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#maybe then i would care less
neonganymede · 5 months
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we finished the live action yyh. nobody ask how many times i cried.
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ganondoodle · 1 year
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man i really wish people would stop blaming demise for ganondorf being 'evil'
do you really think ganondorf being merely a puppet of an old, long dead and forgotten god of death is more compelling than him doing what he does bc he has other reasons we never get to see bc hes supposed to be an unquestionbly purely evil villain? (and lets ignore that opposing hyrules royal family is basically akin to being purely evil couhg couhg sheikah-yiga cough)
(aside from that it implies that demise is the source of all evil for no reason so its really just shifting the blame to yet another blankly evil character ... )
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"evan, i find you adorable". adorable as in able to be adored. as in capable of being adored. as in i find you worthy of adoration. adorable, from the latin adorare (to worship) to adorabilis (in the sense 'worthy of divine worship') to the current day adorable. as in maybe if we had made it to the movies or if eddie didn't show up, i could've showed you just how much i want to worship you. as in i look at you and there is a font of adoration in my heart for you. adorable as in i flew into a hurricane with you and yet this date is a thousand times more thrilling than that. adorable as in there is a person in your building who saw me jump up and down like a little kid in the lobby after i had kissed you for the first time. adorable as in i kissed you and immediately thought fuck i could do this forever if he lets me. adorable as in i want to press kisses to your birthmark. adorable as in i spent the entirety of the days leading up to our date wondering about you, if you liked your coffee with two sugars or one. if you liked storms or if the lightning strike had put you off on them all together. if you liked cats or dogs or if you were the kind of weirdo who liked goats instead. if you thought about the kiss as often as i did. if your stomach tangled into twisted knots as saturday drew closer. if you would be agreeable to sitting in my lap. if you would blush as prettily as you did the day i kissed you. if your world also realigned when our lips met. if our orbits had matched up now that we flew into a hurricane together. if the gravitational pull between us had finally been too strong for either of us to resist that night in your loft. or maybe, more simply, adorable as in, "evan, i find you adorable."
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presiding · 5 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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teamfortresstwo · 7 months
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“Peter Lukas gets sent back to the regency era” “Jonathan Sims gets sent back to the regency era” valid points valid points but i raise you
Tim Stoker gets sent back to the regency era
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monstrsball · 1 year
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iwaizumi meets suga and thinks he's going to be a good influence on oikawa but actually suga makes him worse (positive)
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honorthysalad · 3 months
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“Matsuura-san’s parent died… Hikaru’s parent also died… having your parent die… is bad.”
Thank god we’ve got Yoshiki here, modern philosopher of our time, to drop this wisdom upon us. Surely this grand conclusion, which required a whole flashback to come to, will have an impact on how Yoshiki views death going forward- oh wait, lol what am I saying? Of course it’s not!
#It took so much to come to the coldest take I’ve ever seen#Like Yoshiki pulled this straight out of the fridge ‘hikaru’ put Matsuura in#And he somehow got less empathetic after this point#At the point that /‘Hikaru’/ is the one going ‘should we care about this person dying?’#And Yoshiki is going ‘nah. We’ve got a research project to do’#Smth has definitely changed#I hope this obsession with the research project is like- an actual thing#Maybe like Yoshiki is experiencing that same emptiness ‘hikaru’ feels on a daily basis but he doesn’t know what would fill it#So he’s just seeking out and taking in as much information as he can because learning has always been an escape for Yoshiki#Like being smart is Yoshiki’s way out of the village. Every time Tokyo is brought up it’s almost always in reference to his intelligence#So learning more has always been Yoshiki’s solution to things. ALSO Yoshiki is actually obsessed w/ this research project#He thinks about it while he’s in class- while he’s studying outside of class- while his friends are all talking-#You can probably count on two hands the amount of times Yoshiki talks about smth other than the research project post volume 3#It’s actually concerning#hikaru ga shinda natsu#the summer hikaru died#hgsn#hgsn spoilers#my hgsn shit#It doesn’t have to be because he’s becoming more like ‘hikaru’#I’d just like for that plot point to come up again and be like a driving force for why Yoshiki acts the way he does#The actual reason will be nothing at all#And instead Yoshiki will revert back to normal when Maki eventually dies#Because Yoshiki is only capable of caring about people he knows the name of
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tomurakii · 29 days
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Listen. The draw of my bloodweave fic to me is characterisation accuracy. And in the spirit of accuracy I simply cannot envision a universe that doesn't end with God Gale. Like even if you go evil mode and "corrupt" Gale to an extent he'll always disapprove of ascending Astarion, which if they were dating would be enough to convince Astarion not to do it, but Astarion wouldn't disapprove of Gale taking the crown. And Gale would be even MORE motivated to achieve godhood when he's a mortal with an immortal partner who is known to abandon his love interest if they become illithid (which is, to be clear, the correct choice as they are soulless BUT is not the choice Gale makes), giving this full-commitment idealist a bit of a fear of ageing out of his forever-pretty bf's sphere of interest. Like I would love to be convinced that they'd get the good ending but idk
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skeletalheartattack · 8 months
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Releases pikmin creatures into your home
What will you do?
probably have sex with them i guess
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oh fucm *slides my hair back and sprays perfume into my mouth* agh agh cough fuck wrong thing *sprays that other shit into my mouth then pops my shirts collar* what's up lil mamma. how about we find a quiet place to sit and make the whole place wet... EUGH!!! what's all this then!!
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anon. anon. what do i do if she's a milf
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sysig · 9 months
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Just be honest! (Patreon)
Bonus:
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Could be :)
#Doodles#Wander Over Yonder#Emperor Awesome#Commander Peepers#Maybe something less friendship and more something else Eyesome? :3c#Could be :)#Hhhh yet more fun poses and contact points! Especially Awesome's legs and Peepers resting his ''cheek'' on his hand :D#The slight squish upgrading to a full squish with the shape of his eye-cheek changing! I did that and I'm happy about it! Haha ♪#Plus how fun it is to draw him sitting lightly with his arm on his leg ah ♥ His proportions are so fun#Anyway ♪ Lol#Awesome's feeling all introspective and it's giving him the vapours lol#He's a hedonist! A coward! A gossip! Someone who coasts through life with no care to who he steps on! Except ♪#Not me thinking Peepers could be Awesome's Wander lol - ''If I stopped hating that one thing then what was the point of hating the rest?''#As soon as he starts seeing the humanity of one little guy where does that put him ♫#Personally I think he'd still be a mostly selfish jerk - at least for a while - considering how hard realizing he even Likes Peeps would be#Even here he's like ''This sucks! Being friends with you bites and not in the cool way!'' Lol#He's just being a baby and coming to terms with his feelings#And Peepers might possibly be picking up on that a little bit :) It's still comedically optimized not to worry lol ♫#Awesome is only starting to approach his own feelings but he's being very obvious - throwing a tantrum even lol#So Peeps noticing before Awesome realizing he should be hiding it way harder than he currently is - he just doesn't know yet!#Probably both blushing up a storm just before bed that night lol ''Can't believe I said all that to him'' ''He takes me seriously'' hehe <3#It feels good! Trust and understanding slowly building up :) That's what makes me interested in their dynamic! :D
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spinnysocks · 6 months
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*slams this on the table* another one.
listen. i know they can't watch a movie so... maybe someone tells them the zimwi story? or some other scary legend that's specific to the outlands? idk why but i feel like jasiri and madoa would be good story-tellers because they're full-time tunu and wema entertainers lol
maybe a little ooc but some of them literally would not care less lmao
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anormaladn · 2 months
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would
would Yugo officiate the otomirga wedding
that'd be hilarious
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bfdifan26 · 5 months
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i can help you!!
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There's always a slight yearning in the back of my mind wishing I had been born in the right place, time, family situation, income level, etc. to have just lived in one single house for my entire life. Imagine being born in a place that still suits you, even through all of your personal evolutions and etc. The idea of deep familiarity with an area because you've lived and explored it for 40+ years, being encased in a web of memories and connections. Being able to clean out your old childhood bedroom and find personal artifacts, to dig in the yard and remember. I know those lives can still be plenty imperfect, but there's just something so seemingly solid and stable and Grounding about it that I sometimes wish I could have.. (At least from my outside perspective as someone who's moved around a bit geographically and even within the same area, never lives in the same house/ apartment /etc. for more than a few years usually.) Like... having a place that is printed upon, fully your own, rather than chronically a visitor, every thought of a space always tempered with the notion that one day soon you'll have to pack it all up again, etc. There's something peaceful about the permanence.
#I think also because I'm a very nostalgic person - THOUGH not in the way that somep poeple mean when they say nostalgia because I've realiz#ed that to some people apparently it means like.. more of a sad emotional thing? Or when I talk about being nostalgic they say 'me too' and#then describe how they're always depressed dwelling on the past wishing they could revisit it and replaying it and feeling sad and etc.#Whereas for me - it's not in a deep or emotional way at all. It's very detached - kind of like someone who is doing like a scientific#cataloguing of something? I don't feel any remorse or sadness or longing or sitting there sobbing for hours over people/pets I've lost or#etc. It's more like a fun contemplative excercise and extension of self analysis plus just documentation. Like I know your memory fades as#you get older OR even as stuff is actively ongoing humans have terrible recall - even the ones who are less emotional/more focused on#accuracy our minds still twist things or etc. SO I looove to have documentations of everything possible so that in the future I will have#as full and complete of a view of myself as I possibly can. sure the image will undoubtedly be a little distorted but having real evidence#of how something was at a time is very valuable. You look through old messages or letters or something and you always find other alternate#versions of yourself. Not in a worse way like inherently inferior Previous Models Of You who haven't yet been perfected but even just in a#neutral way like 'what they're saying is not a BAd thing but also is not how I would say that today.' etc. ANYWAY I find it really interest#ing to document and remember things and love revisiting the past - not in a sad way - but just like. curiosity. reminiscing and recalling#and filling in gaps. or trying to have the same feeling I felt at a previous time so I can remember what it was. Collecting information for#documentation purposes. Like for example - I would love to go back and tour all of my old childhood houses/apartments. Not to like#sit in the middleof them and cry and go 'ohhh my childhood waughhh' - but literally because I want to take detailed photographs so I#can remeber exatly what they looked like and recreate them in sims or some other digital way. Why? idk. just to gather the information. If#I ever live to like 80 years old and I'm still reflecting on my life curious about the dteails of it. I want to be able to fire up my#ancient windows 10 laptop I've kept all these years and open up the sims 4 and tour my old home with accuracy etc. ??#Not sure why really. Maybe an extension of how I generally care a lot about having an 'accurate' view of things? Like I would rather be#accurate than be happy. I don't understand 'ignorance is bliss' because I would always rather know. I always always in any situation am mor#focused on 'what is the well researched practical truth' than about 'how does this make me feel' or etc. Truth above ALL else even if it#were to make me miserable. Aka why I'm a 'boring' 'annoying' 'UM actually..' type of killjoy lol because it's very hard for me to understan#that some people can enjoy something or have a good time even not knowing the full facts of a situation or etc. BUT anyway. since that is#some core driver of my personality for whatever reason (just the plague of ennegram type 5 perhaps lol) maybe that also drives me to my#kind of minor obsession with like 'I must have a complete view and calatoguing of my life that is as accurate as possible within the means#i have' . Is it REALLY important for me to know the exact layout of on of my first childhood bedrooms? no. materially it does nothing for m#in life. BUT hey. it would make a great addition to the Accurate Life Story Catalogue lol. ANYWAY.. But I think a lot of wanting to live in#one place forever is not just the ease of documentation. but the sense of having a constant. Much of what i crave most in life is stability#& familiarity &routine bc of how my brain works. And it just would feel so good to be Settled. Never uproot again. One little place FOREVER
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adipostsstuff · 3 months
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Just checked the percentages today, Kotoko is at 75.44% guilty, less than Mu. We can get those numbers up, come on, let's make her a winner here.
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beeziewe033 · 5 months
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Weaponised autism
Fifi belongs to: @thefelinerouge
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