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#Modern horror
hellterskelter · 1 year
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Samara Weaving beginning / end of Ready or Not (2019)
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ladamarossa · 4 months
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Thanksgiving (2023)
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spooky-confetti · 1 year
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even more bad midnight mass memes
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beehindblueeyes · 2 years
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Some of my favorite behind the scenes images. Just - the constant peace signs from Billy is giving me life. It’s also a great opertunity to examine gore. Like the aforementioned twin slashes on Vance. I’m yet to figure Robin out? There’s blood on his neck and his arm but no spot from what I can tell.
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Also the amount of selfies in full gore makeup is actually the best thing ever and I think we should thank them all for that as that’s the best kind of behind the scenes photo and I maintain that.
*im sticking with character names as I don’t know actor names
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vibe-stash · 9 months
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Get Out (2017) Director: Jordan Peele DOP: Toby Oliver Production Design: Rusty Smith
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shadowgale96 · 1 year
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Monster Sightings In Episode 1 The Backrooms (Found Footage) - Kane Pixels
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popping-your-culture · 6 months
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christiansorrell · 5 months
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TTRPG Read-Through: Liminal Horror
Here is a read-through I did last year (originally posted on Twitter) of one of the my current go-to game for modern horror: Liminal Horror by Goblin Archives! - Christian
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I cut my teeth learning to GM as a Keeper in Call of Cthulhu and I've really been jonesing for a game in this genre that's more in the style of rpg I enjoy these days. I'm hoping this will be it!
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Really excited about this. Shifting away from mental illness and trauma, both of which have their obvious problematic pitfalls, is something I could see really opening up what a character looks like and goes through after having things go wrong in interesting new ways.
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Big spread on Facilitator and Player Principles. I think this is all very solid advice as a one-time or just-before-play read, but it's definitely too much for quick reference. That said, I always love reminding folks that we "play to find out what happens."
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I may be off the mark but these two bullets make me think Goblin Archives is a Friends at the Table listener. Both of these make me immediately think of Austin's openings on there (which is a very good thing, for me).
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Very straightforward stats. I like the HP distinction here and how it seems to refill between events/encounters and when drained is when you see actual damage occur. More inventory structure than I expected (I like that tho!) Cool to see character AND party questions here.
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I really loved the Backgrounds and character options in The Bureau, a Control-inspired megadungeon-like module for this system I did a read-through of about a month or so ago. Excited to see more of that here. Also, I really need to play as a Very Online character.
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Nice open character creation. I enjoy these types of questions: why do you believe there's something weird going on? What ideology guides you? What are your connections in the world, important relationships, etc.? Those create way more juicy bits than stats alone can provide.
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I first encountered these kinds of character bonds in Fate years ago, but it's been a go-to house rule of mine during Session 0/1 for anything my group is planning to do longer than one-shot play for. Even in a single session, it can add a lot. Cool to see it here.
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It's a d20 roll-under system (no modifiers, yay). Adding fatigue to inventory slots is a great way to make a mechanic out of that. Also, associates were unexpected! Shows this game could be more than just 3-4 bumbling normies going into the unknown (which is what I envisioned).
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Combat is fairly straightforward (in a good way). No rolls to hit, it's just damage that is varied. Props to not using Advantage/Disadvantage as a game term like everyone else. Again, the Detachments make me think this game could have some wild situations come up!
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Open-ended spell casting here (reminds me most recently of Primal Quest). They come and go day to day which is interesting, potentially changing entirely. I like the failure being equal to the desired effect. Want to kill someone with a spell? Be prepared to die if things go bad.
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Okay, these relics are extremely cool. A blade that does MIND DAMAGE and requires recharging by feeding it memories? Good stuff.
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Fallout is really interesting. Take enough DMG to go through your HP and it ticks away your Strength until you die (or take crit DMG). Fallout is the same but wears at your Control. Gaining Fallout makes you odder/more open to the true nature of things, but makes you heartier.
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This is a good approach bc it means leaning into the things most games gate behind "sanity" here makes you more able to cope with the weird in the future. Feels like a path to more interesting stories (rather than the CoC-style "you are in a sanitarium now" character ending).
Remainder of the book is a small bestiary with monster creation guidelines, spark tables and a lean but comprehensive mystery creation guide along with a sample mystery. The loose framework, a steady clock ratcheting tension, and a focus on lots of clues feels like good guidance.
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Having a mystery take only 6 pages feels much more approachable than the very traditional heavy-prep and lots-of-writing mysteries of something like Call of Cthulhu or Delta Green. I homebrewed a lot of CoC, and the prep work there can be pretty huge. This feels nice tho.
Overall thoughts: the book is a very lean and focused take on creating horror that doesn't get bogged down in the other ttrpg pitfalls of the genre while also having nice mechanics for associates, large scale encounters, etc. so there's room for a lot of types of stories here.
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I'll definitely be trying to knock out a mystery for this as part of the jam. I've got a lot of weirdness to get out of my system and this seems like an easy, streamlined way to do it. Also, excited to play The Bureau and The Mall.
You can pick up the most recent addition of Liminal Horror in print via Space Penguin Ink. You can also find it on Itch. The rules and additional content also available entirely for free on Goblin Archives github.
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Also, I wrote an adventure for this system last year: Tunnels in White.
Old money siphoning new money from every corner of your city. An aging mansion, quiet and worn. An old corporation shifting its gaze from development to development, always hungry, always growing.
A warehouse bearing the name Singleton Solutions, small and unassuming in one of a hundred industrial parks like any other, takes in truckload after truckload but never sends anything out. It’s the same for the people. Sometimes, they arrive in towncars, other times in shuttle vans. None come out. Ever.
What you know is something strange is going on inside that warehouse and you are determined to discover what it is. What you cannot know is where and how far the mystery may take you.
You can grab a print or digital copy HERE. It's also available via Itch.
Lastly if you like seeing my thoughts on games and how I make stuff for them, here's my monthly newsletter (which now has a free TTRPG thing to take to your table each month): https://meatcastle.substack.com
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stuckasmain · 2 years
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While I can understand a lot of the Criticism of Halloween ends “not enough Micheal myers” is not one of them. Guys. He was only in the original for like nine minutes total— like he never was really the focus?? It’s more that the ‘boogeyman’ talk going around and how fear influences people etc.
Like I hate to break it to some of you guys but Halloween started as a slow character driven horror flick and the sequels and reboots may have diluted the original in your mind.
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bylersteria · 2 years
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FINNEY BLAKE / MASON THAMES ICONS
like/reblog if you saved
mason thames in the black phone
watch the black phone <3
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shyjusticewarrior · 5 months
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Jason's goal in life is to be a modern final girl
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hellterskelter · 11 months
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Evil Dead Rise (2023)
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ladamarossa · 4 months
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Thanksgiving (2023)
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spooky-confetti · 7 months
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MY FIANCEE LOVES ME AND BOUGHT ME THIS!!!!!
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beehindblueeyes · 2 years
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Clothes
So this was mentioned way back in the olden days of , what? Two weeks ago? That it looked like Vance changed outfits/it’s not the same thing he was wearing in the vision… except it is.
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Now Vance’s Vision may not have been on the same day he was taken, after all the police took him home. Who said he left again? (Also all were taken going home from school except Robin). But it’s the same clothes.
Then why are all the Ghosts clothes greyscale?
This kids, is what I like to call ✨symbolism✨. Forgive me if I sound a tad pretentious.
Their clothes are fading just like everything else about them. If they can’t remember their own names now could they remember the color of their shirt? The consistency of their jeans. It’s tied to how the ghosts are becoming more of a echo of tragedy then people. I also think part of it is purely aesthetic so they stand out more with dark clothing , bruises and blood.
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themoviesisaw · 5 months
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