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#not because there's too many answers
sweetgaleria · 1 year
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The ML fandom survey is officially closed! 🎉🎉🎉
Thank you all so much for participating, spreading the word around, and writing your hearts out in the answers!
I could never have imagined i'd have this many people answering my survey (974!!!! I was starting to get overwhelmed lol), so thank you all so much for giving me more than enough to use on my research!!
I'll try to share the results once the semester is done and this article is approved, but until then I think I'll stay a bit absent from here. Wish me luck!
And once more,
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kyouka-supremacy · 4 months
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ATSUSHI NAKAJIMA | Bungo Stray Dogs Anime Novel
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pixlokita · 2 months
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Aight 😔
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twinstxrs · 1 month
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thinking about the random throwaway comment murph made about how riz has been tutoring just because in my heart i think it’d be both true to character & very funny if riz was an absolutely horrendous tutor. you’re telling me the stressed out kid with 5 million extracurriculars is going to be fully mentally present for a tutoring session? no. he thinks he’s explaining something and to the person listening he truly sounds like a flat solace conspiracy theorist with how little sense he’s making. after a certain amount of time if the kid he’s tutoring doesn’t understand riz just redirects them to adaine because she sells test answers. he’s responsible for three different rage outbursts and he doesn’t know because the second the session is over he’s already out the door for like. mathletes or whatever.
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absurdumsid · 2 months
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Your Dustard art is really pretty, I love it! I feel like their first meet would include Fell being pinned to a wall in an alley, and Dust just looking at him. (If you imply past Kustard, Dust and the others would know fell.) So fell’s just concerned and like- Heh? What’s happening? While dust is like: This is my hot man, we dated once.
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dont mind me. turning this into. fell/mttrio
well technically dustard and horrorfell BUT DIALOGUE WISE YKNOW
Fell! Sans belongs to Fella/Vic Killer! Sans belongs to rahafwabas Murder! Sans belongs to ask-dusttale Horror! Sans belongs to Sour-Apple-Studios
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i dont like the genre of post thats like "LESS movies about X type of queer story and MORE movies about Y" cuz idk how to tell y'all but we just dont have enough of any of it. I gaurantee we still need more X and more importantly queer artists still want to create X. you can say you want more movies about Y without throwing X under the bus. we need more of ALL of it.
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stemmmm · 4 months
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Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
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I’m not going to lie, if you don’t like farming sims, you won’t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and that’s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I can’t recommend this game enough. It’s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I can’t say my appreciation of this game doesn’t come with a few caveats. I’ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I don’t know exactly how the series has evolved, I’ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didn’t own and didn’t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there. 
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(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing you’ll learn is that there’s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure it’s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because you’ll need it for that fence!
I’m being dramatic of course, you aren’t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isn’t for nothing: while it doesn’t matter as much if all you do is grow crops– if you keep animals, the game tells you that the ideal thing to do for yours and the animal’s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You can’t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but it’s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isn’t an option, and on top of that, there’s things that come out at night that can hurt your animals. This is where your fence comes in.
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The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. You’ll quickly discover that the fence as it is won’t work out; there’s hardly space to plant anything within it, and with the well dried up, you’re forced to hop it to get to a water source to fill up your watering can. It’s pretty clear that you’ll need to expand your fence, and it’s easy to do with all of the tree stumps littering the massive field that it’s blocking off. 
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts don’t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farm’s perimeter before you go to bed to make sure everything looks safe and secure. It’s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
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With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, it’s clear why that would be a mistake. Sometimes when you go to bed, you’ll hear your dog barking. It’s a small detail, one that took me a long time to notice because I didn’t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. There’s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post I’d failed to fix. 
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didn’t feel comfortable leaving my animals outside. I didn’t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didn’t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the game’s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didn’t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didn’t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. That’s when I noticed something: the wild dog wasn’t coming anymore.
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I didn’t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didn’t matter if you had gaps in your fence, or even a fence at all–in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability. 
I was hesitant at first to test this concept, after all there wasn’t much I could gain from it. My chickens wouldn’t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outside–they weren’t laying yet anyways. Lo and behold, the dog didn’t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the game’s own insistence on its mechanics was all a lie.
How You’re Told To Play - How The Game Lies
Of course, my animals didn’t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didn’t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didn’t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
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It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the game’s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as you’re told it would rot in the shipping bin overnight, so there’s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PM… they just stop. Time doesn’t flow anymore. The game doesn’t give you any kind of clock to know the exact time it is until after you’ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (you’re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You can’t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadn’t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesn’t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You can’t tell easily how much is refilled, as there’s no visual indicator like a health bar, but you’re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good. 
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Individually, time freezing at 6PM and energy being endlessly replenishable aren’t bad things. Even together, they’re not the worst. Having free time to focus on profitless chores is nice, and I think it’s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didn’t have a very limited amount of time to ship things. You don’t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everything’s back. You can get all of the wood you would ever need to fully upgrade your house in one night. It’s a bit of a grind to do all at once, but it’s a grind you’d be doing over time anyways. It’s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. It’s an optional exploit of course–as all exploits are–but once you learn about it, it’s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
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The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didn’t just want this, I was excited for it! This was something I’d never done in a farming sim that didn’t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, it’s because it has less “stuff” in it– both in terms of items and things you have to do. But I wouldn’t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there aren’t any crops in the fall or winter, which means that unless you have animals, there’s a whole half of the year that you don’t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where you’ll start to run into the story events.
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There isn’t much of an overarching story in the game, past the general concept that you’ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event you’re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if you’re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green people–Harvest Sprites, though I don’t know if they’re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things. 
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The events for romantic interests happen at less scripted times, as they’re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and don’t necessarily add much to each character. Ellen’s revolves around how she’s no good at keeping pets– something established on your second day at the farm when you get your dog from her, Eve’s hammers in her fraught relationship with her grandpa, and Ann’s is about losing the chicken weathervane, or “weathercock” which sits on the roof of her workshop and goes missing every time there’s a storm. Conversely, Nina and Maria’s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
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The dialogue in this game is simple, to the point, and sparse– probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesn’t tell you much more than “hello, how are you” would, more dialogue that I’d label as tutorial text, and a few lines that I truthfully couldn’t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Nina’s dialogue, almost always about plants, goes into forays about how they’re creatures with wills to live, too. Ellen’s uncle who runs the ranch shop tells you that it’s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if he’s won something. There’s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first time–the exact kind of person crazy enough to take on an abandoned farm and succeed.
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It’s these short little character details that bring life into the game. Each day, you’ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if there’s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and about… very basic morals, but morals nonetheless. It’s a children’s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourself– what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
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Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesn’t sound like the game has much in it. And you would be right, it’s a very small game, but it’s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasn’t much going on because every second of my day was spent busy doing something, and when I wasn’t busy, the break was appreciated. I didn’t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it. 
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times you’ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, they’re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I weren’t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. I’ve been playing the Harvest Moon series since I was a little kid and this was the first time I’d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
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I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because that’s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, I’m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
 I didn’t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasn’t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how you’re told it’s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldn’t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
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hindulivesmatter · 1 month
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Your bio says proud Indian but then why only hindu lives matter?? There are so many other religions living in India as well. You seriously should be in school right now instead of being toxic on tumblr.
Reading comprehension fails people yet again. Sad.
I am a proud Indian, yes. My bio says ॐ and proud. That being said, this blog is exclusively to discuss Hinduphobia and violence against Hindus. Does that make you uncomfortable?
Why do you have such a big issue if I take a space and make it solely to discuss issues affecting Hindus? Why are you coming to MY blog and getting upset that I'm only talking about Hindus? If it's affecting you that much, start your own blog, by all means. Record the violence against all communities in India, you have my full support. Go on, do it.
Also, I'm so offended that you think I can't do both, being in school and toxic on Tumblr. I'm a very capable woman, I can multitask <3
You keep crying, I'll keep being ✨toxic✨ on Tumblr. Mwah.
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moongothic · 2 months
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This is gonna turn into some Crocodad Propaganda eventually but putting the man aside for a little bit
Let's be real for a moment. Regardless of who Luffy's other biological parent is, regardless of if they're relevant to the story or not, no matter what has become of that person, if they're dead or somewhere out there alive, etc-- I believe Oda "knows the truth".
Although it took One Piece until post-Enies Lobby to reveal some of Luffy's blood relatives to us, Oda had technically introduced both Garp and Dragon to us all the way back in the East Blue saga. And Ace was introduced not too long after in the Baroque Works saga, along with his tattoo which held that secret tribute to Sabo all along. (Also he was introduced as "Portgaz D. Ace" meaning Oda must've intended to make the two non-blood brothers from the get-go.) All this means that Luffy's family, both adopted and blood relatives, have been in Oda's mind from the very begining of the story. And so if Oda had figured out Luffy's grandfather, father and at least one brother (if not both) from the begining, then why would he not have decided what became of the person who gave birth to the idiot as well? Like considdering how detail-oriented and meticulous Oda can be, would it not be unusual for him to essentially forget about a character that important (in the sense that Luffy literally would not exist without them) and just handwave them away without much thought? Would that not be out of character for Oda? As such, I don't think it is not unreasonable for us to believe that Oda would know what happened to Luffy's other bio-parent. Mind you, it really could be just something like "Luffy's mother died of The Disease when Luffy was a baby", or "the mom fell down the stairs" or "was eaten by a bear in the woods" or something, anything, whatever. Even if it truly does not matter to the story one bit, I'm sure Oda knows the truth of what happened and why that character wasn't a part of Luffy's life.
But at the same time, if the identity and the fate of Luffy's birthing parent truly did not matter to the story at all, then why wouldn't Oda just tell us who that was and what happened to them? In an SBS or an interview? It's not like people haven't been asking about it, because fans and staff alike have been asking about it for years. If the information really would not change anything, be it the direction the story will take or how we view the characters, if it really is just worthless trivia, then why keep it away from us?
Now of course, I'm sure you'd want to point out that one time Oda told Mayumi Tanaka that "A young boy's adventure begins after he leaves his mother's arms. I want to tell this young boy's adventure story, so his mom is not part of it." And Oda isn't known for lying, we do kind of want to take what he told Mayumi Tanaka at face value. At the same time though. If Luffy's other parent did become a plot relevant character in like the final 200 chapters of the story, after a 1100 chapters, they and their potential connection to Luffy would not have mattered to the story for 90% of its run. For an overwhealming majority of Luffy's adventure, that person would not have been a part of it. So if that character did become relevant, and Oda was lying, then it'd be a white lie at worst. But also, if Oda did intend to reveal that other parent eventually, when the time was right, then surely he wouldn't want to get people hyped up about it way ahead of time. If it did turn out to be a big plot twist or an otherwise important plot point, Oda would want to keep it under the wraps and a secret until the right time, you don't want to spoil something like that. Not to mention it could end up working like a distraction and make people not focus on the more important things happening in the story currently. So really, I think we'd all forgive him for a white lie there. Not to mention, technically speaking, if Luffy doesn't even have a mom but two dads, then Oda wouldn't really be lying either.
But that does bring up an important thing to considder.
If Crocodile does turn out to be Luffy's other dad, when did Oda get that idea, and when would he have committed to it?
Because, keep in mind, One Piece began back in 1997. Twenty seven whole years ago. Which means there's two things to considder; the evolution of queer rights over the past near three decades, as well as the fact that One Piece has more than surpassed Oda's original plans for the series. We must not forget how for a manga to remain serialized in Weekly Shounen JUMP, you need to perform well in the popularity polls consistently; if your manga starts dropping in popularity, JUMP can cancel it and force you end it prematurely. Of course, Oda arguably does not have to worry about those polls anymore after all these decades, there's no way in hell JUMP would ever cancel fucking One Piece in this day and age. But that might not have been the case 15 years ago, that was not the case 20 years ago, and that was absolutely not the fucking case 25 years ago. Like we all famously know that Oda originally planned One Piece to maybe run for like a year, then five years, then ten etc etc. That really is because at the begining of his career he had no quarantee he'd be able to tell the full story he was slow cooking at the back of his mind. Back in the early days, One Piece could've been canceled and ended prematurely, so Oda smartly chose to write it focusing very specifically on what mattered to the story at that moment, in the short term. Yes, he did start laying out the groundwork for things to come, but he did it so subtly that had OP been forced to end early, the series wouldn't have been left with too many massive, gaping plotholes or unresolved sidestories. Another thing to keep in mind is how comic artists for JUMP do have editors etc who can have a say in what goes into the manga (famously, Sasuke only existed because Matashi Kishimoto's editor suggested it). So again, while Oda might be able to do whatever the hell he pleases in One Piece at this point, that wouldn't have been the case 20+ years ago. He would have been more or less at the whims of his editors back in the day.
So would Oda have thought about giving Luffy, the main character of the series, a transgender father back in the year 2000? Could that really have been the secret plan from the start? And would Oda's editor(s) at JUMP have allowed that? Or, did Oda maybe come up with the idea later?
Now just so we're clear, I am NOT suggesting Crocodad was Oda's original intent and that his editors didn't let him do it or anything like that, my tinfoil hat isn't on that fucking tight. What I do want to suggest, is that it is plausible Crocodile being Luffy's other dad was an idea Oda was playing around with at the back of his mind from the begining, but wasn't sure he'd ever get to, mainly due to the uncertainty of series' future and partially because he could've been unsure if his editors would even allow him to write that story. And IF this was the case, Oda may not have even started committing to to the idea until around the CP9 saga. Or, it's possible Oda only got the idea sometime after the completion of the Alabasta arc/during Skypiea saga, and started laying down the groundwork for during Summit War so that, if he ever got around to it, he'd be able to commit and tell that story.
Regardless, let's be real.
It is interesting and kind of suspicious how Crocodile does just happen to be introduced around the same time the rest of Luffy's family was first shown to us, even if we didn't know Garp and Dragon were Luffy's family yet (this was also the same time the first canon queer character was introduced; Oda was playing around with queer characters during Crocodile's introduction, possibly testing the waters to see what he could get away with?) During the CP9 Saga we got the Miss Goldenweek cover story, where we see what's become of Crocodile after the fall of Baroque Works. This is of course adding to the world building of the CP9 Saga (where we're told the criminals who go through Enies Lobby are either sent to Impel Down or to Marineford; so us finding out Crocodile's gone to ID is playing off of what we knew would become of Robin and Franky and the Strawhats not come to rescue them. AND it's foreshadowing for the Summit War Saga), but also, soon after we were reminded of Crocodile and told where he's been sent off to, we were finally formally introduced to Garp and Dragon (Garp having already been mentioned by Aokiji at the begining of the Saga). And we close off the Saga watching Ace and Blackbeard have their fateful match. So again, Crocodile was on Oda's mind around the same time the rest of Luffy's family was. And indeed, after Thriller Bark we then move onto Summit War proper, where Oda does all The Things we would considder The Groundwork for Crocodad, most important being the introduction of Ivankov and their Devil Fruit. But again, just like before, Crocodile just happens to be there at the same time as this saga, which really heavily focuses on Luffy's family, plays out. While we learn about Dragon's secretive nature and connection to Iva-chan, Garp's feelings for the boys, Ace's struggle with his heritage and Luffy's love for him, Sabo and Garp... Yeah, Crocodile's just... Also there.
Whenever Oda starts dwelling into Luffy's family, Crocodile is always there. It's a bizarre coincidence if nothing else.
(And oh won't you look at that, Crocodile has once again become a plot relevant character, just in time for The Final Saga where Dragon has also started becoming actually plot relevant as well)
All of this to say, again.
The fact that Oda has refused to tell us anything about Luffy's other parent is sus, and to me indicates that either although unusual for him Oda genuinely just doesn't give a damn about Luffy's other parent, or he's been trying to play it safe for years so that if he ever got the opportunity, he could give Luffy two dads. (Or maybe there's some other twist that has nothing to do with Crocodile, that is possible too, I just feel like if that was the case then why hide it for 27 years?)
Whatever the case, I'm sure Oda knows the truth.
And I'm sure we will find out the truth eventually, be it on the pages of the comic or in the SBS.
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glassedplanets · 3 months
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still thinking about Worst Possible Timing Bodyswap AU
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heraldofcrow · 18 hours
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Top five OMG WTF moments in FF7 franchise
OOOoooo!!
1. Actually the first time I saw the Gen vs Seph vs Angeal fight and Genesis got SO fiery fighting against Seph that he set off Seph’s theme song sjehsjs. I wasn’t all that familiar with the physics of FF7 yet and seeing all that metal and an entire super-canon get sliced up like butter was….wow. It was all so intense. My jaw dropped. BOTH OF THEM NEED TO CALM THE HELL DOWN. (Not).
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2. The entire Cloud vs Sephiroth fight in Advent Children. LIKE BRUH. I didn’t expect them to be cutting through buildings and all that. (I guess the physics stuff got to me when I first delved into FF7 xD).
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3. Cloud beating up Aerith in the OG shocked me. All the big twists like Cloud’s memories and Aerith’s death had been spoiled for me way early on, but I had no idea about Cloud losing his mind that badly. It was so brutal.
4. HALF THE SHIT I LEARNED ABOUT WHAT HOJO WAS DOING LOL. I knew he was fucked up but not on the level of “Hey I’m gonna try to breed a girl with what is basically a dog.” Blech. That bit in OG and his creepy scenes in Remake really made me queasy.
5. The reactor scene with Gen and Seph actually!! It’s an unusual choice maybe, but I honestly felt like the intensity of Crisis Core really peaked there. I was shocked by everything Genesis revealed and how he revealed it. It got pretty dark, and I felt lowkey depressed watching Genesis, for whose recovery and possible redemption I had been hopeful for, sink that low. BUT HE WAS ALSO DYING AND I FELT BAD SJDHD. I felt so bad for both of them???
The raw rift formed between these two characters and their friendship in that moment was more impactful to me than half the wacky magic multiverse stuff in Rebirth. It’s still one of my favorite FF7 scenes of all time.
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(Both of them need fucking therapy).
Thanks for asking!!! 🖤
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pixlokita · 10 months
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Could you give us some jeremike/Michael hc's? Had a bad day and need some content of my comfort ship/character
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Woah tumblr is eating my asks (・´ω`・) sorry this is kinda late I hope you feel better ❤️‍🩹
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puppetmaster13u · 4 months
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The omegaverse post is getting. VERY long- so I’m swinging into here-
At two-three ish years old, i think Damian would be on solid foods at that point, granted- he did just come from a cloning tube, so he wouldn’t have had any solid foods- but nonetheless, I don’t think Bruce would start producing milk.
Also, Pit rage + Dynamics?
I can see either that the Pit Rage is almost completely removed from the equation due to Jason having grown up with unnatural instincts, (There is a Lazarus pit in Gotham after all, he could have immunity due to being raised in the hellpit that is Gotham) or it’s so much worse.
Jason will either be almost completely uneffected except for being a bit more feral, or will drop into angry ferality at the drop of a hat.
And you know that Tim will end up being smothered by both Jason and Bruce- though, most often it’s Jason because Jason now has a little brother- one that needs his help and protection from his clearly neglectful parents.
Tim has no idea how dynamics work- and While very much annoyed by it, Atleast Jason can teach Tim how to be a proper pup with Steph’s help. (I can see Jason having helped taught Dick when he first came to the manor in a similar way)
And Steph will want to join in. This pack is a mess, but she she still wants to help. While She’s not full Wayne pack, she is definitely on the fringes of the pack. Not as much as Jim, but still there. ‘Sides, it’s fun playing with a big pack like the Wayne Pack! There’s so much chaos and Bruce makes amazing nests.
Also- Dynamic Headcanons time, in order of hierarchy cus why not.
Bruce - Head Omega
Alfred - Elder Beta
Dick - Alpha (Defaulted to Head alpha due to being the only adult alpha in the core part of the pack)
Jason - Pup Omega (Presented)
Tim - Pup Beta (Unpresented)
Damian - Puppy
Steph, Jim, and Barbara are on the fringes of the pack, so their rank in the pack often changes depending on what’s needed. But they default right above the pups more often than not.
Also, I can see all three of them being alphas.
Good idea lol- I'll add links to the previous ones too. 1 2
First of all, yesss. Tim is slowly brought out of his shell and encouraged by the combined might of the entire pack. No, Bruce and Jason are not almost sobbing in relief the first time Tim actually responds like a pup should.
Omg, I absolutely adore the idea of tiny pup Jason helping Dick learn how to pup. Dragging him into wrestles and gnawing at him until he asks him to stop.
I feel like Steph tries to stay on the edge of the pack but slowly gets sucked in lol, not helped by the fact that she's Spoiler. And getting dragged into the Batman's side of a pack too. It is inevitable at this point.
Gosh, what if the pit rage like, he's fine and completely in control as long as there's a Lazarus presence- which is thankfully all around Gotham. But like, if he leaves an area that hasn't had any sort of death-juice corruption he loses it a little bit. Like he has to learn how to control it before he can properly leave Gotham- outside of emergencies where he has a pendant or something with a tiny bit of the Waters maybe?
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puppyeared · 4 months
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i wrote this as a joke because I wanted to strangle a guy watching tiktoks without headphones on the bus, but im genuinely disturbed that we've gotten to a point where convenience comes first. and it depresses me even more that its used to justify and monetize greed
#like we have so many ways of doing things that could help us in the long run but because we're told it requires more work we just cant#its too resource intensive. or maybe its too much to maintain. we have to overlook benefits so money can go into more important things#we teach each other to do things a certain way so it works for everyone but who was it convenient for first? what abt who it might hurt?#i have to wonder if the rules our current system uses is worth listening to or following if it doesnt have our best interests in mind. u an#me and the ppl around us.. would we be better off if i ate my meals knowing the person who grew it wanted to feed others the way they could#feed themselves? and that isnt to say we're going to be happy doing it but i guess satisfied that its helping someone instead of quietly#accepting that itll eventually go in the dumpster behind a grocery store because it stopped looking appetizing or it wasnt on sale anymore#what about building homes so we can shelter each other? what if we were satisfied with what we did because we knew it would be paid back#with kindness? isnt that what we evolved to do?? heal each others bones and tell stories and help each other??#why dont houses come with solar panels or generators unless we find a way to make people pay to use the sun? why is our pooled money used#to fund genocides instead of education and hospitals? whose interests and convenience came first when we started this??#i wont pretend to know the answer because i dont. but we all know we're miserable and im sorry to say that i cant see myself fighting#for a world that wont fight for me too. why do we work if we cant live from it?? why did they stop us from plucking more teeth from our#bosses until they could build more walls around themselves and then go back to underpaying us??#im so tired. i cant even imagine making it to age 70#yapping#vent
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tswwwit · 2 months
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How do you imagine Bill and Dipper to look like? In terms of face features, hair style, clothes and such
Pretty much the only constant is that Bill has an eyepatch, and that's mostly for the 'wait I thought that was on the other side' gag.
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determunition · 4 months
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retyrement!grimora to me -freddy
GOD you're so right lmao
seeing as she's probably not allowed to do much cleaning around the home for safety reasons though all i can think of is how much heinous demon shenanigans rebecha has to clean up after
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