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#I’m thinking of doing some storyboards of this too
antlerx-art · 5 months
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“The Garden” - fanmade Good Omens 3 script
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So, since Good Omens season 3 is happening, i wanted to try and write a little script about how i imagine/wish the ending will be like. I’m not a professional and this is FANMADE, i made it just for fun, please don’t send this to neil or anyone involved with the show
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sabertoothwalrus · 4 months
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Hi!! I hope it's okay to ask, which university are you/were you attending? I want to study animation in university but i have no idea which one to choose, so can you please tell me about yours?👉👈
I go to CSUF! It’s definitely one of the cheapest places to get a degree in animation in California, if not the US.
Only a handful of the California State schools offer animation, and most of the ones that do are 3D only, and I wanted to learn 2D.
SJSU has a good 2D anim program, and they’re the only state school in the bay area that does, BUT last I checked you need something like a 3.9 GPA to get in?????? like HELLO these are animation students. who are you fooling
the other schools I considered were CSULB and CSUN.
CSULB has a strong animation program! They have the guy that literally created the worldwide 24 Hour Animation Challenge. However, they required ONE extra art history class that none of the other CSUs needed, and I didn’t have it, and I wasn’t about to prolong transferring a whole other semester just to take it. (It was prehistoric art history, I think, which I admit sounds cool as fuck)
The reason I chose CSUF, beyond liking their curriculum better than CSUN, was because I heard about the Pencil Mileage Club. It’s the largest student-run animation club in Southern California. I’d argue that networking is almost more important than your actual skill. I’ll admit, the faculty is probably not doing as much for the students as other schools, but PMC more than makes up for it. I’ve made all my friends (and girlfriend teehee) through this club. I was president of my Art Club at my community college, so it was important to me to be part of PMC’s council. I’m now an event coordinator and so I help organize and run events and studio tours and guest speakers! :)) Clubs and extracurriculars look fantastic on resumes, so wherever you go, look into what’s available.
Things I should note: when you start at CSUF, whether as a freshman or through transferring, you will not be an animation major yet. You have to do the portfolio review first, and you can’t have any of the prerequisite classes in-progress when you apply. The portfolio requirement is only a few years old, too, and therefore it’s not nearly as competitive as, say… calarts or sheridan. I often say, students make the program better, not the other way around. the higher the level of students that apply, the higher the overall education quality will need to be to match that. Though this does mean that the higher quality a program is, the more people will be excluded, unfortunately.
CSUF’s aniamtion program itself is…. a little silly. You take storyboarding and character design after doing your short film ? for some reason? The new department head started at the school the same semester I did, and she’s definitely trying to make it better. She held a screening of the production classes’ finished films, and she told me she plans to have the curriculum restructured by 2025 (after I graduate, lol).
I’ll also mention that the art buildings are in the process of getting demolished and rebuilt. The first wave of new buildings won’t be done until the end of this year, and once that’s finished, they’ll tear down the remaining two buildings and start remodeling those. For now, we do a lot of our classes in the modular buildings jdhshfjs 🫡
We also have a mated pair of gay ducks that come every spring. Their names are Pebble and Rock. They are beloved by the art students.
And really, you don’t NEED a degree in animation to get into the industry. There are SO many online resources out there, a lot that are free, that can give you just as good of an education (in fact, several of my professors’ lectures have just been playing youtube videos and pulling up articles). BUT your classmates WILL be your future coworkers. If you’re not establishing relationships with people in some way on your own, you definitely need to make that bigger priority. After all, you won’t be working by yourself when you’re in the industry.
edit: oh I forgot to say that all the california state schools are striking the first week of the semester. so uh. there’s that
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art · 2 years
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Creator Spotlight: @min-play​
I’m Min! I’m an animator and storyboard  rti t who also posts comics and fan art online. So far, I have worked on the Rise of the Teenage Mutant Ninja Turtles and LEGO Monkie Kid. I run on AAA batteries.
Check out our interview with Min below!
How did you get your start in animation and storyboarding?
Fanart! My hyperfixations kept me drawing and posting online since I was around 16. Later I dropped my Computer Science degree to study animation. After graduating, I worked as an In-between Animator, Key Animator, and Storyboard Artist. My fanart of a couple funny skeletons played a big role in getting hired.
What do you wish you knew when you first started out creating content that you know now?
It’s ok to make mistakes. All the flaws in a drawing make it look much more interesting. Also, it’s a lot more fun than spending ages perfecting one line.
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Have you ever had an art block? If so, how did you overcome it?
I always get 3 different flavors of art block (that I remember):
Art block from perfectionism
Sometimes there’s this self-enforced pressure that what you make has to be of a certain standard. Gotta loosen up and forgive yourself for not meeting an imaginary quality. Do it for the fun of it. Instead of thinking’ needs to be better,’ think ‘eh good enough lol.’ It’s cool to strive for improvement! Just don’t do it to the point it becomes self-deprecating.
Art block from burnout
Art hibernation! It’s ok to take breaks. Not every waking moment needs to be productive. Treat yourself to something yummy, hang out with people you’re comfortable with, or pick up a new anime series. Take the time to get some well-deserved rest.
Art block while drawing as a full-time job
WELL DANG.
Switch your ‘drive.’ If you’re running off on passion or interest as a motivator for work, that’s great! I do too! But also, it’s finicky. Set up routines for when that high runs out. I have a ‘Do task’ mode where I play a song or a movie I already watched on loop in the background (sometimes for weeks on end). I don’t know why but it helps me concentrate. Last week, it was the movie Cars.
These are personal methods and may not work for everyone, but I hope it helps!
What are 3 things you can’t live without as a creator?
Music + Noise-canceling headphones + Big blanket = Comfort force field
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What is a medium that you have always been intrigued by but would never use yourself?
Does blacksmithing count as a medium? I’d like to try it out at least once, though.
How do you want to evolve as a creator?
To connect with other creators more. Especially writers. They are so powerful.
Warm tones or cool tones?
Cool tones! Especially this one particular blend of blue and green.
Who on Tumblr inspires you and why?
So maaaanyy. At the top of my head, though: @northpen​. I am obsessed with their vivid-imagery writing style, and immaculate characterizations. Their character banters always have me in a gigglefit. They have this fic I binged in one sitting and left me crying and empty in a good way.
Thank you for such amazing answers, Min! You can check out more of Min’s creations over at @min-play​!
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directdogman · 9 months
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Hello Direct Dogman!
If you were to add more characters we can date like Rodger as a dlc. Would you add new characters or make some of the already existing characters dateable (aka Ticket Jerry) (I’m sorry I think my English lagged mid-way)
Welllll, I obviously have to reiterate that I can't see into the future and thus, I could release Roger's route and find out that it's not super viable for me to crank out a ton of DLCs (aka, to do every idea on my list.) From the early response, I think the new DLC will go over well with the fandom (and possibly sell well?) but naturally, it'd be a mistake for me to speculate openly about a followup for something that's still months away!
That being said: If Roger's route sells well/is liked enough by the fandom, I do have a few ideas on paper (mostly based on popular feedback I've gotten since the start of DT development) that involve pre-existing characters. Of those ideas, the most notable ideas to mention would be a Jerry route, an Olandy route (aka, Oliver + Randy at once) and the cut 6th datable.
Those are the ideas I've given the most thought to and am most confident would make for entertaining future DLCs! I've actually got rough drafts for them on paper too, with at least half of each idea roughly storyboarded. As the ideas are mostly based on popular fandom suggestions for DLCs, I gave each idea a strenuous amount of thought to ensure the ideas I had actually worked and didn't depend on breaking character. TBH: the greatest character change of the DLC is actually Roger, because I was aware that his DSaF 3 self was basically proto-Randy and didn't want to just do Randy II: Electric Boogaloo for a DLC. Me and his VA (who is helping me write gags for the route! the fern bit was his idea, for instance) basically brainstormed over many hours how to amplify certain traits that Roger has that Randy doesn't in order to make his route completely unique and to give the route a more unique dynamic!
Obviously DT being a different timeline means I had more freedom to slightly tweak Roger's character based on context specific to this incarnation, but I've given just as much thought when considering the Olandy/Jerry routes say. I know how deeply the fandom cares about DT's characters, so it's important to me that I always give thought. In particular, I'm proud of the idea I devised to justify a Gingi/Jerry date sequence (since Jerry would canonically never willingly go on a date with Gingi!)
There's also one or two ideas involving the pre-existing characters that I'm toying with that I shan't talk about yet. Shhh.
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kmgkmg · 11 months
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KISS ON THE TRAIN - CHWE HANSOL
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word count: 0.7k...
pairing: hansol x gn!reader
synopsis: you and your boyfriend hansol are riding the train home, how will the commute go?
genre/s: fluff, non-idol!au, bf!hansol, established relationship, domestic
warnings: slightly suggestive
rating: pg-13
a/n: no editing done :O just in my feels for vernon! title is from the song kiss on the train by araya!!
“No, I can’t kiss you innocently, babe.” Hansol whines as he rests his head on your shoulder.
“And why’s that?” You laugh, amused at your boyfriend’s unexpected clinginess. 
You were both seated on the train, waiting for the doors to close again. Several days ago, Hansol stumbled across a video detailing a film festival taking place in your city and excitedly bought tickets for the two of you. You didn’t take much convincing to go, you loved movies as much as him seeing the films together was just the icing on top. But, the video failed to mention that the festival was an 80 minute train ride from your place and that there were about six different events taking place today. So, nearly four hours after the festival finished, you and Hansol were still crammed on the train. You asked him for a quick peck on the lips, needing to recharge after the long day but he firmly shook his head no. 
“I mean, unless you want me to makeout with you on the train…” He trails off, not moving his body an inch from yours. His fingers were softly entwined with yours. 
“Hansol Vernon Chwe!” You jokingly scold, “A simple kiss is all I asked for. The rest…well we can do that when we’re back home.” You finish, squeezing his hand that was interlocking with yours. 
Hansol shifts from his position next to you and stares into your eyes, “You mean it? I thought you would be angry with how crowded the commute back is.”
“Why would I be angry with you? I mean sure it’s hot and musty right now, but you couldn’t have predicted that. Plus, the movie festival had so many up and coming BIPOC directors. It was nice to see such a wide range of films! I mean the way that they’re breaking genres is inspirational, right? Especially that last one, Fireworks from Space? That one totally reminded me of Sorry to Bother You with LaKeith Stanfield.” 
Hansol listens intently to your ramble, happy that you enjoyed the festival as much as he did. He loves your shared passion for movies. He loves the way your eyes lit up — without fail — whenever you were excited about something. Sure, he’s dated his fair share of people, but never someone as big of a cinephile as him. 
“Fireworks from Space was super underrated! Y/N, I can’t believe we were two of the only ten people that went to that showing. And I definitely see what you mean by it resembling Sorry to Bother You. I think it also has similar aspects to Wes Anderson’s cinematography with the attention to detail, specifically symmetry.”  Hansol went on an equally long tangent, relieved that you weren’t upset with him. 
“Yes! I think I read in the interview with Director Jeon that he was heavily influenced by Anderson’s movie The French Dispatch when storyboarding for Fireworks from Space.” You elaborate, having your stomach loudly rumble at the end of your sentence. 
Before you could play it off, Hansol was scavenging through his bag trying to find anything to curb your hunger. 
“Hansol, I’m fine, really!” You tap his leg, trying to get him to stop his rummaging. 
“No, here at least eat this to tide you over. Then we can pick up some takeout at that Korean place a block from our place on the way home, yeah?” Hansol was holding a granola bar in front of you. He already opened the plastic packaging and was waiting for you to take a bite. 
“Wait, so a quick peck is too much to ask for but you’ll feed me?” You frowned. 
Without batting an eye, Hansol leaned in, rubbing your leg with his free hand and kissed you deeply. Each time he kissed you, you felt as if single handedly knocked the wind out of you and gave you air simultaneously. Nearly half a year of dating him and he still left you a mess. 
“There. Now eat, Y/N.” He instructed, holding the granola bar up to your face once again. 
“O-okay, but I can feed myself.” You replied, taking the snack from his grip. 
He returned to his original position of resting his head on your shoulder, satisfied with himself.
You watched several films, but the scene that just played out was undoubtedly the most memorable of the night.
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jellazticious · 2 months
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“You can’t rush art”
I think everybody can recall the quote from Toy Story 2. From the most satisfying part of the movie where we see a montage of Woody getting restored by a toy maker. It’s one of my favourites too, I absolutely loved looking at the different procedures used to fix a single toy. The toymaker’s precision and care were found mesmerizing by everyone. As a multi-hatted artist, one that can draw, sculpt, animate, and write, I can say that it’s spot on that there’s so much to do for a single piece of work. HOOO boy, you should see how me and Beefy are organizing Cursed to Charm, there’s so much.
For the upcoming webcomic, we design characters, give each and every one of them their stand-alone story, design different clothes, create the map, draw renders and posters, polish scripts for the episodes, plan to program the comic’s own website, make the backgrounds eventually, etc. To people who aren’t artists or take art for granted, to them, art is stroking a paper using a pen and BAM instant masterpiece. No no, it’s more than that.
Another thing I’d like to say about the comic is that the progress is very slow yet very fruitful because of the time taken. Me and my co-author came up with the idea at late November, which makes the comic four months old now. However, with all that time passed, we have already finalized the list of nine episodes of season one. We have also written seven out of nine summaries from that season before actually writing the dialogue in detail. We have a rough four seasons worth of story progression in the span of four months. Nyeh, excuse the little ramble about CtC, I’m just giving insight of how much should be done for the production of anything which leads us to the next point.
Art production in general.
Movies, animation, shows, video games, books, comics etc etc
All of these are part of art, some people would deny because it isn’t sophisticated like they’re lead to believe art is supposed to be. Art is literally just creation man, can’t get any simpler than that 😩 if you made something, then you made something woohoo! Congratulations you made art, cooking included. It came free with your fucking humanity.
Anyway, just like the webcomic, every single one of these listed also have a set of different procedures that will piece together the final output.
Let’s take Disney movies as a specific example, I want to talk about something real quick.
So one time, I was watching Tarzan with my parents and we stuck around for the end credits. My mom pointed out the animators are divided into sections and there’s so much names on them. There are different teams of animators for each character and these teams are divided in two for the storyboarders and the clean up artists. When the credits rolled a bit more, it showed that the background artists and colorists also have their own sections too. There’s so much people working on different body parts of a movie. I got the habit of reading end credits of every movie I watch, animated or live action, then I would compare the credits of old and new movies. Boy, let me tell you that the work space on old movies are FILLED compared to newer movies. One thing I noticed about Disney movies although, is that the old movies have more sections compared to new ones. The major difference of old Disney and new Disney are the length of the credits and the time gap of the movies. I’m really not trusting the way new movies have way shorter end credits while the publish time of new movies are getting narrower and narrower. Before the 2000s, movies usually come out twice a year and sometimes there’s a two-year hiatus before the next batch of movies are published. Now there’s at least two or three movies that publish yearly while also releasing a bunch of shows in the middle of it. I really don’t understand business talk with the way it sacrifices quality over quantity. Like I get having money is great and all but what’s the use of hoarding it? Especially when there’s so much news of people about to be in poverty and mass layoffs. Why should companies earn money if they’re not going to redistribute it back to the economy at all? This is a little off topic but I want to point it out that people in the 80s used to buy whole houses by being a janitor but nowadays people could barely afford a one room apartment even with three jobs. The Simpsons is an example of this because it was set in the 90s and the family is constantly reminded of how “poor” they are. They even created an episode that talks about the same job that supported people’s fathers will no longer support you nowadays (Poorhouse Rock ep22 s33). It’s fishy and I’m salty about it especially because I hear so much people complaining about how they’re not being given a chance to work. Anywho! Let’s go back to art.
I’m just spitballing my thoughts here but somehow they’re connecting either way. All I’m trying to say is that for the people who care so much about the quality of art, it’s noticeable that they get downgraded, not just by the look but by the way they’re written.
Example.
Clone High.
Jesus Christ, the new show is a nightmare and an insult to the original Clone High. The difference is clear with this one. The original Clone High was heavy satire of every single high school trope used in shows and movies. Every single character was meant to have one personality and that personality is the butt of the joke. The original did not care about making the characters appealing because the appeal is found in the way they interact, they clash so much and a lot of them are idiots. The writing is funny because the dialogue flows so easily unlike the renewal. The renewed Clone High takes itself too seriously and it tries too hard to be relevant. It’s funny to me that fans can draw the original’s art style more accurately than the animators hired. What’s even more frustrating is that concept art was released from the art head and the concept art looked way better than what they decided on the final designs. Other than the art style that tries to be marketable, the writing is insufferable with the way they try to be “relatable” without understanding why the original jokes were funny to begin with.
Now we’re all familiar with this cheap tactic of using the title of successful franchises to grab clicks and views. It’s every live action Disney film, it happened to Scooby Doo, Marvel shows, FNAF, some Cartoon Network shows, Megamind, and now even Kung Fu Panda. Basically MILKING. It would have been better if the productions TRIED to understand the original’s intentions which they forgot about. They ended up being disappointing at best and soulless at worst. I won’t be explaining much cuz I’ve already reached the minimum word count lmao. I’m just rambling here, I better not see anyone interrogate me in asks or replies. ANYWAY, I’m gonna get to the point real quick.
Back to the quote at the start of the post, people tend to forget that. Art is a skill, not a button people press and it gives you pretty pictures or videos. Art is a job and an effort. While art is subjective and it differs from person to person, one thing for certain is that art that is made ingenuinely will never be better than art that is made because the artist loves art. This is why the Tom & Jerry reboots with the lineless art style even if they had a storyboard artist who understood the cartoon wackiness (which were discarded for a “cleaner” and faster style). This is why it’s so frustrating to see concept art of movies which have more appeal than the final 3d models. This is why FNAF Security Breach was nearly unplayable.
Because they all rushed art.
They rushed in favour of what is marketable, no matter how unappealing it is. Everything could have been better, some final products are good, but all of them could have been better. As good as what were released pre 2010s when production had a passion. You can’t spell heart without art.
I’m just really passionate about art in any form since it’s everything that created me too. I will not be here at this point in time if it weren’t for me learning that there’s so much beauty in the world if you could just squint and appreciate why that’s so. I’m defined by my works and it only hurts and infuriates me that people who have the ability and accessibility to create better art than I do waste it for their personal gain or selfish intentions. Everyone could be a better person because of art just as it did to me. Again, it came to us the moment we’re born, art isn’t just a pretty picture, it’s everything we create out of love, passion, time, and effort.
But really, to the wise words of Chef Saltbaker, “like any good bake, heart and soul is the secret ingredient”
You can’t rush art.
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pink-onyx-au · 9 months
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[Jump to the Episode Master List]
Nap time! Thank you everyone for your continued support and interaction! I adore it and it adds so much more to the AU than you could know. This is a heads up on some minor down-time for the blog while I rest up and prepare the next episode.
Notes and asks are still open and encouraged during this time! Bored and want to chat? Send me a message!
To see some WIP, storyboard previews, doodles, shitposts, and other projects I’m working on, along with a healthy amount of 3am memes, head over to my trash fire blog, Ceephor’s Shit Show. The "pink onyx au" tag will filter everything for you, along with showing you fabulous fan art made by others that I just love to pieces.
Speculation and theories are encouraged! The comic is designed as close to the show’s logic as I could muster, which means many secrets are staring right at you, provided you know what to look for! Just be kind to one another.
Comic FAQ:
What is this? Pink Onyx AU is a Steven Universe AU focused on interactions between Steven and Jasper and is intended to be read after you have finished Steven Universe Future, as it contains many many spoilers for the series. If you have watched it already, great! Welcome! The goal is to bring you a Jasper redemption arc that we couldn’t get due to time and cooperate restraints on the Crewniverse. I hope you enjoy!
I do not own these characters or their likenesses except for the single fluffy thembo fusion I created for the story. This is just a fan comic.
Comic is PG-13 for some angsty themes, minor blood, violence, and gem-cussing.
When do you post? Typically when you see this post pinned, I’m on a bit of a break, but when Nyx wakes up (this post goes away) the comic is due to be released 1 page at a time at 7am EST most days. I try for a daily release. Sometimes I skip a day if I’m behind. Episode release dates are always announced ahead of time by a few weeks.
Is this a romantic ship AU between Jasper and Steven? Nope, more like an aunt and her nephew trying to figure it all out. No romance between these two here.
Is your Tapas updated at the same time? Nope, tumblr comes first, and the tumblr will always have bonus content which Tapas will not. The Tapas for this updates after the tumblr version is completed. Usually same day or within a day.
Curious about the characters? Check below the cut for more a detailed FAQ about the inner workings of the story. Love you all! See you soon! 🧡💕❤️
FAQ’s about the characters generated via interactive asks:
What kind of fusion is Pink Onyx? Are they good or bad? Pink Onyx is a fusion of a protagonist and an antagonist, so their alliance is yet unknown, but they have Steven’s good heart and Jasper’s loyal nature. They also have Steven and Jasper’s flaws, so they can be volatile and emotionally explosive at times, too.
What are Pink Onyx’s pronouns? Onyx likes they/them, but also answers to he/him and she/her, especially when Steven or Jasper is dominant over one another. They also seem to take on a fluid role and prefer a she/her when in a caretaker status. They dislike it/its.
What does Pink Onyx sound like? Personally, I hear them as a youthful, masculine tone. Like Steven if a little older. But I also enjoy when people say they hear them as a gruff, Amazonian-type feminine. I enjoy and endorse both.
Do Jasper and Steven enjoy being fused to one another? For now, it is a struggle, but they enjoy what the other brings to the fusion even if they won’t say it.
Does Pink Onyx need to eat and do human things? If so, do they enjoy it? They don’t need to do them, but they do feel the discomfort without them. Things like breathing, eating, and sleeping are optional for Onyx, but they will become quite irritable if not allowed to do them. They greatly enjoy sleeping and trying new foods.
What does Jasper think about having human organs when fused? She’s pretty grossed out by the idea of organic matter going into her mouth and coming out of other places. The heart beating and lungs breathing she can feel for the first time, and it is highly strange for her to experience.
What is Pink Onyx’s favorite food? They adore anything watermelon flavored and Cookie-cat ice cream products
Does Pink Onyx have any special fusion powers? They do, and as they learn about themselves, more powers seem to come out. Each of their base component appears to be enhanced in a unique way. They have Pink Diamond at their core, so the destructive potential is also there.
Why is Steven hiding Pink Onyx from others? This AU occurs directly after the events of "I Am My Monster", so Steven is very emotionally, and mentally, raw. He fears judgement for running back to Jasper, who in the past, was part of so much trauma he already endured.
Pink Onyx seems to know nothing about human culture and gem culture despite being a fusion. What’s going on? Jasper and Steven agreed to fuse, but they have yet to open up to one another about much else. The fusion exists because they agree to do so, but Jasper won’t open up about her emotions, and Steven is so sensitive yet that he is not sharing because he knows Jasper won’t want to hear it. This causes Onyx to be unable to access both of their memories easily, but they can bring it out with enough effort.
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lockandkeyhyena · 2 months
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I wish so genuinely more people knew about your treatment regarding the WC map community. Like you have given these projects that were not yours time, effort, and art but repeatedly get shot in the foot for it because "drama"
It's not Drama, it's a map host being spineless, or being a bigot themselves. YOU should be credited for those storyboards because YOU made them and they were used, regardless of what anyone thinks, end of story. I genuinely think you should push this issue because it's been a big one in the map community.
As a whole, maps are treated more like a business or company, where their workers are payed in "exposure", and the bosses can fuck over anyone they'd like for any reason. The map community will crash and burn soon because artist and participants are sick of the abuse and the constant pressure put on them over something that should've been a non-stressful little side project.
I'm sorry to rant, I just really wish people were more informed and stood with the artist when this shit happens.
thanks for the support anon, it means alot :) generally i’m just going to retreat from the warrior cats map space because of the toxicity that surrounds it. i don’t believe the treatment i’ve received to be warranted but i don’t really wanna kick too much of a fuss up about it and just cause more commotion.
i think i’ll join non-wc related maps occasionally but i can’t confirm anything, maps in general have really drained my creative output. i feel like they could be great if the community around them focused more on uplifting artists than stealing their work for ‘edits’ or glamorising the host over the participants.
if it does implode though, i won’t pretend i’m not watching from the sidelines with one of those drinks that have an umbrella in it.
ultimately, i’ve had some lovely experiences in the wc map community but just not enough to outweigh the harassment, callouts and crunch i’ve needed to experience to stay in the community. it was fun(?) while it lasted, but i need to move on- for my own health.
i can do nothing but wish good things on all the members of the community while still retaining feelings of bitterness that i feel are warranted.
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infamous-if · 1 year
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Do you storyboard? Or do you have a general idea of how the route's are going to go and just go from there? I'm curious of your process, because your writing is just so dam good.
For the routes, I plan a few things ahead of time:
- inner conflict (so emotional conflict they have to work through and it follows them through the route, basically a character arc haha)
- outer conflict which could be another person, family, the press. It usually reflects the inner conflict in some kind of way!
- those conflicts come together into an over-arching battle that basically molds the route to what it is, and then I work towards writing it in a way where the romance can be interwoven with their conflicts :>
Then I think of big story beats I want to hit. So for every route I have big scenes/climaxes in my head that I write towards. There’s one scene for Seven that makes my stomach churn and I keep thinking about it as I write but I know I can’t avoid it lmfaofjdjfnfjfhfj that helps me drop nuggets early on so it can feel very deliberate and planned to the reader.
Those ^ never change, but everything else is fair game. The original draft of the demo was SUPER different to what I released. (Thankfully, because the original draft sucked in comparison.)
But I wouldn’t say I have everything planned/storyboard. The story beats help me write towards it without feeling like I’m fumbling in the dark, but if I outline too extensively then my brain won’t be able to fill in blanks. Basically, I have to give myself wiggle room so I don’t restrict myself too much!
I do follow a beat sheet and I recommend all writers to use one because they’re REALLY helpful! Especially if anyone is feeling a bit lost writing the dreaded ‘middle’ of the story that every writer hates.
I do outline chapters ! But not too detailed to give myself room to fill in the space and have fun
And thank you! <3
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pebiejeebies · 5 months
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Uhh weird chat abt why I think nickel’s apology was sketchy
NICKEL.. wasn’t the one who said sorry.
AND BEFORE YOU SCREAM AT MY FACE ANYTHING LET ME SPEAK!! I HAVE A REASON!
let’s talk about clover.
remember an/some episode(s) ago when nickel went on a therapy session with clover? Right?
she told him to rethink his whole life right??
NICKEL DIDNT RETHINK HIS LIFE. CLOVER DID.
It was all clover. Think about it
she’s lucky. She gets whatever she wants because of it too.
if she WANTS nickel to be friends with balloon, she will WISH that he becomes friends with him.
WHICH MEANS. there’s a high chance this whole apology was all just clover’s luck
we’ve seen how that stupid box was forced to do something it mentally/physically couldn’t. And it ended up doing what clover wanted (or at least keep her safe)
think about it. One episode, therapy with clover, next episode? Magically becomes the most nicest man ever and supports balloon while giving him his own space.
His apology felt so off, at first I was like YOOOO NICKLOON!! But in reality it was all clover, it’s just so off to me man.. maybe I just hate nickel or smth
But really think about it, there’s no way ANY person or object would do a full mental switch up THIS EASILY?! I took YEARS to stop abusing my sisters mentally and physically. There’s no way a fucking month will change him this quick. TRUST. ME.
I was as horrible as nickel and even worse too, it took years of struggle and patience to obtain what I have today! But nickel? NICKEL? NICKEL?!?! makes the luck do it all for him.
and that made me so fucking angry. you made me question myself and why I took so long to change, you are making other people think change is THAT EASY. you PEICE OF SHIT. (Not you dw, I mean AE)
Literally to the point I feel like nickel was like some sort of puppet or smth
Clover: do this
Nickel: alright
AND EVEN WHEN HE DOES IT ISNT EVEN HIS FUCKING CHOICE. IT ISNT. ITS HER LUCK. NOT NICKEL. now nickel feels like he fucking achieved something, when it was all clover.
LIKE COME ON. you made the fandom happy over something that could potentially be a lie?? There’s no way he magically becomes all cute and sweet and STAYS like that after her luck goes away. There’s just no way.
and ofc it had to be clover, it was all just to say “Oh he changed so quick because of—“ EXACTLY. they are cowards. they don’t wanna make the character slowly struggle and try to get better
they wanna get to the point and that’s it
so everyone goes WOAHHHH NICKLOON!! YAYY!! (no hate to the nickloon shippers btw) without taking so long, because they don’t know how to write any characters without some big flaw
So let’s just make clover “help” him!! Cause she’s lucky!! Yay!! And he can just change in a day or two!1 YAYY!!!/s
HERES ANOTHER POINT TOO. SHE CAME OUT OF THE FUCKING BLUE IN THAT EPISODE. “oh I just wanted to be a detective” yeah sure ae. Sureee… sure thing mf. Just solve one fucking word puzzle game and call yourself a detective. Idiots. (Again, pointed towards ae)
take a moment and think about this. Because maybe I’m just wrong, I’m usually wrong anyways. I just need to know I can’t be the only one who thinks that clover was the one who apologized, not nickel.
But for once I feel like I’m right about this, and if I am.. AE im fucking onto you. You fucking cowards.
(and before you ask, no. I’m not okay. I hate how they made me question myself. And I hate how they’re saying it’s so easy to change, and I hate how they’re so lazy about someone’s personality shift)
I don’t hate the animators. I don’t hate the storyboarders, I don’t hate the voice actors, I don’t hate ANYONE in ae. EXCEPT these fucking writers. There are so many better writers out there with ACTUAL ideas and ACTUAL talent, and experience and so much more about life and personality.
even I can write better characters without even planning it out. Imagine. Skill issue fr.
Please note that this isn’t targeted to you either, your opinion on this is valid, so is mine. Let’s keep this chat friendly though.
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mysteryanimator · 7 days
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I love your animations, but I'm still struggling to view them without thinking about their last canon interaction. Can you tell me what you envision their makeup would be like?
(Lol I’m so sorry to all the ppl who work on Nocturne reading this 💀 and just generally everyone)
Thank you so much that means a lot! But now, you’ve unveiled my trap card and given me an excuse to write my thoughts on Mizrak and Olrox, so this will get pretty long. Also, this may end up being very subjective/personal taste in some parts so I hope everyone doesn’t mind (and hope you don't mind the funky grammar!) This is an open discussion too, I’d like to hear everyone’s thoughts! 
Now with that out of the way here we go!
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(This is old unfinished storyboards for a previous iteration of their makeup scene I did back in jan, never finished them due to uni/another project, I'd like to someday tho because guh the themes.)
Now first of all, I’d like to think that a proper makeup/conversation wouldn’t happen for a bit and would be drawn out because they’re both still hurt, angry, sad, and confused at not only each other but themselves. They’re not the type to get into loud verbal arguments for this, definitely some verbal jabs at each other though. Mean petty comments, oh absolutely. I’d like to personally believe they’d still yearn for each other, perhaps even more so after Olrox indirectly confessed and Mizrak practically turned it down. 
Now, there are soooo many different ways that they’d even see each other again, many different ways it could come to that initial point where they’ve made up. Though I’ll go with one of my personal idea (which people keep egging me on to animate WHICH… I dunno I don’t have free time rn so I’m just blurting it out into written format while I can 😭 I want to though, maybe later in the year for fun if season 2 doesn’t beat me to it). 
Have to establish my vision, but I’d think that Richter, Maria, Annette, Alucard and Mizrak are hopping from abandoned town to abandoned town due to the inability to return to Macheoul for the time being. While Olrox has been on his own (doing what, I’m not even sure my personal headcanon for this.) I think Alucard and Mizrak have a conversation about Alucard’s past in a group setting and it strikes a chord with the monk- since after all, Alucard’s dad is THE Dracula, and his mother (bless her, I miss her) is human. You know how that whole backstory goes, and it parallels Olrox a lot. Also Mizrak and Annette will absolutely have a deep conversation too. Just solely from the comment that was made: 
“We’re all descended from gods, we just have to learn how to draw their power.” Nocturne s1 ep 2
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Annette clearly having powers from Haitian gods, absolutely challenging how Mizrak was only certain of one God. Yes, Mizrak is extremely stubborn and it will take him a bit, but he’s different from the Abott in the sense that he will not let religion blind his path to good. He ‘uses his head’ as said before, not god, not the church- his head. Mizrak’s idea of the church and his faith is now a mess and it’s up to him on how he interprets it and rewrites it knowing what he knows now (this is important I swear when it comes to the makeup scene).
Now we’re at the actual scene at hand: Olrox and Mizrak making up.
Side note: oh god I’m practically writing this whole thing as if its going to be played out for an episode, but that’s how it works in my brain LOL but you asked so you shall receive. I am so sorry HAHA
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There’s been a lot of build up from this point where they have been meeting up here and there by themselves, but you can clearly tell whenever they do they both hurt and yearn- which would lead to their proper makeup scene. I’m just inserting this for fun, but I’d imagine this would take place in an abandoned church in the town they’re camping in for the night. For a lot of symbolic reasons; devotion, sacrifice, forgiveness, gathering. This along with the simple fact, Mizrak’s relationship to the church has changed completely from here. I’d like to think that even when he’s trying to rekindle that connection with God, it leaves that icky overcoat on his skin. 
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“Faith is a company in the hardest of times, when the world abandons you.” Nocturne ep 3
The church indeed had saved him from whatever terrible horrific thing happened to him in the past, however whatever saved him can still be horrible and terrible too. It is infallible.  It is cruel in an attempt to gather community and peace. So, yes- faith can be company when the world abandoned him, but his faith is no longer with the church. He’s taking it back and finding some place else to rest it. (Olrox, it’s Olrox, probably ooc but I’m making it Olrox). 
In this church, the conversation between them will initially start as a discussion about religion, faith and that whole sort of deal. It’ll open up about Mizrak exact struggles from his mouth and how he particularly feels about it, then we get more insight onto Olrox’s thoughts, his perception of the church and perhaps even a deep dive into Aztec history again. Maybe even talk about Olrox’s Quetzalcoatl form, though really this is self indulgent. It’s an aspect I’d absolutely love to be explored and I think it being discussed in revere in a Catholic Church,  with Mizrak actually being open to it due to his new perspective? Oh my god, sign me up. Regardless, it would hold similar energy to episode 6: Gulity Men to be Judged. There’s a weight to it. 
Then it gets heavier when the conversation pivots.  
Mizrak’s attachment in the church was due to him caring about people and, hypothetically, to save him from whatever detriment came for him in the past. The last canon interaction, their falling out they had in season 1 was because he cared about others. To a fault. Now, here he is, standing in front of someone he cares about. It’s going to open a conversation between what’s happening between them and finally properly discuss what happened from their last canon interaction in nocturne season 1. 
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A lot of finger and hand brushing from Olrox, which at first I’d think gets no reaction as an attempt for restraint before Mizrak warms up to it and even reciprocates by doing the same thing. All of this is very gentle in my opinion. It’s slow, tender, and most importantly vulnerable. It has the physical contact reminiscent of their first fast rough and tug in the courtyard and piggybacks off the vulnerability they both have when they both stand next to the window in episode 6. They probably also just physically get closer to each other at the moment. Just gradually though. The distance gets closer and closer until their foreheads are practically touching without them realizing it. They’re comfortable though, they don’t want to leave. 
They absolutely get to a point where they both admit to saying “I love you” without straight up saying “I love you” because that’s just a very them thing. Or maybe they do straight up state because Olrox does admit he was in love (with his partner) and doesn’t shy from that fact. It’s a nice conversion of the trope and great to hear from a mlm couple to say I love you… but man do I do love when characters get all poetic-y when their profess their devotion to each other by literally talking in prose, so maybe with good writing both can be done and still be quite powerful but still be gentle. 
In my interpretation YEAH I’LL MAKE THEM KISS AFTER THIS, this is my vision after all. Also, yeah they’re gonna fuck. In the church? Perhaps. Is it a tad OOC, maybe. HOWEVER, consider imagery and symbolism. I just think the image of it would be great, even if it was censored to hell and back, it can be so artistically done. Just imagine the implication alone with me for a second. I think the whole concept of doing it in a church is an interesting build upon the quotes from the show;
“God is not here. This church is an empty box.” From the first Castlevania series.
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“House of God? This place is just a heap of bricks and stone.” From Nocturne said by Maria. 
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The church is a husk, especially having it abandoned- it’s rather what you do with that box that makes all the difference. The people inside are the driving force, so I think it’s both poetic and funny to have Mizrak and Olrox fucking in an abandoned church. Surface level: fuck you god I’m fucking my hot vampire boyfriend in your house. Deeper level: I could write a whole thing on this but I’ll refrain. You can get the gist of breaking free of restraint, and devotion and letting himself be human, rather than a soldier (which he already slowly does). 
Though also this sex scene isn’t necessary, I just like exploring explicit content in artistic ways, especially if I can throw in religious symbols and heighten that hunger/devotion to a person- but the “I love you” in the church is pretty powerful already.  
Then after all of this they take it at their own pace. However, they only live life once and continue together like that- they both know this concept very well because of the very nature of who they are, so they spend it in each other’s company. 
Now you also get the squad’s reactions, well namely because I do not think this would be an easily hidden thing. Like absolutely could get away with it in season 1, but everyone will know something is up for sure in my iteration. The 'hypothetical' Mystery Animator season 2 iteration. As subtle as their longing stares and quiet hand touches may be reserved for just them- those little interactions are loud.
Richter would absolutely be in shambles over Olrox, the killer of his mother, and Mizrak being a thing. Both in a “this is the most horrible thing that’s happened in my life” and also a he’s going to be an absolute shithead to Mizrak and make fun of him, lightheartedly of course. Alucard would absolutely have an interesting perspective because again, his parents. Maria already has disdain for the church plus the “vampires are evil… and evil has to be fought.” However, in the presence of Alucard, I think a lot will change because he’s half-vampire. Annette, I’m unsure of what her reaction would be, because I’m very sure she’d be receptive to Alucard being a vampire and then would appreciate Olrox’s mindset and values. However, gonna keep hammering, Olrox killed Julia Belmont which I feel will be comedically hammered in if Olrox decides to hang around the squad occasionally. 
And with that, we’re done! (I think)
Thank you for reading 🫶 this probably will not happen in cv s2 but it’s fun blurting out my hc. I’m really excited to see what they do, and even perhaps even go in the opposite direction due to episode limitations… maybe a season 3 👀 who knows.
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rakiah · 20 days
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Hey hey! (^-^)/ How are you doing? Love your work btw, it's always for pretty and fluffy! (* >ω<) I just had a couple of questions, and the first one was: What are your tips for an aspiring comic artist? f(^ー^; I wanna draw some of my favorite scenes from my fanfics, and I thought it might look kinda cool if it was kinda comic/webtoon style? (-。-;) Like what's your I guess take on that and how one might do that? And what about panel style, placement, and size? Is that all up to the artist, or do they have a rhyme and reason? Sorry if this was too long. You don't have to answer btw. I thought I'd give it a shot since y'know. (*´~`*) Anyways have a great day and keep of the good work! d=(^o^)=b See ya! (^_^)v
Hi!~
Pretty busy but fine and thank you! (//∇//)
That’s a big question and I’ll try to do my best! Explaining something that technic not in your native language can be uncertain so, I’m sorry in advance 🙏
First of all: Observe. Comics, doujins, mangas,… Just observe to learn how others do.
Comic is a narrative art so, the most important things in comic is the reading way aka the panels (the angles you choose), the speech bubbles and how you put them in your comic page. It’s really the first thing you have to put in your storyboard!
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Texts in the speech bubbles are also veeeery important. Texts that are badly formatted is painful to read… Avoid doing cesura as often as possible and do nice text forms.
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And please, if you choose a manga layout, do not put japanese speech bubbles, they’re really not suitable for western texts.
If you want to to a webtoon instead of a regular comic/manga, you have to thing your layout quite differently. Webtoons are more like storyboard for animation. Like a series of forceful scenes. Plus, you have to deal with the required format. I’m not pretty used to do some, I’m just working with a lot of them (I do the texts for them). I can recommend you Sweet Home (cw: horror, hikikomori) to see how the author use the long layout of the webtoon to skillfully instill the jump scares in their episodes!
A quick “how I do” to finish my blah-blah! ٩( ᐛ )و
First, I write my plot like a play (quick context for each act, full dialogues with stage directions) then storyboard. Tiny storyboard, I sketch 15 pages on an A4 page. Better global view. I can’t give specific advices on how to do panels (cause it’s something that just pops in my mind during my storyboard stage 💦) just keep in mind to diversify your angles especially during a talk between 2 characters. Don’t do a shot reverse shot, it’s just boring.
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Then pages. I usually rework my storyboard at the sketch stage ‘cause I have a new eye on it lol
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Also, don’t forget to think about the facing pages for the narration. You can do some fun page layout!
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Tadaa! ✨
Hope it’ll help you and have fun with your comic! (о´∀`о)
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tater-tot-jr · 4 months
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I think I should put in my two cents considering the Hazbin hotel leaked Angel Dust clip. I’ll say that this post should be one absolutely massive trigger warning. If you’re sensitive please don’t read this, I’m pretty blunt. Also I’m only talking about a small leak but SPOILERS!!!
So before I make any points I’ll start by saying that I’m not an inherent fan of vivziepop, this isn’t meat riding, it’s a genuine attempt at open conversation and discussion. I’ll also say I’m a survivor myself and while I don’t claim to speak for anyone else I have some ground to stand on here. I completely understand that people can be triggered by this type of imagery and will at least skip this particular scene or episode, I promise I’m not talking about you guys.
You wanna know who I am talking about though? The weird ass moral police I’ve been watching mobilize. It’s crazy how people are making a big deal out of this. I’ve seen three arguments and all of them are terrible in themselves and being used to justify terrible behavior.
I’ve only seen people claim three major things, this is a bad depiction of a s/a survivor and situation, this is something that’s too graphic and immoral to put in a TV show, the fact that the singing and dancing lightens the tone in a way people find distasteful. I’m going to be trying to prove why I find these arguments mostly ridiculous and unfounded.
As for argument one, s/a survivors come in all shapes and sizes and hyper sexuality happens to be an incredibly common reaction to sexual trauma. I haven’t watched episode one and two but even if I had I’d still have too small of a sample size to determine the entire tone of an incredibly messed up complex dynamic between too incredibly interesting and layered characters. It’s ridiculous to have so many assumptions and expectations of an *11 second leaked clip.*
Secondly. Creative freedom is possible the most important thing in art. If we didn’t have the freedom to put what we wanted on paper or on screen then we wouldn’t have had so much societal change recently. Just because you might find something distasteful and immoral doesn’t mean it absolutely has to be hated on and removed. It’s okay to not like things because you find them gross, it’s okay to not enjoy graphic depictions of serious subjects, it’s not okay to start internet wars over moral bullshit. It’s okay to be mad in silence sometimes, guys.
Thirdly. I kinda get this one, I don’t agree with it but I do understand the point. The idea you don’t want a serious subject framed with a sexy pop song is not inherently bad, it’s just something that makes me think you wouldn’t have liked Hazbin Hotel anyway. I actually appreciate the fact they are using the creative medium to make bold and shocking decisions but I get some people are sensitive to new things, that’s fine. Where this argument gets ridiculous is when people act like this is very out of line for a show like this. This isn’t a Saturday morning kids cartoon it’s and adult animated show about people in hell. It’s highly likely that this won’t be the worst thing we see, you either need to heed the trigger warnings at the beginning of each episode or get over it.
You’ll notice that I didn’t bring up anything about the merchandise pins or the storyboard artist, I did this because they aren’t arguments but barely related attempts at character assassinations. When you spend five minutes thinking about them critically you come to realize that there is nothing substantial to those arguments.
I’d like to finish up talking about how I think this scene is doing more good than harm. It’s important to make people uncomfortable when you’re talking about things so horrible like s/a and rape. It shouldn’t be meek and palatable for a general audience, it should upset you. I remember hearing something in a video game once that stuck with me. There was a character who said that when you’re sick you need strong medicine and that the strongest medication is very bitter.
I think episode four will be some very bitter medicine.
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nocturnalazure · 23 days
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Not-a-tutorial - Camera shots: Part I
Absolutely nobody: ...
Me: I’ll share with you tips and tricks about Sims storytelling and camera shots!
And this is how it all started.
I’m far from being an expert and this probably won’t be new to many people, but I just felt the drive to ramble about camera shots because I think it’s such an interesting topic. (warning: long – see under the cut)
I sometimes have a feeling that we, as simmers, tend to repeat the same angles over and over again when telling a story. And I think that may be because we still adopt a player’s perspective. We may want to show how the Sim is dressed because we spend one hour in CAS dressing them up. Or we want to see the Sim but also the background because we spent hours decorating the scene. Or simply because we like the background and think it deserves to be shown! Zooming up on a Sim’s face is uncomfortable because that’s not how we play the game: we zoom out to see what we are doing. I know, because that’s what I used to do too in the past. Many of my screenshots were taken at hip/knee level.
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And at shoulder level when I wanted to “zoom in”.
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That was okay, but not necessarily very engaging. The thing is, I started using more and more screenshots in my story, dropping descriptive text entirely and using only dialogues. Soon my story became a graphic novel. Telling a story using mostly visual means implies that 1) I have to shorten the dialogues as much as possible to keep it dynamic, and 2) I have to find visual ways to express what characters are not saying but what I want the reader to understand (note that my Sims are no longer Sims but characters xD). This comes very close to storyboarding and it is what I’m doing now. It is much more planned and requires more work. But it pays! (at least according to me: I rather like my way even if there are many ways I can still improve!) So I'm going to show you a few concrete examples of how I apply to my shots some techniques from photography, comics, mangas and filmmaking.
First, I use wide, establishing shots to show the reader where the action is taking place.
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Sometimes to express an idea, like that of a crowded place for example:
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What I do A LOT is use a random landscape or zoom in on a detail to indicate the passage of time, like for transitions within the same scene: we find the same characters in the same place but they are leaving, or they are now seated, or they are still in the same building but not in the same room, etc. I often use sky pictures because I like them, sue me. :D
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I use full shots when there are several characters in the room and I need to show whom and where they stand in relation to each other.
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It is actually quite important for the reader to be able to locate a character in space. It sounds pretty basic, but we as authors tend to forget that the reader is not in our head. The reader needs to be able to follow your story every step of the way, even (particularly!) at the most basic level. The more characters in a scene, the more important this step is. A wider shot is perfect for this.
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Or a bird eye view.
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This is a standard shot of two characters having a seated convo:
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What I I try to do is vary the angles as much as possible in a single conversation. It’s easy to use only an “over-the-shoulder” perspective but if the conversation is long, using only that kind of shots can give an impression that it drags on and on.
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The character that is talking should be to one to which the eye is attracted to. If I used only that kind of shot, the eye would quickly get bored going from one character to the other, and since the conversation here was long, I used different angles to make it more interesting and play with different effects depending on what the characters were saying.
First, I reminded the reader of where the characters are in space:
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Then, I got some close-up on small details while the characters are talking. This one shows that they have finished their meal.
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I used an overhead shot for variety, but also to suggest that my characters are confronting their points of view, with the table separating them.
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When a character is having a long monologue, I like taking my time to show a bit of the décor. It allows to break a long block of text into several more digestible parts and it gives the eye something more relaxing to look at so that it can focus on the text.
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Doing a close-up on an interesting detail works too. It can add an emotional impact as readers do not see the character's face and will try to connect what the character is saying to what he does not say.
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Same idea here, more experimental. You like it or you don’t. I chose not to show the character’s face while she’s asking a personal question. It fits her and it fits the story.
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In general, I like cutting off part of a character’s face to maximize impact.
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Another way to show emotions is a close-up. Like here, Anh is shocked so I chose a low angle to emphasize it.
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I use close-ups for the reader to better see a character’s emotions. This close, emotions can be read and interpreted right away.
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On to Part II!
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chynandri · 10 months
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Additional Thoughts About Ibara & Aesthetics
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Using this image to indicate to you that I'm gonna be mentioning Rouge&Ruby a LOT.
Writing this post on Ibara and Tsumugi's dorm room, it reminded me of some more thoughts I’ve been microwaving in my brain for a while. From the dorm post we’ve pretty clearly established that Ibara… doesn’t express much of a personality in his sense of style 😂 he was born in a wet cardboard box all alone ok
HOWEVER… what I’ve found really intriguing about him (besides everything.) is that despite that lack of self expression in a personal space, he does have a strong sense for art and aesthetics in what he creates.
What tipped me off on this was actually his in-game office interaction with the whiteboard. He has the ‘good’ result of drawing a cute bird, saying he ‘knows a little about the arts’ (which probably means he knows a lot, he’s just being fake humble). When I first saw this, I was a little bit surprised.
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So later on, when Rouge&Ruby confirmed that he does do costume designs and storyboards himself, I was pretty excited to see his artistic skills a little bit expanded upon.
And actually, he has said this interesting thing in relation to art:
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Translation by Land of Zero
So clearly, Ibara has a sense for the value of art and thinks it’s important.
And it aligns with how he intended for Adam to focus on the art of performance (compared to Eve which is more popular and takes on more entertainment jobs).
What I’m trying to say is that while he obviously loves making money and business domination, he also has an understanding and skill for art and design. Business, art, aesthetics often come hand in hand I think, as having a good concept and attractive visuals is essential to selling anything...
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Translation by Land of Zero
Considering he designed every part of Melting Rouge Soul + Ruby Love himself and contacted Hiyori for his connections to chocolate designers so that Eden's chocolates stand out, I feel his consideration for making something with 'artistic and financial value' really comes through in Rouge&Ruby.
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Translation by Land of Zero
I think the whole point of that event is that within Ibara there is a passionate burning soul bursting with expression and creativity (even love) in pursuit of his ambitions, and it comes through so so much in those songs and his own performance. He’ll prove Eden’s superiority in every avenue possible, not just monetarily but also artistically.
Although all this is only applied to his work, which is what he’s most passionate about. To Ibara, his work IS him:
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Translation by Land of Zero
Additionally, Rinne notes Ibara’s more 'poetic' (and nerdy 🤓) side with how the Minotaurs Labyrinth is designed in Ariadne (variety show Ibara traps Crazy:b in):
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Not only do things have to look good, they have to be quite meaningful and conceptual too. I mean, this IS coming from the guy who bases his whole personality and image on one (1) book he read as a sad little kid (Art of War btw) and inserts very unsubtle Bible references everywhere.
And Ibara putting the most effort into his chocolates despite being annoyed at having to make chocolates past Valentine's Day and it having no relation to work:
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Translation by Land of Zero. He loves to succeed and be impressive for the sake of it.
So where he doesn’t put much effort into his personal spaces or appearance outside of work, it’s all because Ibara’s personality is just one that’s extremely singularly focused on one thing - his passion and work. I think this creates another interesting and lovely paradox to his personality, just one of the many this guy has. It’s what makes Ibara so delightful as a character.
Tl;dr - Ibara is actually quite into art and aesthetics, and even artistically inclined himself.
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rallamajoop · 4 months
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What are your thoughts on some of the unused concepts within Village? I thought the idea of a sort of shamanistic figure alongside the “five” houses with Karl’s father as the mayor would have been interesting but given the small scale of Village, so perhaps something to that extent if they village was larger — not to mention Moreau’s unused section. At any rate, yeah — I honestly really enjoy reading your analysis of the lore so I’m curious as to what you think of the game’s unused concepts.
Well, this one's tricky to answer, because it seems like whatever you're really asking got lost in a long run-on second sentence there. But I'll do my best.
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I think we should start by pointing out there's no reason to think there was ever "a sort of shamanistic figure alongside the “five” houses with Karl’s father as the mayor." Project development is like any other kind of history: it doesn't all happen at once.
The Shaman appears only in the trial storyboard, and that features only four lords. The only hint that there was ever a 5th lord is a half-sentence attached to one piece of concept art of the Duke that says he "was going to be the fifth lord in early drafts." Does that mean there was a fifth lord present at some version of the trial, that he was even going have his own village area? Or was the Duke always meant to play the role we know, but with a reveal he was actually a long-deposed lord to Ethan near the end of the game? Heck, was there a version where the Duke leads the trial in place of the Shaman? I have NO IDEA, and nor do you.
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There are concepts which mention Heisenberg's father as the village's mayor, yes, but there are also concepts which describe Urias as the village's former 'leader' (does that mean mayor?)
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There are still other concepts for 'the leader of the village's religion', who isn't Miranda and doesn't look much like the Shaman from the storyboard either.
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There was another point where Sturm was apparently going to be Heisenberg's father.
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Lots of different ideas along those lines were obviously thrown around at different stages of development, and lots of characters clearly had conceptual backstories that there was no need or no space for in the finished game. Some we know were cut because there wasn't the time or resources to realise them (such as the idea of building an entire fishing village for Moreau's area, or for putting 100 witches in Dimitrescu's castle). But others would have been reworked because unrelated changes make them superfluous.
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Take the four lords, and their families. Heisenberg at some point apparently also had a father, a mother, and at least one twin brother. Heisenberg refers to his household in plural in the storyboard, and even Moreau alludes to a family of his own. There are concepts of a large Beneviento family with multiple children too.
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That's all the more interesting because family (particularly families that are twisted and dysfunctional) is one of the strongest running themes in RE7 and 8 (and I'll be very interested to see if it continues on in RE9!) Back when it was a Shaman leading the trial, there's little suggestion that the four lords represented any unified family ‒ but perhaps the family theme would still have been present with their individual families, in their individual domains?
Once Miranda and her quest to resurrect her daughter have been reworked into the centre of the cult, however, her fixation on motherhood comes to the fore, and the cult itself is now a one big, dysfunctional family: at that point, giving all the lords their own families was probably redundant (and not having to create that many extra characters and potential boss fights was probably a bonus too). I'm curious as to what the Heisenberg family dynamic might have been like, but I'm also fascinated that he's still so recognisably himself in that early storyboard, even though Mother Miranda doesn't exist yet.
Personally, unused concepts are of most interest to me not as cases for 'imagine if this was in the game' but for what they can illuminate about elements that were mostly-but-not-completely-cut from the finished product ‒ see, for example, the case of Moreau's movie poster. The idea of the Duke as a 5th lord is intriguing mostly because it suggests there was a time where we were going to get some real explanation as to the Duke's implied powers and relationship to the village ‒ perhaps even some story as to how he became estranged from his position. In the finished game, he's left very deliberately mysterious.
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I'm very curious about the phase where there was apparently a plan for a huge, three-way battle between Chris' team, the lycans and the BSAA in the village ‒ not because I think the game would be better for having it, but because what's left of the BSAA element in the finished game feels like an awkward footnote that just doesn't fit.
I'm fascinated by those unused red eye textures for Rose that survived all the way to the released game ‒ and only more so after someone pointed out to me you can even see a shot of Rose with red eyes in a storyboard for the start of the final battle with Miranda, which appears just briefly in the background of a making-of video. The same commenter also suggested that Rose was draining Miranda's powers in that shot, which seems like a bit of a stretch to me, but would explain why Miranda's power suddenly leaves her for unexplained reasons in the finished game. Unused concepts have so much potential to answer questions the finished product left dangling!
The knowledge that Miranda was originally just supposed to be a foreign research sure casts those photos of her from the lab in a very different light, and even makes me wonder if they were created much earlier in development than I would have assumed. And heck, there are so many fragments of an extended and surprisingly coherent pre-game timeline still lying around the early chapters of the game that I'm very curious as to whether there were originally far more scenes planned before the main action began.
Cut content featuring Elena has me incredibly curious too ‒ mostly because bits of it made it all the way to the early trailers, and there's a quote from the actress herself talking about how the character originally died in different circumstances. Those aren't just early concepts, they're aspects that came really close to making it into the finished game.
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If you really want tantalising unused concepts though, one of the most intriguing is this one screenshot where they talk about early plans to have the story jump back and forth in time, with a major chapter set in medieval times. That would be like nothing RE's ever done before, but it certainly hints at the intent to create an even longer and more detailed history for the village. Would we have had a whole separate protagonist in the history segments, ala Clancy from RE7 from the videos, maybe?
Speaking personally, the one thing I felt was really lacking in the lore was the whole cadou concept. Nothing in RE8 feels more like a weak attempt to copy RE4 than the fact the mould is also parasite now, for some reason. Nominally, the cadou is part of how Miranda converts and controls her creations, but Eveline does all that with mould alone, and even in RE8, we see someone transform into a lycan after merely being bitten. Documents talk about cadou-implantation, but the ending sequence shows villagers becoming lycans after a mere injection (and we know this doesn't predate Miranda's creation of the cadou, because there's one floating in a jar).
So what is the process? What does the cadou add to the mythos that simply injecting people with mould wouldn't? RE4's lore is an incoherent mess that falls apart under the least scrutiny, but it at least commits to the parasites as central to its cult and monsters. C'mon, RE8, if you must stuff the parasites in somewhere, work them into your theming! Don't give me some weaksauce bull about them being 'based on nemotodes' in the Japanese text, at least tell me Miranda births them like Marguerite does her bugs, and really lean into all that twisted-mother imagery! They already look like mutant fetuses, the next step is right there!
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So it's very interesting to me that there's art of an earlier concept for the creation of the lycans, where victims were encased in mould to form a very cadou-looking cocoon, from which a lycan would eventually emerge. That strikes me as a potentially way more interesting concept than the vague nematode-parasite stuff we got. Alternately, the idea from another piece of concept art of villagers becoming lycans after they 'drank from a chalice' puts a whole different spin on the giant's chalice as a plot point.
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Fascinating as some of these concepts are though, I do feel that most of what didn't make it into the finished game was cut for good reason. Pacing and streamlining matter, and plenty of mysteries don't need to be explained. RE8 would not have been a better experience padded with every unused idea to the length of the new RE4 (and I'm not fully convinced even the new RE4 needed to be that long). I would happily pay real money for a proper RE8 artbook with yet more juicy details on how the game came together, but most of what wound up on the metaphorical cutting room floor probably wound up there for good reason.
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