Eric Harris: Online
We explore Eric's affinity for escapism and his behavior online. Super long post, tl;dr at end.
As a teenager, Eric grew more withdrawn. His interests began to take shape around computers and he was particularly fond of Doom II, a 90’s first-person shooter in which the main character (Doomguy) fights hoards of demons on Earth. Doom II included multiplayer, as did its predecessor, Doom. However, one large development that Eric especially enjoyed was the ability to create custom levels for Doom II.
To this day, Eric’s Doom files (.wad) still roam the internet, somehow miraculously not lost to the sands of time. He seemed to particularly enjoy creating deathmatch levels and would encourage users reading the .readme files for his levels to email him and play with him.
Creating these levels for Doom was a passion project for Eric. He would work carefully on his wads, even going as far to create his own monster death animations. While it’s very easy to create and distribute modifications for most games today, this was an impressive feat in the mid-late 1990s. Computers and access to the internet was still hitting the homefront, albeit in a massive boom. As technology flourished in the home, Eric found a means to channel his creativity.
In the infamous “U.A.C. Labs” level, Eric created two fast-paced levels that incorporate jump-scares, plot-twists, and lots of action. He nearly overloaded one of the areas with a spawn of 150+ some monsters that is triggered by the player coming too close to a key that’s required to access the next area. Eric was very proud of this particular level, writing in the .readme: …This one took a damn long time to do, so send me some bloody credit man!...Authors may NOT use this level as a base to build additional levels. You may NOT change a damn thing with this WAD, if you do, I will blow you up. And it will be cool.
See below: blueprints drawn by Eric in his journal detailing one of his wads. These can be found throughout his writings.
Clearly, Eric was interested in protecting the level’s artistic integrity. This was work he took a great deal of pride in. Eric was described as being interested in pursuing a career in digital development by Brooks, who thought it was feasible he may end up as a videogame designer.
What was it about Doom that Eric enjoyed so much?
For starters, the game was paramount in its offering of gore, metal music, and gameplay. Doom was nonstop action with intriguing stories that could be followed along in both game and book. It is my theory that Eric enjoyed high-paced, high-action activities to stimulate a mind he was not entirely comfortable being alone with. This was also a world in which Eric could control – he could smite down the monsters in his path and he knew what lay around every corner. This may be considered a form of escapism, which is not necessarily new behavior in teenagers. Interestingly, however, there are multiple studies that have been conducted specifically observing the video game escapism phenomenon.
During periods of heightened psychological distress and escapism, the individual increases the amount of online activity, video game play-time, and gambling frequency (Jouhki, Savolainen, Sirola, & Oksanen, 2022). These three behaviors are specifically intriguing as they all provide forms of distraction.
Have you ever been to a casino? There are no windows, therefore, there is no sense of the passage of time. You are inundated by flashing lights, loud sounds, bright colors, and excitement. I once found myself with a drink in hand, sitting at a digital slot machine with interesting animations and upbeat music. It was a penny slot, but I won $20 on my first try. Next thing I knew, my friend and I had spent 5 fast hours playing slots, digital blackjack, and having the time of our lives. I ended up only losing $10 in the end.
Casinos are intended to be a distracting environment that draws in the consumer and traps them for hours of endless stimulation. This is the same idea applied to video games, which are intended to provide hours of entertainment, something humans are constantly in search of. For example, small rodents do not require a television. While providing pet rodents with enrichment is undoubtedly very healthy for them, their enrichment simulates foraging, which is their biological purpose. Humans, now more than ever, rely on entertainment from every angle. It is especially difficult for those going through a psychological hardship to not stimulate their minds. Rather, it can be easier to avoid and escape the difficult and, often, intrusive thoughts. Psychological distress and a method to avoid dealing with such troubles creates the perfect storm within an emotionally unintelligent and unequipped teenage boy.
Eric spending hours building a new level in Doom was simply a way to ease the passage of time. Controlling and manipulating the environment may have provided a sense of control that was not otherwise found in everyday life. In addition to this, Eric understood Doom better than he was capable of understanding his emotions.
To Eric, Doom symbolized something he was not: powerful, strong, and capable. In the basement tapes, Eric and Dylan explain their murderous motivations. Eric references his favorite game: “It’s gonna be like fucking Doom man; after the bombs explode.”
I often argue against the claim that video games were to blame for Eric’s violent behavior and plans despite this evidence. Longitudinal studies have proven that video games do not influence violent crime or behavior. After a 2-year study on Singapore youth, it was concluded that 27 hours of gameplay per day would be required to see any clinical effects or behavioral changes due to violent video games (Ferguson and Wang, 2019). In Eric’s own words, he was fighting himself to separate from his moral compass in order to follow through with the plan he and Dylan had been concocting. In order to do this, he began to think of their plan like it was another Doom level he was crafting. Video games may not be the direct cause of Eric’s violence, but I do believe he used them to justify his violence (to himself).
It was also during this time that the social internet was booming. WebChat Broadcasting System (WBS) and American Online (AOL) began the excitement of site hosting and chatrooms. Personal profiles encouraged a space for teenagers like Eric to freely share their thoughts and interests and connect with others on a scale that had not yet been seen before. Eric took an extremely strong liking to the new social sphere he’d discovered and created multiple AOL profiles and webpages.
Eric even created a webpage to host a series of “Jo Mamma” anti-jokes, crediting himself, Dylan, and Zack Heckler under their respective screen names Reb, VoDkA, and KiBBZ. One of the jokes on their site read: Jo mamma so fat she doesnt even look at the nutrition value tables on the food boxes she eats.....she just buys them and eats them.....cause shes fat...JJJEEYAAAAAA!!!!
Much like people today sharing private thoughts on Facebook or Twitter, Eric was sharing his private thoughts on his own websites. Ranging from “jo mamma” jokes to death threats, Eric didn’t hesitate over-sharing every thought he had on his personal blog.
Online oversharing is an extremely new and modern communicative phenomenon. The scale at which humans are now able to communicate is unprecedented and, frankly, not something humans were ever equipped to be able to do. Eric’s internet presence feels like a primitive version of how a teenager today would dump their opinions and ideas onto Twitter.
On these blogs, Eric would share self-described “missions” in which he and Dylan would test homemade pipe bombs. He described lists of things he hated, desires to kill others, and people he hated. As we have already discussed, Eric would also make mention of Brooks Brown.
Eric would also describe fantasizing breaking into Brooks’s home and urinating on him and his family members and would also, unprompted, share Brooks’s phone number in a “mission” post. Eric would share Brooks’s number online on multiple occasions:
…This mission was also liquor free as a result of this person named Brooks Brown (phone number) who tried to narc on us.
A reason he might have shared such tenacious things online was to seek the thrill of seeing what he could publicly get away with or attention from outsiders. Eric might have enjoyed attention from any angle, be it support for his ideals or shock. This attention, no matter where it came from, would still feed his ego. Eric wanted people to see and he didn’t care what they thought.
Studies have shown that individuals who post their own photos or private messages to personal blogs are attempting to construct their desired public identity (Jung, Song, & Vorderer, 2012). As Eric shared more and more deeply personal thoughts, he was further crafting the public Doom-esque image of himself he wanted others to see.
Eric also displayed a troubling tendency to overshare online. Have you ever scrolled on your social media timelines and found a post that was just unsettlingly personal and wondered, Why on Earth would anyone want to share that publicly?
The tendency to overshare just stems from an overall need for attention. Social media provides a very easy way to continuously farm serotonin. Consistently sharing ideas and thoughts into a space where others can very easily validate them can almost serve as catharsis for a large amount of people. However, oversharing on social media has actually been discovered to have a direct association with anxiety issues, problematic social media use, and attention-seeking behaviors (Shabahang, Shim, Aruguete, & Zsila, 2022).
I theorize that Eric was mainly searching for attention with each new entry he put forth onto the internet. This was a teenager who had been deprived of the right kinds of attention and would seek to push boundaries in order to get it. His posts were also indicative of his declining mental state. As his posts became darker and darker, it became clear that this was not only Eric’s outlet for gaining attention, but in some areas had evolved into his personal massacre planner.
Read one of Eric's most troubling online posts here (pages 39 and 40)
What would prompt someone to write such horrible things? Why did Eric feel this way? Why did he claim to hate the world? What about his life left him and Dylan feeling like they “had no other choice?” I theorize that Eric projected his loneliness and lack of meaningful relationships onto the rest of the world. After all, how could any of this be his fault? In his mind, something must have been terribly wrong with him to be rejected by everyone.
Why was he so angry? Truly, we can see that Eric’s anger was displaced. I theorize that Eric blamed the world that felt like it had betrayed him so many times for his shortcomings. His self-esteem was incredibly low and he was poor at maintaining friendships. From time to time, he was targeted by bullies and felt like an outsider. Rejected children often react aggressively and underestimate how disliked they are by their peers.
Numerous witness statements describe a distaste or distrust of Eric. One incident after another, people found Eric unapproachable. He kept mutual friends with Dylan, but it’s most likely he was more Dylan’s friend in the circle than he was anyone else’s.
TL;DR:
Playing Doom and creating .wads for the game was a form of escapism for Eric; he could create a world he was in control of
Escapism damages an individual's ability to solve emotional problems; it's not a relief, it's merely "putting off" the problem the individual must solve without teaching any healthy coping mechanisms
Eric was crafting an image of himself that he wanted others to perceive; someone who was strong, badass, in control, and took no names...all of which he did not truly think he was. Eric knew he was just an average teenage boy and he hated it
Eric needed attention from anyone he could find, whether or not those accolades be positive or negative. He was pushing his boundaries to see what he could get away with; to see what he could feel
I've been taking all of what I'm posting from a case study I wrote a while back. I keep forgetting to cite my sources since it's...you know...tumblr.
References:
Ferguson, C. J. & Wang, C. K. J. (2019). Aggressive video games are not a risk factor for future aggression in youth:
A longitudinal stud. Journal of Youth and Adolescence, 48. https://link.springer.com/article/10.1007/s10964-019-01069-0
Jouhki, H., Savolainen, I., Sirola, A., & Oksanen, A. (2022). Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic. Int J Environ Res Public Health, 19(19). doi: 10.3390/ijerph191912491.
Jung, Y., Song, H., & Vorderer, P. (2012). Why do people post and read personal messages in public? The motivation of using persona blogs and its effects on user's loneliness, belonging, and well-being. Computers in Human Behavior, 28(5). pp 1626-1633. https://doi.org/10.1016/j.chb.2012.04.001
Shabahang, R., Shim, H., Aruguete, M. A., & Zsila, A. (2022). Oversharing on Social Media: Anxiety, Attention-Seeking, and Social Media Addiction Predict the Breadth and Depth of Sharing. Psychological Reports.
https://doi.org/10.1177/00332941221122861
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It is Easter and it is Trans Day of Visibility and I am with my grandparents, who are so loving, and my father, who is also loving but forgetful, and I transitioned years ago, and my dead name sucks the air from my lungs every time it's said, which is often.
It is usually a direct misnaming. And I gently say, "I go by Gordon these days, actually" in that friendly jokey way. And I am bearded, and low-voiced, and a woman in the hall called me a dapper young man. And my grandfather clarifies to my grandmother, trying to be kind, "She uses a different name now."
To my grandmother, I am sometimes her son. I am sometimes a friendly young stranger. Or, sometimes, I am the dead name, and she asks if I have a frog in my throat, and goodness, what a mustache! There's no shame in shaving, she assures me.
Sometimes, she asks where dead name is. Sometimes, she supposes I must be dead name's husband, though she never knew me to date men.
It's not fair of me to be hurt. They are old, and ill, and have always been so, so kind. They love their gay son, and they loved me as their gay granddaughter.
My father is a wonderful robot who loves the forest but doesn't see the trees. A fountain of love for humanity, but only a vague understanding of the individual humans. He cannot call me by my name, and I know I can't take it personally. It simply doesn't matter to him, and that is alright, because I know he loves the idea of me, and loves my queer world, even if he will never actually see me as me.
I am here, in my phone, reminding myself of my great fortune, the great love my family has shared with me. But I am also here aching to be known by the people who have meant the most to me.
In perfect moments, however, my grandparents do remember. And I am Gordon, and Gordon is loved, even though he was reborn in ways they don't fully understand.
Then it's gone, and I let them see whatever ghost they want to see, and I am an invisible grandson carrying the corpse of their granddaughter like a pallbearer, buckling under the weight of myself.
It was worth it, my rebirth, whether or not they see it.
It is Easter Sunday, and I saved my damn self.
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Alright, the jack in the box is wound, and the coherence is coming to me. Halsin and the dryad, I was talking about his response if the PC indicates that he is most comfortable after a supper large enough to induce hibernation:
"Mindless gorging...? No, that is not right. I did not realize you thought that of me."
And why this keeps catching in my mind is not necessarily what he says, but how he says it (so I am commending Dave Jones' voice acting here). The rest of Halsin's responses to incorrect answers are generally even toned and corrective; firm, usually, but not inherently overly emotional. Much like a teacher correcting a student. But this one...he sounds genuinely surprised and taken aback that the PC would even suggest that. The "no, that is not right" is even firmer on its heels. And the last part...the last part, his voice is smaller. Less forward. I would not go so far as to suggest hurt, but it is approaching that territory. It comes so fast after his firm no, that it almost sounds like something that slipped by accident. Like something that was meant to be muttered under the breath, but it slipped from him because the surprise was so organic.
Alone, it doesn't mean too much. It's a slight offense to an obviously nonfactual statement. And that's likely all it is. I'm about to read too deep into this, I am aware.
But combined with the other things spread throughout Halsin's dialogue, particularly the implication that he is otherwise used to people making commentary on his physical appearance or the physicality of his being, it suggests an extra layer of hurt. An extra layer of: "I did not expect this from you, of all people." Not quite a betrayal, but approaching one.
What makes it particularly catching, is that one of the things you are able to wrench (and I say wrench because getting Halsin to share mundane personal details about himself is a production - and it makes *sense* it's a production if a. We keep in mind that Halsin himself doesn't seem all too sure who he is beyond his preoccupation - which elves are prone to but Halsin also just has...a lot on his plate that have evidently stunted his identity formation - to the point where he even claims he was forgetting who he was, and b. If he is used to questions concerning himself and his experience leading into questions regarding his sex life or his physical activities, see: the companion banter with Wyll and Karlach, he likely...doesn't really keep ready details about himself personally on tap anymore. He's so unused to people being interested in Halsin, that he's taken aback when they are. It becomes the "In the moment, I forget everything and anything I like to do for fun" mentality - no one really cares about what I like to do anyway - if you will. He even goes so far as to joking that the PC may be a doppelganger because *why else would they want to know these things*) out of Halsin when you ask him about himself is that he has a sweet tooth. That he likes honey, and people find that amusing. He chuckles, but his face falls, evidently prepping for the PC to make a similar comment (and he attempts to beat you to the joke about that, though a PC can still call that "on the nose" to which he responds that there is little point in denying oneself if it doesn't hurt anybody - indulging isn't a bad thing). If the PC instead chooses that he should pay little attention to what others think, he gives that infamous: "sometimes I think people look at me and imagine my feelings can't be hurt" line. Which implies - regardless of whether he verbalizes it or not - things in this thread hurt his feelings. Comments or assumptions about his body and his person hurt his feelings. He won't say it, but they do. The PC is likely aware of this by this point in the relationship.
Halsin does not otherwise bring up eating or food to any level of significance or directness - the sweet tooth comment was the only time (you could assume outside of canon interactions that they've had other conversations between them and that perhaps this was brought up, but we are going to base this solely in what Halsin reveals in canon). He brings up hibernation, but specifically the sleeping part of it. Nothing else.
So, the PC then potentially goes ahead and makes an assumption of him during the dryad. How'd they arrive at this conclusion, as it obviously surprises Halsin that they did? It reads, very much, that the PC is making this assumption based on the comment about his sweet tooth, his comment on indulgence, and his physicality (note: the ha ha bear and hibernation thing almost seems like an afterthought - Halsin latches *very* quickly onto the "mindless gorging" part). All things that he has shown very evident discomfort (which is ironic because the question is when he feels most comfortable) or hesitance towards (he claims there is nothing wrong with indulgence, but never seems to indulge himself beyond sex, if that. Gee, what does that remind you of?)
Halsin entrusted this individual with this information, as frivolous as it was, potentially revealed that it hurts his feelings when people make assumptions of him, and this individual then went used that information and made the assuming connection: "So, this is a big man. He said he liked sugar, so he must like to eat and indulge. It must be his favourite thing to do because look at him." I am going to essentially ignore everything else I could have possibly heard, and make a bear hibernation joke that has nothing to do with sleeping being a comfort, but emphasize the eating part.
So, yeah, he's a little taken aback - incredulous, you might say. A little hurt. Resigned, almost. Because at that point, you can make a very logical assumption that Halsin came to a very quick snap realization that perhaps this person was not so different from the others as he thought. That it always eventually comes back to that. What else was he expecting? When has it ever been any different for him?
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