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#like this is a beautiful video essay & public coming out- but it is also such a practical & thoughtful gift to other trans people
empty-movement · 3 months
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Empty Movement's 2023 Revolutionary Girl Utena UPDATE
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Fashionably late? As always. 2023 was a HUGE year for Empty Movement, so much so that to confess, we did a big fail in actually keeping up with sharing the stuff we did! OOPS. So finally, we proudly bring you: all the Revolutionary Girl Utena content we dropped in 2023. Essays, artbooks, CD information, you name it. Click below for the entire site update, or get it at the source, as always, at ohtori.nu.
In Analysis (Fan Essays): • seebee's essay The Power of Living an Embodying Narrative is about more than Utena, it's about the fandom--including us. We were both interviewed for this piece, and the result is an absolutely beautiful essay that has helped inform how we do Utena stuff going forward. Thank you so much for letting us be part of this! • seebee's VIDEO essay FILM CUTS BACK | transfeminism in utena absolutely blew our minds and it's so good we're listing it. Look at the title. Just go watch it, it rules. • Nicole Winchester's essay No Choice But To Become Witches: The Bishōjo-Demonic Phallic Mother Dichotomy in Revolutionary Girl Utena catches you up to speed on the academic discussion around what might best be described as the shoujo manga iteration of the Madonna-Whore complex. Then, naturally, it finds plenty to say about Utena. Great work that was well worth the coding!
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In From the Mouths of Babes (Translated Meta/Creator Content): • Cross X Talk, A Round Table Discussion Commemorating the Second Musical Utena GOGAI FUCKIN' GOGAI. Nagumo and friends bring us the final untranslated part of the 2019 Black Rose Musical's program guide: the monster interview with Ikuhara and the director of the musicals, Yoshitani. INCREDIBLE content here that 100% lives up to the first musical's similar encounter! A must read!! • The Rose Apocalypse's Ei Takatori Interview The director of the mysterious 1999 musical (yes the machine gun one, and YES WE HAVE MORE INFORMATION ABOUT IT COMING) interviewed in The Rose Apocalypse book. This...is that. Thank you so much to iris hahn for translating, and I can't wait to bring you more of this mythology!!! • The Utena Dossier Animage Magazine's June 1997 supplemental, this 36-page Utena tome has ben translated by Nagumo with editing by Ayu Ohseki. Because so much of the content is in its visual presentation, I worked the translation into the original scans! Check it out! (PS. Yes that is an entirely different gallery on the emptymovement.com domain, no this won't stay there, yes it has been a weird couple years.) The Dossier includes two long interviews that are also worked into html pages for easy viewing! The Auspicious Joining of Manga and Anime: Saito and Hasegawa For Whom the Director Smiles: Ikuhara and Kitakubo
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In Historia Arcana & The Bibliothèque (Untranslated Resources): • There are a lot of changes happening in this arena!!! How and where to place different materials has been a moving target, so I'll do my best! The sites don't quite reflect this yet, but Historia Arcana will be for cover to cover Utena media, including special magazine publications. Something Eternal's gallery, the Bibliothèque, will be for magazine articles, clippings, and other things. Major artbooks will likely be in both places, cross referenced. New books in Historia Arcana: • The Rose Spiral: Reflections on the Mythology of Utena While not strictly official, this is a fan published book of in depth analysis of Utena, circa 1998! Yep, cover to cover. • Revolution Dictionary (OST 1 First Press Bonus) Cross-referenced from Audiology, this is the bonus dictionary you only got if you grabbed it early! Cool! • Revolutionary Girl Utena Making of Visuals Book Art of UTENA I am mentioning this for completions sake and because I already uploaded it, but this is a cover to cover high resolution, uncleaned scan of the 1999 Art of Utena artbook. I am going to clean the scans, and ultimately be posting the official artbooks elsewhere. • Revolutionary Girl Utena Photobook: Rose Memories This special Animage bonus could be purchased for 700 yen, and back then, was probably a great way to keep the anime in your pocket! It's entirely shots from the TV series, though, so there's nothing specifically new. But I scan it all, baby. New books in the Bibliothèque: • Chiho Saito's 1999 Revolutionary Girl Utena Original Illustration Collection HI THIS IS A VERY BIG DEAL. Read more about why when you visit! TLDR? Here's some of the best artwork of Utena, rescanned and remastered by yours truly to be the best big big scans of big big beautiful Chiho Saito Art. This is a feast. I even made myself a calendar! (Note that the price is such that I don't make a profit on these, so if you're looking to donate, definitely go by other routes, haha.) You will find multiple ways to obtain the scans, and in more than one size. Either way you soak up the rays, enjoy 'em! New articles and clips in the Bibliothèque: • H! Rockin' on Japan Magazine Saito X Oikawa This fashion music magazine's July 1999 article has ALREADY BEEN TRANSLATED? Like, I am going to add the translation officially to the site of course, but holy hell Nagumo is amazing!! This article is actually the origin of a Saito art piece that uh, well. Now we know she went to a love hotel with movie Akio's VA. Cool! Anyway check it out! • Comickers Magazine, August 1997 This absolute monster find is an industry-focused magazine with this gorgeous spread and interview with Chiho Saito. It gets into how she does things. The making of Utena. All kinds of stuff. I'd LOVE to know more about this one!! • Comickers Magazine, June 1998 Again, an industry-focused publication, this time it's exploring the manga and the anime and how they compare. Again looks like a tasty meal!! • Volks Magazine, Spring 2022 YEP SCANS OF THE BOOK OF THE DOLLFIES. For a lot of us, this is at close as we get to these ludicrously gorgeous dolls. I included a few extra pages because they were just fuckin' cool and felt relevant. • Sega Saturn Magazine, December 1997 One of two grabs I got recently on Yahoo! Japan! This appears to be the first look announcement of the 1998 Utena video game! (Yes we have more on it, yes we will eventually post links.) • Sega Saturn Magazine, April 1998 This feature brings attention to the voice actors, who are all returning for the game! • Dengeki G's Magazine, January 1998 Another gaming focused magazine, with frankly a more adult edge, cheaply lets the readers know about Utena. These three game magazine moments are just a bizarre reminder of how we did things before the internet, LMAO
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In Audiology (Music and CD Information): • Complete information about the STAR CHILD - Girls Character Song Best album! You also definitely can't grab the two new remix tracks there. • Did you know there was a first press bonus dictionary for the first OST? I DIDN'T UNTIL RECENTLY. Now I know all about it, and so can you. Check it out! Obviously, scans available, both here and in Historia Arcana. • I FINALLY acquired a complete set of the Utena CD singles!! Check out complete track lists, scans, and information for ALL FIVE Utena singles. Yes. Including the movie Akio guy's one.
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In The Doujinshi Gallery: • Several dozen dounjinshi were uploaded earlier in the year, and can be found listed on the Site Update archive here.
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That's all for now, folks! There's so so so much coming. I have the episode 18 and 20 (!!!!) storyboards to scan, as well as a fully translated scanlation of The Duelist Bible. We're planning to do something for Anthy's rare LEAP YEAR birthday coming up, probably a musical stream or something! Love!
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mihrsuri · 4 months
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Some more in universe fictional fandom discussion in the Tudors OT3 Cinematic Unvierse inspired by @nocompromise-noregrets and also some other things. @herawell
Pre Unmasked did you clock what was going on if you didn’t know the history?
niceiceblock
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I didn’t.
This isn’t actually a critique of the way the show depicted that storyline - they are making a story at base, not a history (though it’s beautiful and accurately done) and that means there are going to be some dramatic reveals, including with things like this that not a lot of people know because it’s such a recent revelation, though I think you could argue about whether they should have made it clear from the start, I don’t think so.
I think in a lot of ways us/fandom at large not getting it is making a point about the way predators like Norwich work - they don’t broadcast themselves with giant signs saying I Am A Monster - they often look like Rupert Graves! They are charming! They have what can look like chemistry with the people they abuse (thinking about the times people have said ‘but they were such a cute couple’ about a later to be revealed abusive relationship between public figures).
And also it’s about fandom and seeing two very attractive men (in particular men) together and going NOW KISS and kind of reverse engineering the interpretation that it has to be romantic and kind of…ignoring the layers going on. I’m indicting myself here as well - I was looking at things through a shipping lens and so I did not see say, the work that James Frain was doing with his body - the way he looked so so small around Norwich, the flinch/tension he was carrying, the way that Rupert Graves plays that possessiveness in Norwich’s eyes but James does that things where he’s just avoiding looking at Norwich directly - that dissociation where he’s clearly (when you look at it post reveal) avoiding the reality in front of him/back being a small child again. It’s the ‘you ruined any trace of me’ referring to the branding that so many people used in edits when the episode trailer came out.
But that’s in retrospect, for me.
coveryourtears
I got it but I don’t think that means I’m morally superior or anything (like is some of it painful person experience? Possibly yes). I didn’t know the history but there was just for me there was something so off about Norwich that I couldn’t put my finger on at all and then I went ‘…OH SHIT’ at the reveal (which I am so glad they put content warnings pre episode so people could make choices about their viewing) as much as anyone.
I am however morally superior to the people actually genuinely defending John Norwich though. Go step on legos and may you forever be trapped listening to a Restorationist video essay.
lareginatara
I knew the history and let me say it’s been An Experience biting my lip through everything. AN EXPERIENCE AND A HALF (thank you oh group chat and discord for bearing with my feels upon the subject). I had this Dread ever since the Norwich casting was announced because oh fuck the norwich thirsting is going to happen.
(To the people whining about how they were Deceived And This Was Problematic I just….I can’t. Sometimes Stories Will Pull A Surprise On You People)
semperlyqueerly
But it was a different time - people married young then - I wouldn’t defend John today but in the context and time in which he lived it would have been fine - you can see he took such good care of Thomas (all those gifts! You all love it so much when H8 and Anne give him gifts and talk about how it’s a love language. The fact that he gave him an education and took him out of poverty and away from his abusive father. And Thomas does consent - he said yes when Norwich asked him to ‘come to my bed Antonius’ - you can’t say he didn’t consent). John didn’t deserve to be abandoned so cruelly after everything he did for Thomas - my heart always breaks for him when I watch him see Gregory for the first time, that his great love moved on so fast.
antoniusandcaesar
Silence actual factual pedophile excuser and I don’t throw that around in fandom debates but that is what you are and I refuse to give you the time of day.
lareginatara
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ozapata-m · 6 months
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TUMBLR ESSAY 2 - SPEAK UP AMERICA
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For tumblr essay 2, I will evaluate Elle Wood’s speech in Legally Blonde 2 titled Speak Up America. 
Elle in the film is on a mission to help lobby and partake in policy in D.C when discovering that animal cruelty is seen evident since she also has a pet dog and discovered cruelty along other pets that could possibly involve her dog Brunner’s mother. 
Since animal cruelty is an issue among cosmetics and in dairy, meat, and food and is prevalent in the U.S, Elle was frequently avoided, dismissed, and ignored by policymakers and political figures when attempting to bring up the issue of animal cruelty in terms of significance and effects that it causes to animals and ethical morals. 
While this issue is important to Elle due to the fact that she has a pet of her own and unselfishly caring about other pets and animals who have parental and family members. When putting that idea into perspective and comparing it to humans, why should neglecting pets be any different? 
Animals should be treated properly and ethical morals should be applied when thinking about creating policy and laws that will ban, limit, and apply restrictions to actions that could harm animals. Just like Elle did in her speech, she compares the United States to her hair specifically  as a metaphor. This comparison at first in her speech comes off as self-centered since in the video, the audience consists of neutral toned suits and outfits and predominantly filled with men who are least concerned with keeping up with their appearance. Unlike Elle who enjoys upholding her appearance and keep her feminine essence through her wardrobe, this already has others look down upon her and not take her serious.
Elle in the meantime warms up to cold shouldered elite politicians especially the female ones since she attempts to flatter them with similar interests. She’s constantly working and interning to do her best to warm up to the political figures who could create a change. She eventually was able to get the policy pushed to signatures. This involves her being involved in the process and public relation work. When she finally gathers enough signatures close to applying the policy in place this is when she presents her speech, “Speak up America”
Since D.C work culture is focused on long and stressful hours, that line had the majority of the crowd eye rolling. She then proceeds to compare it to a time when she went to an infamous salon where “unless you’re one of the girls from friends you can just forget” about getting a hair appointment in. She talked about how she was able to luckily get in and sit in those “sacred beauty chairs” except that she had a terrible make-over during the appointment since they styled her hair distastefully. Elle explained how it wasn’t necessarily the stylist’s fault in terms of getting her anger out on them but rather that it was her own fault since she simply let stylist continue and “witnessed this injustice and let it happen” meaning that she didn't interject or get involved by having a say in how she hated every procedure that the stylist did. She compares her silence similar to America’s democracy as in if the country doesn’t allow its people to use their voice and have a say in their democracy, then “America is heading for a really bad haircut”
After this quote, the audience lightens up and they chuckle at the comparison since she proves her point on how the citizens of the United States should practice using their voices and express concerns over any law or rule in place within the government. This relates to Aristotle and how he states that decisions made by non-experts are taken into place such as ordinary citizens in a democratic setting.
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dirtydeeds479 · 8 months
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Weekly Blog #2 / #3 – Research and Interviews – c3350558 – Ky Callaghan
Over the past two weeks, I have primarily focused on continuing my general research of the current state of the cinema industry as well as gathering some interviews from frequent movie-goers. For the research portion of my time, I continued to look at the box office numbers of more recent films along with putting an emphasis on the public opinion of the current state of the ‘cinema experience’ and whether it is ‘dying’ or not. As you would expect there are many articles about this topic all stating different information, however possibly one of my best sources comes from Director Sam Mendes (1917, Skyfall) who states “I look back at my films and I think American Beauty, Revolutionary Road, Away We Go, these would all go to streaming now and that makes me sad.” Him even went as far as to also state that “middle-budget movies are no longer made for cinemas, and most often go straight to streaming services.” In combination with last week’s research regarding Indiana Jones and the Dial of Destiny, these statements would seem to be true as a film from a franchise like Indiana Jones would certainly have to be a success, especially with the iconic nature of the character and the previous films whether it be from the original trilogy or the heavily critiqued Kingdom of the Crystal Skull (2008), now of course the Indiana Jones franchise is not as big or prominent as its big brother Star Wars but it should still be noted as a primary factor in the debate of dying cinema. Moving onto the second portion of this week’s focus is interviewing the ‘average’ cinema attendee as well as those that treat going to the movies as more of a special event. Having asked a few people at various times I believe so far I have gained a decent amount of data to begin to build a more personalised set of graphs for use in my final video essay, and not to spoil the majority of the data but so far with the interviews I have currently conducted as out of the 13 people interviewed 6 of them strongly believed that it is easier to just wait until a film is available on streaming, with the general cost of taking a family to the movies makes it more of a special treat rather than a regular family outing. So far my current interviews have swayed more in favour to streaming services being a superior format of watching a film, however, I believe that once I interview more single/couples the data will skew somewhat dramatically. This will lead to next week's focus on local cinema viewership numbers.
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 Jiangnan Photography
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friendly reminder that J.K.Rowling views anyone that enjoys her work as supporting her, and that that is the only thing minorities will ever agree with her on.
First, to the person that sent this, I’m sorry I could not respond sooner and privately before I post this, I want you to know this is not an attack on you, if anything you are doing me a great service to allow me address JKR and her doings without it seeming out of the blue (I feel uncomfortable to make grandiose statements out of no where, I’m not here to be political. I’m posting jokes and thoughts that just come to my head about fandoms I like for fun). If you feel attacked in any way by this I’m sorry and I implore you to reach out to me, so we can talk this out and so I can privately apologize.
Second, to address what you/they said I was not aware of this particular view of her’s, I’ve never really kept track of what JKR was doing and her beliefs, (I’m not into keeping track of any public figure’s life) after finding out about her being a TERF I no longer bought or participated in anything that would directly support her (buying merchandise and the such(I will elaborate more about the “directly support her” line in my fourth point)).
Third I do stand with the people/communities she has hurt, as a person who is also minority (I’m a Fil-am, queer, and not fully gender conforming) anything I do is not meant to offend or hurt in anyway and I’m sorry if I’ve ever done such and I would like for those willing to point out my wrong doings, so I could apologize and educate myself, so I do not make these mistakes again.
Fourth, my take on separating the art from the artist is that as long as your contribution to the fandom does not directly supporting the author, (the use of direct is because as long as people care and remember about any of her works, we contribute to the remembrance of her and the continuation of her infamy, but that thought can be better handled by someone else and not what I’m on tumblr to do) so I don’t not consider participating in fandom by making posts to be supporting her, and if it looks like I’m supporting her in any way; I’m sorry that I did not do better, you deserve to see posts and to follow someone that is better and can make these sort of things clear, I’m sorry that I did not make my stance obvious and I’m sorry if any of you are disappointed, angry, or hurt by me. I will try to be better.
Firth, the reclaiming of works, I am of the belief that works/art (literature, imagery, painting, etc.) to a certain point do not belong to artists anymore after they are published/public. People through their interpretation transforms works into these amazing things that exist outside of the author, they transform characters from one form of being to another and make it their own. I believe works can be reclaimed and transformed into something that is not hateful, that works can be transformed into something beautiful (though that is a two way treat, misconstruing works into something that it never was and actually the complete opposite of what it was intended to be in a bad way 100% exist, Lolita by Vladimir Nabokov comes to mind, there’s really great video essays about Lolita on how this happened on YouTube I suggest you take a look at those). The Harry Potter fandom had taken the world of Harry Potter away from horrible bigoted women and transformed the work into something beautiful and accepting. They transformed into something that JKR was to bigoted and untalented to create herself. I don’t Harry Potter see to be a creation of JKR, but the fandom. In the minds of many we in-vision not the work of JKR, but the work of the fandom whether or not we realize it. The fandom was the reason I like Harry Potter at all, they are the reason I’m apart of this fandom, they are the reason I can look at Harry Potter with such love and nostalgia. JKR was too untalented to do what the fandom is capable of. I want to thank the fandom for this, you guys are truly incredible.
Lastly, if anyone made it this far, thank you. I hope I’ve touched on everything well and respectfully. I also hope you give me another chance and not see this as an overreaction, I felt I needed to explain/ defend myself and that this subject need to be touched upon if I continue to make Harry Potter posts. I’m uncomfortable with sharing things about myself and avoid doing so and outside of jokes I don’t really post anything else, but I felt this needed to be said, thank you for reading this. And in the worlds of Truman of the Truman show “Good morning, and in case I don’t see ya, good afternoon, good evening and goodnight.” Thank you.
-Much Love
Your, Friendlyneighborhoodplebian
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p1f1 · 9 months
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as much as i love commentary videos (i can watch those and video essays non stop for hours), theres a genuine sickness in my stomach when theyre reacting to someone whos being sexist or misogynistic.
ramble below the line, but please check out the ending part.
idk what makes me feel this way, the borderline ridiculous stuff that comes out of their mouth or the fact someone can be so stupid that they say this in todays day and age. and i get that for how modern it is some people still agree with these stupid comments and speeches but there will always be at least a handful of people who agree with whatever.
and yes i do feel this way with any type of discrimination, but it sickens me when i hear about how badly some women, as myself, hate being one. its unfair. sure itll always be that way and "life isnt fair" but still, its just crazy. if youre someone who sees a woman whos complaining about hating being a woman (not because they dont feel comfy in their own body ((or want to be a different gender)), but because they hate how theyre being treated. ), and for some reason thinks theyre being ridiculous, please dont interact with me lmao.
its sad how i feel afraid to walk alone at night or be in a car alone. or go on dates, or talk about this to anyone, or go swimming , or go out in general. nobody, i mean nobody, should have to feel afraid to be out in the world, because thats wrong. especially with todays messed up beauty standards. im not exactly skinny, but at least im trying to change myself. it hurts alot when someone points something you hate about yourself and acts like you dont know. its sad how no matter how pretty or skinny you are youll never be good enough. i hate it. people arent perfect. nobody is. nobody ever will be because thats how humans are.
i have had encounters with sexists. just as any person would. and when someone makes fun of you or mocks you with the reason youre a woman, it doesnt make you feel smart, and its not easy to not let them get to you. genders, races, and sexualities will never be equal to the public. women will always be under men. gay people will always be hated. non white people will always be treated and seen differently. and in my eyes, everyones equal and always will be but me or you will never be able to change someones mind.
and ngl, i used to say i hated men as a joke, but i dont think its much of a joke anymore. younger me would call me weird for hating being a woman but im so glad i wasnt exposed to how gross the world could be sometimes.
this is a rant, but also a reminder. if you are sexist, misogynistic, racist, transphobic, or just a bigot get off of my blog.
im not the best a wording things so, if you think that i see anyone thats not white or gay differently, i promise you youre wrong. im not racist, homophobic, or any of that. this is just much better than me crying to myself about how much i hate humans sometimes.
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also, if youre like me, and think nobodys there for you, or talking about your problems wont help, it will. i had a small talk with a friend and even though it was only a few texts and sentences, i really felt touched. i only talked about my family problems very vaguely. it was a stupid video. 'if you had one wish, what would it be?" i answered something like i wish i could change the way my family sees me and his one word response of "why?" made me so emotional.
friends and friends. people you talk to on a regular basis and people you know want to talk with you are friends, even if you dont think so.
my DM's are always open. even if this only reaches a few or onyl a few see it, you can always dm me on this acc or my other. hell i might not even know your name but just know that i care about you so deeply. i would never want someone as amazing as you to feel down or angry.
so please, if you think that talking about your problems wont help, try it before you say that. it can change decisions you make in the future that youll regret. again, my dm's are open always if youre struggling. i care.
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Majority is a rant but if u want to use this in an english class to teach kids about reading between the lines then be my guest
I love publishing my shit on the internet. i have a tiktok where i mostly talk about my ex or my dad. i also post little cutesy videos and i like doing the trends. but i do overshare sometimes. i used to have a finsta where i would write essays and post sad pictures of me and i would literally post every one of my lowest moments. like thats so crazy. and i only had 5 (2 were the same person) followers and only one person ever consistently commented. so very few were aware. i have had countless anonymous accounts on every random platform where i vented or bitched or cried. its absolutely cray if u really think about it. and now i have this tumblr. i will probably abandon it in a month or 4 because thats what i do. i set these large goals for myself that i cant complete. but i still keep trying. so i regressed to 2012 tumblr self. so now that im here im thinking why do i, or anybody for that matter, have this incessant need to post about every tragic depressing thing that happens to us online?
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ps. Listen to that while u read the rest of this so we can listen to the same thing while reading it. it is my favorite song to walk home to or cook to or close my eyes to. so u deserve to listen to it. do a nice thing for urself and hit play. its not even what i typically like so when i first heard it i was surprised about how great a new music genre could be and it just scratches the best itch in ur brain
i don't care if its the people i know that see it. i actually dont prefer it but theres a select few that i dont care if they do see. but thats besides the point. Theres many people, myself included, that dont feel certain of their emotions. i never know how im feeling or if im being overdramatic. I also dont know how to muster up the courage to share the worst of my thoughts with some people. i also hold my tongue a lot. l just dont want to upset anyone or be honest. i hate being honest sometimes. emotionally honest. its so hard and lame. so where am i going with this? well if i remember correctly im going here:
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There Is Major Satisfaction in Hitting Post
I feel that publicizing my feelings and putting them out there in the internet abyss cements them into the world. my mom always did say that once you put something on the internet its forever. and i said bet that works in my favor because ! my feelings will exist forever and i can look back at them scattered all over different platforms with a shit ton of emails and separate personas and i can be like yes ! i felt that. that was real and i didn't make it up. people may see it and be like cool whatever but that still spreads my feelings and now its not just me that knows. even if it was for a moment it was known by me and a stranger and we both acknowledge that there was a point in time that i felt that way. [continued...]
PS. listen to this for the rest of this:
[continued...] i feel so disconnected from my last thoughts but im going to return to them now. ill start here:
i dont often feel seen. even with my closest friends i dont feel all the way there. i dont feel authentic all the time. i think it has a lot to do with my aversion to vulnerability and sharing your feelings. i know i already said it but i want to say it again because my friends are wonderful. they are beautiful and kind and smart and strong. i love my wonderful friends and they mean the world to me. sorry i just had to put that in there. (now im listening to savior complex) but yea. i just feel like i cant relax and breathe. i feel stiff. i feel so aware of me and my presence and how i look and move and react. i mean if were being honest i think im describing some one with some undiagnosed something but thats besides the point. the Point ! is that i find so much comfort in sharing my most private intimate thoughts online because so much satisfaction comes from knowing its potentially out there forever. because nothing is really forever but for as long as the internet is around this can potentially be around. i dont need to have kids to carry out my legacy because my internet footprint will do it for me. im pre planning in the most minimal way. i dont have to write a book or create a shit ton of movies or win a prize because i can post something completely raw and forget about it. Its really cool if you think about it. u will live forever in some capacity. this took a weird turn ! and i think this is where we cut it short but it has been a pleasure.
if any of this made sense i will give myself a pat on the back.
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this made me feel very carrie bradshaw x nyt
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prettytoxicrevolver · 3 years
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I Love You | Quackity
Requested? No but I did 
Warnings? None just really wholesome and chaotic Quackity 
Summary: You tell Alex you love him for the first time 
Word Count: 1,653
“WE POPPIN OFF CHAT!!” Alex yells excitedly and you giggle from his bedroom upstairs.
Your boyfriend Alex was going to be streaming practically all night long. It wasn't an uncommon occurrence for him to be streaming and playing video games with his friends all night while you relax in his room.
You often turned on his stream, listening to your rambunctious boyfriend scream to his friends about god knows what and thanking fans for various subs and gifts. Tonight, he was playing Five Nights at Freddy with George and Karl, and then George picked skribbl.io, and then Karl was going to host Jackbox.
You never mind Alex streaming as much as he did, Alex loved streaming and he always left you laughing for hours. Not only that, his friends were your friends so you loved listening to them as well. It closed the distance you all were feeling incredibly these days. 
You hear Alex thank his chat for subs for a bit and just as he greets George and Karl into the stream, you decide to try and get some work done. You and Alex were both still in school, working on your respective majors, and had millions of little study sessions together. 
You loved spending time sat across from each other on the couch, work spread out around you, and neither of you doing any of your homework for long. Whether it be Alex getting distracted, sitting on his phone for a bit before coming to bother you, nudging his face into your neck. 
Or, you get distracted. Flopping yourself down into your boyfriend's embrace as he giggles cutely, running a hand through your hair before kissing you softly. 
You both did get your work done though, helping each other to push through difficult finals and assignments. You were always there for each other. 
Tonight you were focused on an important essay that was due in the next few days. You were hoping to get a good portion done while Alex was streaming but it was proving to be difficult without your boyfriend but also with your boyfriend streaming.
As you finish your first page of the night, you check in on the stream, watching George yell loudly at Alex to press the button in FNaF. You giggle lightly as the boys continue and you decide to leave it on as you continue to mindlessly write your ideas hoping they sound somewhat coherent for when you go back to edit them. 
As you type, your phone suddenly dings with Alex’s text tone and your eyes scan the text. He tells you to come downstairs and your head tilts in confusion as you hear him over stream tell Dream to repeat the same thing over again. 
“Let’s just play GTA,” Dream responds and Alex and George gasp dramatically. You roll your eyes as you know exactly what Alex is getting at so you head downstairs before anything happens. 
When you knock on the door to Alex’s streaming room, his face lights up at the sight of you. 
“Babe!” Alex greets before turning and making grabby hands at you. 
You make your way over to him and he wraps an arm around your waist, pulling you into frame. You wave to the camera and listen as you’re greeted by the boys. 
“Baby? Ask Dream what he just said.” 
“Dream what did you just say?” you ask now confused that Alex and George are harping on the same question. 
“We’re gonna play GTA,” Dream repeats uncertainly. 
Alex presses play on something and suddenly his voice starts to play over the speakers. Your smile widens and you start to laugh uncontrollably as Alex stands and stretches his arms wide. 
“Where are the askers my friend?” Alex sings over the speakers and you’re on the ground laughing as your boyfriend chants excitedly knowing he got Dream. 
“WOOO!!! NOBODY ASKED!!” The boys yell and Dream is silent making you cackle even harder. 
“Baby thank you for the help,” Alex says helping you up and pressing a chaste kiss to your lips. 
“Glad to be of service. And Dream, nobody asked,” you mention before leaving the room. 
“That’s my baby!! Dream! Dream!” you hear Alex yelling as you exit the room. 
You giggle uncontrollably as you head back upstairs and sit down at your desk. Moments like those, practically any moment spent with Alex reminds you why you’ve fallen head over heels for the energetic boy. 
He kept you on your toes constantly, you never knew what was going to happen next whether it be him streaming, you two studying, out in public, whatever. His intense personality kept you entranced and you loved that. 
You loved that he was sweet to you. He was known for his loud voice and meme culture but with you it was soft touches, sweet words, encouraging smiles. Every little thing made you fall in love. 
Neither of you had said it to each other despite being in a relationship for over 6 months. You felt it in the deepest part of your heart all the way through your body whenever you were around Alex and you knew he felt it too. You weren’t scared that Alex wasn’t going to say it back, but you were nervous to say it first. 
A few hours pass as you continue to work and get over halfway done with your paper when you decide to check in on stream and take a break overall. You stand, stretching a bit before grabbing a sip of water and heading out to the kitchen for a snack. 
When you’re back in Alex’s room at his desk, you realize that it’s almost 2:30 am and everything is starting to wear on you. You definitely needed to get some sleep but you were almost finished with this paper and you knew you could finish it tonight and get some sleep the next day. 
As Karl’s stream now plays in the back and you listen for your boyfriend’s voice, your smile widens hearing him talk and yell with his friends. 
The boys had just finished their first game of quiplash and Alex was starting to worry about his girlfriend. He knew you worked yourself to the bone most days and he wanted to make sure you were taking breaks or at the very least heading to bed soon after writing practically all night. 
“Boys I’ll be right back,” he tells the guys before dipping from his setup. 
When he gets upstairs, the scene before Alex is nothing short of adorable. There you were, Karl’s stream still playing in the background as you snoozed lightly on your hands. 
Alex smiles at the sight, heart filling up with love instantly as he walks over to you. He grabs your phone first, turning it off before working on cleaning up the rest of your stuff surrounding you. 
Once finished cleaning up, Alex bends down till he’s looking up at you. He places a hand on your knee, shaking you awake lightly and you groan in response. 
“C’mere beautiful,” he says. 
Alex maneuvers you so you’re facing him before pulling your arms around his shoulders. When you have a good enough grip on him, he wraps his hands around the back of your thighs and lifts, pulling your legs around his waist and his chest is flush with yours. 
You snuggle into his warm embrace and while he takes a second to steady himself, he places a kiss to your temple. He finally moves, walking over to his bed and carefully places you upon it, and wraps you up in the blankets. 
“I’ll be back up soon,” he whispers, pressing another kiss to your head. 
“Alex, I love you,” you tell him sleepily. 
Alex stops dead in his tracks, his heart beating a million miles a minute. He had loved you the minute he heard your laugh. The second you had said a word to him. He couldn’t believe you had told him you loved him first. It was perfect for the two of you. 
“I love you too baby.” 
He leans down, gripping your chin lightly before pressing a kiss to your lips that’s basically all smiles from the both of you. Alex giggles, unable to contain his happiness as he leans down, pressing kisses all over your face and you return the same laugh and try to squirm away from his touch but to no avail. 
“I love you so much,” he says again before kissing you. 
He practically runs back downstairs, wanting to scream at the top of his lungs that you had just said I love you but when he gets back to stream, all he can do is smile. 
“Quackity?” Karl asks noticing the younger boy is back but hasn’t said a word. 
“You alright?” George asks knowing something's up. 
“She told me she loved me,” Alex says in a dreamlike state. 
“(y/n)?” Karl asks. 
“She told me she loved me,” Alex repeats again like it’s the only thing he’s gonna be able to say or think about for the rest of his life. 
“Oh my god!” Karl yells
“Congratulations!” Sykkuno responds sweetly and in between the noise, Alex realizes he needs to go be with his girl. 
“Hey guys? I gotta go,” he continues. 
“Go get her!” Karl yells. 
Alex signs off, shutting everything off quickly before racing back upstairs. He finds you still half asleep on the bed and his heart melts all over again. 
“Baby!” he yells before running and jumping into bed. 
He partially lands on you, making you groan in response but when he pulls you into his embrace, laying on top of him and you see him beaming up at you, you know you’re the reason he’s hyper tonight. 
“I love you,” he says. 
“I love you.” 
“You know I’m gonna say that all the time now right?” he asks. 
“I hope so.”
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emotions-ew · 3 years
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A Collection of Queer Country Artists and Songs for anyone who doesn’t feel like there’s country music they can relate to...
There is this idea that country music is like just Republican men singing about beer, and trucks and also Jesus,  and that is kind of fair because loads of it is but there are some cool as hell queer/lgbtq+ country artists. Finding those and finding that representation in a genre of music I was literally raised on kind of changed my life in a tiny way and I wanted to share that.
(This is by no means a comprehensive list and also I’m basing the “Country” part of this sometimes on my subjective opinion/limited music knowledge so yuh please don’t hate me if I get some wrong)
Also link below for a Spotify playlist of my favourite gay/gayish country music, some mentioned in this post some not, (with a title that isn’t obviously gay for anyone who can’t openly listen to gay stuff on their public accounts for whatever reason) so feel free to skip the massive essay and just jump straight to that. And pretty please repost if I missed anyone/ any songs you love.
https://open.spotify.com/playlist/7KB6PmUxnpkU7lih8Bysvw
Artists To Follow:
Chely Wright
- Right off the bat, Chely Wright is a legend and I’m in love with her. So, in the 90′s Chely Wright was kind of a huge deal. She started her career as a singer/songwriter and released her first album in ‘94, which was critically acclaimed although never reached the commercial success of her later works. By ‘97 she was really hitting her stride, dropping her breakout hit “Shut up and Drive” (a personal favourite of mine) followed two years later by the biggest hit of her career “Single White Female”. Throughout all that Chely Wright was, to the world, a good old fashioned, heterosexual southern gal. Privately it was a bit of a different story. She had public relationships with male country artists, all while pursuing a secret decade long relationship with a woman. 
I hadn’t ever really heard a Chely Wright song until a few years ago so I never knew about her music or career pre-coming out but I do know that even though by the time she came out in 2010 she was by no means at the height of her fame Chely Wright is kind of one of the biggest names in country music to be out and proud (in my opinion) and I love her like an insane amount. I literally play her music in my car when I have passengers just so I can be like “fun fact this singer is actually gay-” and then subject them to a lengthy explanation of her entire career. She came out with an album and a memoir and the album is my favourite of her work because it’s so fucking raw and because I relate to most of it immensely. Anyways Chely Wright went fucking through it in her journey to being her authentic self and now she’s out and proud and married to a woman and they have a family together and I’m a fucking sucker for a happy ending and y’all should add her to every playlist you have. And on top of that her music is genuinely good. Coming out undoubtedly damaged her career but I think that
Brandi Carlile 
- As far as I can tell Brandi Carlile has been out her whole career. I feel like this list is just going to be me saying “I’m in love with her” about a bunch of women old enough to be my mother but in my defence, I am honestly in love with her. She’s been making music since she was like, seventeen, and has had a bunch of massive hits, as a singer, songwriter, and producer. If you want to cry kind of happy tears listen to her performance of “Bring my Flowers Now” with Tanya Tucker. She’s won Grammy’s and CMT awards and she’s done it all as an out Queer woman. She’s also a founding member of The Highwomen, an all-female country music group who released their first album in 2019, comprised of Carlile, Marren Morris, Natalie Hemby and Amanda Shires. I really love this band because they’re four artists who are immensely successfully in their own right collabing, much like the Highwaymen, and their music is phenomenal while also being a fuck you to mainstream country music and their inability to properly represent women in country music spaces. 
She’s been married to a woman (smoking hot and also brilliant) since 2012 and they have two kids together and if you want to cry (again) then you have to listen to her song “Mother” about her eldest daughter. A queer country artist absolutely worth adding to all your playlists. 
Brooke Eden
- As I understand it Eden came out publicly in January of this year. She’s engaged to Hilary Hoover, who she’s been dating since 2015 apparently. I can’t even imagine the pressure that must be on a person and how stressful it would be to keep a relationship secret from the whole world for years and personally I think they’re a cute as hell couple and I wish them literally all the happiness in the world. 
Brooke Eden has a few older songs that I think are really good, my favourite being “Act Like You Don’t”, and while her new stuff isn’t my usual country vibe I am a sucker for literally anything gay and it is legally my gay duty to stream any song that she releases to support my fellow queer. It’s quite different to anything Wright or Carlile sing but I actually kind of love that because it shows that country music of all different shapes and sizes and styles can be sung by queer artists. 
Amythyst Kiah
- Okay so I am a very new listener to Amythyst Kiah, but her music is literally so beautiful it would be a straight up sin to not include her on this list. Her music is country-blues-roots esq (more roots than country, I think?) and her voice is so unique. She grew up in Chattanooga and has been playing music since childhood. She recently made her Opry debut which is fucking awesome. She also belongs to a band called Our Native Daughters, described as “A supergroup of Black women in traditional music”. Their debut album “Songs of Our Native Daughters” did numbers and I haven’t listened to the whole thing but my favourite so far are “Black Myself” and “I Knew I Could Fly” so y’all add that to your playlists along with “Wild Turkey” by Amythyst Kiah because holy hell her voice on that will blow your mind.
Steve Grand
-        The first man to make this list, he should frankly be honoured. Grand has been an out and proud gay man making country music since like 2013, and I have so much respect for an artist who chose to simply never be in, choosing instead to simply write gay ass songs about being in love with men and letting the chips fall where they man. His music is always going to have a special place in my heart and, he’s cute so if you’re into men and music by men give him a google. add him to your playlists, his All-American Boy album is literally just a dozen songs that are perfect to yell-sing along to.
Katie Pruitt
-        Not hugely knowledgeable on Katie Pruitt but her music makes me feel crazy intense emotions and is absolutely gay
 Honorable Mention Artists I haven’t Really Listened to But Who I Know to be gay thanks to google and might be your thing so totally check them out:
Brandy Clark
Ty Herndon
Shelly Fairchild
Lavendar Country
Trixie Mattel
Cameron Hawthorn
Drop any other names of artists or songs you know of 
 Specific Songs That Make Me Fucking Cry or (in good and bad ways (but always in a gay way)) or basically are just gay as hell:
If She Ever Leaves Me; The Highwomen
- So, this album came out about a week before my first (and only) girlfriend broke up with me. The general gist of the song is a woman singing about how her loved isn’t ever going to leave her but if she does it sure as hell won’t be for a creepy man in a bar. A little ironic that I felt I related to it so intensely, considering she did in fact leave me. There’s this one lyric that goes “I’ve loved her in secret/I’ve lover here out loud/the sky hasn’t always been blue” and my girlfriend and I were crazy deep in the closet so I drew her a cute little picture of a grey cloud and on the back I wrote that lyric and I gave it to her and to me it was kind of a promise that one day I’d get a chance to love her out loud and even though I never actually did this song is forever going to make me cry because of the little bit of hope that lyric gave me and the way it’s inclusion on this overwhelmingly mainstream country album made me feel like acceptance was just that little bit closer. 
 All American Boy; Steve Grand
- Definitely one of the first gay country songs I ever heard, and Steve Grand didn’t once sacrifice a scrap of country for the gay. It’s beautiful, it’s a little sad, it’s hopeful. It’s forever going to hold a special place in my heart and the music videos is kind of one of my favourites ever. I found this song before I found myself and the way it made my heart warm should have been a stronger sign than I took it to be. 
Like Me; Chely Wright
- When you love someone you kind of make it your mission to know them in a way that no one else can. This song by Chely Wright is sort of an ode to that, and how even once you lost someone, you’re still going to know every little thing about them. On top of that it sort of speaks to the idea that all these things Wright learned about this woman, she learned in secret and she knew her and loved her in secret and now that they’re gone from each other she’s left with all of this knowledge and all of these questions and no one to answer them. I love the way it’s so slow and the melody and her voice, the way it’s low and a little raspy, make this one of my favourite Chely Wright songs.
The Mother; Brandi Carlile
-        Sorry but a song about being a mother by a queer woman is going to make me cry every time and actually I’m not that sorry. It’s quite a simple song, if any song written by Brandi Carlile can ever be described as ‘simple’, it’s an ode to her daughter. My favourite line is “you are not an accident/where no one thought it through” because it speaks to the fact that in order for queer women to have a kid together they have to want it so damn bad and also I just like the way her voice sounds on that line. This song is also the perfect thing to listen to if you ever for a second feel like being gay/queer is going to stand in the way of you having a family because it absolutely doesn’t have to and if that’s something you want, you can have it. Don’t let people try and convince you otherwise.
Loving Her; Katie Pruitt
-        Unapologetic gay love. Opening a song with “If loving hers a sin, I don’t wanna go to heaven” is a fucking baller move and she went there. The lyrics are beautiful, and her voice is phenomenal. It could be a sad song, about confronting religious repression and grappling with what that means for your love, but instead its triumphant. Katie Pruitt doesn’t give a fuck if you have a problem because she’s going to write songs for her lover.
Jesus From Texas; Semler
-        Not actually totally sure this is a country song, but it has the words ‘Jesus’ and ‘Texas’ in the title so I feel safe including it in this list. Honestly, I don’t really know why I relate so hard to this song. Like, I wasn’t really raised with religion, so I don’t know what it is about this funky little tune that makes me want to sob but there’s something about this tune that makes me want to do whatever the opposite of get up and dance is, but like, in a good way.
Lovin’ Again; Steve Grand
-        Breakup song that ends kind of positively? So good to sing along to at high, high volumes. The idea that losing someone doesn’t have to mean losing yourself and just because you can’t love them doesn’t mean you’re not ever going to love again. But also kind of about how it’s hard to get over someone, I don’t know it’s just good.
Cryin’ These Cocksucking Tears; Lavender Country
-        Jesus christ if this isn’t the coolest shit I’ve ever heard in my life. Sorry but a gay country group formed in 1972 who dropped possibly the first gay themed country album, and this was the title of one of the songs. God I am in love.
 Songs that (to me) are a little fruity or that I just relate to in a gay way:
Picket Fences; Chely Wright
-          Chely Wright is gay but this song came out long before she did and when she wrote it, it wasn’t supposed to be gay which is why it’s in this section and not the previous. The reason it’s included at all is because frankly ma’am, Mrs Wright, it’s a little fruity. And I feel a little bad for joking because honestly to me, the way I hear this song and knowing the context (that Wright was deeply closeted at the time she wrote and released it), it’s kind of just sad. The general gist of the song is Wright asking what’s so great about a traditional lifestyle anyways. It could be read as a woman genuinely questioning why we push that expectation that she’ll have two kids and a husband and a picket fence lifestyle, or even could be read as a woman who’s trying to deflect how much she does in fact want that, you have to listen and form your own opinion. But to me, it feels like a woman who’s desperately trying to justify why she doesn’t want that life not because she can’t have it, but she knows it will never be right for her. I don’t know it’s hard to explain I just feel like this song is a little bit gay even though I’m sure she didn’t intend that.
Sinning with You; Sam Hunt
-          Sorry but this song is gay. Sorry but you can’t write the lines “I never felt like I was sinning with you/Always felt like I could talk to God in the morning” and “if it’s so wrong why did it feel so right” and “But I never felt shame, never felt sorry/Never felt guilty touching your body” and not to mention the opening line of “raised in the first pew/praises for yeshua/case of a small town repression”, and expect to not sit in my car sobbing as I realised that while I never felt like what we did was a sin she absolutely did, and wishing I could have told her that I was sorry for making her carry the weight of both our souls but also that it wasn’t a sin and nothing in the world could feel that good and be that bad and it isn’t right that she had to be so ashamed of something that was just so good. Sam Hunt actually said after he wrote the song that while it was reflection on his own relationship with faith he genuinely hopes that people in the lgbtq community can like find comfort or whatever in his words and like go off king, we stan an ally.
  How do I Get There; Deana Carter
-          This ones easy, it’s about falling in love with your best friend and suddenly realising you want more than just friendship with them. Sorry Deana, that’s gay. In my Deana Carter of like Year 10 I played this song on repeat and screamed along to the lyrics as though singing it hard enough would make her like me back.
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into-the-afterlife · 3 years
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Why I Ship Johnny/Female V: Part 2
[Part 1] [Part 2]
This is Part 2 of my essay series on why I ship Johnny and female V. Back in part 1, I covered why I ship female V specifically with Johnny and not male V, as well as some thoughts on Johnny’s sexuality. This time, I’m looking at Johnny himself. (Content warning: there is some discussion of rape and how rape is handled in fiction.)
Johnny, ambiguity and age-old romantic tropes
Look, I’m just going to come out and say this: part of my interest in this ship is thirsting over Johnny. And when I’m interested in something, whether it’s an intellectual, creative or sexual interest, I like to do what I always do – analyse it to death. So what is it about the actor, the performance and the character that makes Johnny as attractive as he is?
Keanu Reeves himself, obviously, can’t be ignored here. He has a gorgeous face and voice, but crucially, he’s distinctively beautiful. Obviously, everyone has the right to be into what they’re into, and I don’t want to shame anyone for their tastes. But I do not understand people who are into the blandly beautiful. Sure, there’s nothing wrong about, let’s say, Chris Evans. But what’s right about him? Where are the snags that catch your attention and hold it? Where’s the life?
Reeves, meanwhile, is attractive because he’s unusual. He has long, dark hair, but he’s regularly photographed at public events with it mussed-up. He has a chiselled face, but his cheekbones are high enough that he looks alien. He has all the charisma of any Hollywood actor, but, whether this is him as he is or an especially well-calculated image choice, it comes off as genuine. When watching interviews with him, you feel less in the presence of a star and more an especially fascinating stranger at a party, one who, despite bursting with witticisms and stories, somehow wants to talk to you most of all.  
There’s also an element of age ambiguity here. Reeves is in his fifties, and while age suits his looks better than youth did, it shows. Meanwhile, Johnny the character is in his thirties when he dies, and to match this, the animators smooth out Reeves’ face and darken his beard. They also give Johnny the (unrealistic but glorious) organic arms of a dedicated bodybuilder. So what Johnny ends up with is the presence, confidence and charisma of an older guy, combined with the physicality of someone younger. It’s potent, to say the least. It also adds to Johnny’s uncanniness as a character. He’s caught between maturity and youth, life and death, humanity and machine; he’s hard to pinpoint no matter where you look. And whether you express this academia-style, as, ‘the gothic associates uncanniness with sexuality’, or internet-style,  as, ‘I’m a monster/robotfucker’, this is, as the kids say, pretty damn hot.
This uncanniness, as well as Reeves’ looks and performance, also offset some of the more unlikeable aspects of Johnny’s personality. This is best illustrated by the concept art created for Johnny before Reeves was brought on board. (Found courtesy of the lovely folks at r/LowSodiumCyberpunk.)
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As you can see, they had a lot of Johnny’s look already nailed down. But this makes the differences all the more startling. This Johnny looks like he’s been dragged through the wringer. His hair is messier, and he seems to be getting premature wrinkles and balding. He’s strung-out, with a genuinely hopeless cast to his face. His look is also a lot more dated. While our Johnny has elements of the old rocker, the jean jacket, bandana, V-necked black jumper and aviators clipped to the tank top root this Johnny inescapably in 1980s music and fashion.
Why is all this relevant to shipping Johnny with V? Partially because I’m shallow, I’m not going to lie. But it’s also because making Johnny look like this would have made him much more obviously an intrusion. A guy dressed like this next to 2077’s booty shorts and space buns is like a ghost in a ballgown next to a woman in jeans. He’s not just out of time; he’s been irrevocably left behind. Johnny’s face here also has much less in the way of possibility. Where our Johnny says, ‘maybe your life would be better if you listened to me’, this Johnny screams, ‘my way is hopeless, but you can’t ignore it’. It’s leaning much more into the tragic aspects of Johnny’s character and of the genre of cyberpunk. And don’t get me wrong – I love that artwork, and think that angle would be an interesting artistic choice.
But making Johnny a tragic intrusion like this removes the element of seduction, so to speak, from his character. What makes Johnny attractive, ideologically, sexually and romantically, is a balance of certainty and uncertainty. On the surface, he’s passionately, blazingly certain of his politics, his music and himself. If you’re taking a leap of faith, whether that’s fighting against the corpos that rule your life or hopping into bed with an engram, what draws you to it is the kind of confidence that makes you doubt your own certainties. Yet too much of that can be off-putting. Nobody wants a partner who’s so cocksure (pardon the pun) that they don’t listen to what you want, and nobody wants a political ally who’s gone so far into their own rhetoric that they can’t convince those outside it.
Therefore, the common factor across all the ways Reeves’ looks impact our perception of Johnny is the balancing of two seemingly opposing things. Keep that in mind, because it only gets more relevant the deeper into this ship, and Johnny’s attractiveness, we go.
Of course, Reeves’ looks are far from the only thing he brings to the table. His acting, across body language, facial expressions and voice acting, is incredible. I want to take a look at his voice acting, as well as his voice generally, first.
I’m not familiar enough with the subtleties of American accents to pinpoint why, but Reeves’ accent sounds slightly different to the more generic accents of other famous actors. Perhaps it’s because he’s Canadian. Either way, his consonants are less harsh on the ear than other A-list actors, his vowels less elongated. He speaks slowly, sounding as if he just woke up. His voice is mellow and soothing; it’s the sort of sound you could take a bath in.
(For reference purposes, I’m listening to this Cyberpunk trailer as I write this, as well as, um, this video that I’ve watched far too many times. XD)
Obviously, to play Johnny he has to modify that laid-back aspect of his voice. But it’s interesting how his natural voice and his ‘Johnny’ voice bounce off each other. Reeves is able to pull off a much more belligerent Johnny than many actors could, precisely because of that laid-back quality his natural voice has. Think of that ‘impressive cock’ line. It’s made as funny as it is because of the total lack of shame in how Reeves delivers it. But in the mouth of an actor like, let’s say, Robert Downey Jr, that level of shamelessness would just come off as annoying. Reeves uses his natural voice to amp up Johnny’s, for lack of a better word, Chad-ness, far beyond the place another actor could manage. Because he has that base of softness, he can go hard on Johnny’s arrogance.
Why is this relevant to Johnny’s attractiveness as a character, as well as why Johnny/F!V are a fascinating ship? To develop a character well, you have to have an extremely solid base to start on – and that base is where a lot of writing and acting falls down. The audience has to know intimately what a character is usually like, or who they seem to be, before burrowing into the character further is made effective. That equal hard/soft approach means that when Johnny does soften later in the game, it seems both unexpected and inevitable. Even as the harsh tone and words were conveying one thing, that softness underneath was always conveying another. But the fact that Reeves can go hard on the arrogance makes that change much more impactful than it would be in another character. Once again, we’re seeing an equal balance of two seemingly opposing qualities, not openly leaning towards one or the other.
There’s also some aspects of the body language Reeves and the animators give to Johnny I’d like to focus in on. While I’m not an actor, nor am I a psychologist, and therefore am likely to have missed things, there were a few things I noticed when going through footage of Johnny in pivotal scenes. (If you spot something I haven’t talked about, please reply or reblog! I’d love to get a back-and-forth discussion going.)
Over and over again, Johnny’s body language has two layers. There’s what I’m calling the ‘douchebag’ layer, which is where Johnny seems insultingly relaxed. The scene when V and Johnny first meet, as well as the scene at the diner, have two great examples of this. Johnny gets into V’s space, but it’s slow, catlike. There’s no urgency when he leans in, nor when he stands over V.
Similarly, at the diner, he tells V he doesn’t want to kill her anymore – something pivotally important for their relationship and the plot - while putting his arms behind his head and his feet up on the table. It communicates, at least on the surface, a real sense of disrespect. ‘I don’t give a shit’, says his posture, ‘whether you hate and fear me or not’. His threatening slowness when they first meet, meanwhile, communicates that he doesn’t think V is a competent opponent. Why should he hurry if he can get her any time?
At least, that’s what it looks like. Take a look from 9:40 onwards here. Sure, he swings his legs up on the table – but not before hurrying into the diner booth and tapping his fingers rapidly on the table. Even when he gets into that relaxed posture, he’s bouncing his leg the entire time. Those catlike movements I talked about when they first meet? If you look from 5:42 here, they’re there. But they’re also interspersed with banging his head incessantly against the wall, pacing back and forth and glitching unpredictably all around the room.
This is where the second layer of Johnny’s body language comes in. Underneath all that casual condescension, he communicates constant, frenetic energy, even anxiety. Even in his default, idle animations, it’s extremely rarely that Johnny communicates real coolness and calm. He covers constantly racing thoughts and feelings with a slick persona.
What this does is very like the hard/soft balance of the voice acting I talked about earlier. Because the ‘douchebag’ layer of body language is the most obvious one, you pick up on that first. But the other layer is there throughout Johnny’s entire arc, and it goes into your brain on a much more subconscious level. Then, when Johnny’s guard does come down, it seems like a natural development of his character while still being a surprise. Once again, there’s that knife-edge balance between two disparate qualities. And for me, attraction always lies in the space between.
There’s also something highly sexual about the way he gets into V’s space when they first meet, the way he stands over her. When first playing the scene where they first meet, it felt like watching the moments before an act of rape. You see him first as he leans over you while you’re still in bed. He beats you to the ground, smashes your head into the window, and towers over you while you’re collapsed on the floor. Given the context of him taking over your body, the overtones are unmistakeable.
But again, crucially, that frantic body language and his lines are the complete opposite of how someone behaves when making the kind of power play that rape is. The pacing, the panicked words and the fact that he’s caught off guard all communicate disempowerment. While it’s still a violent, frightening scene, it’s not a monstrous one.
Why is that relevant to discussing Johnny’s attractiveness, and Johnny/V? Because rape fantasies and male domination are some of the oldest tropes in the book for M/F romantic arcs. Done properly, they play on desires of sexual submission without explicitly acknowledging the kink, depict the eroticism of that liminal space between humanity and monstrosity I talked about earlier and allow you to fantasise about being deeply wanted. Of course, that last bit isn’t a factual depiction of rape in real life. But in the fantasy, the story, the idea of being ravished is partially about being special, being so uniquely attractive that the guy loses all control of himself. If you have a more conservative or repressed view of your sexuality, the ravishment/rape fantasy also allows you to fantasise about sex without seeing yourself as a slut. (This post is a great look at that last idea as applied to the movie Labyrinth, if you want to find out more.)
The idea of sexualised monstrosity is also everywhere in the tropes used to characterise Johnny. He’s a troubled rockstar, an angst-ridden artist who died tragically young, a violent political rebel, part human and part supernatural creature, a charismatic, cocky, seemingly heartless guy, who just might have a heart if you look deep enough. What all these tropes have in common is the promise of both reassuring humanity and fascinating, exciting monstrosity.
Reeves’ and Johnny’s looks combine strangeness and humanity. Reeves’ voice acting moves between soaring arrogance and languid softness. Johnny’s body language combines fear and overconfidence. And the use of age-old romantic tropes in an unexpected context, as well as the use of these specific romantic tropes, knit all the effects of the other things together to create that balance between the human and the strange. He’s unusual enough to be interesting, human enough to seem real and associated with all our cultural symbolism of an attractive man. With all that going on, how could you not find him hot as hell?
But the thing about these tropes is, they’re also so common they’re clichéd. Not just in fandom, but all across Western media and art. So what lifts Johnny and Johnny/V out of being something generic? What makes them so fascinating that I’ve written thousands of words about them? What, in short, makes them different?
That’s what I’ll go into next time.
[Part 1] [Part 2]
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aemoonie · 3 years
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After watching nct dream reflecting back on their past and present selves for the hello future videos i'm honestly really worried for renjun. I think all of them went through a lot in the industry, especially considering they were minors and how controlled and handled they must have been and still are, not to mention just the general effects fame can have on you but renjun is such an emotional person, he was described in mental training camp as the "artist type" who feels a lot and gets lonely easily and he basically confirmed it himself by saying he gets lonely even on sunny days. He said he values freedom a lot and being able to hold conversation comfortably and without restrictions. I think he's a very determined person and has a good head on his shoulders (in the interview with eric nam he said he went to Korea at 15 bc he wanted to sing and would've done it even if his parents said no. When I was 15 I was just figuring out what music I liked and how I wanted to dress and trying to adjust to highschool, like his determination is insane) and he knows what he wants to get out of life, I think he also lives for himself, and is very confident in who he is but like everyone else he has bad days and I imagine if he gets down it really hits him bc of how emotional he is. It was even said that his personality is very rare and he's just such a precious person. I also worry bc he seems to look detached at times and not really present or in his head compared to the dreamies, but that may just be part of his personality. I hope he can always be happy and experience freedom in the way he describes it and live his life to the fullest. It's also clear he means a lot to his other members, especially jisung and I hope he can rely on them and confind in them (along with his other loved ones) when he needs it. Sorry for the essay but that video hit me and I'm in my soft hours 🥺
On another note he's just such a dreamy and ethereal person, like his mind amazes me. He's so well-spoken and expresses his thoughts so eloquently and gently. Whenever we get glimpses of his thoughts and imagination via his stories is so dreamy and beautiful. Again, with eric nam, when they described their own ideal country he said he would want people to live together in a tree and wear old, classic clothes. Like his mind bruh!! I also liked when mark said he wants to try a more acoustic sound and that he would like to write short stories, like edgar allan poe. It's obvious these boys are much more and deeper than what their loud, celebrity personas show and I really liked some of the personal things they shared.
yes omg get ready folks this is gonna be long lmao
first of all, i totally agree with you! i feel like renjun is getting to the point where he feels comfortable sharing this vulnerable side of his (and true self) with us, and maybe he doesn't feel the need to fit this certain image anymore. remember when he said that sm wanted him to act like a "pure" boy? right, i think he's done with that lol
and yes, they were sooo young when they got into the industry and it would honestly be scarier if they hadn't any issues mentally cause of this. but i love the fact that they are somewhat able to talk about it and while they probably have to walk on eggshells anytime they do, i can just appreciate that (esp. renjun) they feel comfortable enough to want to share it. renjun doesn't strike me as an overly sensitive guy, more like you described: emotional, passionate and introspective.
his determination is really something, like you're totally on point with that! with 15 i was in no way in a headspace where i could have pursued an artistic and/or public career like he has. especially with the harsh trainee schedules, pressure and everything. thinking about my 15-year-old-self moving to a different country and going under such strict training, i probably would've cried every night lol. i hope he could deal with it somewhat good and that with his therapy (and other means) he can take care of his mental health <3 it really itches me to think about him too much, because i just feel so conflicted for him and i can't even imagine how he must feel (since he is actually living this life ya know).
i just hope he doesn't regret with how he chose to pursue his life, i can imagine that, as an idol, you sometimes wonder if it wouldn't have been better to choose a more relaxed career (i have to think about mark saying that he had a lot of doubts). and with what they said about his personality... i mean yes, if he says he does get lonely often, then that isn't pretty at all. and all we can really do as fans is to support him and hope he takes care of his own well-being tbh. i totally agree with you that he has a very interesting mind and can express himself very uniquely, in a way that makes you instantly comfortable. i think that are definitely some of his best strengths. he's very compassionate and considerate and he shows it so effortlessly (honestly i don't even think he realizes what nice energy he has).
and boy, don't even get me started with mark. dude, he is one of the nct members that get reduced to like 3 character traits and then people just move on. like yes, he is a cheerful person who laughs at everything and it's adorable. he may be a bit awkward and he is an insanely talented rapper, but he is also so much more! the fact that he enjoys writing so much really makes me soft!! mark is also much more sensitive and emotionally tuned than what we give him credit for. i feel like people just underestimate fire placements and disregard their emotional nature so often, just because they usually are enthusiastic and not as much the "motherly/comforting" type like water placements. but they also have emotions!! a lot, actually! he is someone who can make people really comfortable around him pretty fast and i can not imagine that many people don't like this guy tbh. his Cancer Mercury (i think) also shows so much, because he is very considerate and i think he takes others way more into consideration than we think. and the way he carries himself in the studio is also so interesting!! anyway, i don't wanna go on forever, mark is best boy
(and side note to mark: acoustic sound?? yes pls i love acoustic stuff T-T i am becoming a #1 mark supporter haha)
and the dreamies in general are of course not those 2-dimensional characters that entertainment industries or their fans often make them out to be. i feel like almost all of them have sides of themselves that we don't know and will probably never get to see and that's totally how it should be. but i feel like people like jaemin or haechan, who have a very unique and expressive way of carrying themselves, get mistaken for just those things too often. the members have mentioned so often that haechan keeps them together and is the one who can cheer them up at all times. i do believe that he can act like "the glue" sometimes, because he is a person who can understand others very well and can communicate smoothly in order to mediate between them. he also has a Cancer Mercury, and from my personal experience as someone with a lot of Cancer/Gemini dynamic (and a Cancer Mercury), that is a combination that does make you want to mediate all the damn time haha. i often find myself in similar situations in my friend groups, where it's always the other people fighting and i become the neutral middle ground where both people go to vent T-T. but i think that is such an underrated quality of him! i feel like he picks up other's moods or problems quickly and is eager to help people, which are amazing qualities!!
and jaemin is just... a mystery to me as well ngl haha. but i feel like he takes such good care of the others without even wanting something in return. like when he talked about doing jeno's laundry in that one live and being like nagging but not seriously lol. he is just someone who takes care without much boasting around or smth and i feel like he plays an important role, that is more in the background. i often wonder what he is like in the dorms and in 7chillin i thought he had such a nice dynamic with all of them. but i feel like he isn't very open with his feelings, which is (his damn Cap Moon) unfortunate, but again, i can only hope he finds a way to cope with his feelings healthily.
anyway, to wrap it up finally; i really like the honesty the dreamies have at the moment and i am glad sm let's them talk a little more personally. i think after coming together again as 7 members, they really realized how much they like being together! and it's so heart-warming to see <3 renjun is truly an amazing person from what we see of him and i love having these conversations about him haha. i feel like he is really getting a lot of well-deserved attention lately and i love that for him <3
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aquilaofarkham · 4 years
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Much like his infamous father, the aesthetic of Alucard has changed tremendously since Castlevania’s start in the 1980s—yet certain things about him never change at all. He began as the mirror image of Dracula; a hark back to the days of masculine Hammer Horror films, Christopher Lee, and Bela Lugosi. Then his image changed dramatically into the androgynous gothic aristocrat most people know him as today. This essay will examine Alucard’s design, the certain artistic and social trends which might have influenced it, and how it has evolved into what it is now.
☽ Read the full piece here or click the read more for the text only version ☽
INTRODUCTION
Published in 2017, Carol Dyhouse’s Heartthrobs: A History of Women and Desire examines how certain cultural trends can influence what women may find attractive or stimulating in a male character. By using popular archetypes such as the Prince Charming, the bad boy, and the tall dark handsome stranger, Dyhouse seeks to explain why these particular men appeal to the largest demographic beyond mere superfluous infatuation. In one chapter titled “Dark Princes, Foreign Powers: Desert Lovers, Outsiders, and Vampires”, she touches upon the fascination most audiences have with moody and darkly seductive vampires. Dyhouse exposits that the reason for this fascination is the inherent dangerous allure of taming someone—or something—so dominating and masculine, perhaps even evil, yet hides their supposed sensitivity behind a Byronic demeanour.
This is simply one example of how the general depiction of vampires in mainstream media has evolved over time. Because the concept itself is as old as the folklore and superstitions it originates from, thus varying from culture to culture, there is no right or wrong way to represent a vampire, desirable or not. The Caribbean Soucouyant is described as a beautiful woman who sheds her skin at night and enters her victims’ bedrooms disguised as an aura of light before consuming their blood. In Ancient Roman mythology there are tales of the Strix, an owl-like creature that comes out at night to drink human blood until it can take no more. Even the Chupacabra, a popular cryptid supposedly first spotted in Puerto Rico, has been referred to as being vampiric because of the way it sucks blood out of goats, leaving behind a dried up corpse.
However, it is a rare thing to find any of these vampires in popular media. Instead, most modern audiences are shown Dyhouse’s vampire: the brooding, masculine alpha male in both appearance and personality. A viewer may wish to be with that character, or they might wish to become just like that character. 
This sort of shift in regards to creating the “ideal” vampire is most evident in how the image of Dracula has been adapted, interpreted, and revamped in order to keep up with changing trends. In Bram Stoker’s original 1897 novel of the same name, Dracula is presented as the ultimate evil; an ancient, almost grotesque devil that ensnares the most unsuspecting victims and slowly corrupts their innocence until they are either subservient to him (Renfield, the three brides) or lost to their own bloodlust (Lucy Westenra). In the end, he can only be defeated through the joined actions of a steadfast if not ragtag group of self-proclaimed vampire hunters that includes a professor, a nobleman, a doctor, and a cowboy. His monstrousness in following adaptations remains, but it is often undercut by attempts to give his character far more pathos than the original source material presents him with. Dracula has become everything: a monster, a lover, a warrior, a lonely soul searching for companionship, a conquerer, a comedian, and of course, the final boss of a thirty-year-old video game franchise.
Which brings us to the topic of this essay; not Dracula per say, but his son. Even if someone has never played a single instalment of Castlevania or watched the ongoing animated Netflix series, it is still most likely that they have heard of or seen the character of Alucard through cultural osmosis thanks to social media sites such as Twitter, Instagram, Reddit, and the like. Over the thirty-plus years in which Castlevania has remained within the public’s consciousness, Alucard has become one of the most popular characters of the franchise, if not the most popular. Since his debut as a leading man in the hit game Castlevania: Symphony of the Night, he has taken his place beside other protagonists like Simon Belmont, a character who was arguably the face of Castlevania before 1997, the year in which Symphony of the Night was released. Alucard is an iconic component of the series and thanks in part to the mainstream online streaming service Netflix, he is now more present in the public eye than ever before whether through official marketing strategies or fanworks.
It is easy to see why. Alucard’s backstory and current struggles are quite similar to the defining characteristics of the Byronic hero. Being the son of the human doctor Lisa Țepeș, a symbol of goodness and martyrdom in all adaptations, and the lord of all vampires Dracula, Alucard (also referred to by his birth name Adrian Fahrenheit Țepeș) feels constantly torn between the two halves of himself. He maintains his moralistic values towards protecting humanity, despite being forced to make hard decisions, and despite parts of humanity not being kind to him in turn, yet is always tempted by his more monstrous inheritance. The idea of a hero who carries a dark burden while aspiring towards nobility is something that appeals to many audiences. We relate to their struggles, cheer for them when they triumph, and share their pain when they fail. Alucard (as most casual viewers see him) is the very personification of the Carol Dyhouse vampire: mysterious, melancholic, dominating, yet sensitive and striving for compassion. Perceived as a supposed “bad boy” on the surface by people who take him at face value, yet in reality is anything but.
Then there is Alucard’s appearance, an element that is intrinsically tied to how he has been portrayed over the decades and the focus of this essay. Much like his infamous father, the aesthetic of Alucard has changed tremendously since Castlevania’s start in the 1980s—yet certain things about him never change at all. He began as the mirror image of Dracula; a hark back to the days of masculine Hammer Horror films, Christopher Lee, and Bela Lugosi. Then his image changed dramatically into the androgynous gothic aristocrat most people know him as today. This essay will examine Alucard’s design, the certain artistic and social trends which might have influenced it, and how it has evolved into what it is now. Parts will include theoretical, analytical, and hypothetical stances, but it’s overall purpose is to be merely observational.
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What is Castlevania?
We start this examination at the most obvious place, with the most obvious question. Like all franchises, Castlevania has had its peaks, low points, and dry spells. Developed by Konami and directed by Hitoshi Akamatsu, the first instalment was released in 1986 then distributed in North America for the Nintendo Entertainment System the following year. Its pixelated gameplay consists of jumping from platform to platform and fighting enemies across eighteen stages all to reach the final boss, Dracula himself. Much like the gameplay, the story of Castlevania is simple. You play as Simon Belmont; a legendary vampire hunter and the only one who can defeat Dracula. His arsenal includes holy water, axes, and throwing daggers among many others, but his most important weapon is a consecrated whip known as the vampire killer, another iconic staple of the Castlevania image.
Due to positive reception from critics and the public alike, Castlevania joined other titles including Super Mario Bros., The Legend of Zelda, and Mega Man as one of the most defining video games of the 1980s. As for the series itself, Castlevania started the first era known by many fans and aficionados as the “Classicvania” phase, which continued until the late 1990s. It was then followed by the “Metroidvania” era, the “3-D Vania” era during the early to mid 2000s, an reboot phase during the early 2010s, and finally a renaissance or “revival” age where a sudden boom in new or re-released Castlevania content helped boost interest and popularity in the franchise. Each of these eras detail how the games changed in terms of gameplay, design, and storytelling. The following timeline gives a general overview of the different phases along with their corresponding dates and instalments.
Classicvania refers to Castlevania games that maintain the original’s simplicity in gameplay, basic storytelling, and pixelated design. In other words, working within the console limitations of the time. They are usually side-scrolling platformers with an emphasis on finding hidden objects and defeating a variety of smaller enemies until the player faces off against the penultimate boss. Following games like Castlevania 2: Simon’s Quest and Castlevania 3: Dracula’s Curse were more ambitious than their predecessor as they both introduced new story elements that offered multiple endings and branching pathways. In Dracula’s Curse, there are four playable characters each with their own unique gameplay. However, the most basic plot of the first game is present within both of these titles . Namely, find Dracula and kill Dracula. Like with The Legend of Zelda’s Link facing off against Ganon or Mario fighting Bowser, the quest to destroy Dracula is the most fundamental aspect to Castlevania. Nearly every game had to end with his defeat. In terms of gameplay, it was all about the journey to Dracula’s castle. 
As video games grew more and more complex leading into the 1990s, Castlevania’s tried and true formula began to mature as well. The series took a drastic turn with the 1997 release of Castlevania: Symphony of the Night, a game which started the Metroidvania phase. This not only refers to the stylistic and gameplay changes of the franchise itself, but also refers to an entire subgenre of video games. Combining key components from Castlevania and Nintendo’s popular science fiction action series Metroid, Metroidvania games emphasize non-linear exploration and more traditional RPG elements including a massive array of collectable weapons, power-ups, character statistics, and armor. Symphony of the Night pioneered this trend while later titles like Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance and Castlevania: Aria of Sorrow solidified it. Nowadays, Metroidvanias are common amongst independent developers while garnering critical praise. Hollow Knight, Blasphemous, and Bloodstained: Ritual of the Night are just a few examples of modern Metroidvanias that use the formula to create familiar yet still distinct gaming experiences. 
Then came the early to mid 2000s and many video games were perfecting the use of 3-D modelling, free control over the camera, and detailed environments. Similar to what other long-running video game franchises were doing at the time, Castlevania began experimenting with 3-D in 1999 with Castlevania 64 and Castlevania: Legacy of Darkness, both developed for the Nintendo 64 console. 64 received moderately positive reviews while the reception for its companion was far more mixed, though with Nintendo 64’s discontinuation in 2002, both games have unfortunately fallen into obscurity. 
A year later, Castlevania returned to 3-D with Castlevania: Lament of Innocence for the Playstation 2. This marked Koji Igarashi’s first foray into 3-D as well as the series’ first ever M-rated instalment. While not the most sophisticated or complex 3-D Vania (or one that manages to hold up over time in terms of graphics), Lament of Innocence was a considerable improvement over 64 and Legacy of Darkness. Other 3-D Vania titles include Castlevania: Curse of Darkness, Castlevania: Judgment, and Castlevania: The Dracula X Chronicles for the PSP, a remake of the Classicvania game Castlevania: Rondo of Blood which merged 3-D models, environments, and traditional platforming mechanics emblematic of early Castlevania. It is important to note that during this particular era, there were outliers to the changing formula that included Castlevania: Portrait of Ruin and Castlevania: Order of Ecclesia, both games which added to the Metroidvania genre. 
Despite many of the aforementioned games becoming cult classics and fan favourites, this was an era in which Castlevania struggled to maintain its relevance, confused by its own identity according to most critics. Attempts to try something original usually fell flat or failed to resonate with audiences and certain callbacks to what worked in the past were met with indifference. 
By the 2010s, the Castlevania brand changed yet again and stirred even more division amongst critics, fans, and casual players. This was not necessarily a dark age for the franchise but it was a strange age; the black sheep of Castlevania. In 2010, Konami released Castlevania: Lords of Shadow, a complete reboot of the series with new gameplay, new characters, and new lore unrelated to previous instalments. The few elements tying it to classic Castlevania games were recurring enemies, platforming, and the return of the iconic whip used as both a weapon and another means of getting from one area to another. Other gameplay features included puzzle-solving, exploration, and hack-and-slash combat. But what makes Lords of Shadow so divisive amongst fans is its story. The player follows Gabriel Belmont, a holy warrior on a quest to save his deceased wife’s soul from Limbo. From that basic plot point, the storyline diverges immensely from previous Castlevania titles, becoming more and more complicated until Gabriel makes the ultimate sacrifice and turns into the very monster that haunted other Belmont heroes for centuries: Dracula. While a dark plot twist and a far cry from the hopeful endings of past games, the concept of a more tortured and reluctant Dracula who was once the hero had already been introduced in older Dracula adaptations (the Francis Ford Coppola directed Dracula being a major example of this trend in media).
Despite strong opinions on how much the story of Lords of Shadow diverged from the original timeline, it was positively received by critics, garnering an overall score of 85 on Metacritic. This prompted Konami to continue with the release of Castlevania: Lords of Shadow—Mirror of Fate and Castlevania: Lords of Shadow 2. Mirror of Fate returned to the series’ platforming and side-scrolling roots with stylized 3-D models and cutscenes. It received mixed reviews, as did its successor Lords of Shadow 2. While Mirror of Fate felt more like a classic stand-alone Castlevania with Dracula back as its main antagonist, the return of Simon Belmont, and the inclusion of Alucard, Lords of Shadow 2 carried over plot elements from its two predecessors along with new additions, turning an already complicated story into something more contrived. 
Finally, there came a much needed revival phase for the franchise. Netflix’s adaptation of Castlevania animated by Powerhouse Animation Studios based in Austen, Texas and directed by Samuel Deats and co-directed by Adam Deats aired its first season during July 2017 with four episodes. Season two aired in October 2018 with eight episodes followed by a ten episode third season in March 2020. Season four was announced by Netflix three weeks after the release of season three. The show combines traditional western 2-D animation with elements from Japanese anime and is a loose adaptation of Castlevania 3: Dracula’s Curse combined with plot details from Castlevania: Curse of Darkness, Castlevania: Symphony of the Night, and original story concepts. But the influx of new Castlevania content did not stop with the show. Before the release of season two, Nintendo announced that classic protagonists Simon Belmont and Richter Belmont would join the ever-growing roster of playable characters in their hit fighting game Super Smash Bros. Ultimate. With their addition also came the inclusion of iconic Castlevania environments, music, weapons, and supporting characters like Dracula and Alucard. 
During the year-long gap between seasons two and three of the Netflix show, Konami released Castlevania: Grimoire of Souls, a side-scrolling platformer and gacha game for mobile devices. The appeal of Grimoire of Souls is the combination of popular Castlevania characters each from a different game in the series interacting with one another along with a near endless supply of collectable weapons, outfits, power-ups, and armor accompanied by new art. Another ongoing endeavor by Konami in partnership with Sony to bring collective awareness back to one of their flagship titles is the re-releasing of past Castlevania games. This began with Castlevania: Requiem, in which buyers received both Symphony of the Night and Rondo of Blood for the Playstation 4 in 2018. This was followed the next year with the Castlevania Anniversary Collection, a bundle that included a number of Classicvania titles for the Playstation 4, Xbox One, Steam, and Nintendo Switch.
Like Dracula, the Belmonts, and the vampire killer, one other element tying these five eras together is the presence of Alucard and his various forms in each one.
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Masculinity in 1980s Media
When it comes to media and various forms of the liberal arts be it entertainment, fashion, music, etc., we are currently in the middle of a phenomenon known as the thirty year cycle. Patrick Metzgar of The Patterning describes this trend as a pop cultural pattern that is, in his words, “forever obsessed with a nostalgia pendulum that regularly resurfaces things from 30 years ago”. Nowadays, media seems to be fixated with a romanticized view of the 1980s from bold and flashy fashion trends, to current music that relies on the use of synthesizers, to of course visual mass media that capitalizes on pop culture icons of the 80s. This can refer to remakes, reboots, and sequels; the first cinematic chapter of Stephen King’s IT, The Dark Crystal: Age of Resistance, and both Ghostbusters remakes are prime examples—but the thirty year cycle can also include original media that is heavily influenced or oversaturated with nostalgia. Netflix’s blockbuster series Stranger Things is this pattern’s biggest and most overt product. 
To further explain how the thirty year cycle works with another example, Star Wars began as a nostalgia trip and emulation of vintage science fiction serials from the 1950s and 60s, the most prominent influence being Flash Gordon. This comparison is partially due to George Lucas’ original attempts to license the Flash Gordon brand before using it as prime inspiration for Star Wars: A New Hope and subsequent sequels. After Lucas sold his production company Lucasfilms to Disney, three more Star Wars films were released, borrowing many aesthetic and story elements from Lucas’ original trilogy while becoming emulations of nostalgia themselves. 
The current influx of Castlevania content could be emblematic of this very same pattern in visual media, being an 80s property itself, but what do we actually remember from the 1980s? Thanks to the thirty year cycle, the general public definitely acknowledges and enjoys all the fun things about the decade. Movie theatres were dominated by the teen flicks of John Hughes, the fantasy genre found a comeback due to the resurgence of J.R.R. Tolkien’s classic works along with the tabletop role-playing game Dungeons & Dragons, and people were dancing their worries away to the songs of Michael Jackson, Whitney Houston, and Madonna. Then there were the things that most properties taking part in the thirty year cycle choose to ignore or gloss over, with some exceptions. The rise of child disappearances, prompting the term “stranger danger”, the continuation of satanic panic from the 70s which caused the shutdown and incarceration of hundreds of innocent caretakers, and the deaths of thousands due to President Reagan’s homophobia, conservatism, and inability to act upon the AIDS crisis. 
The 1980s also saw a shift in masculinity and how it was represented towards the public whether through advertising, television, cinema, or music. In M.D. Kibby’s essay Real Men: Representations of Masculinity in 80s Cinema, he reveals that “television columns in the popular press argued that viewers were tired of liberated heroes and longed for the return of the macho leading man” (Kibby, 21). Yet there seemed to be a certain “splitness” to the masculine traits found within fictional characters and public personas; something that tried to deconstruct hyper-masculinity while also reviling in it, particularly when it came to white, cisgendered men. Wendy Somerson further describes this dichotomy: “The white male subject is split. On one hand, he takes up the feminized personality of the victim, but on the other hand, he enacts fantasies of hypermasculinized heroism” (Somerson, 143). Somerson explains how the media played up this juxtaposition of “soft masculinity”, where men are portrayed as victimized, helpless, and childlike. In other words, “soft men who represent a reaction against the traditional sexist ‘Fifties man’ and lack a strong male role model” (Somerson, 143). A sort of self-flagellation or masochism in response to the toxic and patriarchal gender roles of three decades previous. Yet this softening of male representation was automatically seen as traditionally “feminine” and femininity almost always equated to childlike weakness. Then in western media, there came the advent of male madness and the fetishization of violent men. Films like Scarface, Die Hard, and any of Arnold Schwarzenegger’s filmography helped to solidify the wide appeal of these hyper-masculine and “men out of control” tropes which were preceded by Martin Scorcese’s critical and cult favourite Taxi Driver.
There were exceptions to this rule; or at the very least attempted exceptions that only managed to do more harm to the concept of a feminized man while also doubling down on the standard tropes of the decade. One shallow example of this balancing act between femininity and masculinity in 80s western media was the hit crime show Miami Vice and Sonny, a character who is entirely defined by his image. In Kibby’s words, “he is a beautiful consumer image, a position usually reserved for women; and he is in continual conflict with work, that which fundamentally defines him as a man” (Kibby, 21). Therein lies the problematic elements of this characterization. Sonny’s hyper-masculine traits of violence and emotionlessness serve as a reaffirmation of his manufactured maleness towards the audience.
Returning to the subject of Schwarzenegger, his influence on 80s media that continued well into the 90s ties directly to how fantasy evolved during this decade while also drawing upon inspirations from earlier trends. The most notable example is his portrayal of Robert E. Howard’s Conan the Barbarian in the 1982 film directed by John Milius. Already a classic character from 1930s serials and later comic strips, the movie (while polarizing amongst critics who described it as a “psychopathic Star Wars, stupid and stupefying”) brought the iconic image of a muscle-bound warrior wielding a sword as half-naked women fawn at his feet back into the collective consciousness of many fantasy fans. The character and world of Conan romanticizes the use of violence, strength, and pure might in order to achieve victory. This aesthetic of hyper-masculinity, violence, and sexuality in fantasy art was arguably perfected by the works of Frank Frazetta, a frequent artist for Conan properties. The early Castlevania games drew inspiration from this exact aesthetic for its leading hero Simon Belmont and directly appropriated one of Frazetta’s pieces for the cover of the first game.
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Hammer Horror & Gender
Conan the Barbarian, Frank Frazetta, and similar fantasy icons were just a few influences on the overall feel of 80s Castlevania. Its other major influence harks back to a much earlier and far more gothic trend in media. Castlevania director Hitoshi Akamatsu stated that while the first game was in development, they were inspired by earlier cinematic horror trends and “wanted players to feel like they were in a classic horror movie”. This specific influence forms the very backbone of the Castlevania image. Namely: gothic castles, an atmosphere of constant uncanny dread, and a range of colourful enemies from Frankenstein’s Monster, the Mummy, to of course Dracula. The massive popularity and recognizability of these three characters can be credited to the classic Universal Pictures’ monster movies of the 1930s, but there was another film studio that put its own spin on Dracula and served as another source of inspiration for future Castlevania properties.
The London-based film company Hammer Film Productions was established in 1934 then quickly filed bankruptcy a mere three years later after their films failed to earn back their budget through ticket sales. What saved them was the horror genre itself as their first official title under the ‘Hammer Horror’ brand The Curse of Frankenstein starring Hammer regular Peter Cushing was released in 1957 to enormous profit in both Britain and overseas. With one successful adaptation of a horror legend under their belt, Hammer’s next venture seemed obvious. Dracula (also known by its retitle Horror of Dracula) followed hot off the heels of Frankenstein and once again starred Peter Cushing as Professor Abraham Van Helsing, a much younger and more dashing version of his literary counterpart. Helsing faces off against the titular fanged villain, played by Christopher Lee, whose portrayal of Dracula became the face of Hammer Horror for decades to come. 
Horror of Dracula spawned eight sequels spanning across the 60s and 70s, each dealing with the resurrection or convoluted return of the Prince of Darkness (sound familiar?) Yet these were not the same gothic films pioneered by Universal Studios with fog machines, high melodrama, and disturbingly quiet atmosphere. Christopher Lee’s Dracula and Bela Lugosi’s Dracula are two entirely separate beasts. While nearly identical in design (slicked back hair, long flowing black cape, and a dignified, regal demeanor), Lugosi is subtle, using only his piercing stare as a means of intimidation and power—in the 1930s, smaller details meant bigger scares. For Hammer Horror, when it comes time to show Dracula’s true nature, Lee bares his blood-covered fangs and acts like an animal coveting their prey. Hammer’s overall approach to horror involved bigger production sets, low-cut nightgowns, and bright red blood that contrasted against the muted, desaturated look of each film. And much like the media of 1980, when it came to their characters, the Dracula films fell back on what was expected by society to be ‘masculine’ and ‘feminine’ while also making slight commentary on those very preconceived traits.
The main theme surrounding each male cast in these films is endangered male authority. Dracula and Van Helsing are without a doubt the most powerful, domineering characters in the story, particularly Helsing. As author Peter Hutchings describes in his book Hammer & Beyond: The British Horror Film, “the figure of the (male) vampire hunter is always one of authority, certainty, and stability (...) he is the only one with enough logical sense to know how to defeat the ultimate evil, thus saving the female characters and weaker male characters from being further victimized” (Hutchings, 124). The key definition here is ‘weaker male characters’. Hammer’s Dracula explores the absolute power of male authority in, yet it also reveals how easily this authority can be weakened. This is shown through the characters of Jonathan Harker and Arthur Holmwood, who differ slightly from how they are portrayed in Stoker’s novel. While Dracula does weaken them both, they manage to join Helsing and defeat the monster through cooperation and teamwork. In fact, it is Harker who lands one of the final killing strikes against Dracula. However, the Jonathan Harker of Hammer’s Dracula is transformed into a vampire against his will and disposed of before the finale. His death, in the words of Hutchings, “underlines the way in which throughout the film masculinity is seen (...) as arrested, in a permanently weakened state” (Hutchings, 117).
This theme of weakened authority extends to Holmwood in a more obvious and unsettling manner. In another deviation from the source material, Lucy Westenra, best friend to Mina Murray and fiancé to Arthur Holmwood, is now Holmwood’s sister and Harker’s fiancé. Lucy’s story still plays out more or less the same way it did in the novel; Dracula routinely drains her of blood until she becomes a vampire, asserting his dominance both physically and mentally. This according to Hutchings is the entirety of Dracula’s plan; a project “to restore male authority over women by taking the latter away from the weak men, establishing himself as the immortal, sole patriarch” (Hutchings, 119). Meanwhile, it is Helsing’s mission to protect men like Arthur Holmwood, yet seems only concerned with establishing his own dominance and does nothing to reestablish Holmwood’s masculinity or authority. Due to the damage done by Dracula and the failings of Helsing, Holmwood never regains this authority, even towards the end when he is forced to murder his own sister. His reaction goes as follows: “as she is staked he clutches his chest, his identification with her at this moment, when she is restored to a passivity which is conventionally feminine, suggesting a femininity within him which the film equates with weakness” (Hutchings, 117).
So Van Helsing succeeds in his mission to defeat his ultimate rival, but Dracula is victorious in his own right. With Jonathan Harker gone, Lucy Holmwood dead, and Arthur Holmwood further emasculated, he succeeds in breaking down previous male power structures while putting himself in their place as the all-powerful, all-dominant male presence. This is the very formula in which early Hammer Dracula films were built upon; “with vampire and vampire hunter mutually defining an endangered male authority, and the woman functioning in part as the site of their struggle (...) forged within and responded to British social reality of the middle and late 1950s” (Hutchings, 123).
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Alucard c. 1989
As for Castlevania’s Dracula, his earliest design takes more from Christopher Lee’s portrayal than from Bela Lugosi or Bram Stoker’s original vision. His appearance on the first ever box art bears a striking resemblance to one of the most famous stills from Horror of Dracula. Even in pixelated form, Dracula’s imposing model is more characteristic of Christopher Lee than Bela Lugosi.
Being his son, it would make logical sense for the first appearance of Alucard in Castlevania 3: Dracula’s Curse to resemble his father. His 1989 design carries over everything from the slick dark hair, sharp claws, and shapeless long cloak but adds a certain juvenile element—or rather, a more human element. This makes sense in the context of the game’s plot. Despite being the third title, Dracula’s Curse acts as the starting point to the Castlevania timeline (before it was replaced by Castlevania: Legends in 1997, which was then retconned and also replaced by Castlevania: Lament of Innocence in 2003 as the definitive prequel of the series). Set nearly two centuries before Simon Belmont’s time, Dracula’s Curse follows Simon’s ancestor Trevor Belmont as he is called to action by the church to defeat Dracula once he begins a reign of terror across Wallachia, now known as modern day Romania. It is a reluctant decision by the church, since the Belmont family has been exiled due to fear and superstition surrounding their supposed inhuman powers. 
This is one example of how despite the current technological limitations, later Castlevania games were able to add more in-depth story elements little by little beyond “find Dracula, kill Dracula”. This began as early as Castlevania 2: Simon’s Quest by giving Simon a much stronger motivation in his mission and the inclusion of multiple endings. The improvements made throughout the Classicvania era were relatively small while further character and story complexities remained either limited or unexplored, but they were improvements nonetheless.
Another example of this slight progress in storytelling was Castlevania 3’s introduction of multiple playable characters each with a unique backstory of their own. The supporting cast includes Sypha Belnades, a powerful sorceress disguised as a humble monk who meets Trevor after he saves her from being frozen in stone by a cyclops, and Grant Danasty, a pirate who fell under Dracula’s influence before Trevor helped him break free from his curse. Then there is of course Adrian Fahrenheit Țepeș who changed his name to Alucard, the opposite of Dracula, as a symbol of rebellion against his tyrannical father. Yet Castlevania was not the first to conceptualize the very character of Alucard; someone who is the son of Dracula and whose name is quite literally the backwards spelling of his fathers’. That idea started with Universal’s 1943 venture Son of Dracula, a sequel to the 1931 classic that unfortunately failed to match the original’s effective atmosphere, scares, and story. In it, Alucard is undoubtedly the villain whereas in Dracula’s Curse, he is one of the heroes. Moral and noble, able to sway Trevor Belmont’s preconceptions of vampiric creatures, and with an odd sympathy for the monster that is his father. Alucard even goes as far as to force himself into an eternal slumber after the defeat of Dracula in order to “purge the world of his own cursed bloodline” (the reason given by Castlevania: Symphony of the Night’s opening narration).
When it comes to design, Castlevania’s Alucard does the curious job of fitting in with the franchises’ established aesthetic yet at the same time, he manages to stand out the most—in fact, all the main characters do. Everyone from Trevor, Sypha, to Grant all look as though they belong in different stories from different genres. Grant’s design is more typical of the classic pirate image one would find in old illustrated editions of Robinson Crusoe’s Treasure Island or in a classic swashbuckler like 1935’s Captain Blood starring Errol Flynn. Sypha might look more at home in a Dungeons & Dragons campaign or an early Legend of Zelda title with a large hood obscuring her facial features, oversized blue robes, and a magical staff all of which are commonplace for a fantasy mage of the 1980s. Trevor’s design is nearly identical to Simon’s right down to the whip, long hair, and barbarian-esque attire which, as mentioned previously, was taken directly from Conan the Barbarian. 
Judging Alucard solely from official character art ranging from posters to other promotional materials, he seems to be the only one who belongs in the gothic horror atmosphere of Dracula’s Curse. As the physically largest and most supernaturally natured of the main cast, he is in almost every way a copy of his father—a young Christopher Lee’s Dracula complete with fangs and cape. Yet his path as a hero within the game’s narrative along with smaller, near missable details in his design (his ingame magenta cape, the styling of his hair in certain official art, and the loose-fitting cravat around his neck) further separates him from the absolute evil and domination that is Dracula. Alucard is a rebel and an outsider, just like Trevor, Sypha, and Grant. In a way, they mirror the same vampire killing troupe from Bram Stoker’s novel; a group of people all from different facets of life who come together to defeat a common foe. 
The son of Dracula also shares similar traits with Hammer’s Van Helsing. Same as the Belmonts (who as vampire hunters are exactly like Helsing in everything except name), Alucard is portrayed as one of the few remaining beacons of masculinity with enough strength, skill, and logical sense who can defeat Dracula, another symbol of patriarchal power. With Castlevania 3: Dracula’s Curse, we begin to see Alucard’s dual nature in aesthetics that is automatically tied to his characterization; a balance that many Byronic heroes try to strike between masculine domination and moralistic sensitivity and goodness that is often misconstrued as weakly feminine. For now though, especially in appearance, Alucard’s persona takes more from the trends that influenced his allies (namely Trevor and Simon Belmont) and his enemy (Dracula). This of course would change drastically alongside the Castlevania franchise itself come the 1990s.
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Gender Expression & The 1990s Goth Scene
When a person sees or hears the word “gothic”, it conjures up a very specific mental image—dark and stormy nights spent inside an extravagant castle that is host to either a dashing vampire with a thirst for blood, vengeful ghosts of the past come to haunt some unfortunate living soul, or a mad scientist determined to cheat death and bring life to a corpse sewn from various body parts. In other words, a scenario that would be the focus of some Halloween television special or a daring novel from the mid to late Victorian era. Gothicism has had its place in artistic and cultural circles long before the likes of Mary Shelley, Edgar Allan Poe, Bram Stoker, and even before Horace Walpole’s The Castle of Otranto, a late 18th century novel that arguably started the gothic horror subgenre. 
The term itself originated in 17th century Sweden as a descriptor of the national romanticism concerning the North Germanic Goths, a tribe which occupied much of Medieval Götaland. It was a period of historical revisionism in which the Goths and other Viking tribes were depicted as heroic and heavily romanticised. Yet more than ever before, gothicism is now associated with a highly specific (and in many ways personal) form of artistic and gender expression. It started with the golden age of gothic Medieval architecture that had its revival multiple centuries later during the Victorian era, then morphed into one of the darkest if not melodramatic literary movements, and finally grew a new identity throughout the 1990s. For this portion, we will focus on the gothic aesthetic as it pertains to fashion and music.
Arguably, the advent of the modern goth subculture as it is known nowadays began with the 1979 song “Bela Lugosi’s Dead” from Northampton’s own rock troupe Bauhaus. The overall aesthetic of the song, accompanying live performances, and the band itself helped shaped the main themes of current gothicism including, but not limited to, “macabre funeral musical tone and tempo, to lyrical references to the undead, to deep voiced eerie vocals, to a dark twisted form of androgyny in the appearance of the band and most of its following” (Hodkinson, 35-64). This emphasis on physical androgyny in a genre that was predominantly focused on depictions of undeniable masculinity was especially important to the 80s and 90s goth scene. Bauhaus opened the gates in which other goth and post-punk bands gained popularity outside of underground venues, including The Cure, Siouxsie and the Banshees, and Southern Death Cult. Much like Bauhaus’ “twisted form of androgyny”, these other bands pioneered a romantic yet darkly feminine aesthetic which was then embraced by their fans. It wasn’t until the producer of Joy Division Tony Wilson along with members from Southern Death Cult and U.K. Decay mentioned the word “goth” in passing that this growing musical and aesthetic subculture finally had a name for itself. 
The goth movement of the 1990s became an interesting mesh of nonconformity and individual expression while also emphasising the need for a mutual connection through shared interests and similar aesthetics. Unique social outsiders looking for a sense of community and belonging—not unlike Stoker’s vampire hunting troupe or the main cast of Castlevania 3: Dracula’s Curse. Paul Hodkinson author of Goth: Identity, Style and Subculture describes the ways in which goths were able to expand their social networking while making the subculture their own. In order to gain further respect and recognition within the community, “they usually sought to select their own individual concoction from the range of acceptable artefacts and themes and also to make subtle additions and adaptations from beyond the established stylistic boundaries” (Hodkinson, 35-64). This was one of the ways in which the goth subculture was able to grow and evolve while maintaining some typical aesthetics. Those aesthetics that had already become gothic staples as far back as classic Victorian horror included crucifixes, bats, and vampires; all of which were presented by young modern goths, as Hodkinson puts it, “sometimes in a tongue-in-cheek self-conscious manner, sometimes not” (Hodkinson, 35-64).
The vampire, as it appeared in visual mass media of the time, was also instrumental to the 90s gothic scene, reinforcing certain physical identifiers such as long dark hair, pale make-up, and sometimes blackened sunglasses. This was especially popular amongst male goths who embodied traditional gothic traits like dark femininity and androgyny, which had already been long established within the subculture. 
As always, television and film did more to reinforce these subcultural trends as recognizable stereotypes, usually in a negative manner, than it did to help people embrace them. In media aimed towards a primarily teenage and young adult demographic, if a character did not possess the traditional traits of a hyper-masculine man, they instead fit into two different molds; either the neurotic geek or the melodramatic, moody goth. However, there were forms of media during the 90s that did manage to embrace and even relish with no sense of irony in the gothic aesthetic. 
Two films which helped to build upon the enthusiasm for the vampire were Francis Ford Coppola’s lavish adaptation of Stoker’s novel titled Bram Stoker’s Dracula starring Gary Oldman in the titular role of Dracula and another adaptation of a more recent gothic favourite among goths, Anne Rice’s Interview with the Vampire with Brad Pitt and Tom Cruise. The majority of the male goth scene especially emulated Oldman’s portrayal of Dracula when in the film he transforms into a much younger, more seductive version of himself in order to blend in with society, everything down to the shaded Victorian sunglasses and the long flowing hair; a vision of classic, sleek androgyny combined with an intimidating demeanor without being overly hyper-masculine. 
Primarily taking place during the 18th and 19th century, Interview with the Vampire (the film and the original novel) also encouraged this very same trend, helping to establish European aristocratic elements into the gothic aesthetic; elements such as lace frills, finely tailored petticoats, corsets, and a general aura of delicacy. 
Going back to Hodkinson’s findings, he states that “without actually rendering such categories insignificant, goth had from its very beginnings been characterized by the predominance, for both males and females, of particular kinds of style which would normally be associated with femininity” (Hodkinson, 35-64). However, it is important to acknowledge that the western goth subculture as described in this section, while a haven for various forms of gender expression, placed heavy emphasis on thin, white bodies. Over the years, diversity within the community has been promoted and encouraged, but rarely do we see it as the forefront face of gothicism.
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The Japanese Goth Scene & Ayami Kojima
Modern gothicism was not limited to North America or Europe. In Japan, the subculture had evolved into its own form of self-expression through clothing and music that took inspiration from a variety of 18th and 19th century themes (mostly originating from European countries). Yet despite the numerous western influences, the eastern goth community during the 1990s and early 2000s embraced itself as something unique and wholly Japanese; in other words, different from what was happening within the North American movement at the same time. To refresh the memory, western goth culture focused primarily on the macabre that included completely black, moody wardrobes with an air of dark femininity. Japanese goth culture maintained those feminine traits, but included elements that were far more decadent, frivolous, and played further into the already established aristocratic motifs of gothicism. This created a new fashion subculture known as Gothic Lolita or Goth-Loli (no reference to the Vladimir Nabokov novel Lolita or the themes presented within the text itself). 
In Style Deficit Disorder: Harajuku street fashion, a retrospective on the history of modern Japanese street fashion, the Goth-Loli image is described as “an amalgam of Phantom of the Opera, Alice in Wonderland, and Edgar Allan Poe” (Godoy; Hirakawa, 160). It was an aesthetic that took the western notion of “gothic” to higher levels with a heavier emphasis on opulence and an excessive decorative style—think Gothic meets Baroque meets Rococo. Teresa Younker, author of Lolita: Dreaming, Despairing, Defying, suggests that during the early years of the Gothic Lolita movement, it acted as a form of escapism for many young Japanese individuals searching for a way out of conformity. She states that “rather than dealing with the difficult reality of rapid commercialization, destabilization of society, a rigid social system, and an increasingly body-focused fashion norm, a select group of youth chose to find comfort in the over-the-top imaginary world of lace, frills, bows, tulle, and ribbons”. One pioneer that helped to bring the Goth-Loli image at the forefront of Japanese underground and street fashion the likes of Harajuku was the fashion magazine Gothic & Lolita Bible. Launched in 2001 by Index Communication and Mariko Suzuki, each issue acted as a sort of catalogue book for popular gothic and lolita trends that expanded to art, music, manga, and more. 
According to Style Deficit Disorder, during this time when Gothic & Lolita Bible had helped bring the subculture into a larger collective awareness, the Goth-Loli image became “inspired by a yearning for something romantic overseas (...) and after taking on the “Harajuku Fashion,” ended up travelling overseas, while remaining a slightly strange fashion indigenous to Japan” (Godoy; Hirakawa, 137). Then came KERA Maniac, another magazine launched in 2003 that had “even darker clothing and international style points and references, such as features on the life and art of Lewis Carroll, Japanese ball-jointed dolls, or interviews with icons like Courtney Love” (Godoy; Hirakawa, 140). The fashion trends that both Gothic & Lolita Bible and KERA Maniac focused on also found popularity amongst visual kei bands which were usually all male performers who began sporting the very same ultra-feminine, ultra-aristocratic Goth-Loli brands that were always featured in these magazines. 
Similar to traditional Kabuki theatre, “this visual-kei placed great importance on the gorgeous spectacle created onstage” (Godoy; Hirakawa, 135). One particular visual kei performer of the early 2000s that became Gothic & Lolita Bible’s biggest and most frequent collaborator was Mana. Best known for his musical and fashion career, Mana describes his onstage persona, merging aristocratic goth with elegant gothic lolita, as “either male or female but it is also neither male nor female. It is both devil and angel. The pursuit of a middle ground” (Godoy; Hirakawa, 159).
Opulence, decadence, and femininity with a dark undertone are all apt terms to describe the image of Japanese gothicism during the 90s and early aughts. They are also perfect descriptors of how artist Ayami Kojima changed the face of Castlevania from a franchise inspired by classic horror and fantasy to something more distinct. As a self-taught artist mainly working with acrylics, India ink, and finger smudging among other methods, 1997’s Castlevania: Symphony of the Night was Kojima’s first major title as the lead character designer. Over the years she worked on a number of separate video games including Samurai Warriors and Dynasty Warriors, along with other Castlevania titles. Before then, she made a name for herself as a freelance artist mainly working on novel covers and even collaborated with Vampire Hunter D creator Kikuchi Hideyuki for a prequel to his series. Kojima has been dubbed by fans as “the queen of Castlevania” due to her iconic contributions to the franchise. 
Kojima’s influences cover a wide array of themes from the seemingly obvious (classic horror, shounen manga, and East Asian history) to disturbingly eclectic (surgery, body modification, and body horror). It is safe to assume that her resume for Castlevania involves some of her tamer works when compared to what else is featured in her 2010 artbook Santa Lilio Sangre. Yet even when her more personal art pieces rear into the grotesquely unsettling, they always maintain an air of softness and femininity. Kojima is never afraid to show how the surreal, the intense, or the horrifying can also be beautiful. Many of her pieces include details emblematic of gothicism; skulls, bloodied flowers, the abundance of religious motifs, and lavish backgrounds are all commonplace, especially in her Castlevania art. Her models themselves—most often androgynous men with sharp cheekbones, flowing hair, and piercing gazes—look as though they would fit right into a gothic visual kei band or the pages of Gothic & Lolita Bible.
Castlevania: Harmony of Despair was the final Castlevania game Kojima worked on, as well as her last game overall. It wasn’t until 2019 when she reappeared with new pieces including promotional artwork for former Castlevania co-worker Koji Igarashi’s Bloodstained: Ritual of the Night and a collaboration with Japanese musician Kamijo on his newest album. Her work has also appeared in the February 2020 issue of TezuComi, depicting a much lighter and softer side of her aesthetic. Ayami Kojima may have moved onto other projects, but the way in which she forever influenced the Castlevania image is still being drawn upon and emulated to this day.
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Alucard c. 1997
There were actually three versions of Alucard during the 1990s, each of which were products of their time for different reasons. The first example is not only the most well known amongst fans and casual onlookers alike, but it is also the one design of Alucard that manages to stand the test of time. Ayami Kojima redesigned a number of classic Castlevania characters, giving them the gothic androgynous demeanour her art was known for. Most fans will say with some degree of jest that once Kojima joined Konami, Castlevania grew to look less like the masculine power fantasy it started as and more like a bishounen manga. No matter the differing opinions on the overall stylistic change of the series, Kojima’s reimagining of Alucard for Castlevania: Symphony of the Night is undoubtedly iconic. His backstory has more or less remained the same, carried over from Castlevania 3: Dracula’s Curse. After killing his father Dracula, Alucard, unable to fully process his actions or his bloodline, decides to force himself into a centuries long slumber in order to rid the world of his dark powers. Symphony of the Night begins with the Byronic dhampir prince waking up after nearly 300 years have passed once Dracula’s castle mysteriously reappears in close proximity to his resting place. The only difference this time is there seems to be no Belmont to take care of it, unlike previous years when Dracula is resurrected. Determined to finish what was started during the 15th century, the player takes Alucard on a journey throughout the castle, which has now become larger and more challenging than past incarnations.
Despite being somewhat of a direct sequel to Dracula’s Curse, Symphony’s Alucard is not the same dhampir as his 80s counterpart. Gone are any similarities to Bela Lugosi or Christopher Lee; now Alucard bears more of a resemblance to Anne Rice’s own literary muse Lestat de Lioncourt from her ongoing Vampire Chronicles. Instead of slicked back dark hair, thick golden locks (which were originally black to match his father) cascade down Alucard’s figure, swaying with his every pixelated movement. Heeled leather boots, a black coat with gold embellishments along with an abnormally large collar underneath a flowing cape, and a high-collared cravat replace the simplistic wardrobe of 80s Alucard—from a traditional, minimalist goth mirroring his father’s masculinity to an extravagant, aristocratic goth with his own intense, almost macabre femininity.
With the early Metroidvanias came the inclusion of detailed character portraits designed by Ayami Kojima which would appear alongside a dialogue box to further establish the illusion of the characters speaking to each other. Symphony of the Night was one of the first titles where players got to see Alucard’s ingame expression and it looked exactly as it did on every piece of promotional poster and artwork. The same piercing glare, furrowed brow, and unshakeable inhuman determination, the sort that is also reflected in his limited mannerisms and character—all of which are displayed upon an immaculate face that rarely if ever smiles. Just by looking at his facial design nearly hidden behind locks of hair that always seems meticulously styled, it is clear that Alucard cannot and will not diverge from his mission. The only moment in the game when his stoic facade breaks completely is when he faces off against the Succubus, who tempts Alucard to give into his vampiric nature by disguising herself as his deceased mother Lisa. Yet even then he sees through her charade and, depending on the player’s ability, quickly disposes of her. 
Despite his delicate feminine features, emotional softness is not one of Alucard’s strongest suits in Symphony. Though for someone in his position, someone who must remain steadfast and succeed in his goal or else fail the rest of humanity, where little else matters, Alucard’s occasional coldness (a trait that would return in recent Castlevania instalments) makes sense. There is a scene near at the climax of the game where he exposits to the other main protagonists Richter Belmont and Maria Renard about how painful it felt to destroy his father a second time, but he reframes it as a lesson about the importance of standing up against evil rather than an admission of his own vulnerability. However, he does choose to stay in the world of mortal humans instead of returning to his coffin (depending on which ending the player achieves).
The second 90s version of Alucard is a curious case of emulation, drawing inspiration from both Kojima’s redesign and other Japanese art styles of the 1990s. Castlevania Legends was released for the Game Boy the exact same year as Symphony of the Night and acted as a prequel to Dracula’s Curse, following its protagonist Sonia Belmont as she traverses through Dracula’s castle alongside Alucard and becomes the first Belmont in history to defeat him. It was then retconned after the release of Castlevania: Lament of Innocence in 2003 due to how its story conflicted with the overall timeline of the series. As with most of the earliest Game Boy titles, the ingame graphics of Legends are held back by the technological limitations, but the box art and subsequent character concepts reveal the game’s aesthetic which seems to take the most inspiration from other Japanese franchises of the decade. The biggest example would be Slayers, a popular comedic fantasy series that included light novels, manga, and anime. Legends Alucard is portrayed in this particular animated style, yet his design itself is very similar to how he looks in Symphony of the Night with only minor exceptions. 
The third and arguably most obscure 90s Alucard comes from the animated children’s show Captain N: The Game Master, a crossover that brought together popular Nintendo characters like Mega Man, Kid Icarus, and Simon Belmont. The episodes were presented as traditional monsters of the week, meaning each one focused on a brand new story or environment usually taken from Nintendo games. One episode that aired in 1993 centered on Castlevania and featured a comedic and parodied version of Alucard. Although the episode took elements from Dracula’s Curse, Alucard was meant to be a stereotypical representation of rebellious 90s youth, i.e. an overemphasis on skateboarding and “radical” culture. A colorful, kid-friendly version of the character that was never meant to be taken seriously; much like the rest of the show.
Out of the three variations, Ayami Kojima’s Alucard is the one that made the biggest and longest lasting impact on Castlevania. Redesigning an iconic franchise or character always comes with its own risks and gambles. In the case of Symphony of Night, the gamble made by Kojima—and by extension Konami and director Koji Igarashi—paid off. Unfortunately, the same cannot be said regarding Alucard’s next major change as a character and an image. 
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Lords of Shadow
“What motivates a man to confront the challenges that most of us would run from?” This is a question put forth by Castlevania: Lords of Shadow, the first attempt by Konami to reinvigorate and inject new life into the Castlevania brand name by completing rebooting the universe. Starting from scratch as it were. Originally, Lords of Shadow seemed to have no connection to the Castlevania franchise. Announced by Konami during a games convention in 2008, this was meant to give more attention and not distract from the upcoming Castlevania: Judgment. However, merely a year later at Electronic Entertainment Expo, it was revealed that Lords of Shadow was in fact the next major step that Konami was taking with Castlevania. From its announcement and early trailers, the game was already generating a healthy amount of media buzz due to its updated graphics, design, and gameplay. Having Konami alumni, video game auteur, and creator of the critically acclaimed Metal Gear series Hideo Kojima attached to the project also helped to generate initial hype for this new phase of Castlevania (though it should be noted that Kojima was only credited as a consultant and advisor for the Lords of Shadow development team). After nearly a decade of near hits, substantial misses, and a lack of focus for the franchise, Castlevania had once again become one of the most highly anticipated upcoming games. To quote gaming news and reviews website GamesRadar+ at the time, “this could be a megaton release”.
And it was—so to speak. As mentioned in previous sections, the first Lords of Shadow did relatively well, garnering critical and commercial success. By November of 2010, nearly one million copies had sold in North America and Europe alone. While not a monumental achievement or a record breaker, Lords of Shadow soon became the highest selling Castlevania game of all time. But enough time has passed since its release and nowadays, fans look back upon this reinvented Castlevania timeline pushed by Konami with mixed feelings, some more negative than others. 
The main criticism is that when it comes to gameplay, environment, and story, Lords of Shadow changed too much from its original source material. Change is not always a terrible thing especially in regards to long-running franchises and Castlevania had already gone through one massive upheaval with Symphony of the Night. Although the difference is how well that dramatic change was executed and how players reacted to it. For many, Lords of Shadow felt less like the game it was supposed to be emulating and more like other action hack-and-slashers of the time. The gameplay didn’t feel like Castlevania, it felt like Devil May Cry. Elements of the story didn’t feel like Castlevania, they felt like God of War. Each boss fight didn’t feel like Castlevania, they felt like Shadow of the Colossus (a frequent comment made by fans). Despite the familiar elements from past games that made their way into this new instalment, for many, Lords of Shadow was too little of Castlevania and too much of everything else that surrounded its development. Meanwhile, the afformented familiar elements seemed like attempts at fanservice in order to make sure that longtime fans felt more at home.
Does the game and its following sequels still hold any merit in terms of aesthetic and story? They do, especially when it comes to its style. Lords of Shadow, its midquel Mirror of Fate, and the sequel Lords of Shadow 2 are not unappealing games to look at. When examining the concept art of characters, enemies, and environments, one could argue that the Lords of Shadow series has some of the most visually striking Castlevania art in the series. The monster designs in particular take on a much grander, ambitious, and menacing presence that take inspiration from various mythological and biblical sources, the best example being Leviathan from Lords of Shadow 2. 
By the 2010s, AAA video games in general were going through a sort of golden age with titles such as Assassin’s Creed 2, Batman: Arkham Asylum, and Red Dead Redemption among many others. Not only were the stories and gameplay mechanics improving by ten folds, so too were the graphical capacities that each game could uphold. Due to technological advancements, Castlevania had the chance to become more detailed and fleshed out than before. The locations of Lords of Shadow and its sequels, which ranged from gothic castles, to modern decrepit cities, to fantastical forests, grew lusher and more opulent while the monsters evolved past the traditional skeletons of the series into far more imposing nightmarish creatures.
The first game along with Mirror of Fate kept themselves fairly grounded in their respective environments. Nearly every character looks as though they firmly belong in the gothic fantasy world they inhabit. Gabriel Belmont and the rest of the Brotherhood of Light are dressed in robes reminiscent of medieval knights (with a few non-historical embellishments) while the vampiric characters of Carmilla and Laura dress in the same manner that typical vampires would. However, a new location known as Castlevania City was introduced in Lords of Shadow 2, modelled after a 21st century metropolitan cityscape. Characters with designs more suited to God of War or Soul Calibur intermingle with NPCs dressed in modern clothing, further highlighting the clash of aesthetics. While this is not the first time Castlevania has featured environments populated with humans, the constant shifting between a dark urban landscape with more science fiction elements than fantasy and the traditional gothic setting of Dracula’s castle can feel like whiplash. 
The Lords of Shadow timeline was an ambitious attempt by Konami to try and give fans a Castlevania experience they had not seen before. New concepts that were previously unexplored or only alluded to in past games were now at the forefront. Yet the liberties that each game took with established Castlevania lore, both in terms of story and design, were perhaps too ambitious. The biggest example is the choice to have the Belmont protagonist turn into Dracula through a combined act of despair and selflessness, but Alucard went through a number of changes as well. Transforming him from the golden-haired aristocrat of the 90s and 2000s into an amalgamation of dark fantasy tropes. 
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Alucard c. 2014
After the success of Castlevania: Symphony of the Night, Alucard reappeared in a number of following titles, most of which depicted him in his typical black and gold wardrobe. There were exceptions, including Castlevania: Aria of Sorrow and its direct sequel Castlevania: Dawn of Sorrow where he adopts the alias of Genya Arikado, an agent for a futuristic Japanese organization dedicated to stopping any probable resurrections of Dracula. Because of this need to appear more human and hide his true heritage, Genya’s appearance is simple and possibly one of Ayami Kojima’s most minimalistic character designs; a black suit, shoulder length black hair, and the job is done. In Dawn of Sorrow, Alucard briefly appears as himself, drawn in a less detailed anime style that softens his once intensely stoic expression first seen in Symphony. The next exception is Castlevania: Judgment, a fighting game where characters from separate games and time periods are brought together to face off against one another. Konami brought on Takeshi Obata (who by then was famously known for his work on Death Note) as the lead character designer and in many regards had a similar aesthetic to Ayami Kojima, creating lavish gothic pieces that were heavily detailed and thematic. 
Like Kojima, Obata was given free range to reconceptualize all of the characters appearing in Judgment with little to no remaining motifs from previous designs. This included Alucard, who dons a suit of silver armor and long white hair to match it. Judgment’s Alucard marked a turning point for the character in terms of appearance; a gradual change that was solidified by Lords of Shadow.
This is where things get complicated. While Castlevania could be considered a horror series solely based on its references, aesthetic, and monsters, nearly every iteration whether it comes down to the games or other forms of media tends to veer more towards the dark fantasy genre. Edward James and Farah Mendleson’s Cambridge Companion to Fantasy Literature describe the distinction between traditional horror and dark fantasy as a genre “whose protagonists believe themselves to inhabit the world of consensual mundane reality and learn otherwise, not by walking through a portal into some other world, or by being devoured or destroyed irrevocably, but by learning to live with new knowledge and sometimes with new flesh” (James; Mendleson, 218). While horror is a genre of despair, directly confronting audience members with the worst of humanity and the supernatural, “the protagonist of dark fantasy comes through that jeopardy to a kind of chastened wisdom” (James; Mendleson, 217). 
Dark fantasy is ultimately a genre of acceptance (i.e. characters accepting a horrible change or embracing the world they have been forcibly thrown into), but it also represents a rejection of traditional tropes implemented by the works of Tolkien or the Brothers Grimm, thus defining itself by that very same act of rejection. An example of this is the theme of failure, which is common in many dark fantasy stories. There are far more unhappy or bittersweet endings than happy ones while the construction of the classic hero’s journey hinges more on all the possible ways in which the protagonist could fail in their quest. 
Going off from this definition, the Lords of Shadow timeline fits squarely into the dark fantasy genre, especially concerning its two leading men. We already know that Gabriel Belmont sacrifices his humanity in order to become Dracula, but what happens to his son borders on a Greek tragedy. Before the “deaths” of Gabriel and Maria, they had a son named Trevor who was immediately taken into the care of the Brotherhood of Light and kept away from his father in order to protect him. Years later when Trevor is an adult with a family of his own, he vows to defeat Dracula for bringing shame and dishonor upon the Belmont bloodline. Yet when their eventual confrontation happens, Dracula easily beats Trevor who, on the verge of death, reveals the truth about his connection to the lord of vampires. In a desperate act of regret, Dracula forces Trevor to drink his blood and places him into a coffin labeled “Alucard” where he will seemingly rest for eternity.
Time passes and Trevor Belmont—now transformed into the vampire Alucard—awakens, just as he did at the beginning of Dracula’s Curse and Symphony of the Night. During his disappearance, his wife Sypha Belnades was killed by Dracula’s creatures, orphaning their son Simon Belmont. The two eventually meet and work together to stop Dracula, but Alucard cannot bring himself to tell Simon the truth.
Despite a well-deserved happy ending in Lords of Shadow 2 (he and his father reconcile before going off to presumably live a peaceful life), the character of Trevor/Alucard is built upon the same themes of failure and learning to accept terrible change found within dark fantasy. His design is especially reminiscent of one of the darkest and most tortured protagonists in the genre, Michael Moorcock’s Elric from his Elric of Melniboné series. First appearing in the June 1961 issue of Science Fantasy, he stands out amongst most sword and sorcery heroes, different from the hypermasculinity of Conan the Barbarian for his embittered personality, philosophical motifs, and memorable design. Elric is constantly described as looking deathly pale with skin “the color of a bleached skull; and the long hair which flows below his shoulders is milk-white” (Moorcock, 3) and a body that needs a steady stream of potions in order to function properly or else he will gradually grow weaker, nearer towards the edge of death—more a corpse than a human being. 
Lords of Shadow Alucard is very much like a walking corpse as well. His long hair is the same milk-white tone as Elrics’, his skin is deprived of any real color, and his open chest outfit reveals a body that is both robust yet emaciated. Moorcock’s Elric was the prototype for many other white haired, pale faced, otherworldly antiheroes in fantasy that came afterwards and the darkly ethereal aesthetic that reflected his constant state of self-loathing and tragedy was the most ideal fit for this new version of Alucard. Both fail as traditional fantasy heroes, both abhor their physical states, yet both learn to embrace it at the same time.
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A Brief History of Modern Animation
Before we move onto the final iteration of Dracula’s son, let us first acquaint ourselves with an artistic medium that has not been fully discussed yet. This essay has gone into detail concerning the aesthetics of video games, fashion, filmmaking, and music, but where does animation fit in? Since 1891’s Pauvre Pierrot, the only surviving short film predating the silent era with 500 individually painted frames, animation has evolved into one of the most expressive, diverse, and groundbreaking art forms of the modern age. There were earlier methods that fit into the animation mold before Pauvre Pierrot including but not limited to shadow play, magic lantern shows, and the phenakistoscope, one of the first devices to use rapid succession in order to make still images look as though they were moving. Throughout the 20th century, with the help of mainstream studios like Warner Bros. and of course Walt Disney, the medium quickly began to encompass a variety of techniques and styles beyond a series of drawings on paper. Some of the more recognizable and unique styles are as followed:
Digital 2-D animation
Digital 3-D animation
Stop-motion
Puppetry
Claymation
Rotoscoping
Motion capture
Cut-out animation
Paint-on-glass
The most common forms used in film and television are traditional hand drawn and digital 3-D, sometimes merged together in the same product. There has been much debate over which animation technique has more artistic merit and is more “authentic” to the medium, but the reality is that there is no singular true form of animation. Each style brings its own advantages, challenges, and all depends on how it is being used to tell a specific story or evoke a feeling within the audience. For example, the 2017 semi-biographical movie Loving Vincent is animated in a nontraditional style with oil paints in order to create the illusion of a Vincent Van Gogh painting that has come to life. As Loving Vincent is about the influential painter himself and his tragic life, this animation technique works to the film’s advantage. If the story had used a more traditional form like 2-D or 3-D, it might not have had the same impact. Another example like the film A Scanner Darkly starring Keanu Reeves uses a somewhat controversial technique known as rotoscoping, which entails tracing over live action scenes in order to give it a realistic yet still animated feel. A Scanner Darkly is a futuristic crime thriller meant to evoke a sense of surrealism and discomfort, making the uncanniness of rotoscoping the perfect fit for its artificial atmosphere. 
Throughout its history, animation has gone through a number of phases corresponding to political, artistic, and historical events such as propaganda shorts from Walt Disney during World War II and the rise of adult-oriented animators who rode the wave of countercultural movements during the late 1960s and early 70s. Animation meant for older audiences was especially coming into its own as most audiences had become more comfortable associating the medium with the family friendly formula perfected by the Disney company. The only other western mainstream animation studio that could stand toe to toe with Disney while also dabbling in mature subject matter at the time was Warner Bros. and its juggernaut Looney Tunes, which even then was mostly relegated to smoking, slapstick violence, and mild suggestive material. Meanwhile, the works of Ralph Bakshi, arguably the father of elevated adult animated features, dealt with everything from dark humor, sexuality, profanity, and complex themes most of which delved into pure shock value and were highly offensive in order to make a statement. There were later exceptions to this approach including Bakshi’s own adaptation of Tolkien’s Lord of the Rings, Wizards, and Fire and Ice, a high profile collaboration with Frank Frazetta, in which both films utilized rotoscope animation to create unique, fantasy-based experiences for mature viewers.
With the right amount of funds and creativity, other countries began developing their own animated features with distinct styles that reflected the culture, social norms, and history in which they originated from. The 1960s are referred to as “the rise of Japanese animation”, or as it came to be known worldwide as anime, thanks to iconic characters of the decade like Astro Boy, Kimba the White Lion, and Speed Racer. The longest running anime with over 7,700 episodes to date is Sazae-san, based on the popular 1940s comic strip of the same name. Western audiences commonly associate modern anime with over the top scenarios, animation, and facial movements while having little to no basis in reality when it comes to either story or character design. 
While the Walt Disney company was steadily losing its monopoly on the animation industry with financial and critical disappointments (making room for other animators like Don Bluth) until it's renaissance during the 1990s, the 1980s turned into a golden age for ambitious, groundbreaking anime projects. Not only were films like Akira, Grave of the Fireflies, Barefoot Gen, and Nausicaä of the Valley of the Wind among many others, appealing to a wide variety of audiences, they were also bold enough to tackle mature, complex subject matter with a certain degree of nuance that complimented each film’s unique but often times bizarre or surreal styles. Akira watches like a violent cyberpunk splatterfest with extreme body horror and juvenile delinquency, yet its borderline exploitative methods serve a larger purpose. Akira takes place in a bleak, dystopian Japan where Tokyo has been rebuilt after its destruction in 1988, setting up an allegorical story that directly confronts government experimentation and the fallout of nuclear warfare.
Artists of all mediums have always influenced one another and the impact that anime has had on western animation continues to this day whether through passing tongue-in-cheek references, taking inspiration from common anime tropes while also depicting them through a western lens, or shows that feature a heavily emulated anime style like Avatar: The Last Airbender and its successor The Legend of Korra. Then there are shows that completely blur the lines between western animation and anime, with the ultimate distinction usually coming down to where it was originally developed (i.e. North America or Japan).
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Alucard c. 2017
The overall aesthetic and image of Netflix’s Castlevania is built upon a number of different influences, the majority of which come from Japanese animation. Executive producer and long time Castlevania fan Adi Shankar has gone on record saying that the show is partially “an homage to those OVAs that I would watch on TV (...) and I was like, “This is beautiful, and it’s an art form”. He has also directly compared the show to those golden age-era ultra violent anime features of the 80s and 90s, including titles such as Akira, Ghost in the Shell, and Ninja Scroll. Director Samuel Deats, another avid Castlevania fan, has mentioned the long-running manga series Berserk along with its 1997 anime adaptation as one of the animation team’s primary inspirations numerous times, explaining in further detail in a 2017 interview with io9: “I pulled out my ‘I love the Berserk manga, Blade the Immortal’ and all that. That dark fantasy style of storytelling, character design, how gorey it gets… I put together a bunch of drawings and sketches, and a few color images that channeled all of that”.
Watching Castlevania, the aesthetic references to Berserk are obvious. Both series merge together medieval fantasy elements with gruesome horror but they are also similar in their particular animation styles. One director from Korean studio MOI Animation who partnered with Powerhouse Animation collaborated on the feature length film Berserk: The Golden Age—The Egg of the King along with its two sequels. But the biggest inspiration for the design of Castlevania, especially when it comes to its characters, is Ayami Kojima herself. 
From the pre-production phase, the team at Powerhouse knew they wanted Kojima’s art to be the main basis of how the finished product would look and feel. According to Samuel Deats, “In the back of everyone’s heads, we knew that we wanted to heavily reference the style Ayami Kojima used in the Castlevania games. We wanted to bring the same shade-before-image sort of thing”. However, due to the sheer amount of details and embroidered style of Kojima’s aesthetic, many of her original designs had to be simplified into 2-D animated forms (just as they had to be reduced into pixelated form for Symphony of the Night).
Alucard’s animated design is the best example of this simplification process, but it took some trial and error in order to arrive at the finished product. When Castlevania was originally planned as a movie, his design veered closer to the otherworldliness and corpse-like aesthetic of Lords of Shadow Alucard—something that looked as far from a human being let alone a dhampir as possible. Following the years of stifled development until Netflix picked up the project, Powerhouse opted to fall back on Kojima’s artwork for sheer iconography and recognizability. 
On the one hand, animated Alucard’s facial expressions are identical to his game counterpart with the exception of a few liberties taken; same determined scowl, same intensely golden eyes, and same lush eyelashes (there’s even a note from his character sheet specifically stating that they must cast shadows for close-ups). Most of all, the same feminine androgyny of Kojima’s work. But there are just as many omitted details from Alucard’s updated model as there are those that were carried over from the original design. When compared to Symphony of the Night, his wardrobe seems to be severely lacking in excessive ornaments, instead opting for a sleek black coat with simple gold embellishments, knee high boots with a slight heel, and a white shirt with an open v-neckline. Despite these supposedly easy changes and evocation of Kojima’s art style, Alucard is still one of the more difficult characters to animate as stated by Deats: “I mean, Alucard has to be just right. You can’t miss an eyelash on him without it looking weird”. 
For the most part, it shows in the final product. There are moments when the animation goes off model (as is the case with most 2-D animated shows for time and budgetary reasons), but rarely is Alucard drawn from an unflattering angle. The other reason for his change in design is the fact that Castlevania takes place three centuries before the events of Symphony of the Night. Because of the story constraints and console limitations, players were not given an in-depth look at Alucard’s character beyond his quest to defeat Dracula and the guilt he felt afterwards. It would make sense that his demeanor differs from the stoic nature of how he reacts to certain situations three hundred years later. As a result, Alucard is given a toned-down design to reflect what he might have been like as a younger, brasher, and more immature version of himself.
This immaturity and juvenile nature of his visual image comes through in his portrayal. While the show is in its third season, we will primarily focus on season two as when compared to the others, it revolves around Alucard’s personal journey towards an important aspect of his long established character the most; namely, the reason for his rebellion against Dracula and his eventual act of patricide. Because Alucard only appears as a silhouette in episode one then makes his full introduction during the last fifteen minutes of the final episode, season one gives the audience a very limited idea of his character. What we do get from Alucard is the same impression that Symphony of the Night left fans with: someone who is determined, intensely fixated on his goal, and is willing to use any means to accomplish it—even if it involves striking a tentative truce between a vampire hunter and a scholar of magic. Season two expands upon this, showing an Alucard who is soft-spoken, careful in his mannerisms, more feminine than masculine, yet always rises to the occasion whenever he needs to match Trevor Belmont’s own crassness. For all of his grace, Alucard’s high emotions coupled with an unchecked immaturity (especially in the presence of Trevor) show how ill-equipped he is when dealing with human interactions.
One other piece of evidence that adds to this chink in Alucard’s carefully crafted metaphorical armor is the goal of stopping his father. Throughout small interactions and moments of dialogue, the truce struck between him, Trevor, and Sypha eventually develops into more of a friendship, yet Alucard continues to suffer from extreme tunnel vision, going as far as to chastise his two companionships whenever they get too distracted or unfocused from their mission. This character flaw is also touched upon in Castlevania: Grimoire of Souls when characters remark upon Alucard’s (otherwise referred in the game as Arikado) overly serious nature. A flaw that does more to unintentionally push others away rather than any attempt to bring them closer to him.
When Alucard finally achieves his goal of killing Dracula, it leaves him feeling hollow. He doesn’t quite know how to fully process this ultimate decision, maintaining a delicate sense of composure on the outside while in the presence of others. It’s only when Alucard is left alone does he allow the emotions of everything that has just happened to overwhelm him in a moment of genuine vulnerability that was only alluded to in previous scenes.
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Conclusion
Despite the show being renewed for a fourth season, the future of the Castlevania franchise in general remains uncertain. There’s been no talk of any other past games being set for rerelease, Grimoire of Souls continues to make sporadic updates to its gacha system rather than its story mode, and Konami has since chosen to take a step back from developing video games in favour of manufacturing pachislot machines. Symphony of the Night and Bloodstained: Ritual of the Night creator Koji Igarashi has mentioned in past interviews that should Konami somehow make a return to Castlevania, he would be willing to direct a new instalment. But at the present time, rumors have remained rumors and there are no signs of a new official Castlevania game in the near future whether developed by Konami or an outside company.
No matter what direction Castlevania takes in the years to come, it seems as though Alucard will always follow it, just as Dracula and the Belmonts will as well. This is his franchise as much as it is theirs thanks to continued fan popularity. He’s taken many forms in the past thirty years and become the visual representation of certain trends, yet one thing about him never changes: he is still Dracula’s son, the opposite of his father. He can be cruel, powerful, cold, and everything else a Byronic hero should be yet he can also reject his masculine inheritance in both character and aesthetic. 
Above all else, the human side of Alucard is greater than the monstrous side.
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References
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Dyhouse, Carol. Heartthrobs: A History of Women and Desire. Oxford: Oxford University Press, 2017.
Godoy, Tiffany; Hirakawa, Takeji. Style Deficit Disorder: Harajuku Street Fashion, Tokyo. San Francisco: Chronicles Books, 2007.
Hodkinson, Paul. Goth: Identity, Style and Subculture. Bloomsbury Fashion Central, 2002.
Hutchings, Peter. Hammer and Beyond: The British Horror Film. Manchester: Manchester University Press, 1993.
James, Edward; Mendlesohn, Farah. The Cambridge Companion to Fantasy Literature. New York: Cambridge University Press, 2012.
Kibby, M.D. Real Men: Representations of Masculinity in the Eighties Cinema. Sydney: Western Sydney University Thesis Collection, 1997.
Kojima, Ayami. Santa Lilio Sangre. ToÌ"kyoÌ" : Asukashinsha, 2010.
Metzger, Patrick. “The Nostalgia Pendulum: A Rolling 30-Year Cycle of Pop Culture Trends.” The Patterning. WordPress.com, 2017. https://thepatterning.com/2017/02/13/the-nostalgia-pendulum-a-rolling-30-year-cycle-of-pop-culture-trends/
Moorcock, Michael. Elric of Melniboné. New York: Ace Fantasy, 1987.
Narcisse, Evan. “The Animation Studio That Made Castlevania Explains Why It Was A Dream Project.” io9. Gizmodo, 2017. https://io9.gizmodo.com/the-animation-studio-that-made-castlevania-explains-why-1797476526
Younker, Terasa. “Japanese Lolita: Dreaming, Despairing, Defying.” Standford Journal of East Asian Affairs, 2012, 97-110.
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serinemolecule · 3 years
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Not to harp on the obvious, but the discussion feels hollow without it: the only reason some people - not all, maybe not most, but definitely some - push for "equality" and "inclusiveness" and etc. in tech is because it's seen as a desirable and powerful position. No one's been belly-aching about it back when it was fashionable to tell nerds to stop being fat and ugly and what a bunch of losers they are. It's only up for discussion now that there's something to be gained from it. It's hypocrisy.
(context: a lot of women-in-tech discourse)
I mean, I was belly-aching about it.
I like to say I was a feminist until I met other feminists. I definitely saw plenty of things nerds could be doing better for equality. But then the first time I met other feminists, they were harassing nerds and writing long essays about how nerds were even worse than average men (which still seems to me like an absolutely insane position).
That was... a really big crisis of faith there. I spent years reading feminist literature, trying to understand their point. And the crazy thing was, a lot of the principles and concepts do appeal to me. But then the way they’d apply it, talking about how privileged nerds were, or just using it as an excuse to be assholes to people, that’s always seemed wrong to me.
My approach at the time was just to try to understand it better in private, and never talk about it in public. This lasted until I read the SSC essays on social justice which I entirely agreed on, then I joined Tumblr to hit on Scott, and since then I started getting more comfortable with writing out my thoughts, but also the really bad SJ of the early 2010s just mostly faded away from the spaces I’m in. I still hear insane stories from other places (like the New York Times! wtf!) but it no longer feels like a crisis afflicting my own community, so I never wrote anything out.
Part of it’s that my community is the rats, now. SJWs may still exist here, but they don’t have a social power to turn us against each other. Whatever effect Topher’s tweet had on the rest of the world, it means he’s no longer welcome among rats anymore. We dismiss them with equanimity using the ancient proverb, “Haters gonna hate”.
Anyway, I suppose now’s as good a time as any for me to talk about what I think about feminist theory.
I get the impression that Scott is embarrassed by his old posts on gender politics, but I still endorse every word. Even the words people like to criticize the most, I endorse as an angry expression of “Why don’t you care about how many people your ideology is hurting?” That said:
Privilege theory – I remember encountering privilege theory and thinking “yes, this totally fits the model that normies are privileged and nerds are marginalized”, until I got to the part where they started talking about how privileged nerds were. I think the theory is still pretty good, and of course the practice about writing privilege checklists and using it to silence people is incredibly fucked up.
Patriarchy theory – Fortunately, no one talks about patriarchy theory anymore. It came from the radfems and it always seemed horrible to me. It's uncontroversially true that ruling class is mostly male, but patriarchy theory seems to just equivocate between that and insane conspiracy theories.
For example, “culture is built for the benefit of men at the expense of women” requires you to just dismiss everything that hurts men and helps women, to excuse that fashion policing is nearly solely perpetuated by other women, and even if it’s true, the fact that it is perpetuated by everyone means pointing the finger at a specific group will not help fix the problem. Did Kamala Harris exercise “girl power” when she kept black prisoners in jail past their release date? 
Cultural appropriation – The usual steelman I hear for this is “it sucks when white people take your culture for themselves, and yet still call it cringe when you practice your own culture” – but the only objectionable part is the latter! Stop objecting to the former part! There’s nothing wrong with culture mixing and it is in fact one of the most beautiful things in the world!
Part of it’s that I’m a first-gen immigrant, and cultural appropriation attitudes often come from insecurities second-gen immigrants have. Cultural appropriation just means I’m now an expert on your new culture and you’re not allowed to stop me from infodumping on it.
The other steelman is “misusing religious artifacts is bad” and I think to the extent that it’s bad, it’s bad whether you’re doing it to your own culture or to other cultures.
In general I think Halloween was, among other things, a great celebration of diversity that did not need to be cancelled, and I don’t think any costume was offensive to the majority of any culture.
Intersectionality – This word confused me for so long. People kept explaining it as “black women often have problems specific to their group that neither women’s groups nor black groups themselves are equipped to fight” which just seemed obviously true and didn’t seem like we needed a word for it.
Over the years, I’ve seen it be used as a reminder of “don’t forget how your activism affects other marginalized groups”, so it’s probably a useful concept to keep around.
Microaggressions – I think being oblivious to microaggressions is an autism thing, but I still think it’s insane to make them a political issue. Sure, you can vent about them, but acting like they’re on par with actual aggressions just seems like a losing cause.
On second thought, I don’t think I have a problem with making them a political issue in general. I think the whole tactic of SJWs being a hateful harassment mob makes the microaggressions thing just come off as especially petty.
I also think there’s a lot of competing access needs here. I actually really like infodumping about what kind of Asian I am to anyone willing to listen, and I think acting like the question is the root of all evil is really unfair, especially since literally everyone who’s ever asked has been happy to learn about the finer points about Chinese ethnic groups.
Isms as prejudice + power – People have mostly stopped discoursing about this, which is good. Language policing always seemed bad to me.
Objectification – SSC says everything I feel on the topic: https://slatestarcodex.com/2013/03/17/my-objections-to-objectification/
The last time this came up in Discord, people said that objectification is more than the straw-man being criticized in this article, that it’s about people being entitled to your body or whatever. But I think the article does address that: “This is obviously a legitimate complaint. It’s just not a complaint about objectification.”
I got exposed to objectification as a criticism of hot girls in video games. And I just can’t see hot girls in video games as a bad thing.
Rape culture – [cw rape] This is an incredibly sensitive subject so I’m going to give you some time to stop reading here.
Our culture has a serious problem with rape. I think it’s important to understand that it’s usually committed by friends and family, that it’s depressingly common and has nearly definitely happened to people you know, that it’s usually committed by people who don’t think of what they’re doing as rape, and that all the discourse on it is really fucked up.
I also think that calling this “rape culture” entirely misses the point. I’m sympathetic that SSC doesn’t understand it: https://slatestarcodex.com/2013/04/19/i-do-not-understand-rape-culture/
Our problem isn’t that we glorify rape. Our problem is that we consider it a special kind of evil so bad that of course no normal person would ever do it, and this makes it easy to rationalize that whatever this normal person did couldn’t have been rape, which causes huge harms.
I don’t have answers, but I think it’s incredibly clear that calling it “rape culture” doesn’t help.
In general, I don’t think feminist activism on the topic of rape goes in the right direction. The smug “consent is like tea” video has the exact same problem. People don’t need to hear more “normal people would never rape” messaging.
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musical-chick-13 · 3 years
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About that “Chibnall killed Doctor who post”
I’m kinda on the inbetween of that arguement, I remained a fan of Doctor who throughout this Chibnall era, but I definitely think Chibnall isn’t as good of a Doctor who writer as RTD or Moffat.
I think literally any episode he did (keeping the original concept) could’ve been done better with RTD or Moffat.
E.G. I really liked the Concept of the Timeless child and I the episode itself was pretty good, but I think if RTD had worked on series 11 and 12, the timeless child thing would’ve been something similar to bad Wolf, with a lot more hinting and build up throughout the series.
But again, I still watch it, and I’m still a fan since there were some good episodes in Chibnall’s era. But I am excited for RTD’s return.
Hey, fellow Doctor Who fan! Thanks for the ask! (And for being respectful and descriptive while sending it. I love, like...actual fandom dialogue and idea exchange, and I am always down to talk about Doctor Who.)
I'm sorry this response got so long (turns out I love to ramble about TV I follow), so I'm putting the rest under a "read more."
I totally get why people are excited for RTD coming back. Personally, I just like the characters and acting more in the other eras (sans Martha, who is my favorite companion forever and ever, but I still didn't really like the way Ten treated her?). They spoke to me in a way that many in RTD-era number one just...didn't? I'm not completely sure why, so I guess I'll have to work on figuring that out, haha. But I primarily care about characters/character arcs when I watch something because I've been a Theatre Kid™ (and later a Theatre Adult™) my entire life, and the reason why is because I like getting into the heads of fictional people and figuring out where they emotionally end up. Foreshadowing and plot concepts are often secondary to me. But for people who value those things, absolutely I get the love for RTD because he was (and likely will continue to be) good at it.
I think, ultimately, a big part of the problem in terms of how the Chibnall era was received stemmed, not just from genuine criticisms of or objections to the show, but also the fact that many fans would take every opportunity to talk about how every single thing was completely awful with no redeeming qualities and deserved no chances. People who stopped watching the show would still talk about it, even though they hadn't actually seen what was happening, and despite me seeing a lot of discussion about how people were willing to accept some of RTDs (and even, occasionally, Steven Moffat's, though that was far less common) because they got value out of enough other things in the show. But I...haven't seen the same grace extended to the Chibnall era. There were some episodes that fell flat for me, but I think Ryan's arc of learning what he wants and accepting the beauty of a life on Earth, and Graham's reflection on grief, and Yaz's ill-advised devotion and mental health struggle backstory, and everything about Thirteen, and everything about Sacha Dhawan's portrayal of The Master ultimately mean more to me than the episodes I find less-than-stellar. But many times when I've tried to go into Doctor Who-related tags or look for video essays on YouTube or skim the official Facebook page for news, I just see an avalanche of content about how the whole thing is worthless and we should throw it all out. Add in the fact that there were some infamous plotlines and fandom drama in the "Super" and "Lock" parts of SuperWhoLock (which as a totality has recently made the shift in cultural perception to "Cringe™"), which bled over into assuming Doctor Who would follow suit, and there's a lot of negativity that unfairly skews the perception of what people's relationship to and opinion of the show are. Many times, the people who hate something are the loudest about it. And a lot of times, that dissuades people who genuinely love the thing from talking about how much they love it. (Or, at the very least, prevents those talks from getting traction, because people who hate things, in my experience, are...very adamant about running people who disagree with them off of public platforms.)
I can get why the Chibnall era wouldn't hit as well for some people. And if it's not someone's thing, that is completely fine. (God knows there are lots of things that aren't for me.) I think, though, that if someone decides something isn't their thing, it's better for everyone for them to say, "Hey, it's not my thing" and watch something else that is. I don't think continuing to talk about how much they hate it is very helpful to anyone involved. Obviously people can vent and make posts about their feelings on the show, but there's a line and I've seen a lot of people (in unprecedented numbers) cross it. And, ultimately, I think that is the thing that's the most responsible for the public negative reactions to Chibnall.
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unsafepin · 3 years
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Optical Illusions: A Study of Aesthetics in Activism in Two Accounts
There’s been a particular thing bothering me about social media for a while. I should probably get a cool editing app, write it in a few bullet points and post it on Instagram. You know what I’m talking about, right? The goddamn infographics. If I have to sit through another slideshow explaining to me another military conflict, another societal issue, another existential unfairness on a baby pink background in a cheery font, I might combust. But the cognitive dissonance of aesthetics in activism has been a problem for a while, hasn’t it? So today, I want to examine the effect of focusing on aesthetics over content, or, on the flipside, not considering the optics of your activism enough, and what it does to the consumer of your content by picking apart two local activist-adjacent media projects, Tetraedras and Giljožinios.
Firstly, I want to make my own bias abundantly clear. I am personally acquainted with the teams of both projects, so obviously there will be innate personal bias involved. I highly encourage anyone reading to check both projects out themselves (@t3traedras and @giljozinios on Instagram, as well as Giljožinios’ YouTube channel) and make their own conclusions on the matter. I believe that while my familiarity breeds deeper knowledge of my subjects, it also makes me more vulnerable to assumptions about individuals involved. My insights come from the perspective of an observer, not an expert. Welcome to the circus.
The use of the word “optics” in a metaphorical political sense sprung up in the 1970s to describe the way major political decisions would not necessarily affect an average citizen, but how it would appear to them, e.g. 'U.S. President Barack Obama temporized for weeks, worrying about the optics of waging war in another Arab state after the Iraq fiasco' (Toronto Star, 19th March 2011). However, it’s become increasingly relevant in our age of social media, an age of perceptions over substance, of shortening attention spans and increased barrage of information one has to stomach daily. Social media is the great equalizer - a random person off the street can theoretically hold as much influence as a politician - thus it is becoming increasingly crucial for the average Joe posting on the countless apps owned by Facebook to be as familiar with PR terms as a firm with a six figure salary. Or at least that would be nice, seeing that more and more average Joes are becoming actively involved in politics and education, seeking to influence their newfound audience.
So, let’s see how successful average people with no media or politics degrees are at balancing their image. Both Tetraedras and Giljožinios lean into their 2010’s social media project optics: millennial pink themes, bold names, young teams. But that’s where the similarities end. Tetraedras’ brand is safety. The shades of color on the profile are calming, the illustrations are youthful and playful, their more serious posts are interspersed with more relaxing content (poetry, photoshoots, etc.). Giljožinios is confrontational. The colors electric, posts loud and to the point, they’re what it says on the box - a leftist project - and unapologetic about it. This might help to explain why audiences react as differently as they do to these two, on the surface, similar accounts. Because while you might’ve stumbled on Tetraedras organically while browsing, them having almost two thousand followers, Giljožinios crashed into the educational/political social media scene by being featured on the goddamn national news, that’s how controversial the project is. And obviously I am oversimplifying the issue, Tetraedras slowly built up to posting more opinionated content, while Giljožinios came in guns blazing accusing USA of imperialism, but you’ll have to let me explain. Tetraedras, in its essence, is a welcoming environment. They explain complicated problems in short bullet points with accompanying comforting visuals, their mascot is a inoffensive geometrical figure and their face is a beautiful girl, make-up matching the theme of the post. Giljožinios is named after a revolutionary device, their profile picture is a monarch being beheaded, their host quite infamously sat in front of Che Guevara memorabilia in their first and (as of writing) only video. It’s a lightning rod for angry comments by baby boomers, no matter what comes out of their mouth. In fact, I would argue that, if presented accordingly, the idea that the US is conducting a kind of modern imperialism is just a simple fact and personally can’t wait until Tetraedras posts that with a quirky illustration of Joe Biden to introduce the concept to the wider public.
This leads me to my next point, because despite what’s been previously suggested, I’m not here to solely sing Giljožinios’ praise. There is a cognitive dissonance in both of these flavors of social media activism, but while I can understand Tetraedras’ on a PR level, I’m kind of personally insulted by Giljožinios’. While purely personally I find aspects of Giljožinios’ radicalism distasteful, I appreciate the honesty in the youthful maximalism, of coming in strong and not backing down, but from the guys that made a communist Christmas tree once I almost expected something more stirring than “military industrial complex bad”. This leads me to ask: who is your content for? Your average breadtube-savvy twenty-something already heard this a thousand times, because they consume similar english-speaking content and I doubt any minds of the vatniks that came by to fume in the comment section are being changed. I’m obviously harking on a newborn project here, the team of which has already been bitten by authorities censoring their content, but so far there has been a lot of optical bark, but no substantial bite, especially considering the team seems to be in a safer place now. And the inverse is true for Tetraedras, while I can understand wanting to be visually interesting yet inoffensive, their visuals are sometimes laughably, morbidly light for the topics they discuss Sexily posing in Britney Spears-inspired outfits while discussing the horrors of her conservatorship springs to mind (funny how Britney’s conservatorship leads her to have next to none bodily autonomy, including her public costume choices). And, once again, your target audience is teenagers. They understand English, they’ve seen the news, they don’t need you to translate infographics filled with statistics and information that’s locally completely irrelevant. There needs to be some kind of middle ground between aesthetic cohesion and common sense, because this all signals to the viewer that the content is meant to be mindlessly consumed first and to educate second.
Which leads me to ponder what kind of consumption accounts like these encourage, which will surely lead me to an early grave as I drink away the existential dread of how social media rots all of our brains. Because yes, actually, producing funky visuals to convey an idea way too complicated for an Instagram post is fun. I myself got distracted multiple times during writing to make the first slide for my own post. Meta, I know. This is obviously more of a problem for Tetraedras, who seem to fervently resist injecting their content with a few more paragraphs and a tad more nuance, but even with Giljožinios choosing a more appropriate long-form format to educate, I still pray everyday they don’t get lost in the revolutionary reputation their group built up and forget to make a point, not just talking points.
Because what all this all inevitably leads to is misinforming the public. Again, this seems to be less of a problem for Giljožinios, as the amount of critical eyeballs they have on them leads to them being corrected on every incorrect numerical figure and grammatical mistake, I just hope all this harassment, once again, doesn’t get them all caught up in the optics of a revolution against all the Facebook boomers and forgetting to do their due diligence to the truth. As far as I know, the only factual mistake is miscalculating how much Lituania invests in NATO and there’s still a historical debate in their comment section about the existence of a CIA prison in Lithuania, if anyone’s concerned. Tetraedras, however, is safe. And safe content goes down just like a sugar-coated pill, you don’t even feel the need to fact-check it. And fact-checking is what it sorely requires, or else you’re left with implying that boxing causes men to become rapists and citing statistics of every country except the one in which, you know, me, the team and the absolute majority of their followers live in.
So what’s my goddamn point? Burn your phone and go live in the woods, always. But in the context of this essay, if you are a content creator that aims to educate, inform, incite, whatever, you need to put aesthetics on the backburner. And, more importantly, we as consumers need to stop tolerating content that puts being either pretty or inflammatory first instead of whatever message it’s trying to send, because the supply follows where the demand goes. Read books, watch long-form content made by experts, not teenagers on the internet chasing followers out of not even malicious intent, but almost a knee-jerk reaction. Because while the story of those two accounts cuts especially deep, expectations for local-, even friend-made content being much higher than that for some corporate accounts shooting their shot at activism, the problem is entrenched deep, thousands of accounts exhibiting the same problems racking up millions upon millions of followers. Having said that, my attention span is barely long enough to read the essays I write myself, so maybe do burn your phone and go live in the woods.
Also, pink is actually my brand so both of these accounts are being contacted by my lawyers and the rest of you don’t try any shit.
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btawizzle · 3 years
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Guide to : Essentials Career Path in A nutshell
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What makes the most sense to you right now for your career development? Since I’m taking a Journalism major in Uni, I really think that the most sense decision I’ve ever thought about ( right now) is being a journalist and a screenwriter. It may sound silly, “you’re a Journalism major, of course you’re going to be a journalist”, but I seriously have many other things in mind when it comes to my job ( I really wanna be in a rock band, you know. I can play the bass or be the front man, but yeah )
And the things I have to do to develop my career will be everything that is related to writing. I can write fiction, children's books, essays, travel and beauty blogs, or maybe write a news/article. Looking forward to it~
What will complement your interests, skill set and the lifestyle that you want to have?
P-r-a-c-t-i-c-e
Okay, since I really want to have an extra boujee-parisian-lifestyle, I really have to work my *ss off. I honestly have many interests in things that’ll make money such as building a business, baking, drawing and also writing, but sometimes I just have 0 interest in practicing them. ( I guess i really have to) but for the things that I’m excellent at and don't really need a polish, that’ll be public speaking and it applies for any speaking related matters, like storytelling, and also speech ( If I have the material, too lazy to do the research)
I really want to work in entertainment, being a screenwriter and producing some work there, being a news anchor or PD at a radio maybe? but then if I finally knocked some sense into me, I guess i want to be a lecturer in a university that writes cool scenarios for their drama club and bake when bored
What do you find to be the most compelling thing to explore at this moment in time?
Honestly, figuring out what I want to do with my life. Maybe practicing some of my hobbies that I wish has a relation with my future career,like how digital video and design are supposed to work (whole adobe thingy), how to write an article/novel/blog/essays, coding? The most complicated thing I know on earth, that I wish I could just understand in a blink and also think about what I am going to do if I want to move to france.
The path you choose to follow will help you develop your career and achieve your ideal job. Therefore, it’s important to explore the different approaches available before you begin. In the next step, you will start to look at some of these approaches.
Do you already have an idea of what your ideal job is?
I really think that the idea of an ideal job is something that gives you enough money to live but not really draining you out of energy. I mean, if you’re that busy you never get the fun anymore in those jobs, the money , it has to be worth the energy that you drained, you know.
People often talk about how your passion should be your source of money blah blah blah, but sometimes, we just don't get the fun anymore if everyone pushes us to make enough money for living everytime we do what is called our passion.
I’m thinking about being a teacher with ok money and then do my hobby/dreams as the side hustle ( you know, if i’m not pass out because m’too tired), that’s my ideal job
But if we’re talking about dream jobs? Oh how I just want to be in a rock band and do gigs until the day I die, or maybe marry Damiano David from Maneskin and become a housewife? Yeah, sounds good.
What do you think the path to it looks like?
Before we finally become a lecturer, we have to-at least- have a master degree. So, because it’s 21th century and the school tuition is not cheap, I plan to take a scholarship, and hopefully I can go to europe.
I plan to be the best at uni, not that ambitious, but just to make sure I graduate on time. Until then, I plan to do my best as a uni student, like joining some organisation , doing some internship, and obviously practicing my writing abilities. I plan to find a part time job that is related to journalism ( applying to a magazine/online zine/newspaper) or something like that really, anything ( photographer, make up artist for newbie models) and keep a little amount of money for future me.
After that, I’m going to take a B1 placement test on my german, and then maybe korean/french? And of course, IELTS so i can go to europeeee for my master studies
Ok then after uni, i want to work at a magazine while I’m applying to those scholarship studies. Ok then I got the scholarship, quit the job, went to Europe having my studies and living my best life. Hopefully I will be able to still work there and get my PR maybe? And then do literally what I want. Lecturing maybe, or get a job on some movie production ? become their screenwriter. yeah
Have you previously considered that there might be different approaches to your career path? Or is this a new concept for you?
Yes, and I am super open to it. I’m just going to try my best and the rest is not in my hands. Whatever happens later in the future, that’s what my work pays off, or that’s just what god wants me to have in my life. I’ll accept it with open heart ( hopefully)
#I really want to be rich and happy.
Before you explore these further, there are a few key areas you need to keep in mind:📷
Career goals
Knowledge
Skills
Personal characteristics
Experience
In order to start on the career path you want for yourself, you need to make a plan about what you’re missing in each of these areas and what you need to acquire. Identifying purpose or focus in this way is called ‘ikigai’ in Japanese. You can read more about ikigai by visiting the links in the See Also section.
Whichever approach you choose to develop your career, these are areas you will need to focus on to see what could be further developed as you build your career.
Now let’s explore five different approaches:
1. Matrix
The matrix approach is about having skill sets in different areas and bringing them together to create a profile that is distinct to you. You may have a variety of interests you want to pursue. With the matrix approach, you can explore how to combine these interests into a role which is unique to you.
For example, someone who would like to study web programming, as well as design, could look to combine these interests and become a web developer for any company or organisation with an online presence.
2. Ladder
The ladder approach is better suited for those who know exactly what career or job role they want. They have a dream job in mind or a dream company they wish to work for, so they’re willing to work their way up the ladder to get there.
For the person that aspires to work in television, that might mean starting out as a runner on set. They may then work their way up to get a role as a director or an executive producer, or whatever that ideal role might be.
3. Entrepreneurial
The entrepreneurial approach is about turning an idea into a business and learning along the way. You apply your current skill set whilst rapidly growing your capacity in all areas of business. It takes a lot of work, patience and courage, but can be deeply rewarding for anyone who finds this path to be of interest.
4. Network
The network approach is geared around building a network of contacts that will be mutually beneficial. For example, if you were at a tech networking event and you met a few founders, this would be a great opportunity for you.
What is key in the network approach is to ensure that you’ve thought through what you can offer someone, so that it’s a mutually beneficial and authentic relationship.
5. Portfolio
Creating a portfolio might be more commonly associated with jobs in photography or graphic design. However, it is both relevant and necessary across many disciplines. Many employers will want and need to have an idea of the type of work you can do, so the portfolio approach is a great way for you to demonstrate your skills.
If someone were looking to build a career in public relations, for example, they would be at an advantage if they had a portfolio of their previous coverage. This highlights not just their contacts but what type of work they are capable of doing.
A portfolio is just as valuable a commodity as your CV, so you should build one in line with the career you are interested in pursuing. It is also a great way to share your work and skills with people beyond a job application. For example, you could add it to your LinkedIn page, website or any other medium.
Summary
Choosing the best approach for your career is an essential component of your lifelong career development. There’s no guidebook or master plan for building your career. You can take a sabbatical, be a stay-at-home parent, or even move down a position.
The important thing to remember is that your approach is your own. If you find that multiple approaches like those mentioned above appeal to you, find a way to combine those to take the right approach for you.
Share your experience:
Have you already been using any of the approaches mentioned in this step?
Can you find any examples of other approaches for developing your career? Not for this moment, but I’ll definitely go with Matrix combined with a portfolio approach. I am building my portfolio in tumblr, wix and wordpress.
Why not have a go at exploring a few of these approaches further? I wish to explore more and I will do it thx.cash
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