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#it's only the... 3rd copy I've owned? and never finished?
brennacedria · 2 months
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Lookie what I got!
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emdotcom · 8 months
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I like that Security Breach Ruin has so many hoaxes, rn. It's like a 90's game, in here -- every copy of Ruin is personalized
Some fun hoaxes I've seen (YOU ARE ENTERING SPOILER TERRITORY, PROCEED AT UR OWN RISK X3):
"If you get under-par/a specific score in each hole/a hole in 1 in Gator Golf AR-cade, you can get Monty's Claws" You cannot ever get this item. I've heard people say that you can get a trophy/achievement for going under par, too, but I didn't get either? Also, I stg, there is at least 1 hole that is literally impossible to hole-in-1. I can accept that my inability to do it on hole 1 is a skrill issue, but I refuse to believe ANYONE can hole-in-1 the big spinny thing.
"There's a bowling arcade game in Bonnie Bowl" There is no bowling minigame -- they didn't finish it.
"You can collect animatronic parts/repair animatronics/get all items/etc for an alternate ending" There's just 3 endings, the only thing that decides which you get is whether you find the secret cams or go left or right on the 3rd series of turns at the end
"There's a 6th faztoken in Bonnie Bowl" I legit don't know if this is true or not, I have heard it several times but never seen the token, & it seems like Mr. Candy Cadet's story finishes after the 5th token, as he makes his air horn sound. Hard to imagine what a 6th coin would glean.
"There's a secret 4th ending" There's a 4th ending in the files, listed as "None," & it's most likely just a placeholder/to indicate a lack of ending (? My grasp on game development is too limited to properly describe this. In short -- no actual 4th ending)
"You can spare Roxy/you can press Esc instead of old yellering Roxy" To my knowledge, I don't think the game lets you leave that view until you hold E to do the deed? Even if it did, the game railroads you into offing the dog. Also, no previous actions/any objects in the room allow you to spare her. Door stays closed until you kill Rox'.
In general, Chica's Voice Box exists in the debug menu, but there's no Monty's Claws or Roxy's eyes. There's apparently a Monty's Photo, but nobody has been able to find it in-game? It seems as though repairing Chica is just an Easter egg that goes nowhere.
People seeing the leaked Funko merch (thanks again, Funko....) & thinking it would be for the DLC, which is par for the course, but is obviously untrue.
"If you get to the Bonnie room, you can revive him/give him Chica's Voicebox to fix him" You can only choose wether or not to deactivate the 4 Wet Floor bots.
I think this is fun stuff. Hoaxes are neat-o, especially bc they're a good vehicle to talk about the actual functions.
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tachvintlogic · 11 months
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Some Author's Commentary on A Fishing Rod in Hand is Worth 2 in System Memory
This was in my drafts for two years when I finally posted chapter 6 of A Fishing Rod in Hand is Worth 2 in System Memory, and since it ain't gettin' any younger, might as well post it.
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I have thoughts about chapter 6 of my System Memory fic and figured to just put them in a post.
I'm so happy I got to the part where I traumatize Twilight. The best part about basing the Links not just on their games, but on a specific speedrun is that I get to write angst unique to that particular run. The story is supposed to be a mix of humor and angst, and I got the humor down if the feedback is any indication, so it was nice to turn up the angst.
This section was really helped by the fact I had access to an actual copy of Twilight Princess to explore the world and find things, like that the postman hangs out in the goat barn in Ordon. (Which sucks because that's not going to be the case for most of the other eras.)
I've played at least a little of one game for each Link except Four, and I think he suffers because of it. I have basic mechanics knowledge from first hand experience for everyone but him. All the glitches come from research and I have to research games I've never played or finished, but for him everything has to be researched.
I remember seeing a post that complained that Hyrule was rarely being given opportunities in fics to be badass or something along those line. So I thought, "okay, I'll give Hyrule an ability so overpowered that most of the other Links can't handle it."
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It's been a while since chapter 6 was posted, hasn't it?
I'm very satisfied with finally completing the second arc of System Memory, where I tortured Wind after torturing Twilight (emotionally). The arcs followed a similar progression, though I only noticed it in the middle of writing. Both went hometown → Zelda → Gerudo settlement → dungeon → portal. Both also had a battle where Hyrule was a total badass using an overpowered quirk of his games' controls. The 3rd era will probably not follow this progression (but Hyrule will still be a badass).
At first, the hardest part of that arc was the conversation between Grandma and Wind. I literally wrote the entire chapter with the Savage Labyrinth because I was avoiding that conversation just as much as Wind was.
But once it was done, the hardest part was definitely the naval battle. Which isn't good from a writing perspective because the navel battle was 1.5 chapters long.
From writing those chapters, I've found that the thing that really gets me in a writing mood is being a passenger on a plane or a long car ride with no internet and only my laptop with an open fic document for company. After 2 five hour car rides, the arc was "done" and I started updating it again.
Another thing that helps is having research notes from the actual game. They were very helpful for getting a sense for the Forsaken Fortress and Wind Temple layout, the sunrise scene, and visualizing where the pirate ship was supposed to do in relation to the islands.
(For the 3rd arc/era, I fortunately own a game set in that era for easy reference.)
...But having a first draft with all the necessary scenes present doesn't mean it's done, now does it? So, the battles in particular had lots of revisions because the story beats were happening too quickly and it was just too barebones.
I never meant for the time between chapter 6 and 7 to be as long as it did. I was kind of in denial about hiatus for a while, thinking "I'm only a month at most away from posting chapter 7!" for a lot of 2021 and 2022.
What basically happened was that I didn't want to post a chapter before the next chapter is fully written with all the necessary scenes. This is because I figured I wouldn't have anymore major edits to make to a chapter once the one after it is complete. But then chapter 8 was split into 8 and 9, and posting 7 without finishing 9 would be cheating, and then 10, 11, and 12 still needed to be written...
And that simple rule ballooned into a requirement that chapter 7 can only be posted once the entire arc has a complete draft.
(Arc 3 will probably follow the same rule, so there's aren't long waits between chapters in the same arc. Chapters between arcs is another story.)
I don't think this arc would've turned out the way it did if I hadn't taken that hiatus. For one, back when I finished chapter 6 I hadn't started reading Moby Dick, which definitely influenced Wind's narration. (I searched up crossovers between Moby Dick and Wind Waker and found nothing. Kinda disappointing.)
The chapters of the second arc are shorter than the first. I had felt the chapters were getting too long and wanted to cut them up (chapter 8 and 9 used to be the same chapter), but they all ballooned to be longer than I had initially expected. I guess that's just how it is.
All the comments on each chapter are very appreciated, even if I don't reply to them. They do a lot to boost my motivation to overcome writer's block. For those who commented, thank you.
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vohtaro · 1 year
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3, 8, 19, 21 for the ask game :-]
weirdly specific artist ask game !
(answers got long oops)
3. What ideas come from when you were little
in general, i don't know that i really use ideas from when i was little. but i do have one example that comes to mind: i remember when i was innnnnnn 3rd grade? i drew a tiger for some assignment. it was a tiger drinking from a lake, and i remember being so proud of myself for how i had drawn it. i mean, really, i'd basically stared at a reference and copied it. it wasn't divine ingenuity or anything KDJGHSK. but, it really made me love tigers. for some reason, drawing that tiger made me so appreciative of the animal and i became rather obsessed w them for a while. i genuinely wish i still had that drawing somewhere. i'd love to just how wonk that tiger i drew really was LMAO
the reason i bring that up is that this past year was the year of the tiger, and to celebrate tigers, i drew this . the idea was very fun for me and reminded me of a long-ago dream of mine which was to become some kind of animal caretaker.
8. What's an old project idea that you've lost interest in
-glances nervously at my wip graveyard-
there are a couple stand-out ones in my head. there's a comic idea i've had since february (oh almost a year ago 🚶‍♂️) about the specific moments in which madara changed from the moment of izuna's death to the point he decides to investigate the tablet. it's born from the "you've changed" dialogue from VotE bc madara says it towards hashirama but i was thinking about how madara had changed too and particular/episodic moments that caused a shift in him. the idea exploded from maybe 3-4 pages to like 17 and i have never made a long-form comic before, so i got overwhelmed the more time went by. there are so many pieces i like but my utter inexperience has essentially killed the project for now. i'd like to come back to it one day, but it may be a long time from now. to say i've lost interest in it isn't quite true, but i haven't been pursuing it because i often open what i have and get frustrated and stop LMAO
19. Favorite inanimate objects to draw (food, nature, etc.)
c-can i say none KDSJHGJKS
i think it's obv that i'm very comfortable drawing figures… perhaps a little too comfortable. this is a feeling i've honestly been wrestling with the past few weeks. i do genuinely wish i liked drawing nature especially. i feel like i could really enjoy that, but i haven't given myself the opportunity to explore that, and every time i think about doing it, my discomfort becomes painfully clear to me to the point i scrub any evidence of it from things i do finish.
21. Art styles nothing like your own but you like anyways
yoshitaka amano is an artist i really enjoy. i found him through a friend on twt and have enjoyed exploring what to me is such a vastly different approach artistic expression. his devaloka series is particularly fascinating to me and has inspired some personal work.
example from devaloka series (more can be found here)
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yayoi kusama is a traditional artist who really just has an insanely diverse portfolio. there is a great documentary called "yayoi kusama: infinity" which not only explores her life but also the concept of infinity through her artistic vision. (the documentary has some heavy subject matter, so please be advised)
i am personally fond of her infinity nets (image from this article)
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ottspot · 1 year
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I Bought A 10 Year Old Nintendo 3DS Game And Loved It - My Thoughts on Fire Emblem Awakening
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It all started one day in December, just one month before the year was over. I woke up with the sudden urge to buy one game I had been meaning to get all these years, a game that I've had interest in but just never got to for some reason... Fire Emblem Awakening for the Nintendo 3DS.
I had been exposed to it a number of times via Club Nintendo promotions, "Best Of The 3DS" lists, praise from my friends, and even playing the demo all those years ago. I may be almost ten years too late but I bought it second-hand from a retro game store (cheaper than GameStop!), and I couldn't have been happier with my decision.
In the age of the PlayStation 5, Xbox Series X/S, and the Nintendo Switch, many consumers would be baffled at the idea of buying games for older systems, like the Nintendo 3DS. Some people in this case would often ask, "why not emulate or pirate?" There are advantages to doing that of course, especially considering that Nintendo doesn't even make money off of second-hand physical copies, and they soon won't be able to make money off of even the digital versions, with the company closing down the Nintendo eShop of the 3DS and Wii U systems in less than three months as of writing this!
The thing is, even in a time where we can just get games and DLC for these older games without spending a cent, I still wanted to experience getting a game officially one last time. And that's what I did late November of 2022, where I bought... Apollo Justice: Ace Attorney and Phoenix Wright: Ace Attorney - Spirit of Justice. Yeeeah, I thought the Zelda "Oracle" series games on the Virtual Console would be my last digital purchase, but I saw those two on sale and they were the only ones I was missing on 3DS, so... I bit the bullet. And those were my, as of now, final Nintendo eShop purchases on the 3DS system.
But just one month later, I woke up and thought about one game in particular. A game that I believed I should get not in a digital form, but a physical copy. Indeed, it was the one I stated before and the main subject of this post, Fire Emblem Awakening. I drove to my local retro game store that morning and I picked the game up.
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The inside cover had some pretty nasty water damage, but I plan on getting a new case entirely at some point, so it's okay.
I booted the game up, and discovered that there was a save file already there! Thanks to my modded 3DS system, I backed it up before erasing it. That way I can go back to it and see how they played.
After making a new save of my own, I chipped away at the game bit-by-bit until I finished it on January 3rd. I would have finished it already by now but I had other plans in my life, as well as a few other games to play a little bit of as well. But regardless, I did beat the game! And let me tell you... I adored it.
Now, this wasn't exactly my first experience with Fire Emblem. I had played Warriors on the Switch a while back, and I played a hacked version of Fates (only the Birthright path) and they were alright experiences. But Awakening was on another level entirely to me. The story, without giving too much away, had lots of tension, pain, and moments where I genuinely gasped out of fear. The other games I had played never made me feel that way about the story before.
The gameplay is a favorite of mine, too. I really like tactical RPGs like this, even if I haven't played a lot of them. I appreciate games giving me some time to plan out my moves and selecting which units to have fight the enemy, or stay back so they don't die. In that way I really felt like a tactician, just like the main character.
Speaking of, all the characters in this game were very lovable. Their writing was phenomenal and I loved their little voice lines. Lissa is definitely a favorite, and was always one ever since I played the demo back when it first came out. And that's the thing! Even early on in the game I learned to love and care about these characters. That's how good I feel the writing is.
Overall, I feel that this game deserves the reputation that it has right now. After 16 and a half hours of playtime, that couldn't be more obvious to me, and it's easily one of my favorite Nintendo 3DS games now. While it's great to see new games in the series release due to the success of this one, I don't believe there will be another game that will match just how great this entry is. So yes, once again, I bought an almost ten-year-old Nintendo 3DS game and I loved it. And I think you should buy it too, because it's 100 percent worth the money.
Thanks again for reading! I hope this will push me to experience some older Fire Emblem games someday, and hey- it might get me to try Three Houses or Engage too.
Next up: My Journey With The Nintendo 3DS... Does It Still Hold Up?
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thewidowsghost · 3 years
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The Unknown Muggleborn - Chapter 9
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3rd Person POV
Hermione, who had come back with (Y/n) the day before term had started, takes a different view of things. She is torn between horror at the idea of Harry being out of bed, roaming the school three nights in a row - "If Filch had caught you!" - and disappointment that he hadn't, at least found out how Nicholas Flamel was.
(Y/n) had opened her mouth to say something, but Fred and George had darted across the Common Room and dragged her away and towards Oliver Wood, her three friends staring after her, and catching her apologetic gaze before Oliver snaps at her to pay attention.
Oliver seems to be working the Quidditch team harder than ever. Even the endless rain that had replaced the snow couldn't dampen his spirits. The Weasleys complained that Wood is becoming a fanatic, but Harry and (Y/n) are on Wood's side. If they win their next match, against Hufflepuff, they would overtake Slytherin in the House Championship for the first time in seven years. Quite apart from wanting to win, they find that they has fewer nightmares when they're tired after training.
Then, during one particularly wet and muddy practice session, Oliver Wood gives the team a bit of bad news. He'd just gotten very angry with the Weasleys, who kept dive-bombing each other and pretending to fall of their brooms.
"Will you stop messing around!" Wood orders. "That's exactly what'll lose us the match! Snape's refereeing this time, and he'll be looking for any excuse to knock points off Gryffindor!"
George Weasley really did fall off his broom at the words.
"Snape's refereeing?" he splutters through a mouthful of mud. "When's he ever refereed a Quidditch match? He's not going go be fair if me might overtake Slytherin."
The rest of team - besides (Y/n) - land next to George to complain, too.
"It's not my fault," says Wood. "We've just got to make sure we play a clean game, so Snape hasn't got an excuse to pick on us."
Which is all well, thinks (Y/n), but I don't need a repeat of what happened last time, whoever did it.
The rest of the team hangs back to talk to one another as usual at the end of practice, but Harry and (Y/n) sprint straight back up to the Gryffindor common room, where they find Hermione and Ron playing chess. Chess was the only thing Hermione ever lost at, something Harry and Ron though was good for her.
"Don't talk to me for a moment," says Ron when Harry sits down beside him and Hermione shifts to make room for (Y/n).
Then Hermione catches sight of (Y/n)'s face. "What's wrong?" she asks, a worried look on her face and Ron looks over at (Y/n).
Speaking quietly so that no one else would hear, Harry tells the other two about Snape's sudden, sinister desire to be a Quidditch referee.
"Don't play," says Hermione at once.
"Say you're ill," Ron offers.
"Pretend to break you leg," Hermione says.
"Really break your leg," at Ron's words, everyone turns to him.
"I can't," says (Y/n), then she signs. "There isn't a reserve Seeker. If I back out, Gryffindor can't play at all."
At that moment Neville topples into the Common Room. How he had managed to climb through was anyone's guess, because his legs had been stuck together with what they recognized at once as the Leg-Locker Curse. He must have had to bunny hop all the way up to Gryffindor Tower.
Everyone but (Y/n) and Hermione laugh, and (Y/n) leaps up an performs the countercurse. Neville's legs spring apart and he gets to his feet, trembling.
"What happened?" (Y/n) asks him, leading him over to sit with Harry, Ron, and Hermione.
"Malfoy," says Neville shakily. "I met him outside the library. He said he'd been looking for someone to practice that on."
"Go to Professor McGonagall!" Hermione urges Neville.
"Report him!" (Y/n) agrees with the brunette.
Neville shakes his head. "I don't want more trouble," he mumbles.
"You've got to stand up to him, Neville!" Harry says.
"He's used to walking all over people, but that's no reason to lie down in front of him and make it easier," Ron says.
"There's no need to tell me I'm not brave enough to be in Gryffindor, Malfoy's already done that," Neville chokes out.
(Y/n) feels around in the pocket of her sweatshirt and pulls out a chocolate frog. She gives it to Neville, who looks as though he is about to cry.
"You're worth twelve of Malfoy," (Y/n) says.
"The Sorting Hat chose you for Gryffindor, didn't it? And where's Malfoy? In stinking Slytherin?" Harry finishes.
"Thanks, (Y/n), Harry ... I think I'll go to bed ... D'you want the card (Y/n), you collect them don't you?"
As Neville walks away, (Y/n) looks at the Famous Wizard card.
(Y/n), reading the card, smacks herself in the face and everyone turns to her. "I found him!" (Y/n) hands the card to Hermione and she sprints upstairs and grabs a alchemy book from her nightstand.
"I never thought to look in here," (Y/n) says, sprinting back downstairs and over to her friends. "Snape gave me this a few weeks ago to read."
(Y/n) opens the book and flips through the pages. "Nicholas Flamel is the only know maker of the Sorcerer's Stone."
This doesn't have the effect she had expected.
"The what?" ask Harry and Ron.
"Honestly, don't you read?" Hermione asks.
"The Sorcerer's Stone," (Y/n) begins pacing back and forth, her friends watching, "it was a legend, but I guess now it's true." (Y/n) runs a hand through her (H/C) hair. "It can transform any metal into pure gold and can produce the Elixir of Life, which makes the drinker immortal. If I remember correctly, Flamel just turned six hundred and sixty-five."
"The dog must be guarding the Sorcerer's Stone!" Harry begins.
"I bet he asked Dumbledore to keep it safe for him, because they're friends and he knew someone was after it, that's why he wanted the Stone removed out of Gringotts!" Hermione finishes.
"A stone that makes gold and stops you from ever dying!" exclaims Harry. "No wonder Snape's after it! Anyone would want it!"
At Harry's mention of Snape, (Y/n)'s mouth spreads into a frown.
"And no wonder we couldn't find Flamel in that Study of Recent Developments in Wizardry," says Ron. "He's not exactly recent if he's six hundred and sixty-five, is he?"
. . .
The next morning in Defense Against the Dark Arts, while copying down different ways of treating werewolf bites, Harry and Ron are still discussing what they'd do with a Sorcerer's Stone if they had one. It wasn't until Ron said he'd buy his own Quidditch team that (Y/n) remembers about Snape and the coming match.
"I'm going to play," she tells the other five. "If I don't we'll be behind in the cup. If we win, I'll show them ... it'll really wipe the smiles off their faces."
"Just as long as we're not wiping you off the field," Ron comments and (Y/n) shoots him a incredulous look.
As the match grows closer, however, (Y/n) becomes more and more nervous, whatever she told her friends and sister. The rest of the team isn't very calm, either. The idea of overtaking Slytherin in the House Championship was wonderful, no one had done it in seven years, but would they be allowed to, with such a biased referee?
Harry doesn't know whether he is imagining it or not, but he seems to keep running into Snape wherever he goes. At times, he wonders if Snape is following him, trying to catch him on his own. Potions lessons are turning into a sort of weekly torture for Harry, Snape seemingly getting worse in each class. Harry didn't see how he could - yet sometimes he had to horrible feeling that Snape could read minds.
(Y/n) knew, when they had wished her and Harry good luck outside the locker rooms the next afternoon, that Ron and Hermione were wondering whether they'd ever see her alive again. (Y/n) hardly hears a word of Oliver's pep talk as she pulls on her Quidditch robes and picks up her Nimbus Two Thousand.
Ron and Hermione, meanwhile, had found a place in the stands next to Neville, who couldn't understand why they looked so grim and worried, or why they had both brought their wands to the match. Little did (Y/n) know that her friends had been secretly practicing the Leg-Locker Curse. They had gotten the idea from Malfoy using it on Neville, and were ready to use it on Snape if he showed any signs of wanting to hurt (Y/n).
Back in the locker room, Oliver Wood had taken (Y/n) aside.
"Don't want to pressure you, (Y/n), but if we ever need an early capture of the Snitch it's now. Finish the game before Snape can favor Hufflepuff too much."
(Y/n) nods, a determined look on the Seeker's face.
"The whole school's out there!" says Fred, peering out of the door. "Even - blimey - Dumbledore's come to watch!"
Harry and (Y/n) exchange looks. "Dumbledore?" Harry asks, dashing to the door to make sure. Fred is right, there's no mistaking that silver beard.
Harry could have laughed out loud with relief. (Y/n) was safe. There was simply no way that Snape would dare hurt (Y/n) if Dumbledore was watching, Harry thinks. Maybe that's why Snape is looking so angry as the teams march onto the field, Harry thinks, which Ron notices as well.
"I've never seen Snape look so mean," the ginger tells the other girls. "Look - they're off. Ouch!" Malfoy had poked Ron in the back of the head.
"Oh, sorry Weasley, didn't see you there," Malfoy grins at Crabbe and Goyle. "Wonder how long (L/n)'s going to stay on her broom this time? Anyone want a bet? What about you, Weasley?"
Ron doesn't answer; Snape had just awarded Hufflepuff a penalty because George had hit a Bludger at him. Hermione, who had all her fingers crossed in her lap, is squinting fixedly up at (Y/n), who is circling the came like a hawk, looking for the Snitch.
"You know how I think they chose people for the Gryffindor team?" says Malfoy loudly a few minutes later, as Snape awards Hufflepuff another penalty for no reason at all. "It's people they feel sorry for. See, there's Potter and (L/n), who've got no family, then there's the Weasleys, who've got no money - you should be on the team, Longbottom, you've got no brains."
Neville goes bright red but turns in his seat to face Malfoy. "I'm worth twelve of you Malfoy," he stammers.
Malfoy, Crabbe, and Goyle howl with laughter, but Ron, still not daring to take his eyes from the game, said, "You tell him, Neville."
"Longbottom, if brains were gold you'd be poorer than Weasley, and that's saying something."
Ron's nerves are already stretched to the breaking point with anxiety about (Y/n), "I'm warning you, Malfoy - one more word -"
"Ron!" says Hermione suddenly, "(Y/n) - !"
"What?! Where?!"
(Y/n) had suddenly gone into a spectacular dive, which draws gasps and cheers from the crowd. Hermione stands up, her crossed fingers in her mouth, as (Y/n) streaks towards the ground like a bullet.
"You're in luck, Weasley, (L/N)'s obviously spotted some money on the ground!" says Malfoy.
Ron snaps. Before Malfoy knows what's happening, Ron is on top of him, wrestling him to the ground. Neville hesitates, then clambers over the back of his seat to help.
"Come on, (Y/n)!" Hermione screams, leaping onto her seat to watch as (Y/n) speeds straight at Snape - she didn't even notice Malfoy and Ron rolling around under her seat, or the scuffles and yelps coming from the whirl of fists that was Neville, Crabbe and Goyle.
Hermione watches to see Snape turning on his broomstick to see something scarlet shoot past him, missing him by inches - the next second, (Y/n) had pulled out of the dive, her arm raised in triumph, the Snitch clasped in her hand.
The stands erupt; it had to be a record, no one could remember the Snitch being caught so quickly.
"Ron! Ron! Where are you? The game's over! (Y/n)'s won! We've won! Gryffindor's in the lead," shrieks Hermione, dancing up and down on her seat and hugging a beaming Pavarti Patil in front of her.
(Y/n) jumps off her broom, a foot from the ground. She couldn't believe it. She had done it - the game was over; it had barely lasted five minutes. As Gryffindors come spilling onto the field, Harry sees Snape land nearby, white-faced and tight-lipped. Harry lands beside (Y/n) and they feel a hand on their shoulder and they look up into Dumbledore's smiling face.
"Well done," says Dumbledore quietly, so that only Harry and (Y/n) could hear.
The Gryffindors run to lift (Y/n) onto their shoulder; Ron and Hermione in the distance, jumping up and down, Ron cheering through a heavy nosebleed.
Harry leaves the locker room alone some time later, to take his Nimbus Two Thousand back to the broomshed. He leans against the wooden door and looks up at Hogwarts, with its windows glowing red in the setting sun. Gryffindor in the lead. (Y/n) had done it, she'd shown Snape. . . .
And speaking of Snape . . .
A hooded figure comes swiftly down the front steps of the castle. Clearly not wanting to be seen, it walks as fast as possible toward the forbidden forest. Harry recognizes the figure's prowling walk. Snape, sneaking into the forest while everyone else was at dinner — what was going on?
Harry jumps back on his Nimbus Two Thousand and took off. Gliding silently over the castle he sees Snape enter the forest at a run; he follows.
The trees are so thick he couldn't see where Snape had gone. He flew in circles, lower and lower, brushing the top branches of trees until he hears voices. He glides toward them and lands noiselessly in a towering beech tree.
He climbs carefully along one of the branches, holding tight to his broomstick, trying to see through the leaves. Below, in a shadowy clearing, stands Snape, but he isn't alone. Quirrell is there, too. Harry can't make out the look on his face, but he is stuttering worse than ever. Harry strains to catch what they are saying.
". . . d-don't know why you wanted t-t-to meet here of all p-places, Severus . . ."
"Oh, I thought we'd keep this private," replies Snape, his voice icy. "Students aren't supposed to know about the Sorcerer's Stone, after all."
Harry leans forward. Quirrell is mumbling something, but Snape interrupts him.
"Have you found out how to get past that beast of Hagrid's yet?"
"B-b-but Severus, I —"
"You don't want me as your enemy, Quirrell," says Snape, taking a step towards him.
"I-I don't know what you —"
"You know perfectly well what I mean."
An owl hoots loudly, and Harry nearly falls out of the tree. He steadies himself in time to hear Snape say, "— your little bit of hocus-pocus. I'm waiting."
"B-but I d-d-don't —"
"Very well," Snape cuts in. "We'll have another little chat soon, when you've had time to think things over and decided where your loyalties lie."He throws his cloak over his head and strides out of the clearing. It is almost dark now, but Harry can see Quirrell, standing quite still, as though he was petrified.
. . .
"Harry, where have you been?" Hermione squeaks.
"We won! (Y/n) won! We won!" shouted Ron, thumping (Y/n) on the back."And I gave Malfoy a black eye, and Neville tried to take on Crabbe and Goyle single-handed! He's still out cold but Madam Pomfrey says he'll be all right — talk about showing Slytherin!"
"Everyone's waiting for you and (Y/n) in the common room, we're having a party, Fred and George stole some cakes and stuff from the kitchens," Ron continues.
"Never mind that now," says Harry breathlessly. "Let's find an empty room, you wait 'til you hear this. . . ."
He made sure Peeves wasn't inside before shutting the door behind them, then he told them what he'd seen and heard.
"So we were right, it is the Sorcerer's Stone, and Snape's trying to force Quirrell to help him get it. He asked if he knew how to get past Fluffy — and he said something about Quirrell's 'hocus-pocus'— I reckon there are other things guarding the stone apart from Fluffy, loads of enchantments, probably, and Quirrell would have done some anti-Dark Arts spell that Snape needs to break through -"
"So you man the Stone's only safe as long as Quirrell stands up to Snape?" asks Hermione in alarm, (Y/n) shifting thoughtfully on the desk she was sitting onto of.
"It'll be gone by next Tuesday," says Ron.
Hermione glances over at (Y/n), who is sitting silently, a thoughtful expression on her face. "What is it?" (Y/n) asks.
"The thing about the loyalty confuses me," (Y/n) says, jumping off the desk. "Who would Quirrell need to prove his loyalties lie to? Dumbledore right, what if Quirrell is trying to get the stone? What if that whole stuttering thing is an act? I've never been a hundred percent about him myself."
Ron shrugs her off, "It must be Snape."
"Not necessarily, not to be rude or anything, but I'm his favorite student," the others nod in agreement. Then (Y/n) turns to Hermione. "Who was sitting behind Snape at the first Quidditch match?"
"Quirrell," Hermione says.
"My point exactly," (Y/n) says but Ron and Harry shrug her off again.
"It's definitely Snape," Harry says and (Y/n) shakes her head and walks back to the Gryffindor Common Room alone.
Despite herself, she grins when she portrait whole swings open and the Common Room erupts into cheers as she steps through. Oliver and Fred come over and lift (Y/n) up onto their shoulder and everyone begins to cheer:
"(Y/n)!"
"(Y/n)!"
"(Y/n)!"
Word Count: 2963 words
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aboleth-eye · 5 years
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Hello! Would you have any advice for new DMs/things you wish you had been told when you started DMing? I'd like to try it myself, but I've only ever been a player, and just figuring out where to start is a bit overwhelming! Thank you in advance!
Great Question!  Here are my Lessons Learned from when I ran a game for the first time!  
There are Four Lessons I wish I’d known when I got started:  Have Your Resources Handy, Start Small (3 Parts), Things Go Awry, and Have Fun Together!   ((This is going to be a very long post, so I’ll cap it a little less than halfway down))
1.)  Have Your Resources Handy!
If this is your first time running a Tabletop RPG system, even if you’ve been playing for years, HAVE THE BOOK(S), WEBSITE(S) AND/OR PDF(S) NEARBY!  I’m serious about this, guys!  Playing a game or watching someone else play is a totally different monster to running it!  
When you first declare to the group that you’d like to host a game, I recommend you read the rules over at least two or three times before hand–start with a deep read first to get it all in your head, and then you can choose to speed read once you’ve had some time to digest the rules.  
But even if reading ttrpgs is your thing, have the resources within easy reach.  Either have your laptop available with open tabs to any pdfs/scans of the game source material and any relevant websites (like standard reference document pages), and/or have a physical copy of the game book with you.  If you are running certain monsters or encounters, I also recommend you copy down any stats and information to a separate text document (on laptop or printed) so you won’t have to page through stuff during the game.
2A.) Start Small: The Setting
If this is your first time or fiftieth time running a tabletop roleplaying game, and you are running a new system for the first time, limit the scope of project to start.  Writing campaign and world settings can be very intense, and it is very easy to write something too specific and railroad people into your lore and world.
For instance, don’t create a massive world with a continent of named cities and landmarks!  Don’t plan out every inch of your world, or else it’ll turn into a “fill-in-the-blank exploration” story instead of an organic world you can change as your group learns and grows!
My first campaign started in a very specifically written city on the edge of a vast magical desert.  I planned out a timetable of events that would catapult the players into the “open-world”.  The players noticed this and didn’t appreciate it. 
Also, do not bog your players down with Lore!  I’ve gone into campaigns where you need to know information “for backstory”!  This is your first campaign, it’s good to know what to introduce and when!  A group of starting adventurers typically doesn’t need to know your world’s entire array of deities, pages and pages of history, and legends “that shaped the world”!  You can introduce these things at character creation IF THE PLAYERS ASK, and then slowly dish things out as the characters live in your world.
It’s also good to not ties yourself down to specific placement of towns, countries, cities, landmarks, etc.  Leave the map blank save for the starting area, and any broadly defined areas such as forests and mountains.  Once characters finish their first missions and adventures, they’ll explore!  With all the “white space” of your world, you can insert places and things as you journey with the group!  
One of my favorite encounters when I was very new to D&D was when we accidentally burned down a forest.  We were fighting a massive tiger with a pixie NPC in a forest, and the pixie just trapped everyone (tiger included) in entangling vines.  Our pyromancer in the party tried to set the beast on fire, and they rolled a critical failure.  
The beast was set on fire and died!  And so did the pixie!  And now there’s a raging forest fire we have to run from!  We get an oxcart running and we take shifts to outrun the magical fire–FOR THREE DAYS!  It was an incredibly tense situation, and it was fun to add “an entire forest” to the pyromancer player’s list of things they set on fire.
You know what would have made all that suck?  If the DM had decided: “Okay, you pass through this location which is a lich’s hideout and have to face that; then the next day you’ll have to ford a river with the tired oxes.  Finally, you’ll be passing through this county’s border…”  
We just burned down a placeholder  forest, and all the consequences that came with it came AFTER we were finally safe!  The DM didn’t bog us down with heavy lore and their maps during a tense situation; they kept the focus on the action at hand.
Prioritize the players’ story before your own!  That’s the lesson I want to make absolutely clear.  You aren’t telling your story with friends as the characters; the Dungeon Master/Game Master/Storyteller is the worldbuilder who tells the character groups’ story as they interact with the world.
2B) Start Small: The First Encounters
Another item I want to bring up is Do Not Start Your Campaign with a “Unique Encounter”!  Start your campaign setting with a simple task for the players to face.  Here are the kinds of challenges I mean: defeat a bunch of zombies in a graveyard for a reward, go into a mine full of bats to retrieve a homing beacon, follow a simple mystery to find a girl’s lost dog, etc.  The Players’ should be introduced to your world with something simple to follow–that way they can make their marks and introduce how they roleplay to the story.  
Do Not try something you’ve “never seen before”!  Don’t have the characters whisked off to another plane or world while they slept!  Don’t have the players face fifteen or so mooks at once during an ambush!  Don’t have your characters struggle to tread water or leap floating platforms while fighting a monster!  These kinds of encounters instantly put players on guard and feel railroaded!  Give them the chance to decide how they integrate themselves into the adventure.
My first campaign violated this rule.  When the players left the city to enter the desert, they were suddenly beset by 12 monstrous scorpions!  And me, in my ambitious tunnel-vision, thought it’d be interesting to have each scorpion have its own turn.  I rolled twelve Initiatives for the scorpions and it was a LONG combat when it clearly didn’t have to be.  
It all looked so good in my head, but when you get players involved you can tell how grueling and boring something like that could be.  I learned a lot that session.
That combat ended the campaign for me.  I decided to go back to the drawing board because that kind of thinking was not going to fly for me and my friends.
Instead, give your players a task that could easily be solved in one or two sessions!  Do not give your players “only one way” to solve this!  For instance, if your first challenge is to get past some guards, let the players come up with the solution themselves.  They might decide to fight the guards, use magic/science to teleport past them, go off on a side quest to become guards so they can infiltrate them, or even walk up and attempt to socialize with them.  You as the storyteller/DM merely narrate the results of whatever the characters do; just bridge the gaps and think of consequences from the players’ actions.
ALSO!  Have a time limit for your first session, or plan breaks for food/drink/stretching.  This activity of DMing can be very stressful, and you might need a break to take stock of what problems and choices occurred during play.  
2C.) Start Small: The Players
Have your players build starting or low-level characters (I typically start with 3rd level for D&D).  The low levels will mean most powergaming and gamebreaking attempts by certain types of players will be nipped in the bud right from the start.  It will also typically limit the powers and abilities of your group (so you won’t have to memorize or look up high-level stuff until much later).  
Another thing I highly recommend is that you are present during character creation!  Do not let people determine/roll character abilities and stats without you.  Either be physically present when dice get rolled and abilities get determined, or be present digitally in a chatroom, discord or roll20 when electronic character sheets get filled in!  
My first campaign I allowed one of the players to bring a character from a friend’s campaign into it.  The original DM ended the campaign; and even though I had played in that campaign alongside this character I had no clue what they could do.  This made things challenging because this character “suddenly” remembered they could fly–so I had to add aerial combat onto my plate during the first fight of the campaign.
It made the situation tense, especially with my bad early encounters (see the 12 Scorpions combat above).
3.) Things Go Awry
If you’ve come this far, there’s one last piece of advice I want to give you.  Your first campaign is gonna suck in one way or another.
I don’t mean that to be disheartening; I want you to think of it as a learning experience.  Whenever a person learns a new skill or engages in a new activity for the first time, it’s always gonna suck.  (Even if someone has a “natural talent”).  You as the DM/Storyteller are going to notice problems crop up left and right; especially if you don’t take the advice I offered above.  For instance, if you start learning to paint with a new medium or start a sport you’ve never tried; you need to practice with the tools and techniques you’ve prepared to see what works for your style of learning.  
Running a roleplaying game is a very unique mashup of activities.  There’s typically a math element you need to consider behind every action the players take.  You need to workout your improvisation skills to bridge connections and gaps your players make.  You need to get in front of a group of people (sometimes more or less experienced than you) and tell a story that keeps their attention.  It’s a stressful mix of being an improv actor, a storyteller and the physical laws of your world.
Hopefully your players will understand when things get crazy and overwhelming.  Gametime might come to a halt because you need to look up a specific rule or wording that you aren’t familiar with.  It’s okay.  Until you get to know how your game world runs with your players in it, it is totally fine to take a breath and think things through.  Oftentimes you can ask your players for help in making a determination or house-ruling.
Last note on this topic: Get Feedback!  At the end of the session, be bold and ask your players if they enjoyed the session, what they liked and what they didn’t like.  Feedback is how DMs get insight on how the game is playing out.  While you’re DMing, your mind is on a million different topics; let the players tell you how they felt during gameplay, so you know what made them feel good or bad on the other side of the curtain.
4.) Have Fun Together!
This is something that needs to be said, if I’m honest.  Running a game can be a stressful activity that “ruins” some things about it now that you are “behind the curtain”.  This is your first session, in what you hope to be a series of games where you and your friends make all sorts of memories.
However, some DMs get incredibly discouraged and no-nonsense when they run a game for their first few times.  That is understandable, especially if being the “mastermind” is a challenge you haven’t prepared for.  A few sessions in and you might find the game isn’t fun for you and/or your players.  That might be a sign that you need to take a break from hosting–use that time to think how you can make the game fun for everyone, or if this campaign just needs to be scrapped!
The priority of the DM is to bring people together.  If a game system, campaign concept or player actions aren’t making the group (you included) happy; it’s better to stop things and take stock before things go too far.  It is never fun to admit your game isn’t viable or enjoyable, but hopefully you’ll have new experience you can take with you the next time you try your game.  
And heck, if you find you prefer playing at this time, that’s fine!  Even if this attempt didn’t have the results you expected, there is nothing to stop you from trying again later if you wanted.  But now that you know how it is behind the curtain, you are naturally more observant to how your own DM/GM runs their games and you can learn from it.
Remember how good the game system/lore/etc made you feel!  It’s why you wanted to DM in the first place; you recognized you had a story you wanted to tell, and this ttrpg had the tools to bring it to life!  No matter what problems arise when you’re behind the curtain, the game should still bring you enjoyment whether you play or manage the game.  Do not give up on the game just because of one bad session or two!  
When I decided to end my campaign, it really was a painful decision.  I loved the world as it was in my mind, but I was not executing it well so that my players enjoyed it.  I got feedback after that terrible 12 Scorpions combat, and decided to take some time to think about everything.  Our group went back to our original DM, with other members trying to DM in that time; and honestly I didn’t DM until I started a small separate group months later.  
During that gap in DMing I digested what I liked and didn’t like about my campaign, and had more time to reflect on the rules.  I decided to take a few steps back and learn from my mistakes.  I still made mistakes the second and third times I DMed, I make mistakes even to this day.  
But at the heart of it all, I love games so much that I want to constantly make my stories and worlds even better, even to this day.
I take the struggles of DMing as learning experiences, rather than let them define me as a writer, storyteller and game master.  I use them as stepping stones so I don’t fall through the gaps again.  I may have started out with a bad first campaign, but I would never take those mistakes away.  
I hope these lessons were helpful!  I love D&D and tabletop roleplaying games so much, and love giving out advice on how to make the experience your own.  I hope this helps a lot of new people bring their stories to life!  Also, I hope I helped everyone’s expectations into the right state of mind.  
Good luck and happy gaming everyone!!  Much love!
– Aboleth-Eye
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mentalillnessmouse · 5 years
Note
(p1) Hi, I'm writing because I feel there is no hope for me. I'm 30, I live at home where I get verbally mistreated (it was physical when I was younger.) I'm morbidly obese, agoraphobic, I literally didn't leave the house for a 2 year period and still rarely do. I have 0 friends and never had any except a few online ones who ditched me years ago. I was bullied constantly. I have self-harm marks all over my arms. I've NEVER had a job, or finished high school. I still almost never leave the house.
(p2) I’ve asked for help to learn to drive, but they tell me I can’t. I guess because they call me autistic and tell me I am not very smart and make jokes about me having ADHD. I took those comments seriously and they told me I was “looking for problems.” WHAT? I made the mistake of speaking with a few psychiatrists about it who shut me down because, in their words, I didn’t “look” like I had those issues. And that my parents had hard jobs so it made sense they would lash out at me. 
(p3) I deal with other issues too like menorrhagia. A doctor had me do an ultrasound (this was like my 3rd one since ‘06) and sent me to a specialist because they saw something. The specialist said she didn’t think anything was there and wasn’t going to actually examine me. I gave up. I’m afraid to speak up for myself, I genuinely don’t understand how to live, make friends, talk to people. I feel like I just have TOO MANY issues. And at my age I don’t see why anyone would bother with me anymore.
(p4) I have an appt with a psych at the same place as the others because I have my city’s free insurance and nowhere else to go. I don’t know if I can do it again after this? I just wanted somewhere to reach out at least one more time :( I’ve reached out to others (like extended family) who will talk to me for a bit then ignore? I can’t help but to feel damaged or like I’m doing something wrong I can’t figure out. I feel like a weak loser and I didn’t try good enough.I’m sorry this is so long
Hello Anon, 
I’m mod Bee and I’ll do my best to help you out, but I received help myself from the other mods to write you back. So this is a communal effort!
Thank you for reaching out, and I’m sorry you’re going though such a difficult and distressing situation. You sound strong and tenacious, and I’m proud of you for the way you keep trying to improve your life. 
We have some suggestions that we hope can be of help. They’ll concerne:
finding online communities/groups to hang out with
finding a professional that suits your needs 
looking for courses you can join 
thinking about possible job options 
Just an head up: this is going to be long, and it will contain tons of links. I’ll highlight one - that I think it’s most useful - for each section, but I suggest you to go through them all. 
1. finding online communities/groups to hang out with
Having friends is important for our mental health, but it can get difficult to make new ones, especially when we’ve been burned before.  
Online communities, forums, and groups, can be good places to start looking for friends again. You can approach them with as much caution as you need, and find those people you relate with the most.
If you like games, and rpgs in particular, there are online options that allow you to connect with other others all over the world. Activities like Dungeon&Dragons are based around players’ interactions, so you’d get to know people without putting the stress on forging new friendships. The article 10 Best Online Chat Rooms & Games suggests other equally fitting games. 
Forums and groups where you can share your experience and fears are another important tool you can use. I’ve looked into active ones and found Panic Disorder and Agoraphobia Forum, r/Agoraphobia/ (on reddit), bus (a self-harm support forum), Mental health support group and discussion community, Online Support Groups by Turn2Me, PsychForums (Psychology and Mental Health Forums), and the ReachOut app.
Trying with pen pals - a one on one exchange - could also be a good idea: InterPals and PenPalWorld are only two of the many websites dedicated to this purpose. Here’s some tips on how it works.
Finally, there are apps with the specific purpose of finding new friends, like Bumble BFF. Try to see if you there’s one of your liking in this list.
2. finding a professional that suits your needs
We usually recommend what it’s colloquially called “psychiatrist/therapist shopping”, the act of choosing a professional after inquiring what we need to know of their line of work, based on our own wishes, and asking this to more than one.
It’s difficult when insurance covers just a little portion of professionals, but not impossible. 
Can’t afford therapy? No insurance? Need low cost options? Here is a great list of ways to get help when money or insurance is an issue.
Therapy For Every Budget: How To Access It
9 Ways to Get Free or Cheap Therapy When You Don’t Have Health Insurance
Dial 211 for Essential Community Services: if you call 211, you can ask about free therapy options in your area, or how to work with you insurance to afford other professionals.
If none of these options work out, and you have to stick with the professional your insurance provides, there are measures you can take that might help making the sessions successful. Check out 21 Tips for getting the most out of each therapy session and How to Talk to Your Doctors When They Don’t Listen. 
If your new psychiatrist tries to dismiss you without hearing everything that you have to say, insist that they write on your record exactly what they did and why, and that you absolutely want a copy of it before you exit their room. It’s your right to have both your requests accomplished. I know it’s not easy to have them respected: you’ll probably have to stand your ground and that can be difficult, but I think it’s important for you and fundamental for what you can get out of this session. This is a post with links to various module you can complete to help you assert yourself, which I suggest you to start before going to your appointment, if you can. It can be useful to face your family, too.
Does your insurance cover a different specialist for the gynecological problem your doctor wanted you to check out? Is there any free or low-cost clinic near you, like Planned Parenthood or Free Clinic? You can inquire about their services through email.
3. looking for courses you can join
Online courses can be helpful for a number of things, like keeping busy, learning new stuff, feeling accomplished, and possibly getting some qualifications. 
There are some free options that end with a proper certificate, but not all are accredited, meaning that they’re not automatically accepted by employers (they can choose to consider them valid or not). Still, there are no downsides in joining such a course, seeing that it doesn’t cost anything but your time.
Not accredited certificates/no certificates:
Alison’s Diploma Courses and Certificate Courses 
FutureLearn doesn’t grant you certificates with their free courses, but it still provides learning access
edX’s Courses
Udemi, not free but it offers up to 90% discounts generally once a month
Learn how to code, a masterpost that lists different courses to learn coding
Free Online Language Courses, a masterpost that lists different courses to learn languages  
24 Invaluable Skills To Learn For Free
Accredited certificates
coursera offers some free courses, and/or the possibility to apply for financial aid
Online Degree require no tuition, no applications, and no interviews, and has worked so participating Universities around the country will consider the courses for credit, potentially finishing up to an entire freshman year of college
edX’s Professional Certificate Programs are not free, but edX offers up to a 90% discount to those who prove they cannot pay a full price.
University Of The People is tuition-free, which means there is no charge for teaching or instruction, only initial fees (around 160$) for each course. You can also apply for scholarships.
on StudyPortal - Scholarships, you can find a huge number of scholarships available in your country, and here you can find the easiest scholarships to apply to. There are also scholarships for online courses.
There’s also the possibility of completing high school through virtual courses, and if they’re organized by your State’s public school system, they should be free. You can find more info on this here. 
4. thinking about possible job options
Working towards finding a job is important for our own self-worth and feeling like a valuable member of society, and of course it can also help with looking for better therapy. 
It can be tricky when mental and physical illnesses are at play, though. That’s why I’d like to give you some online options here, too, that don’t ask for any particular prerequisite, and would give you enough free time to focus to get better. Jobs like data entry or app testing are doable from home, and may not pay much, but they’d allow you to start building some savings. 
5 Online Jobs That Require Little or No Experience
No Experience? Start One of These Online Jobs
Best Data Entry Jobs From Home
10 (Legit) Data Entry Jobs from Home
Work At Home Data Entry on Indeed.com
FlexJobs
Glassdoor
Whatever you choose, creating a strong resume is always a good step. I’m giving you some resources on how to do that:
How to Create a Professional Resume
How To Make A Resume 101
Help Everyone Find A Job In Their Field
And between checking out all these options we gave you, please try to do some of this Workout For Daily Life, because focusing on a screen for too long can cause so many aches!
You’re not a loser, you’re strong and you keep fighting for yourself, which is admirable. I hope these resources can be of help, and please do send another ask if you need anything else.
Take care,
mod Bee
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woozi · 3 years
Note
yes, english :3. it's funny my country is literally known for its diversity & endless languages (and it flexes about it too lmao) but in reality does nothing to help in/encourage learning other languages. hindi & eng are the only languages schools teach & 3rd one depends on what state you live in. minority languages are not even in options.
ahhh learning that people out there are trying to preserve their languages and culture <3 it feels good to know, i hope they keep doing it that's really great!
hehe that's good no? :3 trying out new stuff even if only for some time also has its charm <3 and oh godddd those are great picks! 24h & fallin flower will never fail to amaze me <3 callx3 & hit, so trueee i agree! i personally like 'oh my' too! along w/ these. since it clearly speaks for the song's lyrics. like wonu controlling the human cube in start & the thinking poses during chorus. it all vibes so well with the song's concept. i really like when choreo clearly speaks the song to the audience.
yesss ofc! i plan to complete vincenzo before year ends dhjdjdkd. NO WAYYY! PLEASE COME TO HOMECHA UNIVERSE <3 you'll love it here!! dimple couple are very wholesome so are others 🥺.
yes those are the playlists made by spotify! usually i don't like playlists' made by the app for other songs but with kpop especially for indie and rnb songs, i do sometimes check it.
cringe domestic boy made ME a cringe fan today, yza 😭 feeling so deranged rn </3. so many pictures by mr joshu??? are we living in right universe? (maybe i should b*lly him more? this is a sign) ALSO omg i've never heard abt joshua and woozi covering a 1d song fhdjjrkrkedn good for them djjdkddk.
HFJDDKSK 'forgotten love' <//3 next project. but yeah that's true, there is literally so much happening i feel like if i were to pay attention to everything i'd be overwhelmed.
the way you asked abt cb and they dropped the poster dhdjjdkd, i was going to say i actually don't have any particular thing in mind but i'd really like something like fear or good to me or getting closer. something stronger, also yes i agree w you we need some cock music <3 ( ik the insta pictures are behind pictures from their merch shoot but all these soft nature pictures on insta while their other social media accounts have dark layout is so funny to me 😭😭😭 pls don't shatter my strong fiery cb expectations svt)
i'm so surprised that they dropped the poster one month before cb, even more surprised with the scheduler too omggg 😭😭 i've become so used to 2 - 1.5 week before, cb announcements now lmao.
something abt this cb feels so different <3 ( also hoping for studio choom & dance relay this time </3 i miss it 🥺)
that's good to know <3 hope this good energy with uni persists for you <3. also saw that you'll get time during cb release that's so good <3 hope you get to enjoy it to the fullest. i'm doing great! it's raining too much here (it shouldn't rn 💀) so that's lil meh but overall i'm good, thank you for asking <3. omg pls 💗🥺 sending you a hug back!
hjdkdsk i was trying different font to make ask look lil smaller hddjdjkd but yes i do copy- paste bcoz i type in notes first :3 (in case tumblr decides its hungry which has not happened yet hdjdjd) - 🪂
ohh now i get it </3 it's still mostly like that here too, and a lot of native languages of ours are dying as well. it's one of the things i'm so sad abt :/ that's why i was v surprised when they somehow started incorporating more into secondary education!!
LOOOVE THAT PERSPECTIVE SM 😭 im just out here feeling like a jack of all trades, master of none lmao HFHJFDH ALSO YES!!!!!!!!!!!!!!!! svt's peak summer concept (... or is it the only hdshjds) tbh <3 i love the choreo on the 2nd half of the chorus sm <3 also v great point!! a lot of creative directors focus on that and the way u presented this just piqued my interest bc... wow their methods Work Well HJDHJDSH
i haven't watched kdramas in a while (mostly bc they're so long fjfhdj) until i came across vincenzo and im so glad i did <3 JHDSHJDSJ SORRY I KEEP TALKING ABT IT ENDLESSLY!! BUT ALSO OMG a lot of my classmates have also been talking abt hometown chax3 and i keep putting it in my list but i saw that it's not finished yet?? is it not?? am i crazy??? from what i've seen on netflix new eps come weekly??? and if i become obsessed and the new ep takes a WHOLE ASS WEEK to come out... what then... but IM SOOO PUMPED FOR IT the previews i have been seeing look so cute </3
ALSO OMG ME TOO!!! i was actually v v surprised when i checked out one of the daily mixes and none of the songs in them were flops HJDHJ
HONESTLY,,, I GET IT,,,,,,, JOSHUA'S BEEN TAKING UP SPACE IN MY CRAMMED BRAIN TOO LIKE,,,, SIR,,,, NOT IN FRONT OF MY SALAD,,??? ALSO,,,,, JOSH FROM THE TEASER,,, OH MY GO,D,,, I NEVER KNEW I NEEDED BAD BOY JOSH IN MY LIFE????????? LIIKE??????????????? I NEVER EVEN IMAGINED IT WAS POSSIBLE????????????????????????? THAT I WOULD BE SEEING T H A T IN MY LIFETIME????????????/ CHURCH BOY JOSH,,, LOOKING LIKE THIS????????????????????????? HELP MEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!1
and yes omg there were 2 performances of it iirc HFHJFDHJ here's the first one and another one 😭 also i can't find the josh x jihoon vid (i forgot the song title hfdhf) so here's predebut josh w sunday morning instead hfjhfd HJDSJHSD
and that's v v good that you're doing it at your own pace <3 love that <3 i feel like im working some kind of job keeping up w it all ngl 😭
AND HELL YEAH OH MY GODDD WE MIGHT ACTUALLY BE GETTING A MIX OF ALL THOSE BASED ON THE CONCEPT TRAILER??? WE'RE NOT ONLY GETTING COCK MUSIC, LOOKS LIKE WE'RE GETTING ROCK AS WELL 😭 ALSO UR SO RIGHT HFDHJDFJHFD there's literally no in between when u go to their official ig page they're like,,,,, here's some cute dicon teasers <3 oh and hoshi + mg being whores,,, AND THEN SOME COTTAGECORE BOYS!! <3 and now some fucking cock teasers <3 WHAT IS GOING ON 😭😭😭 everyday i wake up to new shit and although it is Some Work keeping up w them i love it sm it keeps me from going insane w real life fhjdfhj also i know we already talked abt this previously but w all the things coming out rn.... i ask... once again... How... do they have 276 hours in a day wtf 😭
ALSO YES WITH MY WHOLE FUCKING CHEST????????????????????????????????????? i was so surprised when it dropped 😭 i wasnt expecting anything so i turned off all my notifs that day so i could focus on studying and alas.... i was 40 mins late to the announcement oh my god
WHY ARE UR TAKES SO GOOD <3 UR SO VALID AND UR SO RIGHT!!!!!!!!!!!!!!!!!!!!!! i just know,,, that the studio choom vid will take me out,, i KNOW IT,,, they really seem to be hyping up this cb it really does feel v diff and v Big to me <3 by the looks of it they really should tho it looks like a fucking banger!!
AND NAURR THE WAY U EVEN SAW THAT </3 i have the power of god and anime on my side this semester ig HJFHJFDHJFD i was honestly super worried (i kinda need to touch grass rn lol) that i would be late to the cb since my classes end at 7 pm and the boys usually release by 6 HJDHJSD but it seems like they're targeting another market now so i'm also relieved and excited for them!! and thank u omg, WE will enjoy it together!! <3 the global warming really is so- also do u not like rainy days or 👀 on the other hand it's SOOO fucking hot here when it should be raining so????????????? god what is HAPPENING.
also that is v smart of u <3 i've had WAYY too many asks get eaten.. you stay safe out there 😭😭😭
AGAIN!! LOVE U THANK U FOR HANGING OUT W MEEEE <3 IM SO EXCITED TO SPEND THIS CB W U!!
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