Netherlands, he’ll rent the apartment next to Kristen-in-his-thirties.” 
Kristen pouts. “Aw, you don’t wanna be my roomie anymore?” 
“No, you called me an animal for eating pineapple on pizza.” 
“Deserved. And you called me a malnourished ferret.”
You smile. “You’re not gonna let that down, are you?”
He smiles. “Of course not.”
Kristen tells Tomas he knows Something Happened to him over summer, and gets him to promise to tell him when he’s ready. The second half of the chapter takes place back at the house. Tomas is grieving, and it’s starting to creep into all elements of his thought. In this one specifically, he’s reminded of his top surgery and his memories in the hospital for that starts to blend with his memory of being in the hospital to grieve. Tomas is interesting as trans rep because like, he is trans rep curated for me specifically <3 Tomas was a huge comfort character for me when I was younger and when I realised I was trans, I looked at him and was like oh. He had a very smooth coming out and transitioning process (bc mine is the opposite and I need to project :) ), but right now he views his transness as like, a chapter of his life that was important but is now closed, so he doesn’t think about it a lot anymore, but the combo of grief and its mental impacts causes him to think about it more and he realises he has a very unhealthy internal relationship with his transness. Whilst the big idea at the start of Tomas’ arc is to show trans peace, I really wanted to take a moment to acknowledge the grieving process that comes with being trans. Literally the moment that made me realise “oh god, this is real and I can’t ignore it” was googling “im scared i might be trans” and realising how normal those tangled feelings are. Tomas’ experience of it is only fleeting, but I wanted to show that it’s normal. That being said, there’s no transphobia in this story. It is ultimately a Trans Peace story but also a trans story that, for me at least, is realistic. And the thoughts don’t last long, because his mind circles back to the grieving process. 
(CW: graphic surgery and hospital imagery, vomit mention, death)
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[image description: a darkened picture of an empty hospital room. The only light comes in through the window through thin white curtains. In the middle, in a white serif font, reads “ Scalpel gliding across the chest; were the cuts they made as thin as the line between surgery and autopsy? “ /end id]
Picture this: The hospital room. Clinical lights like exit wounds in the ceiling. Everything hurts. Haven’t slept properly in weeks. Can barely eat without it coiling and tangling in your stomach only for nothing to come up when you heave over the toilet. Messy hair, sunken eye bags. Dull eyes. The hospital room. The hospital halls. The hospital waiting room. The hospital car park. The drive to the hospital. The sleepless night before the hospital visit. The locked in the armchair next to the phone waiting for the hospital to call. The silence shrills harsher than the phone’s ring. But ask yourself this: who’s in the bed? You or him? The memories are different but the same. Oil and water. Shouldn’t be mixed. But it’s hard not to. Picture the two of you on the operating table and on the metal slab. Too far from reality to feel skin slice. Scalpel gliding across the chest; were the cuts they made as thin as the line between surgery and autopsy?
There’s a lot of paragraphs in the story that start with Picture This:. I have no idea what it means, it just reads cool lmao
10: Junie
we skip around 3 weeks now to see how the kids are dealing with the start of semester and well. They’re managing! Junie actually has a good chapter here, because she experiences Baby’s First Queer Class Crush 
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[image description: a purple sunset with a large pink cloud. In the middle, in a white serif font, reads  you notice her background is of a purple sunset. You wonder if purple is her favourite colour like you and if she took it and if she likes photography and if she’d take photos of you “ /end id]
You listen, touch type your notes without properly processing the words yet, but instead of studying the PowerPoint, you study her: how she tucks a strand of black hair - free from her messy bun - behind her ear. The three studs in her earlobe, three little gold stars. The way her eyebrows furrow when she’s confused, and the way her face relaxes when she figures it out. How she touch types like you, how her two brass bracelets  jangle and how you’re the only one that hears it. She minimises Word briefly, and you notice her background is of a purple sunset. You wonder if purple is her favourite colour like you and if she took it and if she likes photography and if she’d take photos of you. Lavender polo shirt, lavender perfume. She doesn’t wear make-up, but a tiny black heart sits under left eye.
Junie’s dreams of a photographer girlfriend are quickly shattered when she admits the photo’s from Pinterest, but otherwise this is so <3 the sapphic crisis of it all.
You walk out together, and she tells you she only got into Sheffield that weekend, and it was a nightmare to explain to the tutors why. “It’s like, they forget we have lives sometimes. Lives we can’t control.” She shakes her head. “It’s okay now though, I’m here now.” 
You almost trip on the stairs up to the main floor, and her hand is warm against your wrist. Your cheeks redden, but she just asks if you’re okay, smiles when you are. Tells you she’s late for a seminar, but it was lovely to meet you. Thanks again for the lecture notes. Calls you a lifesaver. Fades into the between-classes rush. You’re glad she’s here now.
again she is so <3 i get it babes i get it <3 
In other news, at the end of the chapter Kristen drops the most relatable line of the entire fucking book:
“You know how like, when it rains, all the worms come out and do a funky little dance? Yeah so basically: the rain is LIT3001 right. And the worms are all of my mental illnesses.”
11: Tomas
Tomas turns 21 on October 13th so naturally like anyone in his early 20s he has multiple crisis’ about it. I still haven’t figured this chapter ~out yet but it sure exists! It just sucks the same way it sucks to be a young adult in the late 2010s. But here’s Kristen being the most relatable character in the book again and getting bullied for it :/
(CW: alcohol)
"I still can't believe you both do a science. Like, it actually baffles me - I could not be more further from that." Kristen refills his glass, measures the vodka level with his index. "Just a babe and his silly little BA against the world." 
"You know if you wanna be a BA babe you have to actually, like, graduate."
12: Kristen
Kristen is personally like I will pretend my degree does not exist and honestly? I get it King. He visits his Dad, since he only lives 30 minutes away, but most of the chapter is him thinking about Tomas and their messy friendship and the fact that Tomas is kinda ghosting him despite literally living together :/ Anyway here’s Kristen’s cat :)
Mar snoozes on your pillow, half curled like a croissant. Orange fluff against grey sheets, and you’re not mad at the fur debris she’ll inevitably leave. Her head pops up when you sit next to her, “you forget about me yet?”. You scratch her head and it’s like you’re 12 again and you don’t have to worry about rent or degrees or masters applications or careers or groceries or housemates and you haze through Sundays snoozing in bed with your new kitten. Technically she was a birthday present, but dad couldn’t wait an extra month to adopt her. Said he saw it in her eyes at the shelter, that she belonged here. You named her Marmalade because you were a dumbass eleven year old and also thought marmalade was the shit back then. She stretches her legs and yawns. Plops her head back down, back to sleep. “Yeah, me too.”
13: Tomas
The next three chapters centre around each character’s Halloween, because <3 Halloween my beloved <3. Tomas’ starts off with him and Kristen being ~homoerotic and him being a ~disaster about it. 
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w[image description: a photo of a blue planet - Neptune - against a black background. In the middle, in a white serif font, reads “You don’t know which palette he’s using, but you remember his favourite is space themed: Mars red, Neptune blue, Jupiter orange - you try to guess which planet he thinks looks best against olive. He taps the brush against the palette. Imagine the planets. How they dandelion in the air.” /end id]
When you sit in front of him, your knees press together. When he tilts your head up, thumb on chin, nail grazing the curve of your lip, his hand is ice on your skin. He studies your face, you close your eyes. When he pulls back, you swear you still feel his thumbprint on your skin. You don’t know which palette he’s using, but you remember his favourite is space themed: Mars red, Neptune blue, Jupiter orange - you try to guess which planet he thinks looks best against olive. He taps the brush against the palette. Imagine the planets. How they dandelion in the air. He holds your head in place, hand sprawls over you cheek like veins. Brushes colour into your eye socket. Underneath the radiator, your phone buzzes twice. Don’t say anything. Ignore your heartbeat.
(before this Tomas threw his phone at the radiator because someone texted him :) yeah okay mood :) )
this story is really about the ~gay disasters and also the ~dialogue 
You flop onto your bed, arms crossed over your face. “I dunno. I might just print off all the emails Uni's sent me about my dissertation. Staple them to a jacket and tell people I'm going as mental illness." 
"Tomas, if you want to go as mental illness then you don't need a costume at all."
Unfortunately the rest of the chapter is not as fun because plot had to happen but this first scene was :)
14: Junie
Junie is not a fan of Halloween so she gives up halfway through the night and invites the girl she met in her lecture over to bake cookies at 1am instead. Fellas is this gay?
(CW: alcohol)
The girl in the kitchen brought cookie cutters in pink Tupperware. She explains she’s had them since she was eight, but she hasn’t had a chance to use them this Autumn. She has seven: cat, butterfly, crescent moon, heart, three stars matryoshka’d together. “I have more, these are just my go to ones. I’m a bit of a collector.” She lines them up on the counter, you trace the outline of the cat. She says she didn’t want to bring too many, but she likes having the options with no plan, the potential. You want to tell her that, after you invited her over, you spritzed the counters with lavender surface cleaner twice and tucked the discarded vodka and raspberry liqueur bottles in the cabinet you can barely reach. You piled unfolded laundry into your closet and hid drooping plants behind your closed curtains when you had zero intention of her inviting her to your room. You want to ask her why she said yes, why she replied in two minutes at one in the morning, and you want to ask her why people feel the need to cookie cutter themselves into a false potential. She asks if you want to bake with coconut or chocolate chip.  
she is actually such a disaster around girls i love her so much
The girl in your kitchen clears up glass that isn’t hers. You drop the measuring jug and it fireworks against tile. No shards lodge in your skin. Whilst she cleans, insists that it’s okay, you brew peppermint tea because you insist it’s the least you can do. The girl tells you a story about how she did the exact same thing, when she was nine, and her mother shrieked so loud the neighbours banged at the door a minute later. She laughs, muted. You apologise again. She insists it’s okay again. Rain hardens against the window, looks like TV static. You breathe in the peppermint steam.
The biggest thing I’ve learnt since drafting is that, at it’s core, this is a love story. And that makes me so excited because so many people, especially in mainstream media, still think that autistic people are incapable of love - or even worse, undeserving. 
15: Kristen
Kristen’s favourite holiday is Halloween so naturally on his special day I had to make him go through it :) I can’t share a lot of this, but it feels right to end this beast of an update on this beast of an excerpt because it came to me out of absolutely nowhere and it is one of my favourite passages I’ve ever written OOPS
(CW: death, parental death)
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[image description: a cluster of stars against a dark blue, almost black sky. In the middle, in a white serif font, reads “You want to ask your dad how something can end if for you it never began, but he’s asleep in his armchair back home. You look at the stars. You wonder if any of them are her.“ /end id]
You’ve mapped Sheffield’s streets since 13 so you know you’re walking the wrong way. This isn’t the way to Crookes. This isn’t the way out the city centre. You should order an Uber. You keep walking. You stop at a crossing. There’s no cars. You don’t cross. The traffic light flashes red and bleeds on your face. The stars are out tonight, and now it’s 2004 and you’re in the lounge with Lion King in the VHS. You’re off sick and your neighbour - Mel, recently retired, recently widowed - nurses a glass of brandy in your dad’s armchair because you don’t know it yet, but he can’t afford to miss work. You’re sprawled on the dusty-red rug when Simba and Mufasa sprawl in the grass and Mufasa tells Simba that all the stars are the Kings of the past and they are watching over him. You ask recently retired, recently widowed Mel if that’s true; her smile is happy but her eyes are sad and she says “yes, and not just Kings. Nobody leaves Earth, they just move to the stars.” 
Ten minutes later, Mufasa is flung off a gorge’s edge; you haven’t studied storytelling yet, but you understand those two moments are connected. And when you relay this to dad over ready made pasta that evening, you ask him if people really live in the stars: Sometimes, when they can’t live here anymore. Then you ask if they can come back from the stars: No, but people remember them. They’ll tell stories about them, so people don’t forget. Then you ask if memories and stories are like stars: A little. Then you ask why they can’t live here anymore: It’s hard to explain, Kris.
After dinner, he lets you play on the plastic slide in the garden as he scrubs the dishes. You climb to the top and try to see faces in the stars, but it’s too cloudy. And after that but before bedtime, you’re sprawled on the dusty-red rug again, and Lion King is in the VHS again, and as Simba and Nala are bathed by their mothers again, your five year old mind connects what’s different about you. You go to ask dad about it, but he’s asleep in his armchair. It’s 2018, you’re stood on a phantom street in Sheffield. You want to ask your dad how something can end if for you it never began, but he’s asleep in his armchair back home. You look at the stars. You wonder if any of them are her.
And I usually don’t do this, but I think the playlist for this wip is absolutely fucking elite, so here’s a handful of the songs that I think encapsulate the story the best:
The Wombats – Greek Tragedy
Duncan Laurence – Arcade
FKA Twigs – Two Weeks
Peach Pit – Alrighty Aphrodite
Khalid – Saturday Nights
Alfie Templeman – Stop Thinking (About Me)
Rina Sawayama – 10-20-40
If you read this far, then I love you and we shall have a platonic wedding this summer. But I cannot express how excited I am about this story and to see where it goes!
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xbaebsae · 4 years
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Changes and Deleted Content Part 2 - Far Cry 5: Features and Missions
This is a small passion project series of posts where I share some insight of what’s hidden in the game(s) files, but also some general observations. The main focus will be on character changes or deletions with a few words about functions and deprecated missions.
What will not be touched upon are a lot of the things the Resistance Mod on PC restores, namely deleted store weapons and clothes, weather systems and general gameplay related things like skinning animations. I also won’t go into audio files and their content, as @lulu2992 is already working on an amazing series for FC5 that summarizes them per character.
This part will be significantly shorter Edit from post finishing-Angy: This post turned out really damn long despite only discussing some scrapped or changed features and a couple of deprecated mission strings. I still hope you find this as interesting to read as I found writing and investigating it :)
1. Changed and Scrapped Features
1.1 Guns/Fangs for Hire
Just for reference, the release version of the game has 9 unique GFH/FFH available + 3 slots for random specialists you can hire throughout the world.
Among the game’s UI textures for tutorials is this image, showing an earlier version of the GFH screen.
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What this indicates is that the planned amount for active GFHs you can have was originally 4; or the top row could function as some sort of favorites tab. We will probably never know for certain. 
Interestingly though, this version has slots for 20 GFHs in total, 18 either filled a character icon or a locked symbol, suggesting the originally planned unique GFH count was 18.
Considering almost every NPC in-game has spawn-able archetypes with battle audio fully in place it is possible that we were supposed to be able to recruit more of them. I will return to the matter of recruitment shortly.
Another thing I’d like to open up for consideration is that there may have been plans for (ex-)cultist GFHs or at least areas where they act friendly towards the deputy. Reason for this assumption is the fact that cultists have recorded lines for when you meet them (spawn them), aim weapons at them (the taunts GFH and friendlies do too), along with idle lines when you use mods to spawn them as friendly followers. The game has no purpose for most of these lines, as you never walk into peaceful cultists outside of the intro. In the intro you have no weapons to aim at anyone, making it impossible to trigger these lines. 
You may argue they were recorded for the arcade, but the Seeds are also featured in it and have none of those. However, they may also be a leftover from scrapped missions that would feature cultists that don’t shoot you on sight. 
Additionally to that early menu screenshot, I have also found an old reddit thread discussing the game’s Uplay page near release because of the following image:
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Unfortunately I was not able to find this particular page myself anymore, and knowing how short lived everything is nowadays, it might be lost in time forever. The commenters discuss that the three additional slots here refer to potential DLC characters, but we don’t get to use any of the DLC companions in the main game (nor do the DLCs share the main game’s art direction). So, this might be another indicator for additionally planned GFH/FFH we never got to see.
One of these was likely the Eagle FFH called ‘’Freedom’’ (Character/Unique/FFH_Eagle_Freedom), which was partially restored through mods on PC as its loaders and everything are still present. It is unknown why this was scrapped.
It also appears that there once were inventory (purchaseable?) items for almost each GFH (Boomer and Jess have none), as these placeholder icons exist inside the game’s ui\icons\inventory folder:
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Possible functions: Quest items you needed to obtain to recruit them (implying changed missions); Gift items (for potential level up?)
Now to return to the matter of recruitment: Deprecated mission strings suggest that originally you had to hire unique GFHs similarly to random ones; and that was part of quest lines. These lines appear in ‘oasisstrings’, the game’s main language file(s):
HIRE Jess RECRUIT Adelaide Drubman ADD Adelaide to your squad
In light of the old GFH screen I actually looked up the definition of ‘Squad’, and on wikipedia it is listed that a Squad is a team of 5+ members, further strengthening the theory that originally you could have 4 active GFH (plus the Deputy they’d be 5, therefore a squad). 
1.2 In-game Wiki menu
Some of the previous Far Cry titles have a sort of wiki menu that features short bios of characters, explanations of locations, resources and weaponry. New Dawn sort of brought part of this back with the ‘Survival Guide’ (accessible from the pause menu), but 5 does not have this at all. However, in the ui files there are still texture leftovers, implying this feature was planned and it had sections for Animals, Base Jumps, Characters, Destructible Structures, Fish, Locations, Parking Spots (Garages), Plants and Treasure Hunts. The following image shows the ‘undiscovered’ symbols arranged in that order.
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Again, no text entries along with a lot of duplicate and unfinished images imply this was scrapped early.
You can view the additional images (minus characters, because they will be handled in the next posts) here.
2. Abandoned Missions
This section will focus on mission strings that still exist in ‘oasisstrings’. For the sake of readability I removed the style code the game uses and the line numbers. You can easily find them by searching part of the text in the files or website listed in References. Please keep in mind that only the mission titles themselves are 100% like that in the files, any assumption as to what they might have been used for is purely speculative, but I attempt to always provide a reasonable explanation with evidence for the theories presented. Also I am not perfect, so it is possible I missed something in-game. In that case please do correct me!
2.1. Investigation Type objectives
There is a set of objectives listed that imply a different setup for Willis Huntley’s mission. It introduces the objectives PHOTOGRAPH, TAG, LISTEN and INTERROGATE:
PHOTOGRAPH potential property PHOTOGRAPH an animal slaughter TAG the target PHOTOGRAPH the target LISTEN to the conversation INTERROGATE the target PHOTOGRAPH cult signs and rituals: BRING the photos back to Willis
The release build mission has you tail someone and steal a VHS tape. None of the above objectives appear. It’s interesting to see that at one point there were mechanics in consideration that included intel gathering.
2.2. Quest centered around Melvin
The only Melvin I could find in relation to Far Cry 5 is Nadine Abercrombie’s grandfather. Melvin Abercrombie joined the cult. It isn’t assured that these objectives refer to him, but if they do it’d mean a potential mission where you speak to a lower ranked cultist.
Please Note that mission strings are not always in correct order.
TALK to Melvin LOOT Melvin's corpse REACH Melvin's house WAIT for Melvin to arrive GO MEET Melvin
2.3. The ‘Redeemer’ Objectives
At some point there was a quest-line revolving around something called the ‘Redeemer’ in Holland Valley. I could not find out what this thing really was supposed to be, but it sounds like it was either a boat or a submarine (???). In this line it appears that the garage in Fall’s End had actual relevance.
FIND a similar engine BRING engine to Mary's garage TALK to Mary's assistant TOW Redeemer Back the Garage (this typo is also in the file) SUBMERGE the Redeemer FLIP the Redeemer upside down GET IN the Tow Truck PUT the Redeemer on the Flat Bed
What this also implies is the inclusion of tow trucks and that there was a ‘Mary’s assistant’ character.
2.4. A few seperate Entries before we focus on plot relevant ones
In light of the afore mentioned wiki menues there is also an objective type that goes very well with its character section:
DISCOVER this character.
This could be attached to unknown entries in the character list.
There also is an unused objective called:
FIND the cow in the field
Which at first glance made me believe it was related to the mission at Cattle co., but it is not used there or anywhere else. I suppose we will never find out what was so special about this mysterious cow.
TAKE Joseph's writings
is also an interesting entry, as it is not related to the mission where you burn his book. This is again an unused string with unknown original purpose.
2.5. Mary May and John Seed
There are two particularly interesting unused mission objectives in relation to these two characters. 
For one, it looks like originally we were supposed to rescue Mary May from John’s ranch:
RESCUE Mary May From John Seed's Ranch
This could either be a replacement for saving her in Fall’s End or it is a mission that appeared later on in which John possibly captured her. It gets more possible applications with the next one, though.
FIND John and Mary May's secrets
Now, this one caught my attention immediately, because there are two big things that come to mind in terms of possible application. It could refer back to the novel Absolution in which Mary May gets captured and tattooed by John, heavily implying that part of the plot that made it to the novel was originally intended to be shown in the game (we will get back to this in the character episode when talking about Holly). 
Additionally, keeping the previous objective in mind, it could also imply that Mary has been converted during her capture (or her capture was planned) and played a different role in the story overall. Of course, all of this is only speculation as we will probably never know, but the objective specifically says ‘John AND Mary May’s secrets’, refering to shared secrets, not just one of Mary herself (which would fit more into the tattoo theory). 
   If you have ever even considered the possibility that Ubisoft might have cut a lot of stuff from the Whitetail region of the game, the rest of this Mission section should finally prove this to you. I’d like to make clear here that this is unbiased. I have tried to dig up deleted content equally in all regions but it just turns out that this is the one they really went wild with. There is nothing that stands out in terms of deleted or changed missions in the Henbane area and the Holland Valley content is mostly not that plot relevant minus the last examples just mentioned.
2.6. Eli and the Wolf’s Den
In the final version of the game we are told that Eli is an important character, but he is not very active in any way. Where Mary May assists you on the way to John’s Ranch and Tracey and the others at the prison fight by your side in defense missions, Eli will stay at the Wolf’s Den and have you run his errands for him. Just like the other mentioned characters he has full fight capabilities though. His AI is capable of using that bow, despite him never leaving the bunker.
As it turns out, he used to be a far more active character and there were multiple ways you could encounter him for the first time. For reference: In the game as it is now you will only meet him when he and his people rescue the deputy after Jacob’s first trial. You cannot enter the Wolf’s Den prior to this point.
Inside the game’s animations folders are these three subfolders including the respective files (JJ and Key03 is how Eli is often referred to in the files, I will get back to this in the character post):
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This means there were three ways that you would encounter Eli: Inside a cabin, through being captured in a net or by being released by Perkins. This was most likely Doc Perkins, giving her a bit more significance in the game.
The main cutscene files for these are not present anymore, only the animations remain so I could not find out where the exact locations for these were supposed to be at. I however, loaded these animations into a game cutscene so we get to look at them anyway. I have chosen Jacob’s death cutscene for the simple reason that there’s only the player + 1 NPC, it is daytime and there’s no intrusive DOF blurring everything. The video below shows all of them. 
Keep in mind that only the player animation matters in the first two! Ignore the rest. The third one features Doc Perkins and has her animation applied to her. As you can see it is very very unfinished, but it shows that she possibly unties the deputy or opens an animal cage, then drives away in a car.
youtube
This unused mission string supports the theory of these different ways further, as it implies that you met him somewhere and he would guide you to the den:
FOLLOW Eli into the Wolf's Den
There are several other objectives that suggest a more active Eli, who might have accompanied you on some missions:
WAIT for Eli to arrive GO with Eli GO inside the Wolf's Den
2.7. Jacob and the Veteran Center
Before swan diving down a very deep rabbit hole, let’s address this unused mission string first:
TALK to Deputy Pratt
Sounds very unspectacular and like something you would do at some point, but this is never an objective in the game. The intended function will forever remain unknown most likely, but possibilities are vast, especially with the upcoming abandoned objectives.
There are hints at an alternate useage of Jacob’s bunker (specifically called bunker here and not armory). Mission strings are:
FIND a way out of Jacob's Bunker LEAVE Jacob's Bunker
Again, on first sight you’d think these are just what’s there in-game. But they aren’t. During the final mission it goes from RESCUE Deputy Pratt straight to ESCAPE Jacob’s Armory. There is no indicator that you’d need to find a way out. The objectives above hint that it was similar to John’s and Faith’s bunker initially, where you had to do a few more things before escaping. 
An observation derived from the game’s subtitle file is that at one point there might have been a differentiation between ‘Armory’ and ‘Bunker’ as, most likely, a random NPC says "I don't know where Jacob's bunker is. I'm not sure anybody does, but it's out there somewhere." The armory is (other than John’s and Faith’s bunkers) directly next to a main road, next to McKinley Dam. It is quite impossible to miss. Therefore this statement, along with the inconsistent switch between calling it ‘armory’, ‘bunker’ or ‘gate’, could mean there was originally a different bunker and the armory really functioned as such. 
Before moving on to more mission strings, there is one more subtitle entry worth mentioning: "When you tried to arrest Joseph, Jacob got wind of it and things got real crazy here in the Whitetail Mountains." It heavily implies that at some point, Joseph’s family might not have been intended to be present during the opening, and they instead found out about the arrest afterwards. As far fetched as it sounds at first, it does check out with the inactivity and absence of the three heralds after you cuff Joseph (and in case you ever wondered what the three of them are doing while you guide Joseph outside, they de-spawn and are gone as soon as you turn around).
But enough about that and let’s get back to more missions we never got to see.
For instance there is:
GO TO the Veteran's Center
Which, as most of you know, is impossible during the game because you get repositioned everytime you attempt to go close. This string implies a different kind of mission at some point. 
HUNT Jacob
No, this also does not appear in the game. The final mission goes from DESTROY Wolf Beacons to KILL Jacob Seed. Possibility in combination with the previous entry is that you were supposed to follow him back to the Veteran Center and that’s where the final fight would be. It could also imply a different kind of trial.
Small observation because we are talking about the final fight: The Prima Games’ guide (based on a pre-release build of the game, it will be featured more prominently in the next post) depicts Jacob at the bottom of the mountain during this encounter. WIth a lot of perseverance I’m sure you can somehow manage to replicate this in-game. But it is interesting regardless that they chose this image. It might imply that at some point he was not positioned on top of the hill, and instead closer to the area he finally dies in.
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Before we move on, here are a few other interesting unused strings:
TRAIN TRAIN yourself INTERACT with Jacob for finishing takedown TALK to Jacob
They imply a different way to end the fight along with the possibility to talk to Jacob at some point (unrelated to each other mind you). I have no clue in what kind of scenario you were supposed to talk to him. The only explanation I have is that trials were possibly supposed to be different at some point and maybe they had more intentions to explore the whole brainwashed aspect of it to the point you casually took strolls around St Francis. Now before you say I just made that up, I implore you to wait till after the next part to call me out on it, because there are reasons I offer that possibility up for discussion here.
TRAIN and TRAIN yourself might not be linked to this region at all. But it is interesting to have these sort of objectives as they form the ‘Train, Hunt, Kill, Sacrifice’ part of the region’s theme, when you refer back to other mission strings: TRAIN (yourself), HUNT Jacob, KILL Jacob Seed.
Now to get to the main part. If you ever used mods on PC that let you access the Veteran Center, you will have noticed that the AI acts very strange. Your assigned GFH might wander around, aim at nothing or even attack civillians. Cultists inside the area will not always attack you, while civillians will do. This is most likely why the developers were so quick to patch out the tricks to access the region without mods.
I have seen multiple speculations circling around, but the one that always struck me as the most plausible one is that there was some kind of mission after Pratt rescues you from the cage. It is a very discontinuous cutscene, in which you transition from the cage directly to the top floor of the Veteran Center, implying there were no problems for Pratt and the Deputy to get there, despite having to cross the entire guarded frontyard and going through multiple building floors to get to the office. So, naturally I wasted some time of my life trying to dig up stuff that proves this theory right and I...well I did find something.
Important note so you understand what’s going on here: It is very common in games to load objects underneath the map (outside of sight of the player) to assure they are properly loaded in when they are needed. I have seen posts circulating around which depicted Pratt underneath the building, suggesting they eventually had an area planned there. The more likely case is that Pratt was loaded there for later use in a cutscene.
Why am I saying that? Well, this following screenshot was taken underneath the map during the cutscene where Pratt rescues the deputy and it transitions to the top of the building. I have changed the time to daytime for a bit better visibility.
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What you see here is an entirely unused set of either cutscene or gameplay elements. A truck, Jacob (who’s absent in the cutscene we see), Pratt, a random NPC, a bag, a small table (unseen in cutscene), a single door (unseen in cutscene), a double door and 3 small pieces of paper (only two are in cutscene). I have kept watch on these assets for the entirety of the cutscene and none of them were moved into place. Meaning that all of these were here to be used in either a different cutscene or even a gameplay segment.
It brings me back to the mission theory, where there was a potential stealth segment between leaving the cage and entering the office.  Maybe there was an alternate cutscene for the case where you’d be caught and the one we see in the game is the one after successfully sneaking up there? We will never know for certain again but it is one possible explanation as to why these assets even still exist. It would also check out with the TALK to Deputy Pratt mission string, as you maybe had to speak to him after reaching a certain area.
Here are also some additional screenshots of the room in front of the office:
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It was modelled and filled with a few detail props we never get to see much of.
Another potential mission, which would explain the broken AI behavior better, is the already mentioned theory that they might have planned to do more with the whole brainwashing aspect. Cultists inside the Vet Center area do not shoot and are allied, while civillians act hostile, implying while the player is there they are considered to be allied to cultists. TALK to Deputy Pratt, TALK to Jacob or TRAIN (yourself) could have taken place during this also. Something that could support this theory is also this unused timelapse marking days passing:
youtube
3. The Game’s Title and Closing Words
Internally the game is often called ‘fc zeta’, ‘zeta’ or ‘fcz’. So *sigh* of course I tried to find a deeper meaning behind it all and came to the sixth letter of the Greek alphabet ‘Zeta’. If you count Far Cry: Primal as a real standalone title, Far Cry 5 is the sixth Far Cry release. But because the Greek were special snowflakes or something, the sixth letter actually has the value of 7. So Zeta is actually 7 despite being the sixth. If you count Blood Dragon as a Far Cry release it’d mean FC5 is the 7th release. However, these theories exclude all the expansions and stuff for earlier Far Cry games.
Another indicator that Zeta might have been more than just a number, is this texture used as a decal on some clothing materials:
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I have not found someone in-game who has this anywhere, and they might just disable the transparency and use it only for the American flag. But still, why would they make such a decal texture in the first place? Maybe very early name of the cult or resistance group? 
Before closing this incredibly long essay, here is an old, unused version of the logo found in the files :)
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Phew, we finally reached the end. If you made it all the way down here: CONGRATULATIONS you just read a long af essay! Again, i’d like to remind you that a lot of what you’ve read is pure speculation. I tried to prove my arguments as best as I could with evidence that I provided but only Ubisoft knows what really happened. And they are unlikely to tell us.
The next post will focus on the expansive character list and I may split it into parts because there is a lot to say and show about some characters. 
I hope you have a nice day and thank you for reading ♥
_______________________________________________________
References:
text.farcry.info (website where you can look through Oasisstrings yourself!) languages\english\oasisstrings.oasis.bin languages\english\oasisstrings_subtitles.oasis.bin animations\narrative\cin_key03_q01_b00_meet_jj_cabin animations\narrative\cin_key03_q01_b00_meet_jj_net animations\narrative\cin_key03_q01_b00_meet_jj_release domino\user\fcz_proto_ld domino\user\zeta_dlcm ui\resources\textures\04_menu\tooltips ui\resources\textures\06_icons\inventory ui\resources\textures\05_hud\tutorials\_images __Unknown\XBT\AE800D066AB2E84A.xbt __Unknown\XBT\FD080AA2BBABE691.xbt Zeta on Wikipedia (english) Squad on Wikipedia (english) Prima Games guide (2018, collector’s edition, print and digital) reddit.com/r/farcry/comments/89nsf1/so_theres_3_missing_guns_for_hire_here_maybe_3/ __Unknown\BIK\C6AB10EDBC81E933.bik
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bunny-heels · 4 years
Text
of course im talking about that graffiti screenshot im not a fool
so Valve had released three new in game screenshots for Half-Life: Alyx on their twitter. the most important one (aside from the one that features our lord and savior ERROR) is this;
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under a bridge, classic blue truck on the edge, headcrab on a stick in the back, and of course, the fucking beautiful graffiti on the sides of the tunnel that are just, glowing in the dim light. for reasons outside of graphics and map structure, this is the most important screenshot we've gotten lore wise. here's a good run down as to why.
first, the graffiti on the far left;
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depicted is a large Citadel placed in between a Vortigaunt and a tall skinny human. the interesting thing is that the Vortigaunt and Citadel have their own defining features to them, such as the Vortigaunt's individual small eyes placed above their big one in the center of their head, and the Citadels ropes connected to the ground and the small outward unfinished parts that havent been constructed yet. however, the person on the far left has no defining features to them.
people have speculated that, because what is depicted is a Vortigaunt and the Citadel, the human figure might be Gordon. this could also be because the figure itself is bulky, so you'll see it more as a male figure. however, I have high speculation myself, from analyzing the little details we had on them, that the person is Alyx.
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similarities they share is not only what seems to be the crooked belt she has around her hips, which is even crooked in the same angle as her actual belt, but also, the crudely drawn Black Mesa symbol on the chest.
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of course, this is only an analyzed assumption, but i believe that since the game is literally going to be about Alyx, it's safe to guess that its her.
as for what the entire image is suppsoee to mean, that can't be made certain just yet. it could be a foreshadowing to the Vorts getting her and Gordon out of the Citadel in the beginning of Episode 1, but then I don't understand why Gordon wouldn't be depicted in the image as well. alternatively, it could just be a general depiction of her reaching the Citadel later in-game once you've seen this graffiti. nothing is concrete, though.
next, is this;
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depicted, on the top of the wall is the honeycomb like Antlion's ness, surrounded by Antlions. at the bottom is a group of Vortigaunts reaching towards one that is resting on the ground. behind that resting Vort is what looks like a pile of eyeball spheres. what they actually are is unknown.
the graffiti as a whole is much more important than what it can be first guessed. if you were to remember the Antlion mission in Episode 2, where you are to collect extract from the Antlion's nests with a Vortigaunt on your side, the Vort mentions that their kind used to perform 'husbandry' with the Antlions' larvae. meaning they farmed it for the extract.
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what should be noted is that this is an 'ancestral practice', meaning a pre-evolved version of the Vorts commonly farmed the extract, which then got passed down to their more evolved counterparts. they likely couldn't continue the farming due to the Combine invasion of their homeworld.
as well, the Vortigaunt says it 'dissolves false veils that divide the vortessence', and that 'all this you(Gordon) shall witness when-', then is cut off. then, when at the table, the Vort that traveled with you eats the extract, and they, including the others around the table, begin to glow purple and gain blue eyes. the same energy is seen in the beginning of Episode 1. the vortessence that is 'divided' described by the Vortigaunt is that shared energy they use when doing very powerful things, such as bringing people out of a frozen time state, stopping someone like the G-Man (albeit having to use over 10 of them to hold him back), and bringing someone borderline back to life by connected them with a lifelink of another human.
i think it's extremely important that we recognize, as well, that this piece of information is very, very briefly mentioned in Episode 2, and could've been easily forgotten about. but it wasn't. so you can have high hopes that they bring back other briefly mentioned details that you may think they'd forgotten. what this also means, obviously, is that this particular piece of lore to the Vortigaunts' history is going to be very important, more than we thought it was before.
one last detail, if you look above that wall, you can see what looks like eyeballs on that curved part of the under bridge. however, it looks much more different brightened up;
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they seem to be relatively flat disks with an iris and pupil lookalike style on the flat part, and they are coming out of the wall by a thin rigid stem to keep them attached. they almost loon like satellite dishes, without the signal spikes. they could also resemble cameras. it seems that they also look similar to the pile of eyes behind the resting Vortigaunt at the bottom of the wall. still, what they fully are is completely unknown to use.
to add some more speculation, i would like to add this screenshot from the trailer in relevance;
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me and my bf have soeculated this being a Vortigaunt made base, due to its structure and the eye image on the door.
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what it actually is, in terms of the area and who inhabits it, are not confirmed. but, i believe with the graffiti on the wall, which already look to be done by the Vortigaunts due to its telling of their history, this could very well actually be a Vortigaunt base.
finally, as you can see in the whole screenshot, there are orange rhombus shapes around variously placed glowing green large dots, and coming out the wall, in the best way i can describe it, look like vertically squished down mid-eruption volcanos. i, personally, have no clue what this is supposed to mean, let alone what it actually is. so there's nothing i can really say on it other then, artistically, it looks cool.
thats all i can really get out of the image. a reminder that all of the speculations i made are not concrete to what could actually be in the game's story. as well, i don't claim any of those speculation to be fact (even though i probably wrote the sentences in a way that makes it look like i claim them as fact but i'm a big stinky doo doo brained ADHD chick so just bare with me here man i'm trying).
if there's anything that i might've missed or you believe i have speculated incorrectly, or you just have general theories of your own that you believe in strongly, i'm open to reading them.
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sea-side-scribbles · 4 years
Text
Fanfiction: Sympathy For A Downer
Link: https://archiveofourown.org/works/22737214/chapters/63750316
Chapter 30
They finished a few songs and finally their album took shape. Soon, they only needed one last song, a culmination. It turned out to be a rather complicated task. With all their unfinished pieces and ideas they didn't think through yet, they tried to make something good. Since everyone had their own favorites they kept discussing and experimenting. Some time later Morrie started to play his melody again, just when Nick was standing next to him at the piano. The others listened up and gathered around Morrie.
"Not bad," Matt said, guitar ready. "This could be it. Let's play it again." Morrie shortly glanced at Nick and winked, before he repeated the melody. Matt joined him this time. Nick closed his eyes and listened to them. The way Morrie played it...he had the feeling that something was missing, so he left the piano to grab his guitar. When Morrie had finished Nick said: "I imagine it more like this..." He began to play what he remembered from the blurry images in his head. After a while Matt joined him too and they created something that sounded really good in Nick's ears. Morrie however interrupted them.
"Your rythm is completely off, don't you hear that?" He repeated his version and this time it was Nick who played along. Together they let their melodies clash, struggle for attention and playfully embrace each other before they fought again. In time, they became louder and faster during their musical duel and forgot everything around them. Suddenly Chris' guitar screamed into their match with it's amp on full blast. Then the entire band freaked out, playing against each other, until their amps overmodulated. Nick's ears rang but he felt that for the first time in his new life he let all his suppressed feelings out. The fear, the stress, the self-hatred...he could let that all go and it was wonderful.
Morrie was the first to stop, sweating and gasping for air, watching what had become of his idea. Eventually they all slowed down, until only Nick and Chris remained, circling around each other, locking gazes and hoping for the other one to get tired first. Nick's fingers already hurt but he didn't want to give up by no means. Then Chris suddenly bumped into him, causing Nick to stumble backwards, almost losing the thread. But he caught himself and went for a counterattack.
The fight continued, but now they focused more on hitting each other and less on what they were playing. Finally they crashed on the floor and the song ended with a lamenting howl of their guitars. Lying down in sudden silence they heard the others laugh.
"Wow," Chris gasped. "Do we have that on tape?" Brad walked over to the recorder with a smirk. "Yep, it's all here. Listen." They enjoyed their crazy showdown. "Playing that in our show we'll make the entire town collapse," Matt said grinning. "If that isn't a culmination, I don't know what is," Nick added, satisfied with himself. "What do you think, Morrie?"
His lover had his arms crossed and looked a bit grumpy. "Perfect for our farewell tour," he said dryly. "I was actually serious about it." "What's not serious about this?", Chris eagerly replied. "We want to wake people up, create a show they'll never forget! We have to make an effort to outdo Nick's downer-fight after all." Nick proudly cocked his head at that. "With this?", Morrie pointed at the tape. "Sounds like an air raid. We might as well drive a tank on stage."
Brad seemed to like the idea. "What do you think?", he looked around "We could borrow one from the Memorial Camp." The others grinned, all except Morrie. "Ha ha! Forget it, this is not gonna be on the record. No way!" "Oh, Morrie, can't you take a joke?", Nick said in a peaceable tone. "Of course this isn't the finished song." "So, we'll try again?" "Sure." Nick turned to the rest of the band.
"And what version do we use?", Matt asked. "I liked Nick's more," Brad answered without hesitation. "I'm sorry, Mortimer, but me too," Matt agreed. "It had a better flow." "I'd try Morrie's, it's something we didn't do before," Chris said. "But it's no showdown-song," Brad pointed out. "Stalemate so far," Matt concluded. "What do you think, Nick?" They all silenced and gave their lead singer expectant looks. Suddenly Nick felt a lump in his throat. He eyed each one of his friends. Morrie stared daggers at him. Nick knew how important this song was to Morrie, but this wasn't about doing a favor, it was about their career, their style.
"I think it's still very vague. Why don't we keep that for our next record? I liked 'Blue Moon'. That song has potential and it's almost done. It's my favorite for our showdown." "But as you said it's not done either," Morrie replied. "Yes, but we've come very far. Let's finish this today." "You're a bit impatient, right, Nick?", Chris asked. "An you're not? People forget! Our last show is long ago and soon forgotten." "Fair enough. Let's try it," Brad conluded. They did their best.
Nick was glad he had avoided another discussion about Morrie's song, but he had the feeling that his lover was colder now. Still, he pretended he didn't notice and focused on their work. Hours later they finally had their last song recorded. After the final note had been played they jeered and fell into each other's arms. Morrie's embrace was less loving than usual. But for now Nick couldn't help but let the others cheer him up. They decided to celebrate their new record immediately, no matter what time it was. Their noise decoyed Virgil.
"Our manager is here," Chris alerted the others. "Come on, get him!" They darted for the poor confused Virgil, lifted him up, threw him into the air and then carried him outside. Nick watched them happily. When Virgil's screams faded away, Morrie sourly muttered: "Have fun."
Nick gave him a surprised look. "Don't you come with us?" "No, I need some calm and quiet now." Nick carefully stepped closer to his lover. "But Morrie...it's our record." "Really? Our record?", Morrie said in a sharp tone. "But...yes...of course." Nick was puzzled. Morrie turned his back on him. "Did you take any of my songs?"
Nick furrowed his brows, thinking about it. "Sure...", he stuttered, "'Smile Again' is yours, right?" "It's Brad's", Morrie snapped. Nick's heart dived. "But your solo in it is fantastic!", he pointed out to make up for it. Morrie wasn't convinced. "Still, it's not mine." Nick didn't even understand the problem. "That melody isn't yours either", he remembered him.
Morrie finally turned around, but his voice was a hiss. "Is that a reason to steal it from me?" Nick backed away, startled about the blame. "I didn't steal it!", he defended himself. "But it sounds different in my head." Morrie came closer, snapping at him: "You heard it yesterday and didn't say a word! Why now?" "I only made a suggestion!", Nick shouted back, still confused. "You stole it!", his lover screamed now, "You didn't even let me finish my take!  And I thought we were at one! It was supposted to be our song!" Nick felt his eyes water.
"And you won't let me take part in it? In our song?" "You promised me you wouldn't use it!" "I didn't use it, I only altered the style!" "Yeah, right, like we didn't make songs like these in hundreds! Where's your creativity, Norbert, where's the art? Will you ever try something new?" "Oh, it's that again!", Nick snapped. "We're just not good enough for the great artist Morrie Memento! I'm sorry my love, but this isn't your solo career!" Suddenly it was very quiet. Morrie turned around and left the room, shutting the door with a bang. Nick suddenly had a horrible déjà vu. With a racing heart, he ran after his lover.
"Morrie!", he shouted. His lover was halfway up the stairs. "Great, just great," he snapped. "It's just like it always was, me against the rest! You always treat me as if I was the odd one out. You're stealing my ideas and otherwise you keep me in the background!" "But that's not true!" Nick rushed after him. "We can still work this out! It just wasn't the time!" "I've heard enough of it for today," Morrie shouted and banged the door to his guest room. Nick came to a halt right in front of it. "Please, Morrie, open the door," he whined. "This is all a misunderstanding." "Fuck off!", he heard Morrie shout. "Go and celebrate your triumph!"
Nick begged and pleaded, but his lover didn't let him in. Depressed, he slumped down at the doorstep, agonizing over what he had done wrong.  He wanted to cry but his tears were stuck somewhere behind his eyes and his heart felt like it was twisting in his chest.
He was very uncomfortable in his big empty house in wich he was unwelcome. He wanted to leave, just like the others, and have a good day. He thought he deserved one, because he had been working hard too. But then again he'd only ruin their party. So he made a decision.
In his room he turned back into Nick Lightbearer before he left his home. He soon found himself standing in front of that empty looking house he liked to visit. As always, James was there and let him in. Nick assumed that he wasn't a good sight, but then again James had never seen him happy so far.
"Scotch again?", James asked when they arrived in his living room. Nick hesitated at first, then he thought it didn't matter and answered: "Yes, please." Greedily, he grabbed the drink from the other man's hands. Their fingers shortly touched, and the feeling made Nick's heart beat faster.
"What do we toast to?", James asked with a mysterious smile. Nick raised his glass. "To you, James." James shortly froze, but soon his features relaxed again and he said: "To me, then." They drank. Nick suppressed the question about where he got scotch of this good quality. It was perhaps normal in his district.
"Why me?", James wondered after he had put down his glass. "Because today I accomplished something I couldn't have done without you. Because I owe my new life to you." Nick glutched the glass while he spoke. "We did nothing but talk." James' tone sounded both surprised and flattered.
Nick leaned back, trying to get more comfortable. "I'm clean because of you. You picked me up from the street and saved me. Just like that." James' mouth corners twitched. "I told you I wasn't quite selfless." "Still, you could've given up on me, just like everyone else. Helping me is stressful, I know that. But you believed in me when no one did." "So...you're here to celebrate?" James lifted an eyebrow.
Nick winded. "Actually...I'd love to, but...I'm afraid I'm here to bother you with my problems again." James answered him with a curious look and a soft voice: "Nick, you should know by now that you don't bother me at all. Just tell me what's eating you. That's what I'm here for."
Nick first had to take another nip of his drink before he said: "Our new album is ready. Soon we can play concerts again." A spark flashed up in the other man's eyes. "But that's wonderful! Nickie, you made it! You should be proud of yourself!" "Uh...well...", Nick muttered meekly. "The others contributed the biggest part, but that's not the problem." He sighed.
"It's about Morrie...he's angry at me and I don't even know why. It has to do something about a  fight we had in the past." Nick needed more scotch. "One of his songs didn't make it into our record and...that made him snap." He shook his head. "Even though it wasn't good enough yet. We usually have more ideas than we can finish. We also argue about things, but he...he overreacted. As if I had dismissed him in general."
James nodded quietly, he seemed to think about it. "Could it be that he's jealous?" Nick pondered. "I guess...but the others are too. They now the fans will scream my name when we go on stage. But they aren't angry because of that. We all know it's just the beginning." "So...it was the song...," James concluded. "Was it...very special to Morrie?" Nick ran a hand through his hair. "Yes...actually it's something he had been planning for a while now. It's a melody he had heard someone whistle in the night."
Nick immediately started to hum the melody to James, who slightly jumped and then listened in awe. "What do you think?", Nick asked. "A beautiful song," James said. "But it's not his own." "No." Nick shook his head. "But he wanted to turn that into a hit. Our hit, to be precise. Because he played it the day we met again." "That sounds romantic." "It is! And I like the idea, but...it wasn't ready yet. And Morrie acts like it'll never get a second chance."
Nick emptied his glass and asked James to refill it, wich he did. "What exactly is wrong about it, Nick?" Nick sighed again. "He's...playing it wrong. I don't know why but I feel that it's meant to sound differently. It's...rather sad. It reminds me of...Motilene. And night and coldness." He shivered and then drank his new scotch. "Actually nothing a decent song should sound like. Perhaps it's ridiculous that I'm even bringing it up. Perhaps I should leave it all to Morrie."
James filled his own glass with furrowed brows. "Do you allow me to try a shot in the dark?" "Sure." "Could the song be yours?" Nick almost choked on his drink. "Mine? Morrie said someone whistled it from a rooftop. I don't climb on rooftops at night." "Are you certain?" James slightly smirked.
Nick shook his head in defeat. His mind tried to explain it. "Okay...I was very often drugged out of my mind at night and left my house to go who knows where. I wandered around in the streets and many times the bobbies had to bring me home. I have no idea how I could've gotten on a rooftop but...it's possible." Nick looked at James, searching for the truth in his eyes. "You think it's my song?" "I don't know better than you, but the fact that you care very much about it and you know how it's supposed to sound..." James shrugged. "To me, it's most likely yours."
Nick was baffled, staring at his hands. "Morrie won't believe me anyway," he said in a sad tone. "I guess I have to leave it to him, or else we'll never finish it." "Do you usually extort each other like that?" "Of course not, but with this I don't have any other chance. Morrie won't give up and I don't want another fight! That was horrible!." Nick gulped. Suddenly the tears found their way out. "I hope it's gonna be alright again. This can't be the end of us," he sobbed. James took his hand and gently squeezed it.
"If he really loves you, he'll come around," he said in his comfortingly soft voice. "And if he doesn't love me anymore?", Nick cried. "He won't leave you because of this, trust me. In the end, as you said, he overreacted. I'm sure your band will be at your side." "But they only came back because of Morrie!" "They didn't have the impression that you turned him down, or am I wrong?" "They didn't say anything...", Nick admitted. "Because it's not true. Morrie will understand soon." Nick gulped.
"I've been like that...reckless...selfish...What if I didn't change? What if I'll never make it? What if I'm stuck with my bad traits forever and I'll end up alone?", he cried, clutching James, seemingly the only one who accepted all his darkest sides. Whose voice was gently stroking his heart. "You changed already, Nick, just look where you are now. And you're most certainly not reckless, you worry about everyone. Morrie had no right to hurt you that much." Nick sobbed.
"And...and what if it's not enough?" James gave him a concerned look. "Then you should ask yourself if he deserves your love." Nick fixated the other man's eyes, as if they could save him from drowning and hung on his every word. "You're not selfish, Nick," James whispered and gently squeezed Nick's hand. "You don't think about yourself, but about him. He hurt you and your first thought is that it's your fault. But you didn't do anything wrong."
Nick wriggled about on the couch. "Actually...I'm doing something wrong...all the time..." "But he doesn't know that. From his perspective, you're only there for him and he's still treating you like that. You don't have to put up with that. He doesn't sound like the noble man you described to me." "Then he didn't mean it," Nick said, eagerly shaking his head. "Perhaps," James said doubtfully. "Nick, promise me that you won't let anyone hurt you. Not even Morrie. You don't owe this to him. This is your new chance and it would be a tragedy if someone ruined it for you." He gave him a sternful look. "Protect yourself. You're precious."
Nick heart was racing, he felt it in his throat, that was dry, but he was too paralyzed to grab his drink again. "You like me, James," he whispered. "Yes," James quietly admitted. "I guess I'm obvious about it." Nick didn't move. His eyes were fixed on the other man. "I like you too," he sighed. James smiled. For a moment he seemed to be overwhelmed with feelings. Then he raised his glass. "To our friendship then."
Nick stayed in James' house until the evening. His new friend showed interest in Arthur's wellbeing, so he told him about their visit in the Avalon Hotel. And about Arthur's new job. That was a rather pleasant topic that kept him from thinking about the fight with Morrie. He didn't leave until minutes before curfew. He was a bit drunk but feeling much better.
At home he found his band continuing their party in the living room. Even Virgil was there. "I see you're enjoying yourselves," he greeted them. "Nickie," they shouted."Come on in, have a drink with us!" They didn't sound angry at all, just happy that he finally showed up. Nick still held up his hands. "Uh...I'm afraid I had enough already, thanks." "Nonsense, you're still looking great. Unlike this one here," Matt pointed at Virgil who was lying on the couch. "Virgil! What did they do to you!" "I feel awful," his manager muttered.
"He's exaggerating," Matt smirked. "So, what's up? You want a drink or...will you fuck us over again?" "I...I...", Nick stammered. "I wanted to see Morrie." "Oh...," his friend's expression turned more serious. "He's upstairs. I think he actually wants to tell you something." Nick hoped it was a good sign and went to Morrie's room. He took off his mask and wig before he knocked. "Morrie?," he meekly asked. "It's me, Norbert."
When his lover opened the door he looked pale. "You weren't with the others," he whispered. "Where have you been?" "Somewhere else," Nick answered. "Somewhere I was more desired than here." Morrie blinked. His eyes were red. It took a second until he broke into tears. "I'm...so...sorry...", he sobbed. "I lost...my head, I...I shouldnt've said all these bad things to you..." He was interrupted by a heavy crying fit. "Do you take them back?", Nick hated to ask but he wanted to be sure.
Morrie eagerly nodded before he could speak again. "Yes...I...take it back! Everything! Please forgive me! Don't...leave me!" It was as if he had heard his conversation with James. Nick had no more questions. He pulled his lover into a bear hug, held him tight. "I won't leave you, Morrie," he whispered softly. His lover sobbed. "Where have you been?" "I visited my therapist," Nick answered while patting the other man's back. "Oh...god, I'm sorry...I'm sorry...I thought you...", Morrie stammered and shivered. Nick kissed his cheek. "It's okay, my love. Let's go inside. You need to rest." He led his lover back into his room and sat down on the bed with him.
"I need to change too," Morrie whispered into Nick's shoulder. "I keep thinking about the past. I'm afraid...I'm afraid that everything goes wrong and we end up where we started." He sobbed again. "I...hurt you..." Nick closed his eyes. It felt so good to hear this from Morrie. It meant he really loved him. "I'm afraid too," he admitted. "But we're not alone. We have us. We can help each other out. If I do you wrong, tell me. But please don't keep it to yourself until you snap." "No, of course not," Morrie cried. "I'm so...ashamed. I don't want to hurt you again." Nick stroked his hair.
"What did I do to upset you so much, my Morrie? What is it?" His lover just sobbed and clung to his jacket. "Please, tell me. I'm too dumb to find out myself." Morrie shook his head. "You're not dumb, Norbert. You speak your mind. And when you don't like a song you don't make a secret of it." "But Morrie, it's not that I don't like it. I just think we should work on it more. There'll be another record. Don't tell me you want to quit now." He softly nudged him in a playful manner.
"But it'll never sound like I imagined it." Nick fell silent. He was probably right. "Morrie, this happens to us all. We work on a song until everyone of us likes it. It doesn't mean that we don't appreciate your ideas. You'll get your song sooner or later, I'm sure of it." Morrie was quiet for a moment. Nick wondered if he had said something wrong again, then his lover suddenly whispered: "I wanted to give it to you as a present." Nick's heart missed a beat. That was something else. Why didn't he notice?
"I guess I am dumb," Nick sighed sadly. "I had no idea." He looked into Morrie's eyes. "I'm sorry." He started to shiver. Now it was Morrie who held him. "It's okay. It can't be helped if you don't like it." "But I like it Morrie, I...", Nick paused. Why was this so complicated? "I didn't listen to it with my heart. I only wanted to hear what I remembered." Morrie silenced while Nick pressed his face on his chest, crying.
"I'm sorry", his lover whispered.  "It could've been a wonderful day, but instead I made a mess of it." He rubbed Nick's back. "May I make amends? Or are you done with me tonight?" Nick lifted his head to lock gazes with Morrie. "Stay with me," he whispered. "My Norrie...," his lover sighed. "Besides, I just can't dismiss you when you want to do naughty things with me." He smiled and Morrie blushed.
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The Not-So-Amazing Mary Jane Part 29: AMJ #4.1
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I don’t have any preamble. Let’s just get on with this.
Thankfully the recap page isn’t as bad as in prior issues.
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First of all, we get yet more information not introduced in the earlier issues. Admittedly this is a minor point, but Ken Gullapalli’s last name is first revealed here. Additionally, we get the title of the movie repeated her, even though it has yet to be mentioned in-story.
More significantly, the recap ascribes additional motivations to the Savage Six. It claims that they took umbrage with Mysterio’s life being dramatized at all, whereas prior issues never implied that. Isn’t it great that part of the motivation for the villains is being explained in the recap page.
Another minor point worth noting is that the recap mixes up the sequence of events. It claims Sonny Diperna joined the movie and then the Savage Six attacked. It was actually the other way around. Also, the recap claims the movie lost all but one investor. Depending upon how you wish to interpret that line, it might also be called inaccurate. The investor they found in issue #2 was never one of the original investors. The movie lost all  of it’s investors but then found a new one.
Neither of these are that big of a deal. But those are pretty basic thing for a recap  to screw up. It’s another example to the shoddy production of this comic (outside the art).
The story proper picks up immediately where the last issue left off. Charlie (the actor playing Spider-Man) quits, claiming the production is cursed. He points out everything has gone wrong, even before the crew were attacked by actual super villains.
MJ counters that things have been looking up since they found a new secure location. Charlie though points out this ‘secure location’ is an abandoned zoo too horrible for anyone to even want to attack them. Charlie accuses MJ of being delusional for believing in the movie.
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You know I never had anything to say about Charlie up until now, but in this moment he is the single most relatable character in the whole story.
What’s ambiguous is Williams’ own perception of the character. He’s clearly been framed in an unsympathetic light (and will be again in consequent pages) so the audience isn’t supposed to like him. And yet he is keeping it real, he is pointing out every danger and problem with the production and why it isn’t safe.
I don’t know if he’s intended to be an audience avatar, and author avatar or both. But he’s certainly my  avatar right now.
Charlie’s rant continues by claiming people are going to laugh at Sonny Diperna and MJ for participating in this disaster of a movie. ‘McKnight’ then gets up in Charlie’s personal space and grabs him by the shirt. He yells that speaking to MJ the way he did would have gotten him fired anyway. With Mallorie’s prompting, ‘McKnight’ tells Charlie that he’ll be returning the advance he was given for the scene he’s left unfinished.
Charlie though has other ideas.
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Charlie wasn’t exactly being rude. The worst thing he said was that MJ was being delusional. Putting aside how she genuinely has been, in context it’s a perfectly valid thing to say. MJ has been pushing and backing an extremely troubled production that has genuinely intimidated Charlie and jeopardised his wellbeing. Last issue alone confirmed several cast and crewmembers had quite the production after the Six’s attack.
Even if it wasn’t fair to call MJ delusional (which it absolutely is), in context Charlie’s outburst is totally sympathetic, it’s something the cast and crew should be able to excuse given the situation. Not to mention, he’s outright warning  MJ. He’s informing her she is endangering her career and public image by participating in the film. I’m not saying this is outright concern, but on balance his dialogue to MJ is not exactly rude. He’s justifiably upset and is pointing out the dangers to MJ.
Beck in this scene is problematic. I’m not going to say he assaulted  Charlie, but he was way out of line for grabbing him the way he did. That should b the umpteenth warning sign to MJ (who noticeably does nothing) that Beck is bad news and dangerous.
I also detest the framing of Beck in this page. He’s framed as someone defending MJ’s honour, or at the very least a loyal friend. It’s yet more of this messed up sympathetic/friendship portrayal of Beck and his relationship with Mary Jane.
Finally, notice how no one is considering how Charlie’s departure seriously jeopardises the crew. He is now someone constantly off set who knows exactly where the crew are. Do they consider changing location? No. Do they consider that the Six will target Charlie for information no. It’s stupid enough that they aren’t involving the authorities at all. But if you accept that then it’s really stupid for them to not consider Charlie a liability.
On the next page Charlie tries to blackmail ‘McKnight’. He threatens to call his guild rep and report unsafe working conditions; citing the Six’s attack. That is unless he’s allowed to keep his advance. ‘McKnight’ literally tosses cash at Charlie and tells him to leave.
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I have nothing really to say about this page. It’s just kind of screwed up that Williams has chosen to make the one character  who’s talking some sense unsympathetic.
On the next page MJ proposes that she will play (a fully masked) Spider-Man in the final scene. She suggests Beck use his skills to ‘heavily edit’ the footage to make her look convincing.
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Okay, so this is a double-edged sword.
On the plus side we’re finally dealing more with MJ actually acting  in a mini-series set up to be about that very premise. Having her pretend to be her lover is also a brilliant set up for character exploration. Have MJ, in an abstract way, see Peter in a new light by pretending to be him. But the potential for interesting commentary goes deeper, because she’s acting out Mysterio’s vision for Spider-Man. It’s an opportunity for Williams to explore MJ and Mysterio’s contrasting views of Spidey. That in turn could say a lot about MJ and Beck, as well as Peter himself.
But on the other hand…isn’t this pretty dumb?
Peter and Mary Jane have completely different body builds. According to official stats, Peter is 2 inches taller than her and weights nearly 50 pounds more than her. Then of course you have the fact that Spider-MAN has a MALE body shape and Mary Jane has a FEMALE body shape. And what about the dialogue? How is MJ supposed to convincingly pull off Charlie’s voice?
Oh, sure Beck’s skills are more than capable of faking the difference. But what is the point?
Why use Mary Jane when you could just use any of the actual men on set?
Master Matrix is in that very scene. His body build might not be identical to Spider-Man’s, but it looks similar enough. Or at the very least it looks far more similar than MJ’s body build does.
In fairness, I don’t know much about Master Matrix, so maybe he’s not capable of the physical movements necessary for the job; he is a robot after all. But there are definitely, other  male crewmembers on set. The Kangaroo for example is an actual super villain, he’s literally battled Spider-Man and he also has a far similar body build to Spidey than MJ does.
One might argue that it’s not all about the body type though, they need someone who can act the part, deliver the dialogue. Except if that’s the case, why get MJ? She’s a talented actress but she’ll be wearing a mask, her facial acting will be moot. This means it will just boil down to her ability to voice act, but she is neither  trained VA nor would she believably sound like Charlie/Spider-Man. Realistically ‘McKnight’ would have to use technical wizardry to distort MJ’s voice into sounding like Charlie’s. That’s more than likely within his abilities (especially with master Matrix and HERBIE’s help). But you know what would be much easier? Having someone else dub over the footage!
That’d be a lot cheaper, easier and more dramatically effective than altering the vocal performance of the actor in the suit. In fact, given how the mask is realistically going to muffle the voice of the wearer, ADR would likely be employed anyway. If memory serves I think they have done that in every real life Spider-Man film since 2002. Hell, Darth Vader  was brought to life with a suit and a voice performance.
The point is Beck wouldn’t need  someone in the suit who can deliver dialogue great, so why not get someone with a closer body build?
Shit, if he’s employed so much of his illusionary skills anyway, why not just fake Spider-Man himself? Jesus, Christ he could just make a Spider-Man robot if he wanted or dress up one of the X-Men robots from issue #1.
Or he  could play Spider-Man himself. He literally did that in his first ever appearance!
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No matter how you slice it, this is yet another interesting idea Williams fails to sufficiently justify.
Moving on, remember how the worst thing Charlie did was call MJ delusional? Remember how Beck took this as an immense insult? Yeah, well he immediately does the same thing on the next page.
Beck explains he’s very uncomfortable with MJ playing that role. MJ retorts that it’s just one scene and since audiences would be none the wiser it wouldn’t affect her character’s arc. She starts to suggest Beck use his illusions to affect the change but Beck interjects that that’d be cheating and would ruin the authenticity of his work. MJ counters that she’s the most ‘authentic connection to Spidey’ Beck will find.
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Beck accepts MJ’s offer. He reminisces that MJ was supposed to play his love interest, a version of someone he wanted to exalt. He then acknowledges MJ has become the saving grace of the movie, making her the second  woman who had the ‘misfortune’ of believing in him. He further elaborates that they’ve strayed so far from his original vision for the film, he sometimes questions if it’s even the same movie.  MJ reassures him that he’s just pivoted.
While this conversation is happening, Mallorie is dealing with another issue. Sonny Diperna has been running late because the paparazzi were tipped off about his inclusion. As a result he can’t get close to the set’s location without revealing it’s location. Mallorie turns to Screwball who launches several remote controlled drones.
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A few things to unpack from these pages.
The first is that MJ has it in mind for Beck to use his illusions to finish the scene; something Beck ultimately agrees to. If they were just going to use illusions anyway why do they need MJ specifically to finish the scene? Again they could just get any of the male actors, extras or staff members to fill in.
Shit, they could get Screwball  to do it. These pages depict her acrobatic prowess; and weren’t the first to do so. Additionally she’s actually faced off against Spider-Man herself. Between the two of them Screwball is far more qualified than MJ in recreating Spider-Man’s movements and physical prowess. Her on set job also isn’t something necessary to film a scene. If she were in charge of lighting or the cameraperson then that’d be one thing. But she could almost do her job between takes or hand over her responsibilities to someone else temporarily.
MJ’s justification that she is the most authentic connection to Spider-Man is a moot point. Yeah, she has more of a connection to Spider-Man than anyone on set…and? Charlie had 0 connection to the real Spider-Man, and yet he was cast in the role and ideally would be finishing the movie. What on Earth does MJ’s personal connection to Spider-Man have to do with anything?
It can’t be some nonsense about her being able to act well in the scene. Again, realistically she’d be dubbed over and/or her voice would be distorted affecting any vocal performance she’d give. Not to mention her job wouldn’t be to draw upon her personal knowledge of Peter. It’d be to do what Beck would want of her, to bring his  vision of Spider-Man to life. At the same time her job would be to synch up as best as she could with Charlie’s performance in all the other scenes. She isn’t creating her take on Spider-Man from the ground up, therefore her ‘authentic connection’ is meaningless.
Also isn’t MJ smart to be hinting to the incredibly clever trickster that she’s got a personal connection to Spider-Man. It’s not like he could research her, learn she’s has (and has had in the past) long-term relationships with Peter Parker.
You know, that guy who famously took Spider-Man’s pictures for the longest time and created Spider-Man’s tech and had Spider-Man as his bodyguard when he ran Parker Industries. If you accept the (BS) post-OMD explanation that everything happened the same way but Pete and MJ just weren’t married then that means Beck could learnt his stuff with Google. This is evidenced by Marvel Knights: Spider-Man #1, wherein literal school children were able to look up Peter and learn about his relationship with Mary Jane.
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Mary Jane realistically should already be wary of Beck handpicking her for the movie anyway. She should already suspect that that had something to do with her connection to Spidey. Not only did Williams ignore that, but now she’s just having MJ outright wink to Beck that she has a connection to Spider-Man. That’s not endangering herself, her family, her friends or Spidey’s identity now is it?
Let’s talk about Mysterio. So his dream was to make this biopic about himself. He’s got only a little time to make it before he is literally dragged back to Hell. He envisions it as his magnum opus. A chance to be forgiven by the masses and to make amends to his old flame Betsy. And he’s you know…super egotistical and selfish. His history reveals that to us. His original origin entails him wanting to steal Spider-Man’s limelight by framing him. A revised origin entails him feeling pushed aside in spite of his talent.
So is he really  going to compromise this much? Is he really going to so drastically revise the role of the one woman he arguably ever loved to this extent?
The answer is Hell no.
Remember when Beck assaulted someone in the first issue because they insulted his ego?
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Remember when he delivered a grand speech about the meaning of art in issue #2?
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Is he really  going to allow something so important to him be distorted this much? Is he really going to just meekly accept questioning if it’s even his vision anymore?
Again, Hell no, that’s not in character.
And MJ’s rationale is totally nonsensical from Beck’s POV. The whole point of MJ’s character was wrapped up in Beck’s affections for the real life woman she was playing. But now her role is totally unrecognizable from how he began. That’s not a pivot, it’s a wholesale change. Or at least, that’s how Beck would view it.
In the best-case scenario, we could interpret his attitude as evidence of insincerity. As in, he wasn’t actually all that hung up on ‘exalting’ Betsy. At which point MJ should be on her toes and concerned about how genuine he’s been about anything else. Then again she should’ve been at least wary long before now.
As for the other story thread in these pages, we’ll get to that in a little while.
On the next age, Diperna is confused as to who Screwball is. The paparazzi are following his car in several cars. That’s when Screwball’s drones show up and dazzle them with some flashing lights of their own.
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Sonny’s confusion over Screwball is itself confusing because he was literally in the same scene as her in the last issue.
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Additionally, it’s incredibly  dangerous to blind any drivers with flashing lights under any circumstances. Shit, when I was learning to drive it was drilled into me how dangerous it would be to be dazzled by another car and how to avoid accidentally dazzling them myself. Here Screwball is deliberately  dazzling three cars. Some of them have open tops and people practically hanging out of them unbuckled.
And on top of that they are clearly moving at speed, around a bend on some kind of upward slope. Accidentally dazzling them with regular car headlights would be a recipe for disaster. Here though, Screwball is using at least six drones to deliberately dazzle them. You can tell from the art and sound effects that one of the cars had to make an abrupt stop. We don’t know if the riders incurred any injuries from that alone but it would’ve been all too easy. Frankly it was really lucky no one was seriously hurt.
I guess you could justify this in a case of self-defence, but the paparazzi were not endangering Sonny’s life. Not unless you argue their cameras were themselves dazzling his driver. But it’s not clear that that was happening and even if it was, that’s not a justification for what Screwball did. Not to mention he could have ended any jeopardy the paparazzi posed by simply stopping the car, getting out and answering their questions. Sure he’d be late, but it’s a lot safer than the alternative. Besides he was already late and it’s publicity for the film.
I’m not suggesting this was out of character for Screwball. But I am saying MJ has just seen a criminal do something extremely  dangerous for no justifiable reason. Bu rights her judgement should no longer be reserved about Screwball as it was last issue. Not that it ever should have been. She should be telling Beck to get rid of her or at least try to keep her under control somehow.
Somehow I doubt that will happen.
By the way, the paparazzi are yelling at Diperna during the car chase…why? Neither he nor they could possibly hear one another in that situation.
I am going to leave it there for now as the next few pages are so bad I’ve decided to dedicate a whole post just to them before continuing onto the rest of the issue.
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eleventhquarter · 4 years
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Ask Me Anything! PROGRESS
Week 12 \ Project Development
The plan at the beginning was to mimic the unfinished, unpublished vibe that he had going on with a messy sketchbook/handwriting feel. I imagined finding a font that would match this and incorporate images that went with the theme of the question, somehow blending them into the pages of the sketchbook. Backwards writing would feature on one question, as the whole book written backwards would be overkill. 
I wanted to include a painting he hadn’t finished: “The Adoration of the Magi”, as I ask if there were any paintings he regrets not finishing and that explains the imagery accompanying and shows his personality of being complacent.
I thought the front/back covers could look like a leather journal (similar to his own), or to incorporate backward handwriting with a serif typeface with big bold or colourful letters. At this point I had thought my questions would be in one font and his answers in another.
*It was at this stage in the development that I had doubt that I’m not having fun with it and my stunted creativity is not helping me*
The front cover can just have handwriting on a journal, it can scatter drawings of his on the pages etc or my design can mimic shapes of his drawings.
The Zine will be in a A3 page: making an A6,16 page Zine.
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(Above) This was my first layout sketch of those ideas.
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This was the first iteration that I got feedback for. Even though I was confident in choosing Da Vinci, also enjoying the research process and question answering, I have been quite stuck in how to convey his essence in a creative way. 
I made it apparent that this was rough. I was unsure and I didn’t like the boring sketchbook look that the beige colour gives. I slapped on some pink text because Da Vinci liked pink and this was meant to be a non accurate representation of what I wanted it to look like. I don’t often struggle with things as much as I have with this, and I think the online learning has something to do with it - losing inspiration, not being in a stimulating environment etc. 
Karen mentioned I could actually hand write the text to make it feel more authentic and I agreed, even though I bought a font that to me looked like a non stiff version of cursive. A class mates said I could even go the opposite way with the aesthetic and be bright and bold and modern. I also liked this note.
So, on to some more sketching I went...
It was at this stage that I decided I wanted to change to an A3 page: making an A5, 8 page Zine. I felt like what I’m trying to portray gets to busy and I was just trying to fill the pages rather than deciding how many pages I needed to convey my message.
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These is my latest sketches on a new design, I’m imagining adding vector drawing versions of a couple of Da Vinci’s known works and making it look like a blend of old sketches a technology. 
I have hand drawn all the text elements and scanned them in, so I now need to do some drawings in illustrator and try to think of how to blend the new and old together. I will also have to decide on a typeface and colours to make this work. I still need to do some research on exactly what look I want to achieve.
I’m concerned I won’t be able to get this done in time, particularly with another big project being due on the same day. It’s taken me a while to understand what I want to convey and how to do that. I honestly still think I’m trying to figure that out. Now that I’m back at work it’s been harder as well. The only way to do this is one day at a time, and next task. That will be determining the theme and aesthetic of these 8 pages.
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theprologues · 5 years
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bad blood and ...ready for it? are related
This is going to be a long post so brew the tea, curl up in your favorite chair with a fluffy blanket and get ready to read because I’m going to write to process all of this.
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Okay so after @9w1ft made this post about the ...ready for it? pack in TSL covered in palms @reintrothrurep and started talking about the music videos released in the reputation era, specifically...ready for it? The TSL pack covered in palms seemed like nothing much during the reputation era but when you think of it after the star palm tree post it’s kind of a big deal because it’s a clue!
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The song ...ready for it? at first listen sounds like an introduction because asking someone if they are ready for it implies something is about to happen. For us in reputation era that is new music and the whole reputation album release because this was the second single. Plus the song is in the very beginning of the album. Now I think the song itself is alluding to TS7. I think it’s a dance between the reputation era and the next era. Imagine reputation was listened to in reverse and ...ready for it? was the last song on the album. It would be an introduction into the next chapter. 
She sings about an ‘island breeze’, ‘in the middle of the night in my dreams’, singing softly in the chorus but in the beginning she’s almost threatening ‘I keep him like a vendetta, holding him for ransom’. She’s singing about two different people. The love the public sees and her true love. OR depending on how you want to interpret it singing about two versions of herself. A very very common theme on the reputation album. Which never occurred to me until I watched the ...ready for it? music video.
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When the music video came out it felt like the beginning of a film and then there was no other correlation to it in the rep era. Something about it felt unfinished to me. I always thought rep was going to be released ala Lemonade style as a visual album but maybe I was close to that idea in a different way...
What if TS7 is the one in the glass cube? Her leaving up the stairs is beginning the next chapter. She’s in a glass cube and is finally released. Plus so many blue eyes flashing it’s very curious. She’s also looking down at her cage when she leaves at the end. Probably because we are still in rep era at this time.
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@reintrothrurep noticed the elements of Bad Blood music video are similar to RFI: “The leather suit from BB with the left arm added equipment kind of mirrors the armor and equipped weapon she has on her left arm when she transforms in RFI. Even the 6 masks that cover the faces of Selena's side in BB look similar to the 8 faces of the machines in RFI to symbolize her beards.
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What if it's a trilogy being played out?” - @reintrothrurep​
I suggested it is a trilogy like 1. Blank Space, 2. Bad Blood, 3. ...ready for it?  but @reintrothrurep said she considers Blank Space as the prequel while BB and RFI would be considered as part of a trilogy. So that would mean we haven’t seen the third video yet. ;)
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Thinking about the music videos in that context I re-watched BB and found it to be eye opening when looked at as a trilogy. First,
I think Bad Blood is making the robots for RFI music video.
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That is why there are so many celebrities in the music video because they are all in training for their image/reputation to the public. There are lots of moments when the characters are looking at mirrors at their reflections. Or viewed through glass in some way.
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One could argue that the Taylor in the beginning of the Bad Blood music video is being herself trusting others but then she is betrayed by her partner interesting to think about when you also consider she put it with “should’ve said no” on the reputation stadium tour set list. Have a feeling it was inspired by someone who inspired Red...
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Bad Blood music video shows she has to go through training to build her image her, reputation to the public. Interesting because that is what she did in 1989 era only to be broken down by the public so she locked away The real Taylor (or glass cube Taylor, or the album that never was Taylor, OR TS7 Taylor whatever you want to call her) reputation era Taylor released her during the reputation era....am I losing you?
Picture this: Bad Blood Taylor in the music video is Red era/1989 era Taylor, black hood Taylor is reputation era Taylor and glass cube Taylor is TS7 Taylor. It’s almost like the real Taylor is locked away in the fortress because she wasn’t ready to come out in public as herself. The real Taylor had to be protected, trained and ready for what the public would throw at her. and with the death of her reputation she felt truly alive.
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When the robot black hood Taylor comes to see the glass cube Taylor she keeps asking if she is RFI? The thing about the robots is and Taylor says in the BTS ‘they aren’t real’. We are seeing behind closed doors in this music video. The robots are what we see of Taylor, the black hood robot looks just like Taylor but it’s not the real Taylor.
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In RFI we see the public Taylor and the private Taylor by the end we see the real Taylor released by her own voice out into the actual public. If we go back to the thought process that Taylor is singing about two different versions of herself in this song then the island breeze lights down low would be the natural curly hair Taylor part which is arguably one of the themes of her next album TS7.
This is where the palm tree imagery comes into play. Which she has been hinting to all throughout the reputation era. And it also goes hand in hand with my theory that reputation is only half the story. The other half or ‘the album that got away’ has mostly love songs. Because a good portion of the songs were written in 1989 era and some were released on reputation and some were saved for TS7 (this is my theory she could’ve ‘scrapped’ the album she was making and made reputation instead).
Something to note her hairstyle at this part in Bad Blood and her hair style in ...ready for it?
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We all know Taylor likes to change her hair style when she is sending a specific message. If you are going off of the theory that the real Taylor is the one in the back of the LWYMMD video in the palm tree outfit then that would imply TS7 is about the real Taylor, her most authentic self. So if the real Taylor is in the glass cube with her curly hair and using her hairstyle as a clue then one would argue she’s her real self when she’s with Karlie or ‘knockout’.
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Here’s my points:
...ready for it? is alluding to the next album (TS7)
Bad Blood and ...ready for it? music videos are related to each other they are on the same timeline & have a third one coming that finishes the story line.
Taylor is using island imagery to convey her true love is tucked away on a remote paradise hidden from the public.
Taylor is no longer keeping her most authentic self in a glass cube away from the world she’s ready to come out.
reputation era Taylor released her. 
Taylor is her ‘real’ self with her true love sunshine Karlie Kloss.
Thank you to @reintrothrurep and @9w1ft for inspiring me to think outside the glass cube on this one ;)
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295 notes · View notes
meggannn · 5 years
Text
the itsv commentary is so full of great facts and bts info so i wanted to write down all my favorite parts, but i just ended up writing down anything that was interesting, which was honestly most of it. four thousand words later i ended up with their commentary on practically half the movie. i’ve put the interesting or funny bits that i jotted down behind a cut if anyone is interested.
this commentary audio had Phil Lord (co-writer, producer), Chris Miller (producer), Bob Persichetti (co-director), Peter Ramsay (co-director), Rodney Rothman (co-director, co-writer), but it was kind of difficult to tell who was talking most of the time, so i didn’t include names on who said what, unless I knew for certain who was talking.
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The first Miles sticker in the film is a “glitch” flashing on the Sony Pictures Animation logo. “Already putting his stamp on the movie.”
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RIPeter is meant to be an amalgamation of all the Spider-Man we know, “good and bad” (as the dance happens, someone corrects him:) “Good and GREAT.”
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(“I’ve got an excellent theme song, and a... so-so popsicle.”)
“That joke saved the movie.” “The dance move or the popsicle?” “The dance move. I resisted that dance joke and Rodney pushed hard for it (…) It told the audience what movie they were watching.”
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“It was Rodney who was really pushing for him to be in this relatable idea of [Miles] not knowing the lyrics to this song but singing along.” “We started animating before the song was finished. It was really easy to not know the words then.”
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“There are three very long shots that introduce Miles.” (The shot at home, the shot of him walking past Brooklyn Middle, the shot of him entering Visions.) “That was a deliberate choice, to open with a big crazy Spider-Man montage, and then with Miles, start a different pace, long shots, and just watch him and how he is, and don’t get too fancy with it. Although ironically these shots are really fancy.” The shot of him walking past Brooklyn Middle and the one of him walking into Visions are meant to directly contradict each other: his comfort zone vs him out of place in new surroundings. (Megan’s note: My take is that with these shots they might have been trying to represent his home, his past, and his future.)
“Everything [in this scene from color to sound] is meant to go from a very heightened experience with Peter to a very naturalistic experience with Miles.”
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For the scene in the car, Shameik and Brian sat in chairs to set up in a car, with microphones and a rearview mirror. “Brian might have even been a little annoyed at Shameik a couple of times, and I think you can feel it in here, in a really wonderful way.”
(Talking about the chromatic aberration) “Sometimes it looks like you’re watching a 3D movie without the glasses on.” “That was on purpose.” “Every frame is supposed to feel like a piece of printed art.”
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“On the cover of Great Expectations, there’s an image of Magwitch grabbing Pip’s shoulder in a cemetery.” “Foreshadowing!”
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A side character named “Smiley Kid” is in several shots of miscellaneous Visions students. “Because he’s not a real person, I think we can say he is our least favorite person.” “I think he comes around. He’s great, then he’s bad, then he’s great again.” “He’s like the extra in every live action who worms his way to the front of every shot.” “He just almost always looks in the camera.”
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Miles’s expression when the teacher calls him out at trying to fail was “completely ripped off of President Barack Obama.”
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Benson Avenue was meant to call back to where one of their fathers grew up in Bensonhurst, Brooklyn.
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(“Hypnotize” by Notorious BIG playing on Aaron’s stereo) “Biggie Smalls in an animated Spider-Man movie. In what universe?” “This is the ideal timeline that we’re living in.”
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(This comment is said as Miles presses his face on the glass:) “That changed people’s perceptions of the movie. When we had this in, it really lit people up.” (To be honest, I can’t tell if this comment was made in response to Biggie Smalls, or to Miles pressing his face on the glass.)
They all loved Mahershala Ali. “The shoulder touch would work if your voice sounded like Mahershala’s.” Everyone was in awe every time they recorded with him. “He makes you want to be a better person when you’re around him.” “He’s got a high bar.” “Then he goes away and it kinda wears off.”
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The subway Aaron brings Miles to was a place he and Jeff used to paint in when they were young, which adds another layer to him talking about/missing Jeff when he mentions it to Miles. The age difference probably means Aaron was younger than Jeff, and now he’s the older one with Miles here.
There’s a bigger history between Jeff and Aaron that’s only hinted at, and part of it is the reason why Miles has his mother’s last name, not his father’s. It’s implied Jeff was worried his bad history would follow Miles if he took his last name. Also because “then he would be named Miles Davis.”
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They were excited to depict a spider-man experiencing spider-sense for the first time.
“We did the most expensive thing. In all choices.”
“People ask, How does Miles with a cop and nurse parents afford Jordans? And the answer is, they were a gift from his uncle.”
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(On Kingpin’s animation possibilities.) “We always had this idea that he was the living expression of a black hole. The right for him is this floating head on a body that we could scale up and down depending on the shot with hands at the end of arms.” “While creating a black hole, he is a black hole.”
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Someone felt very passionate about including the dimensional map showing the other universes the collider was connecting with. “It felt so important to me.”
(Paraphrasing this one) “Once Phil and Lord gave the MO to push convention, the gauntlet had been thrown, we started getting crazy stuff back. And a lot of the time our art direction would just be like, ‘Yeah! COOL!' ‘Do more of that!’”
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(Peter rolls his eyes as the Prowler menacingly steps forward) “I like that [RIPeter] is exhausted at the idea of being killed.”
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“The Prowler chase sequence was the first sequence that went through the whole pipeline.” (This and the cemetery scene were the first.)
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(The burst card of Miles jumping over the subway tracks) Bob Persichetti: “I had such high hopes to do a lot of burst cards, I think that’s the only one I actually did.”
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(as Rio comforts Miles in Spanish) “We never translated on screen (…) The idea being, this is the fabric of Miles’s life.” “This was inspired obviously by Brian Michael Bendis” (co-creator of Miles Morales and his longtime writer) “and Miles’ bicultural background. But also Phil Lord grew up in a bilingual house.” “And I took Spanish in high school.”
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(Stan Lee cameo) “[Stan is] the only performer in the movie who we went to. Everyone else came into recording studios, but Stan Lee, we dispatched the microphone to him.” “Everybody wanted to animate Stan.” “If you hit pause any time a train goes by, because everyone wanted to animate Stan, he’s in almost every single train.” “He’s an extra in a lot.”
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(Miles reading comics before jumping off the building) “If you notice in that comic book, it’s True Life Tales of Spider-Man, and to keep his cover, his name is not Peter Parker. In the comic book, his name is Billy Barker.” “Great.” “Who could ever figure that out, right?”
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A bunch of drawings around the grave of Peter Parker’s tombstone were all done by different kids of people on the show.
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They mention the cemetery scenes was one of the first ones finalized. When they were still trying to figure out how to bring Miles to life, “you can see that his performance evolved from this [cemetery] scene.” “It’s super expressive.”
There was lots of debate on how much paunch should be on Peter B’s stomach. There are something like 3-5 different body models used throughout the movie.
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They all loved the scenes of Peter B in his apartment: the cut to him crying in the shower, to pinned to the bed with his butt out, to his pose on the futon flipping through channels. Someone really liked “[his] little quivering [spidey] eyes on the seahorse shot.”
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The comic book page-flipping device was a “late breaking” realization of how to transition between flashbacks and present day.
Chris Miller did the voice of the cop dispatcher on the radio saying the “Child dressed like Spider-Man dragging a homeless corpse behind a train” line. “The role I was born to play.”
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In the walk-and-talk scene in the alley, they felt inspired to take a lot of crazy shots. “We were passionate that a Spider-Man movie needed to be shot from their point of view, where every surface can be the ground.”
“Because of questions on the internet, we took of one of Miles’s shoes. Just in case anybody wanted to know why he was sticking.” “Another thing that I was passionate about but nobody cared about but me.”
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“One of the big tricks of this sequence and of this relationship was to let you believe that Peter was a good guy even though he was being a real… turkey… to Miles.” (Peter saying “No, does it look like it’s working? No! No, it’s not…”) “This was one of the few moments that we added kind of late just to know that he was a sweet pea underneath it all.” “Finding the right level for his not caring about Miles, and then learning to care about Miles, finding the right level from the beginning all the way through to the end, was something that took a lot of nuance.”
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The interrogation/alley and burger scenes probably went through the most amount of reworks and rewriting than any others, because there was so much exposition and “you got tired” watching two heavy information scenes in a row. And given how often they said “this scene went through so many iterations” in this commentary, these two scenes must have been a LOT of rewrites. (Some of the alternate burger scenes can be seen in the film’s trailers and alternate universe cut.)
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“I still kind of miss the unfinished version of this shot, where his feet… He had no toes for a really long time for some reason.” “You had to say like fifty times, ‘We’re gonna add toes right?’” “‘We’re gonna get his toes on there, right?’”
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“One of the things about Kingpin is that he just magically appears outside of the car. Because there’s no way he could get actually get through the doorway.” “Maybe in the future where you guys are watching this ten years from now, someone will have figured out how to animate that. But in 2018 it’s still impossible.”
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(Miles finding Peter in the vents) “These moments were really when you started to feel the relationship between the two of them develop.” “I love that Miles has to fight to occupy the same space and become an equal to Peter.”
(Peter mockingly blah-blahing as Doc Ock explains the danger of the collider, then saying afterward “Oh nevermind, that is bad.”) “For the sake of a laugh, we undercut the stakes, and then immediately had to buy the stakes back.”
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“We went through probably 70 different version of what Miles would look like while invisible … and I like how how he comes in and out of invisibility was stylized to some degree.”
They say the Doc Ock/Peter scene was “really really bad at one point” and now it’s “one of the most wonderful surprises.”
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Ock’s computer is based off of Phil Lord’s actual desktop. Some files are cut off the edges of the screen because they just dragged things off of the internet.
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(Peter glitching in the chair) “I’m remembering all of the conversations that determined that it was funniest if you left Peter’s head unglitched.”
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It was Justin Thompson’s idea to use soft robotics for this version of Dock Ock’s tentacles.
Everyone, from animation to the sound team, saw Doc Ock’s tentacles about 3 months before completion, went (exasperated) “Oh THAT’S what they look like? We’ll have to redo X Y Z whole thing…”
You can tell they loved the monitor joke. “Very silly things happening around very cool things.”
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The Bagel! text was added last minute. “That was a joke pitch by Justin that was taken seriously.”
“Everyone felt empowered to pitch crazy ideas, and that’s why it felt so rich and deep.”
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“It’s no understatement to say that this look in the forest is one of the hardest things in a movie like this. To make something look realistic is something we know how to do pretty well. But to make it look graphic and illustrative is almost impossible.” “Especially when you’re close and far to trees within the same shot at times.” “We had so many conversations with Danny, our V Effects supervisor, like, ‘But, you guys, we’re going to be in a forest, you really don’t want the leaves to rustle in the wind?' ‘No, we’ll be okay!’” (Later, when Peter and Miles swing off together, the leaves rustle:) “See, the leaves can move, guys!” “We just CHOSE for them not to.” “It was an absolute creative choice.”
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“This is another moment in the story when we really open this beat up to let Peter and Miles have a victory together and cement their bond, that you really were rooting for their relationship. We breezed through this quickly and you didn’t have the same connection with the two of them.” “One of the things in the screenplay that we discovered really late is that you needed to have a lot of smaller, positive accomplishments throughout the center of the movie to have it work right.” “(…) This middle section of the movie is about Peter and Miles learning to fall for each other, basically.”
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(During Gwen’s intro) “We give just enough to hopefully tease you guys into being really into each one of these characters’ origin story.”
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“One week of days and nights just passed in that one shot.” “She hit a time anomaly on her way to this dimension.”
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“She vibes with Miles after he had been bitten by the spider, and she purposefully bumped into him there, in case you didn’t catch that.”
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“We were trying to make Ock such an intelligent and socially awkward person that then turns into this really formidable equal to Kingpin.”
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(When Peter thwips May’s doorbell and then exhales with his hands on his hips.) “One of my favorite poses in the movie.” “That pose gets a laugh all by itself.”
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“‘You look tired’ is a thing my mom says to me every time I see her.” “It’s accurate.”
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“I fought hard to have (May) kick that door open.” “I tried to cut that and then you uncut it, correctly.” “Let’s be honest, she’s not treating her house very well.”
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(In the Spidey Lair) “Lots of Easter eggs here.” “We should’ve put an actual Easter egg in this shot.”
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They debated for a long time putting the B-team spiders in the picture at all, knowing it would be more work, wanting to make their characters worth being in the picture without taking away from Miles. “Nothing worked in the movie until it had something to do with Miles and his story.”
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(On the spider team testing Miles:) This angle was “late-breaking, on the backside”: “This made it feel like they all cared about Miles, even though they maybe didn’t believe in him.” “Just Peter going ‘Cool it.’ For the longest time we didn’t have something like that.”
(Pretty sure this is Peter Ramsay) “When you’re making a movie it’s like you’re building an emotion machine. You’ve gotta have all the parts calibrated the right way, make sure it’s properly oiled, cause if it isn’t, the gears are gonna stick, and you’re not gonna feel right.”
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The Prowler Sound™ is not a jaguar or cat, but an elephant. “We only did the dark scenes first cause they were easier to light.” (Some of those scenes they mention are Miles running from the Prowler, the cemetery scene, Miles writing the note in Aaron’s apartment.)
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They tried about a million songs for Peni while she makes a new goober. (The song used is not in the soundtrack, but it’s “Want It Here” by Xenia Pax.)
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(On Peni’s Heelies) “This shot’s not long enough to get her from the kitchen to the couch.” “Is that why?!” “That’s one hundred percent why. Just put those little wheelies on here!”
In the first draft, there was an idea there RIPeter was a grad student under tutelage of male Doc Ock so that’s how Liv and Ock knew each other.
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“The table pushing into Miles. That was something my older brother, when we would fight when we were kids, he would do that to me.”
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(When Aaron closes his eyes, refusing to kill Miles:) “That little look. ‘Cause he knows what’s coming.”
(They’re all quiet as Miles carries Aaron to safety, caught up in the scene.) “We’re all kind of gripped.” “We’re supposed to be giving interesting anecdotes here, guys, come on.” “It was so cold that day…”
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Prowler’s death was the first session they did with Mahershala. “He’s a method actor, and his death scene, it was like he was really dying.”
“We gave animators the freedom. You can make Miles unattractive. He can ugly cry, because this is raw and it feels so emotional.”
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(When Miles throws his sketchbook out the window, only for it to immediately come flying back in:) “It’s a one-shot transition from deep emotion and regret and pain. We said, ‘He’s gonna throw the one thing out that really represents his uncle, yet it’s gonna come flying back in.’ It was hard to make that shot work.” “It’s a great story statement that you can’t lose the things that make up your past.”
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When everyone is talking about someone they’ve lost, an alternate line has Ham saying “I lost my uncle. He was electrocuted, and it smelled so good.” It got a lot of laughs, but the team says that from then on, the audience “resisted” Ham because he killed the mood, and it was hard for people to see him as anything other than a goofy cartoon, so they changed the line to “Miles, the hardest part about this job is you can’t always save everyone.” (Megan’s note: I think they probably didn’t bother to re-animate the others’ facial reactions after changing Ham’s line, because judging by the reactions from Peter and Miles in this shot it feels like Ham just said something annoying/out of place lol.)
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When Peter says “It wasn’t their decision” (for Miles to stay behind), Miles has a very quick reaction shot where he turns away, bites his lip, and shakes his head. Someone mentions it’s one of their favorite shots of Miles.
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(On the scene with Miles and his dad at the door) “When Brian Tyree Henry saw this scene [with a rough performance, just animation], he got the movie. It made such an impression on him. He was very happy to come in and pick any lines up for us and just keep working.” “We were working on the shots on layup for this. The idea of having them be on thirds to start, then coming closer, and finally ending with the final split-screen shot at the end.” “And Jefferson crosses the scene, which I think is really interesting. They start off on opposite sides of the screen. He makes the first move.” “It’s amazing to me to see Miles transformed by his father.” “It feels earned.”
“In an earlier version of that scene, Aunt May gave him a version of that speech, which was nice, but it needed to be Dad.”
(Later on, someone mentions:) “Tom was the first one to say ‘It shouldn’t be Aunt May at the door, it should be Dad.’ And we all sort of slapped our foreheads going ‘That’s absolutely right.’”
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“After our premiere, my 9yo son [Luca? Luka?] asked me this. ‘So Papa, you know Miles spray-paints one of those suits and it becomes his suit. Super cool, Papa, but it shouldn’t fit him. It’s way bigger.’” (Laughter) “Did he have to wait a few hours for it to dry?” "We cut out the sequence where Aunt May sewed it tighter and altered it.” “And they had the hair-dryer express drying it. ‘Your friends are in danger.’ ‘Well just let me let it dry first!” “I tell you, spray paint, five minutes and you’re dry.” “She pre-altered it. She knew he was coming. She said, ‘It took you long enough.’ It all happened in advance.”
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“The scene of Miles falling and everything slowing down and I always appreciated that Phil called out he was ‘falling and rising’ and the same time.” “It made the movie. A rare thing that goes from the stage directions all the way through production and onto the screen.”
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“This sequence used to end with him getting hit by a truck. But really felt like it was time for Miles to get a big victory.” (Megan’s note: This scene is shown in draft stage in the alternate universe cut. Miles makes his leap, free-runs over some trucks and buildings, and his scene is interrupted when he gets hit by a truck and crashes to the ground. There’s a moment where he collects himself, the pushes himself to his feet and runs off into the city to join the others at the collider. I interpret this idea to be their showing how Miles fully embraces the “Get back up” lesson, since Miles’s pose in the sketches imitates the same one in the basement when the spiders are hazing him and he’s on the ground.) “And now people applaud.” “There’s a general attitude with this movie that was like, ‘How can we do things differently?’ That was a case of when we were like, ‘What if we didn’t have the audience feel really good in this moment?” (Laughter) “What if we had them feel really bad? Right at the moment they want to feel good, what if we made them feel terrible?” (Joking) “Let’s poke THEM in the eye.” “I think in early drafts, we just were like, Miles is losing and falling short the whole movie until the very end. And when we put that up, we realized that you needed to see him slowly winning and winning and winning until he won even bigger at the end.”
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A set-up that never fully made it in the movie is that Fisk runs charities for Spider-Man and that’s why the dinner was set up like it was.
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The bread scene was on the chopping block for a long time. “By adding this interaction, and making it about Peter and MJ and something real, all of a sudden this scene was worth it.” “It’s necessary to know what Peter’s giving up by sacrificing himself.” “It lasts just long enough because we learned that if you stay way from Miles too long--” (They interrupt here to point out two cameo people at dinner, “Danny and Josh,” who I couldn’t get a cap of) “--We lose our connection to the movie in a way. But at this point we care enough about Peter to want him to get back to MJ too.”
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“The servers that were holding the movie were moving slow by the end of this shoot. And we had the best computers.” “At a certain point I think we overloaded Imageworks’ server. There was a moment they were afraid the movie was going to break their machine.” “Which was our whole idea. Our whole approach was, how do we break these pipes that make the movie?”
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(During the final collider fight sequence, but they don’t specify what idea this was about specifically:) Chris Miller: “One of the only times I can ever remember saying ‘Okay you’ve gone too far.’ There was one brand where I was like, ‘I don’t get this.’ A few of the drawings that were somehow even more insane than this.” “What you’re saying, Chris, is that there’s a version of this scene that’s even crazier than this?” “Literally the only time I can remember going, ‘Okay guys, you’ve done it. You’ve broken it.’”
“I’m sure there’s are filmmakers watching this, so I think this is a learnable lesson from this sequence. Which is if you want to put something super crazy in your movie, wait until the very end when a lot of movie has been spent on your movie and your release date is 3 to 4 months away and they literally cannot stop you or else they have no movie.”
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One of them points out Miles webs a turntable to propel himself upward. (Megan’s note: Miles also does this just as his own theme starts playing, which starts off with a record-scratch. I thought that was cool.)
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(The moment when Gwen calls Miles “Spider-Man”:) “That choice went through a lot of iterations like “What’s the end of their relationship?” That she calls him Spider-Man instead of giving him a kiss on the cheek? It makes me well up just thinking about it.”
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Kingpin breaks the glass of a building and the pieces fly toward Miles. Bob Persichetti calls these “Dorito chips.”
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After the train enters a collider steam, there are versions of the interior of the train that flash from all five dimensions. There’s a futuristic Peni version, an old-timey Noir version, there’s a Gwen version… “As it passes through the beam, you get to see five versions of the train existing at once.”
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(Vanessa and Richard seeing Kingpin) “This idea of repeating mistakes (for Kingpin). No matter what, he was gong to keep repeating these mistakes.” “He’s still who he is.”
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“It was my dream to have Kingpin headbutt Miles and it finally came true.”
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Each one of these character is in a black costume, and black surrounds them, and yet you can still see what’s happening.
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“I remember people wanting to cut the shoulder-touch at the end.” “Who wanted to cut this?!” (Overlapping chatter) “No names in the screen.” “I remember feeling, oh my god. You’re LUCKY you got the shoulder touch in.” “The fact that you could pay off a set up that wasn’t even a set up…”
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(On Miles seeing inside the universe as the collider explodes) “And then this. How long can it be? Let’s make it way too long!”
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“The Anvil (that clanks at the end) was in Ham’s pocket?” “In the hammer space.”
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(Miles hugs Jefferson) “This was the moment everybody went ‘Oh, YES.’ No matter what, we have to get to the hug, and the disguised voice, and the ‘I love you.’”
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Someone describes the ending soundtrack as “Miles’ playlist meets Aaron’s playlist meets a superhero movie.”
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They indirectly confirm Peter B and MJ do get back together. “Peter B gets his happy ending.” Another bit someone mentions was a late addition.
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“I like that the movie starts and ends with Miles in his bedroom by himself.”
“We could do a whole other commentary saying completely different things.” “Probably four.” “We should do an alternate universe commentary.”
“You’re your own champion, I think that’s the idea. This is a story of empowerment. A champion is not coming from outside of you to come and save you. It’s your job.”
(As the credits roll) “Every name you see right now, we’ve seen them cry.” “We’ve made them cry.” “Every name you see right now has yelled at us.”
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(On the post-credits scene) “We thought of this (post-credits scene) two months ago.” (They recorded this commentary in Dec 2018.) “We wanted to get Miguel in there and show the opportunities of where the multiverse could go.”
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“I looked this up. This IS the most expensive dumb joke of all time.”
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“We didn’t finish cleaning the cell on that close-up of Spider-Man.”
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arcticmonkeysaf · 6 years
Text
Translation of Alex Turner’s interview in ICON magazine 
Alex Turner, leader of Arctic Monkeys, the biggest rock band of the 21st century, and perhaps its last hope
"What the hell is this?"
We've just arrived at the location of our interview with Alex Turner, leader of Arctic Monkeys, who is absolutely awestruck. It's the first floor of the Bethnal Green Town Hall Hotel in London, an ancient Edwardian building with touches of art deco, converted, of course, into a hotel. In a room of the first floor, a photoshoot has just taken place.
"Well, I don't know, I think the people are getting married," says the press agent, attempting to explain some of the excitement it's provoked in Alex being in the space, without getting too carried away: we still have a job to do. Alex begins to run through the hall, the site of council meetings of the Bethnal Green since 1910, when the building was constructed. Nearly all civic government buildings in Spain are smaller, and certainly not as lovely as this place.
The writer of Fake Tales of San Francisco has already seated himself in the chair we suspect belongs to the mayor.
"What do you want? A fine or a wedding?" he jokes.
The press agent leaves, but the leader of the band formed in the era when teenagers no longer wanted to form rock bands can't keep still. He runs between the benches until he's standing in the spot meant for the speaker.
"A hundred pounds! Look here's £100!" He procures two rosy £50 notes. I suggest to him that we should keep them. He laughs. I decide not to insist. I say instead we should start the interview, after all we are here to talk about Tranquility Base Hotel & Casino, the sixth album by the band, not to get married or chat. He stops laughing. It's a shame that Alex Turner becomes such a timid person, careful and cautious, when the tape recorder starts. Before he assumes the role of frontman of the group that launched AM four years ago and made it the best selling vinyl record of the 21st century, he permits himself one last question.
"Would you get married here?" We look around - myself still thinking about those £100 - while we get cozy in two benches in the last row. I answer no, that's it's all very interesting, but not at all romantic.
"I agree. Motion denied," he decides.
Rising to fame in the middle of the last decade, Arctic Monkeys have become a phenomenon thanks to a handful of songs a friend converted into mp3 - they say that they, despite being part of the digital age, had problems even turning on a computer - which soon began to spread on the Internet. It was the raucous, intelligent, and British response to The Strokes. Seeing them on the stage in those early days, before the premiere of their debut album, Whatever People Say I Am That's What I'm Not, which would see the light of day in 2006 and would become the fastest selling debut album ever in Britain within in its first week of release, was a tremendously peculiar experience. Four kids at 3 a.m. making a spectacular noise in the Sala Razzmatazz in Barcelona, but who could barely reach the bar counter to order a drink.
More than a decade has passed and they've recorded four albums more. A brilliant sequel (Favourite Worst Nightmare), another risky, rapturous and rocking (Humbug, recorded en the California desert with Josh Homme), a delicate and underrated return to pop (Suck It and See) and a million-dollar beast, a sex-soundtrack record called AM. And then, they stopped.
"When we stopped touring in 2014, nearly everyone in the band was about to get married, or having kids, or another kid. The end of those concerts was much like the end of another chapter. We were all 28 or 29 and it felt like everything was about to change. During this neverending tour I thought that record would be with me forever. It was the longest tour we had ever done. Now I think we extended it because we knew that when it ended it would be the end of something bigger than just a series of concerts. I expected everything to change, well, I felt that even though the numbers said the opposite, in the end we had less than we started with," remembers Turner, about the final days we would see the band together in public.
Now all living in the U.S., each of the band members went on his own path. Alex returned to The Last Shadow Puppets, a band loved by Arctic Monkeys devotees. There Turner splits responsibilities with his friend Miles Kane, a guy with impeccable taste but with terrible ideas. In 2016 the pair played the mainstage at Primavera Sound, where they were the headliners. That performance was grotesque. The image of Turner, who looked like a mix between an actor in Rebeldes and a finalist in an Elvis impersonators competition, had only a semblance of Arctic Monkeys of AM. In that context he made a bit of a joke of himself. Compared to the boy who, as an adolescent, was rejected by a second-hand clothing shop in Sheffield because he was too shy, it had gotten out of hand.
"That was..." His words are halting, he speaks very slowly, he leaves sentences unfinished and even stops a joke short if he finds the punchline isn't as funny as he'd thought. "I think what I wanted to say with that image and that attitude have been said. It's over."
Now Turner sports long hair and a beard which has been the object of controversy among his fans, who even launched a Change.org campaign for him to shave it.
"There's a lot of scrutiny around our next step, I know. We've always tried to be discreet with what we do, where and with whom. It's normal, but I don't think we do it on purpose. In this age, it's hard to keep secrets. With this record we tried and even just getting to the studio, the sound engineer goes and posts a picture of us. Everyone is so crazy these days, they act like they're Columbo. 'I saw this, I spotted that guy...'" explains Turner when asked how it's possible that a band as big as his, who will be the headliners at Primavera Sound and at MadCool, has managed to make sure that, even with only a month left until the record's launch, no one knows absolutely anything about it.
"I don't know if not getting involved in social media is something we do on purpose to protect the band, but it helps," says Turner, introducing the topic of being offline. "Maybe it's not in our DNA to expose ourselves. I've put so much into the music that I don't know what more I can do with that. I can't open a Twitter account because I think everything's there, in the songs. I'd make a fool of myself if I started tweeting. See, social media doesn't bother me, truthfully, but when you become the version of yourself you've created in the virtual world there's something there that allows people to do their worst against you. And you can also do your worst against them. The consequences of that I can't even imagine, but I don't want them."
We've had to listen to Tranquility Base in a version that downloads and is scheduled for automatic deletion the next week. The band have asked us not to ask anything personal, days after an encounter Alex had with a journalist from The Times. There is no single before the release, but there is a new logo for the band's image. The only photograph of Turner is the one taken by a guard in an airport days before this meeting and which has reactivated the fierce debate with respect to the Sheffielder's beard. It's a record release like the ones before, but Turner hardly seems like a global superstar. I tell him that one time I interviewed Beyoncé and they sat me at one end of a massive table and told me that I shouldn't even think about touching her, and that, on another occasion interviewing Chris Cornell, I had to go into a hotel room that was completely dark and had to confirm that the voice answering my questions was actually the grunge singer's.
"Would you like some water?" Turner interrupts, and, before I can respond, fills my glass.
During the hours after our meeting, the first new photo of the band is made public (they look as though they're dressed for a wedding in December of 1972 in Iceland) and they publish the details and tracklisting of their latest record, which was recorded in Paris, London, and Los Angeles, where the band members now reside. But what most strikes me is the first line. "I just wanted to be one of The Strokes, now look at the mess you've made me make," sings Turner on “Star Treatment”, a gem of a song that marks the tone of an album destined to confound all those who expected something bombastic, expansive, and hormonal. The LP has songs with titles as fabulous as The Ultracheese, Batphone, or The World's First Ever Monster Truck Front Flip. Imagine Richard Hawley going on tour with comedian Andy Kaufman and performing only in Sheraton hotels located in state capitals, or Scott Walker in the pub, singing after a Sheffield United match. It's deliciously decadent and promises to polarize the opinions of millions of their fans. Is [Turner] nervous? And, more importantly, is he confident?
"Let's see, I think I remember feeling a bit like that with this last record. I wasn't sure if it was the right album. Are we going down the wrong path? It always happens. When I showed the first songs to my manager, to the people from the record label and my colleagues, a lot of the reactions were 'It's very unique.' I thought it was unique, but not that much. I doubted whether it was the right record for the Monkeys. So, Jamie came to my house and stayed with me for two weeks while we recorded. His enthusiasm for the songs confirmed to me that it was the right choice. If this is what comes out of me, that's what it is. I think we can do what we want to do, it's our band. So there's no reason to worry about whether it's a hit or not," he says about a record that, from time to time, evokes loneliness.
"Yes, a little bit," concedes Turner. "There's always been something in me that has made me isolated in life. But until now, I don't know why, I've avoided touching upon that on a creative level. The words passed through a very long process of refinement. It's been complicated getting here. For example, that first line about The Strokes. I fought hard against it, I wanted it but I didn't want it. I thought, "Hell, I'll leave it, because I know I'll change it because it's impossible that I'll end up saying this nonsense." And it got to a point that I thought, "If I feel like this, why not say it? I should be honest."
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khdiscussions · 6 years
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We (and by we I mean me) at khdiscussions are in denial that this is Xion.
That being said we’re talking about this anyways because really, there are only a few characters this could be and none of them boded well.
First off: This is not a nort we’ve seen previously. With the exception of YMX and Aqua, the profile is too slight to match any of our silver haired norts. And all the other norts as of the previous and most recent Kingdom Hearts III trailer have been confirmed to keep their original traits aside from the golden eyes. This isn’t Larxene. This isn’t Marluxia. This isn’t Luxord. It’s not Saix. It’s obviously not Vanitas. And chances are, it’s not Demyx.
So let’s knock out the two norts this has the vaguest chance of being here first before presenting out arguments for who it could be.
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Thank you to whoever released those  unfinished Toy Story 3 trailers. Obviously this isn’t the best pick of YMX out there since the model is unfinished, but it’s one of him from a nearly identical angle as our mystery nort. The first thing of note is his hair is slightly too long, and even from the Big Hero 6 trailer:
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The way Xehanort’s hair looks is still too long to match the profile of the character in question.
Okay so we ruled out Xehanort. As for Aqua, well...a) She has her own outfit, b) Why would she be in an Org cloak now, c)
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...I’m just kinda going out on a limb here and while I’m going to talk more about this in a different meta, something about this just doesn’t feel like she’d be the cloaked figure, mostly due to the long hair.
So now we’ve ruled out the norts. So what potentials are we going to address?
...Okay actually I’m throwing this out now this isn’t a Riku form. It’s not going to be Repliku because we know Repliku is not tied to the org and it’s not going to be Data Riku and we can see that using Repliku’s model from the e3 trailer.
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Repliku and Data Riku both use an earlier Riku model for a base, the CoM/KH1 Riku. As such, his hair, similarly to Aqua’s, would likely be too long. Which brings us, finally, to the girls of the hour who (as of today) have not yet been seen in Kingdom Hearts III.
Namine and Xion.
Like with Aqua, Namine can be ruled out because of her hair style
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Her hair is incredibly long and while there are certain elements of it that line up with KH1′s Kairi, unless she cut her hair, the chances of this cloaked figure being her are pretty slim. Which means:
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Xion certainly looks like the most likely candidate of the bunch. As many people before me have pointed out the hair profile matches tremendously. I picked the side profile I did here for a reason (and no not just because I have ten thousand versions of it) it has her looking the exact same way as the trailer image. And what little fringes of the hair you can see? They match.
Furthermore, Xion is one of the few characters who would work with both the likely possibility of a nort from Sora, and the fact that her with white hair would make complete sense since she would be the most likely to experience a change in appearance given Xion’s ability to pick up the appearance of those who she’s reflecting, in this case the heart she’d be reflecting and well...
Let’s just say I have a very good reason to be in denial.
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marvelandponder · 7 years
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I’M SCREAMING
We’re 3 months away from this glitter-bomb and they gave us some stuff to scream about. I think I’ll do just that. I took my sweet time putting this together, I know, but there’s a fair bit to unpack and a lot to be excited about so, let’s go through it all!
Animation
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Okay, so first things first: people are calling this a 2D movie and that’s not really that accurate.
It certainly has some 2D elements, like the backgrounds, but the style of animation only makes the characters look 2D, when in fact they’re 3D models.
You can tell in how they move. If I were to give you a still screen shot, you might guess that it was from a 2D animation, but in motion, you can tell what it actually is: cel-shading.
I had a hunch that’s what it was so I asked a storyboarder who worked on the MLP movie (and the show) if I was right and she said: 
The program they’re using is ToonBoom, which does rigs with 2D toon shaders, among other things!
You know, I don’t often call things, but I fucking called it. Let me have this. Just to give you a quick definition from Wikipedia:
“Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades.”
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3-dimensional figure with cel shading, has the effect of making it  look 2D. Typically seen with thick outlines on the outside and little to no outlines on the inside:
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(Team Fortress 2 itself isn’t normally cel shaded, but that’s a great example a fan made of what cel shading usually looked like when I was growing up)
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Cel shading without outlines, as seen in Wind Waker. 
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Like I said, just seeing this still image, it looks 2D, but watching it move, you can tell there’s a 3rd dimension to the character with the features and lineart mapped out onto the models to make it look 2D
Which by the way, is really unique for a major release! I don’t know about anyone else, but I was excited that MLP: The Movie seemed to be 2-D since there hasn’t been a domestic 2-D animated movie since Winnie the Pooh in 2011. 6 damn years! While I maybe would’ve ideally liked a completely 2-D animated movie, the backgrounds and the cel shading works in really neat ways, and it will definitely make the movie stand out 
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The purely 3-D objects seem unfinished at the moment (but that’s not out of the ordinary, CGI seems to be one of the last processes). It needs texture or shading or something, and I can tell because most of the ship looks too soft (too much like a model) to be metal. I really think this will be fixed for the final product, but that’s probably the most jarring part of the style at the moment
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Not all of the 3-D looks unfinished, but the best looking parts are still the painterly, 2-D stuff (look at those towers; they’re really stylized, but you can tell they’re 3D in a more 2D environment)
THAT DIGITALLY PAINTED VERSION OF CANTERLOT THOUGH:
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The light effects are definitely 3-D in the fireworks and rainboom
Oh, and speaking lighting, so much of it looks so pretty! There are one or two times when the colours are slightly off, but the majority of the time it looks freaking gorgeous
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You can kinda see by looking at Rarity that the shading is juuust slightly off here (kinda like they were for the teaser trailer), but then you look in the background and see this BEAUTIFUL background and Twilight all upset and worried about this invasion, and it feels like such a nitpick to worry about what will probably still be cleaned up before it hits theaters
We also get some really great expressions, so they’re not really limited by the 3D models underneath (if I’m right about that)
Also, just as one last little note here, the style is detailed enough to see little things about the characters we didn’t know up until now, like the fact that the spines on the side of Spike’s head are translucent, or that the colours of RD’s mane aren’t 100% perfectly separated
Overall with the animation, I’m so impressed not only by how gorgeous it is,but by how willing they were to take a risk and incorporate a 3D element in the form of  (I think) cel-shading. This only really matches the creative spirit of the MLP team, though. Whether or not you agree on how well they always execute everything, they always try to step up their game with every new season and push themselves to be and do better.
And while I will say that if some of the more 3D parts (yeah, I’m talking about the zeppelin/airships mostly) aren’t fixed for the final release, I would have a bone to pick with them, but I have faith that we’ll be seeing a much smoother integration of that 3D on the big screen.
Story and Character Details
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I really appreciate that they didn’t outright spoil anything too big. It’s definitely a well-cut trailer! We basically only know about the same information we did before, with just a hint or two as to things like who the true villain is.
Just based on the focus given to these characters in the trailer (and what I know of the Storm King’s characterization in the first Movie Prequel comic that was just released), seems like he’s not as big of a threat as the commander of his fleet, Tempest. 
It’s a kind of villain we haven’t seen on the show or even in EQG, and not only that, but 
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She’s got a fantastic voice actress behind her, so she can pull off the deliciously evil vibe well without, say, reminding us too much of Chrysalis or other powerful animated villains from Disney classics
Plus her design with the broken horn and her magic sparking up out of it is instantly intriguing to me: for such a powerful presence, it’s awesome to see her weakness (and most likely shady past) is always on display---especially for a commander character, that’s just really cool
Grubber seems to be pretty standard so far, nothing he’s done has really impressed me quite yet, but I’m hoping his best stuff is saved for the movie itself
The sky pirates (or skyrates) look like a lot of fun, and in context I can see how well the bipedal birb pirate blends with the universe (the bipedal designs were the ones I had the most trouble with)
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On top of that, we have sea ponies at last! And they’re far more adorable than I ever could’ve hoped
The original sea pony designs from G1 looked a lot more like sea horses, with curling tails and fins on either side, but I think the meraid-ish look is both more marketable for Hasbro and more appealing to look at (the original sea ponies always seemed like a joke in the fandom to me, I admittedly never understood why people would actually want it in G4)
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And a-ha! Good queens do exist! Poor Celestia and Luna. Always a princess, never a queen.
Oh, and Seaquestria? It’s freakin’ beautiful. I LOVE the rich blues and purples here. If you haven’t had a chance to check out the 360 image of the underwater palace complete with an excellent piece of background music, treat yourself.
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The Mane 6′s sea pony designs are pretty dang adorable. I don’t have anything interesting to say, I just like the cute water horses, okay?
Minor Details and Incidentals
I’ll start out by saying Twilight’s narration in the trailer is pretty standard, but still heartwarming (mostly because I already know and love these characters though). It sort of reminds me of the bits of narration from the How to Train Your Dragon movies, although those had a bit more character to them. 
The what could possible go wrong? line, though. It just makes me laugh thinking of all the flashbacks we could have to the series. 
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I guess she’s talking about that festival specifically that she’s organizing, and in that way it’s a show of character development (in a similar way to the character development on display in A Flurry of Emotions, where Twilight is told she’s late and doesn't have a panic attack or worry about what could go wrong... too much), but it’s still hilarious to contrast the idea that nothing could go wrong in Equestria to... literally all of the show. 
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AJ and RD protecting their friends even before the others have gotten over the shock of whatever they’re seeing tho
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Starlight and Trixie get a bit of screen-time together and it’s adorable. Starlight might be stuck in Canterlot for the duration of the adventure, but I’m glad to see her included. Characters like Discord who might be too hard to explain to new audiences are understandable losses, but even if Starlight’s cameo is brief, it’s good to see her role acknowledged
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In terms of music, Sia’s looking adorable so far, and Lukas Graham’s as of yet unreleased Off to See the World sounds pretty catchy (it’s the song at the end of the trailer), so they’ve got talent behind the vocals!
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Jumping back to little details, it’s neat how sea pony magic has a very distinct look from unicorn/alicorn magic. Also, the bubbles are really cute
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And, okay, I just wanted to take a minute to appreciate how serious this ponk is. Can we all just stop and take a look, because in this scene Twilight’s saying how she’s the one Tempest is after, and she should probably face this alone, which seems to be our Princess of Friendship’s big dilemma in this movie, and Pinkie’s clearly trying to tell her she’s crazy
Gotta love that they didn’t just go for hyperactive comic relief Pinkie Pie; they don’t seem to be boiling down these characters to just one trait (which is partially why I loved the moment where RD and AJ defend the girls; RD’s ego will no doubt be on display throughout the movie, but you’ll also see she’s ready to lay down her life for her friends)
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And hey, lookie here! Canterlot got a make-over... and a contractor. There’s more pink than there typically is and it doesn’t necessarily match what we’ve seen of it in the show. Especially places like the throne room:
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And you know, I’m a little torn on this detail? It’s beautiful, and I’m digging the starry night mosiac they’ve got going on back there, but it would’ve been nice to see the throne room we know and love rendered in this new style, you know? I’m gonna miss the deep magentas and the stain glass windows of the Mane 6′s accomplishments. I know that’s mostly the fangirl in me, but I like seeing continuity nods back to the show (like hey look: Cadence gets a cameo!)
Unless Canterlot gets destroyed and subsequently rebuilt in the season 7 finale, in which case I’ll shut my mouth
Speaking of which, I still have to wonder exactly when this will take place in the series, or if it exists slightly to the left of canon like the Equestria Girls movies (which, I mean, I consider canon, but still). I know there’s ties into the comics, but I wonder if/when the show will acknowledge the events of the movie... I guess only time will tell
And for now, I think that about wraps it up! All in all, I’m beyond excited to see this thing, as anyone could’ve guessed. 
It should also be noted that a lot of kids movie trailers focus on the fun, comedic portions of the movie, so while I do think it’s mostly going to feel like this, I’m also looking forward to the more character-driven feelsy parts. As we well know, you can never get the full scope of a movie from just the trailer, but it’s usually especially true for kids movies.
Even just from what we have seen, it looks like we’re in for a ride. Can’t wait to get on.
Hey, if you’d like more MLP stuff, you can click right here to see my editorials or here for episode reviews. And if those links don’t look pretty enough, have the last three things I’ve done right here:
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Parental Glideance Review, Celestia/Daybreaker Editorial, and LGBT+ Editorial
Year of the Pony
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ciathyzareposts · 4 years
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Missed Classic 78: Crash Dive! (1984)
Written by Joe Pranevich
For the era that we study, Brian Moriarty is one of the giants. He brought us three of Infocom’s classics, starting with Wishbringer, and jumped over to LucasArts to create Loom, one of my favorite adventure games of all time. Before we move on to Trinity (1986) and start the story of Infocom-under-Activision, I’d like to reverse course and fill in the final blank from his early career. In the early 1980s, Moriarty worked as a writer and eventual technical editor for Analog Computing magazine, celebrating the Atari personal computers that he loved. In that role, he wrote his first game, a tepid Adventure in the Fifth Dimension (1983) that failed to foreshadow the fantastic designer he would become. The following year, he penned Crash Dive!, his final Atari game before joining Infocom. Does that game show his potential? That’s what I would like to find out.
Inspiration can strike from just about anywhere, but Crash Dive! has perhaps one of the more unusual origin stories that I have ever heard. It starts with a failure: in 1982, Analog’s Jon Bell and Tom Hudson wanted to make a submarine action game. Bell and his team even toured two submarines (the Nimitz and Dace) for inspiration and historical accuracy. Cover art was commissioned, the game was announced, and even the back-of-box copy was written… but it evaporated into thin air. Despite the time and expense, it was never released. That would be the end of the Crash Dive! story, if it wasn’t for its “inspirational” cover art and a very special issue of Analog Computing.
Eye of newt, and toe of frog. For a charm of powerful trouble, like a hell-broth boil and bubble.
In April 1984, Analog planned a special issue to highlight adventure gaming on the Atari. This was early days in our industry and their definition of an “adventure” doesn’t quite match up to our own, but they found joy in narrative games (including what we would call “RPGs”) as distinct from action games. To celebrate these adventures, the editorial staff commissioned reviews of many such games available for the Atari. According to Moriarty’s introductory note, so many reviews were planned and penned that they had to spill over into the next issue.
I do not want to get too sidetracked from our Crash Dive! story, but it’s worth a moment to consider just what Atari adventures were highlighted that April:
Ultima I had finally been ported to Atari, three years after it debuted for the Apple II. Reviewer Steve Panak called it “quite possibly one of the most addictive” role playing games ever made, although he disliked the space segment and found the ending disappointing. (Ultima was covered by our friend the CRPG Addict back in 2010.)
Skipping the direct sequel, Ultima III was reviewed by Cliff Chaput and he had a lot of nice things to say about the title screen and about the first fifteen minutes of gameplay. Although he describes the game as a “must-have”, he admits that his copy (and many of the copies shipped for Atari) doesn’t actually work due to a “glitch”. How he could so glowingly review a product that might not even be playable, I have no idea, but he liked the bits that he saw. (Ultima III was covered by the CRPG Addict only a few months after the previous game.)
Gruds… in… Spaaaaace! (Apple II version)
Gruds in Space is a graphical text adventure game by Sirius Software, but not one I had ever heard of. Patrick J. Kelley reviews it and I’ll let his words speak for themselves:
“This is the most detailed and animated graphics/text adventure that I’ve ever seen, and belies a lot of love in its creation. Blinking eyes, twinkling stars, flashing lights and leering monsters fill every frame with a real character, and the continuity of shape and color are truly amazing. This game sets a standard that many other so-called ‘graphic’ adventures fall far short of, both in concept and execution. In some cases, the animation is so well integrated that it becomes more than just an enhancement to the adventure, but a feature unto itself.”
Saigon: The Final Days was reviewed by Ray Berube and he seems to have hated its puzzle design and the overall execution of the game. He writes, “I can’t recommend Saigon. Invest a little more money and buy an Infocom adventure, or even one of the original Scott Adams titles. You’ll enjoy your investment rather than railing at your monitor.” Our own Will Moczarski seems to have enjoyed the game more than Ray did!
The Return of Heracles was reviewed by Michael Des Chenes and he enjoyed the game very much, although it hardly seems like either an adventure or an RPG. The CRPG Addict shares his enthusiasm for Stuart Smith titles and had a lot of fun with this so the review seems on point.
Planetfall was reviewed by Carl Firman and he waxes on so much about the extras and the setting that he doesn’t even remember to tell us how much he liked the game, although it appears that he liked it very much. I agree! I cannot believe that it’s been two years since my review. Time flies!
These six games hardly account for the state of adventure gaming in 1984, but it’s not a bad mix of styles and genres. Was there really only one Infocom release they could have looked at? Were there no Scott Adams games? Except for Gruds in Space, these are all titles that are somewhat well-known today, at least to people that read our site and sites like it. I’m half tempted to play the game just so we can complete the set!
Some time either during the development of this issue or just before, Moriarty stumbled onto the abandoned art that had been created for the unfinished 1982 Crash Dive! Maybe something clicked then, or maybe he already had submarines on the brain, but that bit of art inspired him to create his own submarine-based text adventure. To save money, he could even use the original title and artwork! Moriarty finished the game in time to be included as a type-in for Analog’s special adventure issue. He explained in his introductory note that most commercial adventures didn’t work on 16K Atari systems, and that we wrote this game to scratch that itch for those owners. (It required 32K to be typed in, but once loaded onto a disk it could be played on a 16K system.)
It was the captain, in the galley, with a butter knife?
Crash Dive! Is by far the largest feature in the issue, no doubt thanks to Moriarty’s role as technical editor. With four pages of documentation and eleven pages of tiny-print source code, I’m glad that we don’t have to type it all in anymore! The documentation includes a half-page image containing the “feelies” for the game, although we’re not supposed to peek at them yet.
The story is well-done over all: we are a maintenance worker stationed on the USS Sea Moss, an experimental submarine in the middle of the cold war. It’s tough to remember that in 1984, the Cold War wasn’t just a genre, it was a lived-in reality. The sub is armed with nuclear missiles and has an advanced cloaking system which renders it invisible to the enemy. All of our greatest foes want to get their hands on the technologies in this sub. While we are doing some routine repairs, the unthinkable happens: sabotage! Everyone else on the ship has been killed by poison gas but we survived thanks to being in an air-tight torpedo tube. Our mission will be to find and defeat whomever killed the crew and keep the submarine from being captured. The manual provides a clue that we will need to get it underwater as soon as possible and that the only solution may be to destroy this priceless technology to keep it out of enemy hands.
Playing the Game
This style of start screen was reused by several Analog Computing games, but I am unsure which is the first.
An interface so cluttered that it is easy to forget that there isn’t much text.
The game opens with us in the “escape tube” that we were repairing when all hell broke loose. The hatch is closed, so I open it. Big mistake! Poison gas fills the room and I’m dead already. We have to start over. Nothing says “fun” like an adventure where you can die in the first move! It doesn’t take me long to realize that the solution (in Adventure International fashion) is just to “hold breath”. That lets you leave the tube and explore.
This game has a punishing start. You can only hold your breath for five turns. That gives you barely enough time to do anything so I save and commit myself to fast exploration-dashes and restoring when I die. For simplicity, I’ll just summarize what I found. The submarine is longer than it is wide with a hallway leading north-south and rooms off to either side. It is arranged on two floors and the room that we start in after emerging from the hatch has stairs down.
We find on the current level:
To the north of our starting position is an access tunnel with a sign warning of radiation. Heading farther north kills you immediately.
West is a locked door with a “very secure” lock.
Further south is a long corridor. Off that corridor to the west is a radio room (with a pair of cable cutters) and to the east is the sonar room. We can activate the sonar to discover that there are enemy ships approaching.
At the end of the corridor is the “command station” with a periscope. Looking through the scope, we can see those same enemies. To the west is a ballast room; we can press a button to make the sub descend and then watch a gauge to see how deep we go. To the east is the navigation room containing a manual and a readout of our current position in X/Y coordinates. I discover in my frequent restarts that the numbers change each game.
Not tremendously easy to read without the original issue.
The submarine manual instructs us to look at the photo in Analog #18. That is easier said than done because while I do have the PDF, it’s not completely clear and I wish I would have been able to find (and afford) the original issue. Nonetheless, we learn that the X and Y coordinates are scrambled through some magic so that they will not relate in any way to real-world latitude and longitude. It also warns that the values are recalculated every several seconds except when the sub is at rest. The remainder of the page describes targeting the sub’s weapons (using the same “simplified” coordinate system) and arming the warhead by radio. We’ll need to find a “Delta-Q Coordinate Decoding Ring” to be able to aim the missiles at the enemy.
Keep in mind that is already twenty or more reloads! With no breathable air in sight, I explore downstairs:
Below the command room is the missile bay. An airlock to the south requires an ID card.
West of the missile bay is the fan room. A traitor who “looks dangerous” there, holding a gun. Doing anything to try to hurt him just gets me shot. How is he breathing?
East of the bay is an equipment room with a radiation suit. I do not have enough breath to pick it up and get it back to the room with the radiation.
The north end is the crew quarters where I find a “card” on the floor. I am excited that it might be the ID card that I need, except that it is a playing card, the ace of spades.
West is a shower and ventilation grate. I try to unscrew it with the screwdriver, but my screwdriver is the wrong size! I also pick up some shampoo.
East of the crew area is a galley with a dull knife. I try to take that to the shower grate, but there’s not enough time.
In the far north is a torpedo room with a wrench. More importantly, there’s a weapons locker to the east containing a gas mask. I can breathe again!
In little 5-turn increments, I explored most of the sub and only found a gas mask in the last possible room. What was the odds of that? With the mask on (just picking it up is sufficient; “wear”-ing it just tells you that you are already holding it), I can explore the rest of the game and start smashing the puzzles. Except, I’m a liar because I only have around 10-15 more turns before the enemy ships (that I saw on the scanner and periscope) catch up to us. I am trading one time limit for another, but at least I have wiggle room. What can we do in 10 turns?
My first puzzle is the grate in the shower room. I theorized before that I could use the dull knife, but I could not get there before I ran out of breath. This time when I use “unscrew grate”, the game knows that I intended to use the knife and it opens! I can crawl south into a ventilation duct and see an opening down into the fan room. Obviously, this has something to do with the traitor who has parked himself there, but I don’t see anything I can do yet. I end up restoring when the enemy captures the sub and I’ll have to come back to this puzzle later. As an aside, the “traitor” has to be a “him”, even though the game doesn’t say so. The US Navy did not allow women to serve on subs until 2011, as sad as that statement sounds today.
My next trick is to check out the radiation area. I grab the radiation suit from the equipment bay and head back upstairs. The radiation-filled room is used by the sonar. There is a “bolted-down” sonar system as well as a power cable here. I spend more time than I care to admit trying to find the right verb to unscrew the bolt, but I fail anyway because they are rusty and too tight. We haven’t found any oil, but the shampoo might be slippery enough. I try it and the bolts come loose! I don’t get to do anything else because I run out of time again.
Oh, duh. I am on a submarine! I restore and head to the ballast room. I set the ship to dive. A few turns later we have a “bang!” when we hit the bottom of wherever we are, but it doesn’t seem to be an issue.
Where was I? The sonar system! I do that all over again and notice that while the system is clearly labeled “radioactive”, I cannot pick it up because the power cable is stuck. I use the cable cutters from the radio room and solve that problem easily. Now what? I take my radioactive prize to the ducts by the shower and drop it down into the fan room below. When I run down to investigate, I discover that he died of radiation poisoning! I pick up his gun, but what I am supposed to do next?
Let’s take stock of what puzzles remain:
Two locked doors, one near the beginning of the game and an airlock to the south that requires an access card.
Some enemies are chasing us and could have depth charges. Can I blow them up with our super advanced missile systems?
The “escape tube” that I started in seems the best avenue for leaving the sub, but I don’t see how to do that yet.
Of these, the most promising is the locked door at the start. I didn’t find a key, but I discover that I can shoot the lock! That door leads to the captain’s quarters. He’s dead, but he didn’t die of the poison gas. Instead, he left a suicide note:
Suicide is painless? Maybe only in the Korean War.
There’s a nice little detail on this note, placing the submarine as SSCN-718. These are US Navy hull classification numbers and a good sign that Moriarty and the Analog team researched for the game. There is no SSCN classification in real life, but the designation would likely indicate that this is a coastal-waters submarine (the SSC) classification with nuclear weapons (the trailing N). I also like that the captain’s name is Captain R. D. Avatar. This game predates Ultima IV and Moriarty was probably thinking of the more generic “avatar” rather than the Ultima variety.
Searching his body, I uncover his ID card which opens up the airlock to the south. That leads us to a missile bay in two sections: the lower section contains a locked arming switch, while the upper bay contains a digital display. That display also has X and Y coordinates, although they are different than the ones in the navigation room. Pushing buttons nearby adjusts the coordinates. I do not have a way to get the coordinates of our enemy; the sonar system didn’t give those to me even prior to when I dropped it on a murderer’s head. Am I supposed to use the coordinates of our own ship? That sounds vaguely like suicide. Since those are the only coordinates that I have seen in the game so far, I set the missiles to those. It takes a long while since the numbers only increment by eight for each button press.
Now, I need to find the key to unlock the firing mechanism… but I cannot find it anywhere. I eventually take a hint which tells me that I need to look at the radiation suit again after wearing it. Some idiot left the firing key in the suit! I do my thing and the firing mechanism is activated. There’s one more button in missile control to push and… boom?
Fade to white.
There’s no text that explains what happened, at least none that I can see before the screen clears, but we don’t need to have it spelled out: we nuked ourselves. Worse, that is apparently the correct answer because we kept the sub and all of its technologies out of enemy hands. Yay? This is the “win” screen so I’ll just end the game right here. I suppose it’s a better “you die!” ending than Infidel.
Time Played: 1 hr 45 min
Final Rating
That was a fun little game, although we must emphasize “little”. Type-in games can never be tremendously large and Moriarty did a good job with narrative efficiency. Let’s see how that comes out in our PISSED rating system:
Puzzles and Solvability – The game’s central mechanic for at least the first half is to die frequently and try again. Needing to discover the gas mask within five turns, then realize that you need to dive (which itself is not difficult) in ten to fifteen more, takes up most of the game’s thought-space. After that, we have a few clever things like dropping the radioactive sonar thing on the traitor and nuking ourselves to keep the sub out of enemy hands. I needed to take one hint. I almost want to bump it up one point, but my first instinct is that this is only worth two points. My score: 2.
Interface and Inventory – The interface is boxy and takes up a lot of space, which is good because otherwise we’re realize just how little text is in this game. Other games used the “windowed” approach for an interface by 1984, but I see little value in having an always-visible inventory and other features. The parser itself wasn’t great but it worked well enough with two-word commands only and no intelligence for the noun selection. You had to “push green” instead of “push button”, for example, because the game isn’t smart enough to know if there is only one button in the room. My score: 2.
Story and Setting – This score is likely going to be the best of the game. The story and feelies are great! The captain’s suicide is relatively unexplained, as is the traitor’s motivations and identity, but the overall idea of a submarine so secret that it has to be kept out of enemy hands at all costs is a good one, especially in 1984. The space was also designed well and the small number of rooms added to a feeling of claustrophobia which benefited the setting. My score: 4.
Final map of the game with only 22 rooms.
Sound and Graphics – I almost want to give points here because of the screen design and the use of the “feelies” to augment the object descriptions, but I really cannot. We have never given points in this category just because a game has a nice manual and I won’t start now. My score: 0.
Environment and Atmosphere – While I did not enjoy the timers for their puzzle-factor, the constant racing to beat the clock made the game tense. The small size of the ship and even the “bang” as we strike the bottom of whatever shallow waters we are exploring help sell the claustrophobia of the situation. Even with the limited text, Moriarty writes well enough for some kudos. My score: 3.
Dialog and Acting – Alas, the game is limited when it comes to game text and occasionally it’s not even clear what you are doing. The game also cuts to white for the ending so quickly that you only realize in retrospect what just happened. My score: 1.
Adding up the scores: (2+2+4+0+3+1)/.6 = 20!
This isn’t a huge score, but higher than Fifth Dimension’s 13. That is understandable given the challenges of writing a type-in, but I suspect there was something else involved. Both of Moriarty’s games for Analog were as much “challenge exercises” for him as they were games. Moriarty first challenged himself to create a BASIC game that worked even on the smallest systems. He then forced himself to re-use a name and cover art from an abandoned project. Even Wishbringer was a challenge to craft a story into an existing universe and that turned out amazingly well. Maybe Moriarty was just the type of guy that thrived under adversity, but I cannot help but think that he could have made even better games if he had fewer strings attached. Is that what we will find with Trinity?
With the last of his pre-Infocom games out of the way, we’ll be looking at Trinity next, probably at the beginning of January. I am playing a stubborn Christmas game right now and have a deadline coming… See you soon!
source http://reposts.ciathyza.com/missed-classic-78-crash-dive-1984/
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Would you look at your phone less if your notifications were available without it, hovering in the air just a few feet away from your face? Would you buy a pair of glasses, even if you don’t actually need glasses for medical reasons, to achieve this state of always-on but possibly slightly less demanding engagement with your digital life?
Focals, the augmented reality glasses released Monday by the startup Thalmic Labs — now going by “North,” because it sounds more like a “fashion and lifestyle” brand and less like a tech company — are a response to these odd hypothetical questions.
There’s no screen in Focals, just light filtering through, according to founder Stephen Lake, “a holographic lens that never existed before.” The holographic display appears at arm’s length, a friendly and colorful interruption. It’s off by default, and wakes up only when it has something urgent to tell you, or if you ask it to.
You can click through suggested auto-response text messages, into more detailed summaries of the weather, or through your calendar to see where your next appointment is even while you’re in your current one. You do so using the paired black or copper ring (called the Loop) on your index finger, which is equipped with a little joystick.
An example of the turn-by-turn navigation you can see in Focals. North
What Focals can do is limited, intentionally. The glasses have a custom version of Amazon’s Alexa voice assistant that you have to wake for it to talk or listen. They can show you text messages (or Slack notifications, if you fiddle with the settings), turn-by-turn navigation, reminders from your calendar, and the weather. If you want to talk to Alexa, it can call you an Uber, browse headlines, or control your smart home devices.
North’s go-to line is that the company is “committed to building a future where technology is there when you need it and gone when you don’t, hidden by design.”
“Digital presence is just as important as physical presence,” North designer Marie Stipancik says. “But we want people to live with their heads up.” Her job was making the glasses look like something a “professional with a busy personal life” would want to wear all day.
“Digital presence is just as important as physical presence, but we want people to live with their heads up”
There are only two places in the world where you can buy Focals. The first is in Toronto; the second is in Cobble Hill, the neighborhood of Brooklyn currently best known for its Trader Joe’s and its rich people (including Daniel Craig). Secretly, North has been outfitting a storefront at 178 Court Street over the past several months. The company is designing a high-end eyewear shop in which it hopes to show you the future, with the help of $136 million in venture funding, shelled out in large part by Intel Capital and Amazon. Retail rents in the vicinity are about $134 per square foot.
Focals go for $999 each, and come in tortoise-shell, grey, or black, in a “classic” or round style. They’re custom-made for your face, and you must go into one of the two North-owned stores for a scan of your skull before they can be built.
The glasses look good from the front and awkwardly bulky from the side, mostly on the wearer’s right side, where there is a tiny projector positioned on their temple. (According to Lake: “The most precise projector ever built. We had to invent that.”)
If you want a pair of Focals, you can preorder them online, but you also have to schedule an appointment and have 11 cameras take pictures of your head and build models of your face. It’s “a white glove experience,” Lake says. It turns the purchase into a kind of freaky sci-fi ceremony, in which you sign some release forms to get an ultra-customized product that’s meant to be part of your life all day, every day.
Tortoise-shell Focals with their corresponding Loop ring. North
Focals’ obvious comparisons are the ambitious Google Glass experiment, which failed because its usefulness wasn’t well-explained to a doubting public, and the fun but ultimately doomed investment of Snap Spectacles, which lost Snapchat’s parent company $40 million when novelty wasn’t enough to make them catch on.
Lake is polite but frank in arguing why these ventures don’t fit in the same sentence as his product. “We’re not Google, we’re not a tech company that’s trying to take [the technology] we already have and shove it on your face,” he says. North built all the ingredients for Focals from scratch, he notes; 500 people have been working on it for five years.
Recently, I went to Cobble Hill and tried some Focals. The demo glasses routed me to Carrie Bradshaw’s New York apartment, and told me it would be cold in Brooklyn all day. They did so with glimmering little cartoons! The images were close enough to me to make me feel like they were my cartoons alone, but not so close that I felt like I’d been turned into a robot.
Though I have never tested Intel’s Vaunt AR glasses — which use retinal projection to display images on the inside of your literal eyeball — I think I can safely say I’m more comfortable with this arrangement. Though I have never tested Vuzix’s Blade AR glasses — which put a full screen in the upper-right corner of your field of vision — I think I would hate them. Though Focals are admittedly clunky when viewed from the side, I really only encourage people to look directly at the front of my face anyway.
Focals are clunky when viewed from the side, but I really only encourage people to look directly at the front of my face anyway
And what if I were to never accidentally spend 20 minutes in a bar bathroom, watching Instagram Stories on the toilet, ever again? What if I could always check, without leaving the room or stopping my conversation, to see if my rude boyfriend is on his way? That would be amazing! I would be so much more pleasant to hang out with.
During the test, my display blinked in and out, seemingly mostly because the non-custom pair was too big for me. It was obvious that it would take time to get used to the display, which only pops up when you’re looking forward, and disappears if you look away.
But from what I could tell, it genuinely was non-invasive and convenient — a good way to navigate long walks through unfamiliar neighborhoods without staring at Google Maps and walking into a tree, a good way to avoid rummaging in your pocket while carrying a bag of groceries. Wearing glasses already makes you a cyborg, technically; I can concede that adding AR might not be so big of an adjustment.
Focals mostly offer a good way not to take out your more powerful device with the goal of performing a simple task, and end up lured into any one of its dozens of seductive time-sucks. I spent only about half an hour in the freezing, unfinished Focals store, and have no intention of ever spending $1,000 on the device. But I have to concede I found the glasses, as a hint of what the future of personal gadgets might look like, oddly comforting.
Original Source -> Augmented reality glasses could help us look at our phones less
via The Conservative Brief
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