it’s kind of crazy that both fallout new Vegas and fallout 4 have the same driving force for the first half of the narrative (find the guy who wronged you and make him pay) but Benny is so much more memorable and narratively interesting than Kellogg.
It’s a matter of a strong character foil versus a weak one, in my opinion.
Benny and the courier are very much alike. They are both ambitious people who are willing to do anything possible to stack the odds in their favour. Honestly, Benny and the courier are the same card, reversed.
The Sole Survivor and Kellogg are also intended to be character foils. The game tries to convince us of this with the scenes in Kellogg’s mind, where we see that he ‘isn’t so different’ from our protagonist after all. But we don’t know anything about Kellogg other than his backstory. How can he parallel the protagonist if we don’t know which traits he has? Which traits the two of them share?
(As a side note, I wish Fallout 4 had touched way more on the ‘Man/Woman Out of Time’ thing. The protagonist being frozen in the past + Kellogg being functionally immortal would’ve been really cool to explore! Especially in the context of grief!)
In the end, I think the reason Benny is a more powerful character foil is that he doesn’t disappear from the world when you kill him. The chairmen can mourn him, House will comment on it, and even NPCs across the Mojave will talk about Benny’s death!
In Kellogg’s case, the protagonist is basically the only person who knows he even existed! Once he’s dead HE’s DEAD! He disappears completely from the narrative! As soon as you leave fort Hagen, the game doesn’t bother looking back.
that’s why Benny is a more haunting force for new Vegas; particularly an independent courier. You are Benny’s legacy because you are what he leaves behind whether he likes it or not. People remember him as the couriers victim. Meanwhile, nobody remembers Kellogg at all. The memory of who Kellogg was dies with you, and you can choose to forget him.
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THE WORST IS YET TO COME!
i think i spent 3 days on this?? every day i'd get tired at like 11 pm, think "i'll post it tmr" and then find something wrong with it the next day. BUT IT'S FINALLY DONE! click for better quality or i'll cry :) AND i made it a speedpaint
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hi, sorry if you're not the right person to ask about this but i've heard that there's a cutscene in camp where gale is looking at a copy of himself and then talks to you about the symptoms of ceremorphosis. i also read that you can only get this, as well as a couple of other scenes with different characters, if you haven't visited the grove yet. but i'm at the beginning of a second playthrough and am right at the point where i should be about to visit the grove, and i've never seen this gale scene even though i always keep him in my party and talk to him frequently, and do a lot of long rests so i don't miss anything. do you know if there's anything specific that needs to be done to get it to trigger, or if it's bugged in some way?
don't be sorry and yes, i can help you.
here's a quick guide on how i personally manage to reliably get all of gale's act 1 scenes (i did one for early access that still contained the deer stew scene and loss scene, which still applies overall):
1. first conversation at camp (camp scene)
- recruit gale
- go to camp and do the first talk ("go to hell" convo) -> be sure to have your character selected before resting, if you accidentally selected gale or a different character before resting, the conversation sometimes will not not trigger (bug since ea)
- you can also do his player-intiated conversation at this point ("are you versed in magic" convo)
- rest
2. mirror image scene (camp scene)
- go to recruit lae -> it doesn’t actually matter if you recruit her or not, if you save the tieflings or fight them
- go to the grove and do the fight between the goblins and aradin’s party and the tieflings
- talk with zevlor and aradin -> again, it doesn’t matter if you fail any checks or what you do, it’s more about the steps than what options you pick
- talk with zevlor and accept to help or not
- after this rest and you should get the mirror image scene
3. magical artefacts convo (happens while travelling)
-> approval depedent to this point/convo where gale reveals his needs for magical artefacts
- save sazza, the goblin prisoner at the druid grove, by stepping in front of the crossbow (gale approves a lot here) and do gale’s ! convo
-you can further net approval by picking supportive dialogue options here
4. weave scene (camp scene)
- help guex, the tiefling who doesn’t know how to fight, at the grove
- go and talk to arabella’s parents -> you can accept to help them or not because, again, this is more about the steps rather than any particular option
- trigger kagha and arabella’s scene
-> it does not matter whether you manage to save her or not
-if you DO save her tho, it'll give you approval and you get an extra ! convo with gale -> the one if you failed or stood by to watch were cut and are unavailable in the full release of the game
- talk to arabella’s parents again to complete the quest (komira's locket can be given to gale later during his arcane hunger convos)
- if you rest, you should get the weave scene
-> if not, try to see if your approval is too high or too low. you can get the weave scene either on high or very high. if you are too high you can attack gale (he disapproves) and you should loose approval with him.
-> also important: you can explore the ruins or another area than the grove and do a smaller quest in a different sector of the map (save mirkon, explore the ruins, explore the owlbear cave for example) if the weave scene hasn’t triggered. the weave scene should trigger in cave and forest areas.
- if you’ve triggered the weave scene, you are free to explore the game as you see fit
5. tiefling party (camp convo)
-eliminate all goblin leads, talk to gale at the party
general
-arcane hunger convos (happens while travelling): reliably trigger for me while travelling, especially when you cross certain trigger points at the emerald grove (entrance), defiled temple (entrance), blighted village/moonhaven (approach from either entry point, ethel's hideout
-be careful to not recruit any other companion yet, other than perhaps lae and exhaust her dialogue -> gale has very low overall priority and other companions will usually overwrite his interjections & dialogue
i hope this was helpful to you! 🖤
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I'm extremely divided with my opinion on Hades II. On the one hand, I'm one of the 7 people that played Pyre and really, REALLY loved it, so when they announced the first Hades and returned to the Bastion/Transistor-like gamepla it felt like a letdown. And Then they announced Hades II and i was, uh. Not very excited, because even if i really loved Hades, it was still more of the same ol formula.
on the other hand they just did a livestream showing the test version of Hades II and it looks incredibly beautiful, the gameplay seems entertaining as Hell and it FUCKS SEVERELY and I love what little we've seen of Hecate and Melinoë, so. I never said I wasn't a hypocrite
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