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#mitheithel
hobbitforhire · 6 months
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I love this scenery. Nothing like it
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aurademortt · 8 months
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a-lonely-dunedain · 1 year
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if I had a dime for every time in LOTRO I found out some historical figure had at some point been stuck under an enchantment from a well-meaning but misguided river-maid, I would have two dimes. which isn't a lot, but it's weird that it happened twice, right??
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✶ ― The Last Bridge
I was completing deeds with @thedivaking and got this beautiful shot of the Last Bridge going into the Trollshaws. I love that you can see the ruins of Mitheithel in the background.
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hallothere · 1 year
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16 for bronagir 👀
16. Wish
The Last Bridge felt exposed, vulnerable in every way he'd been taught to quantify. He supposed it must've been the might of Arnor or Cardolan or even Rhudaur of old that kept brigands and snipers from assailing it. Perhaps now it was... perhaps not the threat, but the power of Elrond of Rivendell that kept the passage safe.
The Trollshaws were a wild place. Untamed somewhat- and unforgotten by most- but wild in the way of dangers and secrets. There were many a tale that had origins in this place. Trolls, naturally, but other strange creatures as well haunted the fireside stories of minstrels and captains alike. Culang liked to spin yarns. He had quite a few to weave ere Bronagir set out on his journey.
Mudfoot was a stout horse and a staunch companion. His origins were humble in name and lineage, but he was a good horse and Bronagir would accept to slight against him. Many a time his own mother had named him Mud-foot in his youth for tracking 'all strains of the earth' through her house. Now, when given a brown horse with browner socks, Bronagir knew what he ought to do.
"I name him Mudfoot," he said to Nat, "so that my mother will be forced to choose another epithet, lest she confuse us."
Yet his heart was filled in melancholy; for Mudfoot meant travel, and travel what his heart desired least.
He left behind his post (though not without leave, and with a mission besides) and friends, and some... Tinnudir had grown dear to him. It might not be very Ranger-like of him, but he felt he belonged in a place called Home. A place he could dwell, yes, but defend also. A place he could nurture. Like many Rangers before him, his heart ached for the days of Kings. The days of purpose bestowed by hand and with aim, not mantle taken up in memory and mourning.
He and Mudfoot found the signs and the trail that would take them south. Calenglad had messages, and in his fey mood sent Bronagir with them. Wroth was his captain and urgent was his charge.
"Why not send Ringlor the swift...?" He mused, mostly to himself though Mudfoot shook out his mane.
On the southern road, he passed the camp at Gaerond and his thoughts wandered to Esteldin, to his mother and sister who would like as anything be headed this way next. The North Downs grew dangerous, as did much of the North.
And yet his heart did not ache for Esteldin. It was his only wish, in fact, to return to the isle on the lake and to sink his cares into the waters his people loved.
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lotroarchives · 10 months
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The Angle of Mitheithel
Tihmo is finally level 35, so I was able to get the quest for the Angle of Mitheithel. I'm quite excited to start questing here with an Elf this time, as my first experience was with a Hobbit.
It's been so long since I have explored this region that I have forgotten the main storyline, which is good so I can have a fresh start.
The plan is to complete the Angle of Mitheithel and then move over the Wildwood area. If only there would be an alternative to claustrophobic Moria...
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ekuruga · 11 months
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'They said that the Nine were abroad, and that you were astray bearing a great burden without guidance, for Gandalf had not returned. There are few even in Rivendell that can ride openly against the Nine; but such as there were, Elrond sent out north, west, and south. It was thought that you might turn far aside to avoid pursuit, and become lost in the Wilderness.
‘It was my lot to take the Road, and I came to the Bridge of Mitheithel, and left a token there, nigh on seven days ago. Three of the servants of Sauron were upon the Bridge, but they withdrew and I pursued them westward. I came also upon two others, but they turned away southward. Since then I have searched for your trail.'
- Glorfindel, Chapter 12: Flight to the Ford, The Fellowship of the Ring
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FFxivWrite2022 Recap & Winners
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11,165 total entries were submitted in 2022!
This includes all entries that were submitted via the Google Form, including late entries (and excluding duplicate entries).
Which brings us to 42,721 total recorded entries since we began this challenge in 2017! 
And, we had 105 volunteer artists in 2022!! Which means that there are 105 prize-winners!
A breakdown of the stats + announcement of the Participation Prize winners are below the cut ~
Want to see all public entries? Here’s a link to the Master Spreadsheet. This omits entries that people requested to keep private between them and I.
Total Participation Year to Year:
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Prompt Participation by Year:
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NOTE: The big dips are Make-up / Extra Credit Days. Lots of folks choose to take a break over writing Extra Credit. Legit!
Prompt Breakdown by Week:
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Submissions by Day:
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NOTE: Day 7 was the day before the 24-hour deadline went into effect. Hence, the big ol’ spike.
Submissions by Platform:
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Participation Prize Winners
Winners were selected via a random raffle dice roll made by each of the artists and span all online writing platforms, including Tumblr, Ao3, Google Docs, and others (like Twitter). This writing challenge is not a contest - no one’s work was being judged for length, skill, etc. The prizes are based on participation only!
Prizes are a simple black & white portrait of the winner’s character. Most are shoulder up but the artists are free to take liberties if they’d like. Prizes are not commissioned work, so ultimately it’s the artist’s choice for what they’d like to do for the piece. Some artists (not all) accept commissions and might be open to colorizing a prize piece, after it’s been posted, at their normal rates.
All of 2022′s winners will be contacted directly by their volunteer artist. If you are a winner and your artist has been unable to contact you after 2 weeks of trying, you will forfeit your prize and another participant will be chosen to take your place, so make sure that your inboxes are open and keep an eye out for new discord friend requests.
As always, there are a few whose artists needed to drop out for personal reasons, and that’s ok! In those cases, the winners will be carried over into 2023′s pool of winners where another artist will pick up their prize and complete it.
If you are on the below winner's list, make sure that your inboxes are open & keep an eye out for discord friend requests!
*NOTE: Discord usernames have had the #numbers removed for privacy purposes. Winners are presented in alphabetical order by provided contact username.
_dawnforged
Adelle
Aerix
aetaliaffxiv
alisterj
alizesthira
allycryz
alymae
AmiFFXIV
ariesdraco
Arisa_Haneishi
asciangrandpa
Aster
AstrienLuna
Beanmom
Bexy
Bones
Brightside
brodiekins
buffnamazu
Captain SaveABro
carbecex
casualcatte
CelticFire_
cosycerise
cureblush
Dalantia
daneari_
Dark Commander
darkangel_mya
dirgeofgelmorra
Dis
Discord! Ajenjo
Djill
dragons-bones
Duskfire
e-dragoons
eliseofsoleanna
elizabethrobertajones
Entropy
escherstrange-ffxiv
evacybele
fantasy-so-far
farfromdaylight
GatchaHell
gererrin
Granny
grumpy-limsan-customs-cat
Haila
hanurel_ivars
Hashiru
Heaki
Hobi__14
Houserosaire
HyphenYaeger
Kai
kali_sazo
Kedare15
Khepri
kihtsae
Kyorgra
lemurescythes
Lethe_FFXIV
lilacknifecat
meepsthemiqo
meximango
MissEliza
Mitheithel
NatAshWrites
Newt
nonisland
noodlebeans
NovusPrime313
OkamiLuna
opheliaglorfindal
Oscar Mild (they/them)
PenguinZero
podima17
punishededen
rhalgr
Rhiann
Rivkah94
ruenis_
SanmickTiare
savvybunbunny
scrollsfromarebornrealm
sirdolraan
slowmoded
Soaringtalon
SPERM WHALE RAILGUN
Spikewerks
Sprite
superribbon
syrcusgardens
Tanwen
Tavard
TheStumpedOne
Usagi_Mitsu
vikkabby
Weezled
whispersafterdusk
xivsleepinglion
yokasaris
Youko
Zoe_Daxa
Congrats, winners! 
We’ll see you next September for FFxivWrite2023
Rules & Info || Prompt List || #FFxivWrite2022 || kofi
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ceescedasticity · 1 year
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ERIADOR
Why is the Lonely Land so lonely? There's been some discussion of this on the discord server and I thought I'd try to sum up my thoughts.
But first, ERIADOR:
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Base map cropped from Christopher Tolkien's, overlay by me. Long Tolkien Gateway-based discussion follows!
The green area in the west is Second Age Lindon (except pre-downfall-of-Númenor there was at least some more land west of the mountains, thanks loads Eru). Any time in the Third Age elves are occupying much less of this, but we don't know how much less, and there's no indication it was ever formally claimed by anyone else.
Off-red area north of Lindon was Second Age dwarf territory — it's possible dwarves also controlled the actual mountains in what is marked Lindon, but it's not stated. The red dot is the approximate location of First Age Belegost. It should probably be more in the mountains proper. Third Age I would guess their territory extended farther south? There was a dwarven kingdom-in-exile somewhere around there T.A. 2802-2941, but presumably dwarves living there both before and after.
You can see the Shire in light blue — boundaries are kind of a guess. It was established T.A. 1601. And then 'suffered greatly' in 1636 from the Great Plague. Rough start!
Angmar is in gray in the northeast. It lasted T.A. 1300-1975. Angmar's borders other than the south one are not entirely clear. They Grey Mountains are mentioned as the eastern border, but that takes us across the Misty Mountains? Anyway Angmar's capital Carn Dûm is noted, at the end of the Mountains of Angmar. There were supposed to be evil Men living there. Its forces also included orcs.
It's generally unclear what the northern border of Arnor was — or the effective northern border. It never seems to be defined, but they clearly weren't doing much when you get up into the Forodwaith. Too cold. Which is kind of weird when you consider that Forochel is at approximately the same latitude as Dorthonion and the ocean is right there NO I SAID I WASN'T GOING TO CONSIDER CLIMATE/LATITUDE/CHANGING OF WORLD. Ahem. There were people minding their own business up there, especially towards the coast away from Angmar.
Apart from its fuzzy northern border, old Arnor was bordered in the west by (south to north) the Blue Mountains/Gulf of Lune/probably River Lhûn. Then its, uh, southwest border was the coast, and its southeast border was Rivers Gwathlo/Mitheithel/Bruinen (a.k.a. Greyflood/Hoarwell/Loudwater) up to the Misty Mountains. It's not clear whether Arnor included what later became Angmar.
Arnor split up in T.A. 861 into Arthedain (northwest), Cardolan (south), and Rhudaur (northeast). There was some dispute between the three over the part of Arthedain around Weathertop, where Arthedain had the watchtower of Amon Sûl and accompanying palantír and the other two kind of wanted it.
Arthedain had the cities Annúminas (the old capital of Arnor) and (its own capital) Fornost. It included what were supposed to be the most populous regions of Arnor. The Shire is in Arthedain, though it was apparently mostly unused by Men by the time the Shire was founded (even though the Baranduin was previously a locus of population — clearly things were already not so great). Northern Arthedain didn't get hit as hard by the Great Plague. It was at war with Angmar off and on from T.A. 1356 at the latest until its fall in T.A. 1974.
Cardolan had two towns on its borders — Bree and Tharbad — but if it had a capital or notable locations of its own they aren't recorded apparently. Its defenses were broken and its last prince killed in T.A. 1409. After this most of the remaining Dúnedain of Cardolan holed up in what became the Barrow-downs and Old Forest. (The Barrow-downs weren't haunted yet but they were a gravesite, and, like, in the Old Forest? How'd that work out for them? Yeeesh.) There were still non-Dúnedain living elsewhere in Cardolan, but most of them died in the Great Plague in 1636. It was after this that the Barrow-downs got haunted, so presumably the remaining Dúnedain were gone, too.
Rhudaur really seems to have gotten the short end of the stick in terms of both size and kind of territory. Yes, they get to be neighbors with Elrond, but does that really make up for it? The territory breakup would be somewhat more equitable if Rhudaur originally included what became Angmar, but that's not clear, and it's not like that's particularly nice territory. Anyway, Rhudaur allied with Angmar sometime before T.A. 1356. It sounds like they did so officially sometime after T.A. 1349, when the king of Arthedain decided to claim overlordship of the other two on the grounds that they didn't have Isildur descendants anymore, but there must have been some sort of relationship before that. According to Arthedain there were only evil men left in Rhudaur after 1409, and there was no one at all in Rhudaur after 1975; there was 'a shadow on the land'. —Okay apparently the etymology of Rhudaur is arguably 'troll forest' or 'evil forest', which, really? I'm going to say it started as the alternate possibility 'east forest', and the other is a later folk etymology.
The uncolored area between the rivers and the mountains used to be Eregion, and doesn't seem to have been claimed by Arnor at all. Imladris is up at its north end, which is probably why Arnor set the border there, but I don't think there's much evidence Imladris was governing the region in any way. Khazad-dum was still active until T.A. 1981, but there's no evidence they did any governing, either. Not clear if anyone lived there.
Dunland… is Dunland. Its western border is unclear because it's supposed to be a road which isn't fully drawn on the map, and also the road curves towards the Isen in a way which would seem to preclude Dunland's southern border being the Isen? Also, how is Dunland isolated enough to avoid the worst of the Great Plague when one of its borders is the main North-South road? Does Dunland have an effective border of some miles east of the road? Anyway the Dunlendings' ancestors were chased there in the Second Age by Númenóreans and they've been there ever since.
Then we have the nice empty space marked Enedwaith! (Technically includes Dunland.) Enedwaith was not part of Gondor or Arnor; they 'had a joint interest, but apparently the only part they actually cared about was maintaining the North-South Road (indicated by the long skinny thingy) and Tharbad. Most of Enedwaith's pre-Númenórean occupants got chased into Dunland by the Númenóreans, but then the Númenóreans didn't really settle there either even in the Third Age. There were some Drúedain in the marshes towards the coast. Both Enedwaith and Minhiriath in Cardolan suffered devastating deforestation in the Second Age, but in the Third Age were apparently perfectly good grassland. —Technically speaking Enedwaith is not considered Eriador apparently? But I'm not sure what it is.
Okay, what else… The town of Tharbad is on the map. It was founded in the Second Age as an Númenórean fort/river haven, and there was a battle there, but after that was ignored for a while until Arnor and Gondor needed a road and a place to cross the Gwathlo. The whole area around the river convergence was really marshy — it was called the Swanfleet — but it was extensively drained to enable building a proper fortified town, a bridge, and causeways for the road on either side. Tharbad hung on after the Great Plague. It did not hang on after Fell Winter-related floods in 2912, presumably because all the drainage systems, dikes, etc. were destroyed in the floods and the area returned to its natural state as a giant marsh. There was still sort of a ford in the ruins of the bridge, but it wasn't a very good ford.
Aaaaand Bree-land, which probably I should have marked but it's just a really small area around Bree. The Bree-men have been living there since the Second Age — their ancestors fled Númenóreans — and just… carried on, all through the rise and fall of the North-kingdom. (For non-Númenóreans carrying on through the rise may be the more impressive part.) Bree was an active trading town and in the late Third Age saw travelers from all sorts of places! Bree-land was occupied by Men and later hobbits. Noted to be most westerly settlement of Men. Hmmm. Not sure I believe that.
Okay. I may have to come back, but I think that covers it.
Stay tuned for (at some point) "why is the Lonely Land so lonely?"
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captainderyn · 8 months
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back atcha, top five areas in LOTRO for you? :3
Thank you for the ask!!
1. Angle of Mitheithel (it was SO pretty and I remember really liking the storyline)
2. Trollshaws (love/hate relationship lol I get so lost all the time but it’s so pretty and Rivendell is like a comfort place)
3. Forochel
4. Lothlorien
5. Eregion
Honorable mentions to the Shire and Celondim, both of which I just adore being In because they’re so pretty
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wandering-woodlands · 2 years
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The Angle of Mitheithel
❝ A good distance to the south, nestled between the Loudwater and Hoarwell rivers, there is a wooded and rock-studded land known to those who dwell there as the Angle of Mitheithel.'Will you venture there and learn if all is well in that place? The Angle has a tumultuous history, and I would not have those days return if they might be prevented by safeguarding its people. ❞ - lotro bestowal dialogue 
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whumpybobbert · 1 year
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Air To Breathe
Content: Slavery (non-sexual), abduction, chains, brands, defiant whumpee, fantastical racism (is that a thing?), mentioned stabbing
Elladan groaned as he came to in the back of a jolting wooden cart. He immediately tried to take stock of his situation. Looking around as quietly as possible, he noted that there were six men, all armed. Two were on horses, one of which was pulling the cart, and the others were walking nearby. 
Next to Elladan lay Elrohir. Elladan shot upright at the memory of their capture. They'd been taken by surprise by a group of men while out hunting an elk to the north of Imladris. They had put up a fight of course, but one of the men had gotten a lucky shot in and stabbed Elrohir just below his ribcage. That had shocked Elladan so much he froze, which had allowed another man to restrain him and knock him out. 
Elladan reached towards his twin, trying to see if he was alright, but his hands caught in midair. He looked down for the first time since waking and was frustrated to see his wrists were chained together and that chain was bolted to the wooden bottom of the cart.
He tried to manipulate the chain so he could get closer to Elrohir and check on him, but a hand grabbed him by his hair and yanked him back to his side of the cart. He yelped and then turned to glare at the man. 
The man, tall and red-haired, glared back at him. "Stay put," he grunted.
"You have injured my brother. I only wish to see that he still lives," Elladan hissed back. 
The man rolled his eyes. "We bandaged the wound. Not worth anything if he's dead."
Elladan's blood ran cold. Were these people planning to sell them? He didn't dare ask. 
Several anxious minutes later, they rounded a bend in the path and a small village came into view. It was dreary looking, sandwiched between two hills and bordered by a river. Mitheithel, he thought. The houses were made of wood, save for a large, stone building in the middle of the village. Elladan saw several people drawing water from the river and dragging it all the way to the other side of the village where he thought he caught a glimpse of a field.
The group finally came to a stop in front of the stone house. The red-haired man unchained Elladan, who took the opportunity to try and punch him in the face. His arm was caught in mid-air and his hands were forced behind his back and re-chained. The red-haired man sneered at him and unchained Elrohir, who was then picked up and carried away.
Elladan struggled against the men holding him in place. “Where are you taking him!?”
The red-haired man struck him across the face. “Shut up! Behave and you’ll see him soon enough.”
Elladan glared daggers at the man, but stilled nonetheless. He was shoved out of the cart and into the house, led by the red-haired man and pushed from behind by a dark-haired man with eyes like the Rhûnic men of the East. Fleetingly he wondered how he had come so far west, but the thought was cut short as he was pushed through another door into the inner room of the house.
It looked to be a simple office. Just a desk, a chair, a fireplace, and a few bookshelves. Behind the desk sat another man. 
Wow, how surprising. 
This man was dressed more richly than the others and looked very well-fed. Elladan guessed he was probably the lord of this part of the land.
The man behind him forced Elladan to his knees and the red-haired man began to speak. “Lord Tommaca, we caught this elf and his brother a little south of here, in the Coldfells. The brother’s injured, but this one’s fine.”
The man behind the desk, Lord Tommaca, rose, eyeing Elladan with a calculating gaze. Elladan met it with a glare of his own. “Name yourself, elf.”
Elladan glared harder and said nothing. Tommaca smirked. He raised his eyes to the red-haired man. “You said you took his brother as well?” The man nodded and Tommaca turned his attention back to Elladan. “You would really risk your brother’s life over something so trivial as a name?”
Elladan glared at him a moment longer before dropping his eyes to the floor. As much as he hated the situation, a petty victory was not worth Elrohir’s life. “I am Elladan Peredhel.”
Tommaca’s eyebrows rose in surprise. “Peredhel. My Sindarin is a tad rusty, but I believe that means ‘half-elf’, does it not?”
Elladan nodded, heart beating faster. Amongst men, there were a few different reactions to the discovery of his heritage. Most did not understand and shrugged it off, some asked a multitude of questions, some were glad to discover something held in common, but a few looked down on him and his family, seeing them as unnatural or lesser.
Tommaca pulled a dagger from his belt and placed it under Elladan’s chin, tilting his head up to meet his gaze. The lord’s lips peeled back in disgust. “You don’t look quite like a half-breed,” he said, eyeing Elladan’s long ears.
Elladan’s eyes widened in fear. This man had him powerless, hands chained behind his back and a dagger at his throat, and he was the kind to hold disdain towards peredhil. Tommaca ghosted his fingers along one of his ears, pinned back in terror, and Elladan shivered in revulsion. 
Without warning, he grabbed Elladan by the tip of his ear and cut the top half off, making it look more like a mannish ear. Elladan threw himself back with a yelp and toppled into the legs of the Easterling, who kicked him. He lay on the floor, trembling, for a moment, feeling the blood drip down the side of his face.
Tommaca gave a satisfied smile. “Much better,” he crooned. He turned to the red-haired man. “Eilif, brand him and take him to the quarters. Tomorrow, set him to work on The Project”
“Eilif” nodded and gestured to the Easterling (that Elladan still didn’t know the name of) and walked towards the fireplace. The Easterling grabbed Elladan by the hair and hauled him back to his knees. He then took a hunting knife from his belt and began cutting Elladan’s tunic off of him. Elladan struggled weakly, but the pain, blood loss, and panic had begun to take its toll.
In his dazed state, he didn’t notice Eilif draw a red-hot brand from the fire until the Easterling took his shoulders in a crushing grip. As soon as Elladan saw what was happening, he began struggling in earnest, anything to get away from the brand.
Eilif locked eyes with the Easterling, who tightened his grip even further, and then brought the brand to the center of Elladan’s chest. Elladan screamed and writhed in pain as his skin smoked and boiled, but could not escape.
Finally, after what seemed like an eternity, the brand was removed and the Easterling released his hold. Elladan collapsed to the floor, panting. He fought to stay awake, but lost the battle in a few short moments and accepted the sweet refuge of unconsciousness.
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The idea of cutting off the tip of one of a peredhil’s ears comes from @aiwe-the-little-bird ‘s story “Where Shadows Lie” which I highly recommend.
@corvus-lyfe @runawaymun
hmu if you want to be added to the taglist
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most-beloved-star · 2 years
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I just did the Angle of Mitheithel quests in lotro and wasn't not expecting the range of emotions the Ravaedron questline brought me through!! Was not expecting to almost cry while helping this himbo say goodbye to his friends!!
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✶ ― Eitheldir, Angle of Mitheithel
❝ ᴀ ɢᴏᴏᴅ ᴅɪꜱᴛᴀɴᴄᴇ ᴛᴏ ᴛʜᴇ ꜱᴏᴜᴛʜ, ɴᴇꜱᴛʟᴇᴅ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇ ʟᴏᴜᴅᴡᴀᴛᴇʀ ᴀɴᴅ ʜᴏᴀʀᴡᴇʟʟ ʀɪᴠᴇʀꜱ, ᴛʜᴇʀᴇ ɪꜱ ᴀ ᴡᴏᴏᴅᴇᴅ ᴀɴᴅ ʀᴏᴄᴋ-ꜱᴛᴜᴅᴅᴇᴅ ʟᴀɴᴅ ᴋɴᴏᴡɴ ᴛᴏ ᴛʜᴏꜱᴇ ᴡʜᴏ ᴅᴡᴇʟʟ ᴛʜᴇʀᴇ ᴀꜱ ᴛʜᴇ ᴀɴɢʟᴇ ᴏꜰ ᴍɪᴛʜᴇɪᴛʜᴇʟ. ❞
Beautiful area and beautiful music.
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For: Elrond :: @gezelligheiid​​ Unspecified Muse: Hal Verse: Liked for a Halloween starter
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  Tham Lumren or the Shady Halls. Settled within the Angle of Mitheithel. A area between Eregion and the Trollshaws, not far from Imladris. Home to the elf-lord Elrond, his family and kin. As well as being a place where the children of the Northern Dúnedain, especially the heirs of their Chieftains, could grow up in safety.
  For the most part, the twisted spirits who resided within the once tree covered Shady Halls were left to their own devices. No one cared much for the reminders of the past and the eerie cold chill that tended to surrounded the areas where the Dead still haunted the land. Yet that was not the case for ALL of those, who often made the journey to the hidden valley.
  It was the one night of the entire year when many considered the Veil between the Living and Dead to be at it’s thinnest. When old ruins that teemed with spirits and lands like the Barrow-downs were remained free of all visitors, including the hardiest of travellers. But that was not the case tonight. In a corner of Tham Lumren, a Ranger seemed to be curled up fast asleep.
  The gender-fluid Esteldin Commander who had missed a meeting with Lord Elrond four days earlier. And who had seemingly vanished into thin air, just before entering the Trollshaws. No one had heard or even seen her during that time. Yet it was the eerie chill that crept through the Angle and leeched warmth from those outside of Imladris, that caught the attention of Elladan and Elrohir.
“Ada? There’s something going on.”
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