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#Mythological Role
lotarclasspects · 2 months
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What is a "Mythological Role" Truly?
The idea for this post came to me out of the blue. But lately, in my quest to go back to the comic and build my own theories about Classpects and what they are, checking to make sure my beliefs are founded in evidence/direct from the source so on and so forth. I'm up to Act 5 at the moment. But what really captured my interest was, yes the classes and how they present, but also. What a Mythological Role really is.
It seems simple, on the surface. And I suppose it is. But in its simplicity, are layers and layers of philosophy. They all tie into ideas of "The Ultimate Self", a person's greatest potential. Consistent across every timeline and universe, so that the two are inseparable from a character's Personhood. A lot of Homestuck is like that, and I think at least for me, that's why I like it so much. What struck me most, began with how Vriska describes what Sburb itself is, in a conversation with John. That how the game itself, planets, and by extension classpect all suit themselves to the needs of the society of the children playing the game, but in a way also captures their potential. Taking them as children, the ideas and concepts which build the Universe giving rise to a new one. Destruction of the planet of origin and potential futures, all for Skaia's Ultimate Alchemy. Perhaps this is what Rose mentions, when she says the Gods convinced her that Skaia was an "evil" entity. Whilst Kanaya, connected to the concepts of Procreation, believes it to be only good, tasked with one clear and ultimate purpose. Anyway. Vriska talks to John, about how she was shaped by her society. How she was afraid of it, and excited by aspects of it, at times. But is ultimately thankful the game "Gave [Her] a purpose, which lead about creating [the humans]" And then she says this. =>
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What captured my eye most, was "Because we got that chance, it means we'll never actually get to come of age and enter troll society and see if we got what it takes" That's kind of the spirit of Sburb, isn't it. It has people enter right at the moment of their greatest potential, when they truly begin to Grow Up, mentally etc. In this train of thought, the Mythological Role is also described (By Rose) as being representative of the journey they'd need to take to reach their greatest personal potentials, specified by Class. The Page class as we know is likened to the "Boy Skylark" FLARP class which is characterised by "Very weak, and a long path to mastery". Rose mentions her planet has "Everything a growing Seer could possibly need". She specifies Seer, rather than "Light Player"or Her specifically. She then says to John that his planet probably has everything he needs to grow as an "Heir" too. Again, specifying the class. It seems, that classes are decided for players sort of as the How of growing up. Everyone reaches mastery eventually, but what is the process to do so, and what does mastery look like for Them. But where does Aspect come into it? There are two conversations which catch my eye in regards to this. The first, is the very first time Aradia is shown in the comic after her revival into the God Tiers. She begins her role as Grim Reaper, and walks with Dave as he gathers that he is actually dead and not dreaming. She says she regrets not talking to him more, and that "
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It seems to imply that assuming commonality based on Class alone, though, would be misleading. Class is the process, and Aspect is the overall role and theme. Kanaya and Jade also talk about how "their Role is effectively the same". In the same conversation that she likens the Sylph and Witch class, actually. But despite the idea that they might be opposites, it implies that despite the differences of their Classes, what they can do, and what their position is in Sburb, is ultimately much more similar than it is different. Aradia also says something interesting regarding Aspects in this same conversation. When she describes them sharing the Time aspect as "A game, - that we happen to be best at. but when all the games are back in the cupboard everyone is about the same"
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It implies, not only akin to real life where Everyone kind of ends up on the same page after they reach adulthood, but that your Aspect. YOUR Aspect, which Sburb chooses for you, is not necessarily something you just Do. Not one of the many things you do, but the one you are Best at. that You are the best at, compared to others. I know with many people analysing themselves or characters there is a tendency to be like "but i do a lot of things, many of them could apply to me". And whilst "the one you are best at" here seems to garner additional context upon like significant themes in the lives of the characters, etc. It's implying heavily, that it is something, out of all of the Aspects, that you have the most potential of mastering the Best. Not necessarily at the current moment, but when all is said and done. There is a third conversation which I have not screenshotted yet, too. When Kanaya and Karkat are in Echidna's lair. And she talks about how she and Echidna talked about "A lot of things". The crux of the conversation is Echidna assessing their worth of inheriting the new universe. And whether they'd be prepared to accept the responsibility. Kanaya, as the person responsible for the Procreation, and Karkat as a moral/spiritual leader for their people. She mentions in this conversation, that being a hero of Space never really had much impact on her and she didn't really get it, until she understood it meant more than "physical space for stars and planets to occupy". She talks and asks Karkat, if there's a concept that has been with him always, which entices him, and scares him a little bit. For her, it would be "Procreation" which is explicitly tied to the true grand meaning of the Space aspect. Karkat then says "I DUNNO. BLOOD I GUESS" and describes his feelings on that, comparing his past ideas of Leadership to his current ones in another "I'm not your leader i'm your friend" conversation which we see in both session leaders and Blood/Breath players. But since, in this conversation, their Aspects are both explicitly mentioned, and when Karkat is prompted even though he doesn't really know why, when asked for the thing, the Significant theme in his life which scares him and entices him, he chooses Blood.... It adds more depth and context to what an Aspect actually represents for a person. And a Class too. Since all have many facets. My current theory might be, that an Aspect, in its many, many facets. Some or all, are ones that are most prominent in a person's life and personality. The grand, leading themes that you're kind of drawn to even when you're not trying to. And the thing that, compared to all others, even if You don't know it, you're the best at. The Class, then. Is more about. Think of a person, their likes, dislikes, skills. Everything that makes them Them, when they're feeling the most themself. The Class describes what they need to do to grow into the most Them they can be, even if it's not what society deems to be "Good".
Vriska, before, is many things. She feels regret, pride, sadness, and has a great ego. But I think we can all agree, that even though her Alternate self felt bad, she was heavily influenced by others to be there. She began looking like Meenah, doubting herself, accepting Irrelevance. But when Vriska has been the MOST herself, the most Vriska, it has been when she's been taking the Luck, all of it. In the above conversation with John she talks about finding true strength, not the fakey kind, to do what she needs to do. And that she wants to do it for her friends too, (despite being a very active class) She says verbatim "If I don't do it, who will?". Which also alerts me to the fact that there is far more to the classes than simply abiding by the Active/Passive scale for their Entire context, on a basis of "selfish or not selfish". But all of this leads back into the concept of Ultimate Self. Classpects are consistent across every iteration of a person, so what does that really mean? In an unrelated conversation, I was talking to a friend about Classes and Aspects because they wanted help with finding theirs. And I was talking about Vriska and how messed up her life was and how complex her way of thinking was, shortly after I was explaining how rare and what a special circumstance it is for the Lord class is to exist. Like total and complete force of will, and a Willingness, to completely master their entire aspect. And my friend said "vriska could be a lord" and my first thought (i didn't say this) but it was "But . She isn't though. And she can't be" Nowhere in any universe would Vriska ever be a Lord. Because. She just isn't. She can act like one. She can act controlling and high and mighty above her means. She can be meek, she can be insecure and indecisive. But she will not be acting like Her. She is the Thief of Light, and she will never, and can never be a Lord because it's not a title you achieve, or something you can change, it's just describing what a person is, has be, could be, and will be, at their most Themselves. But that's the key- it's limited in scope with only 168 options for all players who could ever possibly Play the game in all of creation. But it's not a limit, or a restriction. It's not a title you choose, or advance through. It's a title given, based on who you are, fundamentally. That a person (character) earns by virtue of being themselves. To grow into, and through. Rather than anything ranked. All that said, this reminds me, though of like. People as little kids. They are so young, they have all the potential in the world. But even children as young as 4 and 5 and even 3. Some are shy, some are confident, some are brave, some are cautious. Some would prefer to scour as may books that fit on the bookshelf than go to a party. Some kids would rather hang out with their friends than struggle with book stuff. And who they are then, grows into who they become. But the seeds of who they become, and how, are still present even at young ages. Not as a barrier, or a way to hold them back. But just in the sense of... when you really pay attention to a child's personality, it's usually far less of a surprise to see the person they grow into. The same could be said of teenagers and adults. And I think this, or some concept of this, of Self, of being. Something that persists despite all choices and paths, is one of the main concepts in Homestuck relating to the Ultimate Self, And how the Ultimate Self relates to the choosing of Sburb to a Mythological Role. -teapotTrickster
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jadequarze · 1 year
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Protégé and Mentor
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eyeofthenewt1 · 1 year
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Laudna, Witch of the Woods
Here is a crispy autumnal piece I just had to paint when I thought of the paralells between Laudna and certain Slavic folklore elements.
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petr1kov · 8 days
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one reason why i think hypnos will end up being more relevant to the story than we might initially assume in hades 2 is because melinoë is known as the goddess of both ghosts and nightmares. we see her connections with ghosts quite plainly already, with how they even implemented her helping to guide lost souls as a game feature, but we haven't seen much of the nightmare part of her yet, and i think it stands to reason that a goddess connected with dreams and illusions should be closely aligned with the god of sleep
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nikolailantsovhoe · 9 months
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yananamjoon · 6 months
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the loki show could never
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diogxnxs · 5 months
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So, I might have gotten a bit too invested in the Orpheus and Eurydice DonChito AU. Nothing says, unlucky enough to die on your own wedding day like Donald and overly excited to turn around like Panchito. Donald's appearance is based on this time he pretended to be "Anna." The whole piece is based on the painting Springtime by Pierre Auguste Cot.
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toxicbotany · 10 months
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hi guys! I'm trying to get back into tumblr since twitter seems to be dying but, I'm pretty much starting over completely. I could use some active accounts to follow. If you post FFXIV, DnD, BG3, mythology (esp greek/norse), illustration and graphic design, and/or pagan content would you mind giving this an interaction? My feed is pretty empty
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that-ari-blogger · 7 months
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What exactly does Pan teach you?
So, Pan's inclusion in Stray Gods is weird, right? Not in a sense of he doesn't belong or fit in the story, because he certainly does. But why Pan?
When you think of the Greek gods, chances are you think of Zeus, Poseidon, and Hades. In Stray Gods, these big names are absent, and here is Pan, someone a large portion of players had never heard about before now, offering you some advice.
SPOILERS AHEAD
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First up, mythologically, Pan was the god of the wilds, usually. I say usually because there was no cannon for Greek Mythology because of how ancient Greece works. It wasn't so much one unified nation, but a collection of city-states with shared cultural elements. As such, different states had very different views of the deities, and these shifted over time. For example, Artemis is usually defined by a lack of romantic interest, but Sparta worshiped an epithet called Artemis Orthia, who was a goddess of fertility and childbirth. You can see why this gets complicated.
With that said, Pan is usually a god of nature and freedom, sometimes associated with medicine, sometimes associated with madness and fear, and sometimes associated with music. This is a figure who is hard to pin down.
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This doesn't really answer the question: Why is Pan?
I think the answer is his distance from the rest of the idols. Olympus is defined by tradition and the past. It is burdened by trauma, and Pan, the god of freedom, represents the exact opposite. This is a character who is desperately looking forward. He seeks grace out because of guilt over Caliope's death, and instead of confronting that, he runs as fast as he can into the future. He isn't as free as first impressions would tell you.
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Ok, enough preamble, what is this song about?
First up, this song takes the "why are they all singing" comment about musicals and looks you directly in the face to say "its magic, deal with it."
But second, and more importantly, this song offers you another choice. Stray Gods is about choosing your own fate, and the teaching song gives you an obvious one. Freddie, Pan, or neither.
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Stray Gods isn't short of incredible visuals, but this is by far my favourite. And it isn't what you think. In any other story, this would be the choice between going on the adventure or staying home, but you're going, otherwise, Grace will be killed. This is asking you how you will go about that.
Freddie, identified with small comfort, is contrasted against Pan with the very whimsical imagery of the tree. Freddie represents safety, Pan represents urgency. Freddie represents using what you know, Pan represents diving headfirst.
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Speaking of that metaphor, welcome to the waters. It's deep, you can't see the surface from here, and the murk stops you from seeing much other than Freddie and Pan. Who do you choose? Who do you trust?
What does Pan actually teach you? Not much, he explains how Grace's powers work and that's pretty much it. Except for one thing, Pan, quite accidentally, teaches you how this story will work.
Welcome to the world, it's going to be murky, you're not always going to be able to tell what is in front of you, but you can always make a choice, and you have to deal with the consequences.
Previous - Next
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asmodeauxx · 2 months
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oc redesign planning stuff
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jadequarze · 1 year
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More Mythology AU, this was enlightening trying out something new
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zodiac-academy-rp · 2 months
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𝐙𝐎𝐃𝐈𝐀𝐂 𝐀𝐂𝐀𝐃𝐄𝐌𝐘: 𝐂𝐀𝐋𝐌 𝐁𝐄𝐅𝐎𝐑𝐄 𝐓𝐇𝐄 𝐒𝐓𝐎𝐑𝐌!
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Welcome to 𝐙𝐎𝐃𝐈𝐀𝐂 𝐀𝐂𝐀𝐃𝐄𝐌𝐘: 𝐂𝐀𝐋𝐌 𝐁𝐄𝐅𝐎𝐑𝐄 𝐓𝐇𝐄 𝐒𝐓𝐎𝐑𝐌!
A fandom roleplay based on the Zodiac Academy books, here you will be able to explore the world that has still yet to be unveiled by the authors themselves, allowing you some creative freedom to roleplay and possibly bring in your own flair to roleplay. Though you have two species to speak of, as fae; the world is your oyster from Nemean Lions, to Muskian Tigers, you will struggle to make a choice for your own character(s) at Zodiac Academy. We look forward to seeing you here, and making your own characters, or perhaps taking up the mantle for certain canon characters!
𝐒𝐄𝐓𝐓𝐈𝐍𝐆: The roleplay takes place in our world, that's hidden through magic in a mirror world that allows fae and nymphs to live freely and in peace; for the most part. Much like anywhere in the world, no matter the story, darkness lurks not far off from us, and it's down to us to not let that darkness win.
𝐒𝐓𝐎𝐑𝐘𝐋𝐈𝐍𝐄: The roleplay is currently being decided, and possibly a poll which will allow members of the community to vote on which storyline appeals the most to them.
𝐖𝐇𝐀𝐓 𝐖𝐄 𝐎𝐅𝐅𝐄𝐑:
Lore pre-given by the authors and adapted for roleplay purposes,
Many positions open as its a brand new server,
Fanon & Canon characters open to make / claim,
Active, friendly and positive owner/staff,
RP channel requests & RP pings,
SFW but MAY contain violence, in battles etc; 18+ advised,
LGBTQ+ friendly,
Limited and balanced abilities/powers to ensure fairness,
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wargodtalk · 2 months
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Working on a role reversal Trojan War thing and am researching Helen with a vengeance because I want to ensure that she stays as complex—to the best of my ability—as she always has been
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nikolailantsovhoe · 9 months
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Thinking about Pan and Grace relationship like this:
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hurgablurg · 6 months
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I'll be honest, four-limbed dragons (not wyverns, but dragon-dragons) are pretty lame. Not because of any style reason, but for the baffling demand for "realism" and "logic" that comes with them.
You take something fantastical and symbolic, intelligent and avaricious, and then whinge over how it's unrealistic that this already-impossible entity has 6 limbs instead of 4, before trying to neatly slot it into an actual ecology, as if the giant snake-bat-cow-cat from a time before time guarding an ill-gotten pile of stolen valuables, knowledge, love, and valour needed to be phylogenetically catalogued like a breed of pug.
Nerds HATE things that are esoteric or exist-as-they-are, so they try to categorise it to understand it better. They write stories about and publish lore books about dragon "breeds", chromatics, metallics, moral alignments, evolutionary lines, and reduce unique individuals to easily-identified archetypes that can be prepared for by googling elemental weaknesses outside the fiction in place of researching accounts and trying to understand the individual within the fictional itself.
As soon as you make a mythological creature a measurable, quantifiable species, you've killed it - and for what? Smaug satisfaction that you've connected dots that were never there in the first place?
It's like how disparate gods and spirits and monsters from all over the world are lumped under "dragon" because they have vague similarities to what Europeans reckon a dragon should be: "Their beliefs are misinterpretations, ours are one-to-one with reality." Quetzalcoatl is NOT a dragon, he's a snake, a god, and a scholar. It's why I don't count lóng as "dragons". They are serpentine spirits as wise and as powerful and as fickle as the river waters of which they are born. Nothing connects them to European dragons except a vague shape. Yeah, Dragonology was captivating for little me, but I can recognize it's flaws.
Just let dragons be weird freaks.
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morequeerbytheyear · 7 months
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Can you tell I like Critical Role and Greek Mythology
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