Small Tears of the Kingdom changes that could have done a lot
(at least according to me, the one singular flawed person writing this post)
In my desperate attempt to close off the Tears of the Kingdom season on my side of the internet (failing so far), I wanted to join the proposals of a couple of small restructurations/rewrites I've seen on my dashboard. These wouldn't change much of the game, but enough to boisten some of the themes and make the experience both more open and more streamlined. They try to ignore a lot of my own biases towards what I would have loved to see explored within the game and focus on what already exists (I said try). These changes are not only story-driven but also focus on quest design and narrative reward logic, which puzzled me even more than the story itself.
It's obviously not the end all be all of everything, there's a ton of small things that aren't fully adressed, etc.
Here are the 3 main tenants of this proposal:
We know about Fake Zelda by the end of the tutorial section. We see glimpses of her all the way, even though Rauru doesn't seem to be aware she's here, and most of our obstacles come from us trying to reach and save her. Then, by the end, she tries to kill us in the Temple of Time, and we realize she's fake and a lure (it could be a small mini boss, nothing too severe; just something to prove we understand combat). It could also be an earlier occasion to have Ganondorf shit-talk us using his creepy voice through her body, that could build up a better sense of rivalry going forward and make the betrayal of him using her body sting much more than it does in the current version.
Ganondorf, using Fake Zelda, tries to antagonizes each region of Hyrule towards their princess --and, the very important part, it works. The kingdom is splintering apart as he plans his return and his invasion. The goal in each region is not to vaguely solve the weird local problem, but, using the regional hero that knows and trusts Link, to prove that whatever is happening isn't Zelda's fault. This allows to build some sense of tension and stakes, makes us deeply empathize with an overwhelmed Zelda trying to step up as a leader in the aftermath of the Calamity and isn't here to defend herself (and then when we learn where she is and what she did it hurts so much more). The camp where Purah is could also double-down as the beating heart of Hyrule trying to reconnect with the suspicious regions suffering the turmoil isolated from each other.
The Dragon's Tears questline is overhauled, and that can happen in two simultaneous ways. Some of these memories remain Zelda's, but now only some of them, perhaps those who are connected to Zelda's decision to become a dragon without ever spilling it out (and could even focus more on her insecurities as a young ruler and her relationship to her ancestors), remain sprinkled into the land to reward those who want to understand more about her motivations. But now, each of the secret stones collected along the way also function as tears, and instead of being treated to another delicious serving or The Imprisoning War? The Demon King??? we get to discover a little bit more of the mystery. The way it could work is quite simple: the Sage introduces us briefly to their own perspective into the war outside of a voiced cutscene to give the writing more flexibility regarding what the player already did to avoid repetition ( :) :) ), and then plays a pre-determined cutscene in a linear fashion, which is one of Rauru's memories embedded within the secret stone and tells the story of the fall of his kingdom to Ganondorf.
(also bonus: now Zelda's tears don't embody the entire kingdom anymore, which was very strange and never sat right with me)
So what we did is to separate the different stories while intertwining them: Zelda's struggles and sacrifice on one hand, Rauru's regrets and bitterness on the other (lololol sorry), and Ganondorf's attempt to break the kingdom apart --which would feed into both Zelda's anxieties and Rauru's long winded defeat. The bonus to this approach would also be to question Hyrule's legitimacy: the various races would then need to decide, after having actively questioned the young princess, that they actually still believe in Hyrule and a future they all get to live in together.
This would also give a little bit more teeth to Ganondorf's motivation, his deep envy for the power of Hyrule and the fact that his own people chose it over him, let alone everyone else. As for the Link's motivation, trying to have everyone see that Zelda is worth it and stop that evil force from shattering her image while also acknowledging the faults of the past could make the player invested in wanting to bring Zelda back down after everything she went through and all the sacrifices she made to prove herself a worthy ruler (Rauru's forcefulness in assimilating the realm under his banner even though he meant well being his actual character flaw that Mineru could eventually acknowledge, to give her something to do instead of... feeling bad for no clear reason!! Also just *give emotional weight* to that time she holds Rauru's hand again when she swears fealty to Link, this was so simple and obvious how was it not given the time it needed for us to care about what was lost!!! aaa)
Yes, it's still about the power of love and sacrifice over ruthless domination, but now characters have a little bit more agency and we feel a little less like they have a zonai knife under their throats the entire time forcing them to always be happy and enthusiastic about swearing fealty to the immortal kingdom. They find out about the past but get to redefine their future instead of falling over themselves in worship; literally using pieces and bits of the past in the form of zonai tech to rebuild their own kingdom and their future dreams. Together they are stronger; but because they all chose to believe in that mantra instead of having it being imposed by long dead kings and faceless ancestors expecting them to die for a war that shouldn't concern them.
(Also, obviously, the gerudo region has to reckon with the Demon King being particularly angry at them for betraying him, and them deciding to reject his rule a second time and embrace their own path, because in the original TotK Ganondorf being gerudo could be removed entirely without any consequence, which is pretty sad since it's basically an enormous part of what makes him compelling as a villain for a lot of people and keeps him from being a completely generic Nintendo stock villain!!)
And honestly? Beyond a couple of dialogue changes and slightly different setups and reasonings for Link to do certain things, especially in the various regional quests? Most of everything else could stay roughly the same. The bones are here! They're just arranged in a really weird way.
(except for Ganondorf surviving as a big bad dragon in the end through the sacrifice of his mind to immortality because that's just much more interesting than turning him into a supernova --but that's really a bonus honestly)
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i know its bioware not giving a fuck about frat regs 2 begin with but ignoring that.... i always think it has to be the circumstances of the galaxy facing a grisly and immediate end that everyone was like well its probably a bad choice to sleep with the fucking shuttle pilot but we wont fault anyone involved as we’ll all probably die by reaper and none of this will matter in the end. because i keep thinking how in any other circumstance a guy who was last seen allied with a damn.. extremist org.. & walked off being grounded and maybe on trial for it like.. a day ago.. getting the big idea to go for the recently widowed pilot who drops them into combat zones would be terrible decisions 101 on paper
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OOO HALLO HALLO!! Here because of that post about you being bored—not really an unpopular opinion, just want to know your opinion on him in general—thoughts on Will Solace?
ooooh okay well I haven’t actually seen enough of his character canonically (I love fanfic but idk if it’s characterised as consistently as it could be for me to make a judgement 😭) but so far I think he’s just a cutie. like, do I (and this is where I get in trouble lol) think he is the best love interest for Nico? From where I am right now… like, kinda? Idk he’s cute and I think his attitude definitely fits nicos self deprecating vibe but idk if he’d be my first choice. as a character by himself though I think he’s super cool. (also. I’d literally love to have Apollo as my godly parent so I can’t help but feel a teeeensy bit jealous of him)
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