One thing that I feel is really interesting and often forgotten about Essek is that fundamentally, his characterization has been from the start based upon his desperation for external perspectives and connection, which, along with much of his narrative and mechanical positioning, means that he actually has an extraordinary and almost (but not actually, as I'll show) counterintuitive capacity for both growth and trust.
(Buckle in. This is a long one.)
In particular, I would argue, knowing now that many places where the plot touches Ludinus have long been marked for connecting back into the current plot, that he was quite possibly built as a prime candidate for radicalization by the Ruby Vanguard. He felt isolated from his culture, he was desperate for other connection, and he was certainly of the type to believe he was too smart to be drawn into such a thing, given his initial belief that he could control the situation and the fallout. If things had gone any other way, he easily could've been on the other side by now.
As such, he has been hallmarked by being fairly open to suggestion, perhaps for this reason, but the thing about that kind of trait is that it is both how people are radicalized and deradicalized. This is certainly true of Essek, who experienced genuine kindness and quite frankly strangeness from the Nein and was able to move from the isolation the Assembly had engendered to meaningful and genuine connection, largely propelled by his own internal reflection. By the time Nein are aware of his crimes, he's already begun to express regret to an extent and, furthermore, doubt in the Assembly, including explicitly drawing a line against Ludinus, even in a position where he was on his own and probably quite vulnerable.
Similarly, when the Nein reach the Vurmas Outpost some weeks later, he has moved from regret for the position he's ended up carrying a heavy remorse. This makes sense! He's fairly introspective, seems used to spending a lot of time in his own head, and was left with plenty to mull over. It's not some kind of retcon for him to have progressed well past where the Nein left him; it just means he's an active participant in the world who has done his own work in the meantime.
This is another interesting aspect to him. I've talked about this a bit before but I cannot find the post so I'll recap here: antagonists in D&D have significantly more agency than allied NPCs. Antagonists are active forces, against which the party is meant to struggle; allies are meant to support the PCs, which means they tend to be more passive in both their actions and their character growth. Essek was both built as an antagonist, in a position that gives him significant agency, and also was then given significant opportunity to grow specifically to act as a narrative mirror for Caleb's arc. Even when he becomes a more traditional D&D ally, he still retains much of that, though he occupies a supporting role.
I believe that this is especially true because of the nature of Caleb's arc, which I've already written on; the tl;dr of this post is that Caleb is both convinced that he is permanently ruined and also desperate to prove that change is possible. Essek is that proof, because he is simply the character in a position to do so. But this also means that his propensity for introspection and openness is accentuated! He has to do the legwork on his own, for the most part, because that's where he is in the meantime.
But he still ends the campaign necessarily constricted; he is under significant scrutiny, he's at risk from the Assembly, and he goes on the run fairly soon after the story ends. He spends most of the final arc anxious and paranoid, which is valid given the crushing reality of his situation. It would be very easy to extrapolate that seven years into this reality, he would be insular, closed off, and suspicious of strangers, even in spite of the lessons he's learned from the Nein and their long term exposure.
So seeing his openness and lightness now is surprising, but at the same time, given this combination of factors in his position in the narrative over time and his defining traits, it's not by any means unreasonable.
But one thing that I found so delightful is how much trust he exhibits, which is obviously a wild thing to say about Essek in particular, given much of what he learns is both earning and offering trust, which was something he says explicitly in 2x124 that he's never really experienced: "I've never really been trusted and so I did not trust." It makes up much of the progression of his relationship with Caleb, and the trust that he is offered by the Nein in walking off the ship is the impetus he needs to grow.
But I think it's easy to talk about trust when it comes to people who have proven themselves to you or to whom you've ingratiated yourself, and that's really the most we can say about Essek by the time he leaves the Blooming Grove. There is this sense in a lot of discussion of trust (not solely in this fandom) that it is only related to either naivete or love, but there's far more to it. Trust at its best is deliberate—cultivating an openness to the world at large is a great way to combat cynicism and beget connection instead. It allows a person to maintain curiosity and be open to experience, but it can be incredibly difficult to hold onto.
It is clear that the Essek we meet now is a very pointedly and intentionally trusting individual. He trusts Caleb and by extension Caleb's trust in Keyleth, as he shows up and picks up a group of strangers from a foreign military encampment and walks in without issue. He trusts the Hells to follow his lead moving through Zadash and to exhibit enough discretion so as to avoid bringing suspicion upon all of them. He trusts that Astrid will respond well to his entrance, but he also trusts himself and the Hells enough to execute a back-up plan in the case that she doesn't. In the end, he even trusts them enough to give them his name and identity.
He doesn't scan as someone who has spent half a dozen years living like a prey animal, afraid of any shadow he runs across in an alley, withdrawn into himself and an insular family, which would've been an easy route for him to take. He scans as someone who has learned the kind of trust borne of learned confidence and a trained eye for good will and kindness, which are crucial weapons one would need for staving off cynicism in his circumstances—as if he has survived thanks more to connection and kindness than paranoia and isolation. (If we want to be saccharine about it, he scans quite poignantly as a member of the Mighty Nein.)
So it is easy to imagine this trust and openness as a natural progression of his initial search for perspectives external to his own cultural knowledge. Though he makes those first connections with the Assembly to try to vindicate his personal hypotheses, he finds in them exposure to the deepest corruption among Exandrian mortals, which could've—and did, for a time—turned him further down that same dark path.
But it's also this same openness to exposure from the wider world that allows the Nein to influence him for the better, and in spite of the challenges he's certainly faced simply surviving over the past seven years, he seems to have held onto this openness enough to move through the world with self-assurance and a willingness to extend the kinds of trust and good will that he has been shown.
(I would be remiss not to mention that I was reminded about my thoughts on this by this lovely post from sky-scribbles and their use in the tags of 'light' to describe Essek's demeanor this episode, which is really such an apt word for it.)
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I am thinking thoughts about airports and flying again. And Dreamling, of course.
So. Human AU. History professor Hob has to fly around a lot for work, perhaps for conferences or smth of the sort so it's always to a small handful of the same nearby cities. He's pretty neutral on the idea of flying in general, though he wishes it was a bit more environmentally friendly, but Hob is a sucker for a nice airport and especially a nice airport lounge during layovers or before boarding.
Hob has begun to frequent a small local airline (White Horse Air, the logo is a coat of arms with a little pegasus, wyvern, and hippogriff on it, haha) when traveling because he likes their service (they've never lost his bags, not even once!) and their flights are never fully booked, which makes them quieter and easier for hob's chronic pains. He always picks seats with no one next to him so he can sprawl out and so it's easier on his knees.
Until, one day, he boards the little plane and there's someone in the seat next to his. Hob's sure that when he booked his seat, the other one was empty. Oh well, whatever, Hob's not going to bother the other man already sitting there for one flight— he'll just have to be a little more mindful booking next time. Hob shuffles into the seat, and notices that the stranger sat beside him is reading Sir Thomas Malory's Le Morte d'Arthur! Hob gets excited because! That's a William Caxton publication! And Hob has so much to say about Caxton! He turns to the stranger to strike up conversation about it and... is immediately lost at how pretty the stranger is. Handsome, gorgeous, yes of course, but pretty, with the shell pink lips and focused blue eyes and slight frown at the book in his hands. Hob picks up his metaphorical jaw off the metaphorical ground and strikes up conversation with the stranger. Though the other man starts off apprehensive, somehow the two hours of flying fly by and the two of them end up talking about all sorts of art, history, and everything in between. Hob learns that the stranger works in publishing, thus his interest in Caxton.
Their flight lands, and the two of them disembark at the gate, still attempting to continue their conversation while Hob tries to wrangle his carry-on bags. (The Stranger only has a small laptop bag on one shoulder and a suit jacket folded over his other arm with him.) Then Hob has to check the time and begrudgingly says that he should probably head towards his next gate soon— this is just a layover after all. The Stranger looks ever so slightly disappointed and admits that this is his actual destination and he needs to meet his sister soon. They part ways, and Hob tries to dwell on the strange warmth in his chest. He thinks about the Stranger for his entire work trip afterwards.
This, somehow, happens a couple times. Turns out they both frequent White Horse Air, and though they're never in booked seats next to each other again, the flights are always empty enough that they can shift to sit next to each other once the plane's in the air. They chat the flight away, and then part ways once they disembark, with the Stranger headed to the baggage claim and Hob to his next flight. One time, the Stranger even requests the hostess to bring out a special bottle of Chateau Lafitte 1828 just for the two of them to share. Hob's in awe. He really enjoys their conversations, it's nice to be able to talk about his interests in a non-academia environment. The Stranger always has the most intriguing and eye-opening perspectives on everything, too. It doesn't really help that Hob thinks... maybe he's developing a tiny, teeny, really inconsequential really crush on his Stranger. He's not in grade school anymore, how does he feel like this about someone he doesn't even know the name of yet!
This all comes to a head when Hob mentions to the Stranger that his layover is a bit longer than it usually is, and if the Stranger is in no rush, they can continue their conversation in one of the airport's lounges. White Horse Air is a bit too small an airline to have their own lounge, but Hob's collected enough miles to get into one of the other airline lounges and is fully willing to pay to get in one if it means more time with his Stranger.
The Stranger is extremely enthusiastic about the idea— which shows up physically as a subtle, coy upturning at the corner of his mouth and a little sparkle in his eye. (Hob feels proud that he can read this reaction so well.) He's so enthusiastic, in fact, that the Stranger offers to get them both into a first-class lounge. Hob doesn't even pretend to hesitate to say yes.
Let's just say they get to the lounge, split some cheese and wine, and the proceed to get even more enthusiastic with each other in a private room. Hob's lucky he brought a change of clothes in his carry-on. (Maybe Hob's not so lucky and can't sit comfortably during his next three-hour flight.)
Hob gets a bit emotional when he has to leave for his next flight (already missing being able to hold his Stranger's face so gently, being able to card his fingers through his soft, smokey hair) and gets his guts together to ask if the Stranger wants to exchange phone numbers or something, so they can be in contact more regularly. Perhaps even, meet on purpose maybe? The Stranger smiles and kisses him lightly on the cheek when he slips a business card into Hob's hand.
Hob's so caught up in it all that he doesn't check the business card until he's fully boarded and sat on his next flight. And he gawks.
Morpheus Aion
The Dreaming Publishing House
As in, one of White Horse Air's biggest shareholders? Aion, as in, probably the sibling of Teleute Aion? As in, Teleute Aion, the CEO of White Horse Air?! Hob almost passes out.
In the end, Morpheus and Hob laugh it out. Morpheus promises he never abused his sibling privileges to invade Hob's privacy, but used the sibling perks to frequent White Horse Air flights a little more than he even needed to just for the chance to see Hob again. They're both happy to not need to keep flying just for that chance anymore, haha. Idiots in love! Turns out, while Teleute lives where Hob keeps having his layovers, Morpheus and Hob actually live just a few hours driving from each other from their shared initial departure location. It all works out perfectly, and Morpheus self-restraint from inviting Hob to move in (so they don't have to keep travelling to see each other, no matter how small) lasts not even a year after they officially start dating. Hob doesn't even pretend to hesitate to say yes :)
(Years down the line, much after they're married, Hob finally has enough miles to get them back into those first-class lounges to have more fun. It's all very lovely.)
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remember that wild Dragon Age theme park ride (Dragon Age: Flight of the Wardens), originally located in Dubai until it randomly turned up years later (now also oddly-rebranded as "[Not Dragon Age We Swears It]: The Guardian") in, of all places, Skegness England? well, I had to satisfy my curiosity and obsession with obscure pieces of Dragon Age media & archival thereof. and so - actually quite some time ago now - I finally got around to going on a pilgrimage there (which was this whole, like.. heinous harrowing in and of itself, that I will not go into), and I rode it
and to my surprise the original Dragon Age in-ride movie is still part of the ride experience! - complete with references to darkspawn, a Pride demon, dragons, green "rifts", Discount Anders (a Grey Warden[?] mage called 'Eldron'), Discount Yavanna (a Witch of the Wilds called 'Alexia') and Dragon Age: Inquisition soundtrack music. there is also now a new pre-ride movie which replaces the old Dragon Age pre-ride movie as part of the ride's rebranding, and i simply ?¿?
there are also still quite a lot of identifiable Dragon Age props in the fantasy-themed queue-area of the ride (so these must have been part of the whole purchase between parks), including multiple iconic Inquisitor helmets, Grey Warden shields, a Dragon Age dragon (now with DA-dragon identifiable horns.. sawn off??), and several Dragon Age banners, including the Inquisition hairy eyeball, the templar symbol and the Circle symbol. here's some pictures.
[^this image is taken from the video linked below]
I also captured the new pre-ride movie, and you can see it along with the Dragon Age in-ride movie here ⬇️. and so now, with this epilogue to the.. most odyssey of all time, more than two years after the first message about the ride was ever sent to Ghil Dirthalen, this adventure in obscurity and the strange fever-dream meta story of the Dragon Age: Flight of the Wardens era in Dragon Age history is finally complete.
Ghil Dirthalen: The Guardian??? {Overview. - Spoilers All}
[video source & link: Ghil Dirthalen, posted here w/ permission]
some further notes, thoughts and commentary under the cut -
there's a few seconds missing from this capture of the in-ride movie. for the sake of the curious and completion: in them, you're still in the fort and you see lots of 'Wardens' walking and milling around.
a camera in the ride takes two photos of the riders during the ride, which are displayed on a screen on the way out. you can choose to buy these from the Fantasy Island merchandise store. you know those photos of people on log flume rides? it's like those, only of the four riders in a row in the seats. the photos have Fantasy Island branding on them and fire along the bottom, then in two corners there's a bit of a dragon's head and that's about it. the ride photo is the only Guardian-specific merch available at the park.
some of the queue area props appear to be from random other places. like there was a barrel which had something like "1850 distillery" written on it, which is obviously temporally/thematically and universe-ly out of place (not that that's at all unreasonable given the rest of the rideworld lore, there's totally a way it could have gotten there easily hh, see below), and I guess it's a spare or leftover prop from a Western-themed ride or something? others were generic sword'n'sorcery fantasy props (some of these are from the ride's previous life in Dubai though). there are also some pretty random props, like a dead stuffed roe deer's head on the wall and a.. comically large spoon.
there's music playing in the queue area, but it's not DA music, it's generic ye olde fantasy world music.
some folks there mistakenly thought that the long themed lead-up (it was pretty darn long) queue area with the props was the entrance to or start of something completely different, like a haunted house or maze type thing, or was the ride 'experience' in and of itself.
the ride attendant gives you the option of watching the new pre-ride movie or not. I guess they get sick of putting it on and listening to it 9000 times a day (valid), and also cutting it out reduces queue times as it's about five minutes long. it's screened in a little enclosed room at the end of the queue area. you go in and sit down, they show it to you, then you go through another door to the chair machine.
the in-ride movie is blurry and poor quality. I heard someone else who rode it say that it was so blurry that they had no idea what was going on hhh
Now about the new pre-ride movie. in the linked video, the start of the new pre-ride movie isn't included in full at normal speed as it seemed to be a compilation of whatever random fantasy-themed stock footage the video creator could find, stitched together. but again for the curious and the sake of completion: it starts out panning randomly around SPACE, like at the solar system and of planets and at the Milky Way. for a sec I wondered if it was made up of random old Mass Effect assets. then it shows dragons (FROM SPACE) invading an Earth-like planet where I suppose the Ferelden-y kindgom (formerly called "Noathen", now called "Elvia" or something) setting in the rideworld is now supposed to be set. these invading dragons invade either from space or.. another dimension?? or maybe from the future or both?? [see below], entering through a big green rift. (and they still have the green coloring for the rifts and call it/them "rifts" like in DA, which was honestly so funny to me for some reason). the whole panning in from space start to the movie reminded me a lot of the Easter eggs in the DA and ME games that, while they're just Easter eggs for fun and I don't subscribe to this theory myself (as DA is its own great, self-contained thing), could light-heartedly imply that the planet with Thedas on it is a planet in the MEverse (like the krogan head in the Winter Palace in DAI or the ogre in that ME dlc).
in the pre-ride movie, the kingdom of "Elvia" might have actually been called "Albion", which is the earliest-known name for the island of Britain. (it was hard to make out exactly what the king was saying there) the new pre-ride movie seems like it was made in England and ofc thats a common fantasy setting, so I could see it, especially since the king character's name was something like Aethylswyth, which sounded very "Old English". for me personally, if it was "Albion", it adds fuel to the fire of Caitie's cracktheory/"trying to make this fit"-headcanon for the ride story/lore (see Caitie's original video on the ride's previous life for this), that it's set somewhere obscure and backwatery in Ferelden, which is kinda England- or Britain-inspired. (dont take these thoughts or other thoughts in this post about the lore/canon etc too srsly pls hh, it's just crack for fun and I know tis just an off-brand themepark ride)
on the whole the new pre-ride movie is pretty random. there's a giant in it, but it doesn't look like a DAI giant. (is it his big spoon??) it shows a fortress in part of it which looks a bit like Skyhold if you squint, with the long bridge approaching it as the entrance. at one point one of the dragons that pops up is a dragon designed more in the style of a dragon as they are sometimes depicted in, for example, Chinese mythology and folklore. the "communication device" the king described had me rolling, it's exactly like a Dragon Age Skype Crystal or a working set of eluvians from Thedas.. I wondered if the video creator was inspired some by DAI promo images and took cues from the Inquisitor's green hand/the Anchor, since the king has a green glowing thing on (or in?) his chest. and when the king started listing the elements humans are made of, I was reminded of Fullmetal Alchemist.
also, "through a time rift".. I mean technically Dorian's involvement in DAI DOES show green space-time magic right? Where is this other dimension? ofc I know it's not literally Dragon Age, but it's funny to think about and to try and make it "fit" skhskdhfjhe. is it the Fade? the Void? from somewhere in-between like Tevinter Nights implies exists? or is it the dimension which has Thedas's mundane world itself in it - like maybe the dragons are invading this poor guy's kingdom dimension from Thedas? if so what tf is going on in Thedas?? did Solas' explosion at the Conclave ripple through spacetime and rip holes in the fabrics of other worlds as well - like is Solas out here accidentally causing interdimensional Space Dragon invasions? like, theoretically.. the new pre-ride move does reference the in-ride movie, and in turn the in-ride movie is still Dragon Age (!), so technically the new pre-ride movie IS.. kind of.. weirdly.. canon.
((the pre-ride movie references an "outerworld", implying that even in THAT dimension there's an outer world and an inner world, definitely more than one at least. and back on the dimensions thing, I'm not clear - are the dragons coming from Thedas dimension? or are they coming to Thedas dimension? "they came through the rift, human in form but with powers, the ability to fly [that's Eldron] and the ability to transform into dragon-like creatures [that's Alexia]" implies that the dimension on the other side of the rift - if the helpers came through the same rift as the invading dragons - is Thedas, because that's Eldron and Alexia from the Dragon Age in-ride movie being referred to, and Noathen where they're from is in Thedas somewhere. so some Thedosians have travelled to another world to save it?? Dragons are escaping out of Thedas? but.. from space? but also - the narration is telling us that Eldron and Alexia and the other Guardians brought with them from where they came from, as a gift, incredible advanced technology that the people of Elvia have never seen before. he then gives the example of "this communication device" which could be read meta-ly as meaning the television screen, and of plans to build a machine made of metal and advanced technology (meaning the ride machine you go sit on, which is a themepark machine irl obviously and in the 'world' of the ride, some kind of flying machine). so like.. are Eldron and Alexia from Future Thedas (think Avatar Aang/Korra, when by Korra's time there's like lots more machinery and a more modern feel), a Thedas which has advanced complex machines like idk, AEROPLANES? is that what they mean by "time-rift"? because they specifically did say "time". is that to try and explain the modern machinery? does that mean the invading dragons also came from the future, not just from space or another dimension? the other option: Eldron and Alexia came from alternate universe Thedas, which has more modern technology in it. but Thedosians Time-Travelling From The Future And Also Space And Another Dimension is so funny to me so lets go with that. my headcanon is that on the way to Elvia they also timetravelled through a Westernthemed time period and thats why theres a recent-modern period whisky barrel)).
in the ride's previous life, the explanatory hook was that Eldron made you a special harness or saddle thing with which to ride a dragon, which was what the ride machine was simulating. however now, the hook to explain the machine is that it's a gift of advanced technology powered by carbon, hydrogen, organic matter (Big Oil lmao?) etc. (I enjoyed that this explanatory hook got wackier between eras of the ride's life, much like the whole meta story of this piece of media itself. it was already weird because riding dragons isn't really part of DA. though I don't understand meta-ly speaking this convoluted explanation for the machine. dragon-riding isn't an identifiable or key part of the Dragon Age franchise, so they could have kept the idea that you're sitting on a dragon's back and flying around on that in instead of having this wacky explanation about a flying machine gifted from magical strangers from Back To The Future and it would have been fine. I love it though bc its so absurd)
And Tiny Dragon Alexia from the original ride experience is kinda referenced (unintentionally?) when the king introduces the dragon "Guardian" "Mia", as when she comes on-screen her size or scaling looks small/kinda off, so maybe Tiny Dragon lives on. so now we have Tiny Dragon Alexia, Tiny Dragon Mia, and Tiny Dragon queue prop. it's a Tiny Dragon Conference.
and like I just have so many questions. in her original video on the ride, Ghil Dirthalen wondered at length where in Ferelden/Thedas Noathen could be. where is Elvia? why does the pov of the pre-ride movie proceed downstairs into the room where the king is - like why does the king have his throne in a basement? is he in an underground bunker for safety because of the Space Dragon invasion? why does he say we "climbed" up when we have just gone down into his dungeon? why is the tiny dragon introduced as "Mia" when the tiny dragon witch lady in the in-ride movie is called "Alexia"? does the king's green glowing chest thing work like the Anchor - does he have a chest Anchor.. a Chanchor? where did they get Discount Gandalf from the queue area and why is he exactly like the Ghil Dirthalen Stock Theatre Wizards in her original video? why did they change the kingdom's name from "Noathen" to "Elvia" in the pre-ride movie when "Noathen" was already non-existent in Dragon Age lore? why did they scrub Dragon Age from or avoid Dragon Age in the pre-ride movie but leave the whole Dragon Age in-ride movie intact? are the "Guardians" Discount Grey Wardens? is the king's whole schpeel secretly an evil plot so he that can use our bodies for like necromancy-alchemy? why does the ride run on your flesh and are we about to be sacrificed in a blood magic ritual? do we end up like the husks in Mass Effect after our organic forms are broken down into compounds to fuel the King of Elvia's flying anti-dragon defense tank? is the actor of the king a park staffer who is into larping, or someone's fun nerd uncle who likes DnD? does Caitie not in fact agree that I am very handsome and smart, indeed the World's Most Interesting Guy? 😤 why go to the trouble of sawing off the dragon's DA-dragon horns when the in-ride movie is still Dragon Age?? why are the dragons invading from space anyway like what do they want??? how can I obtain the king actor guy's autograph? where are EA's lawyers? and why is there a giant spoon?
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