Me having a bowl of ceral, some toast, and a big mug of coffee for lunch
the most helpful thing i have ever seen from neurodivergent internet spaces is “THERE ARE OTHER TIMES OF DAY TO BRUSH YOUR TEETH”. this has genuinely saved me from executive dysfunction spirals so many times.
Emulators and ROM backups do sooooo fucking much for game preservation and is quickly becoming the only way to play some absolute classics either in their original state or even at all
Remember that without ROM backups and emulation some games would just be lost media, especially as more and more games become digital-only
Reminder that it's not only good but morally correct to pirate Nintendo games
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
Got myself a pair of HD600s from my local CEX for not a huge amount of money and they sound gorgeous! Really happy with them and they're in such good condition for second hand headphones
That’s Louis Rossman, a repair technician and YouTuber, who went viral recently for railing against Apple. Apple purposely charges a lot for repairs and you either have to pay up or buy a new device. That’s because Apple withholds necessary tools and information from outside repair shops. And to think, we were just so close to change.
Once a little boy went to school.
One morning
The teacher said:
“Today we are going to make a picture.”
“Good!” thought the little boy.
He liked to make all kinds;
Lions and tigers,
Chickens and cows,
Trains and boats;
And he took out his box of crayons
And began to draw.
But the teacher said, “Wait!”
“It is not time to begin!”
And she waited until everyone looked ready.
“Now,” said the teacher,
“We are going to make flowers.”
“Good!” thought the little boy,
He liked to make beautiful ones
With his pink and orange and blue crayons.
But the teacher said “Wait!”
“And I will show you how.”
And it was red, with a green stem.
“There,” said the teacher,
“Now you may begin.”
The little boy looked at his teacher’s flower
Then he looked at his own flower.
He liked his flower better than the teacher’s
But he did not say this.
He just turned his paper over,
And made a flower like the teacher’s.
It was red, with a green stem.
On another day
The teacher said:
“Today we are going to make something with clay.”
“Good!” thought the little boy;
He liked clay.
He could make all kinds of things with clay:
Snakes and snowmen,
Elephants and mice,
Cars and trucks
And he began to pull and pinch
His ball of clay.
But the teacher said, “Wait!”
“It is not time to begin!”
And she waited until everyone looked ready.
“Now,” said the teacher,
“We are going to make a dish.”
“Good!” thought the little boy,
He liked to make dishes.
And he began to make some
That were all shapes and sizes.
But the teacher said “Wait!”
“And I will show you how.”
And she showed everyone how to make
One deep dish.
“There,” said the teacher,
“Now you may begin.”
The little boy looked at the teacher’s dish;
Then he looked at his own.
He liked his better than the teacher’s
But he did not say this.
He just rolled his clay into a big ball again
And made a dish like the teacher’s.
It was a deep dish.
And pretty soon
The little boy learned to wait,
And to watch
And to make things just like the teacher.
And pretty soon
He didn’t make things of his own anymore.
Then it happened
That the little boy and his family
Moved to another house,
In another city,
And the little boy
Had to go to another school.
The teacher said:
“Today we are going to make a picture.”
“Good!” thought the little boy.
And he waited for the teacher
To tell what to do.
But the teacher didn’t say anything.
She just walked around the room.
When she came to the little boy
She asked, “Don’t you want to make a picture?”
“Yes,” said the little boy.
“What are we going to make?”
“I don’t know until you make it,” said the teacher.
“How shall I make it?” asked the little boy.
“Why, anyway you like,” said the teacher.
“And any color?” asked the little boy.
“Any color,” said the teacher.
And he began to make a red flower with a green stem.
So I've been struggling for months to work on anything related to game dev but I finally bit the bullet and decided to learn how to use Git and Github and Oh. My. God it's so good! I've finally had the motivation to make games again and I can easily sync my projects between my desktop and laptop and even create a project board so I can keep track of and organise what needs doing!
So what have I been working on?
Two things really; number one is Sebastian Lague's Procedural Planets tutorial just because it's something that fascinates me (and Sebastian's unity tutorial's are pretty great).
Number two is a game idea I've had on the back burner since last year called The Hunter. You play as a witch in a world where witches are vilified and hunted, however your skills as a beast hunter are known far and wide, and you are summoned to an ancient city to rid it of monsters and demons. That's all I've really got so far in terms of story but I'm hoping to structure it as something akin to Jedi: Fallen Order in a PSX style (although I'm nowhere near anything worth showing yet).
I'll try and keep this motivation going for as long as possible and post updates here when I've got something to show for it!
Genuinely I blame the education system for that, especially my Games Dev degree; so much weight was put on making something that demonstrated skill and met arbitrary industry requirements that there was just no time to make something for fun, it very quickly became a task to make a game that'd net the most marks and not a game you wanted to make.
I understand that the point of a degree is to prep you for the work place but I did 17 projects over the course of my 3 year degree and only 3 of them I felt I had enough time to create something I *wanted* to make and even then I worked under a strict time pressure with a minimum number of hours required that'd fail us if we fell short of and I still got fed up of working on them at the end. Everything else was hastily thrown together to meet marking requirements and deadlines, which was a nightmare.
Whenever I go to create i feel that what I'm making isn't good enough and not what I was taught how to do and is taking too long, so I just get immediately burnt out and fed up of developing even though I have plenty ideas I want to develop
Rant over
i cant stress this though but people have to relearn how to start creating for the joy of creation instead of creating for the sake of skill. art is supposed to be for fun and its up to You to indulge ur appetite for creation as sincerely and candidly as u can
If you follow me and you don't have a blog title or pfp or anything, then I will just assume you're a bot and instantly block you. Bots have been fucking unbearable recently so I've just taken to blocking anyone who follows me with no blog title and no posts