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#I don't know what to tag news like this
treasure-mimic · 8 months
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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demaparbat-hp · 1 year
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I believe July is trying to tell you something, Nico.
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idliketobeatree · 2 months
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you wear guilt like shackles on your feet like a halo in reverse depeche mode | halo
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raiiny-bay · 2 months
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summer '93
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rotisseries · 7 months
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God's Country, Ethel Cain
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pencap · 6 months
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By Sylvie (j.p.)
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hgduo · 4 months
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Okay so, I fully agree that q!Bagi is not obligated to stick by Cellbit or watch over him- and that it's healthy for her to grow closer to other people who make her feel happy and focusing on them could really help her start to heal from years of trauma she's gone though. I'm all for her finding people that feel like family when her brother doesn't right now. She is so much more then just his sister.
... but I don't agree with the common take that q!Cellbit doesn't care about her- I just don't think it's fair to take the way he's acting lately as truly reflective of how he feels towards the others, his mental health is at it's lowest, he's lashing out in self-destructive ways, and hasn't really had a moment to just take-in and process everything he's learned about the past that was taken from him with all the other stressful garbage going on. 'Course none of that is to say the weight of how he's treating people like his sister (and the others) should just be ignored and it's fully up to them to decide if they still want him around or not- I just don't agree with writing him off as not caring for her.
It's a painful, messy, complicated situation... but he knows she's been hurting for a long time- and I still believe that him hunting down fed members is as much for him as it is for her and everyone else whose been hurt by them even if Bagi openly hates what he's doing. He may not want to admit it, but I think he does care about her deep down- and he wants to push her away like everyone else (who isn't Baghera) right now.
I don't know if they'll ever be able to be a 'family' again let alone as close as they once were, but I think there's still some hope left that they can make something work... maybe.
... I also don't think she's ever going to truly 'give-up' on him because Bagi is simply a VERY determined person and not one to let her dummy little brother tell her what to do lol
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sergle · 4 months
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FOREWARNING FOR GROSS-OUT SKIN CLOSEUP SHIT DON'T YELL AT ME FOR SHOWING YOU has anyone else gotten this really weird phenomenon on youtube. I swear every algorithm on every website is actively and purposely worse now. Where you'll be scrolling through vids after searching for something (I was looking at crochet stuff) and SANDWICHED IN THE MIDDLE OF ACTUAL SEARCH RESULTS... YOU KNOW. LIKE THINGS RELEVANT TO THE KEYWORDS I TYPED
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are a couple of completely out of left field SHOCK VALUE VIDS. like to intentionally be alarming. drama vids and things you're enticed to click on bc they're upsetting, and deep deep closeups on zits. what the fuck is going on. Sandwiched between videos about GRANNY SQUARES. crack? is it crack we're smoking????
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ddddd-pixels · 2 months
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I like bears.
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Image I used for reference:
(Just got the image off Amazon, I think they're neat.)
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moongothic · 6 months
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You know I was wondering if Crocodile ever did have any kind of involvement with the Revolutionary Army in secret (lest the Government finds out and revokes his Shichibukai status), what kind of involvement would that even have been
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And now, with both the Vegapunk/Ohara flashback and Kuma's flashback, it's being made very clear to us that the Revolutionary Army was broke as hell 22 years ago. Like the fact that this has been brought up twice now in a relatively short span of time is interesting to me, that's usually a sign it's not an unimportant plotpoint
But you know who would have had money to help fund the Army
A funny little warlord who would eventually go and build a fucking casino to run for funsies. A warlord who had to give the Government some of his Pirating Income to keep his warlord-status
Like Crocodile hated the Government anyways so why not help fund the Revolutionary Army in secret, out of spite if for no other reason
Vaguely related, but I keep on remembering this scene (post-Enies Lobby), which at first glance just seems like a basic Lore Dump
But then there's the
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"Yet..."
(Or "however", she says "no ni" in Japanese and you could translate that in many ways, I would probably have gone with "however" but that wouldn't have fit into the speechbubble)
Mind you, the conversation just kind of ends there, next we see Garp realize he probably shouldn't have mentioned Dragon infront of such a massive audience, so wherever that "yet" was going to lead to we will never find out, because Oda conveniently changed the subject before we got to it
And you know. Like yes, Robin could be just expressing her shock over finding out that the leader of the Revolutionary Army had a child with someone
But also, Robin was a part of an organization that was trying to overthrow one of the founding countries of the World Government in an explicit attempt to go against said Government (compared to like, Blackbeard, who currently wants to make Fullalead into a "pirate country" that's a part OF the World Government)
Like you don't have to be a genius to look at Crocodile's ultimate goals and compare that to what Dragon is doing and find a few similarities here and there maybe
(Also like, Crocodile's equivalent in Romancing SaGa 2 is meant to be Wagnas, the queer-coded leader of the Seven Heroes (whom the OG Shichibukai are based on) who "hoped to help the world". You know, an interesting detail and all.)
Not to mention, during the time Robin spent with Baroque Works, if Crocodile was ever in contact with the Revolutionary Army at all, considdering she has the ability to easily spy on people and that she didn't trust Crocodile one bit, it wouldn't be unsurprising if she ever spied on Crocodile and/or just overheard a phone call or knew about Crocodile having secret spending habits or something
(Mind you, I'm not saying "she knew" Crocodile was involved with the Revolutionaries, more that she might've been Suspecting Things, that "yet" being about her connecting the dots while unsure if her conclusion was right or not)
Of course Crocodile's plans can't have been Dragon Approved by any means, especially considdering the Army had been looking for Robin for over 10 years (pre-timeskip)
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Four years of which were with Crocodile. Like if he was FULLY allied with the Army and KNEW they were looking for Robin, surely he would've called Dragon and been like "hey I found the kid from Ohara, wanna come hang out" or something. But no, he had bigger plans and kept Robin a secret from the Revolutionaries and the Government alike
Also like, I have seen people question why the Revolutionaries weren't involved with Alabasta's rebellion at all, and "Oda hadn't come up with the Revolutionaries yet at the time of writing" (/"OP was meant to end at Alabasta at one point so there would've been no reason to introduce the subplot at that point") aside Between Baroque Works being a secret organization working undercover (thus the Army might not have been aware of the civil war being manufactured), the framing of the King making him look bad and very much the type of monarch that deserved to be overthrown in the Army's eyes, and Crocodile maybe lying through his teeth about what was happening in the country... Yeah, the Army's lack of involvement with Alabasta suddenly makes sense
EDIT Minor addition: Just realized that because Crocodile was technically working for the Government, if the Revs ever did send forces to participate in Alabasta's civil army and taking down the throne, the Government could've easily ordered Crocodile to step in to stop the rebellion and take down the Revolutionaries, right? Because he was supposed to be on the Government's side, right? And surely the Army wouldn't have wanted to fight against Crocodile if they were secretly allied (Croc's secret betrayal aside), and if Crocodile refused to fight the Revs the Government could've seen that as a reason to revoke his Shichibukai rights (which wouldn't be great if they wanted to keep Crocodile in a position where he could fund the Army?). So it could've also been a case of it being for the best for everyone's sake to let this one play out "naturally"
But my point is
I'm just deeply intriqued by these little details and wonder if I'm Actually Masterfully Connecting The Dots Like a True Genius or just seeing a pattern where there's none. Like this is far from confirming the theory, I'm just saying, the pieces do kinda fit together do they not
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thefishdeath · 1 month
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Never feel more masc then the times I try to look fem
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mamawasatesttube · 4 months
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yknow i gotta say. lex luthor can be a really fun and interesting villain, but sometimes it does just take me aback the way some people talk about him when trying to make him funny and cool, as if his biggest and most infamous shtick is not extreme, violent xenophobia.
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phontao · 5 months
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heretic!
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bumblingbabooshka · 7 months
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[TUVOKTOBER: Day 12] Casual telepathic conversation. There are some things you can't discuss with non-Vulcans.
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No text!
The lady Tuvok's talking to is a canon, unnamed background character:
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She's ex-Maquis and appears in like two scenes where she doesn't speak.
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smalltimidbean · 4 months
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I finally finished Bugsnax
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wanderrnest · 6 months
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I'm jealous of people denying the massacre of israeli people by hamas.
Imagine living in a world where these horrifying acts didn't happen. Thousands of armed terrorists won't just storm civilized areas and break into your family home and kill, slaughter, and burn everyone in there. They won't rape women and kidnap children and murder babies and elderly people. They won't molest and parade with dead bodies. Such a safe little world you've got there, where there's only one good and one bad, no need for complex thought, no need for cognitive dissonance, no need for fear, no need for extra compassion. Everything is so easy! Ignorance IS bliss. happy for you for being able to live in this world. some people don't. some people are right here having to deal with those horrors. all you do is being no better than a common holocaust denier neo nazi.
Caring about innocent Palestinians doesn't have to go hand in hand with denying the worst and most brutal massacre of Jewish people since the Holocaust. I'm not going to sit and listen to your human rights rants when despite every proof shown otherwise you still choose to believe an actual isis-like terror organization that intentionally does the worst things imaginable to other human beings and lives on murder, propagenda and incitement. that's fucked up. and the absolute evil and ignorance that people have in them to tell someone who's whole family murdered right in front of them that it just didn't happen is beyond me.
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