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#Terra the Gunslinger
If you don't mind, answer a few more for a curious Clanner? 🟠💰⛓️📚
Thanks kindly. - @mechwarrior-rose
🟠= Restoring the Star League. It was by no means the perfect society, but it did lead to centuries of effective peace and cooperation among humankind. It was the ultimate goal of the Great Father, and one we now can bring to reality - and I have been honored to begin the military side of the process. I am the new commanding officer of a revived Royal Black Watch, will be running the new Gunslinger program and the first new Martial Olympiad, and apparently am on track to become the first Commanding General of the SLDF since Hohiro Kurita in the 3060s. To eventually take on the same position as the Great Father held... is an honor I can barely believe may be in my future. 💰= By far, the worst purchase I have made was the giant inflatable bouncy castle version of a Dire Wolf I purchased for Damien Caruso's fifth birthday. He was the son of the leader of Fursona's Fusiliers, Savannah Caruso. I had thought the purchase would enliven the party. It did. To the tune of at least ten injuries when we adult mercenaries decided to partake as well. And it turns out talons do not mix well with what is essentially a thin, continuously pumped balloon. Making, and subsequently having to see, Damien cry... was perhaps the worst crime I have ever committed. He didn't speak to his "Aunt Mysty" for two weeks afterwards. I felt horrible. ⛓️= I have taken several. The best, the one I miss the most, was Victoria. Victoria Jade Falcon, formerly Victoria Espinosa of the Aurigan Directorate.
I met Victoria in the course of the Aurigan Civil War; her actions in that war would later see her to be known as the Butcher of Perdition. We defeated her several times in that campaign. The first few times she was in her Catapult-K2, until Savannah took it out with a point blank Thumper shot from her Bull Shark.
Victoria survived that Thumper shot, incredibly. She faced us one more on Coromodir, at the hands of a modified King Crab. We took her prisoner, after she came to her senses - once her 'Mech was disabled, and the rest of her lance were dead.
As I fired the shot which disabled her 'Mech, I was allowed to claim her as a bondswoman, though I had to wait until 3050, once her prison sentence in the Taurian Concordat was carried out.
She served well as a bondswoman, and I freed her in relatively short order, during the latter stages of the Invasion. She soon after passed her Trial of Position and became abthaka, joining a second-line unit.
I have been told that she died defending the civilians of São Paulo, during the final battles of the Jihad on Terra. Apparently her last words were expressing a hope she had redeemed herself for what she had done on Perdition, all those decades before, and taking a Manei Domini Heavy Level III with her in the process.
Considering she ended up saving nearly 30,000 people with her sacrifice, I would say she redeemed herself... The Butcher of Perdition died that day, and the Savior of São Paulo was born...
I do miss her. 📚= I am a direct descendant of Elizabeth Hazen (not in the usual sense of her passing on genes used by the next in line, but directly via the original genetic samples she provided) - and also of Turkina herself. I pride myself on that heritage, and try to live up to it. Having the sword that one of my genemothers gave to the other helps me remember. Furthermore, I am a fan of the Great Father (moreso than of his son, the Founder), and of his SLDF our Clans descend from. I try to uphold the Great Father's ideals every day of my life. Lastly, I have always identified with the Royal Black Watch, of which Elizabeth Hazen was a part. I was enamored with the tales of their last stand at Gorst Flats, their campaigns against Amaris, and how, even after being hit with thermonuclear ordnance, the Black Watch survived, and did not give up.
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Axl and X
Okay so a bit of another idea since I revealed that Aero and Barrett are Axl’s apprentices that’s gonna leave me with Axl’s relationship with his apprentices and X himself since ...
He's the first person that X reunites who’s from his era after THOUSANDS of years after the elf wars, especially that HE died in the elf wars. It’s more emotional for him. Axl missed out so much, the aftermath of the war, creation of Neo Arcadia, the events of the zero series, etc… so he’s gonna have a hell of a recap of everything that went down before they became Biometals.
From Axl’s perspective it felt so short from his Death to waking up on Terra just as displaced as X, unlike him since he woke up earlier allowing him to adapt to this new era better. Axl has been wandering and learning so much of Terra to the point that he’s aware of a lot of stuff. Another thing is that he’s basically a dad now…kinda he didn’t expect it since taking in Barrett and Aero after saving them from a dangerous situation. It was supposed to be just him taking care of them and once they’re old enough he’ll part ways with them. But nope there are his kids now. His partners in crime, his students, they basically remind him of his younger years with their energy and ambition.
God is this how X and Zero (By extension Red) felt when they took him in all those years ago? Now he sorta understands them now…he’s not ready to be called dad yet if he was called then he’ll explode. Also of how much of a huge pain in the ass they can be at times but he’ll either drag them out of trouble or let them solve the problem (if the threat isn’t dangerous). He’s not the greatest dad but he’s sure as shit tries at least. If you hurt them I hope your ready for the fucking mercy of the shapeshifting gunslinger.
He hides his past from them of course because how the HELL can you explain to them that you're from ANCIENT HISTORY, bro he can’t be called old yet! plus he’s waiting for the best time to tell them…but he can tell them snippets of his past without revealing the truth. In forms of absolute batshit stories that no way in hell that happened. Barrett thinks that he’s bullshitting them while Aero thinks that it’s the coolest shit ever at the same time kinda curious of the context.
ALRIGHT GETTING BACK TO THE MAIN TOPIC
But then that all changed when he reunited with X and god that reunion was fucking emotional…X couldn’t never believe to Axl again and how much he’s GROWN. Look at him he isn’t the same happy go lucky kid with assassin skills that he picked up years ago. Compared to how Axl felt, X’s reaction was stronger since he had been through so much shit after the elf wars, enduring so much but also holding on to the guilt of the friends and family that didn’t survive, especially Axl. He crushed Axl with that hug; he was a sobbing mess. Axl also was an emotional wreck too since he apologized to X from dying in the war. It’s just nice to have someone familiar again after so long…
And then Axl finds out that X has 5 kids and one of them is Barrett’s Friend…actually looking back it was kinda obvious that kid was X’s kid since he suspiciously looks like him the most compared to the guardians. And now he not only has to catch up with what he missed from the Elf wars but also finally coming clean about his past to Barrett and Aero too.
X was confused at first only for Axl to explain that…He’s kinda a Dad, then explains that Barrett and Aero are his kiddos. Coming to the realization that…Oh…just like Axl, X should've also put the pieces together cause some of Barrett and Aero’s skills and mannerisms were suspiciously similar to Axl’s. It was so obvious that these kids picked up the traits of their respective parents. It was almost fate that their Kids meant to be close friends like their parents.
Axl definitely starts to visit the flutter to hang out with X. Catching up like old friends, the conversations last for whole hours. It was kinda a shock to see X this happy and healed after everything that he went through. But to be honest it’s for the best, X earned this anyways. Plus he can come towards him when it comes to parenting advice. The same goes for X seeing Axl mature and grown makes him proud of him. But deep down he’s still the same troublemaking kid from before. In both ways they changed for the better…however he still judges Axl for that little Incident involving Barrett calling Volnutt Nutsack.
Axl: In his defense, Volnutt is a pretty weird name that can be used for really creative nicknames.
X: Axl, please it was incredibly rude to say that to my son! Fefnir almost blasted him!
Axl: Okay! Okay! It was rude but at the same time it’s really funny.
X: ASIMOV AXL!!
There's moments that they banter like the old ways before everything went to shit. It’s a bit of a shock to see these old geezers acting like this to be honest it’s for the best….
It would have been completed if Zero was around but the question is…Where is he?
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So I wanted to explain some stuff for a friend who's not into Battletech so that he knows what I'm talking about.
Timeline
Pre-Star League
humanity expands out to form the Inner Sphere (basically the closest planets to Earth which is called Terra because sci-fi story) and the periphery (planets further than the Inner Sphere). Then humanity had a big war, like we do, and formed the Star League.
Star League (2570-2780)
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Humanity forms space United Nations but this United Nations has an emperor and 5 great houses, namely House Steiner, House Merik, House Davion, House Kurita, and House Liao (we'll get to them in a second). It was all Star Trek and happiness (except for the fucks at House Kurita who kept trying to samurai duel people with mechs to the point there was an elite organization called the Gunslinger Program specifically trained for dealing with their bullshit). Then this fucker Ameris came along and tried to take it all over. This not fucker called Karensky kicked his ass then took all the Star League Defense Forces (space UN peacekeepers) and fucked off beyond the periphery where nobody heard about them for hundreds of years.
Succession Wars (2781-3049)
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Ok so now we get to the most commonly used era in Battletech, the Succession Wars. Basically, every House wanted to create a new Star League with themselves as the leader. This is followed by two centuries of warfare encouraged by the fucks at Comstar (we'll get to them too don't you worry your pretty little head).
Clan Invasion (3050-3061)
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OH HEY SO YOU REMEMBER KARENSKY AND HIS FUCKERS!?! So they came back but now they're a warrior cult based around fighting in Battlemechs. Whereas the rest of the galaxy was involved in war that destroyed all their tech production bases, the Clans were having a technological renaissance so their shit is better than the Inner Sphere shit. They fight a lot and kill a lot until eventually Comstar challenges them to a Batchal (their version of a duel but on a planetary scale with multiple armies involved). The clans all sent basically 2/3rds of their entire armies to fight Comstar...
and Comstar kicked their fucking asses.
The general who Comstar chose to do so was named Focht and that's exactly what he told the Clans to get. They retreated and could no longer threaten the newly reforged Star League.
Civil War (3062-3067)
So now the newly reforged Star League immediately started infighting and destroying itself. Go figure.
Jihad (3068-3080)
The Word of Blake, a religious cult offshoot of Comstar, starts jihading everybody after Star League 2: Electric Boogaloo falls apart.
Dark Age (3081-3150)
Nobody liked this era and it doesn't matter. Basically, the internet shut down and everyone lost their minds.
IlClan (3151-Present)
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(Credit to KingsofWinter on Deviantart for the map)
The Clans form a massive big clan called the IlClan (pronounced ill-clan) who conquer Terra and form a new Star League but with tech-fetishism and batchals.
Everyone is still fighting.
The Big Factions
There are a couple big factions with a lot of lore to them so I'll get the main ones out of the way just so you know them.
House Steiner (Lyran Commonwealth)
Germans with attitude and no sense of stealth. Basically just take the biggest mechs possible and throw them at the enemy.
House Merik (Free Worlds League)
'Murica fuck yeah.
House Kurita (Draconis Combine)
You know japan? Its that but in space.
House Davion (Federated Suns)
Also 'Murica fuck yeah but with a more knightly aesthetic.
House Liao (Capellan Confederation)
China plus Soviet Russia.
Comstar
A cult that runs all the faster than light telephones. They basically stop technology from progressing and keep everyone at war with stealth operations. They also control Terra and nowhere else. Their plan is basically to blast humanity back to the stone age then everyone will have to follow their cult's teachings. Fun stuff.
Terms and Definitions
Battlemech: Just a mech designed to fight.
Autocannon (AC): An automatic canon. The higher the number after it, the bigger the rounds it fires.
Particle Projector Cannon (PPC): It takes a particle and accelerates it massively. Its the worst weapon you can get hit by in Battletech short of a Gauss Rifle or a Heavy PPC.
Extra Range (ER): Some weapons have extra range variants. It does what it says on the tin.
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vacantgodling · 1 year
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2, 4, and 10 for tcol worldbuilding?? >:D
- @magic-is-something-we-create
pax beloved thank u 🙏🏾 i’m about to ramble my ASS off
2. We all know about weddings and marriage, but are there any ceremonies that symbolically / legally / magically officialize a different type of relationship in your world’s culture? (Adoption, apprenticeship, friendship, etc.)
generally speaking in terrae marriage isn’t inherently “romantic” (or, doesn’t have to be). several deities in terrae have oracles that preside over different official things, and the god MIRANKA (who is the god of many things but broadly speaking over all relationships and all forms of love) has oracles who perform a variety of different functions. OOMI (short for oracles of MIRANKA; not to be confused with OOM which are oracles of MUINENS) are relationship mediators and counselors, and hold “bonding ceremonies” of all kinds. this can be from a child to a parent or parents (so what we would call adoption), to friends who swear an oath to one another (so found family or blood oaths or qprs or whatever you want to call it), even weapons or pets to wielders or owners—all that matters is there is some sort of love involved. and it isn’t a government handled matter; it’s a matter of the gods. if you are willing to put your relationship (of any sort) in front of the god of relationships then you are essentially bound to uphold whatever you say you will do for that other person. it’s very serious. if you aren’t sure about whoever you want to be bound to i would say just skip the OOMI ceremony lol.
in terms of marriage even that isn’t necessarily a legalized practice, at least not for the working, non-noble class though it does vary by city. the official kingdom decree has pretty much allowed the city states to do as they see fit on this matter however all nobles must be officially registered with the kingdom. so there isn’t a ceremony so much as there’s paperwork that you have to send for approval by the chamber of bonding so.
as an aside though about marriages (bc i’m rambling now), you can have a wedding ceremony and dedicate your love or relationship in front of MIRANKA without actually getting an OOMI involved. an OOMI is more like if you want to create a divinely blessed oath with semi magical benefits, but less powerful priestesses/priests of MIRANKA will lead a celebration ceremony for your special day if you desire. :3
4. Are there any trades or hobbies whose practitioners are stereotyped as weird or extraordinary? (E.g. the “mad hatter” trope.) Why? How true is this perception?
to talk about weird trades, we’re going to get into class squabbles. not the upper class versus the lower class but the official guild classes that an adventurer can be apart of. the biggest class squabble is between alchemists, gunslingers & gunners amongst themselves. all three classes hail from the industrial city of Marthveil where alchemy was first invented and discovered by the god of alchemy (among other things) MARTH (who was actually a terranean venerated to god status but that’s a whole other story). alchemists obviously are the first class created of this tree, and they rely on a form of the magic VIS to transmute one thing into another and use elemental attacks. at the collegiate where you study alchemy officially (The Academy of the Sciences and Metaphysical) you are given a piece of metal to bond with your whole life and as you bond and your magic grows it’s power grows. your final exam at the school is to craft your own personal brachum calces—which is essentially a magical arm gauntlet that you channel all your alchemical magic through. this is all well and good, and alchemy is a very highly revered profession in Marthveil especially but also in guilds. however, as times continue to modernize and invent; the class of gunslingers was invented.
gunslingers, instead of crafting a gauntlet to channel their magic, as their name suggests fashion their bonded metal into a fucking Gun. these guns don’t require physical bullets but can channel an alchemist’s magic into “rounds” that can have differing abilities — usually gunslingers take the elemental route versus the transmutive route while traditional alchemists tend to be the opposite. there was some friction these two classes in the beginning but that’s mostly smoothed out in favor of the final class that has begun to arise out of marthveil: gunners.
gunners use no magic, which is what makes them WILDLY controversial. yet, they use guns—which at this point were only used by gunslingers with magic, using gunpowder and bullets fashioned of yknow. whatever. they, like mba’s (melee bladed artisans or what we call non magic brawlers of any sort) are the class of the everyday man and alchemists and gunslingers HATE that. gunners argue that they have a right to exist because the patron god that i mentioned MARTH is also a god of inventors and innovation. as an author’s aside, i can tell you MARTH himself is delighted by terraneans innovation in creating guns and gunners, however alchemists and gunslingers would argue that they’re tainting the scared craft.
this is actually quite a plot point in part 2 of the main tcol story (because i don’t talk about alchemists all that much until part 2), as one of the main characters helina gallant is a gunner… that used to be an alchemist. but something is keeping her from wanting to use her magic 👀
so that was also ridiculously long but i hope that made sense! there are other things that i could’ve got into but this one is a pretty big one.
10. What’s a fun fact about your world that you as the worldbuilder are dying to share, but nobody ever thinks to ask? 
god so much of tcol holy shit. i think something that won’t get brought up unless i FORCE ITS WAY IN (which idk if i can, but i can dream) is how the minor goddess of wind, gusts and gales came into being? there’s two types of gods in tcol—there are those who just are and come into being and then there are those that are usually venerated from terranean to becoming a god of something. there’s several gods like this—if you remember from A LONG TIME AGO on my old blog The Lady of The Mists excerpt i wrote (which i may post again tbh lol) she, as well as MARTH, KOST, and who i’ll be talking about rn EFFE are those of the latter variety. EFFE was originally a terranean named twilightsorrow idanly and a very fast tl;dr (i can explain in more depth if you’d like LMAO but for now) she was experimented on heavily and is the first “technical” dark hunter that came into being. after meeting a bard in the dungeon she was kept in, she learned how to play music (which is a very powerful form of magic) and longed for her freedom, which she eventually gained. she was then found by the god MIZDARR and he venerated her to be the goddess of wind, gusts and gales. she’s very elusive and powerful, and many say that the howls of the wind at night sound like that for a Reason 👀. the part that probably won’t come up is the fact that she used to be a dark hunter, very very VERY few people know that bc much of that history was destroyed. but, one of the minor characters actually has a name derived from her, her name’s efelia!
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dxrknessembr8ced · 2 months
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First things first Hsien-Ko's attributes in outerworlds are as follows:
Strength - High
Dexterity - Good
Intelligence - Average
Perception - Good
Charm - Good
Temperament - Good
Now onto the Skills which would be:
1. Melee
2. Defence
The reason being for these skills as I said it before Hsien-Ko does not use firearms nor instead uses wide range of melee weapons and martial arts to kill and hunt darkstalkers and with a very high strength and dexterity combining with temperament you won't take that much enemy damage while you yourself inflict damage it also makes sense since Hsien-Ko lore wise and gameplay wise is a walking tank. For extra defense I start taking better equipment and armor to boost your defense and level up each time you have progress through the game including better uniques scattered around in other planets as you progress. You also need to get more cash and stack up lots of medical inhalers you buy or collected through out your journey.
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Now onto the followers:
In lore Hsien-Ko's greatest asset is her oldest sister who take the form of a chinese talisman keeping her sanity and humanity in check. But in outerworlds these followers you need will give you an advantage while also protecting you such as both such as Nyoka with her heavy weapons and ellie with gunslinging. Both are big detriments to your safety and survivability especially if you gave them the right uniques and armor all while leveling them up to get the true and pleasurable experience when you're not alone.
Story:
Hsien-Ko is an orphan colonist who is a survivor of a marauder attack on monarch with her mother and sister dead she taken upon herself traveling across planet to planet hunting down the scum of the earth and the most dangerous of monsters that prey upon the innocent. Her heart is noble and honest and will do what is right to save and protect others while hunting down marauder, outlaws, and all sorts of the scum of terra. Life is all good until she suddenly awaken in a pod with wanted fugitive scientist Dr. Phelias and that is where her life has changed forever as a new chapter begins here.
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ao3feed-brucewayne · 2 years
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Dangerous Dealings
by AnemicChickenNugget
The Bat Family faces off with Slade, who seems to have powers he shouldn't with no real reason as to why he has them. Confused and desperate they call onto Raven to help them crack the case despite some Obvious mistrust. She works with them to find out who gave him these powers and what he wants with them along with trying to bring down who is behind it. All While Dick and Raven attempt to move passed their awkward past when both on teen titans. Jason, the gunslinger, does little shield his distaste for the spell caster though this may not last as they fight side by side.
Words: 3275, Chapters: 1/?, Language: English
Fandoms: Batman - All Media Types, Teen Titans - All Media Types, Justice League - All Media Types
Rating: Explicit
Warnings: Graphic Depictions Of Violence, No Archive Warnings Apply
Categories: F/F, F/M
Characters: Jason Todd, Dick Grayson, Damian Wayne, Raven, Garfield Logan, Victor Stone, Bruce Wayne, Koriand'r (DCU), Slade Wilson, Rose Wilson, Terra, Tim Drake, Cassandra Cain, Stephanie, Alfred, Chaos Bringer
Relationships: Dick Grayson/Koriand'r, Dick Grayson/Raven, Raven/Jason Todd, Jason Todd/Rose Wilson, Stephanie Brown/Tim Drake, Cassandra Cain & Duke Thomas
Additional Tags: Slow Burn, Enemies to Lovers, Brother dynamic
source https://archiveofourown.org/works/43066707
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deadscanlations · 6 years
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Terra the Gunslinger -  Junichi Inoue / F.E.A.R.
And now for something completely different. Someone requested this, so here it is. A tabletop roleplaying game from 2001, published by Enterbrain. I scanned both the original book and the supplementary material. The editing isn’t completely finished, but I don’t know how long it’ll be until I can look over 487 pages for QC.
The game takes place in Terra, a fictional continent modeled after North America during the American Old West. Its theme is frontier spirit. The setting is fictitious, but actual historical Americans also appear as non-player characters. They include Thomas Alva Edison, Nikola Tesla, Jesse James and Belle Starr. There are guns and steampunk items representing lost technologies (for example, phlogiston generators or aetheric drives). Players face monsters called the Dark. Player characters may be automata, bounty hunters, gunslingers, preachers, saloon girls, steam-mages, U.S. marshals and other archetypes as they ride the transcontinental railroad on their way to the far western frontier.
As in the Tokyo NOVA role-playing game (as well as the American game Castle Falkenstein), playing cards are used instead of dice. The suits of cards correspond to four abilities: Spade (♠) is spirit, heart (♥) is hope, club (♣) is cool, and diamond (♦) is desire. The card motif is meant to bring to mind a game of poker, as often seen in western movies.
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terra-writes · 4 years
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With baby yoda being in constant danger part of me just knows that the writers are going to end up writing an episode where he gets seriously hurt/sick (maybe poisoned by something?) and it’s going to be a big deal for our Dadalorian and watch it be in the season finale or something just so the mouse can milk our money to guarantee subs for season 2.
Like I have never hoped so much to be wrong before but there is some fear due to the increasing frequency of direct danger to this child.
But if it comes true I’m taking Disney down and everyone involved with it
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acronycjellyfish · 5 years
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things look ridiculously gross on my phone bluhhhhh anyways a scene from dnd!!! we fought some baddies who were trying to do some realm ruining shit in the feywild and uhhh things didnt turn out so hot!! big trees burned down and ruined but like during downtime bit after our cleric (who worships umberlee) went off and kinda like? prayed for rain to help heal and it looked like it wasnt gonna work but suddenly drip drop and i am all about taht SHIT
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new tag dump !
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betweengalaxies · 2 years
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Flash Fiction: After Life
Prompt: Your Tumblr username decides your profession. How is your first day at work? (This was originally written based on my old fandom Tumblr: startraveller776.)
It’s a lie, what everyone says—that there is no afterlife, or if it exists, it’s in the clouds with harp-wielding cherubs. (I suppose there’s hell filled with fire and brimstone too. What is brimstone, by the way?) None of it is true, though.
I died on a starship, shot point-blank in the chest by a blaster in the middle of a space war. As I dropped to my knees, a black void overtaking me with an explosive concussion, I thought, “Well, that’s it. It’s done.” I was brought up by pragmatic scientists in an age of faster-than-light space travel. Belief in the supernatural was left to small children—definitely not something you cling to when you’re soaring among the stars.
You can imagine my surprise when I found myself standing over my body, the battle raging on around me. Blaster fire whipped through me as though I was nothing more than an incorporeal holo. It was a moment before it dawned on me that people weren’t aiming at me, but aiming through me at their foes.
Stunned by this revelation, I watched the melee as more bodies fell to the deck. Translucent beings materialized next to each corpse, keeping the shape and appearance of their previous existence. All of them wearing the same shock that I was certain was written on my own hazy features. Clearly none of us had expected this development.
The fight among the living moved out of the cargo bay and into the corridor, and some of the—what? spirits? ghosts?—followed. The rest of us drifted toward one another to form a circle over the carnage. I was the first to attempt to speak, and I was relieved to hear my voice, though it was just a little airy and echo-y.
“So, what now?”
The others started talking at once. Questions upon questions. One suggested that this might be some kind of mass hallucination. Another was certain this was a dream—her dream—and we were all figments of her imagination. We were the proverbial blind leading the blind. No one had a clue what was happening, but nearly everyone had a questionable theory.
“Well, well, well,” a deep, gravelly voice cut in.
We all turned toward the newcomer, a hazy man in wide-brimmed hat an old leather duster. The rest of his clothing appeared equally careworn—reminiscent down the the pointed-toe boots of the old west from ancient Terra. When he spread his arms out in a bow, I caught a glint of a weapon at his side.
“Welcome to the next plane of existence,” he said. “Jesse James at your service.” The name niggled at my thoughts, but I couldn’t place it.
“Are you some kind of guide?” one of the others asked. “To show us into heaven or something?”
Jesse chuckled. “Nope,” he replied. “You can forget everything you thought you knew. It’s all wrong, anyway.” He eyed each of us in turn, pausing briefly to take my measure before moving on to the woman next to me. His hand went to his side in an instant, and suddenly time seemed to slow down as he brought up his weapon—something vaguely resembling the old revolvers I’d seen in holographic historical reenactments. That’s where I knew his name from. He was an infamous gunslinger from a thousand years ago. But this couldn’t really be him, could it?
In a blink, I appeared at his side, grasping his arm to prevent him from aiming at the woman. I stared at my fingers, surprised that they didn’t swipe through him like the blaster fire had gone through me earlier. He glanced down at my hand, then back up again, letting out another soft laugh.
“Thought it might be you,” he said. “You can rest easy, friend. I wasn’t gonna kill her. I can’t. You’re all immortal now—just like me.”
“What does that mean?” one of the men asked.
Jesse ignored the question, instead tapping two fingers to the brim of his hat in a salute. “Pleasure meeting you all. Best of luck with your new lives.” He draped an arm across my shoulders. “You, on the other hand, are coming with me.”
I meant to shrug his arm off, but instead I... Well, I transported away from him. There isn’t a better way to describe it. One second, he was gently coercing me to follow him, and the next, I was on the opposite side of the cargo bay. He did the same disappearing-reappearing act.
“You definitely have the talent,” he said. “Now, you’re welcome to wander around aimlessly like these idiots while they try to wrap their heads around this new way of being. Or”—he grinned—“you can join my posse and be taught just exactly what you’re capable of doing. The latter is a whole lot more fun, but the choice is yours.”
I glanced at the group converging on us, shouting questions, begging Jesse to take them too. Was this my only chance to get some answers? Or would another more experienced ghost come along in due time—one who wasn’t notorious for his questionable morals?
“If I join your posse,” I began, “does that mean I’m signing away my soul to you?”
He huffed a short laugh. “There’s only one way to find out, friend,” he answered with a wink. He held out a hand. “Well?”
I took it.
~FIN~
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akumanoken · 3 years
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Another good question they should have added to that, is how many (different verses counted) children does Souji has?
Oh boy, that's a good question grand total of about 16?? Little siblings not counting which would add perhaps a good three to the mix
Two with Ayato - Adrian and Naoto @fckin-multi
Two with Kyouya - Li @moonxsuncelestials and Asao @silvxcs (two different verses)
One with Samael - Tsubasa (@fatestouch)
One with Terra - Stella - @glassxmenagerie
Two with Ryoma - Ace and Tashiro @peacemaking-gunslinger
And with Aki @thelazyeditor there's about...
Twin girls in the arranged marriage verse - Mina and Tsuki
A girl and twin boys in the celestial verse - Sara, Sora, and Hoshi
Triplets in the A/B/O verse - Atsuko, Umeko, and Yuuto
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corallp · 3 years
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So I thought of a cowboy au for tfatws and @ja3hwa hyped me up to do this. A few place names are made up and hopefully you all enjoy my cowboy adaptation of tfatws.
Chapter One - Meeting Old Friends
The sun stands high over the small town of Della. The red dirt stains everything in sight, the buildings, the horses, the clothes of cowboys and dresses of women. Della is a blink and you'll miss it town, nothing big, nothing too small for a cowboys liking. Saloon, general store, hotel and sheriff's office.
Outside the saloon, Sam Wilson stands lazily smoking his cigar. Dressed in dark red clothes with a white long coat over the top, hiding his pistols that hang on his waist. The red Della dirt stained coat also hides his sheriff's badge on his chest. People of Della know who he is but new comers wouldn't expect a black man to be sheriff.
His white hat hangs low over his eyes, keeping the blinding sun from giving him a bigger headache. He really isn't in the mood for any bullshit today so he's just hoping that none of the boys decide to be pests. But today had gone smoothly enough, just hoping he hadn't jinxed it just yet.
A minute passes by and he curses under his breath as he hears a chippy voice call out to him.
"Sam! Sam!"
Deputy Joaquin Torres rides up to him on his small filly looking like he just rode from the other side of the state. He wears black and green clothes with shiny new boots that Sam is curious where Torres has the time to purchase them. A red bandana is tied around his neck and a single pistol hangs from his hip. Sam watches him with furrowed eyebrows as he hitches his horse. Torres wasn't meant to be back until the next day after tomorrow.
"I found the Johnny Boys!" Torres says puffed and huffed as he skips up the stairs to the saloon.
Sam's lazy posture stiffens and he stands up straight, almost dropping his cigar. The Johnny Boys. Just over the hill at Terra Creek.
"How many?" Sam quickly asks. He's already moving to his horse and Torres quickly does the same.
"Only three of them. I wasn't able to see the fourth," Torres informs as they both mount their horses.
Sam doesn't waste anytime, digging his spurs into his horse and riding off with Torres close behind. Out of all the days, today the Johnny boys had to pop up. They had been causing trouble for the last few weeks in Della and Sam had had enough of it and wanted them taken in by the law. He had sent Torres out, his best tracker he knows to go find them. It must of taken Torres less time to find them then he had originally thought. He had undermined the kid.
"What's your plan of action!?" Sam shouts to Torres. His heart is pounding in his ears because maybe finally, finally they'll get the Boys.
The deputy begins leading the way and turns his head back to Sam. "They're on the bank where the fallen tree is. They looked pissed as parrots so I say we sneak in from on top of the bank and get them from there at gun point!"
"What about the fourth!?"
"We'll figure that out when we get there!" Torres replies back with a large smile on his face.
Sam frowns but nods. Torres chuckles to himself as he leads the way and Sam can't help but let the smile that comes to his features. Torres has been by Sam's side for a good few years now. Ever since Steve left them, it's just been Sam and Torres defending Della. No other law has come to assist them but he's well aware of why no one has come and offered a hand.
As they near, gunshots and shouting can be heard. Torres glances back at Sam before they rush to the creek on their horses. Sam's horse is taller and has lanky legs and gains in front of Torres. The creek comes into sight and on the tree line, a tall black horse can be seen tied to a tree.
Sam knows that horse from a mile away. He curses as he throws his cigar down in the dirt and he kicks harder, riding faster ahead leaving Torres far behind. His headache only gets worse as he realizes the day he's about to have. He pulls on the reigns and comes to a stop just before the bank drops straight down to the dry creek bed below.
And down in the rocks stands James Buchanan Barnes. His boot is currently crushing one of the Johnny boys chest as he hovers over them. His long black coat is worn and torn and covers what Sam knows is a full artillery under there. Two of the Johnny boys lay dead and bleeding in the creek bed while the fourth is slowly crawling away leaving a trail of blood along the rocks. The third being under foot.
"BUCKY!"
The man's gaze quickly shoots up and he stands to his full height, reminding Sam why he was such a feared man years ago, still is. His hair is now short from when Sam saw him last but he still carries revolvers and rifles on top of his all black clothing. His left coat sleeve is tied off, a sad reminder of what happened a life time ago.
"Leave the man alone, Buck!" Sam shouts.
"See!" Bucky quickly lands a punch to the man under him, knocking him out cold. "You don't get to call me Buck after all this time!"
"Steve use to call you that!"
Bucky chuckles with a shake of his head and begins walking over to the half dead man. Sam finds a way down to the creek with Torres closely behind. Bucky doesn't seem to notice as he grabs the Johnny Boy and rolls him over. He grabs the front of his shirt with his one hand and pulls him face to face.
"Where is he!?" Bucky seethes.
The Boy wheezes and his eyes are glazed. But he manages to rasp out, "I have not a clue. But- but Seph. Yeah Seph is where we last heard he was but that-" the man coughs out and Bucky flinches back in disgust. "But that was a month ago. Long gone by now."
Bucky throws the man down and reaches for his revolver but Sam is quick to his side. Bucky glances to him before walking away with a scowl on his lips. He feels exposed, not having his long hair or any hat to cover his features.
"Seph? Who's in Seph, Bucky?" Sam asks firmly.
"No, you don't get to play that game, Sam. Come and act like we're good friends again," Bucky snaps.
Sam frowns as he watches the broody man shuffle around the Johnny Boys camp for rations or other things. It's odd, seeing Bucky now. The last time Sam had seen Bucky was last year, and that's when he had convinced the man to stray from the life of an outlaw. Hang his hat from being the Winter Gunslinger. But I guess some habits die hard.
"I'm not asking you as a friend, Bucky. I'm asking you as sheriff. Who's in Seph?" Sam asks, walking over to the man that is knocked out cold.
Bucky doesn't answer as Sam checks the Boys pulse. Still alive. And hopefully with medical care that other Johnny Boy should live.
"Torres can you get these two men on the horses while I have a chat to my good friend here?" Sam tells more than asks, his gaze never leaving Bucky.
He looks sadder, a hollow of a man he once was. Sam almost feels pity for him. Steve wouldn't of wanted what Bucky became, wouldn't like to see this Bucky stand stand before him now. But he can't keep pity for the man when he's responsible for his own actions.
Bucky stands up and turns to Sam with a blank face. "Zemo is in Seph."
Sam almost chokes. "Why are you after, Zemo!?"
Bucky doesn't answer again, only stares. Sam shifts uncomfortably under the gaze and looks over to Torres who is tending to the wound of the fourth Boy. When Sam looks back, Bucky is gone from where he stood and instead he's already halfway up the bank of the creek. For a man with one arm, he climbs up it quickly.
"Torres I need you to look over things for a week," Sam calls back.
Torres perks up and jumbles over his words before spitting out, "Where are you going!?"
"To Seph."
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ALSO?!?!? A lineup of my terrar characters?!? At least the ones that ive actually used in game (or plan to)
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From left to right theres:
- Terra, melee lesbian who was my first terrar character and ive had for years and has been adapting..since then. Likes swords n shit
- Vivian, melee/ranged lesbian 2 who i will have made exactly a year ago on Sept 17!! Knives and bows and like ranged melee weapons? Yknow?
- Mattie, ex lunar cultist mage who is just *chef kiss* ohhh my boy.. ohh what a story ive made for him. God
- Pixie, ex assassin gunslinger who technically? Story-wise? Isnt like a terrarian hero like someone who goes through the bosses n shit. He helps mattie w it after hardmode. But i did end up making him in game and starting a gunslinger playthrough cuz they r fun!!!
- Vexx, summoner whos a little BITCH
Ive got others that r like.. less important? Idk but i thought i should show this off :]
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mudaship39 · 4 years
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Warring Kingdoms
Lysander/Luciana Norwood: Profile, Record, & Archive:
Name: High King/High Queen Lysander/Luciana Norwood
Species: Human 
Subrace or Variant: Magical Human, Indigenous Magical Human, & Homo Magi Hybrid
Racial Identity: Magical Human. Homo Magi.
Cultural Identity: Indigenous Magical Human.
Class: Magic User. Fighter.
Subclass: Arcane Gunslinger. Battle Wizard. Elite Mercenary. Magic Marksman. Gun Witch. War Mage. Magical Swordsman
Height: 5′10
Weight: 150
Body Type: Lean, tone, & athletic body type
Hairstyle: Clipper cut in male form. Dutch braid or long ponytail in female form when transfiguring with magic. 
Hair color: Black
Eye Color: Dark Brown
Skin color: Terra Cotta
Age: 25 by humanoid standards.
Humans and their variants can live 200 or more years. 
Tattoos:
His/her/their body from their upper body (of their face, neck, chest, & back) are covered in traditional magical human tattoos and traditional Indigenous magical human tattoos
Markings: Arms and legs are covered in Homo magi magical body markings. 
Sex: Male. Assigned male at birth or AMAB
Gender: Nonbinary or Two Spirit
Gender Identity: Bigender or Pangender
Sexual Orientation: Omnisexual, or Polysexual
Religion: Magical human pagan. 
Spirituality: Believer in Indigenous magical human spirituality.
Disabilities: 
Autistic as someone with autism
Neurodivergent: ADD or attention deficit disorder, ADHD or attention hyperactive disorder, OCD or obsessive-compulsive disorder
Disfigurement: 
He/she/they are physically disabled as someone because he/she/they were disfigured in combat during war. 
Disfigured by a magical arcane mithril longsword wielded by an officer of the Homo Magi Empire
Later had the forearm replaced by a steam, electrical, & gas powered prosthetic automotive magically enhanced bionic  arm.
Mental Illnesses: Depression, anxiety, panic attacks, & PTSD or post-traumatic stress disorder.
Relatives:
Father: High King Elric Norwood
Mother: Empress Victoria Delacroix
Siblings:
Younger Sisters: 
Barbarian and Fighter Paramount Chieftain and Warchief Charlotte Norwood 
Fighter Princess Olivia Norwood the Grandmaster of Inquisition and High Elder of the Templar Mage Hunters
Magic User Princess Sophia Norwood the Grand Magister of the Magical Council
Younger Brothers: 
Druid and Ranger Chieftain and Warchief Mason Norwood
Paladin King Levi Norwood High Elder of a Knight and Paladin Order 
Children:
Biological Children:
Marital Status: Married.
Relationships:
Love Interests:
Spouses and Partners:
Human Queen Jocelyn Newberry who is a fighter and magic user 
Homo Magi Empress Olma
High Elf Empress Cellica Urigwyn an S rank paladin and cleric
Wood Elf Queen Ashryn Genmaris an S rank druid and ranger
Blood Elf Queen Liadrel Grandstrider an S rank multi class magic user
Night Elf Queen Nysa Swiftmight an S rank bard
Dark Elf Empress Falesh Doomcaller an S rank Rouge
Void Elf Queen Lynrea Richshade who is a necromancer
Female Half Elf Coxaris a summoner and beast master
Draenei Queen Sitia an S rank tinkerer and artificer
Female Goliath Chieftain and Warchief Maupeo Swiftstalker a S rank monk
Female high orc Chieftain and Warchief Dura Froststeel an S rank fighter, shaman, & barbarian
Lover:  Female Human Upri who is a Rogue and Fighter as an airship pirate captain, smuggler, & gunslinger
Base of Operations:
Fortress or Bastion as the High Elder of a  Guardian Guild, a Knight Order and Paladin Order.
Vanguard Guild Hall as the Guild Grandmaster of Vanguard an S rank Adventuring Guild and Guild Order.
Hidden away beyond the mountains in a kingdom in the clouds held up by magic is their own personal magic tower as a grand magister of the circle of magi and the magic council.
Citizenship: Tirione Kingdom, Human Federation of Magical Human Kingdoms and Indigenous Magical Human Nations, Alliance or Coalition, Federation of Aehinara, Continent of Aehinara, Contingent Landmass of Eisio, Giant Planet of Kaishi
Affiliation: Human Federation of Magical Human Kingdoms and Indigenous Magical Human Nations. Alliance or Coalition. Legion or Horde. Federation of Aehinara 
Education:
High School graduate.
High School Diploma.
He/she/they were part of the magical go, magical shogi, & magical chess club. 
He/she/they/they took classes of drama and theatre where they met the Night Elf Bard.
He/she/they were the treasurer, vice president, & later student body president. 
He/she/they took honors classes and AP classes. He/she/they in high school were on the principal’s honor roll and was valedictorian. 
College graduate.
Associates Degree in Common.
Dual Major in Goblin and Orcish
Master’s Degree in History.
Major in Elvish History with emphasis in Night Elven History
Minor in Draenei History
PHD in Magical Philosophy. 
He/she/they taught as a professor at the magical four year university. 
This is the magical four year university that they were alumni of where they were an English major that received their associate’s degree in Common (English).
They graduated cum laude as someone who graduated in the top twenty percent of their class. 
They were a Common (English) major that received their bachelor’s degree of the arts with a dual major in Goblin and Orcish. 
He/she/they were club president of the Indigenous magical students association. He/she/they were vice president of the magical human students association. 
At the magical four year university they were the star player of the magical sports team. 
He/she/they taught magical philosophy as a magical philosopher at a magical Ivy League School. 
This is the magical Ivy League School that they were alumni of where they were a Philosophy and Ethics major that received their doctorate degree in magical philosophy. 
He/she/they graduated magna cum laude as someone who graduated top ten percent of their class. 
He/she/they were part of the magical fencing team as Lysander. This is where they met the High Elf Cleric and Paladin.
He/she/they were part of the archery team as Luciana. This is where they met the Wood Elf Druid and Ranger. 
As an equestrian that was part of the equestrian sports club they were a rider of magical mounts of alicorns, unicorns, & pegasi. 
He/she/they were an instructor at a magical military academy as a gun witch, battle wizard, & war mage. 
He/she/they at the magical military academy fought other fighters in tourneys with magical swords, spears, warhammers, & axes with shields. 
At the magical military academy they were the star player of the magical mount riding team as a rider of a drake and wyvern. 
He/she/they were part of the magical martial arts competitive sports clubs at the magical military academy.  
He/she/they graduated from the military academy as a second lieutenant.
He/she/they graduated summa cum laude as someone who graduated top one percent of their class. 
He/she/they graduated from the military academy with a master's degree in History with a major in Elvish history with an emphasis on Night Elf history. 
He/she/they graduated from the military academy with a master’s degree in history with a minor in Draenei history. 
He/she/they as a grand magister who is a multi class magician graduated from a magical academy with degrees in metaplanes studies, astral studies, and theoretical magic.
Transportation:
As Grand Magister. Broomstick.
As Knight and Paladin Order High Elder. Griffin or Hippogriff Mount. 
As High King/High Queen. Flying chariot with pegasi or alicorns.
As Guild Grandmaster. Horse drawn carriage with skeletal horses.
Galleon ship.
Ironclad ship.
Gas and steam powered magic airship.
Electric powered magic automobile. 
Mounts: 
As a knight and paladin. Alicorn, unicorn, or pegasi
As a fighter. Griffin or Hippogriff
As a magic user. Drake, Dragon, or Wyvern.
Familiar: 
Cat
Pets:
Phoenix firebird
Celestial dog
Kitsune
Shadow Raven
Companions:
Warforged Automaton.
Apparel: 
Reading glasses 
Pocketwatch
Mage Necklace
Wizard Bracelet
Warlock Earring 
Sorcerer/Sorceress Ring
Yellow and Blue Guild Grandmaster Robe.
Red and Blue High Elder Robes. Tied to the high elder robes is a chimera claw, a fire basilisk fang, & a hydra scale. This symbolizes the honor and respect that he/she/they have in his/her/their family, clan, & nation as the High Elder of a knight and paladin order.
As a magic user he/she/they wears a wizards hat, a grand magister robe, and a mage cloak. The wizard hat is jade and azure. Tied to the wizard hat are phoenix firebird feathers, pamola snow bird feathers, rain bird feathers, & thunderbird feathers. These feathers symbolize the respect he/she/they have and the honor he/she/they have gained in their family, clan, & nation as a magic user who reached the rank of Grand Magister. The silk and velvet grand magister robe is scarlet and gold. The mage cloak is pink with tangerine undertones. 
He/she/they used to have a sorcerer/sorceress’s cape but it was burned by an enemy monster.
Equipment:
Adventurer’s Backpack. Where he/she/they keep equipment as a guild member and adventurer. Has one hundred inventory slots. You can also strap items to the outside of the backpack with rope. 
Sorcerer’s Satchel that they were like a purse or messenger bag. The satchel is full of tomes, scrolls, grimoires, & books. Has fift inventory slots. 
Alchemist belt lined with pouches. The pouches of this belt is full of brews, potions, elixirs, antidotes, & concoctions. Has twenty inventory slots. 
Magical Tools:
Grimoire 
Two Indigenous magical human wands. These wands are kept in dragon hide wand holsters on his/her/their forearms. 
One wand was made out of oak wood and brass metal. Etched into the wand was a sigil of a letter. End of the wand was made out of clear quartz. End of the wand had a hippogriff feather. This feather was tied to the wand with hair of an alicorn . 
One wand was made out of pine wood and copper metal. Etched into the wand was a sigil of a number. End of the wand was made out of jade. End of the wand had a griffon feather. This feather was tied to the wand with pegasi hair. 
Magical human magic stick. Magic stick was made out of silver metal and birch wood. Etched into the magic stick was a sigil. End of the mage stick was made out of amethyst. 
Homo Magi Scepter with Homo Magi Shard from Giant Meteorite that gives Homo Magi magical powers. The scepter was blue and yellow. Etched into the scepter were symbols. Scepter was made out of gold metal and cedar wood. End of the scepter was made out of agate.
Witch’s Broomstick. Wood made out of maple wood and zinc metal. End of the broomstick was made out of rose quartz. Etched into the broomstick is a pentagram. 
Weapons: 
He/she/they were a knight, a knight corporal, & a knight sergeant. The melee weapons he/she/they used was a rapier. The ranged weapons she/they used were a flintlock rifle and a flintlock pistol with an ivory and steel grip. 
He/she/they were a knight sergeant, a knight lieutenant, & later a knight captain. He/she/they were a paladin, a star paladin, & a grand paladin. The melee weapons he/she/they used was a sabre and cutlass. The ranged weapons he/she/they used were a magical triple barreled flintlock rifle and a magical quadruple barrel flintlock pistol with an ivory and brass grip. 
He/she/they were then a knight commander and paladin commander. The ranged weapons he/they used were a musket and a pistol with a walnut grip and silver inlay. The melee weapon he/she/they used was a short sword. 
He/they were then the knight and paladin chapter master. The weapon she/they used was a blunderbuss with a cherry wood grip with ornate brass and a pistol with an expanded ivory and brass grip. The melee weapon he/she/they used was a claymore broadsword. 
She/they were an elder of a paladin and knight order. The weapon he/they used was an arquebus with an engraved metal grip and a pistol with a walnut grip and gold inlay. The melee weapon he/she/they used was a zweihander. 
He/she/they as an adventurer of an adventuring guild and guild member of a guild order are a magic user and fighter. She/they is an arcane swordsman and esoteric gunslinger as a fighter. His/her/their weapons as a fighter are a magical lever action repeating rifle, a magical Gatling gun, and two six shot magical revolvers. 
He/she/they as a fighter were a mercenary, bounty hunter, & private soldier of a mercenary company Timber Wolf. The weapons he/she/they used were a magical semi automatic carbine with scope, a magical sub-machine gun, & a magical semi automatic pistol. 
He/she/they as a fighter was a black ops and spec ops soldier for the Federation of Aehinara military. He/she/they as a fighter was a general of the Human Federation military. The weapons he/she/they used were a magical assault rifle, a magical pump action shotgun, & a magical sniper rifle. 
He/she/they as a fighter are an arcane swordsman who dual wields short swords, uses a longsword and a shield, or a two handed great sword claymore.
He/she/they as a magic user dual wields two magical human wands. He/she/they also use a Homo magi scepter, witch’s broom, & a Indigenous magical human magic staff when controlling magic. 
As a war mage, gun witch, & battle wizard he/she/they also carry two Goblin knives or daggers tied to their belt, a High Elf rapier longsword tied to their left hip, and a Human claymore greatsword tied to their back.
Armor:  
As a knight and paladin he/she/they wear power armor like heavy class armor. The heavy class paladin like armor is gold and sapphire.
As a fighter he/they wear medium class chain mail armor or scale mail armor. The chainmail plate armor is gold, silver, & obsidian colored. 
As a magic user he wears a wizards hat and a mage cloak over light studded leather armor. The leather armor is mahogany, charcoal, & scarlet colored.
Shields:
He/she/they were a knight, a knight corporal, & a knight sergeant. The shields she/they used were a targe style shield, parma style shield, buckler style shield, & target style shield
He/she/they were a knight sergeant, a knight lieutenant, & later a knight captain. He/she/they were a paladin, a star paladin, & a grand paladin. The shields he/she/they used were a heater style shield, round style shield, wankel style shield, oval style shield, & Rodache style shield 
He/she/they were then a knight commander and paladin commander. The shields he/they used were a coffin style shield and a kite style shield.
He/they were then the knight and paladin chapter master. The shields she/they used was a war door style shield, scutum style shield, & tower style shield
Training:
He/she/they were the apprentice, initiate, aspirant, and squire of two knight commanders. He/she/they were a knight, a knight corporal, & a knight sergeant. 
He/she/they were a knight sergeant, a knight lieutenant, & later a knight captain. 
He/she/they were a paladin, a star paladin, & a grand paladin. 
He/they were then the knight and paladin chapter master. 
She/they were an elder of a paladin and knight order. 
He/she/they as a fighter were a mercenary, bounty hunter, & private soldier of a mercenary company Timber Wolf that worked jobs all over Esisio. 
She/they is a warlord who is in control of a city state for territory. 
He/she/they graduated from the guild academy as a B rank adventurer and an A rank guild member. He/she/they as an adventurer of an adventuring guild and guild member of a guild order are a magic user and fighter. She/they is an arcane swordsman and esoteric gunslinger as a fighter. 
He/she/they started out as an independent B rank adventurer and an A rank guild member after leaving their own guild order and adventuring guild that he/she/they joined as a C rank member. He/she/they were looking to start his/her/their own guild order of guild members to go on quests for missions. He/she/they were also looking to start his/her/their own adventuring guild of adventurers going into dungeons during raids for loot.
He/she/they as a fighter was a black ops and spec ops soldier for the Federation of Aehinara military. He/she/they as a fighter was a general of the Human Federation military.
He/she/they were the apprentice of a grand sorceress and a grand magician. 
He/she/they had many apprentices as an imperial alchemist traveling the giant planet Kaishi. 
He/she/they as an arch mage and master wizard worked at a magical tower The Mysterious Spire that was home to the magical council and magical government of magic users. The magical tower has an extensive library of parchments, scrolls, tomes, & grimoires.
He/she/they as a great warlock and supreme witch also worked at the magical tower the Brilliant Obelisk that is home to an entire magical community of magic users. The magic tower has an immense laboratory for alchemists to brew, concoct, & stew elixirs, potions, antidotes, brews, & concoctions. 
He/she/they as a S rank magic user are a tenth circle magic user specializing in tier zero to tier five magic. 
Occupation:   
Scion of the Noble and Old House of Norwood. Scion of the Ancient and Powerful House of Delacroix
Guild Grandmaster of a Vanguard Guild an S rank Guild Order and Adventuring Guild
She/they are the high elder of the knight and paladin order. 
Commander of Timberwolf Mercenary Company.
Warlord of a City State. 
He/they as a grand magister on the magical council and circle of magi is a multi class magic user that is an imperial alchemist, master enchanter, arch mage, grand magician, supreme witch, grand sorcerer, great warlock, & master wizard. 
High King/High Queen of the Human Federation. King/Queen of the Human Kingdoms. Chieftain and Warchief of the Indigenous Magical Human Nations.
Powers: 
Magically enhanced physiology
Mystic Human Physiology 
Homo Magi Physiology 
Mage Lord/Mage Lady Physiology. 
Transcendent Mage Physiology. 
Skills: 
Skilled in the schools of magic.
Especially alchemy, animancy, animation, apparition, arithmancy, artificing, banishment, charms,  conjuration, creation, crystals, curses, divination, elements, enchantment, evocation, familiar bonding, geomancy, healing, herbology, hexes, hypnosis, illusions, incantations, inscriptions, invocations, mediums, mysticism, necromancy, nonverbal spellcasting, numerology, occultism, potions, psychometry, reanimation, rituals, runes, shamanism, sorcery, summoning, spellcasting, spiritual projection, talismongering, tarot cards, technomancy, teleportation, transfiguration, transmogrification, transmutation,  wandless spellcasting, warding and wards, & witchcraft. 
White Wizard
Dark Wizard
Skilled in the types of magic
Especially aether magic, astral magic, aura magic, barrier magic, battle magic, blessing magic, blood magic, combat magic, conceptual magic, cosmic magic, creation magic, dark magic, dark arts magic, death magic, demonic magic, destiny magic, destruction magic, defensive magic, dimension magic, divine magic, dragon magic, dream magic, druid magic, eldritch magic, elemental magic, emotional magic, energy magic, environmental magic, evolutionary magic, explosion magic, faith magic, fairy magic, forensic magic, forge magic, holy magic, home magic, hope magic, ink magic, life magic, light magic, love magic, luck magic, lunar magic, medical magic, memory magic, mirror magic, motion magic, momentum magic, music magic, mythic magic, nature magic, nether magic, neutral magic, object magic, order magic, paper magic, peace magic, planetary magic, plasma magic, poison magic, portal magic, possession magic, psionic magic, psychic magic, purification magic, quantum magic, raw magic, reality magic, reinforcement magic, ritual magic, rural magic, sacrificial magic, sealing magic, sentient magic, shadow magic, sigil magic, solar magic, solid magic, sound magic, space magic, space time magic, spirit magic, stellar magic, strength magic, symbol magic, time magic, techno magic, teleportation magic, transcendent magic, twilight magic, underground magic, urban magic, vector magic, void magic, war magic, warp magic, wild magic, & white arts magic 
Abilities: 
Magical energy absorption
Magical reflection
Magical unification
Magical regeneration
Magical communication
Magical constructs
Magical energy manipulation
Magical object manipulation
Magical Telekinesis
Magical Telepathy 
Magical Teleportation  
Magical Flight
Magical Energy Manipulation
Magical Energy Generation 
Mana Manipulation
Magic empowerment
Magic combat 
Magic aura
Magic channeling
Magic concentration
Magic conversion
Magic detection
Magic extension 
Magic generation
Magic invisibility
Magic portal creation
Magic replication
Magic Adaptation 
Magic Bestowal 
Anti Magic
Magic Immunity
Magic Creation
Magic Destruction
Magic Negation 
Magic Intuition
Magic Lordship
Magic Unification
Magic Weaponry 
Spellcasting 
Spell amplification
Spell creation
Spell destabilization 
Spell mixture
Spell negation
Potion creation
Potion amplification
Energy circle combat 
Force Field Generation 
Mystical Healing
Elemental Control/Elemental Manipulation
Energy Construct Creation
Energy Projection
Mystical martial arts 
Adaptive magic
Leyline Manipulation
Esoteric Energy Manipulation
Omni Magic
Power Absorption
Personal Domain
Personal Enchantment 
Eldritch blast
Mind Control
Mental Manipulation
Emotional Manipulation
Precognition
Reality Alteration/Reality Warping
Astral Projection
Cosmic Awareness
Dimensional Travel 
Immortality
Personality:
Strengths:
Flaws:
Virtues: 
Vices: 
Weaknesses: 
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drazavonia · 4 years
Text
Sora & Yozora Role Reversal Pt.V
Secret Bosses & Their Relevance to the Entries that came after:
KH1 Secret Boss: Unknown/The Enigmatic Man
KH2 Final Boss: Final Xemnas
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KH2 Secret Boss: Lingering Will
KHBBS Final Boss(Terra&Aqua): Terra-Xehanort
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KHBBS Secret Boss: Mysterious Figure/Lingering Spirit of Vanitas
KHDDD Final Boss: Young Xehanort/Armored Ventus Nightmare
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KHDDD Secret Boss: Julius
KH3R Secret Boss: Yozora
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Julius was always a pretty random secret boss that I've seen some loosely theorize about. But after KH3 Remind I think much akin to the previous secret bosses Julius did foreshadow a potential future for the Kingdom Hearts series.
Sora and Mickey are sort of like co-mascots of the Kingdom Hearts franchise. Sora the Original/FF half and Mickey the Disney half. Sora and Mickey have always had similar outfits which was intentional despite KH3's Mickey design looking more like Riku.
In the movie "Runaway Brain", Julius was a Frankenstein created to Switch brains with Mickey, but also ended up switching bodies with the latter as well. He finds a picture of Minnie in Mickey's wallet and falls in love with her. Eventually he and Mickey end up fighting in each other's bodies before switching back due to being shocked by electrical cables.
Yozora is also a Frankenstein somewhat, being a fusion of Noctis, Riku and kind of Sora with the color scheme moreover (also maybe Kasazumi Tohru from Gunslinger Stratos?).
I've already explained why and how I think Sora and Yozora switched bodies, but this could very well be a good piece of evidence to prove this theory true.
Yozora doesn't remember who the Nameless Star is even though she was most likely his love interest before they lost their bodies. Maybe just like how Julius developed feelings for Minnie upon seeing her picture in the wallet, Yozora might find Kairi's lucky charm/wayfinder in Sora's pocket and upon seeing it might get a rush of the memories and feelings Sora's heart has and ends up developing those same feelings (bit of a reach, I know). There's also the theory that the one who told Yozora to "Save Sora" was Kairi from the Final World, a theory I agree with nonetheless.
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