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#non game dev post
dumbgirlgamedev · 4 months
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Finally got a pair!
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Got myself a pair of HD600s from my local CEX for not a huge amount of money and they sound gorgeous! Really happy with them and they're in such good condition for second hand headphones
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gummi-ships · 1 year
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Kingdom Hearts 2 - Twilight Town
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bobapplesimblr · 4 months
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Devlog #2
Meet Yuna <3 (left). The sprite in the middle is the previous player model, used so I could learn how to incorporate the controls and the animations I would need, and the sprite on the right is a temporary design for the future enemies so I can get the enemy pathing and logic down.
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I will likely have to do a lot more sprite work before I get too deep into coding the features (using the word 'coding' feels weird cause I'm using a codeless engine..), but I'm excited to work on it! Slow and steady wins the race, but this isn't a race so I am free to take my time with it! (I'm going to have to force myself to work slow and detailed instead of halfassing it to have it done faster)
I really like where I ended up with Yuna's design, at least for now. And yes, their name is a refference to Y/N, I thought that'd be fun, hehe
I'm definitely going to have some dificulty with the backgrounds and set design for this game, I am ready to face that, but it still worries me a little bit lmao. The color palette is what's been giving me the most grief, but I'll get there eventually!! Just gotta keep at it until I get somewhere!!
Thank you for reading, and see you in the next devlog! :D
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brie-draws · 2 years
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June 20th is Arakawa’s bday. So did a little 18782 promotional art :o) OCs: Arakawa + Yukio
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insertdisc5 · 5 months
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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moiraimyths · 1 month
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Howdy, fateful friends! Are you an artist or illustrator with an interest in visual novels?
If so: Moirai Myths, creators of the visual novel The Good People (Na Daoine Maithe), are in need of guest artists! More specifically, we're looking for up to two artists to help us with the content graphics ("CGs") for Maeve and Shae's upcoming routes. All of the details will be listed on our application form (linked below), but here is the gist:
This is paid work with 20-30 business day deadlines per piece!
Complicated revisions in the post-sketch phase are compensated!
You will be prioritized for future guest artist opportunities!
You will be featured/credited on Moirai Myths' website and in the game itself!
Sound interesting? If so, apply here:
Click under the cut for some F&Q 👇
Who are you? (I'm new here!)
Hi! We're Moirai Myths: a small, newish visual novel company based out of Canada. We're making a game inspired by mostly Irish mythology, which was funded on Kickstarter in 2023! Our game's got fairy politics, a diverse cast, a Gaeilge-to-English translation tool, and routes that can be played either romantically or platonically! Also horses. An ungodly amount of horses, really.
If that odd pitch sounded intriguing, perhaps you'd like to play our demo! It's free on Steam & Itch.io.
Why are you looking for guest artists?
When we originally launched our Kickstarter, the plan was to have our three in-house artists collaborate on the CGs in the same way our header image was. However, we quickly realized that adding CGs, even if they're done collaboratively, onto the existing duties of our artists was a tall order. Add to that the departure of our original sprite artist (who has since been replaced by our graphic designer), and we determined that having our in-house team work on CGs was simply not possible if we still wanted our first release to happen in 2024. So, rather than omitting CGs or adding them in at a later time, we came up with the idea of hiring guest artists. Overall this means our CGs will be a bit more varied in terms of art style, but we like to think of this as a positive! NDM's development will take a number of years to complete in full, so we hope our CGs will allow us to feature a lot of artists either within the VN/indie dev community already, or artists who aspire to work in gaming and are looking for entry positions.
How long will applications remain open for?
This application will be open until Sunday, March 24 at midnight (EST)! If we intend to extend past that deadline, we'll make an announcement about it.
I can't apply right now. Will you look for more CG guest artists in the future?
Definitely! As mentioned, NDM will take a while to develop in full, so this is by no means your only opportunity to apply. That being said, we suspect we're going to end up shortlisting a number of artists over the course of this application period, and we intend to keep a list of all the runners-up. So, even if you won't be able to participate this time, it might be a good idea to apply anyway just to remain in our contacts! Either way, this will not be the last time we have apps.
Will you be looking for guest artists outside of CGs?
Maybe! We already have two guest artists (Nefukurou and Madi Funk) working on sprites and CGs respectively, so it's always possible that we'll have other artistic needs later down the line. Likewise, we may also reach out to past guest artists for future work with us, whether it's on this game or something else!
You say we need to sign an NDA. What does that entail?
The non-disclosure agreement essentially means you will be legally unable to publicly disclose any confidential information you become privy to as a result of working with us. This would include personal information about the developers, as well as spoilers from the game itself. In addition do this, you will be expected to sign over the IP and copyright of any artworks you produce for us.
Can I still use my artworks in portfolios, even if I don't own the copyright?
Yes! We'd only ask, if your portfolio is a website, that you wait to do so until after your art has been made public by us, either on our social media or via the publication of the game. Our first release is anticipated to happen later this year, most likely mid-autumn.
How do you guys feel about AI? Do you intend to use it, or would you ever train an AI off of the artworks whose copyright you own?
No.
Making a game is expensive and time-consuming, but AI is no replacement for human artistry. We fundamentally believe that any advancements in AI should be used for the purpose of giving people more time to make art, not take away opportunities for it. Moirai Myths will never, ever use AI or train an AI off your work.
***
If you've got any more questions for us that we didn't think to include here, feel free to send us an ask!
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kayuripax · 4 months
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Valve news and the AI
So. I assume people saw some posts going around on how valve has new AI rules, and things getting axed. And because we live in a society, I went down the rabbit hole to learn my information for myself. Here's what I found, under a cut to keep it easier. To start off, I am not a proponent of AI. I just don't like misinformation. So. Onwards.
VALVE AND THE AI
First off, no, AI will not take things over. Let me show you, supplemented by the official valve news post from here. (because if hbomberguy taught us anything it is to cite your sources)
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[Image id: a screenshot from the official valve blog. It says the following:
First, we are updating the Content Survey that developers fill out when submitting to Steam. The survey now includes a new AI disclosure section, where you'll need to describe how you are using AI in the development and execution of your game. It separates AI usage in games into two broad categories:
Pre-Generated: Any kind of content (art/code/sound/etc) created with the help of AI tools during development. Under the Steam Distribution Agreement, you promise Valve that your game will not include illegal or infringing content, and that your game will be consistent with your marketing materials. In our pre-release review, we will evaluate the output of AI generated content in your game the same way we evaluate all non-AI content - including a check that your game meets those promises.
Live-Generated: Any kind of content created with the help of AI tools while the game is running. In addition to following the same rules as Pre-Generated AI content, this comes with an additional requirement: in the Content Survey, you'll need to tell us what kind of guardrails you're putting on your AI to ensure it's not generating illegal content. End image ID]
So. Let us break that down a bit, shall we? Valve has been workshopping these new AI rules since last June, and had adopted a wait and see approach beforehand. This had cost them a bit of revenue, which is not ideal if you are a company. Now they have settled on a set of rules. Rules that are relatively easy to understand. - Rule one: Game devs have to disclose when their game has AI - Rule two: If your game uses AI, you have to say what kind it uses. Did you generate the assets ahead of time, and they stay like that? Or are they actively generated as the consumer plays? - Rule three: You need to tell Valve the guardrails you have to make sure your live-generating AI doesn't do things that are going against the law. - Rule four: If you use pre-generated assets, then your assets cannot violate copyright. Valve will check to make sure that you aren't actually lying.
That doesn't sound too bad now, does it? This is a way Valve can keep going. Because they will need to. And ignoring AI is, as much as we all hate it, not going to work. They need to face it. And they did. So. Onto part two, shall we?
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[Image ID: a screenshot from the official Valve blog. It says the following: Valve will use this disclosure in our review of your game prior to release. We will also include much of your disclosure on the Steam store page for your game, so customers can also understand how the game uses AI. End image ID]
Let's break that down. - Valve will show you if games use AI. Because they want you to know that. Because that is transparency.
Part three.
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[Image ID: A screenshot from the official Valve blog. It says the following:
Second, we're releasing a new system on Steam that allows players to report illegal content inside games that contain Live-Generated AI content. Using the in-game overlay, players can easily submit a report when they encounter content that they believe should have been caught by appropriate guardrails on AI generation.
Today's changes are the result of us improving our understanding of the landscape and risks in this space, as well as talking to game developers using AI, and those building AI tools. This will allow us to be much more open to releasing games using AI technology on Steam. The only exception to this will be Adult Only Sexual Content that is created with Live-Generated AI - we are unable to release that type of content right now. End Image ID]
Now onto the chunks.
Valve is releasing a new system that makes it easier to report questionable AI content. Specifically live-generated AI content. You can easily access it by steam overlay, and it will be an easier way to report than it has been so far.
Valve is prohibiting NSFW content with live-generating AI. Meaning there won't be AI generated porn, and AI companions for NSWF content are not allowed.
That doesn't sound bad, does it? They made some rules so they can get revenue so they can keep their service going, while also making it obvious for people when AI is used. Alright? Alright. Now calm down. Get yourself a drink.
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Team Fortress Source 2
My used source here is this.
There was in fact a DCMA takedown notice. But it is not the only thing that led to the takedown. To sum things up: There were issues with the engine, and large parts of the code became unusable. The dev team decided that the notice was merely the final nail in the coffin, and decided to take it down. So that is that. I don't know more on this, so I will not say more, because I don't want to spread misinformation and speculation. I want to keep some credibility, please and thanks.
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Portal Demake axed
Sources used are from here, here and here.
Portal 64 got axed. Why? Because it has to do with Nintendo. The remake uses a Nintendo library. And one that got extensively pirated at that. And we all know how trigger-happy Nintendo is with it's intellectual property. And Nintendo is not exactly happy with Valve and Steam, and sent them a letter in 2023.
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[Image ID: a screenshot from a PC-Gamer article. It says the following: It's possible that Valve's preemptive strike against Portal 64 was prompted at least in part by an encounter with Nintendo in 2023 over the planned release of the Dolphin emulator for the Wii and Gamecube consoles on Steam. Nintendo sent a letter to Valve ahead of that launch that attorney Kellen Voyer of Voyer Law said was a "warning shot" against releasing it. End Image ID.]
So. Yeah. Nintendo doesn't like people doing things with their IP. Valve is most likely avoiding potential lawsuits, both for themselves and Lambert, the dev behind Portal 64. Nintendo is an enemy one doesn't want to have. Valve is walking the "better safe than sorry" path here.
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There we go. This is my "let's try and clear up some misinformation" post. I am now going to play a game, because this took the better part of an hour. I cited my sources. Auf Wiedersehen.
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mostlywednesday · 5 months
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The final teaser for the fan game about Thing is now ready for you guys to view👀🎮. Nighttime Nevermore is beautiful 🌙🏰, and in the first part of the game, you'll have to traverse its rooftops to reach Wednesday's room.
interesting little story about a Wednesday fangame that showed a teaser trailer a while back. Osvayder Games, the group making the game, posted about it in r/IndieGaming and mentioned that they intended to release it for free (as most fangames do since they don't own the copyright) but that they were also reaching out to MGM and Netflix, hoping to get noticed. A bold move when your game also teases the most popular non-canon ship in the show.
Now personally I'm more of a "ask for forgiveness not permission" kind of girl when it comes to fangames because chances are if you roll up to the rights owner and say "hey can we release this free game based on one of your properties that you're legally obligated to protect against such things least your copyright be taken away from you?" they will simply say "No."
And that's pretty much what happened. rip :/ As the devs tweeted back in October:
The rights holder demanded the removal of all materials related to the franchise. We, as responsible developers, complied with all the requirements and removed the results of our team's many months of hard work. But we had a backup plan.
a sad day for the fangame, however their backup plan seems to be turning it into an original game called Where Is My Body. It still looks very Addams Family inspired but hopefully not enough to get a cease and desist. Best of luck to the devs moving forward!
youtube
and that's the tale of the wenclair Thing fangame struck down by MGM and Netflix.
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felassan · 2 years
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BioWare have announced that Dragon Age: Dreadwolf has hit its Alpha Milestone, a huge step forward in the game's development [source].
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A blog post by BioWare General Manager Gary McKay reads:
Game Update
A New Milestone for Dragon Age: Dreadwolf
Moving closer and closer to completion. Hello,
In my last blog, back in February, I talked about the next Dragon Age™game entering the production phase. Well, we’ve come a very long way since then, and the team is incredibly happy to announce a huge step forward in the development of the game you now know as Dragon Age: Dreadwolf™: We have just completed our Alpha milestone!
Up to this point, we’ve been working hard on the various parts of the game, but it’s not until the Alpha milestone that a game all comes together. Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. We can see, hear, feel, and play everything as a cohesive experience.
NOW WHAT?
Of course, the game is not finished by any means, but Alpha is one of the most important game development milestones for a number of reasons. First and foremost, we can now turn our sights toward bringing the visual fidelity to its final form and iterating on gameplay features. The big question now is, “Where do we focus our efforts?” To answer that, we solicit feedback from a number of sources, including our Community Council members who each have unique perspectives and experiences, our quality verification team, and extensive internal playtesting. Gathering feedback from multiple sources gives us the greatest insight on where we need to spend more time improving the experience.
Additionally, we can now evaluate the game's pacing, how relationships evolve over time, and the player’s progression, as well as narrative cohesion—essentially how the story comes together. We can take the story we’ve written and see if we’re expressing it well through the characters, dialogue, cinematics, and ultimately, the player’s journey. Now that we have the ability to do a complete playthrough, we can iterate and polish on the things that matter most to our fans.
Hitting Alpha was the culmination of so much effort from the entire team and we used this milestone as an opportunity to come together and celebrate. We held a hybrid-style event with people onsite while others joined remotely and the team showcased their work to everyone at BioWare. We even took some time to do something fun and non-work related—a virtual escape room where we had to work together to help someone on camera find their way out. It was a really great time, and no matter where our devs are, it's important to share these types of moments together.
START TO FINISH
Now that we’re finally able to experience the entire game, for me, my favorite part is the characters. Whether followers, allies, or villains, they’re woven into the game in ways that take a concept that’s always been a part of the Dragon Age DNA—stories about people—and push it further than ever before. The characters help contextualize the world and the stakes, and I can’t wait until we’re able to start really discussing them in depth.
It’s also exciting to finally be able to bring our fans to parts of the world that we’ve previously hinted at, but never been able to fully explore—like the city of Minrathous, the capital of the Tevinter Empire. We’ve talked about Minrathous in previous games, and now you’ll finally be able to visit! It’s a city built on and fuelled by magic, and the ways in which that has come through in its visual identity, and what that looks like in comparison to previous cities we’ve visited in Dragon Age, are pretty spectacular.
As I mentioned earlier, the Alpha milestone is an extremely important one for us, but there’s more work to be done. We also want to continue being transparent with you, our community, and keep you up to date on what we’re crafting. Hopefully you’ve been enjoying our development updates on Dreadwolf this year as we’ll be looking to share more in the future.
IN CLOSING
Of course, Dreadwolf isn’t the only thing happening here at BioWare™! We have a team hard at work envisioning what the future holds for a new single-player Mass Effect™ game. And we look forward to celebrating our community on N7 Day next month. The SWTOR team also continues to work on their next update, so keep an eye on SWTOR.com and their social media accounts for any and all details on the coming game update.
It’s an incredible time at BioWare! We have so many cool things to show you in the future. Until then, thanks for being part of our community. We couldn’t do this without you.
Stay well,
Gary McKay
General Manager [source]
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dumbgirlgamedev · 7 months
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Hell yeah, it took months, but it finally arrived!
Also I won a saber thanks to Ultrasabers.com Summer Raffle!
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jewishvitya · 1 year
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Rowling had nothing to do with Legacy and I think most people forget that. She wasn't even consulted. WB bought the license and the devs did whatever they wanted. "Sirona" is a beautiful, feminine Celtic name associated with healing, and "Ryan" is an extremely common Irish surname. I feel like people are looking for reasons to be offended, especially when it comes to trans characters and antisemitism. The goblins are not and have never been Jewish stereotypes. They're a fictional race. They're based on Tolkien's goblins and old English folklore dating back to the 1400's, where they have always been depicted and small, ugly, and greedy. Rowling herself was shocked by the antisemitism rumors and staunchly stated they weren't true. Just like the rumors saying lycanthopy is a metaphor for AIDS. Just... who thinks of this stuff?
What's really sad is people have argued that Sirona was never meant to be trans, but a male character that the devs rendered to look "more feminine" at the last minute. People have made fun of her voice and said it's "too masculine", so obviously WB just hired a man to voice her and changed her gender later. But that's not true! Her VA is actually a trans woman and the backlash against the character must be devastating to the VA.
Okay, so, I don't think you're here in good faith. You're here to be dismissive. But I'll reply anyway, just in case I'm wrong.
One thing at a time.
I'll start with the one point you made that I agree with: the VA. She doesn't deserve to have her voice scrutinized and criticized. That's horrible, no one deserves that. I did see - and share - the misinformation that Sirona Ryan was voiced by a man, and I regret that. I edited it out of my post as soon as I knew, but this is tumblr and unedited versions do go around. I hope more people will see that corrected, and leave the VA's voice alone.
Now for the mess you threw at me.
Hogwarts Legacy is related to Rowling by virtue of existing within the world she created. It's still her goblins, since she gave her permission to create this, and she let it be added to the canon.
Rowling's world is the context.
I don't care that she wasn't consulted about the details, that just means the other creators are bigots too. When you build within a world that has such large issues, where so much time and effort was devoted to highlighting and criticizing those issues, and you create a story that continues all the problems from the original canon and adds to them - that's a choice that I have a right to criticize. They had the benefit of being a google search away from knowing how to be respectful about all of this, and they did the opposite.
Sirona Ryan IS a beautiful real name, that's not the issue. I already wrote this post where I tried to explain the reaction, but I accept that maybe my feelings about this name come from cultural ignorance. If that's the case, I apologize, and I'd love to be corrected.
My real issue with the game is the antisemitism.
You say "folklore dating back to the 1400's" as if that's far too old to be influenced by antisemitism. Fun fact: antisemitism is older than goblins. Antisemitism is literally millennia old. At least as old as Christianity, which is the root of many antisemitic ideas. It's older than many European mythological creatures, and it infuses a lot of European folklore and mythology, down to the depictions of witches with their pointy hats. Stories about goblins being used as a way to dehumanize Jewish people is not new. And using a fictional race of non-humans as stand-ins for real groups of marginalized people - either intentionally or not - is a very common practice in storytelling. Most fantasy races have those roots to them. But even then, where, in the original lore of the goblins, did they control the banks?
It doesn't matter if Rowling was shocked by the claims of antisemitism and it doesn't matter if she denied them. The reality of her story is that she created an antisemitic depiction. I can believe that it wasn't her intention, but that doesn't mean it's not what she did.
You don't get to look at an antagonistic group that embodies EVERY SINGLE TRAIT THAT WAS ASSIGNED TO MY PEOPLE TO DEMONIZE US and tell me that's not antisemitic.
I already made this list, but let's do it again. All antisemitic traits that can be found in Rowling's goblins. I'll break it down to the original book canon, the movies, and the game.
Books - Rowling's actual canon:
Short, with clever swarthy faces, sallow skin and pointed beards
A guttural language
Ruthless and known for their greed
Pursue someone who owes them money with violent threats
Have cultural differences that make them impossible to trust
Harmed by dark wizard but still suspected to support them
Only worth associating with for their metalworking and control of the economy
She placed a goblin's rebellion in 1612 - the same year as the events that led to the Fettmilch uprising, which resulted in pogroms and Jewish deaths. Rowling stated that wars and political unrest parallel between the muggle world and the wizarding world as the two societies influence each other
The most prominent named goblin character, Griphook, betrays Harry. Harry is a Christ allegory - literally sacrifices himself to save everyone, and then comes back to life
Movies:
Hooked noses - the best known antisemitic feature
A six pointed star in the building they chose for the bank - I don't believe this was intentional, but it's an unfortunate choice and they could have covered it
Here end the parts I blame on Rowling directly. And the game was built on these foundations.
Game:
A historical time frame of pogroms, where our people were murdered in large massacres that often had support from authorities
Explicit ties between the goblins and the dark wizards
Aiming to undermine wizard society - the goal assigned to us in every antisemitic conspiracy theory
Kidnapping of children for their magic - literally just look up blood libel
A character says the goblins can't appreciate art. It’s absurd to say considering the quality and coveted status of goblin-made artifacts. In the real world, this is a claim that was made against Jews by the Nazis (and it targets other groups hated by white supremacists as well)
A ram’s horn artifact that strongly resembles a silver plated Shofar - a Jewish ritual item. Said horn is from 1612, from the same rebellion mentioned above. According to the item’s description, it was blown to rally the goblins and to annoy witches and wizards. It was stuffed with gorgonzola to mute it, a specifically non-kosher cheese (most kinds of cheese are kosher). It's so disrespectful I still don't have the words to fully convey it
Whether you want to acknowledge it or not, those traits became associated with Jewish people as a group through hateful propaganda. Putting all of them on a non-human race isn't better. It just adds to the dehumanization of it. It's not just Rowling's fault. That's shared by every single person who had a hand in the creation of this story. For the issues in the game, I blame the people named here more. I see no reason to extend grace to far-right bigots.
But to focus on Rowling. You brought up lycanthropy. You seem to think we made up the idea that it's a metaphor for HIV. We didn't. She said that. In the ebook Short Stories From Hogwarts of Heroism, Hardship, and Dangerous Hobbies - she said that. She said it before that, on Pottermore.
Lupin's condition of lycanthropy (being a werewolf) was a metaphor for those illnesses that carry a stigma, like HIV and AIDS. [...] The wizarding community is as prone to hysteria and prejudice as the Muggle one, and the character of Lupin gave me a chance to examine those attitudes.
This is a quote of her thoughts. It still exists on Lupin's page on her Wizarding World website.
And it's actually a pretty good example of how it's absolutely possible to be awful about depicting a stigmatized minority through a fantasy stand-in.
HIV+ people are stigmatized through no fault of their own. But in her books, it seems reasonable for the wizards to fear werewolves. And she did that, she made prejudice reasonable. We have: Remus Lupin, a named werewolf who is good and kind, and tries to avoid hurting people. Even then, he nearly does cause harm more than once. He turns in front of our heroes and spends a night loose in the forest. He tells the heroes that as a student, he almost bit people while out with his friends. So even while well-intentioned, he's a danger. That means we don't have a single safe HIV+ allegory in her work. The other named werewolf is Fenrir Greyback, who intentionally targets children to turn them young and raise them to hate the society they came from - which is fucking homophobic, whatever she intended, because of the way HIV gets associated with homosexuality. And the rest? A whole community of werewolves who side with the Death Eaters.
Did she mean to make a whole community of marginalized people into wizard Nazis? I DON'T CARE. SHE DID THAT.
I don't care to argue about her intentions while writing the text. I can't read minds. I can read the text she wrote. I can see what was put into the game that was added into her world. I can read about the history of my people and their persecution. I can see how disturbingly similar this game's story is to the propaganda that led to my grandparents suffering through the holocaust and losing their families to it.
If she cared about the antisemitism in her works, she wouldn't just act horrified and say "No, of course I wasn't being hateful to Jews!" - she'd look at whatever she lets people put into her IP, to prevent further harm. I do blame the other writers of the game more than I blame her for that plot, but it's not better that she gave her approval without being consulted. It's her IP, it carries her name, she gets royalties, it's her responsibility.
And at the very least, she doesn't care about antisemitism enough to worry about minimizing harm. I know that, because I know her friends. I know TERFs and Gender Criticals. Rowling saw an anti-trans event with white supremacist speakers, and she chose to criticize the counter-protesters. She went out to eat with Maya Forstater and Helen Joyce, who participated and spoke in events organized by Posie Parker - who explicitly includes far right groups in her events, and shares platforms with white supremacists. Rowling bought merch from Posie Parker. She wrote about Magdalen Berns as a "brave young feminist" - as if she didn't push the antisemitic George Soros conspiracy theory and share Breitbart articles. She praised MATT WALSH. The people she associates with now, read from Mein Kampf in their rallies.
She didn't put the antisemitism in the game, but she's very comfortable with antisemitism. Don't tell me she was horrified by the idea that her goblins could be called antisemitic. She just didn't want the label applied to her. If you willingly associate with Nazis, you're a Nazi. And enough of her friends don't seem to mind that.
I stand by what I said: playing this game, even pirated, is like printing out an antisemitic caricature and hanging it on your wall, saying “well, I didn’t pay the artist, I just like this art.”
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bobapplesimblr · 3 months
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Small Update - Might be changing Game Engines?!
Yeah, so, I've come to the realization that GDevelop, although great for beginners like myself, might be a bit too limited for what I'd like to do? There are some features out there that unfortunately don't seem to be in GDevelop, therefore I think I'll be changing to Godot instead.
Godot is also free and open source, and I might be able to find more tutorials for it than for GDevelop, but that also means I'll have to learn a new programming language from scratch (the only other programming language I ever learned was a very brief HTML course in college and I retained very little from it).
That being said, I might stream my learning process some time in the future, specifically on Youtube, but whenever that time comes I will 100% put a link to the channel here and on my Patreon for free where I also share a bit of this process!
All in all, I just want to have a bit more freedom with what I can do for this game, and I'm hoping Godot will give me that, without making me want to rip my hair out, but I guess we'll see how everything goes.
Have a great day!!
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lovelylotusf1 · 4 months
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Inspired by the lovely @wisteria-wisteria and her Pinterest roulette posts. I present to you an AU:
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Lestappen - Coding rivals.exe
Don't know yet if I'll do anything larger with it so I'd love if someone adopts the idea! Give it a new and welcoming home!
Max Verstappen, a brilliant hardware engineer who is mostly focused on robotics, is partnered up to work with programmer and game designer Charles Leclerc. From the moment they meet, he despises his new coworker. Charles is everything he isn't - all smiles and polite questions, a laid-back attitude when it comes to his work and yet somehow constantly praised by others. The predestined programmer, they call him. Max thinks it's all very ridiculous.
But they need to work together to meet the looming deadline. Maybe they'll even learn to appreciate the other's company along the way...
Small scene after this universe's InchidentTM:
"Mr Verstappen. What happened?" His boss's cold voice greets him the moment Max sits down in the overpriced meeting chair. The board of directors stare at him, disdain obvious in their postures, but their faces are carved into polite masks.
Max glares at Leclerc, who is sitting across from him. Even now, he doesn't look like he gives a single damn about the situation he has brought them into, that unnervingly pleasant smile still plastered on his face. Max wants to wipe it off.
Leclerc is slumped in his chair, glasses askew and in his normal working attire consisting of a sweater thrown over a shirt. There is a small coffee stain on front of it, reminding Max of what brought them into this situation in the first place.
"It's just unfair. He pushed a glass of coffee onto the robot, so I pushed it back onto his computer. It's not fair, right?"
Before he can give further explanations, he is shot down, "Thank you, Mr Verstappen. What is your perspective on this matter, Mr Leclerc?"
Leclerc straightens and lets his eyes sweep over the room. Max doesn't miss the fact that he pointedly doesn't look at Max and a small pang of annoyance flashes through him.
Leclerc says, "Nothing. Just an inchident in the lab. We will have the code restored and the robot running by next week."
Max needs to remember all the self-control exercises he taught himself in order to not jump over the table, drag Leclerc towards him by his stupid oversized sweater and yell at him until that guy's ears ring.
Of course, he can say that easily. He just needs to write a few lines of code that the automatic backup hasn't caught. But Max will have to build the hardware from scratch, the delicate electronics fried beyond repair. Oh, how he would like to strangle Leclerc for that.
His boss is apparently pleased by this response. He nods. "Very well then. Get back to work and fill out the provided reports. I don't want to repeat this, the funding is already minimal and you don't want to make your budget even tighter than it already is."
They are dismissed and walk back to the robotics lab in silence, their steps echoing off the blank walls. At least it would be silent if Leclerc's annoyingly smooth voice didn't disrupt it, "I know you don't like me. But at least pretend that you do when other people are around. It will be easier if you let some of my charm work on you, non?"
That fucker has the audicity to wink at him and it is the most awkward thing Max has seen in his entire life.
Max almost snarls. He'd rather be caught dead than enjoy Leclerc's company.
(I don't know why a robotics guy would work with a game dev but just let me fantasize about my AUs without worrying too much about realism)
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hpowellsmith · 4 months
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Honor Bound Public Update: Chapter 4
Chapter 4 of Honor Bound is up and playable for everyone. The demo is now around 173,000 words!
Things you can expect from this chapter:
a change of scene as you take a trip to the capital with Korzha
partying and politicking with military and non-military types alike
arguing, crying, hugging
some cameos for those with sharp eyes
the nicest restaurants you've ever been to
If your previous saves don't work or you want to get straight to the new bits, you can skip to a chapter of your choice and tailor your playthrough once you've answered or randomised the events of the previous games.
Enjoy!
If you have feedback of any kind you'd like to share, please post here, on the Choice of Games forum, on my Tumblr, or comment on the anonymous feedback form.
A readable alpha excerpt of Chapter 5 is now up for £6+ Patreon subscribers and the full playable version of the chapter will be up for them on February 6th.
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You’re a promising officer in the Teranese military, a force which has not seen major engagement in decades but which holds vast influence. Thanks to an injury, you’re no longer in the field. Thanks to the… complicated circumstances of that injury, you’ve been quietly reassigned.
Now you’re to be the bodyguard to the child of a famous scientist who is attending a wilderness boarding school for the children of the richest and most powerful figures of Teran society. What could go wrong?
INTRO | CHARACTERS | FEEDBACK THREAD, INFO, & DEV DIARY | PATREON DEMO | PUBLIC DEMO (DASHINGDON) | PUBLIC DEMO (ITCHIO) | BONUS PLAYABLE PROLOGUE | TAGGED POSTS
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legends-on-legends · 5 months
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ganon's ears
so ganondorf in ToTK has round ears, and at first I thought it was because he's from an era before the gerudo had started to develop more hylian-like traits after thousands of years of intermixing, but looking closer at the flashback scenes, it appears that all the gerudo (even kotake and koume) already had pointed ears back then. ganondorf is the only exception.
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[description: above are screenshots of ganondorf and the gerudo, with their ears outlined in red.]
and like everything else about ganondorf in this game, there's like, zero explanation 😅
idk if this is some kind of sexual dimorphism, or if the ganondorf in ToTK is supposed to be the same ganon from previous games but resurrected??? although i doubt that it's the same ganon since he doesn't seem to recognize zelda, nor does he bring up his past beef with her and link.
so why is he like this? if the devs were worried about keeping him recognizable to the audience, he's had pointed ears before, most notably in twilight princess, so it's not like anyone would be confused by him having pointed ears in this game. also ganondorf is just impossible to confuse with anyone else LOL
another possibility is that originally, all the gerudo in the past were going to have rounded ears, but they forgot (or ultimately chose not) to make new designs/models for the female gerudo for these memory scenes and just re-used the ones from the present era. after all, most of the ancient female gerudo do not have speaking roles on screen. even the one female gerudo from the ancient past who does have a speaking role, the sage of lightning, literally wears a mask that covers her face.
also, the devs probably wanted to "otherize" ganondorf and distance himself from his own people. seriously, the non-relationship between ganondorf and the gerudo in ToTK is bizarre, but that's a topic for another post.
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beesmygod · 5 months
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REVERSE ENGINEERING THE PURPOSE OF THE CROWN OF ILLUSIONS
just hear me out. then you can tell me if im insane.
in bloodborne, there is a unique piece of head wear called "the crown of illusions". it serves a single purpose: to open an illusory wall revealing the location of an otherwise entirely hidden NPC, annalise, queen of the vilebloods.
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the crown is dropped after a boss battle and you are intended to put it on immediately after the fight so that the fake wall can be revealed in a cut scene. they did NOT want you to miss this mechanic. otherwise, why not simply have the throne room blocked by a fog gate? its fine for other bosses, right?
this mechanic is never used again. this is insanely weird because 1. there are other illusory walls in the game specifically in the chalice dungeons (twice, i believe, in the lowest possible levels). however, they function like standard fromsoft illusory walls and are revealed by hitting them with a weapon. the crown does nothing. and 2. there is otherwise no satisfactory explanation for this mechanic at all.
i have often expressed my frustration that when things dont "line up" in fromsoft games its chalked up to dev error or some flavor of "its all dreams/made up" which i refuse to entertain unless its the last possible explanation barring literally all others. this stupid crown has been bothering me for years because of how seemingly inexplicable it is. this has been doubled by the fact that the crown is not unique; alfred leaves a crown of his own (and must have had it to enter the queen's chambers) at the end of his quest and the titular sages of the "sage's hair" item are depicted as wearing crowns.
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visually, the sage items are based off the real life concept of catacomb saints (and, in fact, i think "saint" would have been a better translation over "sage" considering this, but thats neither here nor there), hence the gems and jewels and crowns and shit. that part makes sense to me just fine. but where else would this illusion mechanic have been used?
ill tell you where: in the secret 4th layers of the "canon" (non-root) chalice dungeons!
canonically, there is only one chalice dungeon with a 4th layer, otherwise they all end at layer 3. this also intrigued me bc of its irregularity in a system of "dungeons" that are almost entirely copy-pasted rooms; why choose a completely random chalice in the middle of the sequence have an extra layer?
i came up with my own explanation for this that works a treat: the chalice in question, lower pthumeru, has rom the vacuous spider as its THIRD LAYER boss. rom is a boss you would have first encountered outside of the dungeons who has a unique ability: to block rituals and secrets from sight. the rom you fight in the main story is hiding a secret ritual and killing her reveals the ritual to the world. the rom you fight in the dungeons is hiding a secret layer of the labyrinth wherein the hunter will find a truly terrible secret: the source of the beast blood.
we now know this fourth layer IS narratively intended to be a secret layer...because EVERY story-related chalice dungeon had a secret 4th layer! they are "fully functional" if not a bit odd/broken (but not NEARLY not to the point of other hacked dungeons) but with bosses that either fucking suck or are placeholders (...or im coping lol). but look at this: ive timestamped this video at the point where the 4th layer elevator "reveals" itself!
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other boss room exits are simply blocked by a fog wall (or, if you're on the last layer, it dead ends and you use the lamp to warp out). this "fade in" effect is the illusory reveal effect! as the linked post from the eternally fascinating hard work from r/tombprospectors reveals, there is some weird ass shit in these layers. enough that i started a red string wall of madness to try to keep track of it all. its not even weird stuff in a game dev way, i mean weird in a plot and lore way. its awesome lol.
the 4th layers were only discovered within the last 2 years. i am confident now about the mechanics of how this was intended to work, but still shaky on the ~lore implications~. what were kings and saints only permitted to see and access? what were they privy to that the rest of the populace of the dead civilization was not?
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LORE THEORY: THE ORIGINAL PURPOSE AND USE OF THE CROWN OF ILLUSIONS WAS TO REVEAL SECRET 4TH LAYERS OF THE CHALICE DUNGEONS, AS EVIDENCED BY THEIR EXISTENCE IN THE GAME CODE AND MEANS OF ACCESS. THEY CHOPPED IT OUT DUE TO THE USUAL FROMSOFT DEV CYCLE INCLUDING A PART WHERE THEY SPILL EVERYTHING ON THE FLOOR MINUTES BEFORE LAUNCH AND HAVE TO PUT EVERYTHING BACK TOGETHER QUICKLY
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