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Ancient Craft & Occultism
More On Spellwork
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By KB
Introduction
Whew…it's been a rough few weeks. Thanks to everyone for holding out and being patient with me as I try to get things together. Anywhooo - welcome back to class ♡ We're going to sink our teeth a bit deeper into the sweet and savory taste of spellwork! Last time, we went over the basic foundations of spellwork - raising, gathering, directing, releasing, sealing, and conducting a spell! Today, we're going to discuss different energy currents to create for your spell, talk a bit more on sealing the spell, and were going to talk about some mishaps that may happen during spellwork.
Energy Currents/Tethering
Scientifically, this would be a conduit you build that acts as a battery to send the surge of energy towards your goal - the exchange of potential and kinetic energy. If say, you were to create a tether from the sun, or moon, or a power plant, or your favorite waterfall, to say, yourself, you would be taking potential energy from that source and storing it (like a battery) in yourself. Until you used it, in which case you would convert that energy into kinetic energy.
You have the ability to intentionally direct energy currents from one energy source to another, much like a connection of attachment forms between you and whatever you hold dear. Even while these may require some upkeep, they are perfect if you are working on anything that calls for a lot of concentrated energy.
Typically, it functions best when there is a charged object between which you wish to establish a cord of conduit and an energy source. For this, it's crucial to connect with your personal energy, visualize, and open your mind's eye. When the chord has developed, you'll notice it. You can now construct a constant flow toward your directed target for the spell once the cord has established. The best part is that, like with a typical chord cut, you can toggle it off at any time as if it were a switch.
Sealing The Spell
For magical activities, endings are immensely potent. If you know what you're doing, you can exploit endings' strength to make your magic more effective. If you are executing a ritual to rid yourself of a problem, sealing the ceremony is a means to make sure that the energy of the ritual stays concentrated on eliminating the problem rather than fading away. By sealing the ritual, you permanently lock the ritual's energy in place. You strengthen your will by establishing that concluding contract. Something coming to an end provides closure and can help define limits. It might provide as a space to unwind and consider what has happened.
A sealed spell keeps out unwelcome effects similarly to how sealing a jar keeps out undesirable air. Sealing your spell is crucial for any practitioner who wants to have long-lasting effects because of these advantages. Your spell becomes more enduring and less prone to change if you seal it. This indicates that your magic will be considerably more difficult to change, which may be advantageous if your spell was well-written. But if you wind up regretting it, it may be a problem.
Making ensuring your spells are properly tied and secured to prevent alterations without your consent is known as sealing them. A sealed spell is comparable to saying "amen" or "so mote it be" following a working. It is a declaration that you have completed applying magic to this specific spell and is followed by your name. Even in secular circumstances, such as when signing a lease for a new car, there are rituals for finality. When you sign it, the intention (the new car) becomes yours.
The feeling that something has been left undone or that the spell itself has no effect can result from failing to seal a spell. Your spells must be sealed in order to be as focused and powerful as possible. It's possible that you won't have enough energy, that you won't be able to control your magical power, or that you won't know what to do next if you don't seal them properly. You might think the spell hasn't fully taken effect yet or that something is missing. If everything was done correctly, though, you would be fully aware of what needed to be done, where you needed to go, and how to get there.
Which brings me to our next section…
When Spells Take a Left Turn
Even the best of us experience it. You compose a spell with an intent, prepare all the necessary components and tools, cast the magic, and then something goes wrong. This section aims to explain the numerous reasons why spells go awry, their causes, and solutions. Now, please keep in mind these are not all of the ways and reasons as to why spells go wrong, but rather what I have found to be the most common through interactions with novices.
Nothing Happens
Simply understanding how a spell functions will go a long way in explaining this. In many ways, a spell is actually rather simple to grasp. It simply involves raising and accumulating energy, giving that energy a purpose or direction, and then releasing the energy into the world with the use of a catalyst. The "release" or "catalyst" is the crucial component in this. A spell that fails and does nothing is a result of the catalyst in this equation not functioning. It was not powerful enough to elicit the anticipated response, resulting in a transformation reaction that would cause the energy to move and flow toward its intended use. Energy returns to the source it was drawn from, as it cannot be generated or destroyed.
The majority of us experience fatigue or exhaustion after casting spells, which is natural. It is because of all the effort and focus we put into attracting that energy to us for use in our operations. The fact that we continue to feel exhausted and drained after casting a spell contributes to the difficulty in determining whether or not it was successful. It's important to keep in mind that the spellwork and energy pulling, rather than the actual energy movement, are what cause the tiredness.
This pattern of spell work, generally the catalyst, is the main cause of a spell failing 99% of the time. Any spell's catalyst is as basic as your knowledge and trust that it will work. You are not releasing the magic into the world and preventing the energy from taking form and shape if you don't believe the spell will succeed. Instead, that energy returns to being what it was before. When you cast a magic, the knowledge and trust that the spell will work give the spell its physical shape. Your faith gives it shape, even though the energy fuels it and the goal provides it direction. There is nothing to keep it together without that form. Imagine it as a bucket that is gathering water. Water serves as both the energy source and the function of the spout, but without a bucket to hold it all together, it simply empties onto the ground.
Backfiring
When a spell you cast backfires, it can cause the magic to act arbitrarily, work on someone else, and have several terrible side effects on you (with purpose, yes, getting to the end goal, yes, but still having random events thrown in being unpredictable to say the least). Contrary to popular opinion, a spell backfire might not harm you or even have any effect on you, therefore the name "backfire" is somewhat misleading.
This is exemplified perfectly by the next example. Imagine casting a charm to help secure a new loan you are requesting. You followed all the instructions exactly (or so you believe), but when the time comes to apply for the loan, you are rejected. Yet a week later, a friend of yours learns that she was given a loan even though her credit was considerably worse than yours. This was a miscast spell. You weren't impacted by it, but your friend was. Let's say you're being harassed at school and you want that person gone. You do a quick banishing spell to get them to go away, and they comply. However, all of a sudden your other pals start acting distant and cold toward you as well, ultimately abandoning you. This is an illustration of a spell that you cast that did its job but injured you in the process by leaving you alone rather than just removing one person.
A distraction when casting a spell is typically the most frequent reason for a spell to go wrong. In order to avoid this, it is crucial to always maintain a proper focus while performing any spell work. A spell's energy and working are very important.
Imagine the magic as a bodily cell. It develops, acquires mitochondria and nuclei, has a definite purpose, and strives to carry out that purpose. Imagine a virus entering a cell and altering even a single strand or minuscule portion of the double helix in the DNA. As a result, the cell might stop functioning, behave strangely, develop cancer, etc. In this illustration, the virus is the interruption that occurred during casting the spell. Even though it is minute, transient, and faint, it can have a terrible impact on how the spell functions as a whole.
Our thoughts shape the energy that generates and regulates spell work. A spell is not sentient; it does not think for itself; instead, it functions similarly to a computer. To get the computer to do what you want it to do, you must follow a series of protocols. When you are distracted, the computer doesn't know or care; it simply incorporates that into its program. This is why concentration and intent are so vital.
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boringgg-bunnyyy · 6 days
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the biggest thing I’ve gained from my practice is the ability to let myself feel
i spent so much of my youth terrified to feel anything and then i started my craft and reading about ancient deities who were flawed and beautiful and who let themselves feel whole heartedly and suddenly i wasn’t as afraid of the rage or sadness I’d kept inside for so long
suddenly i could let myself feel it all without letting it overtake me
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bullshit-ai · 5 months
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yeol-exe · 1 year
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Celeste and her husband when they were young :'c
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faguscarolinensis · 1 year
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Elder Witch
This cocktail will convince people who say they hate whiskey that they are wrong.
1 part lemon juice
1 part rye whiskey
1 part Liquore Strega
1 part St. Germain elderflower liqueur
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blackandthemoon · 2 years
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The Book of Séances: A Guide to Divination and Speaking to Spirits
As long as people have lived, they have longed for wisdom and comfort from those who have died. In The Book of Séances, artist, author, and witch Claire Goodchild takes readers on a journey through the historical landscape of spiritualism and guides questers through safe practices for cultivating a connection with the other side.
The Book of Séances details the four types of spiritual encounters, teaches us how to protect ourselves, and breaks down the different tools -- from spirit boards and tarot to dominoes and charms -- that are essential for opening a bridge to the afterlife. Whether conducting solitary or group séances, this book offers a way to safely glimpse beyond the veil.
Through her evocative writing and singular art, Claire provides a comprehensive history of the séance, alongside an immersive guide to accessing and communing with the spirit world. The Book of Séances provides hauntingly lovely signposts into our own personal mythology as revealed through our conscious and unconscious lives.
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duckuwu · 8 months
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This is obviously a lil bit geared towards those who were alive and watching tv in the 90s, but youngins who've found their way into these shows, feel free to chime in. I was just thinking that most of us had a singular show that was OURS back then, even if we might've watched the others. Which one did you fandom the hardest / would you have fandomed the hardest?
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flamebunnyy · 7 months
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=The Harmony of Nature is a Misconception. Equilibrium is perhaps a more apt Descriptor=
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lolo3h · 2 months
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At this point I'm just using Shadow Milk to voice my own commentary on Cookie Odyssey
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roaenexists · 5 months
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When I don't ask my runes any specific question they tell me things like, "The breath of God and the primordial water nourish the seed of human creation." When I do the same with my tarot cards they say shit like, "Wash the dishes, whore. One day your parents will die."
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sothasil · 7 months
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Posting sketchier/unfinished stuff from my files. This is an olddd drawing, since then I changed software even! Little crossover of imagining my Witch Hat Atelier favs as Morrowind characters. How I imagine their backgrounds:
Dagda: Nord orphan who ended up adopted into a Baandari group and since then follows their culture and code. His class I'm unsure of - Scout is the one I picked in the end but he'd be a bit of a jack of all trades, starting off as a thief and later learning warrior skills.
Custas: Lil scruffy Khajiit from the seedier parts of the big city. Would have met his partner when he was passing by. Still a kid so I can't imagine him very high level, but he'd be good at both agility and charisma based stuff. Able to steal your heart and wallet both but would never. I based his outfit on the lil bard boy sprite from Daggerfall
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ancientcraftnoccultism · 10 months
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Tip Jar
Cashapp Karabear62
PayPal KaraMartin420
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boringgg-bunnyyy · 9 days
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granny bunny here with a kitchen witch tip to fight the sniffles this allergy season: garlic tea 🧄🍵
garlic has a ton of antibiotic properties and has been used across cultures for generations to promote immune health
lemons as we know are loaded with vitamin c, which is great for the immune system
and honey is just delicious and soothes a sore throat
to make garlic tea:
add water to a large pot
chop one clove of garlic per cup of water used (or if you’re a garlic lover like me add an entire head for about 3 cups of water)
Slice up two lemons (or any citrus of your choosing, oranges are also super yummy in this)
Pour in as much honey as your heart desires, you do you my dears
Combine all ingredients to the pot of water and bring to a boil
Strain out the garlic and lemons and enjoy!
*important disclaimer that herbal remedies such as this should never be used in place of modern medicine, but instead in conjunction with
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bullshit-ai · 5 months
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blighted-elf · 6 months
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The Elder Scrolls Online scenery - 2023 Witches Festival in Alinor
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maple-unfortunate · 7 months
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Bible update: they found the third testament
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