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#lets play a game of how many fictional characters i can name who i love and are dead :')
tojixzenins · 2 years
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they are a ten but they are fictional and dead.
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powdermelonkeg · 4 months
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just saw ur gale/mystra analysis post. im new to the game and dnd lore and honestly… ur take on their relationship feels like the most natural/compelling one??? esp since its all too easy to simplify topics that have many facets and nuance….
thanks for sharing i love analysis and reading people’s takes on narratives : D
My pleasure! (Bee from the future here: congrats, you spawned another meta!)
I love complicated characters, WAY more than I like a clear cut-and-dry case. Flaws, to me, are what make a character compelling and lead to interesting stories about them with choices that can get them into situations. I'm both writing a fanfic and running a campaign where I'm playing as Gale, and in the interest of portraying him properly and in-character, I've gone into SUCH a deep dive into all the decisions and facts that make him him.
It helps to, y'know, also be in love with the fictional wizard, but I digress
The thing about Baldur's Gate 3 is that no character in there is perfect. I've seen a couple analyses about the theme of continuing cycles of abuse vs breaking out of them, but in my mind, in terms of the characters themselves, it goes like this:
The origin characters have just come out of the lowest situation of their lives (Lae'zel being the exception; being tadpoled is a gith's worst nightmare. You're seeing that lowest situation in real time).
Not the lowest point, mind. Gale's lowest was probably the day after he got the Orb. Wyll's was probably the day his father cast him out. Karlach's was the day she lost her heart. But the lowest, accepted normal for them is what they've just left.
They're then thrown out of their depth and forced to rely on you to live. That's #1 priority: living. We get the extremes of these characters before we get their nuances, because they're quite literally at their breaking points.
Then once we get to know them, we see their wants, their hopes, their fears, as they open up to us. Every companion's story is at their own pace, but they all have a moment where they ping-pong between despondency and desire. Sometimes that desire is what we know isn't good for them, like Shadowheart wanting to be a Dark Justiciar. Sometimes that despondency is only for a flicker, like Astarion's realization that he's condemned 7000 people to a half-life of tortured spawnhood for as long as he's been a vampire.
Romance lets us crack all that open more, because if you pursue a romantic partner, they see you as their closest confidant. They WANT to trust you, so they're more willing to explain how they see the world and what decisions they want to chase.
And then their endings. Those often get simplified as good/bad, continuing the cycle vs breaking away from it. But how is Duke Wyll on the same platform as Ascended Astarion? He's not evil, he's not even entirely unhappy. He might even have broken out of his abusive cycle with Mizora, if you played your cards right. And Ascended Astarion is overjoyed, even if he is remarkably more cold.
I think that the endings are less a dichotomy of "this is good for them" vs "this is bad for them," and more one of "bringing out their best traits" vs "bringing out their worst."
Wyll's worst trait is being willing to sacrifice his own wants for whatever people desire of him. His best is standing for what he believes in and ensuring people are safe. Duke Wyll leans into that necessity to turn the other cheek in the name of people who count on him, while the Blade of Avernus has seized that moral compass of his and forged it out of mithral.
Shadowheart's worst trait is blind obedience at the cost of her individuality, while her best is her desire to be kind to things that don't deserve to be hurt. Mother Superior Shadowheart's whole life is defined by Shar. Selûnite Shadowheart's life is defined by her hospitality, especially towards animals.
Karlach's worst trait is how willing she is to accept that things are (to quote her) fucked, letting despair override hope. Her best is her durability in the face of horror. Exploded Karlach would rather die than try to work out a solution in the Hells, because she's terrified of facing Zariel alone. Mindflayer Karlach has accepted her fate and decides to give up her heart and soul to go out a hero, losing who she is. Fury of Avernus Karlach is willing to keep fighting for a solution, and by the time the epilogue happens, she's got her sights set on one.
Astarion's worst trait is his desire for power over people. His best trait is using the tools he has to his advantage. Ascended Astarion has let his powerhungry nature and paranoia lead all of his decisions, with his sights set on dominating mankind. Spawn Astarion has embraced what he is, and carved out a life for himself where he can do as he pleases.
Lae'zel's worst trait is her blind fanaticism, while her best trait is her individual dedication, making her loyalty a marriage of the two. Ascended Lae'zel is a meal for the lich queen, turning a blind eye to all Vlaakith's tried to do to her and literally being consumed by her fervor. Champion of Orpheus Lae'zel has turned her loyalty into something productive for diplomacy. Faerûnian Lae'zel has seized her individuality by the throat and decided her own future.
And then Gale. Gale's worst traits are his hubris and, paradoxically, his low self worth. His best traits are his creativity and wonder for the world. God Gale is the embodiment of ambition, having burned away all but that in pursuit of perfection. Exploded Gale has let his remorse blot out all hope for a redemption in which he does not die, because he thinks he's earned it. Professor Gale leads his life by embracing the school of Illusion and letting his creativity thrive, teaching others to do the same. House Husband Gale has multiple creative projects he's working on, and Adventurer Gale is always finding new sights to see and wanting to share them with you.
There are arguments to be made on which ending the origins are happiest in, certainly, or which one benefits them the most, but each ending represents the extreme of a facet they possess.
So with all that, there's a sort of malleable method to figuring out the ins and outs of a character.
You take their endings—all of them, all variables they can have—and reverse-engineer the flaws and details they carry. Then you start to notice how those work into their approvals for minor things: Astarion approving of your taking of the Blood of Lathander, or Shadowheart approving of standing up for Arabella. Getting a list of approvals and disapprovals is helpful, but having those endings on hand tells you why they react like that to a majority of their decisions.
You take their romance-route explanations of how they act, and apply those to earlier decisions. Astarion's confession to manipulating you and Araj-prompted admittance to using himself as a tool brings to light how he reacts to your decisions, regardless of his actual opinions on them. Wyll's fairytale romance and love of poetic adages speaks to his idealistic nature, and why he takes a sometimes-blinded approach to decisions in which the "right" answer isn't always the smart one.
You take their beginning reactions to stress and use that to measure how future decisions impact them. Lae'zel locks down and gets snappy when she's scared, while Gale immediately turns to diplomacy. Shadowheart has gallows humor, while Wyll turns to quiet acceptance. If they break from these and seem even worse, you know the situation is more dire in their minds than having seven days to live.
And then you factor in all their fun facts and dialogue choices and backstories.
A wizard falls in love with a goddess and her magic, attempts to retrieve a piece of her power for her, is scorned for his attempt and is cursed to die.
Give that backstory to a Tav. Look at how it changes.
A chaotic good wizard fell in love with a goddess, thought retrieving a piece of power for her would be a showy bouquet of love, and was punished for not thinking things through.
A lawful evil wizard fell in love with a goddess's power, snatched the most precious thing she owned, tried to use it to barter his way through to the secrets she kept, and was given a swift retribution.
Same backstory. Same class, same act, same goddess. Wildly different connotations. Wildly different conclusions as to who is in the wrong.
If you take all there is to Gale, all that the game shows us makes up his character, and apply it to this backstory, you get what really happened:
A wizard, enamored with magic, fell in love with a goddess. His desires led him to want more than she was willing to give. In his well-buried fear of inadequacy, he concluded that the reason she wouldn't indulge his ambitions was because he just hadn't proven himself worthy enough. So he tried to prove himself, but he lacked the context for what he was proving himself with. And the goddess, seeing a weapon that had killed her predecessor, saw this ambitious wizard as losing his way and coming for her just like the weapon's creator had. She was angry, she withdrew his link to her, and he didn't know why. So he drew the conclusion that she took his powers to punish him, and let that encompass his fall from grace.
Was he wrong to reach for what was out there?
If you knew that the answers to everything you cared about were not only known, but kept by someone you loved—someone who adored you—what would you do to ask to see them? What if your curiosities were if there were other planets with life out there, or how dark matter worked, or whether or not we could one day travel in the stars? What if it was the potential cure to an illness that's little-understood, or the way to make a program you dreamt up, or the scope of the true limits of your artistic talents? Would your answer change?
Was she wrong to cut him off?
If you were once hurt, and the person you loved—the person who adored you—brought the thing that caused it to your door, believing you'd want it, how would you react to seeing it? What if that thing was someone you thought you'd broken contact with, like a friend or family member you'd been trying to avoid? Would your answer change?
That's the sort of scope that needs to be applied to this, on both sides. You have to take the perspectives of each party, and apply two analogies instead of one.
Gale saw the vastness of the universe, untold wonders, the solution to every question he could ever dream up, and saw Mystra as withholding this from him because she thought he just wasn't worthy enough. To claim Mystra knew his perspective does her a disservice.
Mystra saw a cruel weapon she thought long gone, in the hands of someone who could use it, brought right to her, and thought Gale was willingly following the path of Karsus. To claim Gale knew her perspective does him a disservice.
Should Gale have researched his prize more, so he knew just what he was obtaining? Should he have kept his hands off a cursed book that would devour him? Of course he should have.
Should he have given up on chasing his dreams?
Should Mystra have understood that Gale's pursuit of power was nothing like Karsus'? Should she have communicated when she was angry instead of giving the cold shoulder? Of course she should have.
Should she have given him the benefit of the doubt?
That's the root of their falling out. That's what leads to hurt being inflicted. Understandable, human reactions to the situations they perceive. Unhealthy, unwise choices made afterwards.
You work backwards from this to figure out their dynamic as Chosen and goddess. You work forward from this to understand more of where Gale and Mystra are during the events of Baldur's Gate 3. Gale reached too high, and understands this. His goddess hates him, and he regrets this. Mystra isolated Gale, and understands this. Her Chosen wants redemption, and she wants to make it happen.
Just like we took Gale's character into account, we also have to take Mystra's.
A goddess is faced with a problem. She uses someone who's desperate for approval to solve it, by telling him to kill himself.
An evil goddess is faced with a threat to her reign. She sees someone who's unfailingly loyal and hates himself, and elects to have him tear himself apart rather than do anything about it.
A good goddess is terrified of the future. She sees someone who tried to hurt her, who's going to die anyways, and tells him to use it to save the world.
Same story. Same act, same power, same pawn. Different character. Different perspective. Different outlook on whether or not this is the right thing to do.
Mystra has died, multiple times, to people trying to stake claim to her domain. Someone appears with the very thing that could do it again, right as she's regained her stability.
She does not see mortals the way mortals do. She is timeless. She is eternal. She has a duty to protect billions of people, and one person lost to protect that number is more than worth the sacrifice.
People like to bring up the Seven Sisters as proof of Mystra's cruelty. For those unaware, Mystra asked permission to, then possessed, a woman, used her to court a man (with dubious consent from the woman), and bore seven children, all of whom were capable of bearing Mystra's power as Chosen without dying. The woman she possessed was killed in the process (reduced to no more than a husk, then slain by her now-husband, hoping to end her suffering), and the husband was horrified by the whole story.
Mystra needed Chosen in order to restore herself in the event that she was killed again, to prevent magic as a whole from collapsing and wreaking havoc on the mortal realm, like it had in the few seconds Mystryl had been dead. Elminster, Khelben Blackstaff, and the Seven Sisters contributed to this. The more Chosen she has, the better; what happens if Elminster dies? She can't afford to have all her eggs in one basket.
Mystra has Volo (yeah, that Volo) as a Weave Anchor, imparted with a portion of her power to prevent the Weave from shredding itself to pieces in her absence. All Chosen of Mystra are Weave Anchors by nature. The creation of Weave Anchors was mandated by Ao, the Overgod, and Chosen are the best way to make sure those anchors aren't drained by ambitious people hoping for godlike power. Chosen can, and will, defend themselves, unlike static locations (which Mystra also has). The anchors are why the Weave wasn't completely obliterated during Mystra's last death, when the Spellplague rose up, because they stabilized the Weave around them.
Everything Mystra does is in the name of the big picture, to prevent a catastrophe like the fall of Netheril from happening again. Her restriction of magic, her numerous Chosen, her creation of Weave Anchors, her destruction of those who would claim her power, it's all in the name of the stability she's been charged with. Dornal Silverhand's grief and Elué Silverhand's death, while regrettable, were worth it to bring seven more anchors into existence to save all of the Material.
So someone appears with the Crown of Karsus, potentially powerful enough to try to kill the other gods in the name of the Dead Three. She can't risk being a target of them. She can't risk the destruction of magic again.
Gale is going to die. He lives in fear. He begs for forgiveness.
In Mystra's eyes, she's offering him the best outcome. She'll let him die in service to her, to save Faerûn, and she'll forgive him. He's going to die anyways, and if he does this, she'll give him everything (she thinks) he could ever want in her realm. She's asking him to do what (she thinks) is the right thing.
"She would consider what she considers to be forgiveness."
Notably, she leaves the decision in his hands. She doesn't have Elminster lead him to the Nether Brain. She doesn't activate him as soon as he's there. When he lives yet, she doesn't revoke the charm that keeps him stable. And when he declines, when he lets it go and starts pursuing Karsus' path, she doesn't smite him on the spot.
She is (she thinks) being incredibly patient. If Gale is going to try to be Karsus II, she's ready for him. If he decides to walk off and keep the Orb, he's dug his own grave in the Fugue Plane (those who don't have a god to claim them roam endlessly as husks and form a wall of bodies around the City of Judgement).
From her perspective, she's not being unreasonable. But from the perspective of a mortal, she absolutely is.
"Now, I have a question for thee: what is the worth of a single mortal's life?"
This is a question she cannot answer properly.
I think a lot of characterization is lost whenever someone paints one of them as being totally in the right. But I also think you have to be invested in them as characters to want to see that characterization. If you want to write about Mystra, you have to try to get into her head, analyze the decisions she made, figure out why she thinks she was right, and follow the pattern.
Gale's sacrifice is a very predictable thing for her to ask for.
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strobichie · 9 months
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just sae.
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♡⸝⸝ summary: poor you decided to replay ddlc, but something seems wrong... why is monika sae?
little note: bachira is sayori, rin is natsuki, and isagi is yuri!!
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your perspective:
i had recently gotten a new computer, there are so many things i still need to work with and customise to my liking.
so, to cure my boredom, i'm installing ddlc again and replaying it!
my favourite character is natsuki, i absolutely loved how adorable and relatable she just is. she reminded me of one of the kids i babysat.
after installing the win files i extracted them all and started the game up, as usual, i see the 4 dokis on the main screen on startup.
i entered my name of choice and started the game ---
wait, bachira??? FROM BLUE LOCK??
why was he sayori? not gonna lie, his sprites are really cute, but how..??
i re-checked the website i downloaded the game from but it displayed the 4 dokis there and there was nothing wrong..
huh, why am i being scared?
i should be grateful, honestly.
i've been blessed by the gods above!! for once i'm fucking lucky!
no way was i gonna pass up the opportunity to interact with my favourite anime characters especially since they somehow ended up in my favourite childhood game..!
i wonder who natsuki, yuri, and monika would be, though?
this is interesting! as i progress even more reading the dialogues and clicking on the chat box, after a few minutes of suffering i finally got to the literature club with bachira!
"seriously, a girl? way to be a killjoy." rin... RIN?!?!?!?!?!
OH MY GOD RIN IS SO HOT? HIS ATTRACTIVENESS SCALE WENT TO 100 TO 1000 SO QUICK!!
wait.. could that mean ---
ISAGI IS YURI!! YES!! MY FAVOURITES ALL IN ONE ROOM!!
i hope monika is kaiser or even better, anri..!!
gosh this got me feelin' so giddy and chipper in the early fucking morning..
i skipped a few of the dialogues, and abruptly stopped when a certain person came into view.
...sae? really?
what an eyesore. i hate sae, of all people, why sae?
sure he was similar to monika, but only in appearance. kaiser or anri could have been able to fulfill this role.
i sighed in annoyance, at least i have rin and the others...
i continuously skipped many dialogues and had finally gotten to the part where sayori, or in this situation bachira, hangs himself..
right, this was a horror game after all. did i really forget about the main plot?
i stared at the screen with an obvious frown. rin and isagi are next..
and the person behind all this was saeshit. ugh, seriously... well, good thing i can just delete his files at any given time.
progressing through the story even further, i got a special poem and cringed at the 'drawing'. it was bachira hanging in a humorous manner.
this was unfortunate.
i clicked on the chat box endlessly, wanting to speedrun to the moments of all my favourite characters deaths..
seeing rin crack his neck and isagi stab himself looking like a crazed maniac broke my heart. good things don't last.. this will probably be the last time i'll ever be able to play this version of the game.
then, here sae was, fuck was he smiling for?
"let me take a quick one of rin's cupcakes, these such are really good for a brother so shitty and nasty." i scoffed and gritted my teeth in anger, sae was clearly the asshole in their brother-ship.
i was met face-to-face with sae, i pursed my lips and stared at my computer screen.
"it's nice to talk to you even if it's by a dialogue box." is this even real?
"i know that you're thinking: is this legitimate? to answer your question, yes it is. i became self aware after everything in that god damn manga and anime called blue lock, i felt sick and tired of not being able to show up in the manga after a long period of time. somehow, i found a way to break the barrier between the fictional animanga world and reality as you call it." that was a mouthful. he was pretty talkative now. my burning hatred for sae cooled down a bit as he spoke more ---
"i found this 'cutesy romance horror' game and it had all the things i needed in order to cross over to the real world. this version of the game only exists on your desktop, {user}. is {user} even your name? are you even a girl?" he shot me a confused expression.
"honestly, i don't care anymore. even i started falling in love with you. i thought i wasn't capable of love, just like the original character monika, i fell in love with you." this sent a shiver down my spine, i sweat-dropped and continued reading his dialogues.
"you read that right, i love you. even if i'm not real, i love you. i won't ever let you leave me. i'll kill you even if you think of it." he coldly stated and i opened my file explorer, ready to delete his character file --- huh.. why couldn't i delete it?
"i'm disappointed, why would you wanna try to delete me? i love you, you should be grateful i love you." but i hated sae, i hate him!
"i've been practicing for a while, i think i can finally break the laws of physics and rules of nature between our worlds." uhm, does he even know what the fuck's he saying?
"i'll see you soon, goodbye {name}. i love you." HOW DID HE GET MY NAME? DID HE HACK INTO MY COMPUTER BECAUSE WHAT THE FUCK..?!?!?!
i was scared shitless, jesus christ, just what did he mean by all that? i force shut down my computer and rolled to my bed covering myself in my blankets. time to go back to sleep after that eventful experience.
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short little fic, should i make a part two?
finally made a part 2!
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aquilacalvitium · 8 months
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who is this Nate?
Oh.
Oh, buddy.
Oh I get to talk about Natewantstobattle and you will regret this.
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So! I'm not a NWTB expert so don't expect a full bulletpoint presentation BUT I can share my experience!
Natewantstobattle is a nerdcore turned original artist who made songs about video games, anime and cartoons for years and only recently (last year I think) decided to leave nerdcore behind and focus entirely on original music.
He's made some BANGER songs, has the voice of an angel and seems to have the same enthusiasm about dark/demonic fictional imagery as myself ^_^
He's made a lot of FNAF songs which is how I found him. His music got him noticed by Random Encounters (RE) who make small-budget indie musicals based on video games and decided to make a five-part special musical based on FNAF for which they reached out to get Nate involved. He appeared and sang as a prominent character in that musical as well as plenty of others that they made. Markiplier was also in that musical.
Nate is popular with a lot of Jacksepticeye and Markiplier fans as his content focuses on similar games, leading to the same people finding him. Because of that, the fans' habit of making characters or "egos" for youtubers from their videos also extended to Nate and honestly while I still listen to his music I haven't been active in the fandom for a while so I have no idea how many egos there are now, but I'm desperate to rejoin the fandom space and catch up!
Anyway, the egos I'm very well aware of are Natemare and Phantom.
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Haha yeah, he kidnapped Matpat for that music video.
The video in question is for Mangled, a 2~ minute song based on FNAF 2. The character he portrayed was an instant hit with the fans and was subsequently dubbed "Natemare" as a play on nightmare.
Also in 2018 Nate released a limited edition Natemare shirt thus confirming the name as canon and also I have that shirt so cough cough.
Secondly, Phantom!
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MAN I LOVE PHANTOM!
From a music video for a song of the same name.
As far as I'm aware there's practically no canonically confirmed information about him other than he makes deals and steals people's souls. That lead to a lot of fans calling him a demon, including myself.
It took me five years to put together a cosplay for Phantom because I couldn't find one part! You'd think it would be the staff, right? Impossible to find an exact replica, right? No. It was the bloody shirt. I couldn't find a single freaking long sleeve red button up shirt for YEARS. I've got it now, though.
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His original albums so far include Sandcastle Kingdoms, Paid in Exposure and To Let Go. That one is actually currently coming out one song at a time on his YouTube channel and music streaming platforms. There's only two songs out at the moment and I think the plan was to release them slowly until they were all released by the time the album itself dropped, but it was announced last month that it's been brought forwards to the 18th! That's in FOUR DAYS!!!! The last song to come out was Forgotten on Tuesday which is the one you saw me blogging about. It slaps so fucking hard you have no idea.
If you want any personal recommendations for his music, my favourites of his original work are Phantom, Forgotten, All I See, Perfect by Design and Branded.
PIf you look up Phantom you may see it titled as a Hazbin Hotel song but actually it came out a good while before Hazbin Hotel did, he just realised how well the character of Phantom matched with Alastor from HH and released a remastered version with some of Alastor's voice lines over it.
My favourites of his nerdcore songs are Mangled, No More, Stay the Course, Time to Move on and Ask for More. That last one is about Food Wars. I don't even watch that show, that's just how good the song is.
Oh! As an addition that I almost forgot to talk about, he's also a voice actor! He's appeared in Attack on Titan, Fairy Tail, he plays the main character in Luck and Logic and has appeared in multiple video games like Dream Daddy, Yandere Simulator and Monster Prom.
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ravenadottir · 11 months
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writing as a producer, not as a writer
to explain that title i need to talk about writing as a writer first. i promise everything will make sense in a bit.
as a writer you have a few steps to follow when writing fiction, whatever genre that might be. one of those steps is characterization. building a solid foundation over a trope so you have a well constructed person. it's called a person because there must be a personality attached to them, and not all writers follow this step... which can result in all those main characters syndromes known as "everybody loves her but she has the charisma of a bag of flour".
now, writing drama requires you to understand people and motivation. if you don't comprehend those concepts, all you have is isolated events and no connections or links to your characters.
let me give you an example using season 2 of litg.
if you trade hannah and chelsea's lines after day 24, will the characters make sense? would you say they're exchangeable? exactly, NO! because both of them have very defined personalities and individual traits. they might share an interest, sure, but they're not the same person.
now that we got these steps out of the way, let's write as a producer, which is what writers of seasons 1 and 2 were doing.
i've always hated seasons 3 and 4, but for one of them i couldn't quite put my finger on why.
season 3 is honestly a rainbow festival where kitties lick your face and shit bombons, i hate it. nothing exciting happens, and when something slightly more filled with energy comes along it's accompanied by your li forgetting your name... it's a laughable attempt on drama, and to me personally, no. it's a fuck off from me dog.
season 4, however, seemed to be coming strong for the drama because so many players asked for it. we badgered them asking for something, and um... the delivery was absolutely, for lack of better word, shit. and now that i've replayed a few episodes i understood why: producing.
seasons 1 and 2 were written from producers' perspective. once you have defined traits and characteristics, you have real people. now, if you want to instigate drama, how do you push those people's buttons?
by introducing raunchy challenges that make sense, bombshells that are irresistible to them, intriguing games that will plant a seed of doubt in their minds about certain people... contests, casa amor, more bombshells right after a brutal dumping, returning islanders.
for the most part the drama in those first two seasons was pretty realistic, and that is the reason! mason and levi getting angry, squaring up because the other is hitting on mc, mc not taking shit from anyone, lucy trying to sabotage her ex's current relationship mostly because she wasn't over them, erikah being mad and jealous and acting out of impulse... and that's to mention only a few of the feuds on season 1.
season 2 had so many classics: roccogate, lottie's explosions, every single fight about loyalty but the one instigating was also a flawed person (sitting on their own ass and talking about someone else). clandestine kisses, clandestine plans, doubt about loyalty through producers' doing, such as the tweet challenge. this season was built so well because the writers were thinking as producers!
it was a powerful combination of producing-writing and realistic characterization.
and after you introduce things or people that will cause the drama, one thing you need to do is to give your characters some development, whether positive or negative, BECAUSE PEOPLE REACT TO THINGS, and depending on who that person is, they'll react DIFFERENTLY.
did we have that on season 4? 3? ex-in-the-villa? did we have anything remotely human such as emotions or people? yeah, didn't think so.
the reason why i was put off from replaying season 3 is because they act like a bunch of pixels, and not like people. the writing is so weak and so convoluted, tired and lazy, i can't bring myself to play those seasons repeatedly. it takes me out of the story because there's nothing serious or entertaining happening.
individually, the characters might be hot, or cute, or both. together, as a group, MOST BORING SHIT I'VE EVER READ.
take the rahim-jo kiss as an example of how to pull your reader in. elisa told chelsea about the kiss because she knew the girl would blab, since she'd done it before (lottie and gary's event). that single piece of gossip goes to show almost everyone's expectations and reactions, consequentially showing us, the players, new things about the ones involved and it worked so well from a writing perspective. this is what it caused:
elisa blaming chelsea even though she was the one who gossiped. we get a pretty good idea of how elisa deals when in crisis, specifically when she's trying to get rid of the guilt.
shannon being sexist and aggressive towards jo instead of bringing rahim to the ordeal, which also reinforces the fact that she didn't want to let rahim go because he was her safe bet to the finale.
chelsea crying out about not wanting to hurt anyone, and dealing with her problems by drinking and trying to pretend nothing is happening, or that it's not that serious (even though she yells about gary in a challenge right after face-sucking elijah).
jo lying about the whole thing, clearly scared of shannon's reaction, and throwing insults around because she doesn't know how to deal with being caught.
ibrahim hiding because he can be such a pussy, and honestly doesn't really care for shannon.
the boys walking out because they don't think this is worth the drama
lottie provoking people by ignoring the questions about the kiss and asking about the towel.
hope trying to minimize the damage, always the mother.
and mc can do pretty much nothing about anything, it's our choice.
finally, the pool dialogue we have with bobby, and how emotionally drained he is despite this not being about him. it shows that he cares about the group.
just by introducing someone that rahim would surely like, the "producers" hit jackpot. they brought a girl that is an athlete, awkward, tattooed, and sent that girl on a date along with the guy that has a taste for girls like that, to a fucking spa. GUESS WHAT? they didn't have to push their lips together, they just knew rahim, and they knew he was frustrated with shannon.
by the way, introducing a strong-minded girl who knows what she wants, and doesn't fiddle in casa amor, is how they managed to make rahim choose her, because at that point, priya was history due to her pass at noah.
there you go, two dramatic events just by introducing people that would turn his head. drama that can last for days, and generate so many meme's, so many gif's, so many quotable pearls and classics to push the show on social media further more.
season 4's drama was like elisa telling chelsea the secret, and then chelsea blabbing about it but never once hinting she was dramatic as hell. on season 2 we have multiple instances of chelsea doing that, and not just with other characters, with us too, so it makes sense elisa would seek her to get the word out.
so when lexi pulled and threatened mc, i was like "yesss, finally, some drama!!" but then the next day she was like "ah yes, i was the little bobeep of the fucking i don't care tv show-shire" and i was so... confused ???? because why would the girl that was so passive-aggressive with me yesterday join me in the kitchen and tell me an anecdote??? one that is not relevant to anything and doesn't tell me how she was affected by my presence there ???
it was SO FUCKING RANDOM.
did we have random chats in the villa on seasons 1 and 2? ABSOLUTELY. but who started those? the crackheads! tim, gary, bobby. it was never hope or lottie who tried to diffuse drama by talking about random things, no! that was always the boys, mostly because they were either bored or uncomfortable, which falls into place with their personalities!
i sincerely can't bring myself to play season 4 because all the drama was apparently fabricated for shock value, and wasn't rooted in a true concise storyline or plot.
again, i'll use lexi and "YOU WILL NOT TAKE MY MAN" ordeal. what did she do after we picked kobi? ABSO-FUCKING-LUTELY NOTHING. i was ready for her to pull a butterfly knife and start swinging, mortal kombat style... maybe even try to pull our mc's spine right out of our noses, but instead... she was just there, not saying or doing anything.
the repercussion of our choice doesn't match the promise, or the characterization that was given before. if lexi had drowned my mc i would be like, "ok, work, that makes sense." but she didn't do anything about it.
bobby had to hold lottie back when we chose gary on day 10, and she's incredibly creepy and cryptic the next morning. even takes a few jabs at pissing mc off until the very end, because she doesn't give up on gary and thinks she's entitled to have him. her actions match her personality, and lottie walked so lexi would trip, fall and crack her skull.
the producing worked in so many instances, more than times that didn't, so explain to me, WHY DIDN'T THEY REPEAT THIS FORMULA IN UPCOMING SEASONS.
for instance, boat party. instead of having an episode or two with your li, and building up for them to leave after a serious fallout, and that being the climax in your storyline, NO! that was the setup for the boat fucking party. it happened in 50 taps or less. WHAT WAS THE REASON?
i hate everything fusebox produced after season 2 but like... for different reasons.
everything feels like riverdale, it's a bunch of absurd and over-the-top shit happening, cringe dialogue, only to have zero any impact on the people involved, no consequences, not even vestigial feelings. it's for the shock value and shock value alone.
it seems the writers and writing directors are thinking episode by episode, instead of making an outline for the season, so we're left with a lot of isolated incidents that overall don't make any sense, and don't foreshadow or create any repercussions.
you cannot draw a timeline with any season beyond season 2. and i hate that lazy shit. i truly do.
i was going through the litg s5, the ex-in-the villa tag here, and... so many complaints about the toxicity of the characters! it's giving after saga. no real motivation behind the drama, no real repercussions, over-the-top scenes for no reason, obnoxious and unlikable people. it's a slap on the face of the players, it truly is.
but still, i was pushing myself to persevere and try to play season 5, and then i saw the design.
YOU CAN'T BE BAD AT THE WRITING AND THE DESIGN, PICK A STRUGGLE.
so... to sum it all up, writers were successful on early seasons because characterization and situations walked hand-in-hand. one caused the other and we were able to witness the consequences, and whether positive or negative, they EXISTED. they PRODUCED the show after coming up with characters that felt human, then just wrote the consequences for whatever it was.
anyway, just wanted to talk about this because it had been a while since i last touched an litg season, and when i realized why i hate recent ones, i had to write about it.
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therogerclarkfanclub · 4 months
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Interview with Roger on The Irish Stew Podcast!
In this clip Roger discusses who his inspiration was for Arthur Morgan and how other actors helped him define Arthur's personality.
Transcript:
JOHN LEE (Host): But let’s talk about the character. People love this character! You’re reading the comments online: Arthur Morgan, your character, where did he come from? and what animal were you personifying when you came up with how you handled Arthur Morgan?
ROGER: Yeah, when I was.. the five years I was working on Red Dead I was hoping, you know, if this sells as much as Red Dead Redemption, the original, that I would be a very happy man, and we achieved that, we achieved that, and I'm very grateful for it. But the reception that I've got here was unanticipated, I'll be the first to admit. I've had generations of families come up to me saying, you know “I-.. I don't often go for these video games, but I heard my grandson shouting, and I just peeked my head in through the door and well now, I'm level 76 online and I've beaten it more times than my son, and I just think you're fantastic” my father used to scream at me to get off the thing, you know, I often think if he could see me now he probably have a good old chuckle about it, but it really has.. it's a real privilege to be able to have such an appreciative and large audience for something that you've done, and I still pinch myself up and down both arms now, so and I'm very, very grateful.
JOHN LEE: I think they're interacting with you in a way that you don't get to interact when you're at a play or you're at the movies, and then you know, they chime in with their own fan fiction and they're…
ROGER: We're both Arthur in a way. I was the blueprint, but when they play that game they are responsible for his behavior, they are responsible for his actions, so and you're with Arthur, and typically-.. on a typical playthrough, if you're doing the whole story, it's close to 30 hours, so you really do feel like part of this, this happens to me when I play games, you know, you really do have an attachment to that character far faster and in a far different way than you would your favorite character on a TV show, because then in TV and film we are we're an audience you know, whereas in gaming, we are willful participants in the narrative, we can be rich, we affect what happens, and that empowers us as an audience and I think in many ways when it when gaming is done right, it immerses us even more, so yeah I can't believe it.
JOHN LEE: Could you slip into character for a moment and uh….
ROGER: (as Arthur): “Shoah yeah, yeah I do. I'm wishing so many people happy birthday every day, I'm talking into my phone wishing these cowpokes a happy birthday, and screaming out “Lenny!” and giving the odd cough (Roger coughs), sorry about, that it's just a little tickle in my throat. No, I'm fine really, I'm honestly fine.”
(Back to himself): It's crazy, it's absolutely crazy. When I was creating Arthur I was doing Shakespeare off-Broadway, when I was auditioning for it, and my dresser was this fellow, from… where was he from in Arizona? I forget the town now.  And he was from a small town in Arizona and he helped me with the cowboy accent, and a bit of southern did creep-in into his voice after that, but I didn't go for an animal with Arthur, I knew they-.. my first audition they asked me to wear cowboy boots, they didn't say what it was for, but they asked me to wear cowboy boots and to come in with a cowboy accent, so I did that. But my main.. I've had three main inspirations for Arthur, one of them was Rob Wiethoff, who played the lead protagonist of Red Dead Redemption, a character by the name of John Marston. And what Rob taught me was, don't try and do what he did, because that would have been a futile exercise, you gotta do your own thing because John Marston is well adored all by his lonesome. And then there's a bit of John Wayne in Arthur, I grew up preferring Clint Eastwood, but Clint Eastwood's a little too stoic for Arthur, you know, and John Wayne had a very dry wit, and a dry sense of humor that often and I think that's up into that seeped into Arthur.
And another actor who I really took a huge inspiration from was this Japanese fellow called Toshiro Mifune, who did a lot of Kurosawa movies, and you know, he was the lead in Seven Samurai, and Yojimbo, and Sanjuro, the two movies themselves which eventually got twisted into westerns, so he often-.. he played this amazing-.. he would often play this ronin samurai, or the wandering samurai, that he had he could be terrifying one second, hilarious the next, and he kind of had this very relaxed, very stoic demeanor, and I would say Toshiro Mufune was a huge influence for Arthur.
Listen to the entire interview below
This podcast is also available on the following platforms
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bleongambetta · 9 months
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Heroic Sacrifice and The Warlord (BL-G Hack)
I saw a post yesterday from @drakeanddice about Blaze of Glory mechanics in tabletop games and was going to just show him what I'm doing for that in (the still obnoxiously named) The BL-G Hack, but then realized it could maybe be a post of my own.
Let's talk mechanics for heroic sacrifice.
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Okay, maybe I lied, we're going to talk briefly about WHY mechanics for heroic sacrifice make sense for a game. This is still going to be mostly me dumping over a box of toys, a quick glance at planned mechanics, but I want to ground it a little bit first.
Why would a player want to have a heroic sacrifice moment?
Thematic Payoff: Fantasy fiction is full of moments of a character (especially one who has broken oaths and bonds) sacrificing themselves for the good of the many. We want to see a someone who we didn't think could live up to being a hero doing it.
Strategic Goal Reaching: Setting up a heroic sacrifice will often allow a momentary contract between the GM and the player; I really want X to happen, so much so that I'm willing to give up my character. In exchange, will you give us the cool thing? Yeah, nice.
Character Shuffling: Players don't always want to stick with one character or may have an RL reason that they need to change. This lets them not just fade away.
Kicking Up Drama: In a lot of games (lookin' at you dnd) combat can be lengthy and cumbersome for players that want dramatic play. This shortcuts combat (usually) in order to hit that drama.
With these goals in mind, an ability that does heroic sacrifice needs to be redemptive (it makes the character feel heroic even if they have not been previously), effective (it succeeds at a task), lethal (it definitely kills them), and big (the moment feels important).
The BL-G Hack's Approach
As discussed elsewhere the BL-G hack is a class based DnD-like that uses PbtA inspired abilities and has a focus on World Map play in a West Marches style.
If that sentence didn't make sense, don't worry, it's a game where you do fantasy stuff.
Characters in the BL-G hack will be able to gain Abilities through leveling up, circumstances, equipment, etc, and some of those will be Heroic Sacrifice moves. One of the classes that gets one of these abilities is The Tactician.
The Tactician is based on using martial prowess and tactical knowledge to improve your party's fighting and provides an inroad to the Map Phase. It's based on the 4th edition Warlord pretty explicitly, though it's exchanged martial healing for troop movement in a way that I think will be fun. Here is the Tactician's Heroic Sacrifice Move.
Sheath the Sword: When all is bleak and you take position at a choke point, you may give up your life to hold the position for as long as your allies need to escape to safety. You have a moment to speak with them, confessing your weaknesses and sharing your love for them. You battle long, until the ground is slick with blood and the bodies have stacked before you, weakening the enemy and ensuring that pursuit is delayed long enough to give your allies a true advantage. The spot you died becomes a Landmark where future heroes can use this ability at will.
Notice how this move is aimed to handle those four pieces:
Redemptive: You confess your weaknesses, a fitting redemption for a class that is about not showing weakness.
Effective: It definitively allows your allies to escape to safety from a bad situation. It specifically weakens and delays the pursuit.
Lethal: There's no roll, you die.
Big: Your sacrifice is so noble and awesome that the Map is permanently changed.
When a player picks this ability, they are letting the GM know that they want to have one of these moments and they are setting themselves up for it. It lets the GM know that they can kick up the danger, somebody has an out and they'll want to use it when the moment is right.
Not all classes will get Heroic Sacrifices (multiclassing is SUPER supported and I don't want the classes to feel same-y), but others will include magically pulling down a building onto yourself to destroy a major villain, healing those around you and creating a healing garden around your grave, and writing your soul into a song that can later be played to strengthen your friends.
Roadmap
Work on The BL-G Hack continues to slowly roll on according to my whims and lunch breaks. The actual PDF of it is probably a little bit off, but I'm hoping to have an accessible, playable version available soon. Being honest, Deadly Kobold Racing is going to come out before this in all likelihood, but BL-G Hack should be close behind.
If you'd like to get it as soon as possible, consider backing my Patreon where I'll be doing an announcement post with a link soon! There'll be an itch page too, but it'll need to be more final before that.
When it does come out, maybe I'll have a Heroic Sacrifice contest and add a Dramatic Location to honor whoever manages to pull one of these off first.
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Thiago makes such a such a good point! I've got two concepts that I think could handle this well to make it a little bit more tempting to take one of these possibly hard-to-pull off abilities.
I might take a look at adding an additional smaller rolling benefit onto these moves. Probably in a way that builds up their reasons for making the move! If I do that, I'll need to make sure that it's not too hugely impactful on it's own; I want it to be a little cherry on top, not a reason on it's own to get the move.
Also, free Abilities are DEFINITELY going to be a thing! My intention is that Abilities are given out like candy, look to Compendium Classes from Dungeon World for some idea of what I'm talking about. You hit a trigger, you get an ability, you have future level up options!
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wrestlersownmyheart · 14 days
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Closer Than You Think Prologue/Chapter 1 (Dean Ambrose X OC)
Keep in mind with this story that it's a bit of a reimagining, sort of a "what if" scenario if you will. What I mean is... the Shield never broke up nor did Dean evolve into Moxley and join AEW. In my perfect world he stayed with Seth and Roman.
With that being said, I give you Closer Than You Think!
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Title: Closer Than You Think Pairing: Dean Ambrose X OC: Shannon Brock Summary: When a serial killer claims a number of victims including NXT wrestler, Shannon Brock's cousin, she vows to find the killer after she is bumped to RAW from NXT. Her cousin's lover, AJ Styles, appoints himself and the Shield—Dean Ambrose, Seth Rollins and Roman Reigns—as her bodyguards.
Dean takes the task very seriously and doesn't let Shannon out of his sight, despite the game of cat and mouse they play with the killer. Can he keep her safe, or will the killer claim his ultimate victim?
Disclaimers: I own nothing or anyone associated or affiliated with WWE. I own only the original characters. This is just a fictional story that came from my imagination. Content/Trigger Warnings: Extreme Violence against women; murder
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Prologue/Chapter 1
Evil Is Born…
"When this monster entered my brain, I will never know, but it is here to stay. How does one cure himself? I can't stop it, the monster goes on, and hurts me as well as society…"
~Dennis Rader (BTK Killer)~
Being born was the biggest mistake I ever made.
I learned very soon in life that my mother never really wanted me. She reminded me all the time how she wanted a little girl but was instead stuck with a boy.
Things got worse when she left my dad. He took everything out on me. He was drunk every day of his life. And I was beaten every day of mine.
By the time I hit my teen years, I was completely filled with rage. I didn't know how to deal with it, so I did what many people in my situation end up doing. I would pick fights at school and bullied younger, smaller kids. This would result in my getting sent to the principal's office many times over. This brought about more beatings, of course. And I would grow even angrier. But there wasn't much I could do about it, except to bully some more. It was a vicious circle.
My dad died in a drunken car accident soon after I turned eighteen. I was finally free.
But not for very long.
After my dad was killed, I was glad to live on my own. Omaha suddenly became more peaceful to me. Quiet. I could do as I pleased. However, I only had about two years of freedom before sheer hell came on me slow and easy.
I met the woman I would marry. Her name was Debra. I met her one evening at the bowling alley where I worked. I can't believe how quickly I fell for her. She was beautiful. She had long, dark hair. Her ivory complexion accentuated her big, pale blue eyes. She was slender, but had curves in all the right places. She was the most sweet, and loving girl I'd ever met.
Debra just seemed like a dream. I thought I'd found the one woman who would show me that not all females were like my mother; selfish and manipulative. Instead, I had married a girl who was as manipulative as they come.
Soon after our wedding, her true colors came through. She cheated on me, and wanted to control everything. The money, the house, what cars we bought...everything. She was verbally abusive for the first several years of our marriage. And when she saw she could get away with it, she became physically abusive as well. She started out just slapping me. But then she graduated to punches and throwing hard objects at me. I wanted to hit her. I really did. But I knew I'd end up in jail, because who would believe such a beautiful, angelic-looking woman was abusing me? I wasn't going to end up in prison because of her.
Looking back, I should have just left her. But I didn't. I put up with her for five years. Why? I honestly don't know. I wish I did.
All I do know is I had a new rage building up in me. And I couldn't bully kids to soothe it away anymore. So, I found another way of unleashing my rage. I began preying on stray animals, and lost pets. I would collect them, take them out to the woods behind my house and torture them. It felt good to make something feel the pain and anguish I felt nearly every day of my life. The little creatures had it easy though. Their torture and pain only lasted minutes. I was enduring a lifetime of it. Soon, I ran out of victims. It seemed as though I had cleaned the neighborhood of strays, and caused the owners of their lost, beloved pets to lose hope. I even put the animal patrol officer out of business for the summer.
One night, I'd finally had enough. We were arguing about money, as usual, when she let loose and kicked me in the balls. I fell to the floor gagging in misery. I took the abuse as I always did, but in my head I was already planning.
I was going to kill my wife.
Over the next month, I added enough cash to my secret savings to get fake IDs, a used car under my new name, hair dye, and anything else I needed to make a clean get-away. I just needed to figure out how I would kill her. It had to be flawless.
I went out to the garage to think up the rest of my plan. I knew the time of my retribution was very near, and it seemed to ignite my fury. I was so angry just thinking over my sham of a marriage. I knew I wanted to do the most painful thing I could to Debra.
My eyes fell on some rope and picked it up, planning to tie her up with it. As my hand latched onto it, however, a roll of barbed wire tumbled to the cement, and I froze.
Barbed wire—even better.
I picked the spool up instead and realized then that I would have to work fast in order to tie Debra up. I figured, what with being bigger and stronger than she was, it shouldn't be difficult to accomplish. I smiled when I imagined the look on her face when she saw what I had in store for her. I had just finished polishing up the plans in my mind when I heard Debra's voice behind me.
"Dinner is read—Hey, what are you doing with that barbed—"
SMACK.
I spun around, slapping her right across the mouth. She fell to the concrete almost silently, too stunned to react. She just lay there sobbing quietly and holding her mouth. Then she seemed to get control of her pain and fear, and glared up at me.
"Never thought I'd hit you, huh," I taunted her. I moved fast and had the razor-sharp wire around her wrists in mere seconds. Reaching upward, I grabbed some wire cutters from a worktable, and trimmed it. She whimpered then as I pulled her to her feet, dragging her into the house through the kitchen.
I grabbed a knife off of the tiled counter top. Then I pushed Debra down to the floor. I could see by the trembling of her body, she was too frightened to run.
"Don't speak," I whispered to her. "Or I'll kill you slowly. I never want to hear your obnoxious, evil voice again. Am I clear? Nod if you understand."
A mixture of fire and fury shown in her gray eyes and she glared disdainfully at me. "You're not man enough to kill me," she growled at me as a small stream of blood dribbled out the corner of her mouth. She tried to free herself from the barbed wire, but discovered it was far too painful to struggle with.
"Oh, I am," I smiled at her. "Trust me. And I told you not to speak."
Fear replaced her fury once more as realization crossed her pretty features.
She cowered in the corner, and was unable to force down the sob that erupted from her lips. I stepped over to her and didn't hesitate in slashing up her face. She cried out and put her hands up to protect herself, which didn't stop me. It just angered me even more. I drove the knife right through one of her hands and twisted it. The sound emitting from her was like nothing on this earth. Finally feeling a little bit of relief I grinned.
"That hurts, huh?"
I then slit her throat deliberately slowly with the knife. But before she was able to die, I then, inch by excruciating inch, pressed the knife into her stomach and ripped it upward, savoring the sound of her flesh tearing and her crimson blood splashing onto the floor.
Finally I was free. I could start over.
Quickly, I washed off the knife and took it upstairs with me where my bag had been packed and hidden in the back of the closet. I shoved the murder weapon into the bag to dispose of later. I wanted to get the thing as far from the crime scene as possible.
Changing into a clean pair of jeans and black polo shirt, I tossed my dirty clothes into the bag to discard at another time and place as well. Looking around one last time, I hurried out the back door and headed into the woods. I'd parked my secret car about a mile from the house.
In about twenty minutes I'd be out of here for good. I felt a huge smile spread across my face as I thought of how well my plan had worked so far. I hoped the cops would assume I'd been taken somewhere and killed. Turning into a cold case would be perfect.
When I reached the vehicle, I tossed my bag in the trunk and got in the car. I grabbed the map I'd stashed in the glove compartment and plotted out a route to Albany, New York.
Why Albany?
I'd never been to Albany before. Never mentioned the place in my life. And I needed to be random in choosing my destination just in case the authorities were on my tail. I also planned on being frugal with my funds for a while. If I was discovered, I needed to be prepared. I wanted to be able to get up and leave in a moment's notice if I needed to. But I wasn't complaining. I was finally free. I was going to live life to the fullest.
And I did for a while.
Until my pesky little need to inflict pain on the female population returned, that is.
About a year had passed since I killed my wife. I was beginning to feel angry again—irrationally angry. The wrath I thought I'd finally buried, still consumed me. It had always been there, just under the surface. I needed to find yet another way to deal with it. I wanted to punish my wife all over again. But, of course, I couldn't because she was dead—long dead.
Nonetheless, the idea of retribution soaked up my every thought, and I was desperate to do something about it. I had an epiphany then, it all become so clear in my mind.
What difference did it make if I took my revenge out on my wife, or just women in general? Women were all the same anyway! They all deserved the torture I so utterly wanted to bestow on them.
I came up with a plan one night when I was flipping channels on my television and came across a wrestling program. I watched as two scantily clad women scuffled and frolicked around in the ring, completely for the men's benefit. I was repulsed as their breasts all but fell out of their tops.
And then it hit me—this was it!
I wanted to hurt any promiscuous, strong-willed woman and make them pay, because that's what I hated in my wife. Women had to always rely on a man to take care of them but yet treated them like dirt. They were manipulative horrible creatures, and they had to pay for it.
As I watched the two female wrestlers, I realized they were truly no better than Debra. Or even my mother. Their beauty was only on the outside, and they used their looks ruthlessly. They were doing nothing for society, unlike what I planned to do for the world. I would dedicate my life to ridding the world of their filth.
One whore at a time.
And what better place to start than in the wrestling industry? There were plenty of trashy women to slaughter.
I just had to find my way in...
And I did. I learned everything I could about the wrestling business. Then I entered into a school and learned to wrestle and how to referee. I even covered all my bases and worked with ring crews to set up wrestling rings and stages in arenas.
Thanks to all my training and preparations, I soon met my next victim—a young blond student wrestler. She wanted to sleep with me one night, so I obliged her. Right before I slashed her throat. I discovered sex was another way to dominate women. They had NO control over what I did to them. But I discovered one little problem.
You see, part of me wanted to rid the world of filth—and I still do. But I have to take care of my own needs first.
I find the idea of reenacting the killing of my wife to be very therapeutic. But if I want to feel as though I am indeed killing her again—over and over— I need women who resembles her physically as well as in her actions.
I need dark-haired women.
Blondes and redheads are not going to work.
At least they won't for now. Their time will come though.
I have my eye on the perfect girl right now. She is the spitting image of my burden. But I need to experiment with my craft first.
This is my art.
And art takes practice...
If you want on my tag list, just ask! 🙂
Tagging:
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blackopals-world · 9 months
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Sorry I need to rant
I'm going to say it. Nothing is more boring than a character without agency. A character even a POV character who sits around being acted upon rather than acting of its own accord is like watching someone play with a doll. Not letting a character be a person is like bad junk food. Sure you can get an idea across but it's just chicken bone with no meat.
I know it's the point of Y/N fiction but I hate Y/N fiction. And before you say that's what I write your wrong. I have made it clear multiple times I don't write Y/N fiction. If you believe for a second that any of my Yuu characters are you then I fear you have misinterpreted everything I do. I don't even like answering asks that use Y/N because it sets up an expectation for something I can't do.
I can't write a story about a self insert. A self insert has no beliefs, personality, goals, likes, dislikes, flaws, talents, or anything a reader can identify with. They are used for a fleshed out character to interact with and show how cool, charming, and attractive they are.
I'm just expected to write out half of someone's roleplay fantasy without any consideration of what I the writer would want because I can't break the reader's fantasy. It's like a cardinal sin or something. Like how dare Yuu have personality traits that don't align with my own or hate things I like. My loves if you want my writing to perfectly match you or your characters you should write it yourself. If you want something so no descript anyone can put themselves in it then you have failed to understand a principle of writing. An everyman is not everyone's man. There will always be undeniable differences in people and there can never be a catch-all.
Perhaps I'm wrong for not even attempting to do so but in trying to identify with everyone you identify with no one.
If you watched a show about a character that waited for everyone else to do or say something just so they can agree you'd hate that character and wonder why they are even there when the show was clearly about the other characters. In which case why wouldn't the show just make it about the interesting people
If you say it doesn't matter because it's about the romance then you are out of your dululu minds. Because if your ideal romance is watching someone fall in love with a piece of cardboard with your name scribbled on it in Sharpie then have fun but don't expect me to write it for you. Ive read too many bad romance novels to know that a main character needs to be interesting.
I need characters with flaws, hopes, ideals, and conviction. I need them to be quirky with hobbies. I doesn't matter if it's not a perfect romance with no problems at all. Where's the drama? The conflict? The challenges? Where is the moment your heart stops at a line wondering what could come next? Where is the passion and desire? Where is the reader begging for more?
I'm not some kid writing "My first fanfic by me" I've been in this game longer than some have been alive. (I'm not that old though, but I'm an adult. I haven't even reached my mid-twenties) I'm in this for the love of the game but these young bloods need to step up their game. We can do better than two-dimensional Y/Ns and the accused Mary-Sue.
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amaiguri · 6 months
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When you're a Writer and a Vtuber...
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If you like storytelling, Vtubing, or both, this one's for you 🥰
You'd think there'd be more overlap of "People who want to be fantasy characters and hide their face" and "Writers" but there really aren't. I know like me and @moonfeatherblue and that's it for the writing/worldbuilding and Vtuber overlap lololol. I think there should be more of us!
So, let me convince you to become a storytelling/worldbuilding/writing Vtuber like me...
In addition to just loving all the cool things you can do with Live2D as a software (if like art and you don't just stare at rigging showcases on YouTube, you should. It's so cool!), I also love storytelling in a social media space. Like, how do you tell a story over time? How much information should you reveal and when? What colors, images, and sounds evoke the feelings you want? And what feelings will keep people coming back for more? Basically, Vtubers have made me fall in love with marketing because the best marketing is just storytelling with some sort of call-to-action at the end.
Am I GOOD at marketing? No, lol, but maybe YOU would be! KEEP READING to find out XD
On the flipside, so so many Vtubers are like "I'm the embodiment of sin and also a gamer and a singer" or "I'm a cottagecore whale who is also the collector of lost souls and I play video games" and it's like... clearly Vtuber audiences LIKE the fantasy aspects of this. Why is the Vtuber default just gaming? Why is there not waaaaay more whimsy and storytelling? (This isn't to say Gaming Bad TM. I'm literally a game dev. I NEED streamers to play my games. I love them.) There's just so much opportunity for cool storytelling with Vtubers!
If you wanna get into being a fictional character/having a kayfabe-like wrestling persona for your writing, you should 100% get into Vtubing. You don't even need to stream to be a Vtuber -- and honestly I'm not even sure you need to post videos necessarily lol -- GIFs and pictures could probably get you pretty far on the right platforms. You could start out using a PNG --there are so many good, free PNGtuber softwares and you could use Picrew images (with the right permissions!) for your PNGtuber to start. Or if you can draw, you can just DO THAT.
Or if you have like $50 USD, Raindrop Atelier has a FULLY rigged Vtuber "Picrew" with chibi models that are so high quality and cute! Or if you have like $300 USD, you could get one of the Picrew-like Vtubers from Charat Genesis. (Yes, that's a lot BUT most Vtuber models — 2D and 3D alike — run you from $2000 to $8000 sooooo $300 is a steal in comparison.)
And then, over time, you could post and reveal facts about yourself and tidbits of your lore! And you could give writing advice or talking about your worldbuilding in-character! I've had this idea to make a fantasy creature mockumentary for actually years now and I'm just trying to find a good scope for it...
On the downside, as with all "storytelling in real time", it can a little discouraging at the start when you don't have a big audience. And this specific niche is especially underdeveloped so it's definitely hard to find a foothold. BUT I find that, because it's all play -- it's all FANTASY -- I have a lot more energy for this kind of marketing than I would if I were promoting myself as "just a writer, trying to sell my writing." Getting people to like me is exhausting. Getting people to like my writing is part of the writing process!
Cuz like, aside from just "inhabiting a fictional character" and "reducing your face presence online while still giving your personal brand a face", being a Vtuber is also a fun way to tie into your work.
Like, my Vtuber model is Arlasaire and she's the protagonist of my (probably) upcoming RPG, Untitled Yssaia Game, (Not the final name, real name pending lol). She talks about cooking and music and geography over on my YouTube channel and it's all infused with cool fantasy music and sound effects. She speaks in and teaches you about conlangs in the world. And she goes on fantasy dates or fantasy vacations! So now, I'm getting people attached to this character and her world BEFORE I even get into her actual story. And all her merchandising and stuff is really just game merchandising and so on and so forth... and that's just good branding! Hopefully some day, this translates into more people playing the game and seeing more of my work!
But obviously, I'm very new to marketing or else this blog post would convince more writers to become Vtubers and more Vtubers to write lol.
Anyway, here's some Arlasaire art (art: LexiKoumori on IG, rig: Kanijam) AS WELL AS some of her earlier model sketches before I asked for her hair to be silkier and less feathery! And lastly, a short unedited video of me being cringe so you KNOW you could do better :DDDD
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dynamite-derek · 6 months
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Like a Dragon and how video games can tell stories in a different way than other visual mediums
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NOTE: This is best read after playing Like a Dragon Gaiden: The Man Who Erased His Name. I do not mark spoilers, so if you want to experience the end to the game yourself, I suggest you go play.
When you sit down with a television show or movie, you give a commitment of time to it. For a movie, let's say two-and-a-half hours. For a series of 10 movies, that's 25 hours of time. For a television show, this expands a fair deal. The running time for a drama that most of you reading knows about, Breaking Bad, clocks in at around 60 hours. For a series like the Simpsons, that has been going on for basically forever, that running time is 200 hours.
This is where video games set themselves apart. For a long time, I considered a 'long' playtime of a game to clock in at around 60 hours. I'm just talking about single player RPGs here, for an MMO this is basically baby stuff. In my playthrough of Persona 5 Royal, I think I spent around 100 hours with that cast of characters. 100 hours with Joker and Makoto, 60 hours with Walter White.
This time, think about a long running video game franchise. Earlier we established for a series of 10 movies, you'd have around 25 hours of run time. Let's expound on this and think about the James Bond movie franchise. 53 and a half hours for all 25 movies. A pretty solid amount of time to understand one character I would say. That's still shorter than your average long video game. But what about a series of long video games?
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The Yakuza franchise has been running since December 8, 2005 and encompasses seven (soon to be eight) mainline titles and several spinoff games. The franchise, up until Yakuza: Like a Dragon, focused primarily on the exploits of Kazuma Kiryu. If you focus primarily on the main story of every game that has been released in the West, you're probably looking at well over 200 hours of gametime. Roughly as many hours as one would put into watching every episode of The Simpsons. If you do every substory and try to experience as much of the story of every game as possible? Your playtime is going to eclipse 500 hours and that is probably being conservative. 200 hours for 34 years of watching Simpsons. 500+ for 18 years of Yakuza where you get to live through the exploits of a fictional character.
That's 500 hours of getting to know Kazuma Kiryu. There are people who have spent more time with this virtual former Yakuza than they have with their own real life friends. As one of those people who has sunk 500+ hours into the franchise, I feel like I have gotten to know Kiryu very well. He is a stoic man. He has a kind side and will help basically anybody who is down on their luck, but he doesn't seem overly sentimental about it. He does show a love and fondness for people he considers 'family' (A young girl/woman as of Y6 named Haruka that's essentially his adopted daughter, her son Haruto and a crew of orphans) but I don't think he is outwardly sappy about it. You just know he cares.
Not only have we sunken a lot of time into playing as Kiryu, but we have also got to experience him in various stages of life. This is one of the big benefits video gaming has in terms of storytelling. In Breaking Bad, if you wanted to show a 17 year old Walter White, you would need to hire an actor to play him. In Yakuza, no matter what, Kiryu is going to look like and be the same Kiryu. Through playing those 500 hours we have seen Kiryu in various stages of life. We have seen him take the fall for a murder he didn't commit, we have seen him basically adopt a young girl, we have seen him fall in and out of love, we have seen him become the patriarch of the Dojima clan only to vacate it, we have seen him 'retire' into life as a taxi driver and we have gotten to see him be a lovable ol' grandpa. There is no 'other' Kiryu actor. Kiryu is Kiryu.
The latest game in the Yakuza/Like a Dragon franchise (Like a Dragon Gaiden: The Man Who Erased His Name) enters us into another phase of his life. He is a man who must pretend he is dead in order to protect his loved ones. He has basically no interactions with familiar faces from those 500+ hours of gametime. There are only small little parts in the story for series mainstays like Haruka Sawamura, Goro Majima, Taiga Saejima and Daigo Dojima. We only know how Kiryu feels about these people because we have played previous games where he is the star.
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Taking him away from those he loves makes for a very isolating experience. The game takes place in familiar territory, but everything feels so foreign. We know this is the guy we've spent so much time with because the game explicitly tells us that he is Kiryu, but he spends most of the game's runtime being referred to as Joryu. Kiryu is supposed to be a dead man, so we have this new identity. Most of that time as Joryu is spent around characters the player probably won't be familiar with. You're playing as someone familiar yet someone different.
Yet at the end of the game, we experience something that feels so much deeper because of how much time we've spent with Kiryu. As I've said, we know he is a stoic man with a heart, but he isn't usually put into situations where he can't interact with his loved ones. This game saves the first interactions with his 'family' for the very end. A camera spies the orphans that he cares about visiting his fake grave. A pair of those orphans notice the camera and start talking to it. They never bought that their 'Uncle Kaz' was dead and take this as a sign that he's still kicking. They proceed to tell him about their life.
As the player, you know this is the one area Kiryu cares deeply about. He loves those damn kids. So you are aware that what you are watching has weight. Your mind might flashback to Yakuza 3 where you experience a great deal of playtime hanging around these orphans. You might remember Kiryu putting on a wrestling match to cheer one of these kids up, you might remember Kiryu trying to find out who stole some money from one of the kids, heck you might even remember having to make donations back to the orphanage during Kiryu's time as a taxi driver in Yakuza 5.
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But what really sells that weight is Kiryu's reaction. He openly sobs. And not just silently crying as he watches something, he does what I can best describe as 'ugly crying.' As the orphans talk into the camera about their lives since the death of 'Uncle Kaz,' you hear as his breathing gets more and more shallow. You hear everytime he starts to choke up. You hear him sob. You see tears drop onto the screen. Because you spent so much time living as Kiryu and getting to know him through the franchise, this moment feels exceptionally powerful. You've seen Kiryu cry. You've never seen this.
His voice actor gives such an amazing performance here that I sincerely worry about how the English dub patch will convey this. Kiryu has been voiced by the same man (Takaya Kuroda) since the inception. So when you hear Kiryu break down, you hear the same voice you've heard for years doing it. It's like a dear friend finally can't deal with it anymore. Will his new English voice actor YongYea be able to get across these same complex feelings in a different language? Doubtful.
The conversation ends with the orphans saying they were gonna bring everyone back 'tomorrow' so they could talk with Kiryu too. They even promise to bring a present! Unfortunately, since Kiryu is supposed to be dead and since the orphans weren't actually supposed to spot the camera, there is no second video. The camera got removed. However, the gift still comes. You don't get to physically have it because how can a dead man take something? You get a picture of it instead. It's a drawing made by what is the equivalent to Kiryu's grandchild. Haruka's son. It even has Kiryu in it.
When the player sees this, their mind might flash back to Yakuza 6. The feeling of shock when you discover Haruka now has a child and all the missions spent walking around and comforting this kid. You don't know much about this kid's personality now, but you were there from the beginning. You spent probably 50 hours with that little kid. You had to move the controller up and down to comfort him when he cried. He's Kiryu's 'grandson' but you are aware of him too. You spent time with him.
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And Kiryu's tears and reactions to this young boy are every bit as gut wrenching as you might expect. You want nothing more for him to go back to his old life in Kamurocho. You want him and Majima to have one more fight. You want Daigo to show up and be like "Look dude, I need ONE more thing from you." But that time has passed. That Kiryu is gone. And in that moment you feel it. Life has continued without him there and the kids are doing well and he did all he could for them while he was 'alive.' He accomplished something great and as a person who played 500+ hours, you feel a piece of that too.
The feelings you get here are feelings that are exclusive to video games. You simply watch Walter White build his meth empire. You simply watch James Bond race around really shitty CGI icebergs. You got to experience these moments Kiryu went through because for 500+ hours you were there too. You were playing pocket circuit like an idiot, you were training up that number one hostess. You put in the time and you got rewarded for it.
In short, Like a Dragon Gaiden: The Man Who Erased his Name is everything that is right about storytelling in video games. It is an experience that can mean something if you merely watch it on youtube, but if you truly put in those 500+ hours it feels a lot more impactful. I can't wait to see where we go from here.
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twistedtummies2 · 6 months
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Top 15 Skeleton Characters
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Happy Dia de los Muertos, everybody! Anybody who knows about the Day of the Dead knows it is really a celebration of life…and they also know that a major part of this holiday’s iconography is the imagery of skeletons and skulls. The human skeleton, in fact, is quite the ubiquitous visual: skeletons unsettle many people, on a fundamental level. Everybody has one, but if you’re actually SEEING one, that’s not a good sign: bones are the last vestiges of something long dead, and so there is always this automatic gut reaction of perturbation that comes with them. Of course, there’s also a recognition that life was present, which can, in its own odd way, be heartwarming. Skeleton characters - or even characters who are simply skulls or have skull faces - are thus a major part of many fictional worlds. They can be used to mock death, or celebrate life, or they can be used to represent fear and destruction. Regardless, they are always interesting to see, as commonplace as some may claim them to be. So, I decided, if today is a day about celebrating life through the imagery of death, it was only fitting to do something to celebrate the many characters who, effectively, do the same thing, one way or another. Now, I’m only going to be counting ACTUAL skeletal characters here, so to speak; characters like the Phantom of the Opera, Red Skull from Marvel, or Skull Face from “Metal Gear Solid V,” will not count. They evoke the imagery of a skull, but they’re really just deformed human beings, not actual collections of living bones. Also, I won’t be counting gatherings of skeletons (with one exception), such as the various skeleton-themed enemies you’ll find in video games, or the famous Harryhausen skeletons from “Jason and the Argonauts.” They aren’t really “characters” so much as “creatures,” so I don’t think they fit the bill. With that said, let’s waste no more time! Here are my Top 15 Skeleton Characters!
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15. Skelly, from I Spy: Spooky Mansion.
Here’s a more obscure option to start things off. How many of you had I Spy books or played the I Spy PC games when you were younger? I know I did. This picture-puzzle series could be surprisingly challenging, and I was always fascinated by the way they organized the photos in the books, not to mention the animation in the PC titles. “Spooky Mansion” was always my favorite game and book, mostly because…well…I like Spooky Mansions! (Even did a list about them, go and take a look at that, tis the season.) Skelly was essentially our Tour Guide for the game: a mischievous but not malicious skeleton who loved to play games with people and spook them silly. She traps us inside her haunted house and challenges us to find various pieces of a puzzle in order to escape; none of this is done with evil intent, she simply wants to play! I always found Skelly a wonderful mix of creepy and sweet, almost like an Addams Family character; that’s always a great blend.
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14. Skeleton King, from Super Robot Monkey Team Hyper Force GO!
Imagine Skeletor on a REALLY bad day. That would basically be this monstrosity in a nutshell. The main antagonist of this (incredibly weirdly named) superhero series, the Skeleton King was once a good-hearted scientist, who wished to help the world; it was he who created the titular Monkey Team. However, things changed when the man began to study the dark forces of the Netherworld; assured in his safety from them, he later paid the price of his hubris, as the dark spirits were released, and ending up possessing and corrupting the scientist, body and soul. He thus became the Skeleton King: a cyborganic ghoul who plots to destroy the entire universe. The King was a deliciously creepy villain, and much of his menace can be owed to his voice actor: none other than the Joker himself, Mark Hamill. Honestly, if that name alone doesn’t interest you in this character right away from the start, there’s not much more I can say that will convince you to give him a look.
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13. Sir Daniel Fortesque, from MediEvil.
Sir Daniel is a tragically comic case: for ages after his death, this knight was hailed as a hero, believed to have been a mythical and powerful figure who died nobly for a righteous cause. In truth, he was a bungling coward who was killed in the very first seconds of battle, and never really did anything grand at all; somewhere along the line, the facts of his life got all twisted up. When the evil he once fought (or, at least, wanted to fight) rears its ugly head again many years later, Sir Daniel Fortesque is brought back from the grave to do battle once more...but, of course, not being a hero at all, he now has to prove himself. “MediEvil” becomes a typical quest of an unlikely hero; someone trying to live up to the reputation he garnered over time, trying to earn respect from those who know the truth. It’s a classic kind of setup, only enhanced by the unique, Tim-Burton-esque visual styling of the game…not to mention Sir Daniel’s absolutely hilarious running cycle. I guess he went to the Ministry of Silly Walks before his demise.
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12. Bob, from The Dresden Files.
So far, I’ve only finished the first six books of “The Dresden Files,” but it’s already a favorite series of mine. (Also, if you’re only familiar with the TV series…that doesn’t count here, since their version of Bob is rather different.) The series details the many adventures of “consulting wizard,” Harry Dresden, and blends elements of noir-style detective mystery storytelling with doses of dark fantasy and Gothic horror. One of my favorite characters is undeniably Bob: an eccentric ghost who inhabits a skull in Harry’s home. Bob is intended to be a sort of living encyclopedia for Harry to consult when on a case; he has been around for centuries, and helped many wizards in his time, making him an extremely valuable source of information. However, Bob is also…well…freaking hilarious. He’s always got his mind in the gutter, and he’s always filled with snark and a ready-to-whip-out insult or quip, leading to some pretty funny dialogue any time he’s featured. Generally, whenever Harry consults Bob, that’s when things are about to get truly serious…but it’s hard to remember that past all the pure, glorious silliness he provides. The only reason Bob doesn’t rank higher is that he is literally JUST a skull, and on top of that, the skull probably isn’t even his own: it’s just his way of communicating with Dresden in the world of the living, sort of like a crystal ball or other conduit of knowledge. Still, I feel he counts enough.
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11. Captain Bones, from Crashbox.
Made for HBO, this series was one of my favorite shows EVER when I was a kid. “Crashbox” was a show that really went outside the box with how an educational program could also be entertaining! It used various styles of animation in numerous scenarios and skits to showcase all kinds of different skills. Basic stuff like math, history, sciences, social studies, and so on were featured, but you’d also have things that challenged your critical thinking or problem solving skills, with puzzles and riddles that weren’t necessarily things you’d be taught at school, but were still important things to learn. It was all done with this irreverent tone; the series was utterly bonkers, so it was always a joy to watch even as it taught you all the skills it tried to push. Captain Bones was one of the most frequent skits in the series, and also one of my favorites. “The Incredibly Dead Captain Bones” was a skeletal ghost pirate cursed to Sail the Seven Seas for an eternity. “And I’ll tell ya,” the Captain would sigh, “I’m a Bored Stiff.” (Har Har.) To keep himself from dying of boredom (…presumably a second time…), the old pirate would use his own bones to create math and picture puzzles, which the viewer would be challenged to try and figure out before he showed them the answer. What made Captain Bones hilarious…were his insults. This guy was the KING of Insult Comedy, able to come up with all kinds of incredible, colorful phrases without ever getting dirty or lewd, given the fact this WAS made for kids. If you don’t agree…“THEN YER NOT FIT TO WALK THE DECK OF ME GHOST SHIP, ye crustacean-sucking, knock-kneed, squid-faced, plank-walking sack of soiled, sea-salted, unwashed fish buckets of barnacles for brains!”
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10. Lord Ainz, from Overlord.
I haven’t seen a whole lot of “Overlord” yet, which is the primary reason Ainz only BARELY crosses the threshold into the Top 10. Trust me, if I’d seen more, he’d probably be WAY higher. “Overlord” is a classic Isekai anime series: the plot focus on a young man who ends up zapped into a video game world, which he had once been a player of. He finds that he has been transformed into the character he created: a hyper-powerful dark skeleton warlord, known as Ainz Ooal Gown (or “Lord Ainz” for short). The interesting thing about this isekai is the way Ainz is played, and how he evolves over the course of the series; as time goes on, he loses more and more of his humanity, as his personality, morality, and ethical viewpoints start to merge and become less like his own back on Earth, and more like those of the character he created. This leads to a lot of gray area in the morality of Ainz, as he seeks to conquer the world - the typical goal of many a great dark lord - but has surprisingly understandable motivations for doing so. From what I’ve seen so far, the series is quite interesting, and Ainz is an equally interesting character…but I’ve only scratched the surface of this show, so I don’t think it’s fair to give him TOO high a rank JUST yet. But still, Top 10 ain't bad, right?
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9. Bonejangles, from Corpse Bride.
There’s really not a whole lot to say about this guy, I just really love him. Though a fairly small part on the whole, Bonejangles is arguably one of the most recognizable characters in the Tim Burton animated picture “Corpse Bride.” A hollow skeleton with a single eyeball, which he rolls back and forth between his sockets, this limber, jazzy fellow appears to be pretty close to the titular character, Emily - the ghost of a bride-to-be who died mysteriously. It is he who tells the story of the Corpse Bride to our protagonist, Victor Van Dort, via the song “Remains of the Day,” easily the best song in the film’s soundtrack. While his time onscreen is small, he makes an immediate impression, and Danny Elfman’s gravelly, raspy vocals only add to the clattering, rambunctious skeleton’s fun personality. In short, Bonejangles is proof that big characters can come in small packages.
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8. The Horned King, from The Black Cauldron.
This movie was HATED when it came out - notoriously, “The Black Cauldron” lost to the CARE BEARS when it premiered. (I wish I was joking about that.) However, over time, the movie has garnered something of a cult following, mostly for its dark and often rather brutal atmosphere (which is still rather pale compared to the Lloyd Alexander novels the film is loosely based upon). One thing almost everybody loves about the film is the villain: the lich-like Horned King, voiced impeccably by John Hurt. A cross between the character of the same name from the first book, “The Book of Three,” and the evil Lord Arawn, the main antagonist of the series, Disney’s incarnation of the character is easily one of the most mysterious and frightening of their animated baddies. Essentially a living corpse (who has horns growing out of his head, for some reason), the Horned King is a powerful sorcerer who wishes to destroy all of mankind. (Why? Probably because he’s tired of everyone around him having noses.) To this end, he and his goblin-like assistant, Creeper, seek out Hen-Wen, a pig who somehow has gained oracular abilities, allowing her to find the hiding place of the titular Black Cauldron. The Cauldron is an ancient piece of crockery possessed by the spirit of a long-dead king, which can create an army of living dead brutes, “The Cauldron Born.” In the end, the King is thwarted by Taran, a young farm boy who has been thrust into a quest to stop him, and is sucked into the Cauldron itself. In arguably the goriest death scene in a Disney movie, the King is stripped of his soul, and his FLESH (what little he has), as his life force is sucked into the Cauldron’s hellish depths, before EXPLODING in a flash of light and dust. A fittingly gruesome end for this bony fiend.
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7. Arc, from Skeleton Knight in Another World.
Much like Overlord, this is another fantasy isekai anime series, in which the main character is transformed into a character they played in a video game. And, just like then, said main character is an extremely powerful skelly-dude. HOWEVER, that’s about where the similarities between this show and “Overlord” stop. In “Skeleton Knight in Another World,” Arc is not a villain who plays the hero of his own story…but instead just a hero, period. In fact, a big part of the series is that he worries about people seeing his true bone face, as he knows the sight of a giant living skeleton will probably be seen as a bad sign by many. Arc is a wonderfully fun protagonist: like many characters in this sort of scenario, he is equal parts bold and admirably strong…and sort of a total dork. The human life he left behind clashes constantly with the uber-heroic facade he tries to put on (complete with a bold and daring laugh, which is absolutely glorious), leading to a great deal of humor. While Ainz is probably the more popular character between these two, I’ve actually finished all of “Skeleton Knight” (at least with what’s available thus far), and I generally prefer Arc a little bit more, based on what I’ve seen. Therefore, he gets higher marks on the list. Also, on a side note…the theme song to this show is absolutely freaking GLORIOUS, seriously, go take a listen to it.
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6. Basically the Entire Cast of “Coco.”
This is the exception to the "no groups of characters" rule I made. I know it’s cheating to include a whole bunch of skeletons, instead of just one, but I felt that, in this case, it was warranted. It’s fitting I’m posting this on the Day of the Dead, because that’s what this film is actually inspired by and based around. This Pixar movie tells the story of a young boy named Miguel, who loves music. However, due to personal tragedy, his family has banned any member from being a musician. Believing his great-grandfather to be a legendary musician, Miguel goes on a quest to rekindle the love of music in his family…and, in the process, ends up in the Land of the Dead, which is populated by a whole world of Dia de los Muertos-inspired skeletons. Ranging from friendly sorts, like the eccentric Hector, and multiple late members of Miguel’s family, to the more villainous Ernesto de la Cruz, choosing just one character to represent an entire film of colorful, whimsical bunches of bones seemed next to impossible. So, yeah, I’m just counting the entire movie here. My list, my choice. So sue me. :P
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5. Ghost Rider, from Marvel.
A prominent anti-hero of the Marvel universe, the Ghost Rider has gone through many incarnations. One early interpretation, later re-named the Phantom Rider (big difference, I know), isn’t a skeleton at all, nor a supernatural entity of any kind. Instead, the first Ghost Rider was a Wild Western hero and horseman, who used his ghostly costume and magic tricks to frighten his enemies - think of a cross between the Lone Ranger and Batman. Later interpretations, however, took a different path. The most famous Ghost Rider is Johnny Blaze: a stunt daredevil who was tutored largely by his adoptive father, Crash Simpson. (Good lord, these names sound like video game characters from Nintendo…) When Crash developed an inoperable cancer, a grief-stricken Johnny made a deal with the Devil himself to try and save him. Needless to say, it didn’t go so well. Now, Blaze - and others who would share his curse - must roam the land hunting down evildoers, fighting both mortal and supernatural villainy in an endless quest to avenge the innocent. The Ghost Riders all share common visual elements: fiery skeletal bodies, leather clothes, chain-based weapons, and of course, AWESOME motorcycles to ride upon. Their power over the fires of Hell itself are their primary weapons, however, with a variety of different attacks and powers available to Blaze and his later compatriots in the war to seek out the evil and punish them for their sins...hopefully while avoiding ending up in terrible Nicolas Cage outings. No promises on that one.
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4. Sans & Papyrus, from Undertale.
Oh, God, I LOVE Undertale. And more than that, perhaps, I LOOOOVE Sans and Papyrus! The Skeleton Brothers are easily my favorite characters in the game, and the most identifiable for me, in many ways. Sans is, in some ways, Undertale’s equivalent to the Doctor from “Doctor Who”: he is a comedic, laid-back, somewhat eccentric character who uses his unassuming appearance and “dopey” personality as a facade. As many a player quickly learns, Sans is far more powerful, far more DANGEROUS than he looks or seems, able to go from cracking a terrible pun to threatening you with painful death in a split second. If you get on his bad side, “you’re gonna have a bad time.” His brother, Papyrus, on the other hand, is sort of the reverse: at first glance, Papyrus seems like your typical “over-the-top villain.” His signature laugh, twisted design, and sense of self-importance all make him about as fiendish as can be...all he’s missing is a top hat or a moustache to twirl! But it quickly becomes clear that Papyrus is neither as evil, nor as clever, as he likes to seem: in reality, he’s really a rather harmless sort of bony fellow, and would much rather befriend you than murder you with his incredibly elaborate, Wile-E.-Coyote-esque death traps. (Much like with Wile E., the traps never work the way they should.) Dealing with these brothers is a BIG part of figuring out the events of Undertale, and the path your adventure will take in the game. Whether you love them as much as I do or not, I advise you to decide wisely.
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3. Skeletor, from He-Man and the Masters of the Universe.
There have been several different takes on Eternia’s greatest villain over the years (my favorite will always be the original, but I do like many, if not all, of the other interpretations out there). No matter which one you look at, Skeletor is a very fun villain, and is easily one of the most iconic skull-faced scoundrels out there. A dark wizard who longs to take over Castle Grayskull, and learn all its secrets for his own evil ends, Skeletor’s evil ranges from cartoonish to truly cruel, depending on which version you look at, but there’s always a wonderful blend of both creepiness and genuine menace that accompanies him. It’s hard to not make references to this guy when looking at other bony characters, and he’s given rise to more memes than you can shake a sorcerer’s scepter at. Really, what more can I say? It’s Skeletor: by virtue of his recognition alone, he’s more than earned a spot in the Top Three.
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2. The Grim Reaper.
Arguably the single most iconic skeletal figure in history, the Grim Reaper - the embodiment of death itself - could really take up an entire list of his own. (And he probably will, one day.) There are so many versions of the Reaper out there, it’s kind of amazing: when people imagine what death’s avatar looks like, it’s likely that the typical imagery of a skeletal figure, garbed in a dark cloak and carrying a scythe, is the first thing they will imagine. Sometimes the Reaper is depicted as a humorous and comical figure, such as the version found in “The Grim Adventures of Billy and Mandy.” On many occasions he is depicted as an evil monster, such as the version of Death found in the “Castlevania” franchise. Other times, he is something of a neutral force, as death is neither truly good nor evil when you think about it; probably my favorite example of this is the one found in Terry Pratchett’s “Discworld” universe. Bottom line, I think the fact that skeletons so often represent death, to the point where the very embodiment of the Angel of Death is depicted AS a skeleton, speaks for itself as to why this ranks so highly. Honestly, I was tempted to make this choice number one, but I decided against it for several reasons. Still, iconic as the concept of the Grim Reaper is, the character - in pretty much all his forms - has more than earned high praise here.
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1. Jack Skellington, from The Nightmare Before Christmas.
“Nightmare” is one of my favorite films of all time, if not my absolute favorite. It’s not a complex movie, really, but its simplicity is part of what makes it so wonderful! Jack is, by extension, one of my favorite characters of all time: hailed as “The Pumpkin King With the Skeleton Grin,” this dapper, noble, gentlemanly bonehead is the ruler of Halloween Town, a world of ghosts, goblins, and ghouls (oh, my!) whose only job is to make Halloween as frightening as possible. But, despite his undead state, and wicked sense of humor, there is no malice in Jack’s mischief; he just sees it as a job. A job he’s apparently very, VERY good at, from the few examples the film and other spin-offs give us. Jack’s really a very good sort; charming and debonair, but also rather naive. A cockeyed optimist in his own way, and a bit of a prima donna, Jack’s over-the-top antics and spirit of adventure are what often get him into trouble; he has a problem with thinking things through. However, when things go wrong, Jack is ready for action, and quick to take responsibility, take charge, and take chances. His heart is in the right place at all times, even if his brain doesn’t always get there right away. Mixing intelligence and charisma with a childlike simplicty - much like the movie he hails from, in fact - Jack Skellington is an endearing and interesting character who deserves every bit of love he gets from myself and the world over. He’s just as iconic as the Grim Reaper, Skeletor, and others on this list, if not more so! And for all these reasons and more, I happily (albeit pointlessly) name Jack Skellington my Favorite Skeletal Character!
HONORABLE MENTIONS INCLUDE…
Captain Barbossa, from Pirates of the Caribbean. (He really only counts for the first film, which is why I didn’t include him on the main list.)
The Speaking Skull, from The Last Unicorn.
Manolo Sanchez, from The Book of Life.
Spinal, from Killer Instinct.
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seiya-starsniper · 2 months
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Another Get To Know Me Game!
Tagged by @windsweptinred, this was so much fun to do! Love seeing a new version
Who was your first fictional crush?:
Hmmmm, instinct says Tuxedo Mask! I'm sure I had other fictional crushes but that's the one I most vividly remember. That and Xanatos from Gargoyles djdoaisjdoaij.
What’s the first colour you think of when I tell you to think of a colour?:
Purple!
Which fanfiction emotionally scarred you and still makes you shudder to this day?:
Oh there's...a few lmao. I have a tendency to read fics that horrify me for fun, and since we're on the webbed site that likes to judge people for using the Dead Dove tag, or any of the main Archive Warning tags, I'd rather not put those fics on blast. But I have read some truly brilliantly written and fucked up fics from the Fantastic Beasts fandom, that's all I'll say.
I’m coming to your house for dinner, non-negotiable, what are you making me?:
Japanese curry with chicken! That or Fettucine Alfredo. I like to overstuff my guests with food and those are my two go to meals for company!
Do you prefer lions or kangaroos?:
Lions! I love kangaroos too, but my love for cats, especially big cats, prevails.
Which fictional villain do you brush past the glaringly obvious issues for because you really like them?:
Uhhhh....almost all of them??? jkjkjk
In all seriousness though, I think my big ones I can think of are Shigaraki and Dabi from BNHA. Are they both awful, ruthless people who only want to cause pain and suffering to all who have hurt them? Yes. Do I want them to keep causing even more pain and suffering, even to my favorite hero characters, as a treat? Also yes.
I hate to caveat that in no way do I think any of of their actions are justified and that the villains should win and then the world would be a better place yada yada yada but well. Woobifying villains is a thing and also why I stay out of the fandom because I cannot stand my faves being defanged like that. Let my faves be horrible people aoijdosijad.
What would accompany your picture in the Burn Book in Mean Girls?:
Either the "Mexican Asian" (I'm Filipino-American, and sadly this is a thing I was called a lot lmao) or "The Hugger." I know a shit ton of people judged me a bit in school for being a hugger because...idk, people thought hugs were weird lmao. But joke's on them, I still enjoy hugs and Mr. Seiya hugs me all the time!
How many days would you last in the universe of your favourite fandom?:
Uhhhhhh considering no one really dies in Pokemon...I'd be fine lmao.
In Sandman???? Also would probably be fine since I'm based in the States and also many many miles away from the Corinthian's hunting grounds 🤣
Have you heard of Mischief Theatre?:
Only the name :(
Do you feel sorry for Medusa?:
Yes and no. I do feel bad the foundation of her story was be a woman killed for the glory of a man. And then to be remembered only as a horror, a monster to scare people with.
The modern interpretation of her story is absolutely fascinating to me and while it is still a tragic story, I absolutely love what she's come to represent. I love that her story has been rewritten to be a story of survival, of perseverance, of power even.
Which song makes you think of your OTP?:
Ooooooh there's so many! And of course now that I'm being put on the spot I can't think of any 🤣🤣
Starlight by Muse is definitely a Dreamling song to me, so much so that I wrote a fic with the lyrics in the title, so I'm going to roll with that one!
Which song makes you disassociate and daydream the fastest?:
Oh lord, honestly any Taylor Swift song will do this to me lmao. Lately, I've been drifting back to Would've, Could've, Should've, so we're going to go with that one!
No pressure tagging: @tj-dragonblade @bazzybelle @verminetroglodyte @tryan-a-bex @4typercent and anyone else who wants to play!
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okayto · 1 year
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Mini-Review: Romantic Killer
Living her best single life, romance is the last thing on Anzu’s mind — until a tiny match-making wizard suddenly turns her life into a clichéd romcom.
Came across a trailer for this and then said, "That's either going to be really good, or really bad." My companion agreed and suggested I test it out and let them know whether it was terrible or not.
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Anzu Hoshino is a high schooler with no interest in romance, preferring to spend her free time playing games, eating chocolate, and enjoying the presence of her beloved cat, Momohiki. Unfortunately, when she tries a new game one day, it turns out to be crap, used by a magical creature named Riri as a way to introduce Anzu's new life: due to Japan's declining birthrate, the romantically-uninterested Anzu's life is going to be like a dating sim until she falls in love with someone! And if she doesn't? Say goodbye to Momohiki forever.
Anzu's reaction is understandable.
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So, back to my initial hesitancy: "you have to fall in love! Heterosexual relationships are the goal" is obviously a really skeevy theme, and when you're a person who is always happy with aromantic and/or asexual representation in fiction (hi, it's me, I'm a person), it can make you leery. And Anzu can definitely be read as aro/ace, but what's interesting is that you don't have to, the setup is patently absurd and knows it's ridiculous regardless of her orientation.
Some mysterious wizard council decided that a 10th grader needed to be in a romantic relationship or risk losing things she loved. It's compulsory heterosexuality: this character could be aro, ace, aro/ace, gay, or even just a ~15-year-old straight girl who currently has no interest in dating or romance. All of those options are viable, completely normal, and drive home how fucked up the concept of "threaten a teenager so she'll eventually get pregnant" is. (To be clear, the show doesn't dwell on anything beyond "you need to be in a romantic relationship," but even there it's clear that the show recognizes this is a ridiculous proposition.)
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Anzu is impossible not to like: she's a happy, healthy teen who really likes what she likes (gaming, chocolate, cats), doesn't care much about what others think but isn't a misanthrope, and her reaction to being told "treat your life like a dating sim or never see your cat again" is to swear revenge on the wizard and do everything in her power to avoid engaging with any of the concocted plots, even as they reach cheap-fiction levels of believability, much to her disgust.
Potential love interest has to move in with her because of Reasons? Time to be Unattractive!
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And the thing is, because of Anzu's determination to never get anywhere close to a romantic scenario, the people she meets are able to understand she's a safe person to be around--the first guy she meets, for instance is always having girls ask him out or try to get close--and engage with her without having to worry about hidden motives.
Anzu's determination means she is committed to not putting on a facade, which lets her personality and character shine through. Add to that some Riri-concocted scenarios that force Anzu to spend time with other characters in improbable situations, and what you get is a really, really fun and often-humorous story.
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The guys themselves also turn out to be good, fun characters. They get introduced to the plot as obvious love interests, but none of them were conjured out of magic and thus they all have their own reasons to continuing to be around Anzu (although the continual magic contrivances of Riri certainly help them keep their exposure up anyway).
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The ironic thing is that Riri's terrible game definitely does enrich Anzu and Kazuki's (potential love interest #1) lives, without question: Anzu gains new friends she enjoys spending time with, Kazuki does too, in a way that he's not been able to enjoy with many people before. The other potential love interests' lives are similarly enriched...but it's never because of romance! Really, this show is a good look at the power of friendship and just community in general.
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And while Anzu probably would've been fine if the whole thing had never happened--while she was kinda a loner after-school, there's no evidence that she was harming herself or setting up any future problems (which is, obviously, part of what makes the wizards' scenario so stupid)--Kazuki is a different matter. I don't want to say much because of spoilers, but it's clear early on that he's not just a loner because of his personality, but he's lived through some dark experiences that makes him want to stay away from any kind of relationship talk too.
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It's great, and while the story wraps up nicely, I would watch so much more.
Please, I am begging the Powers That Be: give us a season 2 where Anzu and the gang go after the wizard council. Friend hijinks and cartoon violence, it's a match made in heaven. Please.
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Verdict
English dub? Yes!
Visuals: Shiny and modern! Except for Riri's game, but that's intentionally bad. Anzu's many faces are very funny as well.
Worth watching? Yes. And I would watch another season, even though the story wrapped up fine. Give me more of this lovely friend group of weirdos who love each other.
Where to watch (USA, as of March 2023): Netflix (sub and dub)
Click my “reviews” tag below or search “mini review” on my blog to find more!
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themattress · 9 months
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Character Perception Evolution
Sometimes, believe it or not, I change my views on fictional characters.
This post will be updated with any example of such characters I can think of.
Ahsoka Tano (Star Wars) - While most people cite her being considered an annoying, pointless, and all-around hated kid sidekick character and evolving into one of the most beloved characters in the franchise, I actually have a different take. I never minded Ahsoka when she debuted in 2008. I thought she was largely inoffensive and was happy to see another lead female character in the series given how little of them we had. And yes, she only got better and better as she grew, and totally deserved her popularity. But something’s been wrong with her ever since her time travel-based survival of her big duel with Darth Vader, accelerating with her depiction by Rosario Dawson (complete with some awkward as Hell interactions with Luke Skywalker) and Dave Filoni’s dumbfounding remark that Ahsoka’s voice being with the voices of other dead Jedi in The Rise of Skywalker doesn’t necessarily mean she’s dead. It feels like she’s become a Creator’s Pet, a character that Filoni refuses to let go of past her natural expiration date. That’s why the primary excitement I have for the upcoming Ahsoka series is for Thrawn, not for her. She just isn’t that interesting anymore.
Amarant Coral (Final Fantasy IX) - I disliked Amarant back when I first played Final Fantasy IX, seeing him as this generic badass loner edgelord character who didn’t have very well-written character development. However, a few years back I replayed the game. And while his character development remains as shoddy as I remember (I feel like the developers just ran out of time and both he and Freya suffered as a result), I found myself greatly enjoying Amarant because I now could see that he’s pretty clearly a knowing parody of a generic badass loner edgelord character! The game knows he’s a jerkish stick-in-the-mud for no good reason and has fun with it, with Amarant’s snarky comments and frustration at having to be dragged all over creation by Zidane and his merry band of idealists making him hilarious.
Cain Madhouse (To The Abandoned Sacred Beasts) - Refer to this post. I first encountered Cain through the anime, where I thought he was a cool villain but not much else than that. He seemed to be there purely for the sake of providing the series with a central antagonist. Then I read the manga, and was honestly taken aback at just how interesting, complex and even sympathetic Cain was as a character. He isn’t even the true villain of the story, a role actually shared by his abusive father and the evil religious nutcase he’s in cahoots with. While he’s certainly far from a blameless martyr, Cain truly is doing what he believes to be for the best, and in his own twisted way still loves the people in his life that he cares for and genuinely wishes to do right by them. And all this nuance despite being named “Cain Madhouse!”
Charmcaster (Ben 10) - Here I’m talking about one version of the character in particular: the one from Ben 10: Omniverse. Back in 2014 when she was fresh, I greatly enjoyed this take on Charmcaster. She was really funny and cute, her magic was badass, her design was wonderful, her voice-acting was entertaining, and in general she was a major step-up from the version we’d gotten in Alien Force and Ultimate Alien. Unfortunately, time has not been kind to her. I don’t hate her, but I can’t fully enjoy her when so many of those AF/UA aspects are still in play with her, which makes her and her trajectory somewhat nonsensical, not to mention tasteless and ultimately kind of pointless. That was OV’s whole problem, I suppose: trying desperately to reconcile the original Ben 10 with the retcon-ridden AF/UA and largely failing. It doesn’t help that the next incarnation of Charmcaster in the rebooted continuity is so much better, as are similar characters in other shows such as Lena from the new DuckTales.
Dawn (Pokémon) - In the Diamond & Pearl anime, I didn’t care for Dawn for a good while, partly because doing a rehash of May immediately after May had left was insulting especially when I loved May so much and partly because there were other issues with her character’s utilization that irked me. However, after her subsequent, much-improved appearances in Best Wishes and Journeys, I looked back at her in her anime series of origin and realized that it really wasn’t Dawn that was ever the problem - it was Ash and Brock! It’s a franchise-wide trend: whenever Dawn is paired up with literally anyone else, she shines. Even the rehashing of May and personal gripes I have don’t matter much because she’s so likable. But when with Ash and Brock as their traveling companion, she by and large becomes the most generic goodie-goodie shojou girl possible. Just detach her from them and she’s a solid character.
Eraqus (Kingdom Hearts) - That great character design and Mark Hamill’s impeccable voice-acting made me think he was sympathetic when I originally played Birth by Sleep. Overtime, that impression faded. Yes, I agree with him that darkness is a problem and vigilance against it is needed; even if he was supposed to be wrong about that, he isn’t. The problem is that he goes about that in the dumbest, most counter-productive way possible. Terra would literally not have a darkness problem if not for Eraqus’ dumbass teaching methods. Worse still, everything that goes wrong in the story could have been avoided if he was just honest with his pupils about everything, including the fact that Xehanort might not be on the up and up given his obsession with potentially causing an apocalypse, an obsession he literally scarred Eraqus over. And maybe he shouldn’t have jumped immediately to murder as the solution to Ventus’ awareness of his own special existence posing a danger to the universe. If that wasn’t enough, we later learn he openly cheats at chess and just expects everyone to take it. 
Katsuki Bakugo (My Hero Academia) - I used to hate this character; he was obnoxious and unlikable, yet the narrative and other characters never reacted to him the way they should and bended over backward to accommodate him. However, nowadays I don’t hate him so much as I feel sorry for him, on a meta level. Bakugo could have been a superb character with a great redemption arc, the pieces are all there.  But for some reason or other, Horikoshi instead decided to keep him the angry, violent, petty, egotistical asshole he’s always been, and justifies doing so while also playing at redeeming him by treating his super-dickery as comedic. I’m sorry, but that doesn’t work when it didn’t start out as comedic and had terrible effects on people like Izuku. Bakugo’s only been funny when he’s the butt of the joke, not when others still have to suffer from his rage-outs. It’s sad that Bakugo can’t live up to his potential, especially when others in the series like Endeavor (who’s a far worse person) do.
Kevin 11 (Ben 10) - I loved Kevin as a villain in the original Ben 10, hated his sudden change in character complete with a quickie redemption and out of nowhere romance with Gwen in Alien Force but was willing to tolerate him and wait to see where they’d go with him because he was admittedly pretty funny, loathed what ended up happening with him in Ultimate Alien which turned me off him altogether, and in Omniverse...ditto what I said about Charmcaster. But then there’s the continuity reboot version, and because of it I now have to admit that while I’ll always hold a soft spot for him, the original Kevin doesn’t hold up too well either. He’s a pre-pubescent kid named Kevin 11, yet he’s a purely evil psychopath and his villainous appearance is that of a grotesque mutant chimera? Yeeeah, I think the school bully with a troubled home life who has his own evil version of Ben’s Omnitrix and its aliens makes a lot more sense. Him not changing his ways so easily, staying Ben’s rival no matter how much they might team up, and having feelings for Gwen that are comedically one-sided also helps.
Kyo Sohma (Fruits Basket) - Back in the day, Fruits Basket to me was just the 2001 anime series, and I honestly found Kyo pretty annoying. His hair-trigger temper and violent inclinations were a turn-off, as was his dub voice and that whole concluding arc with his true form. Then I read the manga and saw the faithful 2019 adaptation, complete with an incredibly improved performance by Jerry Jewell, and now I absolutely love the guy! No joke, he’s easily one of the best, most interesting and likable male leads in a shojou, as is Yuki.
Lysandre and Diantha (Pokémon) - Just see this post for details.
Mary Jane Watson (Spider-Man) - I’m talking specifically about the version portrayed by Kirsten Dunst in the Sam Raimi trilogy. She came off as a generic superhero girlfriend in the first movie to me, a hodgepodge of several characters from the comics instead of a proper adaptation of Mary Jane. It got worse in the second movie, where she played the annoying obstructive love interest trope. But despite the stupidity of having her be kidnapped in the climax again, I found myself really enjoying her in the third movie. This made me pay closer attention to her in the first movie, and to check out all her deleted material (much of which was included in the novelization) in the second movie. Not only did I find her to be a strong, truly human-feeling character, but she was more faithful to the comics’ Mary Jane in several key areas than many give her credit for, and Kirsten Dunst always gave a great performance.
Prince Demande and the Black Moon Clan (Sailor Moon) - I recall liking these villains fine as a kid, but feeling like they weren’t as good as the Dark Kingdom. While the Dark Kingdom is still my personal favorite group of villains, I now have to concede that the Black Moon Clan in both the manga and anime are superior. They’ve got the more complex set-up, feel darker and more dangerous, and have by far the best of Chaos’ incarnations in the Death Phantom. Meanwhile, I recall feeling some sympathy for Demande when I was young; his situation wasn’t an easy one after all, and he did love his brother very much, not to mention in the anime he gave his life for Usagi. Then I grew up and learned what rape was. Fuck this guy. Even if I love him as a villain, he’s a horrible person and no sacrificial death can change that.
Regina Mills (Once Upon a Time) - My stance for a long time has been that Regina was an overall good character in the first three seasons but then totally fell apart from some truly appalling creator favoritism. Having revisited the show recently, I don’t entirely revoke this stance, but it’s more complicated than I thought. When you get down to it, Regina only ever worked properly in Season 1, where she was a humanized yet still proudly evil antagonist. Season 2 not only dropped the ball in terms of consequences for her, but it fast-tracked her down the redemption path in a way that was ham-fisted and not believable. Season 3 handled her on the heroes’ side much better, but it’s nigh impossible to reconcile with the backslide she went through in the second half of Season 2, where she is depicted as this absolute psychopath delusional beyond the point of recovery, but Adam and Eddy genuinely don’t view her that way and weren’t meaning to make her come off that way - in their eyes, her grievances are all legitimate. And that’s really what I have a hard time ever getting around: the notion that the villainous Regina I loved in Season 1 was never the real Regina, just a stand-in until A&E had free reign to finally give us their Regina and re-orient the story to being “how the poor sad Evil Queen got her happy ending” like they originally envisioned. 
Roxas (Kingdom Hearts) - So TV Tropes has Roxas for this trope, saying he was divisive due to the KH2 prologue he starred in, but stuff like his FM boss battle, his presence in Coded, and especially 358/2 Days increased his popularity, to the point where KH3 resurrected him to give him a happy ending. I’m....kind of the exact opposite.  Honestly, I’ve always liked KH2′s prologue, warts and all, and while at first it was disappointing Roxas wasn’t a huge presence in KH2 given all the hype he was given, as time went on the more I appreciated his story and what was being said with it. It was genuinely complex and thought-provoking. I do not like the black-coated Organization XIII member Roxas that got shoved down our throats afterward, I tend to care about him the least out of 358/2 Days’ cast when playing that game, and I hate how such a nuanced story as what we had in KH2 gets undone, in a nonsensical way, solely for the sake of cheap fanservice (ditto for Xion’s case). Yeah, the FM boss battle is awesome, but for me mainly so because I get to kick that stupid black-coated Roxas’ ass!
Rumpelstiltskin (Once Upon a Time) - Another case of a character that’s listed on TV Tropes, saying that his popularity waned because of him constantly going through the Heel Face Revolving Door, which especially damaged his relationship with Belle. For me, that in of itself wasn’t the problem. He’s the freaking Dark One, practically the show’s main villain! Of course it’s going to be hard for him to ever reform. What soured me on him for a long time was the narrative’s framing of him and other characters’ reactions to him, which were increasingly insufficient for what an utter bastard he truly was. Going back over the show, I’ve somewhat softened on him again since he himself was a mostly well-written, well-acted and consistent character across 5 whole seasons, and I don’t feel like taking mistakes from the narrative and other characters out on him; it’s not like he asked for any of that. It’s just in Seasons 6 and 7 where I feel he was out-of-character on the whole, to two opposite, incompatible extremes.
Seto Kaiba (Yu-Gi-Oh!) - When I first began watching the anime, I thought Kaiba was a cool and sympathetic rival character. As it went on, though, I got sick of him being such a one-man Spotlight Stealing Squad and how hard the makers of the anime were actively trying to make him look cool. It didn’t help when I read the manga and saw this wasn’t the case for him here; he wasn’t even the deuteragonist the way the anime positions him, Joey was. But enjoying him in The Abridged Series made me revisit the actual show, and I actually realized that while those issues I had are technically still there, the 4Kids English dub has always done its best to mitigate them with Eric Stuart’s voicework and lines, which actually keeps him far more in line with his original manga self, who isn’t an overtly sympathetic, honorable and “cool” rival but a crazy, extravagant jerkass. And I love him that way. Screw the rules, he has money!
Shadow the Hedgehog (Sonic the Hedgehog) - Shadow was awesome in Sonic Adventure 2, I was definitely a fan of him there. But then his popularity caused him to be immediately resurrected, to diminishing returns, which made me sour on the character and consider him emblematic of the Sonic franchise’s problems. I wished he had just stayed a one-shot. However, recent things such as the Sonic Boom TV series, the Sonic Prime TV series, the Sonic Forces DLC, The Murder of Sonic the Hedgehog and the upcoming Sonic the Hedgehog 3 movie have all made me re-evaluate Shadow. Now I think he’s not bad as a series mainstay, just subject to being mis-used...but hey, so is every other character, so it’s not an issue unique to him. Used well, he’s honesty one of the franchise’s best characters.
Slade Wilson (Teen Titans) - I used to truly buy into the notion of him as a badass Anti-Hero / Anti-Villain like many people did, but after reading his original stories up through “The Judas Contract” and especially Christopher Priest’s run on the Deathstroke comic series, I no longer hold that view of him. Slade’s a badass combatant, sure, and as a threatening villain you definitely have to appreciate him. But as a person, he is not a badass. At all. He’s a pitiful, prideful, predatory scumbag. He’s “badass” and “honorable” in the exact same way that Walter White is: it’s all a big smokescreen to compensate for what a small, lowly, wretched excuse for a human being he is. Great character, great villain, absolutely intolerable person.
Supreme Leader Snoke (Star Wars) - When The Force Awakens came out, I didn’t like Snoke at all. He was the cheapest of retreads (an old, decrepit Dark Side user who rules the Empire and corrupts a Skywalker into becoming his evil apprentice), the cheapest of plot contrivances (the remnants of the Empire can only become a powerful threat and the victory from Return of the Jedi undone due to this fucker from out of nowhere), and the cheapest of Mystery Boxes (who is he and where did he come from and why does he do what he does, isn’t it so mysterious, don’t you just wanna speculate and theorize all over the internet?) As annoyed as I was that he died without any answers in The Last Jedi, I also liked him better as just Kylo Ren’s stepping stone. Better effects for him and a hammier performance by Andy Serkis helped. And when The Rise of Skywalker revealed he was literally a puppet of the resurrected Palpatine, everything about him just clicked. Stupid people online rant about insufficient foreshadowing for Palpatine’s return, but rewatch the trilogy with Palpatine in mind and Snoke himself - everything about him - is the biggest piece of foreshadowing there is. 
Ulrich Stern (Code Lyoko) - Through Code Lyoko’s first two seasons, Ulrich was hands-down the weakest part of the show for me. I didn’t think he was interesting or likable, and his Will-They-Won’t-They romance with Yumi, who could honestly do much better, was so exhausting. But then we hit Season 3, and the two-part prequel. Everything about Ulrich’s depiction in that just screamed “This guy is an asshole, you’re not supposed to like him”. It reframed everything we’ve seen of him as deliberate; even his lust for Yumi now comes off as just a way for him to feel better about himself since deep down he’s aware of what a shithead he is. Then when we returned to the present day action, Yumi firmly breaks off any potential for dating him. From this point on, Ulrich has to develop on his own terms, and he becomes so much better as a character; I actually found myself liking him, sympathizing with him, and appreciating his willingness to change for the better; a great foil to William whose stubborn unwillingness to do the same costs him and everyone else around him. The season 3 finale reminding me of the reason Ulrich became the way he used to be in his absolute scumbag of a father also helped a lot. He’s not my favorite and still kind of a dick, but I like him now.
Venom (Spider-Man) - Like most kids, I thought Venom was awesome growing up. Once I got older and looked up his history, I found that the majority of it was not very flattering, making me feel more conflicted about the character. Where do I stand on him now, you may ask? It’s simple, really: I love Venom - the symbiote. It’s Eddie Brock who I feel is the problem. Beyond the name and bonding with the Venom symbiote, I don’t think there’s been a consistent thing about this guy across all of his incarnations. The issues with Venom can almost always be traced back to the human part of the equation, because he was thought up on the fly by David Micheline with very little about him solidified beyond being an angry psychopath. I much prefer Venom as the symbiote, the host body be damned, and I’m glad that depiction has been gaining traction in recent years in various comics, TV shows and video games.
Xehanort (Kingdom Hearts) - So I totally subscribe to what’s on TV Tropes about Xehanort the Keyblade Master (was hailed as a great villain in Birth by Sleep, now seen as a horrible villain for everything that followed). But I want to talk about Terra-Xehanort. Because while I love him and both split halves of him, back in the olden days I preferred Ansem over Xemnas. He had the cooler design, a more vivid personality, was tied far closer to the Disney Villains, and of course was the villain in the original Kingdom Hearts (forever my favorite even if KH2 is technically a better game - and even then KH still has the better story). Now it’s reversed. Even disregarding how (with the exception of Dream Drop Distance) Xemnas retained his dignity as a character going forward while Ansem didn’t, there is just a weight and presence to Xemnas that I’ve fallen in love with more and more as time passes. He has the same depth and darkness of character as Ansem but takes it even further. His plans are even smarter and with more direct involvement from him. And of course, there’s him being KH2′s Final Boss, which means he’s irrevocably associated with the peak of the series to me. He’s the only incarnation of Xehanort whom I can safely call both a great character and villain to this day.
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tiny-buzz · 8 months
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Regis Philbin Teaches Computers In His New Book.
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"So the first time I got on the computer, my niece was showing me how to set up an e-mail, back in the 90s, this must have been 1996, 1997. And I thought, great, saves me a stamp. But she said, Uncle Regis, it's so much more than just e-mail. You can look up stock quotes. You can order flowers. You can research the rainforest. So I thought, heck, that's not bad. And I can do all this, through my phone line? She said, just you wait. One day, you won’t even need a phone. She’s always been so sharp, my niece.”
"I remember when I discovered chat rooms. I went in one under my screen name, BIG_PHRANCIS_X, totally pseudonymous, and I thought, wow, this is true freedom. The World Wide Web, at my fingertips, and no expectations, no one knows its me. I can surf anywhere. I can say anything. I had a great discussion with some folks that first time, talking about video games, which was better, the Sega or the Nintendo. I didn’t have an opinion. No idea! Then a man sent me some sexual chats, talking about his power tools and so on, and so I skedaddled.”
“My first webpage I visited was a hoot. The way it worked was, you put in your name at the top, or any name, I suppose, and it generated a fake doctor’s excuse for you. Really outrageous stuff — “acute case of Sunday hangover,” or “Got bit by a llama,” that kind of nonsense. Who comes up with this stuff? I would go to that site, every day for about a month, first thing, right with my morning coffee.”
“Eventually, I went to a second webpage, website, whatever. It was a repository of stories that this man, a European I believe, had written. Long, really detailed fiction, lots of plots, but the general recurring theme was that a woman would end up sitting on him, or rather, the main character, who always seemed to be about the same type of European male, and the woman would use the main character as a chair, of sorts. Sometimes a stool, sometimes a bench. The women varied — tall, short, mean, kind, fat, thin, all sorts of women just using this guy as a chair. Sometimes they’d be drinking wine, sometimes reading a book. I didn’t realize it at the time but I think this guy really got his jollies from it. I guess that’s one of the purposes of fiction, to let us imagine the world as it could be, and this guy, I guess, he just wished he had been born as a chair.”
“Eventually I started racking up the pages. Dozens of web pages, hundreds even. I ordered more flowers, that first year, than Joy knew what to do with. “Reg,” she’d say, “more flowers?!” hollering back to the computer room whenever the delivery guy would show up. I also learned a whole lot about the rain forest, information I still rely on to this day.”
“But then, one night, I couldn’t sleep, and I was up, surfing the web. And I found a new web page I’d never seen before. It was written in riddles, long, recursive sentences, and when I’d go back to read the opening part, I swore it was changing.”
“The topic was vague, hard to understand. It touched on many things — pain, loss, love, triumph, fear, sex, death, the ego, the id — there was embedded music, a haunting leitmotiv played on an electric keyboard — it was a winding narrative, water down an escarpment, and the water came from a machine, an automatic author, a robot of sorts, it seemed mournful, a helper looking for someone it had lost, another script, another automaton, knowing only how to describe the world through its medium, maybe it was telling me the story as I read it.”
“I scrolled, and read, and scrolled, and read, and there, at the bottom of the page, I met God. I could recognize God, as a word, of sorts. God was a series of letter forms, glyphic, immutable, conveying nothing, conveying everything. God was a cursor. God was a scroll bar. God was script that helped track my visit. God was a broken image link. God was the embedded song that played on loop. God was the banner ad, loading at the bottom. God was offering a chance for me to click here for a free iPod, years before the advent of the iPod. God was not dissuading me, God was not encouraging me. I do not know if I have free will, I do not know if I am forsaken. I did not click to try to win that iPod.”
"Do you believe that? Do you believe God is at the bottom of a website? I believed it then, and I still do.”
Regis Weekend Has Been Extended Through Saturday, September 16.
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